286-633: Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console . It is set in the same world as Chrono Trigger , which was released in 1995 for the Super Nintendo Entertainment System . Chrono Cross was designed primarily by scenarist and director Masato Kato , who had help from other designers who also worked on Chrono Trigger , including art director Yasuyuki Honne and composer Yasunori Mitsuda . Nobuteru Yūki designed
572-583: A New Game Plus option; after completing the game, the player may begin a new game with the same character levels , techniques , and equipment, excluding money, with which they ended the previous playthrough. However, certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has employed the New Game Plus concept in later games including Chrono Cross and Final Fantasy XV among others. Chrono Trigger takes place in an Earth-like world, with eras such as
858-795: A New Game Plus , the group can explore several temporal distortions to combat shadow versions of Crono, Marle, and Lucca, and to fight Dalton, who promises in defeat to raise an army in the town of Porre to destroy the Kingdom of Guardia. The group can then fight the Dream Devourer, a prototypical form of the Time Devourer —a fusion of Schala and Lavos seen in Chrono Cross . A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away. Schala subsequently erases his memories and Magus awakens in
1144-490: A party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on
1430-404: A "CD-read swap" system to allow quick data retrieval. Masato Kato directed and wrote the main story, leaving sub-plots and minor character events to other staff. The event team sometimes struggled to mesh their work on the plot due to the complexity of the parallel worlds concept. Masato Kato confirmed that Cross featured a central theme of parallel worlds, as well as the fate of Schala, which he
1716-464: A Cartridge-Based Game, and Best Super NES Game . Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive. IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious [ sic ]" and "one of
2002-484: A Cubed³ interview on February 1, 2007, Square Enix's Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked
2288-564: A Gold Award, scoring it 10/10/9.5 in their three reviewer format with the first review declaring the game to be "a masterpiece, plain and simple". GameSpot awarded the game a perfect 10, one of only sixteen games in the 40,000 games listed on GameSpot to have been given the score, and its Console Game of the Year Award for 2000. It also received the annual Best Role-Playing Game, Best Game Music and Best PlayStation Game awards, and nominations for Best Game Story and Best Graphics, Artistic. IGN gave
2574-517: A New Game+, players can access twelve endings. Scenes viewed depend on players' progress in the game before the final battle, which can be fought at any time in a New Game+ file. Chrono Cross features a diverse cast of 45 party members. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. If taken to the world opposite their own, characters react to their counterparts (if available). Many characters tie in to crucial plot events. Since it
2860-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
3146-483: A call from Kazuhiko Aoki , who offered to produce. The four met and spent four days brainstorming ideas for the game. Square convened 50–60 developers, including scenario writer Masato Kato , whom Square designated story planner; development started in early 1993. An uncredited Square employee suggested that the team develop a time travel -themed game, which Kato initially opposed, fearing repetitive, dull gameplay. Kato and Horii then met several hours per day during
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#17328477232743432-688: A catastrophic experimental failure drew it to the past. The introduction of a temporally foreign object in history caused the planet to pull in a counterbalance from a different dimension. This was Dinopolis, a city of Dragonians—parallel universe descendants of Chrono Trigger 's Reptites. The institutions warred and Chronopolis subjugated the Dragonians. Humans captured their chief creation—the Dragon God, an entity capable of controlling nature. Chronopolis divided this entity into six pieces and created an Elements system. FATE then terraformed an archipelago, erased
3718-498: A child in 600 AD, Janus took the title of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister. Magus tried once more after the party's battle in his castle returned him to Zeal, where he disguised himself as the Prophet. At this point, Magus is either killed by the party, killed in a duel with Frog, or spared and convinced to join the party. The ruined Ocean Palace then rises into
4004-521: A close connection to the console's performance. Therefore, in regards to game development, our goal has always been to "express the game utilizing the maximum performance of the console at that time." I strongly believe that anything created in this way will continue to be innovative. Full production began on Chrono Cross in mid-1998. The Chrono Cross team reached 80 members at its peak, with additional personnel of 10–20 cut-scene artists and 100 quality assurance testers. The team felt pressure to live up to
4290-524: A combined 3.44 million copies worldwide by March 2009. Excluding the PC version, the game had shipped over 3.5 million copies worldwide by February 2018. Chrono Trigger garnered much critical praise in addition to its brisk sales. Famicom Tsūshin gave Chrono Trigger first an 8 out of 10 and later a 9 out of 10 in their Reader Cross Review. Nintendo Power compared it favorably with Secret of Mana , Final Fantasy , and The Legend of Zelda: A Link to
4576-467: A complete edition. That's how it struck me and I told the staff so later on." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show . The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements. The added features include a more accurate and revised translation by Tom Slattery, a dual-screen mode which clears
4862-458: A completely new and different world from the ground up, and to restructure the former style. Therefore, Chrono Cross is not a sequel to Chrono Trigger . Had it been, it would have been called Chrono Trigger 2 . Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to
5148-534: A cross over event between Chrono Cross and mobile game Another Eden ; the announcement spurred more discussion on a remaster, considering Square was reviving the game for the first time in 20 years, and writer Masato Kato worked on both games. A remaster of the game, titled Chrono Cross: The Radical Dreamers Edition , was announced on February 9, 2022, during a Nintendo Direct presentation, being slated for release on April 7, 2022, for Nintendo Switch , PlayStation 4 , Windows , and Xbox One . The remaster of
5434-495: A cruel agent of the supercomputer FATE, is bent on finding Serge and using his body as part of a greater plan involving the Frozen Flame. Lynx travels with Harle , a mysterious, playful girl dressed like a harlequin . Harle was sent by the Dragon God to shadow Lynx and one day steal the Frozen Flame from Chronopolis, a task she painfully fulfills despite being smitten with Serge. To accomplish this goal, Harle helps Lynx manipulate
5720-555: A final release. A second Nvidia leak occurred the following November, which again listed Chrono Cross Remastered , this time with a December 2021 release date. Further comments on the game's existence also arose in November; Video Games Chronicle reported Nick Baker of the XboxEra podcast could confirm prior reports of its existence, and game website Gematsu separately confirmed the game's existence. On December 4, 2021, Square Enix announced
6006-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
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#17328477232746292-692: A forest, determined to find what he had lost. Chrono Trigger was conceived in October 1992 by Hironobu Sakaguchi , producer and creator of the Final Fantasy series; Yuji Horii , writer, game designer and creator of the Dragon Quest series; and Akira Toriyama , character designer of Dragon Quest and creator of the Dragon Ball manga series. Traveling to the United States to research computer graphics,
6578-545: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
6864-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
7150-613: A grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. As the game progresses, the grid expands, allowing more Elements to be equipped and higher tiers to be accessed. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. Red (fire/magma) opposes Blue (water/ice), Green (wind/flora) opposes Yellow (earth/lightning), and White (light/cosmos) opposes Black (darkness/gravity). Each character and enemy has an innate color, enhancing
7436-821: A higher resolution version was released for Windows via Steam . Chrono Trigger features standard role-playing video game gameplay. The player controls the protagonist and his companions in the game's two-dimensional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger 's gameplay deviates from that of traditional Japanese RPGs in that, rather than appearing in random encounters , many enemies are openly visible on field maps or lie in wait to ambush
7722-536: A highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what
8008-626: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
8294-525: A hundred more complicated, but less developed, fantasy role-playing adventures." They gave the game a perfect 5 out of 5 in all four categories: graphics, sound, control, and fun factor. Electronic Gaming Monthly gave it their "Game of the Month" award, with their four reviewers praising the graphics, story, and music. Chrono Trigger won multiple awards from Electronic Gaming Monthly 's 1995 video game awards, including Best Role-Playing Game, Best Music in
8580-405: A landmark game which helped mature his talent. While Mitsuda later held that the title piece was "rough around the edges", he maintains that it had "significant influence on [his] life as a composer". In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of the game, featuring orchestral tracks used in cutscenes . Tsuyoshi Sekito composed four new pieces for
8866-805: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
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9152-634: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
9438-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
9724-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
