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The Callisto Protocol

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Survival horror is a subgenre of horror games . Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics . The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies .

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100-421: The Callisto Protocol is a 2022 survival horror game developed by Striking Distance Studios and published by Krafton . It was released for PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on December 2, 2022. The game was directed by Dead Space series creator Glen Schofield and is considered a spiritual successor to the series. The story follows Jacob Lee ( Josh Duhamel ),

200-400: A first-person perspective and encourages resource management and puzzle-solving, more akin to earlier entries in the franchise. Many of these earlier entries were also remade with modern graphics while retaining their survival horror aspects with the remakes of Resident Evil 2 , Resident Evil 3 , and Resident Evil 4 . After these were well received, other games were remade, such as

300-545: A starship captain who survives a crash landing on the Jovian moon Callisto , only to be captured and incarcerated against his will in a high-security prison. He is subsequently forced to fight for survival when a mysterious illness sweeps the prison, and gradually learns the dark secrets of his captors. Gameplay has players exploring a series of levels, gathering resources and collecting data logs while fighting off infected prisoners. Development of The Callisto Protocol began with

400-680: A Subject Alpha. Mahler tells Jacob that Dani can be cured by extracting the Alpha's DNA to synthesize an antidote. When Jacob inquires about the Europa outbreak, Mahler admits that a diluted version of the infection was released; the incident inspired Cole to initiate the Callisto Protocol, causing an outbreak in Black Iron by releasing Mahler's test subjects to create the Alpha. Mahler provides Jacob access to Dani's memories, where Jacob learns that Dani's sister

500-404: A horrific setting and atmosphere without the overuse of violence or gore. In 2010, the cult game Deadly Premonition by Access Games was notable for introducing open world nonlinear gameplay and a comedy horror theme to the genre. Five Nights at Freddy's effectively incorporated jump scares into the genre with the first game in the series releasing in 2014. Further evolution of

600-498: A horror game released that year was Sega 's arcade game Monster Bash , which introduced classic horror-movie monsters, including the likes of Dracula , Frankenstein's monster , and werewolves , helping to lay the foundations for future survival horror games. Its 1986 remake Ghost House had gameplay specifically designed around the horror theme, featuring haunted house stages full of traps and secrets, and enemies that were fast, powerful, and intimidating, forcing players to learn

700-404: A limited inventory, while battling or escaping from horrifying creatures, which could lead to permanent death for any of the characters, thus creating tension and an emphasis on survival. It was also the first attempt at creating a scary and frightening storyline within a game, mainly told through scattered diary entries left behind fifty years before the events of the game. Developed by Capcom ,

800-501: A primary option, such as a limited number of weapons or invulnerable enemies; if weapons are available, their ammunition is sparser than in other games, and powerful weapons such as explosives are rare, if even available at all. Thus, players are more vulnerable than in action games , and the hostility of the environment sets up a narrative where the odds are weighed decisively against the avatar. This shifts gameplay away from direct combat, and players must learn to evade enemies or turn

900-631: A return to form for the series due to several developmental decisions taken by Climax Studios . This included the decision to openly break the fourth wall by psychologically profiling the player, and the decision to remove any weapons from the game, forcing the player to run whenever they see an enemy. Examples of independent survival horror games are the Penumbra series and Amnesia: The Dark Descent by Frictional Games , Nightfall: Escape by Zeenoh, Cry of Fear by Team Psykskallar and Slender: The Eight Pages , all of which were praised for creating

1000-498: Is confused that it is the Charon , having been inexplicably rebuilt. Regardless, Jacob boards the Charon and uses it to escape Callisto. In reality, it is revealed that Jacob's escape was actually a dying dream. He had been mortally wounded after helping Dani escape, with Mahler recovering his body and keeping him on life support so that she can use his implant's connection with Dani's to transmit all of her evidence and research data. Once

1100-586: Is indicated by an implant on the back of his neck called a "C.O.R.E. Device". Health can be replenished with injectable packs found throughout levels. Jacob can use weapons to combat enemies, as well as a melee system to dodge enemy attacks while looking for openings to strike and kill them. Both combat styles can be mixed up, providing greater variety when facing enemy types. Jacob can collect and review audio logs during gameplay. While enemies do take great damage from headshots, they are not guaranteed to be killed by removal of their head, therefore dealing damage to both

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1200-400: Is knocked out by a security robot and imprisoned. Jacob is freed by the prison doctor, Dr. Caitlyn Mahler ( Louise Barnes ), who reveals that Cole is part of a religious sect called Kallipolis, which is attempting to find a way to advance human evolution. He ordered Mahler to experiment on Black Iron prisoners to find a subject compatible with the alien infection and replicate Subject Zero with

