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Gran Turismo 4

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Gran Turismo 4 is a 2004 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2 . It is the fourth main installment and the sixth overall in the Gran Turismo series. It was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's Greatest Hits brand.

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99-470: Originally planned for a 2003 release, Gran Turismo 4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage , and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo tracks, with some notable real-world additions. Gran Turismo 4

198-555: A Mazda Roadster 1600 NR-A '04 , was won by Ryo Michigami. Later from August 25 to September 5, 2006, Kazunori Yamauchi the Gran Turismo series producer (re)invited two Japanese and two European professional racing drivers sponsored by PlayStation to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called "trophy". The first guest

297-506: A racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Hang-On was a popular Grand Prix style rear-view motorbike racer, was considered the first full-body-experience video game, and was regarded as the first motorbike simulator for its realism at the time, in both the handling of the player's motorbike and the AI of the computer-controlled motorcyclists. It used force feedback technology and

396-715: A "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. It sold more than 611,000 units in the United Kingdom by December 2005. By March 2016, Gran Turismo 4 had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for

495-429: A bad lap time. A mistake with a real exotic car on a real racetrack is... a bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving

594-531: A break from working at the company. Upon his return, he experienced difficulty—they considered automobile manufacture a bad investment—with the other stock holders that led to his resignation at the end of 1892. Maybach followed and together they continued automobile development independently. Rights to use the Daimler name were sold as well. Both returned to DMG as of 1 November 1895, Daimler as General Inspector and Maybach as chief Technical Director. This reconciliation

693-402: A driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking , how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing -style driving games where real-world variables are taken out of

792-466: A free-to-play simulator for Microsoft Windows. Around this time, Eugene Cojocar of Exotypos also released X Motor Racing . Also in 2013, the first direct-drive wheel was released commercially. In 2015, Slightly Mad Studios launched Project CARS for Windows, PlayStation 4 and Xbox One. The game was unique in that it was Crowdfunded, CARS standing for Community Assisted Racing Simulator . In 2016, Brazil's Reiza Studios released Automobilista ,

891-447: A game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could out drag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect

990-445: A garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. With Indy 500 , players could race the full 500 miles (800 km), where even a blowout after 450 miles (720 km) would take the player out of the competition. The simulation sold over 200,000 copies. It was around this time that sim racing began distinguishing itself from arcade-style racing. Consoles saw

1089-401: A greater emphasis on realism, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It also used force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for

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1188-463: A limited "Signature Edition" featuring the signature of the series producer Kazunori Yamauchi on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited SKU called "PlayStation Racing Pack" released in Japan on October 13, 2002. In Europe, the game was bundled with a promotional "Making of DVD Video". While intended to be limited content,

1287-631: A more three-dimensional perspective of the track. It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations . Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985),

1386-417: A new version of netKar which aimed to bring together highly accurate physics and sound modeling as well as DirectX 9 graphics. Development tools for modifying NKP were announced, although the game is now considered obsolete due to the release company’s other sim, Assetto Corsa . In 2008, David Kaemmer, co-founder of the now-defunct Papyrus, released iRacing , a multiplayer-oriented simulator run on

1485-599: A password) and "Time Attack". "News" inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006. This public beta for Gran Turismo 4 Online ( GT4OL ) was freely shipped to 4,700 selected gran-turismo.com members from Japan and 300 from South Korea to collaborate as "test players". Online services lasted three months from June 1 to September 1, 2006, and included 6-player "Competition" (対戦, taisen ), Time Trial , chat (mail message and microphone communication), and an Internet ranking chart

1584-425: A perfect ten and asked, "Is GT4 more fetish than game? Probably. But if this is a fetish, then put a leather hood on us and whip us till we bleed!" Jason Hill of The Sydney Morning Herald gave it all five stars and stated that the game's biggest strength "is the realistic handling. You feel every nuance of the car's movements, weight shifts, and suspension, particularly with a Driving Force Pro steering wheel. This

1683-711: A pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track". However, Jim Schaefer of Detroit Free Press gave it three stars out of four and stated that "GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades". By February 2005, Gran Turismo 4 had sold more than 1 million units in Japan. By March 2005, Gran Turismo 4 had sold over 6 million units worldwide. Gran Turismo 4 received

