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Alyx

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The Adventures of Alyx is a 1976 collection of feminist science fiction stories by American writer Joanna Russ , initially entitled Alyx by Gregg Press in hardback without a dustjacket. It was published in 1983 with the title The Adventures of Alyx by Timescape Books .

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48-467: Alyx may refer to: The Adventures of Alyx , a 1976 collection of feminist science fiction stories by American writer Joanna Russ Alyx Vance , a non-player character in Valve's 2004 first-person shooter video game Half-Life 2 Half-Life: Alyx , a 2020 virtual reality first-person shooter developed and published by Valve 1017 Alyx 9SM , originally Alyx,

96-611: A multiverse when Fafhrd and the Mouser join forces with a German explorer named Karl Treuherz who is looking for his spacecraft, which he uses to cross the boundaries between parallel dimensions in his hunt for new animals to feature at a zoo. Technology in Nehwon varies between the Iron Age and medieval. Leiber wrote of Lankhmarts: "They may be likened to the Romans or be thought of as, if I may use such

144-520: A dead lover. Alyx grows in influence in the Trans-Temporal Authority and apparently reshapes the agency, leading to a rift between its members. Her granddaughter also becomes a time-traveler and participates in this conflict. "Bluestocking" includes a reference to Fritz Leiber 's character Fafhrd . Alyx recalls "A big Northman with hair like yours and a gold-red beard--God, what a beard!--Fafnir, no, Fafh--well, something ridiculous. But he

192-583: A fashion brand co-founded by Matthew Williams Alyx Star , an Actress American born in April 1 1998 Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Alyx . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Alyx&oldid=1259206226 " Category : Disambiguation pages Hidden categories: Short description

240-466: A group of smugglers and pirates. At some point later, she is living in the hills above Ourdh. As part of an evangelical group devoted to the hill-god Yp, she comes to Ourdh. Her co-religionists are persecuted, and Alyx comes to the conclusion that the religion is ridiculous. By thirty, she is still living in Ourdh, working as a pick-lock, among other things. (She mentions that she had a daughter, but when she lost

288-544: A hand). The Mouser, who in one story is called "the best swordsman in the World", also fights with a pair of weapons: a "slim, curving" sword or sabre called Scalpel, and a dagger called the Cat's Claw, the latter usually hidden in the small of the Mouser's back, and the original of which had a very subtle curve. (It was a straight-bladed weapon by the events of Lean Times in Lankhmar .) As

336-591: A letter to Leiber in September 1934, naming at the same time their home city of Lankhmar . In 1936, Leiber finished the first Fafhrd and Gray Mouser novella, "Adept's Gambit", and began work on a second, "The Tale of the Grain Ships". At the same time, Fischer was writing the beginning of " The Lords of Quarmall ". "Adept's Gambit" would not see publication until 1947, while "The Lords of Quarmall" would be finished by Leiber and published in 1964. His second story, "The Tale of

384-539: A rebellion and a plot to restore a displaced Khazar prince to the throne. Two characters created by Michael J. Sullivan , Hadrian and Royce, also share a similar relationship to Fafhrd and the Gray Mouser and have similar characteristics and personalities. Sullivan wrote a trilogy of books, Riyria Revelations , originally published as six novellas or books in 2011 and 2012. A thief character created by Christopher Buehlman in his novel, The Blacktongue Thief , undergoes

432-585: A romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. They spend a lot of time drinking, feasting, wenching, brawling, stealing, and gambling, while are seldom fussy about who hires their swords. Still, they are humane and—most of all—relish true adventure. The characters were loosely modeled upon Leiber himself and his friend Harry Otto Fischer . Fischer initially created them in

480-553: A similar training to that described in the short story " Ill Met in Lankhmar ". Playing off the visit of Fafhrd and the Gray Mouser to Earth in Adept's Gambit (set in second century B.C. Tyre), Steven Saylor 's short story "Ill Seen in Tyre" takes his Roma Sub Rosa series hero Gordianus to the city of Tyre a hundred years later, where the two visitors from Nehwon are remembered as local legends. The Gray Mouser's dirk "Cat Claw" has appeared as

528-405: A simplified board game entitled simply Lankhmar which was released by TSR in 1976. This is a rare case of a game adaptation written by the creators of the stories that the game is based on. Nehwon, and some of its more interesting inhabitants, are described in the early Dungeons & Dragons supplement Deities and Demigods , and the stories themselves were a significant influence on

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576-399: A term, southern medievals." On the topic of his Eastern Lands, he wrote: "think of Saracens, Arabs, Parthians, Assyrians even. They ride the camel and elephant, and use the bow extensively." The series includes many bizarre and outlandish characters. The two who most influence—and, some would say, cause the most trouble—for Fafhrd and the Gray Mouser are their sorcerous advisers, Ningauble of