10010-560: A new band of allies along the way. He travels to a forbidden lagoon known as the Dead Sea—a wasteland frozen in time, dotted with futuristic ruins. At the center, he locates a man named Miguel and presumably Home world's Frozen Flame. Charged with guarding the Dead Sea by an entity named FATE, Miguel and three visions of Crono , Marle , and Lucca from Chrono Trigger explain that Serge's existence dooms Home world's future to destruction at
10296-488: A new ending that further foreshadows the events of Chrono Cross . One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original Chrono Trigger soundtrack. Additionally, one of the dungeons absent from the original game was remade within the Vortex. These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive", while IGN noted that "the extra quests in
10582-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
10868-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
11154-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
11440-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
11726-420: A personal collection of pieces composed over the previous two years. He reflected, "I wanted to create music that wouldn't fit into any established genre [...] music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing." Mitsuda slept in his studio several nights, and attributed certain pieces—such as
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12012-516: A personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's magic points (a numerical meter similar to hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger 's Tech system
12298-964: A playable character loses all hit points, they faint; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, a player can equip their characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests . By exploring new areas and fighting enemies, players progress through Chrono Trigger 's story. Chrono Trigger uses an " Active Time Battle " system—a recurring element of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV —named "Active Time Battle 2.0". Each character can take action in battle once
12584-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
12870-501: A possible remastered version of Chrono Cross in September 2021, when a security flaw allowed for a web developer to see an internal listing of current and upcoming video games in Nvidia 's GeForce Now database, which included a never-announced Chrono Cross Remastered . Nvidia later confirmed that the list was real, but that the games listed were speculative, and may or may not end up getting
13156-806: A random prize drawing for two signed copies of Chrono Trigger sheet music. Mitsuda expressed difficulty in selecting the tune for the orchestral medley, eventually picking a tune from each era and certain character themes. Mitsuda later wrote: I feel that the way we interact with music has changed greatly in the last 13 years, even for me. For better or for worse, I think it would be extremely difficult to create something as "powerful" as I did 13 years ago today. But instead, all that I have learned in these 13 years allows me to compose something much more intricate. To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much. Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate...I hope that
13442-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
13728-461: A robot with a near-human personality created to assist humans. Lying dormant in the future, Robo is found and repaired by Lucca, and joins the group out of gratitude. The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw strength, Ayla is the chief of Ioka Village and leads her people in war against a species of humanoid reptiles known as Reptites. The last two playable characters are Frog and Magus . Frog originated in 600 AD. He
14014-442: A series of meetings to ensure continuity, usually attended by around 30 personnel. Kato and Horii initially proposed Crono's death, though they intended he stay dead; the party would have retrieved an earlier, living version of him to complete the quest. Square deemed the scenario too depressing and asked that Crono be brought back to life later in the story. Kato also devised the system of multiple endings because he could not branch
14300-630: A seventh Dragon under the storm's cover named Harle, who manipulated Lynx to steal the Frozen Flame for the Dragons. After Serge returned home, FATE sent Lynx to kill Serge, hoping that it would release the Arbiter lock. Ten years after Serge drowned, the thief Kid—presumably on Belthasar's orders—went back in time to save Serge and split the dimensions. FATE, locked out of the Frozen Flame again, knew that Serge would one day cross to Another world and prepared to apprehend him. Lynx switched bodies with Serge to dupe
14586-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
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#173284772327414872-490: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
15158-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
15444-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
15730-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
16016-434: A star to a running count shown on the status screen, which allows for another few rounds of statistical increases. Players can equip characters with weapons, armor, helmets, and accessories for use in battle; for example, the "Power Seal" upgrades attack power. Items and equipment may be purchased or found on field maps, often in treasure chests . Unlike Elements, weapons and armor cannot merely be purchased with money; instead,
16302-446: A system that produces accents by modifying basic text for certain characters. Art director Nobuteru Yuuki initially wanted the characters to appear in a more chibi format with diminutive proportions. The game world's fusion of high technology and ethnic, tribal atmospheres proved challenging at first. He later recalled striving to harmonize the time period's level of technology, especially as reflected in characters' garb. The demands of
16588-435: A theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama. Horii liked the scenario of the grandfather paradox surrounding Marle. Concerning story planning, Horii commented, "If there's a fairground, I just write that there's a fairground; I don't write down any of the details. Then the staff brainstorm and come up with a variety of attractions to put in." Horii also devised Lavos as
16874-628: A three- CD official soundtrack in Japan after the game's debut. The soundtrack won the Gold Prize for the PlayStation Awards of 2000. In 2005, Square Enix reissued the soundtrack due to popular demand. Earlier that year, Mitsuda announced a new arranged Chrono Cross album, scheduled for release in July 2005. Mitsuda's contract with Square gave him ownership and full rights to the soundtrack of Chrono Cross . It
17160-488: A time gate created by Lavos's impact, the party arrive in the ice age of 12,000 BC. There, the utopic Kingdom of Zeal resides on islands raised above the icy surface using energy harnessed from Lavos's body beneath the earth's crust via a machine housed on the ocean floor. The party are imprisoned by the Queen of Zeal on the orders of its mysterious Prophet, and are ultimately banished, with the time gate leading to 12,000 BC sealed by
17446-518: A time machine named Epoch . The game contains twelve unique endings (thirteen in DS, iOS, Android and Steam versions); the ending the player receives depends on when and how they reach and complete the game's final battle. The DS version of Chrono Trigger features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon and optional final boss. Chrono Trigger also introduces
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#173284772327417732-455: A very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." Square retained Masato Kato to oversee the port, and Tose to program it. Kato explained, "I wanted it to be based on the original Super NES release rather than the PlayStation version. I thought we should look at the additional elements from the PlayStation version, re-examine and re-work them to make it
18018-410: A vote of most-wanted sequels by the magazine's readers. At E3 2009 , SE Senior Vice President Shinji Hashimoto remarked, "If people want a sequel, they should buy more!" In July 2010, Obsidian Entertainment designer Feargus Urquhart , replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose
18304-435: A walkthrough. The game's testers had previously complained that Chrono Trigger was too difficult; as Horii explained, "It's because we know too much. The developers think the game's just right; that they're being too soft. They're thinking from their own experience. The puzzles were the same. Lots of players didn't figure out things we thought they'd get easily." Sakaguchi later cited the unusual desire of beta testers to play
18590-531: Is a 1995 role-playing video game developed and published by Square . It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series . The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi , creator of Square's Final Fantasy series; Yuji Horii , creator of Enix 's Dragon Quest series; and Akira Toriyama , character designer of Dragon Quest and author of
18876-537: Is a former squire once known as Glenn, who was turned into an anthropomorphic frog by Magus, who also killed his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 AD is in a state of conflict against the Mystics (known as Fiends in the US/DS port), a race of demons and intelligent animals who wage war against humanity under
19162-442: Is able to challenge Lavos at any point after this scene, with completion of the game prior to its final chapter unlocking one of twelve different endings.) The party discover that a powerful mage named Magus summoned Lavos into the world in 600 AD. To stop Magus, Frog requires the legendary sword, Masamune, to open the way to the mage's castle. In search of ore to re-forge the sword, the party travel to prehistoric times and meet Ayla,
19448-426: Is another, different Chrono that interlaces with Trigger ." Kato and Tanaka further explained their intentions after the game's release: We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. Yes, the platform changed; and yes, there were many parts that changed dramatically from the previous work. But in my view, the whole point in making Chrono Cross
19734-502: Is considered one of fourth-generation console gaming 's most significant titles and among the greatest video games ever made . Nintendo Power magazine described aspects of the game as revolutionary, including its multiple endings , plot-related side-quests focusing on character development , unique battle system, and detailed graphics . The game's soundtrack , scored by Yasunori Mitsuda with assistance from veteran Final Fantasy composer Nobuo Uematsu , has been hailed as one of