1782-532: A poor option and NASCAR Racing was the race sim of choice for anyone with a capable PC, particularly in North America. It was the first sim where cars no longer looked like boxes. It keyed in on sophisticated physics modeling. NASCAR Racing sold over one million units. Moreover, the first real online racing started with NASCAR Racing using the "Hawaii" dial-in servers and it was not uncommon for these early sim racers to have $ 300 to $ 1500 phone bills. Online racing had seen its first true realization, and to many, this

1881-496: A qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races. It also pioneered the third-person rear-view perspective used in most racing games since then, with the track's vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance. In a 2007 retrospective review, Eurogamer called it "a simulation down to

1980-464: A racing simulator featuring, among others, Formula Truck racing, Rallycross and some lesser known Brazilian racing classes. The game was based on their well-known Stock Car Extreme , which was again based on the ISI Motor2 Engine. In 2017, Project CARS 2 was launched by Slightly Mad Studios . It was the successor to Project CARS and used suggestions from the community to help improve upon

2079-407: A real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade . Despite the apparent discrepancies, in a column for The Sunday Times , Clarkson gave the game a score of three stars out of five and had this to say about it: I called Sony and asked it to send me

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2178-545: A real vehicle. And in a car like the Ford GT, that's vital information. Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle. Reviewers complained of the continued ability to take unrealistic short cuts, such as the ones on Fuji Speedway 90's, Driving Park Beginner Course and Circuit de la Sarthe I, where

2277-539: A special event named "Top Racer Battle" (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17. Six drivers from the JGTC Japanese championship entered the game's online multiplayer "Competition" mode. Motoyama won the test round, a 5-lap Fuji Speedway 2005 race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap Tsukuba Circuit one-make race on board

2376-499: A subscription model. In 2010, Kunos Simulazioni started developing Assetto Corsa , a sim built on experience gained from netKar Pro and Ferrari Virtual Academy but with an entirely new engine. The new engine was designed to provide extensive and detailed tools for modding, allowing players to create highly detailed content with minimal effort. It was released on Windows through Steam's Early Access program in November 2013, with

2475-412: A successor to their popular Automobilista . The game features many cars from old F1 cars to trucks. The game also features both real and fictional tracks, many of the real tracks like Jerez and others get laser-scanned for a perfect recreation of the track. The game uses the madness engine, the same one used for Project CARS 2 . Following the cancellation of part of the 2020 Formula 1 season due to

2574-473: A total of 11.76 million copies. It is the third highest-selling game in the Gran Turismo franchise, ahead of Gran Turismo , but behind Gran Turismo 5 and Gran Turismo 3: A-Spec . Daimler Motorized Carriage The Daimler Motorized Carriage was the first car produced by German engineers Gottlieb Daimler and Wilhelm Maybach , who founded Daimler Motoren Gesellschaft (DMG). The first car

2673-414: A total prize money of €500,000. F1 Esports, renamed to F1 Sim Racing in 2023 , was founded in 2017 and is annually hosted on F1's official games during several shows in the late year. They have a current prize fund of $ 750,000 and all ten teams from the real-life Formula One championship select three drivers to represent them, with two of those drivers participating in select races. Brendon Leigh won

2772-442: A variety of cars. Brauer's best time in a Ford GT in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track. Brauer suggested the main differences between the game and reality: Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than

2871-447: A versus battle then entered a special trophy similar to Motoyama's. A separate online testing campaign, Gran Turismo 4 Online Public Beta , was also held in North America in 2006 for the now-defunct PlayStation Gamer Advisory Panel members, with the same intention and features as the Japanese online test. Gran Turismo 4 received "generally favorable" reviews, according to review aggregator Metacritic . Jeremy Clarkson , host of

2970-465: A win using a car with less of an advantage over the AI opponents is worth more points. Points can only be won once, so to win further points from a previously won event, it must be re-won using a car with less of an advantage over the AI. There are also 34 "Driving Missions" which yield 250 points each. Despite this, A-Spec points are experience points as opposed to currency. The new B-Spec mode puts players in

3069-564: Is a 2003 racing simulation game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth overall installment the Gran Turismo series. was released on December 4, 2003, in Japan and Southeast Asia , and May 26, 2004, in Europe. For undisclosed reasons, the game was not released in the North American market; however, a demo disc featuring Toyota Prius and Toyota MTRC concept car