624-603: A weapon in several role-playing video games, including early installments of the Final Fantasy series. In Baldur's Gate , the name "Fafhrd" appears as a password needed to gain entrance into the Thieves' Guild. In Bethesda 's The Elder Scrolls V: Skyrim , when visiting the Ratway in the city of Riften, the first enemies the player meets are a sneaky-looking fellow and a barbarian type called Drahff and Hewnon Black-Skeever. Drahff

672-413: Is a "swashbuckling adventure" novel set in the kaganate of Khazaria (now southwest Russia) around AD 950. It features two similarly physically built adventurers who have a working relationship similar to Fafhrd and the Gray Mouser's – Amram, a hulking Abyssinian proficient with an axe, and the slightly-built swordsman Zelikman, who is Frankish . This pair – both of Jewish origin – become embroiled in

720-487: Is a mysterious being with a manipulative character, as described in this passage from Adept's Gambit : Some said that Ningauble had been created by the Elder Gods for men to guess about and to sharpen their imaginations for even tougher riddles. None knew whether he had the gift of foresight, or whether he merely set the stage for future events with such a bewildering cunning that only an efreet or an adept could evade acting

768-413: Is a very tall (nearly 7 feet (2.1 m)) and strong northern barbarian , skilled at both swordsmanship and singing. The Mouser is a small (not much more than 5 feet (1.5 m)) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or main-gauche in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like

816-593: Is an anagram of Fafhrd, "Black-Skeever" is a play on "Gray-Mouser", and Hewnon is an anagram of Nehwon, the world in which Fafhrd and the Gray Mouser live. In Dodge Roll's Enter the Gungeon , the player can encounter a pair of characters named Frifle and the Grey Mauser, styled to look like the eponymous heroes. In Jack L. Chalker 's And the Devil Will Drag You Under , two characters resembling Fafhrd and

864-465: Is described as "a world like and unlike our own". Theorists in Nehwon believe that their world may be shaped like a bubble, floating in the waters of eternity. Sundered from us by gulfs of time and stranger dimensions dreams the ancient world of Nehwon with its towers and skulls and jewels, its swords and sorceries. Nehwon's known realms crowd about the Inner Sea: northward the green-forested fierce Land of

912-411: Is different from Wikidata All article disambiguation pages All disambiguation pages The Adventures of Alyx It is composed of five stories: These stories display elements of science fiction cloaked in fantasy in a similar way to work by Mary Gentle , who has cited them as an influence. The eponymous heroine, Alyx, is (intentionally) described with different attributes across

960-537: Is referenced in other Leiber works such as The Wanderer , where Baba Yaga is the name of a lunar lander. Fafhrd commonly uses a sword which he names Graywand, a two-hand sword that he's able to use one-handed too (in later stories by necessity). He also carries a poignard named Heartseeker and a short hand-axe which has never been named. For combat at a distance, he often carries a bow and arrow which he wields effectively even while on horseback or at sea, and which he's able to use despite his final handicap (he loses

1008-411: Is taciturn, choosing his/her words as if they were valuables to be disbursed parsimoniously. That the stoic Fafhrd is paired with the voluble Ningauble, while the story-loving Mouser with the laconic Sheelba is doubly ironic. Sheelba's sigil is an empty oval (presumably signifying an empty hooded face). Sheelba's gender is ambiguous: Harry Fischer , who first conceived of the character, claimed Sheelba

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1056-466: The Conan comic series. The pairs of characters were very much alike and Roy Thomas , who wrote the original Conan comics, made no secret that it was his intention to create characters that were a tribute to Fritz Leiber's creations. In 1937, Leiber and his college friend Harry Otto Fischer created a complex wargame set within the world of Nehwon, which Fischer had helped to create. Later, they created

1104-459: The Dungeons and Dragons role playing game. In 1986, Fafhrd and the Gray Mouser were featured in a 1-on-1 Adventure Gamebook set, Dragonsword of Lankhmar . One player controlled Fafhrd and the Gray Mouser, who were trying to find a magical sword beneath an altar (just which one, they were not sure) in Lankhmar. The other player controlled assassins from the local thieves' guild, who were trying to kill

1152-735: The Eight Cities, eastward the steppe-dwelling Mingol horsemen and the desert where caravans creep from the rich Eastern Lands and the River Tilth. But southward, linked to the desert only by the Sinking Land and further warded by the Great Dike and the Mountains of Hunger, are the rich grain fields and walled cities of Lankhmar, eldest and chiefest of Nehwon's lands. Dominating the Land of Lankhmar and crouching at

1200-462: The Grain Ships", would become the prototype for "Scylla's Daughter" (1961) and, later, the novel The Swords of Lankhmar (1968). The stories of Fafhrd and the Gray Mouser respectively were only loosely connected until the 1960s, when Leiber organized them chronologically and added additional material in preparation for paperback publication. Starting as young men, the two separately meet their female lovers, meet each other, and lose both their lovers in

