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Autodesk Softimage , or simply Softimage ( / s ɒ f t ɪ ˈ m ɑː ʒ / ) was a 3D computer graphics application , for producing 3D computer graphics , 3D modeling , and computer animation . Now owned by Autodesk and formerly titled Softimage|XSI , the software has been predominantly used in the film , video game , and advertising industries for creating computer generated characters, objects, and environments.

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65-774: (Redirected from XSi ) XSI may refer to: Softimage XSI , a high-end three-dimensional (3D) graphics application South Indian Lake Airport , the IATA code for the airport in Canada Canon EOS 450D , known as EOS Rebel XSi in North America, a DSLR camera from Canon X/Open System Interfaces Extension, a supplementary specification to the Single UNIX Specification A conventional XML namespace prefix for XML Schema instance information Broadsoft Xtended Services Interface,

130-461: A 3D model is intended to be a solid color, it must be painted with " textures " for realism. A bone/joint animation system is set up to deform the CGI model (e.g., to make a humanoid model walk). In a process known as rigging , the virtual marionette is given various controllers and handles for controlling movement. Animation data can be created using motion capture , or keyframing by a human animator, or

195-400: A character's arms can have a skeleton applied, and the joints can have transformation and rotation keyframes set. The movement of the arm joints will then cause the arm shape to deform. 3D animation software interpolates between keyframes by generating a spline between keys plotted on a graph which represents the animation. Additionally, these splines can follow bezier curves to control how

260-590: A combination of the two. 3D models rigged for animation may contain thousands of control points — for example, "Woody" from Toy Story uses 700 specialized animation controllers. Rhythm and Hues Studios labored for two years to create Aslan in the movie The Chronicles of Narnia: The Lion, the Witch and the Wardrobe , which had about 1,851 controllers (742 in the face alone). In the 2004 film The Day After Tomorrow , designers had to design forces of extreme weather with

325-460: A computer - such fluid simulation . 'CG' Animators can break physical laws by using mathematical algorithms to cheat mass , force and gravity , and more. Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like onion skinning which allows 2D animators to see

390-492: A computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. Professional animators of movies, television and video games could make photorealistic animation with high detail. This level of quality for movie animation would take hundreds of years to create on a home computer. Instead, many powerful workstation computers are used; Silicon Graphics said in 1989 that

455-431: A computer animation called " Kitty " was created with BESM -4 by Nikolai Konstantinov, depicting a cat moving around. In 1971, a computer animation called "Metadata" was created, showing various shapes. An early step in the history of computer animation was the sequel to the 1973 film Westworld , a science-fiction film about a society in which robots live and work among humans. The sequel, Futureworld (1976), used

520-507: A distinct entity. In February 2009, Softimage|XSI was rebranded Autodesk Softimage. A free version of the software, called Softimage Mod Tool , was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360 , or to create mods for games using Valve 's Source engine , Epic Games 's Unreal Engine and others. It was discontinued with the release of Softimage 2014. On March 4, 2014, it

585-477: A new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures . To trick the visual system into seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster (a frame is one complete image). With rates above 75 to 120 frames per second, no improvement in realism or smoothness

650-403: A node-based environment. The rigging process can be sped up through the use of adaptable biped and quadruped rigs, FaceRobot for facial rigs and automatic lip syncing. Animation features include layers and a mixer, which allows combining animation clips non-linearly. Animation operators are tracked in a construction history stack that is separate from the modeling stack, enabling users to change

715-424: A number of high level nodes called compounds. Compounds serve as "wrapper nodes" to collapse ICE graphs into a single node. Softimage allows users to add custom compounds to its main menu system for easy reusability. The screenshot on the right shows an example of a simple geometry deformation ICE graph. In a practical scenario, one would collapse the graph into a compound and expose important parameters, for instance

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780-504: A process known as tweening . However, in 3D computer animation, this is done automatically, and is called interpolation . Finally, the animation is rendered and composited . Before becoming a final product, 3D computer animations only exist as a series of moving shapes and systems within 3d software, and must be rendered . This can happen as a separate process for animations developed for movies and short films, or it can be done in real-time when animated for videogames. After an animation

845-505: A raster graphic alternative to animated GIF files that enables multi-level transparency not available in GIFs. Computer animation uses different techniques to produce animations. Most frequently, sophisticated mathematics is used to manipulate complex three-dimensional polygons , apply " textures ", lighting and other effects to the polygons and finally rendering the complete image. A sophisticated graphical user interface may be used to create

910-503: A set of APIs for integrating BroadWorks functions with Internet services Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title XSI . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=XSI&oldid=1009193949 " Category : Disambiguation pages Hidden categories: Short description

975-404: A similar manner to those who use the commercial grade equipment. The realistic modeling of human facial features is both one of the most challenging and sought after elements in computer-generated imagery. Computer facial animation is a highly complex field where models typically include a very large number of animation variables. Historically speaking, the first SIGGRAPH tutorials on State of

