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AVE Mizar

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The AVE Mizar (named after the star Mizar ) was a roadable aircraft built between 1971 and 1973 by Advanced Vehicle Engineers (AVE) of Van Nuys , Los Angeles, California. The company was started by Henry Smolinski and Harold Blake, both graduates of Northrop Institute of Technology's aeronautical engineering school.

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47-504: The prototypes of the Mizar were made by mating the rear portion of a Cessna Skymaster to a Ford Pinto . The pod-and- twin-boom configuration of the Skymaster was a convenient starting point for a hybrid automobile/airplane. The passenger space and front engine of the Skymaster were removed, leaving an airframe ready to attach to a small car. AVE planned to have its own airframe purpose-built by

94-633: A mockup , which is an inert representation of a machine's appearance, often made of some non-durable substance. An electronics designer often builds the first prototype from breadboard or stripboard or perfboard , typically using "DIP" packages. However, more and more often the first functional prototype is built on a "prototype PCB " almost identical to the production PCB, as PCB manufacturing prices fall and as many components are not available in DIP packages, but only available in SMT packages optimized for placing on

141-556: A second (thus defining the speed of light to be 299,792,458 meters per second). In many sciences, from pathology to taxonomy, prototype refers to a disease, species, etc. which sets a good example for the whole category. In biology, prototype is the ancestral or primitive form of a species or other group; an archetype. For example, the Senegal bichir is regarded as the prototypes of its genus, Polypterus . Paper prototyping In human–computer interaction , paper prototyping

188-425: A PCB. Builders of military machines and aviation prefer the terms "experimental" and "service test". In electronics , prototyping means building an actual circuit to a theoretical design to verify that it works, and to provide a physical platform for debugging it if it does not. The prototype is often constructed using techniques such as wire wrapping or using a breadboard , stripboard or perfboard , with

235-526: A favorite among US Military modelers), railroad equipment, motor trucks, motorcycles, and space-ships (real-world such as Apollo/Saturn Vs, or the ISS). As of 2014, basic rapid prototype machines (such as 3D printers ) cost about $ 2,000, but larger and more precise machines can cost as much as $ 500,000. In architecture , prototyping refers to either architectural model making (as form of scale modelling ) or as part of aesthetic or material experimentation , such as

282-555: A paper prototype may not be the best choice for conveying the proposed design ideas. Paper prototypes should only be used in the beginning stages of the design process – typically as the first form of prototype created – since minimal functionality can actually be expressed on paper. They help flesh out ideas, encourage experimentation with unconventional designs, and provide rapid feedback on basic usability – but ultimately, paper prototypes would not serve as sufficient products to present to clients. Another large drawback of paper prototypes

329-402: A subcontractor for production models, rather than depending on Cessna for airframes. By mid-1973, two prototypes had been built and three more were under construction. One prototype was slated for static display at a Van Nuys Ford dealership, owned by AVE partner Bert Boeckmann. The other prototype, fitted with a Teledyne Continental Motors 210 horsepower (160 kW) engine, was unveiled to

376-437: A theoretical one. Physical prototyping has a long history, and paper prototyping and virtual prototyping now extensively complement it. In some design workflow models, creating a prototype (a process sometimes called materialization ) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation ' prototypical '. This

423-499: A time to the initial prototype. In many programming languages , a function prototype is the declaration of a subroutine or function (and should not be confused with software prototyping). This term is rather C / C++ -specific; other terms for this notion are signature , type and interface . In prototype-based programming (a form of object-oriented programming ), new objects are produced by cloning existing objects, which are called prototypes. The term may also refer to

470-468: A way that the Planck constant h is prescribed a value of exactly 6.626 070 15 × 10  joule-second (J⋅s) Until 1960, the meter was defined by a platinum-iridium prototype bar with two marks on it (that were, by definition, spaced apart by one meter), the international prototype of the metre , and in 1983 the meter was redefined to be the distance in free space covered by light in 1/299,792,458 of