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3168-446: Is a free 2006 PlayStation 2 game by Polyphony Digital . This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra "Online" mode leads to the "Online Home" that features additional game modes, "Quick Race", "Tuned Car Race", "Private Race" (that requires

3267-406: Is a member of Team Redline ; a multinational sim racing team. In recent years as international interest has grown, so has the online community and underground racing circuit. These communities act as a focal point for users around the world to engage with one another co-ordinate racing schedules, exchange modded cars, tracks, discuss hardware configurations and facilitate other communications. Also

3366-410: Is a peerless driving simulation that will test even professional drivers". Charles Herold of The New York Times gave it a positive review and stated that while the game "aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like

3465-572: Is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon . This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device. Compared with Gran Turismo 3: A-Spec , graphics are greatly improved with more detail on cars and tracks (despite running on

3564-475: Is often generally regarded as the personal computer's first true auto racing simulation. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry , such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It also featured

3663-575: Is the closest many would come to driving cars on a real track. Even those who race in real-world competition use simulations for practice or for entertainment. With continued development of the physics engine software that forms the basis of these sims, as well as improved hardware (providing tactile feedback), the experience has become more realistic. The sim racing gameplay style has been applied in several video games, such as iRacing , Assetto Corsa and Assetto Corsa Competizione , Gran Turismo , Forza Motorsport , and more. Prior to

3762-729: Is typically used, as a form of matchmaking to group together drivers of similar skills. The safety rating instead is typically used as a form of licence which is required to access some classes of races. Sim racing games that include some form of ranked online racing are iRacing (with iRating and safety rating), Gran Turismo Sport (with Driver Class and Sportsmanship Points), Project CARS 2 (Racecraft Ranking and Skill Rating), RaceRoom (with Reputation Rating and Rating), Gran Turismo 7 , and Assetto Corsa Competizione . Other sims have similar systems under development, like Automobilista 2 and rFactor 2 . The ranked games and sims also include an esports division that shows off

3861-516: The Top Gear television program, performed a head-to-head test of real-life versus GT4 on an episode of the program . He ran Laguna Seca Raceway in real life and used an Acura NSX for a lap time of 1:57. But in the game, he used a Honda NSX-R (which is lighter) with a lap time of 1:41:148. Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in

3960-426: The 24 Hours of Le Mans ' Circuit de la Sarthe I ("Loeb Special Attack") and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is Ryo Michigami , Super GT GT500 Honda Takata Dome NSX driver, the other is Michael Krumm , GT500 Nissan Motul Pitwork Z driver. They competed with each other in

4059-556: The COVID-19 pandemic , many F1 drivers such as George Russell , Lando Norris and Alexander Albon took part in Virtual Grand Prix , using the online features of the official game. In his free time, four-time and current Formula One World Champion Max Verstappen enjoys sim racing. Having taken part in many sim racing competitions, Verstappen stated that it helps him with his real life racing, keeping him "ready to go". Verstappen

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4158-783: The Driving Force Pro known as GT Force Pro in Japan and supporting force feedback , was released by Logitech ( Logicool in Japan) to coincide with the Gran Turismo 4 Prologue launch date. The European version came with several extra cars, most of them cars unveiled at the 2004 Geneva Motor Show , such as the BMW Concept M5 and the aforementioned Toyota MTRC. Gran Turismo 4 Prologue has sold 1.4 million copies since its release. Gran Turismo 4 Online Test Version ( グランツーリスモ 4 オンライン実験バージョン , Guran Tsūrisumo 4 Onrain Jikken Bāshon )

4257-560: The 2023 season for a total purse of $ 300,000 with $ 100,000 going to the champion. Live broadcasts are featured on Twitch , YouTube and Facebook . In 2023, Gran Turismo 7 hosted the Olympic Esports Series, and was sanctioned by Fédération Internationale de l'Automobile . In 2023, German esports organizer ESL announced a new sim racing competition in collaboration with the new sim racing platform Rennsport. The championship, consisting of 2 separate seasons in 2023, offers

4356-559: The DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 "Special DVD Set" released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ("PlayStation 2 the Best") on August 5, 2004 and Europe ("Platinum"). As Gran Turismo 4 was intended to be released in time for