1040-414: A simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure . They are arranged into a default position known as a bind pose , or T-Pose. The position of each segment of the skeletal model is defined by animation variables, or Avars for short. In human and animal characters, many parts of the skeletal model correspond to the actual bones, but skeletal animation

1105-505: Is mental ray . Materials and shaders are built in a node-based fashion. When users activate a so-called render region in a camera view, it will render this section of the scene using the specified rendering engine and update completely interactively. A secondary rendering mode is available for rendering real-time GPU shaders written in either the Cg or HLSL languages. Also included is the FX Tree, which

1170-417: Is a built-in node-based compositor that has direct access to image clips used in the scene. It can thus not only be used to finalize and composite rendered frames, but also as an integral part of scene creation. The FX Tree can be used to apply compositing effects to image clips being used in the fully rendered scene, allowing Softimage to render scenes using textures authored or modified in various ways within

1235-769: Is a career path which involves separate workflows, and different software and tools. The combination of all or some 3D computer animation disciplines is commonly referred to within the animation industry as the 3D animation pipeline. 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings . Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton. In 2D computer animation, moving objects are often referred to as " sprites ." A sprite

1300-422: Is a digital successor to stop motion and traditional animation . Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props . To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by

1365-453: Is also used to animate other things, with facial features (though other methods for facial animation exist). The character "Woody" in Toy Story , for example, uses 712 Avars (212 in the face alone). The computer does not usually render the skeletal model directly (it is invisible), but it does use the skeletal model to compute the exact position and orientation of that certain character, which

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1430-437: Is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. The following pseudocode makes a sprite move from left to right: Computer-assisted animation is usually classed as two-dimensional ( 2D ) animation and is also known as digital ink and paint. Drawings are either hand drawn (pencil to paper) or interactively drawn (on

1495-544: Is attended by thousands of computer professionals each year. Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies, which led to the art form Machinima . CGI short films have been produced as independent animation since 1976. Early examples of feature films incorporating CGI animation include

1560-486: Is different from Wikidata All article disambiguation pages All disambiguation pages Softimage XSI Released in 2000 as the successor to Softimage|3D , Softimage|XSI was developed by its eponymous company , then a subsidiary of Avid Technology . On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $ 35 million, thereby ending Softimage Co. as

1625-509: Is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame. There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let

1690-506: Is not always to emulate live action as closely as possible, so many animated films instead feature characters who are anthropomorphic animals, legendary creatures and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions. Computer animation can also be tailored to mimic or substitute for other kinds of animation, like traditional stop-motion animation (as shown in Flushed Away or The Peanuts Movie ). Some of

1755-510: Is not composed solely of rendering). A workstation typically costs $ 2,000 to $ 16,000 with the more expensive stations being able to render much faster due to the more technologically advanced hardware that they contain. Professionals also use digital movie cameras , motion/ performance capture , bluescreens , film editing software , props, and other tools used for movie animation. Programs like Blender allow for people who can not afford expensive animation and rendering software to be able to work in

1820-407: Is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of

1885-707: Is possible with traditional animation , while still retaining the stylistic elements of traditionally drawn characters or objects. Examples of films produced using computer-assisted animation are the rainbow sequence at the end of The Little Mermaid (the rest of the films listed use digital ink and paint in their entirety), The Rescuers Down Under , Beauty and the Beast , Aladdin , The Lion King , Pocahontas , The Hunchback of Notre Dame , Hercules , Mulan , Tarzan , We're Back! A Dinosaur's Story , Balto , Anastasia , Titan A.E. , The Prince of Egypt , The Road to El Dorado , Spirit: Stallion of

1950-426: Is recorded to a computer using video cameras and markers and that performance is then applied to the animated character. Each method has its advantages and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in

2015-595: Is rendered, it can be composited into a final product. For 3D models, attributes can describe any characteristic of the object that can be animated. This includes transformation (movement from one point to another), scaling, rotation, and more complex attributes like blend shape progression (morphing from one shape to another). Each attribute gets a channel on which keyframes can be set. These keyframes can be used in more complex ways such as animating in layers (combining multiple sets of key frame data), or keying control objects to deform or control other objects. For instance,

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2080-452: Is required, but the types of characters required exceed what can be done throughout the conventional costuming. 3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. These models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. Unless

2145-538: Is then used to in a two-level structure – the PAD-PEP mapping and the PEP-FAP translation model. Realism in computer animation can mean making each frame look photorealistic , in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike. Computer animation can also be realistic with or without the photorealistic rendering . One trend in computer animation has been