1300-545: Is mostly a first-person shooter at its core. Meanwhile, the Fatal Frame series has remained true to the roots of the genre, even as Fatal Frame IV transitioned from the use of fixed cameras to an over-the-shoulder viewpoint. Also in 2009, Silent Hill made a transition to an over-the-shoulder viewpoint in Silent Hill: Shattered Memories . This Wii effort was, however, considered by most reviewers as

1400-517: Is not unusual for survival horror games to draw upon elements from first-person shooters , or even role-playing games . According to IGN , "Survival horror is different from typical game genres in that it is not defined strictly by specific mechanics, but subject matter, tone, pacing, and design philosophy." Survival horror games are a subgenre of horror games, where the player is unable to fully prepare or arm their avatar. The player usually encounters several factors to make combat unattractive as

1500-489: Is usually considered a first-person shooter with survival horror elements. Regardless, the genre's increased popularity led Western developers to incorporate horror elements into action games, rather than follow the Japanese survival style. Overall, the traditional survival horror genre continued to be dominated by Japanese designers and aesthetics. 2002's Clock Tower 3 eschewed the graphic adventure game formula seen in

1600-514: The Alien science fiction horror film series, was released. The game updated the concept of a single un-killable villain chasing the protagonist throughout most of the game, requiring the player to use stealth in order to survive. In 2015, Until Dawn , developed by Supermassive Games , was published by Sony Computer Entertainment for the PlayStation 4 . The game is an interactive drama in which

1700-604: The Charon , they are boarded by the Outer Way, a terrorist group purportedly responsible for a massive biological attack on Europa, and the ship crash-lands back on Callisto. Max is killed, leaving Jacob and Outer Way leader Dani Nakamura ( Karen Fukuhara ) as the only survivors. They are recovered by Black Iron Prison security head Captain Leon Ferris ( Sam Witwer ) and incarcerated on the orders of Warden Duncan Cole ( James C. Mathis III ). After an intake process, Jacob awakens to find

1800-560: The Dead Space series. The game appears to include the same type of diegetic interface that Dead Space had used by a holographic indicator on the back of the prisoner's neck that indicates their health status and other attributes to the player. Schofield said that the comparisons to Dead Space reflect on his style of game, and while he still wanted to create something different, the allusions and inspiration from Dead Space fell out naturally from his creative approach. Josh Duhamel provides

1900-487: The Dreamcast incorporating action elements from beat 'em up and shooter games . Konami 's Silent Hill , released in 1999, drew heavily from Resident Evil while using real-time 3D environments in contrast to Resident Evil' s pre-rendered graphics. Silent Hill in particular was praised for moving away from B movie horror elements to the psychological style seen in art house or Japanese horror films, due to

2000-442: The 1979 Japanese only stealth game Manbiki Shounen (Shoplifting Boy) by Hiroshi Suzuki and the 1979 sci-fi horror film Alien , the gameplay of Nostromo involved a player attempting to escape a spaceship while avoiding the sight of an invisible alien, which only becomes visible when appearing in front of the player. The gameplay also involved limited resources, where the player needs to collect certain items in order to escape

2100-786: The 2014 American television series Black Sails , produced by Michael Bay and Jonathan E. Steinberg. Barnes was born in KwaZulu-Natal and graduated at the University of the Witwatersrand with an Honours Degree in Dramatic Art. She lives in Johannesburg with her husband and daughter. She once co-owned a health studio after training in the United States as an instructor of Bikram Yoga . She has received critical acclaim for her performance on

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2200-524: The 2024 remake of Silent Hill 2 . Sources: Louise Barnes Louise Barnes (born 26 April 1974) is a South African actress. She gained recognition in South Africa for various roles in locally produced films and television series. She is best known for her role in the 2009 South African/UK horror film , Surviving Evil , in which she starred alongside Billy Zane , Christina Cole and Natalie Mendoza . She also played Miranda Barlow in

2300-502: The Dark . The name has been used since then for games with similar gameplay and has been retroactively applied to earlier titles. Starting with the release of Resident Evil 4 in 2005, the genre began to incorporate more features from action games and more traditional first person and third-person shooter games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned

2400-458: The Dark uses static prerendered camera views that were cinematic in nature. Although players had the ability to fight monsters as in action games , players also had the option to evade or block them. Many monsters could not be killed, and thus could only be dealt with using problem-solving abilities. The game also used the mechanism of notes and books as expository devices. Many of these elements were used in later survival horror games, and thus