4455-689: The Free-to-Play RaceRoom Racing Experience . In 2003, a 3-man team began developing Live for Speed . Phase 2 brought in many updates, including the first real cars (the BMW Sauber F1 car being included in those). The third phase of the content release cycle was launched in 2015, announcing the VW Scirocco and featuring the first real-world circuit, the Rockingham Motor Speedway . In 2004, rally fans received

4554-619: The TORCS-Based Speed Dreams) Sega AM2 's 1999 arcade game Ferrari F355 Challenge , later ported to the Dreamcast in 2000, was considered the most accurate simulation of the Ferrari F355 possible up until that time; its focus on realism was considered unusual for an arcade game at the time. Since Grand Prix Legends , its publisher Image Space Incorporated has produced its own sims such as Sports Car GT in 1999 and

4653-620: The United States. 3D polygon graphics appeared in arcade racing simulators with Namco's Winning Run (1988) and Atari's Hard Drivin' (1989), the latter also becoming a staple on home computers , where it was one of the most widely played simulators up to that point. During the late 1980s to early 1990s, arcade racing games such as Out Run and Virtua Racing (1992) had increasingly elaborate, hydraulic motion simulator arcade cabinets, with arcade racers such as Virtua Racing and Daytona USA (1993) increasingly focused on simulating

4752-494: The backing of NASCAR and the online sim racing community grew. In 1997, Gran Turismo was released for the PlayStation . It was considered the most realistic racing simulation for consoles at the time, featuring a wealth of meticulous tuning options and an open-ended career mode where players had to undertake driving tests to acquire driving licenses , earn their way into races and choose their own career path. It introduced

4851-400: The car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving. The player can choose from three routes while following instructions, avoiding collisions with other vehicles or pedestrians, and waiting at traffic lights; the brakes are accurately simulated, with the car creeping forward after taking the foot off the brake until

4950-478: The car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs. It also featured a day-night cycle, accurately simulated courses approved by the Automobile Club de l'Ouest , and force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to

5049-489: The core: those dedicated will eventually reap success but most will be deterred by the difficulty". Pole Position II was released in 1983 and featured several improvements like giving the player the choice of different race courses. TX-1 , developed by Tatsumi in 1983, was licensed to Namco, who in turn licensed it to Atari in America, thus the game is considered a successor to Pole Position II . TX-1 , however, placed

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5148-557: The differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life. There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact, that's

5247-525: The division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games , dating back to Pole Position , a 1982 arcade game developed by Namco , which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time. It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced

5346-486: The driver can cut right across the chicane, allowing a player to win by cheating. One reviewer also complained that the game's vehicles do not have enough grip. The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release. Many reviewers expressed disappointment in the game's AI system, noting that "virtual racers will follow their (driving) line with little concern for where

5445-403: The driver must pass 5 opponents over the course of 3 laps; Slipstream Battle , in which the driver must overtake identical opponents by way of drafting ; and 1 Lap Magic , in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car. A new Photo Mode

5544-544: The driver's acceleration and off-road bumps. The first racing game with simulation pretensions on a home system is believed to have been Chequered Flag , released by Psion on the 8-bit ZX Spectrum in 1983 . REVS , followed in 1986 . REVS was a Formula 3 sim that delivered a semi-realistic driving experience by Geoff Crammond that ran on the Commodore 64 and BBC . REVS had a big fan base in England, but not so much in

5643-541: The equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed series . Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel and pedals for the throttle and brakes for the immersion. While using a gamepad or even a mouse and keyboard , may suffice for most arcade-style driving games on home systems, it would not provide

5742-527: The fact it was based on the same, outdated graphics engine as GP2. However, because of the graphical and physical similarities between the two games, the game was popular with modders who were able to port mod tracks and cars directly into GP3. Another milestone in sim racing came in 1998 with the release of Papyrus’ Grand Prix Legends , which was based on 1967 F1 season. It was hailed as outstanding in all areas, especially in its physics and sound design. For many players, their first real experience of sim racing

5841-620: The first true rally sim with Richard Burns Rally , which to this day is still recognised by its community as the best rally sim available. Much like most sims from the graphic accelerator and modern era, the game is highly modifiable and has many third-party mods that introduce anything from new cars to new physics. In 2005, Image Space Incorporated released rFactor , a highly modifiable sim based on their Motor2 physics engine. Notable for its initial download-only distribution model, rFactor originally released with fictional cars and tracks. Thanks to its enthusiastic and ongoing modding community,