1248-528: The Gray Mouser Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber . They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard 's Conan the Barbarian or Burroughs's Tarzan . Fafhrd

1296-730: The Gray Mouser encounter their former lovers during an otherworldly experience. Alyx and Fafhrd's affair is mentioned. In 1976, Leiber published a promotional article for the Lankhmar war game in The Dragon #1 . In passing, he mentions Alyx as having "penetrate[d] Nehwon ," apparently from some other world. Through her appearances in stories about Fafhrd and the Gray Mouser, Alyx is mentioned briefly in TSR 's Lankhmar – City of Adventure (1992), and Mongoose 's Fritz Leiber's Lankhmar (2006). Both of these are roleplaying game products. Fafhrd and

1344-589: The Gray Mouser's patron warlock, Sheelba, Ningauble often sends his servant on ludicrous missions such as recovering the Mask of Death or stealing the very stars from the highest mountain. Ningauble's mysterious cavern has obscure space-time portals, which prevent Fafhrd and the Mouser from being sent into other worlds. Ningauble is referred to as the "gossiper of the gods", because of his fondness for stories of an unusual nature (whether or not they are true seems irrelevant) or his sometimes bizarre spies and informants. Ningauble

1392-646: The Mouser began their comics career, appearing in Wonder Woman #202 alongside the title character and Catwoman in a story scripted by award-winning SF writer Samuel R. Delany . In 1973, DC Comics began an ongoing series, Sword of Sorcery , featuring the duo. The title was written by Denny O'Neil and featured art by Howard Chaykin , Walt Simonson and Jim Starlin ; the well-received title ran only five issues. Stories included adaptations of "The Price of Pain-Ease", "Thieves' House", "The Cloud of Hate", and "The Sunken Land", as well as original stories. This series

1440-675: The Seven Eyes and Sheelba of the Eyeless Face (see Ningauble and Sheelba , below). These two lead the heroes into some of their most interesting and dangerous adventures. The first story, "Two Sought Adventure", appeared in Unknown in August 1939; the last in The Knight and Knave of Swords in 1988. Although Leiber credited his friend Harry Otto Fischer with the original concepts for his characters, it

1488-606: The Thumbs of the Gods" (1975). In Terry Pratchett 's The Colour of Magic (1983), Fafhrd and the Gray Mouser are parodied as Bravd and the Weasel. Although Ankh-Morpork bears more than a passing resemblance to Lankhmar, Pratchett, known for the use of pastiche in his early works, has been quoted as not intending a direct takeoff. American author Michael Chabon 's Gentlemen of the Road (2007)

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1536-465: The daughter or they were estranged is not detailed.) She helps a wealthy young woman named Edarra escape from an arranged marriage to an unpleasant and possibly murderous widower. They travel some distance away from the city by sea. Some time later, Alyx is back in Ourdh, working as an assassin. She has, in the meantime, married. She enters the employ of a sorcerer. Recognizing his cruelty and malevolence, she destroys him. Later, in Tyre, Alyx steals from

1584-401: The different stories, although she remains reasonably constant inasmuch as she is depicted as a realistic human being, not the clichéd fantasy woman prevalent across much of the genre. The details of Alyx's birth and early life are not described. By seventeen, she was married to an abusive man, apparently one of some social standing. After retaliating and striking the man unconscious, she joins

1632-564: The earlier DC title, and pencilled by Mike Mignola , whose Hellboy comic book often has a similar feel to Leiber's work. Mignola also did the jacket covers and interior art for the White Wolf collection. This series was collected by Dark Horse Comics in a trade paperback collection published in March 2007. Marvel Comics created their own version of Fafhrd and the Gray Mouser, when they introduced Fafnir of Vanaheim and his companion Blackrat to

1680-489: The earliest days of the characters, called Sheelba "she-he (or it)". Fischer may have created Sheelba as a tribute to his wife Martha. While Ningauble dwells in caverns, Sheelba's house is a small hut which strides about the swamps not far from Lankhmar on five chicken leg-like posts, which bend and scuttle like the legs of a great crab or spider. Sheelba's hut is similar in description to the Russian legend of Baba Yaga , which

1728-399: The famous rogues for operating in the city without permission from the guild. Ningauble of the Seven Eyes and Sheelba of the Eyeless Face are two wizards who serve as patrons for Fafhrd and the Mouser. Patron warlock of Fafhrd, Ningauble is so named due to his seven (usually only six visible) glowing eyes, seen roving within, and sometimes projecting from, the hood of his cloak. Along with