2210-485: Is to use procedural tools such as 4D noise . Noise is any algorithm that plots pseudo-random values within a dimensional space. 4D noise can be used to do things like move a swarm of bees around; the first three dimensions correspond to the position of the bees in space, and the fourth is used to change the bee's position over time. Noise can also be used as a cheap replacement for simulation . For example, smoke and clouds can be animated using noise. Node-based animation

2275-455: Is tracked by a construction history stack, which enables artists to work non-destructively. Operators in history stacks can be re-ordered, removed or changed at any time, and all adjustments propagate to the final model. Control rigs are created using bones with automatic IK , constraints and specialized solvers like spine or tail. Optionally, the ICE system can be used to create light-weight rigs in

2340-485: Is useful for animating organic and chaotic shapes. By using nodes, an animator can build up a complex set of animation rules that can be applied either to many objects at once, or one very complex object. A good example of this would be setting the movement of particles to match the beat of a song. There are many different disciplines of 3D animation, some of which include entirely separate artforms. For example, hair simulation for computer animated characters in and of itself

2405-542: Is very accessible for users with no programming experience. Many free and commercial ICE tools have been made available by users and 3rd party developers. Softimage contains an ICE-based fluid and physics simulator called Lagoa as well as an ICE-based version of the Syflex cloth simulator. Softimage was primarily used in the film, video game and advertising industries as a tool to generate digital characters, environments and visual effects. Examples of films and other media made with

2470-468: The 2006 film Pirates of the Caribbean: Dead Man's Chest , Bill Nighy provided the performance for the character Davy Jones . Even though Nighy does not appear in the movie himself, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action

2535-474: The 3D wire-frame imagery, which featured a computer-animated hand and face both created by University of Utah graduates Edwin Catmull and Fred Parke . This imagery originally appeared in their student film A Computer Animated Hand , which they completed in 1972. Developments in CGI technologies are reported each year at SIGGRAPH , an annual conference on computer graphics and interactive techniques that

2600-618: The Cimarron and Sinbad: Legend of the Seven Seas . Early digital computer animation was developed at Bell Telephone Laboratories in the 1960s by Edward E. Zajac, Frank W. Sinden, Kenneth C. Knowlton, and A. Michael Noll. Other digital animation was also practiced at the Lawrence Livermore National Laboratory . In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer. In 1968,

2665-450: The ICE (Interactive Creative Environment) architecture. ICE is a visual programming platform that allows users to extend the capabilities of Softimage quickly and intuitively using a node-based dataflow diagram. This enables artists to create complex 3D effects and tools without scripting. Among the main uses for ICE are procedural modeling , deformation, rigging and particle simulation. It can also be used to control scene attributes without

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2730-467: The animation industry's needs typically caused graphical innovations in workstations. Graphics workstation computers use two to four processors, and they are a lot more powerful than an actual home computer and are specialized for rendering. Many workstations (known as a " render farm " ) are networked together to effectively act as a giant computer, resulting in a computer-animated movie that can be completed in about one to five years (however, this process

2795-527: The art in Facial Animation in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research elements and sparked interest among a number of researchers. The Facial Action Coding System (with 46 "action units", "lip bite" or "squint"), which had been developed in 1976, became a popular basis for many systems. As early as 2001, MPEG-4 included 68 Face Animation Parameters (FAPs) for lips, jaws, etc., and

2860-433: The computer interpolate or tween between them in a process called keyframing . Keyframing puts control in the hands of the animator and has roots in hand-drawn traditional animation . In contrast, a newer method called motion capture makes use of live action footage. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. Their motion

2925-438: The computer) using different assisting appliances and are positioned into specific software packages. Within the software package, the creator places drawings into different key frames which fundamentally create an outline of the most important movements. The computer then fills in the "in-between frames", a process commonly known as Tweening . Computer-assisted animation employs new technologies to produce content faster than

2990-464: The deformation intensity. After adding the tool to the user interface it can easily be applied to other objects. Compounds can also be shared between installations because their entire functionality is stored in XML files. The graph-based approach of ICE allows for the creation of effects previously attainable only through the use of scripting and/or compiled code. Due to its visual nature and interactivity, it

3055-586: The effort to create human characters that look and move with the highest degree of realism. A possible outcome when attempting to make pleasing, realistic human characters is the uncanny valley , the concept where the human audience (up to a point) tends to have an increasingly negative, emotional response as a human replica looks and acts more and more human. Films that have attempted photorealistic human characters, such as The Polar Express , Beowulf , and A Christmas Carol have been criticized as "disconcerting" and "creepy". The goal of computer animation

3120-616: The field has made significant progress since then and the use of facial microexpression has increased. In some cases, an affective space , the PAD emotional state model , can be used to assign specific emotions to the faces of avatars . In this approach, the PAD model is used as a high level emotional space and the lower level space is the MPEG-4 Facial Animation Parameters (FAP). A mid-level Partial Expression Parameters (PEP) space