20020-484: Is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
20306-408: Is her enemy. Serge escapes with help from Harle , although his new body turns him into a stranger in his own world, with all the allies he had gained up to that point abandoning him due to his new appearance. Discovering that his new body prevents him from traveling across the dimensions, he sets out to regain his former body and learn more of the universal split that occurred ten years earlier, gaining
20592-463: Is impossible to obtain all 45 characters in one playthrough, players must replay the game to witness everything. Through use of the New Game+ feature, players can ultimately obtain all characters on one save file. Serge , the game's protagonist, is a 17-year-old boy who lives in the fishing village of Arni. One day, he slips into an alternate world in which he drowned ten years before. Determined to find
20878-399: Is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces
21164-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
21450-568: Is not a remake of Radical Dreamers , but a larger effort to fulfill that game's purpose; the plots of the games are irreconcilable. To resolve continuity issues and acknowledge Radical Dreamers , the developers of Chrono Cross suggested the game happened in a parallel dimension . A notable difference between the two games is that Magus —present in Radical Dreamers as Gil—is absent from Chrono Cross . Director Masato Kato originally planned for Magus to appear in disguise as Guile, but scrapped
21736-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
22022-484: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
22308-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
22594-517: Is portrayed as a game. Even in Cross, it was intentionally made so that the most important question was left unanswered." Kato described the finished story as "ole' boy-meets-girl type of story" with sometimes-shocking twists. Kato rode his motorcycle to relieve the stress of the game's release schedule. He continued refining event data during the final stages of development while the rest of the team undertook debugging and quality control work. Square advertised
22880-481: Is self-directing his evolution via absorbing DNA and energy from every living creature before razing the planet's surface in 1999 AD, so that it could spawn a new generation to destroy other worlds and continue the evolutionary cycle. The party slay Lavos, and celebrate at the final night of the Millennial Fair before returning to their own times. If Magus joined the party, he departs to search for Schala. If Crono
23166-409: Is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca 's Flame Toss to create Flame Whirl. When characters with compatible Techs have enough magic points available to perform their techniques,
23452-507: Is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though sheltered, she is at heart a princess who seeks independence from her royal identity. Lucca is a childhood friend of Crono's and a mechanical genius; her home is filled with laboratory equipment and machinery. From the era of 2300 AD comes Robo , or Prometheus (designation R-66Y),
23738-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
24024-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
24310-431: The Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe. Chrono Trigger was a critical and commercial success upon release, receiving multiple accolades from gaming publications , and
24596-574: The Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!" In Electronic Gaming Monthly 's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. In the first May Famitsu of 2009, Chrono Trigger placed 14th out of 50 in
24882-579: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
25168-537: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
25454-414: The Nintendo DS . The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking "what's the damn holdup?!" In Electronic Gaming Monthly 's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. In
25740-611: The PlayStation in 1999, which was later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles (2001) exclusively in North America. A slightly enhanced Chrono Trigger , again ported by Tose, was released for the Nintendo DS in Japan and North America in 2008, and PAL regions in 2009. The game has also been ported to i-mode , the Virtual Console , the PlayStation Network , iOS , and Android . In 2018,
26026-647: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
26312-500: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
26598-418: The characters of the game . The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds . Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find
26884-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
27170-402: The game design for balancing "developer control with player freedom using carefully-designed mechanics and a modular approach to narrative." Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. Online score aggregator GameRankings lists the original Super NES version as
27456-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
27742-635: The "Time Devourer", a creature capable of destroying spacetime . Lucca explains that Kid is Schala's clone, sent to the modern age to take part in Project Kid. Serge uses a Time Egg—given to him by Belthasar—to enter the Darkness Beyond Time and vanquish the Time Devourer, separating Schala from Lavos and restoring the dimensions to one. Thankful, Schala muses on evolution and the struggle of life and returns Serge to his home, noting that he will forget
28028-404: The "sense of dancing you get from exploring Toriyama's worlds" in the event that they would make a sequel. Chrono Trigger used a 32- megabit ROM cartridge with battery-backed RAM for saved games , lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu. Developers created
28314-416: The 'best' Chrono , but) If you can't accept that, then I'm sorry to say this but I guess your Chrono and my Chrono have taken totally different paths. But I would like to say, thank you for falling in love with Trigger so much." Tanaka added, "Of course, the fans of the original are very important, but what innovation can come about when you're bound to the past? I believe that gameplay should evolve with
28600-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
28886-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
29172-452: The 2011 mobile release, a lack of graphic customization options, and the inability to remap controls. In describing the port, Forbes commented: "From pretty awful graphical issues, such as tiling textures and quite a painful menu system, this port really doesn't do this classic game justice." USGamer characterized the Windows release as carrying "all the markings of a project farmed out to
29458-460: The 2nd best Super NES game of all time, behind Super Metroid . In 2023, Time Extension included the game on their "Best JRPGs of All Time" list. In contrast to the critical acclaim of Chrono Trigger' s original SNES release, the 2018 Windows port of Chrono Trigger was critically panned. Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically intrusive sprite filters, an unattractive GUI carried over from
29744-463: The 2nd highest scoring RPG and 24th highest scoring game ever reviewed. Next Generation reviewed the Super NES version of the game, rating it four stars out of five, and stated that "it [...] easily qualifies as one of the best RPGs ever made". In 2009, Guinness World Records listed it as the 32nd most influential video game in history. Nintendo Power listed the ending to Chrono Trigger as one of
30030-591: The Acacia Dragoons, the powerful militia governing the islands of El Nido. As the Dragoons maintain order, they contend with Fargo, a former Dragoon turned pirate captain who holds a grudge against their leader, General Viper. Though tussling with Serge initially, the Acacia Dragoons—whose ranks include the fierce warriors Karsh, Zoah, Marcy, and Glenn—later assist him when the militaristic nation of Porre invades
30316-540: The Ages" and "Sailing (Another World)". Masato Kato faced internal opposition in hiring Noriko Mitose: Personally, for me, the biggest pressure was coming from the ending theme song. From the start of the project, I had already planned to make the ending into a Japanese song, but the problem was now "who was going to sing the song?" There was a lot of pressure from the people in the PR division to get someone big and famous to sing it, but I
30602-504: The Darkness Beyond Time and began merging with Lavos, the chief antagonist of Chrono Trigger . Schala's storm nullified Chronopolis's defenses and allowed Serge to contact the Frozen Flame; approaching it healed Serge but corrupted his father, turning him into Lynx. A circuit in Chronopolis then designated Serge "Arbiter", simultaneously preventing FATE from using the Frozen Flame by extension. The Dragons were aware of this situation, creating
30888-682: The End of Time (represented as year ∞ ), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch (this default name can be changed by the player when the vehicle is acquired). The vehicle is capable of time travel between any time period without first having to travel to the End of Time. Chrono Trigger 's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono , Marle , and Lucca . Crono
31174-462: The May 1, 2009, issue of Famitsu , Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. At E3 2009, SE Senior Vice President Shinji Hashimoto remarked, "If people want a sequel, they should buy more!" Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where
31460-468: The Nintendo DS port besides the arena mode, as well as the higher resolution graphics from the mobile device releases, support for mouse and keyboard controls, and autosave features, along with additional content such as wallpapers and music. The PC port initially received negative reception due to its inferior graphical quality, additional glitches, UI adapted for touchscreens, and failure to properly adapt
31746-660: The North American version before adding these features to the original build, inadvertently leaving in vestiges of Chrono Trigger 's early development (such as the piece "Singing Mountain"). Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono Trigger for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred 2 + 1 ⁄ 2 months, and blames his rushed schedule on