2500-497: The Dark , notably its cinematic fixed camera angles and pre-rendered backdrops. The control scheme in Resident Evil also became a staple of the genre, and future titles imitated its challenge of rationing very limited resources and items. The game's commercial success is credited with helping the PlayStation become the dominant game console , and also led to a series of Resident Evil films. Many games have tried to replicate

2600-496: The Japanese approach tends to favour psychological horror . AX-2: Uchū Yusōsen Nostromo was a survival horror game developed by Akira Takiguchi, a Tokyo University student and Taito contractor, for the PET 2001 . It was ported to the PC-6001 by Masakuni Mitsuhashi (also known as Hiromi Ohba, later joined Game Arts ), and published by ASCII in 1981, exclusively for Japan. Inspired by

2700-463: The PC version; as a result, the game received "mostly negative" user reviews on Steam upon release. The same day, the game received an update that alleviated shader compilation stutter, with further optimization patches being promised by the developers. Glen Schofield later said that the technical issues were the result of a "clerical error" from the game's development team. PCGamesN was highly positive of

2800-467: The appropriate item is found. Because it has several features that have been seen in later survival horror games, some reviewers have retroactively classified this game as the first in the genre. Malcolm Evans ' 3D Monster Maze , released for the Sinclair ZX81 in 1982, is a first-person game without a weapon; the player cannot fight the enemy, a Tyrannosaurus rex , so they must escape by finding

2900-402: The ceiling or crash through windows. Survival horror games, like many action-adventure games, are sometimes structured around the boss encounter where the player must confront a formidable opponent in order to advance to the next area. These boss encounters draw elements from antagonists seen in classic horror stories, and defeating the boss will advance the story of the game. The origins of

3000-569: The data is finished transmitting, Jacob finally succumbs to his wounds and Mahler accepts her own imminent death as Black Iron collapses. The origins of The Callisto Protocol began with the formation of Striking Distance as a studio within PUBG Corporation (now PUBG Studios ) in June 2019, helmed by Glen Schofield , who had previously co-created the Dead Space series at Visceral Games . The studio

3100-436: The development team would "show us what the room would look like on artwork that they had done". The Callisto Protocol was designed for the PlayStation 5 and Xbox Series X/S , in addition to other platforms. Schofield stated his intent was "really trying to make the scariest game on next-gen platforms" in the same way that Dead Space had been considered on its release for the PlayStation 3 and Xbox 360 . He stated that

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3200-428: The end of the main game, Jacob wakes up in the middle of Black Iron, having lost his memories on the outcome of his encounter with Ferris. Mahler then contacts Jacob and informs him that there is a transport ship they can use to escape the prison, but they must recover her data drives first, as they contain the necessary evidence to expose Cole and Kallipolis’ crimes. After recovering the drives, Jacob makes his way through

3300-457: The enemy's patrol routes and hide from them. However, reviewers eventually criticized the traditional Japanese survival horror formula for becoming stagnant. As the console market drifted towards Western-style action games, players became impatient with the limited resources and cumbersome controls seen in Japanese titles such as Resident Evil – Code: Veronica and Silent Hill 4: The Room . In 2005, Resident Evil 4 attempted to redefine

3400-432: The environment against them. Games try to enhance the experience of vulnerability by making the game single-player rather than multiplayer, and by giving the player an avatar who is more frail than the typical action game hero. The survival horror genre is also known for other non-combat challenges, such as solving puzzles at certain locations in the game world, and collecting and managing an inventory of items. Areas of

3500-473: The exit before the monster finds them. The game states its distance and awareness of the player, further raising tension. Edge stated it was about "fear, panic, terror and facing an implacable, relentless foe who’s going to get you in the end" and considers it "the original survival horror game". Retro Gamer stated, "Survival horror may have been a phrase first coined by Resident Evil , but it could’ve easily applied to Malcolm Evans’ massive hit." 1982 saw

3600-465: The formation of Striking Distance Studios in June 2019. Originally developed as a game set in the PUBG: Battlegrounds universe, it later evolved into an original intellectual property . The game received mixed reviews from critics and failed to meet the sales expectations of Krafton. In The Callisto Protocol , players assume the role of Jacob Lee from a third-person perspective. Jacob's health

3700-534: The game also featured up to 20 possible endings . However, the game would not be released in Western markets until 2011. Riverhillsoft 's Overblood , released in 1996, is considered the first survival horror game to make use of a fully three-dimensional virtual environment. The Note in 1997 and Hellnight in 1998 experimented with using a real-time 3D first-person perspective rather than pre-rendered backgrounds like Resident Evil . In 1998, Capcom released