517-518: Is a form of functional or working prototype. The justification for its creation is usually a data migration , data integration or application implementation project and the raw materials used as input are an instance of all the relevant data which exists at the start of the project. The objectives of data prototyping are to produce: To achieve this, a data architect uses a graphical interface to interactively develop and execute transformation and cleansing rules using raw data. The resultant data

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564-459: Is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes . The word prototype derives from the Greek πρωτότυπον prototypon , "primitive form", neutral of πρωτότυπος prototypos , "original, primitive", from πρῶτος protos , "first" and τύπος typos , "impression" (originally in

611-492: Is a widely used method in the user-centered design process , a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for designing and testing user interfaces . It is throwaway prototyping and involves creating rough, even hand-sketched, drawings of an interface to use as prototypes, or models, of a design. While paper prototyping seems simple, this method of usability testing can provide useful feedback to aid

658-399: Is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics , design , electronics , and software programming . A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than

705-513: Is becoming practical to eliminate the creation of a physical prototype (except possibly at greatly reduced scales for promotional purposes), instead modeling all aspects of the final product as a computer model . An example of such a development can be seen in Boeing 787 Dreamliner , in which the first full sized physical realization is made on the series production line. Computer modeling is now being extensively used in automotive design, both for form (in

752-406: Is the level of imagination required from test participants in interpreting how to interact with the design. Since all interactions are being staged by a facilitator during paper prototype testing sessions, there is a potential for the feedback to be skewed as a result. Users have to imagine what their interactions would look like in a digital space; however, their mental models may not represent how

799-414: Is then evaluated and the rules refined. Beyond the obvious visual checking of the data on-screen by the data architect, the usual evaluation and validation approaches are to use Data profiling software and then to insert the resultant data into a test version of the target application and trial its use. When developing software or digital tools that humans interact with, a prototype is an artifact that

846-490: Is used as the standard of measurement of some physical quantity to base all measurement of that physical quantity against. Sometimes this standard object is called an artifact . In the International System of Units ( SI ), there remains no prototype standard since May 20, 2019 . Before that date, the last prototype used was the international prototype of the kilogram , a solid platinum-iridium cylinder kept at

893-409: Is used to ask and answer a design question. Prototypes provide the means for examining design problems and evaluating solutions. HCI practitioners can employ several different types of prototypes: In the field of scale modeling (which includes model railroading , vehicle modeling, airplane modeling , military modeling, etc.), a prototype is the real-world basis or source for a scale model—such as

940-405: Is usually the preferred tool to generate ideas visually and to evaluate them within the team and with target customers. Despite many benefits as a quick and easy way to receive feedback on initial design ideas, this method also has certain drawbacks. One of the most important factors in prototyping is the context in which the prototype is being created. Depending on the current stage of development,

987-574: The Bureau International des Poids et Mesures (International Bureau of Weights and Measures) in Sèvres France (a suburb of Paris ) that by definition was the mass of exactly one kilogram . Copies of this prototype are fashioned and issued to many nations to represent the national standard of the kilogram and are periodically compared to the Paris prototype. Now the kilogram is redefined in such

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1034-515: The Forty Wall House open source material prototyping centre in Australia. Architects prototype to test ideas structurally, aesthetically and technically. Whether the prototype works or not is not the primary focus: architectural prototyping is the revelatory process through which the architect gains insight. In the science and practice of metrology , a prototype is a human-made object that

1081-524: The Prototype Javascript Framework . Additionally, the term may refer to the prototype design pattern. Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models. The concept of prototypicality is used to describe how much a website deviates from the expected norm, and leads to a lowering of user preference for that site's design. A data prototype

1128-421: The styling and aerodynamics of the vehicle) and in function—especially for improving vehicle crashworthiness and in weight reduction to improve mileage. The most common use of the word prototype is a functional, although experimental, version of a non-military machine (e.g., automobiles, domestic appliances, consumer electronics) whose designers would like to have built by mass production means, as opposed to