1776-415: The odds fifty to one against her?" "I'd like to know that myself," Ningauble assured him. "And how do I get to the temple when the streets are crammed with warfare?" Ningauble shrugged once again. "You're a hero. You should know." The Mouser's patron, Sheelba of the Eyeless Face, is named for the featureless darkness within his/her hood. In contrast to Ningauble's love of often pointless storytelling, Sheelba

1824-417: The pair are often divested of their property, these are names they apply to any of their appropriate weapons and not necessarily names of specific ones. They are absolutely not magic weapons: both the wielders are just very able in their use. The Mouser is also an expert with the sling . The Mouser, having been an apprentice magician, can do some very small enchantments, especially while dueling. Joanna Russ

1872-431: The part given him. The relationship between Fafhrd and Ningauble of the Seven Eyes is captured well in this exchange from The Swords of Lankhmar: Ningauble shrugged his cloaked, bulbous shoulders. "I thought you were a brave man, addicted to deeds of derring-do." Fafhrd cursed sardonically, then demanded, "But even if I should go clang those rusty bells, how can Lankhmar hold out until then with her walls breached and

1920-433: The prince and is put to death by drowning. By coincidence, she's picked up by a time travel device being used by archaeologists in the distant future, the Trans-Temporal Authority. As the only living thing ever recovered by time travel, and a relic of a hardier age, she is employed for her expertise in outdoor survival. Overdosing on an unidentified drug during one of these assignments leaves her with temporary hallucinations of

1968-644: The same night, which explains both their friendship and the arrested adolescence of their lifestyles. However, in later stories, the two mature, learn leadership, and eventually settle down with new female partners on the Iceland-like Rime Isle. The novels have many picaresque elements, and are sometimes described as picaresque on the whole. The majority of the stories are set in the fictional world of Nehwon ("nehw on", or "Nowhen" backwards: contrasted to Samuel Butler 's 1872 Erewhon ). Many of them take place in and around its greatest city, Lankhmar . It

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2016-732: The silty mouth of the River Hlal in a secure corner between the grain fields, the Great Salt Marsh, and the Inner Sea is the massive-walled and mazy-alleyed metropolis of Lankhmar, thick with thieves and shaven priests, lean-framed magicians and fat-bellied merchants—Lankhmar the Imperishable, the City of the Black Toga. In The Swords of Lankhmar , it is revealed that Nehwon is just one of many worlds in

2064-632: The subtle and character-based to the Pythonesque . The stories have been collected in the "Swords" series: In 2009, Benjamin Szumskyj's Strange Wonders included the first few chapters of "The Tale of the Grain Ships", written in the 1930s. This unfinished fragment depicts the Gray Mouser in Rome during the reign of the Emperor Claudius . Several omnibus editions have also been published: In 1972, Fafhrd and

2112-400: Was Leiber who wrote nearly all the stories. Ten thousand words of "The Lords of Quarmall" were penned by Fischer early in the development of the series; the story was completed by Leiber in 1964. Fischer also wrote "The Childhood and Youth of the Gray Mouser", published in 1978. The stories' style and tone vary considerably, but nearly all contain an often dark sense of humor, which ranges from

2160-680: Was collected by Dark Horse Comics in a trade paperback collection published in June 2008. In 1991, Epic Comics published a four-issue comic book adaptation of seven of the stories: "Ill Met in Lankhmar" (issue 1), "The Circle Curse" and "The Howling Tower" (issue 2), "The Price of Pain Ease" and "Bazaar of the Bizarre" (issue 3), and "Lean Times in Lankhmar" and "When the Sea King's Away" (issue 4). The comics were scripted by Howard Chaykin, who had drawn several issues of

2208-448: Was familiar with and appreciative of the Fafhrd and the Gray Mouser series, and in addition to critical reviews of Leiber, also referenced Fafhrd in her The Adventures of Alyx (1976) sequence as one of Alyx's former lovers in "The Adventuress" (1967; aka "Bluestocking"). Leiber then included Alyx in two Fafhrd and the Gray Mouser stories, "The Two Best Thieves in Lankhmar" (1968) and "Under

2256-415: Was far from ridiculous. He was amazing". She describes a volatile week-long tryst with him. Alyx makes cameo appearances in several of Leiber's Fafhrd and the Gray Mouser stories. In " The Two Best Thieves in Lankhmar ", (1968) she is referred to as "Alyx the pick-lock", a thief active in Lankhmar despite the Thieves' Guild barring women from the trade. In " Under the Thumbs of the Gods ", (1970) Fafhrd and

2304-457: Was female, while to Fischer's surprise Leiber referred to Sheelba as male beginning in The Swords of Lankhmar . In fact, Leiber refers to Sheelba as "he" throughout the six books of the series, switching to "she" for the first time only in the last book, The Knight and Knave of Swords , without explanation. Leiber's friend, Frederick MacKnight, who introduced Leiber to Fischer and was involved in

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