3800-408: The game did not get a CERO rating due to the game's violent content and the developer refused to make the necessary changes. The game was released for PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on December 2, 2022. Striking Distance released the story-based DLC The Final Transmission on PlayStation on June 27, 2023 and PC and Xbox on June 29. The add-on picks up

3900-407: The game had grown to be its own story and is no longer connected to PUBG , though there remain small nods to the latter. Schofield wanted to keep the game grounded in reality to some degree, and thus selected a potentially human-colonizable location like Callisto as the setting. The moon has been theorized to have a subsurface ocean of water, which Schofield believed could offer a mystery to tie into

4000-405: The game is credited with making the survival horror genre possible. In 1994, Riverhillsoft released Doctor Hauzer for the 3DO . Both the player character and the environment are rendered in polygons . The player can switch between three different perspectives: third-person , first-person , and overhead . In a departure from most survival horror games, Doctor Hauzer lacks any enemies;

4100-535: The game takes advantage of new lighting techniques and 3D audio systems offered by the new consoles, as well as haptic feedback that the PlayStation 5's DualSense controller provides, to create deep immersion for the player in the game. Striking Distance Studios Chief Technical Officer Mark James said the game was developed with "maximum realism" in mind. It uses Unreal Engine 4 . Krafton and Striking Distance have partnered with Skybound Entertainment for release of

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4200-521: The game was a horror action RPG revolving around a female SWAT member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It has open environments like Dragon Quest and real-time side-view battles like Zelda II , though War of the Dead departed from other RPGs with its dark and creepy atmosphere expressed through the storytelling, graphics, and music. The player character has limited ammunition, though

4300-463: The game was originally slated for localization in 2004 but abruptly cancelled. Building on its previous success in Korea and interest, a remake was developed in 2015. Fatal Frame from 2001 was a unique entry into the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them. The Fatal Frame series has since gained a reputation as one of the most distinctive in

4400-416: The game world will be off limits until the player gains certain items. Occasionally, levels are designed with alternative routes. Levels also challenge players with mazelike environments, which test the player's navigational skills. Levels are often designed as dark and claustrophobic (often making use of dim or shadowy light conditions and camera angles and sightlines which restrict visibility) to challenge

4500-457: The game would become the main inspiration behind their later release Resident Evil . Its horrific imagery prevented its release in the Western world, though its influence was felt through Resident Evil , which was originally intended to be a remake of the game. Some consider Sweet Home to be the first true survival horror game. In 1989, Electronic Arts published Project Firestart , developed by Dynamix . Unlike most other early games in

4600-461: The game's emphasis on a disturbing atmosphere rather than visceral horror. The game also featured stealth elements, making use of the fog to dodge enemies or turning off the flashlight to avoid detection. The original Silent Hill is considered one of the scariest games of all time, and the strong narrative from Silent Hill 2 in 2001 has made the Silent Hill series one of the most influential in

4700-419: The game, as Skybound sees potential for additional multimedia opportunities beyond the video game for the concept. In September 2022, Schofield released a tweet outlining development on the game that some interpreted as a glorification of crunch culture. This led to online backlash, including from Bloomberg reporter Jason Schreier , who had reported on crunch culture in the past. Schofield later deleted

4800-673: The game, feeling it excelled at balancing horror and action, though felt that the story was unremarkable. At release, The Callisto Protocol reached seventeenth place in sales in the United States. In the United Kingdom, the game was the sixth best-selling retail game in its week of release. The game failed to meet the sales expectations of Krafton, who expected sales of five million units, but lowered their estimate to reaching two million units sold within 2023; in response, investors in Krafton lowered their target stock prices. The Callisto Protocol

4900-570: The game. Others working on the game included Steve Papoutsis, who co-developed the Dead Space series and led the series following Schofield's departure from Visceral; Scott Whitney, a designer on the Dead Space series; and Christopher Stone, the animation director for the former series. Of the 150 employees of Striking Distance, Schofield said that about 25 to 30 former coworkers from Visceral Games and Sledgehammer Games are part of Striking Distance worked on The Callisto Protocol . Several journalists commented on thematic and gameplay similarities to

5000-493: The genre and moved into a distinct genre often referred to as "action horror." Survival horror refers to a subgenre of survival video games that include horror game elements. The player character is vulnerable and under-armed, which puts emphasis on puzzle-solving and evasion, rather than the player taking an offensive strategy. Games commonly challenge the player to manage their inventory and ration scarce resources such as ammunition. Another major theme throughout