5940-524: The full version releasing in December 2014. In 2012, ISI launched the open beta of rFactor2 . It went out of beta in 2013 mostly unfinished, and was met with backlash from players. In 2016 however Studio 397 took over development of rFactor2 with the aim to revamp and revive the title, making huge efforts to bring the series back to its prime with extensive customisation and detailed physics. In 2013, Sector3 Studios (formerly SimBin) released RaceRoom ,

6039-610: The game has remained as one of the best racing sims around. In 2006, SimBin Studios released GTR 2 (itself a sequel to GTR – FIA GT Racing Game ), a sports car racing simulator developed with input from the actual racing teams which took part in the FIA GT 2003 / 2004 seasons ( FIA GT Championship ). It has received widespread acclaim and has been noted for its high levels of technical and driving realism with regards to sports car racing. In 2006, Kunos Simulazioni released netKar Pro ,

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6138-480: The game is the Driving Missions , which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more credits . Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: The Pass , in which the driver must overtake an opponent within a certain distance; 3 Lap Battle , in which

6237-464: The game to this very day. Modding teams even managed to further improve on the game's physics and create third-Party expansions for following seasons, such as the 1969 season. Wired magazine wrote an in-depth article about racing sims called Hard Drive in their February 1997 issue. In 1997, TORCS was released. Uniquely for Racing Sims, it was open source, making it even easier for modding teams to add new features and even create whole new games (Such as

6336-478: The genre along significantly. Multiplayer was made possible by allowing different drivers to take turns, and racers could also hook up their machines for racing via a null modem cable. This only allowed two drivers to race. Leagues emerged where drivers would submit records of their single player races to compare with other drivers. This is the first sim in which drafting/slip streaming was possible. Papyrus followed up Indy 500 with IndyCar Racing in 1993 and F1GP

6435-465: The hand-brake is applied. Leisure Line magazine considered it the "hit of the show" upon its debut at the 1991 JAMMA show. It was designed for use by Japanese driving schools , with a very expensive cost of AU$ 150,000 or US$ 117,000 (equivalent to $ 273,000 in 2023) per unit. The next major milestone was the 1992 release of Formula One Grand Prix (AKA World Circuit in some markets) by MicroProse , also developed by Geoff Crammond. This moved

6534-496: The high caliber drivers in each sim. Some sims have both special events and championships series that put those drivers on the big stage. During the 2022 FIA Motorsport Games , Assetto Corsa Competizione was used for the events discipline titled Esports Cup . The race was contested with GT3-spec cars . iRacing is home of the eNascar Coca Cola iRacing Series , Porsche TAG Heuer Esports Supercup, World of Outlaws series, and more. The Coca Cola series competes for 20 races in

6633-399: The human driver is at any one time". This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience. Non-video-game publications made some positive reception too. Sean Cunningham of Maxim gave the game

6732-503: The latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4 ' s then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released. The game includes a Driving School (License Tests) as well as early versions of some circuits, like the New York track which was modified in the full version. A new Gran Turismo official steering wheel,

6831-401: The load off of the main processor. F1 Racing Simulation by Ubisoft , was among the first to utilize the new technology in 1997. After years of development, Microprose released Grand Prix 3 , which used a more modern graphics engine and featured the same customizable structure of GP2 . However, GP3 was not as well received as its predecessor due to a lack of full online multiplayer and

6930-585: The officially-licensed F1 series starting in 2000, all published by Electronic Arts . Unlike the Papyrus sims, the physics are easily modified, and many communities have been founded with the sole purpose of improving and updating MotorEngine-based games. One such community, Simbin , have created their own company and have released several games themselves, including GTR – FIA GT Racing Game , GT Legends , GTR 2 , RACE – The Official WTCC Game , RACE 07 , STCC – The Game , GTR Evolution , Race On and

7029-511: The only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory. Karl Brauer of edmunds.com performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver A. J. Allmendinger , and IGN gaming editor Justin Kaehler — set times in GT4 and real life in

7128-487: The place of a racing crew chief : telling the driver how aggressively to drive, when to pass, and mandating pit stops (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3×, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3× feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that

7227-481: The player may speed up B-Spec mode by up to 5×, but this is believed to be a typo . B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt, and snow courses. Another new addition to