1175-448: The aircraft down in a bean field. After the roadway was closed to traffic, Janisse drove the otherwise undamaged aircraft back to the airport. On September 11, 1973, during a test flight at Camarillo, the right wing strut again detached from the Pinto. With Janisse not available for this test flight, Mizar creator Smolinski was at the controls. Although some reports say the Pinto separated from

1222-485: The airframe and driven away. Production was scheduled to begin in 1974. AVE had stated that prices would range from US$ 18,300 to $ 29,000. On a test flight from Camarillo Airport in California on August 26, 1973, according to test pilot Charles "Red" Janisse, the right wing strut base mounting attachment failed soon after takeoff. Because turning the aircraft would put too much stress on the unsupported wing, Janisse put

1269-467: The airframe, air traffic controller Reed Weske, who was watching through binoculars, said the aircraft disintegrated after taking off and making a right turn. According to Janisse, the wing folded because the pilot tried to turn the aircraft when the wing strut support failed. Smolinski and the Vice President of AVE, Harold Blake, were killed in the resulting crash. Even though the Pinto was a light car,

1316-407: The communication within the development team, as well as the quality of the product being developed. In the development team, paper prototypes can serve as a visual specification of the graphical user interface – and by this means, assure the quality of the software. Prototyping forces a more complete design of the user interface to be captured. In team meetings, it provides a communication base between

1363-407: The cycle returns to customer evaluation. The cycle starts by listening to the user, followed by building or revising a mock-up, and letting the user test the mock-up , then back. There is now a new generation of tools called Application Simulation Software which help quickly simulate application before their development. Extreme programming uses iterative design to gradually add one feature at

1410-865: The design of easier-to-use products. This is supported by many usability professionals. Paper prototyping started in the mid-1980s and then became popular in the mid-1990s, when companies such as IBM , Honeywell , Microsoft , and others, started using the technique in developing their products. Today, paper prototyping is used widely in user-centered design by usability professionals. More recently, digital paper prototyping has been advocated by companies like Pidoco due to advantages in terms of collaboration, flexibility, and cost. Paper prototyping saves time and money, since it enables developers to test product interfaces (from software and websites to cell phones and microwave ovens) before they write code or begin development. This also allows for easy and inexpensive modification to existing designs, which makes this method useful in

1457-461: The early phases of design. Using paper prototyping allows the entire creative team to be involved in the process, which eliminates the chance of someone with key information not being involved in the design process. Another benefit of paper prototyping is that users feel more comfortable being critical of the mock-up because it doesn't have a polished look. There are different methods of paper prototyping, each of them showing several benefits regarding

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1504-480: The final production costs due to inefficiencies in materials and processes. Prototypes are also used to revise the design for the purposes of reducing costs through optimization and refinement. It is possible to use prototype testing to reduce the risk that a design may not perform as intended, however prototypes generally cannot eliminate all risk. Building the full design is often expensive and can be time-consuming, especially when repeated several times—building

1551-528: The final production design. This is due to the skill and choices of the designer(s), and the inevitable inherent limitations of a prototype. Due to differences in materials, processes and design fidelity, it is possible that a prototype may fail to perform acceptably although the production design may have been sound. Conversely, prototypes may perform acceptably but the production design and outcome may prove unsuccessful. In general, it can be expected that individual prototype costs will be substantially greater than

1598-464: The full design, figuring out what the problems are and how to solve them, then building another full design. As an alternative, rapid prototyping or rapid application development techniques are used for the initial prototypes, which implement part, but not all, of the complete design. This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build

1645-508: The full design. In technology research, a technology demonstrator is a prototype serving as proof-of-concept and demonstration model for a new technology or future product, proving its viability and illustrating conceivable applications. In large development projects, a testbed is a platform and prototype development environment for rigorous experimentation and testing of new technologies, components, scientific theories and computational tools. With recent advances in computer modeling it

1692-406: The future state of the interface will actually be implemented. Further, users are often distracted by the whimsical performance of the facilitator as they move components around, as well as by their own acting to fake interactions, which would also impact the quality of feedback. Lastly, paper prototypes can only be tested in person, since test participants are instructed to physically interact with