5100-463: The genre by emphasizing reflexes and precision aiming, broadening the gameplay with elements from the wider action genre. Its ambitions paid off, earning the title several Game of the Year awards for 2005, and the top rank on IGN 's Readers' Picks Top 99 Games list. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing

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5200-415: The genre continues to grow among independent video game developers . The Last of Us , released in 2013 by Naughty Dog , incorporated many survival horror elements into a third-person action-adventure game. Set twenty years after a pandemic plague, the player must use scarce ammo and distraction tactics to evade or kill malformed humans infected by a brain parasite, as well as dangerous survivalists. This

5300-415: The genre conventions that it had established. Other major survival horror series followed suit by developing their combat systems to feature more action, such as Silent Hill: Homecoming , and the 2008 version of Alone in the Dark . These changes were part of an overall trend among console games to shift towards visceral action gameplay. These changes in gameplay have led some purists to suggest that

5400-531: The genre has deteriorated into the conventions of other action games. Jim Sterling suggests that the genre lost its core gameplay when it improved the combat interface, thus shifting the gameplay away from hiding and running towards direct combat. Leigh Alexander argues that this represents a shift towards more Western horror aesthetics, which emphasize action and gore rather than the psychological experience of Japanese horror. The original genre has persisted in one form or another. The 2005 release of F.E.A.R.

5500-536: The genre is that of isolation. Typically, these games contain relatively few non-player characters and, as a result, frequently tell much of their story second-hand through the usage of journals, texts, or audio logs. While many action games feature lone protagonists versus swarms of enemies in a suspenseful environment, survival horror games are distinct from otherwise horror-themed action games. They tend to de-emphasize combat in favor of challenges such as hiding or running from enemies and solving puzzles. Still, it

5600-503: The genre was carried out via platforms such as itch.io that allowed independent creators to distribute games more easily and therefore became hives of experimentation, an example of which is the emergence of games with PS1-style low-poly aesthetics, such as those developed by Puppet Combo , that became a genre unto itself which eventually went on to be published on more mainstream storefronts such as Steam. Overall, game developers have continued to make and release survival horror games, and

5700-474: The genre, with the first game in the series credited as one of the best-written survival horror games ever made, by UGO Networks . Meanwhile, Capcom incorporated shooter elements into several survival horror titles, such as 2000's Resident Evil Survivor which used both light gun shooter and first-person shooter elements, and 2003's Resident Evil: Dead Aim which used light gun and third-person shooter elements. Western developers began to return to

5800-559: The genre, it featured a science fiction setting inspired by the film Alien , but had gameplay that closely resembled later survival horror games in many ways. Travis Fahs considers it the first to achieve "the kind of fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, and use of dynamically triggered music - all of which are characteristic elements of later games in

5900-557: The genre. According to IGN, the "golden age of survival horror came to a crescendo" with the release of Silent Hill . A game similar to the Clock Tower series of games and Haunting Ground , which was also inspired by Resident Evil 's success, is the Korean game known as White Day: A Labyrinth Named School (2001). "White Day" was reportedly so scary that the developers had to release several patches adding multiple difficulty options, and

6000-537: The graphic-adventure gameplay of the original Clock Tower rather than following the Resident Evil formula. Another survival horror title that differentiated itself was Corpse Party (1996), an indie , psychological horror adventure game created using the RPG Maker engine. Much like Clock Tower and later Haunting Ground (2005), the player characters in Corpse Party lack any means of defending themselves;

6100-464: The hangar, Jacob and Elias are intercepted by a partially-infected Ferris and are ejected onto Callisto's surface; Elias suffers fatal injuries in the process. Dani appears in a half-track and recovers Elias' memories of Black Iron and decides to assist Jacob as the biophages mutate and become more dangerous. After Dani fails to find evidence of the UJC illegally smuggling bioweapons in the wreckage of Charon ,

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6200-495: The horror atmosphere of its predecessor. However, the game often considered the first true survival horror, due to having the most influence on Resident Evil , was the 1989 release Sweet Home , for the Nintendo Entertainment System . It was created by Tokuro Fujiwara , who would later go on to create Resident Evil . Sweet Home ' s gameplay focused on solving a variety of puzzles using items stored in

6300-489: The intricacies of the house and rely on their wits. Another game that has been cited as one of the first horror-themed games is Quicksilva 's 1983 maze game Ant Attack . The latter half of the 1980s saw the release of several other horror-themed games, including Konami 's Castlevania in 1986, and Sega's Kenseiden and Namco 's Splatterhouse in 1988, though despite the macabre imagery of these games, their gameplay did not diverge much from other action games at