7326-551: The previous version, introducing features such as Rallycross, improved graphics and more. In May 2019, Kunos Simulazioni launched Assetto Corsa Competizione , the spiritual successor to their wildly successful Assetto Corsa . The game aims to provide an accurate simulation of GT3 Racing and uses the official license for the Blancpain GT Endurance Series as well as Unreal Engine 4 for vastly improved graphics. In March 2020 Reiza Studios released Automobilista 2 ,

7425-445: The racing simulation genre to home consoles , becoming the basis for all modern racing simulations on video game consoles . Graphics accelerator cards brought a new level of realism to the graphics and physics of sim racing games. These new graphics processing units provided texture mapping , antialiasing , particle effects (i.e. fog, rain and snow), HDR and the capability to perform polygonal calculations faster, while taking

7524-535: The release of Human Entertainment 's Fastest 1 for the Sega Mega Drive/Genesis in 1991. It was considered the most realistic Formula 1 racing simulation up until that time. In 1991, Namco released the arcade game Mitsubishi Driving Simulator , co-developed with Mitsubishi . It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring

7623-453: The same PlayStation 2 hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backward rolling) under braking. Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of "wall riding"), but there is minimal friction between cars, so the advantage obtained by running into

7722-425: The same level of immersion and realism as using a racing wheel and pedals. In recent years, many sim racing experiences have been developed for consoles, such as the PlayStation and Xbox . While these games can be played with a controller, it is recommended that players invest in a racing wheel and pedals. With the development of online racing, the ability to drive against human opponents and computer AI offline

7821-458: The side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h (31 mph) until the timer disappears when it reaches zero. Gran Turismo 4 Prologue ( グランツーリスモ4 プロローグ , Guran Tsūrisumo Fō Purorōgu )

7920-548: The speed and thrills of racing. At the same time, arcade racing games gradually moved away from the more difficult simulation style of Pole Position . By the early 1990s, arcade racing games had less emphasis on realistic handling or physics, and more emphasis on fast-paced action, speed and thrills. Sim racing is generally acknowledged to have really taken off in 1989 with the introduction of Papyrus Design Group 's Indianapolis 500: The Simulation , designed by David Kaemmer and Omar Khudari on 16-bit computer hardware. The game

8019-439: The topic of E-Sports is ever growing in the sim racing community. Some racing games have introduced a multiplayer driver ranking system for organizing online racing. There are usually two orthogonal types of driver rankings, one which ranks drivers according to how safe they are on track and with respect to other drivers in avoiding incidents, and one according to how fast they are. For the driver speed rating, an Elo rating system

8118-524: The worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4: Prologue as a sneak preview (including a documentary bonus disc in Europe) to the full experience of Gran Turismo 4 . Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attacks and license tests. The sneak preview also expressed

8217-415: Was Super GT GT500 Nissan Motul Pitwork Z driver Satoshi Motoyama (Top Racer Battle challenger), he entered the dedicated "Motoyama Trophy", a 2-lap 10 races online multiplayer competition, and won three rounds. The second guest specially came from France, Sébastien Loeb , LeMans 2005 PlayStation Pescarolo C60 Judd LMP Race Car '04 driver and WRC champion, he set a new Time Attack Internet record on

8316-438: Was achievable by way of the online community. Players could change everything about the game: drivers, teams, graphics, physics, car shapes, and eventually even the racetracks. Offline leagues reached their peak with GP2 in 1998. In 1996, NASCAR Racing 2 was released, further improving the original, and the number of sim racers exploded. The TEN multiplayer hosting service was introduced and went live in November 1997 with

8415-463: Was adapted to the two wheeled Daimler Reitwagen and tested on the road, becoming the first internal combustion motorcycle. Later, their engine also was adapted to boats and a stagecoach. A stagecoach adapted with an engine, a precursor to an automobile that would be built by these two working together was first shown to public in November 1886, developed three months prior to the Benz Motorwagon

8514-469: Was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates . Suzuki's team at Sega followed it with hydraulic motion simulator cabinets for later racing games, such as Out Run in 1986. In 1986, Konami released WEC Le Mans , an early car driving simulator based on the 24 Hours of Le Mans . It attempted to realistically simulate car driving, with

8613-455: Was available in the United States, either on requesting a Toyota Prius brochure online or by attending the Toyota stand at the 2004 New York International Auto Show , that features Gran Turismo 4 Prologue branding on the title screen. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by Gran Turismo 5: Prologue in 2007. In Japan,