1739-475: The impact of these differences on the intended role for the prototype. For example, if a visual prototype is not able to use the same materials as the final product, they will attempt to substitute materials with properties that closely simulate the intended final materials. Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design. Prototypes represent some compromise from

1786-448: The press on May 8, 1973. Both vehicles were photographed by Petersen Publishing photographer Mike Brenner for Hot Rod magazine in late April. It then began a series of taxi tests at Van Nuys Airport . AVE made special arrangements to do flight testing at the U.S. Navy's test facilities at Naval Air Station Point Mugu , California. AVE stated that Federal Aviation Administration certification flights were underway in mid-1973. The Mizar

1833-466: The prototype by pretending to "press" on buttons or moving components around to simulate how the website would change after an action has been taken. However, with an increasingly digitized world and a movement toward remote work, this poses an obstacle for conducting paper prototype testing. In addition, it is difficult to recruit participants from geographically dispersed areas with the constraint of in-person testing. Consequently, this might create bias in

1880-411: The prototyping platform, or replace it with only the microcontroller chip and the circuitry that is relevant to their product. Prototype software is often referred to as alpha grade , meaning it is the first version to run. Often only a few functions are implemented, the primary focus of the alpha is to have a functional base code on to which features may be added. Once alpha grade software has most of

1927-438: The real EMD GP38-2 locomotive—which is the prototype of Athearn 's (among other manufacturers) locomotive model. Technically, any non-living object can serve as a prototype for a model, including structures, equipment, and appliances, and so on, but generally prototypes have come to mean full-size real-world vehicles including automobiles (the prototype 1957 Chevy has spawned many models), military equipment (such as M4 Shermans,

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1974-463: The required features integrated into it, it becomes beta software for testing of the entire software and to adjust the program to respond correctly during situations unforeseen during development. Often the end users may not be able to provide a complete set of application objectives, detailed input, processing, or output requirements in the initial stage. After the user evaluation, another prototype will be built based on feedback from users, and again

2021-459: The result being a circuit that is electrically identical to the design but not physically identical to the final product. Open-source tools like Fritzing exist to document electronic prototypes (especially the breadboard-based ones) and move toward physical production. Prototyping platforms such as Arduino also simplify the task of programming and interacting with a microcontroller . The developer can choose to deploy their invention as-is using

2068-493: The sense of a mark left by a blow, then by a stamp struck by a die (note "typewriter"); by implication a scar or mark; by analogy a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example—note "typical"). Prototypes explore different aspects of an intended design: In general, the creation of prototypes will differ from creation of the final product in some fundamental ways: Engineers and prototype specialists attempt to minimize

2115-472: The team members. Testing prototypes at an early stage of development helps to identify software usability problems even before any code is written. The costs and annoyances of later changes are reduced, the support burden is lowered, and the overall quality of the software or website is increased. Paper prototyping is a quick way to generate digital ideas by sketching on paper. In tight VPC workshop, quick ideas need to be explored and evaluated. Paper prototyping

2162-749: The total aircraft without passengers or fuel was already slightly over the certified gross weight of a Skymaster. However, in addition to poor aircraft design and loose parts, the National Transportation Safety Board reported that bad welds were partly responsible for the crash, with the right wing strut attachment failing at a body panel of the Pinto. Data from Special Use Vehicles: An Illustrated History of Unconventional Cars and Trucks Worldwide and Peterson's Complete Ford Book General characteristics Performance Related development Aircraft of comparable role, configuration, and era Prototype A prototype

2209-437: Was intended to use both the aircraft engine and the car engine for takeoff. This would considerably shorten the takeoff roll. Once in the air, the car engine would be turned off. Upon landing, the four-wheel braking would stop the craft in 525 ft (160 m) or less. On the ground, telescoping wing supports would be extended and the airframe would be tied down like any other aircraft. The Pinto could be quickly unbolted from

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