6400-584: The limbs and head as well as exposing and destroying their tentacles before they mutate is mandatory to dispatching them. In 2320, Jacob Lee ( Josh Duhamel ) and Max Barrow (Jeff Schine) are contract freight transporters working for the United Jupiter Company (UJC). The two decide to retire after ferrying one last shipment between Europa and the UJC-operated Black Iron Prison on Callisto . Shortly after leaving Black Iron in their ship,

6500-500: The main threat is instead the sentient house that the game takes place in, with the player having to survive the house's traps and solve puzzles. The sound of the player character's echoing footsteps change depending on the surface. In 1995, WARP 's horror adventure game D featured a first-person perspective, CGI full-motion video , gameplay that consisted entirely of puzzle-solving , and taboo content such as cannibalism . The same year, Human Entertainment 's Clock Tower

6600-446: The original Clock Tower , and embraced full 3D survival horror gameplay. In 2003, Resident Evil Outbreak introduced a new gameplay element to the genre: online multiplayer and cooperative gameplay . Sony employed Silent Hill director Keiichiro Toyama to develop Siren . The game was released in 2004, and added unprecedented challenge to the genre by making the player mostly defenseless, thus making it vital to learn

6700-527: The original Arcas miners unearthed, and learn the biophages originated from larvae that were found in the creature. Seeing its potential for accelerating evolution, the UJC harvested the creature's larvae and began experimenting with it on humans, causing an outbreak in Arcas; one biophage, Subject Zero, retained his intelligence before the UJC destroyed the colony. After Jacob and Dani fend off an encounter with Ferris, Dani becomes infected. Returning to Black Iron, Jacob

6800-431: The player and provide suspense, although games in the genre also make use of enormous spatial environments. A survival horror storyline usually involves the investigation and confrontation of horrific forces, and thus many games transform common elements from horror fiction into gameplay challenges. Early releases used camera angles seen in horror films , which allowed enemies to lurk in areas that are concealed from

6900-637: The player character can punch or use a knife if out of ammunition. The game also has a limited item inventory and crates to store items, and introduced a day-night cycle ; the player can sleep to recover health, and a record is kept of how many days the player has survived. In 1988, War of the Dead Part 2 for the MSX2 and PC-88 abandoned the RPG elements of its predecessor, such as random encounters , and instead adopted action-adventure elements from Metal Gear while retaining

7000-511: The player controls multiple characters and features a butterfly effect system in which the player's choices can change the story and may dictate who survives the night. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery. Multiplayer asymmetrical survival horror games gained popularity as well. Dead by Daylight , released in 2016, features one player taking on

7100-438: The player's view. Also, many survival horror games make use of off-screen sound or other warning cues to notify the player of impending danger. This feedback assists the player, but also creates feelings of anxiety and uncertainty. Games typically feature a variety of monsters with unique behavior patterns. Enemies can appear unexpectedly or suddenly, and levels are often designed with scripted sequences where enemies drop from

7200-508: The prison overrun by hostile "biophages", inmates afflicted with an unknown disease. He encounters Elias Porter (Zeke Alton), a prisoner who claims to have an escape plan. After freeing Elias, Jacob fights and leaves Ferris to die at the hands of biophages. Elias convinces Jacob to locate a hacker in the Special Housing Unit to summon a ship for their escape. The hacker is revealed to be Dani, but she refuses to join them. On their way to

7300-464: The prison's self-destruct countdown and boasts that he has gathered enough data to carry out the Protocol. Jacob puts Dani in the last remaining escape pod along with an alien larva sample, giving her the evidence she needs to expose the UJC's experiments. Mahler contacts Jacob and informs him of a possible escape as the self-destruct was temporarily postponed, before he is attacked by Ferris. Shortly after

7400-403: The prison, but notes that the layout is different from what he remembers and he suffers hallucinations. As he nears the transport, he encounters Mahler's escaped biomechanical experiments combining security robots with biophage flesh, one of which kills Mahler. Her infected corpse is revived as a biophage, which Jacob is forced to fight and kill. Jacob then finally reaches the escape ship, though he

7500-441: The protagonist endures a confrontation with the ultimate antagonist. Another major influence on the genre is Japanese horror , including classical Noh theatre , the books of Edogawa Rampo , and Japanese cinema . The survival horror genre largely draws from both Western (mainly American ) and Asian (mainly Japanese ) traditions, with the Western approach to horror generally favoring action -oriented visceral horror while

7600-422: The release of Square 's Parasite Eve , which combined elements from Resident Evil with the RPG gameplay of Final Fantasy . It was followed by a more action-based sequel, Parasite Eve II , in 1999. In 1998, Galerians discarded the use of guns in favour of psychic powers that make it difficult to fight more than one enemy at a time. Also in 1998, Blue Stinger was a fully 3D survival horror game for