32032-448: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
32318-467: The Past , citing improved graphics, sound, story and gameplay. GamePro praised the varied gameplay, the humor, the ability to replay the game with previously built-up characters, and the graphics, which they said far exceed even those of Final Fantasy VI . They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over
32604-509: The PlayStation rerelease of Chrono Trigger . Production I.G created a 16-minute OVA , Dimensional Adventure Numa Monjar , which was shown at the Japanese V Jump festival of July 31, 1996. There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection , an attempt at remaking ten small interactive cutscenes from Chrono Trigger , and Chrono Trigger Remake Project , which sought to remake
32890-456: The Prophet. Seeking a way to return, the party discover a time machine in 2300 AD called the Wings of Time (or Epoch ), which can access any time period at will. The party return to 12,000 BC, where Zeal inadvertently awakens Lavos, leading the Prophet to reveal himself as Magus, who tries and fails to kill the creature. Lavos defeats Magus and kills Crono, before the remaining party are transported to
33176-608: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
33462-620: The September 2009 Symphonic Fantasies concerts, part of the Symphonic Game Music Concert series conducted by Arnie Roth . That same year, the Chrono Cross theme "Scars of Time" was voted first place in Hardcore Gaming 101's "Best Video Game Music of All Time" poll. "Scars of Time" was also featured in 2012 by NPR in a program about classically arranged video game scores. Chrono Cross received critical acclaim, it shipped 850,000 units in Japan and 650,000 abroad by 2003. It
33748-471: The Sony PlayStation in 1999. Square timed its release before that of Chrono Cross , the 1999 sequel to Chrono Trigger , to familiarize new players with the story leading up to it. This version included anime cutscenes created by original character designer Akira Toriyama's Bird Studio and animated at Toei Animation , as well as several bonus features, accessible after achieving various endings in
34034-496: The Ultimate Hits series. Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later. A remaster of the game, titled Chrono Cross: The Radical Dreamers Edition was released on April 7, 2022, for Nintendo Switch , PlayStation 4 , Windows , and Xbox One . Chrono Cross features standard role-playing video game gameplay with some differences. Players advance
34320-532: The United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned " Chrono Trigger 2 " in a 2003 interview which has not been translated to English. Yuji Horii expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During
34606-582: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
34892-514: The accent generator which needed to be more robust than the simple verbal tics of the Japanese cast. Although the trademark Chrono Cross was registered in the European Union, the game was not released in Europe. After the game was done, the team was merged with those behind Parasite Eve II , Brave Fencer Musashi and Mana to make Final Fantasy XI . The programming for the game endured as
35178-512: The air as the Black Omen, Queen Zeal's floating fortress. The group turns to Gaspar for help, and he gives them a "Chrono Trigger", a device that allows the group to replace Crono just before the moment of death with an identical doppelgänger (doing so is optional, and the game's ending will change depending on the player's decision). The party then gather power by helping people across time with Gaspar's instructions. Their journeys involve defeating
35464-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
35750-458: The archipelago. The invasion brings Norris and Grobyc to the islands, a heartful commander of an elite force and a prototype cyborg soldier, respectively, as they too seek the Frozen Flame. The game begins with Serge located in El Nido, a tropical archipelago inhabited by ancient natives, mainland colonists, and beings called Demi-humans. Serge slips into an alternate dimension in which he drowned on
36036-459: The art style led to Square merging the Final Fantasy VIII team into that of Chrono Cross two months before the Japanese release. The Chrono Cross team devised an original battle system using a stamina bar and Elements. Kato planned the system around allowing players to avoid repetitive gameplay (also known as " grinding ") to gain combat experience. Elements were developed while planning
36322-662: The basis for the engine of Final Fantasy XI . Chrono Cross was scored by freelance video game music composer Yasunori Mitsuda , who previously worked on Chrono Trigger . Director Masato Kato personally commissioned Mitsuda's involvement, citing a need for the "Chrono sound". Kato envisioned a "Southeast Asian feel, mixed with the foreign tastes and the tones of countries such as Greece "; Mitsuda centered his work around old world cultural influences, including Mediterranean , Fado , Celtic , and percussive African music. Mitsuda cited visual inspiration for songs: "All of my subjects are taken from scenery. I love artwork." To complement
36608-459: The battle system's techniques and animations to distance the game from the Final Fantasy franchise. Masato Kato planned for the game's setting to feature a small archipelago, for fear that players would become confused traveling in large areas with respect to parallel worlds. He hoped El Nido would still impart a sense of grand scale, and the development team pushed hardware limitations in creating
36894-422: The battle system, which hosted combat on the map without transition to a special battleground as most previous Square games had done. Higuchi noted extreme difficulty in loading battles properly without slow-downs or a brief, black loading screen . The game's use of animated monster sprites consumed much more memory than previous Final Fantasy games, which used static enemy graphics. Hironobu Sakaguchi likened
37180-422: The beach ten years prior, and meets the thief, "Kid". As his adventure proceeds from here, Serge is able to recruit a multitude of allies to his cause. While assisting Kid in a heist at Viper Manor to steal the Frozen Flame, he learns that ten years before the present, the universe split into two dimensions—one in which Serge lived, and one in which he perished. Through Kid's Astral Amulet charm, Serge travels between
37466-419: The best video game soundtracks of all time . Chrono Trigger was the second best-selling game of 1995 in Japan, and the various incarnations of the game have shipped more than 3.5 million copies worldwide. Distributed in the Japanese and North American markets in 1995, the game has been re-released on several other platforms with varying differences. Square published a ported version by Tose in Japan for
37752-644: The best videogame soundtracks ever produced". Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers. Peter Tieryas of Kotaku praised the character interactions, explaining how the dialogue lets the characters express the emotions they would rather hide, and the game's emphasis on character interaction leads to great emotional investment in Crono and Marle's relationship, Frog's struggles for redemption, and even Magus's eons-long fight for revenge against Lavos. Victoria Earl of Gamasutra praised
38038-473: The biological check of Chronopolis on the Frozen Flame. Belthasar then reveals that these events were part of a plan he had orchestrated named Project Kid. Serge continues to the top of Terra Tower and defeats the Dragon God. Continuing to the beach where the split in dimensions had occurred, Serge finds apparitions of Crono, Marle, and Lucca once more. They reveal that Belthasar's plan was to empower Serge to free Schala from melding with Lavos, lest they evolve into
38324-535: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
38610-405: The changes in development, specifically intending to provide an experience different from Chrono Trigger . Kato anticipated and rebuffed this discontent before the game's release, wondering what the Chrono title meant to these fans and whether his messages ever "really got through to them". He continued, " Cross is undoubtedly the highest quality Chrono that we can create right now. (I won't say
38896-451: The character-creation process, originally planning 64 characters with unique endings that could vary in three different ways per character. Kato described the character creation process: "Take Pierre, for example: we started off by saying we wanted a wacko fake hero like Tata from Trigger . We also said things like 'we need at least one powerful mom', 'no way we're gonna go without a twisted brat', and so on so forth." As production continued,
39182-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
39468-456: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
39754-494: The chief of an ancient hunter-gatherer tribe. The subsequent battle with Magus disrupts his spell to summon Lavos, opening a temporal distortion that throws Crono and his friends to prehistory. The party assist Ayla in battling the Reptites, enemies of prehistoric humans. The battle is cut short as the party witness the true origin of Lavos, who descends from deep space and crashes into the planet before burrowing to its core. Entering
40040-507: The colors present, while weakening Elements of the opposite colors. Characters also innately learn some special techniques ("Techs") that are unique to each character but otherwise act like Elements. Like Chrono Trigger , characters can combine certain Techs to make more powerful Double or Triple Techs. Consumable Elements may be used to restore hit points or heal status ailments during or after battle. Another innovative aspect of Chrono Cross
40326-503: The complaint that recruiting all characters required several playthroughs. During the 4th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Chrono Cross for the " Game of the Year ", "Console Game of the Year", and " Console Role-Playing " awards. On December 9, 2021, a cross-over event between Chrono Cross and the free-to-play RPG Another Eden
40612-474: The computer-controlled enemies, each attack reduces their number of hit points (a numerically based life bar ), which can be restored through some Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. Chrono Cross 's developers aimed to break new ground in