8712-457: Was available in the game's website. Nowadays it is possible to play it online again with alternate private servers. This test was not intended to precede a Gran Turismo 4 Online full-scale release but instead to be used as a way to develop and test online features and structures for the upcoming Gran Turismo 5 on the PlayStation 3 system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online . First,

8811-470: Was awarded the patent as the first true automobile, that Benz had built and tested in 1885. The precursor built by Daimler and Maybach is not classified as an automobile, however, since it was a stagecoach , a horse-drawn carriage purchased from another manufacturer, which they adapted by putting an engine onto it to move two of the wheels. In contrast, the Benz Patent Motorwagen had a chassis that

8910-728: Was before they formed the DMG company. There was no production in Germany, but the engine was licensed to be built in France and presented to the public in Paris in October 1889 by both inventors. The same year, Daimler's wife, Emma Kunz, died. In 1890, they founded Daimler Motoren Gesellschaft (DMG) with the assistance of financiers Max Von Duttenhofer and William Lorenz and banker Kilian von Steiner and they sold their first automobile in 1892. Daimler fell ill and took

9009-465: Was concentrating all his efforts on creating a reliable two-stroke gas engine. Benz finished his engine on 31 December 1879, New Year's Eve, and was granted a patent for his engine on 28 June 1880 and along with the design and sale of static engines, he began to design a vehicle that could be motorized. Maybach and Daimler built the Standuhr Engine ( Grandfather Clock engine) in 1885. Their engine

9108-410: Was designed from the beginning as an integral part of a vehicle that would be motorized, therefore making the vehicle qualify for a patent as an invention . The Daimler-Maybach Standuhr engine soon was adapted for use in a boat they named Neckar and in 1889, Daimler and Maybach built their first automobile that did not involve adapting a horse-drawn carriage or stagecoach with their engine. This

9207-533: Was engineered by Daimler's friend, F R Simms . In 1900 Daimler died and Maybach quit DMG in 1907, establishing his own business. The car can be driven in Gran Turismo 4 . Sim racing Simulated racing or racing simulation , commonly known as simply sim racing , are the collective terms for racing game software that attempts to accurately simulate auto racing , complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing,

9306-418: Was later renamed to Gran Turismo , which was released October 1, 2009. In the years since its release, and due in part to its large variety of content, Gran Turismo 4 has amassed a cult following with an active modding scene . Players accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally,

9405-697: Was sold in 1892. From 20 July 1872, Maybach and Daimler often worked as engineers in other companies at the same time, designing engines and accessories to engines for these companies. Finally, they worked together on the staff of the engine manufacturer, the Deutz-AG-Gasmotorenfabrik in Cologne that was half-owned by Nicolaus August Otto . In 1880 Daimler was fired by Otto and Maybach soon quit, whereupon, they began working as partners. Unknown to Otto, Daimler, and Maybach, during 1878 Karl Benz , in Mannheim ,

9504-507: Was surpassed in all areas. Papyrus later released more tracks and a final expansion included the Indianapolis track plus a paintkit. Now drivers could easily customize their cars. IndyCar Racing sold around 300,000 copies. The first variant of Papyrus' NASCAR Racing series was launched in 1994. In SVGA (640×480) it pushed the PCs of the time to the limit. Suddenly a resolution of 320×200 seemed

9603-401: Was the dawn of "real" sim racing. 1995 saw the release of IndyCar Racing II , updating the first version with the new NASCAR graphics engine. A year later, MicroProse released the successor to F1GP, Grand Prix 2 , to much anticipation. GP2 became successful not just because of its detailed and thorough simulation of the 1994 Formula 1 season, but also because it was customizable; this

9702-400: Was through GPL or one of its many derivatives, such as NASCAR Racing 2003. The release of a groundbreaking third-party add-on for GPL, VROC (Virtual Racers Online Connection), allowed players to join together online and race in leagues. Despite its age, GPL has remained a common benchmark for Racing Sims even in the modern era thanks to a strong community who continue creating new content for

9801-417: Was well-received critically and a commercial success, becoming one of the highest-selling games of 2005, and the third best-selling game on the PlayStation 2. The Chinese, Japanese, and South Korean releases of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A PlayStation Portable enhanced port entitled Gran Turismo Mobile was originally planned for development, but

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