7700-420: The release of another early horror game, Bandai 's Terror House , based on traditional Japanese horror, released as a Bandai LCD Solarpower handheld game . It was a solar-powered game with two LCD panels on top of each other to enable impressive scene changes and early pseudo-3D effects. The amount of ambient light the game received also had an effect on the gaming experience. Another early example of

7800-563: The role of a killer and four others play as survivors. The game is also notable for featuring multiple characters from other survival horror franchises, such as Resident Evil and Silent Hill . Other examples which use similar one versus four gameplay include Friday the 13th: The Game , VHS , Evil Dead: The Game , and The Texas Chain Saw Massacre . The Resident Evil series abandoned its action-oriented direction beginning with 2017's Resident Evil 7: Biohazard . The game utilizes

7900-620: The series Scandal! for which she won a SAFTA award for Best Actress in a TV Soap. Barnes has starred in numerous South African produced films and series including Egoli , 7de Laan , Binnelanders , Scandal! , Sorted , Suburban Bliss , S.O.S. and the South African/Canadian co-production Jozi-H . She appears in the 2014 American television series Black Sails , for which she has received critical acclaim for her performance. Entertainment Weekly called her character "intriguing" and "mysterious". She reprised her role in

8000-616: The ship, and if certain required items are not available in the warehouse, the player is unable to escape and eventually has no choice but to be caught and killed by the alien. Another early example is the 1982 Atari 2600 game Haunted House . Gameplay is typical of future survival horror titles, as it emphasizes puzzle-solving and evasive action, rather than violence. The game uses creatures commonly featured in horror fiction, such as bats and ghosts, each of which has unique behaviors. Gameplay also incorporates item collection and inventory management, along with areas that are inaccessible until

8100-527: The story following the game's main campaign. A six-episode prequel fiction podcast titled The Callisto Protocol: Helix Station was released from November 3 to December 1, 2022. Starring Gwendoline Christie and Michael Ironside , it features Christie as Percy, a professional skiptracer hired to track down an escaped criminal inside a now derelict space station in which she used to live alongside her partner Kane (voiced by Ironside), only to encounter dangerous life forms. A spin-off game titled [REDACTED]

8200-458: The studio’s priorities." In 2024, Schofield revealed that the game had been released three months sooner than had been planned due to demands from Krafton, leading to the removal of four bosses and two enemy types from the game. Development was further affected by the COVID-19 pandemic in 2020 and the resignation of 49 developers in 2021. On October 27, 2022, the Japanese release was canceled when

8300-428: The successful formula seen in Resident Evil , and every subsequent survival horror game has arguably taken a stance in relation to it. The success of Resident Evil in 1996 was responsible for its formula being used as the basis for a wave of successful survival horror games, many of which were referred to as " Resident Evil clones." The golden age of survival horror started by Resident Evil reached its peak around

8400-414: The successful sequel Resident Evil 2 , which series creator Shinji Mikami intended to tap into the classic notion of horror as "the ordinary made strange". Rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. That year saw

8500-440: The survival horror formula. The Thing from 2002 has been called a survival horror game, although it is distinct from other titles in the genre due to its emphasis on action, and the challenge of holding a team together. The 2004 title Doom 3 is sometimes categorized as survival horror, although it is considered an Americanized take on the genre due to the player's ability to directly confront monsters with weaponry. Thus, it

8600-417: The survival horror game can be traced back to earlier horror fiction novels. Archetypes have been linked to the books of H. P. Lovecraft , which include investigative narratives, or journeys through the depths. Comparisons have been made between Lovecraft's Great Old Ones and the boss encounters seen in many survival horror games. Themes of survival have also been traced to the slasher film subgenre, where

8700-490: The survival horror genre. Despite this, it is not likely a direct influence on later games in the genre and the similarities are largely an example of parallel thinking . In 1992, Infogrames released Alone in the Dark , which has been considered a forefather of the genre. The game featured a lone protagonist against hordes of monsters, and made use of traditional adventure game challenges such as puzzle-solving and finding hidden keys to new areas. Graphically, Alone in

8800-628: The time. Splatterhouse in particular is notable for its large amount of bloodshed and terror, despite being an arcade beat 'em up with very little emphasis on survival. Shiryou Sensen: War of the Dead , a 1987 title developed by Fun Factory and published by Victor Music Industries for the MSX2 , PC-88 and PC Engine platforms, is considered the first true survival horror game by Kevin Gifford (of GamePro and 1UP ) and John Szczepaniak (of Retro Gamer and The Escapist ). Designed by Katsuya Iwamoto,