40898-435: The control scheme for keyboards and controllers. In response, Square Enix provided various UI updates and several other improvements including adding an original graphics option based on the game's original version, fixing glitches introduced, and adding a true 16:9 widescreen presentation for the first time, to address the aforementioned complaints. In total, five major updates were released—the first on April 10, 2018, and
41184-630: The corrupted Masamune sword from Chrono Trigger . He then uses the Dragon relics and shards of the Dragon Tears to create the mythic Element Chrono Cross. The spiritual power of the Masamune later allows him to lift Kid from her coma. At Terra Tower, the prophet of time, revealed to be Belthasar from Chrono Trigger , visits him with visions of Crono, Marle, and Lucca. Serge learns that the time research facility Chronopolis created El Nido thousands of years ago after
41470-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
41756-446: The development of Chrono Trigger to "play[ing] around with Toriyama's universe," citing the inclusion of humorous sequences in the game that would have been "impossible with something like Final Fantasy ." When Square suggested a non-human player character, developers created Frog by adapting one of Toriyama's sketches. The team created the End of Time to help players with hints, worrying that they might become stuck and need to consult
42042-565: The dimensions. At Fort Dragonia, with the use of a Dragonian artifact called the Dragon Tear, Lynx switches bodies with Serge. Unaware of the switch, Kid confides in Lynx, who stabs her as the real Serge helplessly watches. Lynx boasts of his victory and banishes Serge to a strange realm called the Temporal Vortex. He takes Kid under his wing, brainwashing her to believe the real Serge (in Lynx's body)
42328-602: The dissemination of existing Chrono Trigger ROM hacks and documentation. After the cease and desist was issued, an incomplete version of the game was leaked in May 2009, though due to the early state of the game, playability was limited. This was followed by a more complete ROM leak in January 2011, which allowed the game to be played from beginning to end. Square released a related Satellaview game in 1996, named Radical Dreamers . Having thought that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed
42614-442: The distant future called Chronopolis. Lynx and Kid are inside; Serge defeats Lynx and the supercomputer FATE, allowing the six Dragons of El Nido to steal the Frozen Flame and retire to Terra Tower, a massive structure raised from the sea floor. Kid falls into a coma, and Harle bids the party goodbye to fly with the Dragons. Serge regroups his party and tends to Kid, who remains comatose. Continuing his adventure, he obtains and cleanses
42900-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
43186-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
43472-398: The eighth best game ever made. Nintendo Power 's twentieth anniversary issue named it the fifth best Super NES game. In 2009, Official Nintendo Magazine ranked the DS version of the game 31st on a list of greatest Nintendo games. In 2012, it came 32nd place on GamesRadar ' s "100 best games of all time" list, and 1st place on its "Best JRPGs" list. GamesRadar named Chrono Trigger
43758-553: The ending song—"Radical Dreamers – The Unstolen Jewel". Ryo Yamazaki , a synthesizer programmer for Square Enix , helped Mitsuda transfer his ideas to the PlayStation's sound capabilities; Mitsuda was happy to accomplish even half of what he envisioned. Certain songs were ported from the score of Radical Dreamers , such as "Gale", "Frozen Flame", and "Viper Mansion". Other entries in the soundtrack contain leitmotifs from Chrono Trigger and Radical Dreamers . The melody of "Far Promise ~ Dream Shore" features prominently in "Dreams of
44044-431: The entire adventure. She then seemingly records the experience in her diary, noting she will always be searching for Serge in this life and beyond, signing the entry as Schala "Kid" Zeal, implying that she and Kid have merged and became whole again. A wedding photo of Kid and an obscured male sits on the diary's desk. Scenes then depict a real-life Kid searching for someone in a modern city, intending to make players entertain
44330-413: The entire game, were forcibly terminated by Square Enix by way of a cease and desist order. Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes ; developed from 2004 to 2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also forbade
44616-655: The extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording. I hope there's another opportunity to release an album of this sort one day. Music from the game was performed live by the Tokyo Symphony Orchestra in 1996 at the Orchestral Game Concert in Tokyo, Japan. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play! A Video Game Symphony , where Mitsuda
44902-475: The festival and accidentally get carried away by several balloons. If resurrected, Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each other's arms, the pair travel through the cloudy, moonlit sky. Chrono Trigger DS added two new scenarios to the game. In the first, Crono and his friends can help a "lost sanctum" of Reptites, who reward powerful items and armor. The second scenario adds ties to Trigger 's sequel, Chrono Cross . In
45188-463: The film Alien as an inspiration for the game's lighting. Kamata made the game's luminosity and color choice lay between that of Secret of Mana and the Final Fantasy series. Features originally intended to be used in Secret of Mana or Final Fantasy IV , also under development at the same time, were appropriated by the Chrono Trigger team. According to Tanaka, Secret of Mana (which itself
45474-453: The final battle (during which a sequence of specific Elements must be triggered), and then applied in reverse to the rest of the game. Hiromichi Tanaka likened the Elements system to card games, hoping players would feel a sense of complete control in battle. The team programmed each battle motion manually instead of performing motion capture. Developers strove to include tongue-in-cheek humor in
45760-542: The final boss, having wanted the final boss to be an ancient evil. Sakaguchi contributed some minor elements, including the character Gato; he liked Marle's drama and reconciliation with her father. Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 BC era. He took pains to avoid what he described as "a long string of errands [...] [such as] 'do this', 'take this', 'defeat these monsters', or 'plant this flag'." Kato and other developers held
46046-516: The first were three games released for the Satellaview on July 31, 1995. They included Chrono Trigger: Jet Bike Special , a racing video game based on a minigame from the original; Chrono Trigger: Character Library , featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library , a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in
46332-417: The first year of development to write the game's plot; Horii desired a silent protagonist from the outset. Square intended to license the work under the Mana franchise and gave it the working title Maru Island ; Hiromichi Tanaka (the future producer of Chrono Cross ) monitored Toriyama's early designs. The team hoped to release it on Nintendo's planned Super Famicom Disk Drive; when Nintendo canceled
46618-425: The four suites of the "Symphonic Fantasies" concerts in September 2009 which was produced by the creators of the Symphonic Game Music Concert series, conducted by Arnie Roth . Square Enix re-released the game's soundtrack, along with a video interview with Mitsuda in July 2009. "Frog's Theme" and "Robo's Theme" were among the video game music performed during the 2020 Summer Olympics opening ceremony . In 2022,
46904-534: The game a score of 9.7, and Cross appeared 89th in its 2008 Top 100 games list. Famitsu rated the game 36 out of 40 from four reviewers. Fan reaction was largely positive, though certain fans complained that the game was a far departure from its predecessor, Chrono Trigger ; Chrono Cross broke convention by featuring more characters, fewer double and triple techs, fewer instances of time travel, and few appearances of Trigger characters and locations. Producer Hiromichi Tanaka and director Masato Kato were aware of
47190-557: The game a second time or "travel through time again" as an affirmation of the New Game Plus feature: "Wherever we could, we tried to make it so that a slight change in your behavior caused subtle differences in people's reactions, even down to the smallest details [...] I think the second playthrough will hold a whole new interest." The game's reuse of locations due to time traveling made bug-fixing difficult, as corrections would cause unintended consequences in other eras. Chrono Trigger
47476-441: The game automatically displays the combo as an option. Chrono Trigger features several other distinct gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as
47762-610: The game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like Chrono Trigger's , depicting the landscape from a scaled-down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger ,
48048-570: The game by releasing a short demo of the first chapter with purchases of Legend of Mana . The North American version of Cross required three months of translation and two months of debugging before release. Richard Honeywood translated, working with Kato to rewrite certain dialogue for ease of comprehension in English. He also added instances of wordplay and alliteration to compensate for difficult Japanese jokes. To streamline translation for all 45 playable characters, Honeywood created his own version of
48334-510: The game connect extremely well." It was a nominee for "Best RPG for the Nintendo DS" in IGN ' s 2008 video game awards. The Nintendo DS version of Chrono Trigger was the 22nd best-selling game of 2008 in Japan. A cellphone version was released in Japan on i-mode distribution service on August 25, 2011. An iOS version was released on December 8, 2011. This version is based on the Nintendo DS version, with graphics optimized for iOS. The game
48620-447: The game dated November 17, 1994, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune. Some names also differed; the character Soysaw (Slash in the US version) was known as Wiener, while Mayonnay (Flea in the US version) was named Ketchappa. The ROM image for this early version
48906-414: The game features no random encounters ; enemies are openly visible on field maps or lie in wait to ambush the party. Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player unlimited time to select an action from the available menu. For both the playable characters and