8900-421: The turn of the millennium with Silent Hill , followed by a general decline a few years later. Among the Resident Evil clones at the time, there were several survival horror titles that stood out, such as Clock Tower (1996) and Clock Tower II: The Struggle Within (1998) for the PlayStation. These Clock Tower games proved to be hits, capitalizing on the success of Resident Evil while staying true to

9000-522: The tweet and issued an apology. In an interview with Inverse , Schofield took responsibility for crunching his staff, and promised that crunch is "not a thing that happens in our next project or any future project." The game's development and marketing costs was reported to be 200 billion won (£132m/ US$ 161.5m). Following the release of The Final Transmission DLC in June 2023, Striking Distance announced in August it would lay off 32 employees to "realign

9100-471: The two make it to the hangar where they summon a ship. Cole intervenes and shoots down the ship, causing it to crash into and destroy the hangar. With their method of escape gone, Jacob and Dani decide to confront Cole. The two make their way through the ruins of Arcas, Callisto's original colony before it was abandoned, and the Black Iron Prison built over it. They find a lab holding a dead creature that

9200-499: The voice and motion capture for main protagonist Jacob Lee. At Comic-Con 2022, it was revealed that Karen Fukuhara and Sam Witwer joined the cast. Fukuhara plays Dani Nakamura, leader of the resistance group The Outer Way, while Witwer portrayed Leon Ferris, the captain of the Prison Guard. In addition to providing voices, the cast performed with motion capture technology. Fukuhara commented that, prior to acting in motion capture,

9300-420: Was a survival horror game that employed point-and-click graphic adventure gameplay and a deadly stalker known as Scissorman that chases players throughout the game. The game introduced stealth game elements, and was unique for its lack of combat, with the player only able to run away or outsmart Scissorman in order to survive. It features up to nine different possible endings. The term "survival horror"

9400-451: Was created to expand the PUBG: Battlegrounds universe by creating a narrative driven game. Schofield said that when he met with PUBG Corporation where they explained their goal to expand the PUBG narrative, he already had the concept for The Callisto Protocol in mind and presented that to them and worked with them to fit his idea into their universe. However, by May 2022, Schofield stated that

9500-579: Was first used by Capcom to market their 1996 release, Resident Evil . It began as a remake of Sweet Home , borrowing various elements from the game, such as its mansion setting, puzzles, "opening door" load screen, death animations, multiple endings depending on which characters survive, dual character paths, individual character skills, limited item management, story told through diary entries and frescos, emphasis on atmosphere, and horrific imagery. Resident Evil also adopted several features seen in Alone in

9600-468: Was followed by a sequel in 2020. Shinji Mikami , the creator of the Resident Evil franchise, released his new survival horror game The Evil Within , in 2014. Mikami stated that his goal was to bring survival horror back to its roots as he was disappointed by recent survival horror games for having too much action. That same year, Alien: Isolation , developed by Creative Assembly and based on

9700-537: Was killed in the Europa outbreak. He recovers his own memories showing he was aware that the UJC was using his ship to smuggle larva samples, but he ignored this due to the payments he was receiving. Jacob confronts Cole, who pits him against Ferris, now mutated into the Alpha. Jacob defeats Ferris and extracts his DNA. Cole attempts to convince Jacob to turn over the DNA, asserting its value in safeguarding humanity's survival, but Jacob uses it to cure Dani. Enraged, Cole activates

9800-482: Was nominated for two awards at the 21st Visual Effects Society Awards , as well as a nomination for Outstanding Achievement in Art Direction at the 26th Annual D.I.C.E. Awards . Survival horror The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996, which was influenced by earlier games with a horror theme such as 1989's Sweet Home and 1992's Alone in

9900-471: Was praised for both its atmospheric tension and fast action, successfully combining Japanese horror with cinematic action, while Dead Space from 2008 brought survival horror to a science fiction setting. However, critics argue that these titles represent the continuing trend away from pure survival horror and towards general action. The release of Left 4 Dead in 2008 helped popularize cooperative multiplayer among survival horror games, although it

10000-574: Was released on October 31, 2024 for Windows , PlayStation 5 and Xbox Series X and Series S . It is a roguelike video game played from an isometric perspective . In the game, the player assumes control of a prison guard in Black Iron who must reach the last escape pod while battling against infected inmates. The Callisto Protocol received "mixed or average" reviews from critics, according to review aggregator website Metacritic . Several publications noted that The Callisto Protocol suffered from stuttering and performance issues, primarily affecting

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