49192-431: The game had been scrapped. Aoki ultimately produced Chrono Trigger , while director credits were attributed to Akihiko Matsui , Yoshinori Kitase and Takashi Tokita . Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era. Masato Kato also contributed character ideas and designs. Kato planned to feature Gaspar as a playable character and Toriyama sketched him, but he
49478-409: The game including increasing the game's framerate to 60fps. In 2001, Hironobu Sakaguchi revealed the company's staff wanted to develop a new game and were discussing script ideas. Although Kato was interested in a new title, the project had not been greenlighted . Square then registered a trademark for Chrono Break worldwide, causing speculation concerning a new sequel. Nothing materialized, and
49764-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
50050-419: The game's bonus features which weren't included on the soundtrack. Some fans were displeased by Mitsuda's absence in creating the port, whose instruments sometimes aurally differed from the original game's. Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times". He worked with Square Enix to ensure that
50336-419: The game's dialogue, music, character art, and mechanics, respectively. Tanaka revealed that the game's assets, stored on magnetic tape after development ceased in 1999, were lost in the intervening years, causing him to rely on a personal backup he had maintained for certain aspects of his polishing work. Producer Koichiro Sakamoto further explained that creating the remaster required teams to painstakingly upscale
50622-490: The game's ending theme, "To Far Away Times"—to inspiring dreams. He later attributed this song to an idea he was developing before Chrono Trigger , reflecting that the tune was made in dedication to "a certain person with whom [he] wanted to share a generation". He also tried to use leitmotifs of the Chrono Trigger main theme to create a sense of consistency in the soundtrack. Mitsuda wrote each tune to be around two minutes long before repeating, unusual for Square's games at
50908-415: The game's original location art and remap each 3D field map, sometimes relying on AI to improve the resolution. The work demanded close scrutiny to ensure no original details were missed. While Chrono Cross: The Radical Dreamers Edition was received well by critics, it received a negative reaction from players in part due to how it performed as compared to its PlayStation 1 counterpart. Analysis showed that
51194-409: The game's world. To create field maps, the team modeled locations in 3D, then chose the best angle for 2D rendering. The programmers of Chrono Cross did not use any existing Square programs or routines to code the game, instead writing new, proprietary systems. Other innovations included variable- frame rate code for fast-forward and slow-motion gameplay (awarded as a bonus for completing the game) and
51480-413: The game, as they thought it would be "rehashing and cranking up the volume of the last game". Masato Kato cited the belief, "there's no use in making something similar to before [ sic ]", and noted, "we're not so weak nor cheap as to try to make something exactly the same as Trigger ... Accordingly, Chrono Cross is not Chrono Trigger 2 . It doesn't simply follow on from Trigger , but
51766-437: The game. Dreamers functioned as a side story to Chrono Trigger , resolving a loose subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was translated by fans to English in April 2003. Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of Chrono Trigger , but Kato
52052-473: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
52338-423: The game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to Chrono Cross . The port was released in North America in 2001—along with a newly translated version of Final Fantasy IV —as Final Fantasy Chronicles . Reviewers criticized Chronicles for its lengthy load times and an absence of new in-game features. This same iteration
52624-537: The genre, and the game features several innovations. For example, players can run away from all conflicts, including boss fights and the final battle. The Element system of Chrono Cross handles all magic, consumable items, and character-specific abilities. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's Final Fantasy VII . Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to
52910-521: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
53196-856: The greatest endings in Nintendo history, due to over a dozen endings that players can experience. The Virtual Console release received a perfect score of 10 out 10 on IGN . Chrono Trigger is frequently listed among the greatest video games of all time . In 1997 Electronic Gaming Monthly ranked it the 29th best console video game of all time; while noting that it was not as good as Final Fantasy VI (which ranked 9th), they gave superlative praise to its handling of time travel and its combat engine. It has placed highly on all six of multimedia website IGN ' s "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. Game Informer called it its 15th favorite game in 2001. Its staff thought that it
53482-445: The hands of Lavos. To prevent Serge from obtaining the Frozen Flame, FATE destroys the Dead Sea. Able to return to Another world, Serge allies with the Acacia Dragoons against Porre and locates that dimension's Dragon Tear, allowing him to return to his human form. He then enters the Sea of Eden, Another world's physical equivalent of the Dead Sea, finding a temporal research facility from
53768-404: The hardware." Kato later acknowledged that he could have "shown more empathy to the player" by making the story less complex, and acknowledged fans who felt the game was a departure from Chrono Trigger , noting that one can still "equally enjoy the game." He later reflected in 2015 that "the bashing was terrible" in reference to fans' push-back on featuring so many playable characters, acknowledging
54054-413: The idea due to plot difficulties. Kato specifically felt that the game's large number of characters, as well as the difficult production schedule, did not allow him to develop the relationship between Magus and Kid. In the DS version of Chrono Trigger , Kato teases the possibility of an amnesiac Magus. Square began planning Chrono Cross immediately after the release of Xenogears in 1998 (which itself
54340-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
54626-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
54912-471: The last on August 3, 2018—all of which have substantially improved its overall reception. On March 11, 2022, a sixth major patch was released; it added ultrawide 21:9 support and other quality of life features and improvements. The game was a best-seller in Japan, where two million copies were sold in only two months. It ended the year as the second best-selling game of 1995 in Japan, below Dragon Quest VI: Realms of Revelation . Chrono Trigger
55198-423: The last remnants of humanity living in undergrowth domes subsisting off of machine energy in place of food. The three vow to find a way to prevent the future destruction of their world. After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage residing in an atemporal space known as the End of Time, who offers them the ability to travel through time by way of several pillars of light. (The party
55484-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
55770-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
56056-919: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
56342-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
56628-410: The leadership of Magus, a powerful sorcerer . Magus's seclusion conceals a long-lost past; he was formerly known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12,000 BC. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala . Lavos, the game's main antagonist who awakens and ravages
56914-420: The length of Cross increased, leading the event team to reduce the number of characters to 45 and scrap most of the alternate endings. Developers humorously named the character Pip "Tsumaru" in Japanese (which means "packed") as a pun on their attempts to pack as much content into the game as possible. To avoid the burden of writing unique, accented dialogue for several characters, team member Kiyoshi Yoshii coded
57200-454: The lowest bidder. It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port." In a Twitter post detailing his experiences with the Windows version, indie developer Fred Wood derisively compared the port to "someone's first attempt at an RPG Maker game", a comment which was republished across numerous articles addressing the poor quality of
57486-471: The main theme continued to feature in the setlist of The 8-Bit Big Band, led by Charlie Rosen . The team planned to release Chrono Trigger in late 1994, but release was pushed back to the following year. Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of
57772-408: The memories of most of Chronopolis's staff, and sent them to inhabit and populate its new paradise. Thousands of years later, a panther demon attacked a three-year-old Serge. His father took him to find assistance at Marbule, but Serge's boat blew off course due to a raging magnetic storm caused by Schala . Schala, the princess of the Kingdom of Zeal, had long ago accidentally fallen to a place known as
58058-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
58344-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
58630-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
58916-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
59202-644: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
59488-419: The music for the Nintendo DS would sound closer to the Super NES version. Mitsuda encouraged feedback about the game's soundtrack from contemporary children (who he thought would expect "full symphonic scores blaring out of the speakers"). Fans who preordered the DS version received a special music disc containing two orchestral arrangements of the game's music directed by Natsumi Kameoka; Square Enix also held
59774-403: The mysterious Frozen Flame, Serge is chiefly challenged by Lynx , a shadowy antagonist working to apprehend him. Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received widespread acclaim, earning a perfect 10.0 score from GameSpot . The game shipped 1.5 million copies worldwide by 2003, leading to a Greatest Hits re-release and continued life in Japan as part of
60060-427: The necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called
60346-456: The night sky. If Crono was not resurrected, Frog, Robo, and Ayla (along with Magus if he was recruited) chase Gaspar to the Millennial Fair and back again, revealing that Gaspar knows how to resurrect Crono; Marle and Lucca then use the Epoch to travel through time to accomplish this. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at
60632-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
60918-456: The party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points ; successful attacks reduce that character's hit points, which can be restored with potions and spells. When
61204-605: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
61490-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
61776-565: The player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes
62062-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
62348-416: The player must obtain base materials—such as copper, bronze, or bone—for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost. The existence of two major parallel dimensions , like time periods in Chrono Trigger , plays a significant role in the game. Players must go back and forth between the worlds to recruit party members, obtain items, and advance
62634-544: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
62920-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
63206-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
63492-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
63778-519: The player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it's impossible to maximize the console's performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with
64064-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
64350-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
64636-409: The plot. Much of the population of either world have counterparts in the other; some party members can even visit their other versions. The player must often search for items or places found exclusively in one world. Events in one dimension sometimes have an impact in the other—for instance, cooling scorched ground on an island in one world allows vegetation to grow in the other world. This system assists
64922-456: The portal and find themselves in 600 AD, they locate Marle, only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle (who is actually Princess Nadia of Guardia) for Queen Leene, an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a grandfather paradox . Crono and Lucca, with the help of Frog, restore history to normal by rescuing Leene. After
65208-518: The possibility that their own Kid is searching for them. The ambiguous ending leaves the events of the characters' lives following the game up to interpretation. Chrono Cross employs story arcs, characters, and themes from Radical Dreamers , a Satellaview side story to Chrono Trigger released in Japan. Radical Dreamers is an illustrated text adventure which was created to wrap up an unresolved plot line of Chrono Trigger . Though it borrows from Radical Dreamers in its exposition, Chrono Cross
65494-421: The power of using same-color Elements while also making them weak against elements of the opposite color. Chrono Cross also features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, characters are able to unleash a powerful summon element at the cost of one of the player's stars. The field will also enhance the power of Elements of
65780-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
66066-455: The prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages , replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to
66352-543: The presentation of certain themes, including the questioning of the importance of one's past decisions and humanity's role in destroying the environment. Rounding out the notable facets of Chrono Cross 's gameplay are the New Game+ option and multiple endings. As in Chrono Trigger , players who have completed the game may choose to start the game over using data from the previous session. Character levels, learned techniques, equipment, and items gathered copy over, while acquired money and some story-related items are discarded. On
66638-422: The prevailing attitude in Japan that games were children's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered Trigger "one of the most satisfying games [he] ever worked on or played". Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. The original SNES edition of Chrono Trigger
66924-549: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Chrono Trigger Chrono Trigger ( Japanese : クロノ・トリガー , Hepburn : Kurono Torigā )
67210-491: The project, Square reoriented the game for release on a Super Famicom cartridge and rebranded it as Chrono Trigger . Tanaka credited the ROM cartridge platform for enabling seamless transition to battles on the field map. While Chrono Trigger had been planned for a 24-megabit cartridge, Square ultimately chose a 32-megabit platform, enabling additional graphics and music. Torishima later reflected that at least one early revision of
67496-428: The remastered version had its frame rate dropping quite frequently, and was also unable to cross the threshold of 30 FPS . This issue has been noticed across all the platforms it was released on. On February 22, 2023, Square-Enix released an update patch for the remaster on all systems it released for which has fixed some of the various gameplay issues with the remaster, as well as updating several performance aspects of
67782-467: The remnants of the Mystics, stopping Robo's maniacal AI creator, giving Frog closure for Cyrus's death, locating and charging up the mythical Sun Stone, retrieving the legendary Rainbow Shell, unmasking Guardia's Chancellor as a saboteur, restoring a forest destroyed by a desert monster, and preventing an accident that disabled Lucca's mother. The party then enter the Black Omen and defeat Queen Zeal, after which they battle Lavos. They discover that Lavos
68068-454: The rerelease. Square Enix released six major updates to address the complaints, thus improving its overall reception; Alex Donaldson of VG247 , commenting on the improvements, wrote that "Square Enix took the criticism to heart and over the course of a string of hefty patches have slowly turned this into something that actually could be argued as the best version of Chrono Trigger ." Chrono Trigger inspired several related releases;
68354-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
68640-458: The safety of the surface by Schala, Zeal’s princess. Lavos annihilates the Kingdom of Zeal, whose fallen continent causes devastating floods that submerge most of the world's landmass. Magus confesses to the party that he used to be Prince Janus of Zeal, Schala’s brother, and that in the original timeline, he and the Gurus of Zeal were scattered across time by Lavos's awakening in 12,000 BC. Stranded as
68926-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
69212-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
69498-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
69784-401: The series' main continuity, considered an alternate dimension. Chrono Cross shipped 1.5 million copies and was widely praised by critics. There are no plans as of 2024 for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names Chrono Break in
70070-565: The story out to different paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots . They also devised an "Active Time Event Logic" system, "where you can move your character around during scenes, even when an NPC is talking to you", and with players "talking to different people and steering the conversation in different directions", allowing each scene to "have many permutations." Kato became friends with composer Yasunori Mitsuda during development, and they would collaborate on several future projects. Katsuhisa Higuchi programmed
70356-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
70642-465: The theme of parallel worlds, he gave Another and Home respectively dark and bright moods, and hoped players would feel the emotions of "'burning soul,' 'lonely world,' and 'unforgettable memories'". Mitsuda and Kato planned music samples and sound effects with the philosophy of "a few sounds with a lot of content". Xenogears contributor Tomohiko Kira played guitar on the beginning and ending themes. Noriko Mitose , as selected by Masato Kato, sang
70928-430: The three part ways with Frog and return to the present, Crono is framed for kidnapping Marle and sentenced to death by the current chancellor of Guardia. Lucca and Marle help Crono escape prison, haphazardly using another time portal to evade their pursuers. This portal lands them in 2300 AD, where they learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 AD, and find
71214-402: The three, that Square dubbed the "Dream Team", decided to create something that "no one had done before". Toriyama's editor, Kazuhiko Torishima , later credited the concept to a fusion of "Dragon Quest plus Final Fantasy", and arranged for Enix to lend Yuji Horii to Squaresoft for development. After spending over a year considering the difficulties of developing a new game, the three received
71500-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
71786-402: The time. Mitsuda suffered a hard drive crash that lost around forty in-progress tracks. After Mitsuda contracted stomach ulcers , Uematsu joined the project to compose ten pieces and finish the score. Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene. At the time of the game's release, the number of tracks and sound effects
72072-463: The title includes quality-of-life updates such as the ability to disable encounters, in addition to an enhanced OST. The remaster is also bundled with the text adventure game Radical Dreamers , previously only available to Japanese players through the Satellaview peripheral for the Super Famicom . Masato Kato, Yasunori Mitsuda, Nobuteru Yuuki, and Hiromichi Tanaka were brought in to lightly polish
72358-526: The top screen of all menus, a self-completing map screen, and a default "run" option. It also features the option to choose between two control schemes: one mirroring the original SNES controls, and the other making use of the DS's touch screen. Masato Kato participated in development, overseeing the addition of the monster-battling Arena, two new areas, the Lost Sanctum and the Dimensional Vortex, and
72644-433: The trademark was dropped in the United States on November 13, 2003, though it still stands in Japan and the European Union. Kato later returned to Square Enix as a freelancer to work on Children of Mana and Dawn of Mana . Mitsuda also expressed interest in scoring a new Chrono series game. In 2005, Kato and Mitsuda teamed up to do a game called Deep Labyrinth , and again in 2008 for Sands of Destruction , both for
72930-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
73216-417: The truth behind his apparent death and obtain the Frozen Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Dreamers . Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Cross . Radical Dreamers was consequently removed from
73502-447: The truth behind the incident, he follows a predestined course that leads him to save the world. He is assisted by Kid , a feisty, skilled thief who seeks the mythical Frozen Flame. Portrayed as willful and tomboyish due to her rough, thieving past, she helps Serge sneak into Viper Manor in order to obtain the Frozen Flame. Kid vows to find and defeat Lynx , an anthropomorphic panther who burned down her adopted mother's orphanage. Lynx,
73788-461: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
74074-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
74360-402: The user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover. With each battle, players can enhance statistics such as strength and defense. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss . This adds
74646-443: The work of Chrono Trigger 's "Dream Team" development group, which included famous Japanese manga artist Akira Toriyama . Kato and Tanaka hired Nobuteru Yūki for character design and Yasuyuki Honne for art direction and concept art. The event team originally envisioned a short game, and planned a system by which players would befriend any person in a town for alliance in battle. Developers brainstormed traits and archetypes during
74932-439: The world in 1999 AD, is an extraterrestrial, parasitic creature that harvests DNA and the Earth's energy for its own growth. In 1000 AD, Crono and Marle watch Lucca and her father demonstrate her new teleporter at the Millennial Fair in the Kingdom of Guardia. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn. After Crono and Lucca separately recreate
75218-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
75504-702: Was also met with substantial success upon release in North America, and its re-release on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks. By March 2003, the game's SNES and PS1 iterations had shipped 2.65 million copies worldwide, including 2.36 million in Japan and 290,000 abroad. The PS1 version was re-released in 2003 as part of Sony's Greatest Hits line. The original SNES version had sold 2.5 million copies by 2006. Chrono Trigger DS sold 790,000 copies worldwide, as of March 2009, including 490,000 in Japan, 240,000 in North America and 60,000 in Europe. The SNES, PS1 and DS versions shipped
75790-447: Was also re-released as a downloadable game on the PlayStation Network on October 4, 2011, for the PlayStation 3 , PlayStation Vita , and PlayStation Portable . On July 2, 2008, Square Enix announced that they were planning to bring Chrono Trigger to the Nintendo DS handheld platform. Composer Yasunori Mitsuda was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still
76076-402: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
76362-493: Was cut early in development. The development staff studied the drawings of Toriyama to approximate his style. Sakaguchi and Horii supervised; Sakaguchi was responsible for the game's overall system and contributed several monster ideas. Other notable designers include Tetsuya Takahashi , the graphic director, and Yasuyuki Honne , Tetsuya Nomura , and Yusuke Naora , who worked as field graphic artists. Yasuhiko Kamata programmed graphics, and cited Ridley Scott 's visual work in
76648-461: Was delayed, and at a Play! A Video Game Symphony concert in May 2006, he revealed it would feature acoustic music and would be "out within the year", later backtracking and alleging a 2007 release date. Mitsuda posted a streaming sample of a finished track on his personal website in January 2009, and has stated the album will be released to coincide with the 10th anniversary of the Japanese debut of Cross . Music from Chrono Cross has been featured in
76934-465: Was eventually uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map NPC character sprites and presumed additional sprites for certain non-player characters . Around the game's release, Yuji Horii commented that Chrono Trigger "went beyond [the development team's] expectations", and Hironobu Sakaguchi congratulated the game's graphic artists and field designers. Sakaguchi intended to perfect
77220-464: Was in attendance for the concert's world-premiere in Chicago on May 27, 2006. His suite of Chrono music, comprising "Reminiscence", "Chrono Trigger", "Chrono Cross~Time's Scar", "Frog's Theme", and "To Far Away Times" was performed. Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest. Video Games Live has also featured medleys from Chrono Trigger and Chrono Cross . A medley of Music from Chrono Trigger made of one of
77506-447: Was later released for Android on October 29, 2012. An update incorporating most of the features of the Windows version—including the reintroduction of the animated cutscenes, which had been absent from the initial mobile release—was released on February 27, 2018, for both iOS and Android. Square Enix released Chrono Trigger without an announcement for Windows via Steam on February 27, 2018. This version includes most content from
77792-402: Was originally conceived as a sequel to the SNES game). Chrono Trigger 's scenario director Masato Kato had brainstormed ideas for a sequel as early as 1996, following the release of Radical Dreamers . Square's managers selected a team, appointed Hiromichi Tanaka producer, and asked Kato to direct and develop a new Chrono game in the spirit of Radical Dreamers . Kato thought Dreamers
78078-433: Was originally intended to be Final Fantasy IV ) was codenamed " Chrono Trigger " during development before being called Seiken Densetsu 2 ( Secret of Mana ), and then the name Chrono Trigger was adopted for a new project. After its release, the development team of Final Fantasy VI was folded into the Chrono Trigger team. Yuji Horii, a fan of time travel fiction (such as the TV series The Time Tunnel ), fostered
78364-431: Was previously unable to expound upon in Chrono Trigger . Concerning the ending sequences showing Kid searching for someone in a modern city, he hoped to make players realize that alternate futures and possibilities may exist in their own lives, and that this realization would "not ... stop with the game". He later added, "Paraphrasing one novelist's favorite words, what's important is not the message or theme, but how it
78650-538: Was re-released once in the United States as a Sony Greatest Hits title and again as part of the Japanese Ultimate Hits series. Chrono Cross was also released on the PlayStation Network in Japan on July 6, 2011, and in North America on November 8, 2011, but a PAL region release has not been announced. Critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor. Electronic Gaming Monthly gave Chrono Cross
78936-608: Was released in a "half-finished state", and wanted to continue the story of the character Kid. Kato and Tanaka decided to produce an indirect sequel. They acknowledged that Square would soon re-release Chrono Trigger as part of Final Fantasy Chronicles , which would give players a chance to catch up on the story of Trigger before playing Cross . Kato thought that using a different setting and cast for Chrono Cross would allow players unfamiliar with Chrono Trigger to play Cross without becoming confused. The Chrono Cross team decided against integrating heavy use of time travel into
79222-516: Was released on the Wii download service Virtual Console in Japan on April 26, 2011, in the US on May 16, 2011, and in Europe on May 20, 2011. Previously in April 2008, a Nintendo Power reader poll had identified Chrono Trigger as the third-most wanted game for the Virtual Console. The game has also been ported to i-mode , the Virtual Console , the PlayStation Network , iOS , Android , and Windows . Square released an enhanced port of Chrono Trigger developed by Tose in Japan for
79508-438: Was released. A collaborative effort between Chrono writer Kato and composer Mitsuda, the game features elements similar to the Chrono series, such as talking frog protagonists and time-travel elements. Titled Complex Dream , the event introduces several Chrono Cross characters, including Serge, Kid, and Harle, as well as gameplay elements from the series such as element magic and combo techs. Publications began discussion of
79794-409: Was resurrected before defeating Lavos, his sentence for kidnapping Marle is revoked by her father, King Guardia XXXIII, thanks to testimonies from Marle's ancestors and descendants, whom Crono had helped during his journey. Crono's mother accidentally enters the time gate at the Millennial Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up
80080-421: Was scored primarily by Yasunori Mitsuda , with contributions from veteran Final Fantasy composer Nobuo Uematsu and one track by Noriko Matsueda . A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger , remarking, "maybe your salary will go up." Mitsuda composed new music and drew on
80366-471: Was the best non- Final Fantasy game Square had produced at the time. GameSpot included Chrono Trigger in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it
80652-426: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
80938-410: Was to make a new Chrono with the best available skills and technologies of today. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. That's why I believe that Cross is Cross , and NOT Trigger 2 . When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create
81224-446: Was totally against the idea. And as usual, I didn't heed to the surrounding complaints, but this time, there was a pretty tough struggle. Production required six months of work. After wrapping, Mitsuda and Kato played Chrono Cross to record their impressions and observe how the tracks intermingled with scenes; the ending theme brought Kato to tears. Players who preordered the game received a sampler disc of five songs, and Square released
81510-435: Was unhappy with his work and halted its inclusion. Square released Chrono Cross for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters. Presenting a theme of parallel worlds , the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover
81796-411: Was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing. Square also released a one-disc acid jazz arrangement called The Brink of Time by Guido that year. The Brink of Time came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market. Mitsuda considers Chrono Trigger
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