3185-493: The field of special effects ) skyrocketed during the modern era of U.S. animation . Films like Avatar (2009) and The Jungle Book (2016) use CGI for the majority of the movie runtime, but still incorporate human actors into the mix. Computer animation in this era has achieved photorealism, to the point that computer-animated films such as The Lion King (2019) are able to be marketed as if they were live-action. In most 3D computer animation systems, an animator creates

3250-426: The flow of their work all at once, and interpolation which allows 3D animators to automate the process of inbetweening . For 3D computer animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton . Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames . Normally, the differences between key frames are drawn in

3315-410: The gap by giving amateurs access to professional animations as clip art . The oldest (most backward compatible) web-based animations are in the animated GIF format, which can be uploaded and seen on the web easily. However, the raster graphics format of GIF animations slows the download and frame rate, especially with larger screen sizes. The growing demand for higher quality web-based animations

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3380-623: The help of Softimage are Jurassic Park , Thor , Predators , District 9 , White House Down , Yakuza , and Elysium . 45°30′47″N 73°34′17″W  /  45.5131°N 73.5715°W  / 45.5131; -73.5715 Computer animation Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images , while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics . Computer animation

3445-493: The help of video references and accurate meteorological facts. For the 2005 remake of King Kong , actor Andy Serkis was used to help designers pinpoint the gorilla's prime location in the shots and used his expressions to model "human" characteristics onto the creature. Serkis had earlier provided the voice and performance for Gollum in J. R. R. Tolkien 's The Lord of the Rings trilogy. Computer animation can be created with

3510-521: The live-action films Star Trek II: The Wrath of Khan and Tron (both 1982), and the Japanese anime film Golgo 13: The Professional (1983). VeggieTales is the first American fully 3D computer-animated series sold directly (made in 1993); its success inspired other animation series, such as ReBoot (1994) and Transformers: Beast Wars (1996) to adopt a fully computer-generated style. The first full-length computer-animated television series

3575-761: The long-standing basic principles of animation , like squash and stretch , call for movement that is not strictly realistic, and such principles still see widespread application in computer animation. The popularity of websites that allow members to upload their own movies for others to view has created a growing community of independent and amateur computer animators. With utilities and programs often included free with modern operating systems , many users can make their own animated movies and shorts. Several free and open-source animation software applications exist as well. The ease at which these animations can be distributed has attracted professional animation talent also. Companies such as PowToon and Vyond attempt to bridge

3640-538: The more complex vector graphic animations had a slower frame rate due to complex rendering compared to some of the raster graphic alternatives. Many of the GIF and Flash animations were already converted to digital video formats, which were compatible with mobile devices and reduced file sizes via video compression technology. However, compatibility was still problematic as some of the video formats such as Apple's QuickTime and Microsoft Silverlight required plugins. YouTube

3705-552: The need to write expressions, for example to add camera wiggle or make a light pulsate. ICE is a parallel processing engine that takes advantage of multi-core CPUs, giving users highly scalable performance. ICE represents Softimage functionality using a collection of nodes, each with its own specific capabilities. Users can connect nodes together, visually representing the data flow, to create powerful tools and effects. Softimage ships with several hundred nodes; among them are both low level nodes, such as Multiply or Boolean , as well as

3770-504: The same scene. In addition to the node-based ICE platform described below, Softimage has an extensive API and scripting environment that can be used to extend the software. The available scripting languages include C# , Python , VBScript and JScript . A C++ SDK is also available for plug-in developers, with online documentation available to the public. On July 7, 2008, the Softimage, Co. announced Softimage|XSI 7, which introduced

3835-452: The spline curves relative to the keyframes. Using interpolation allows 3D animators to dynamically change animations without having to redo all the in-between animation. This also allows the creation of complex movements such as ellipses with only a few keyframes. Lastly, interpolation allows the animator to change the framerate, timing, and even scale of the movements at any point in the animation process. Another way to automate 3D animation

3900-857: The stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates. Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used. Computer-generated animation is an umbrella term for three-dimensional ( 3D ) animation, and 2D computer animation. These also include subcategories like asset driven , hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of traditional animation - such as key frame animation - and some of which are only possible with

3965-485: The underlying geometry of already animated characters and objects. MOTOR is a feature that transfers animation between characters, regardless of their size or proportions. GATOR can transfer attributes such as textures, UVs, weight maps or envelopes between different models. Softimage also contains tools to simulate particles, particle strands, rigid body dynamics , soft body dynamics , cloth, hair and fluids. The default and tightly integrated rendering engine in Softimage

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4030-515: Was ReBoot , which debuted in September 1994; the series followed the adventures of characters who lived inside a computer. The first feature-length computer-animated film is Toy Story (1995), which was made by Disney and Pixar : following an adventure centered around anthropomorphic toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies. The popularity of computer animation (especially in

4095-622: Was also relying on the Flash plugin to deliver digital video in the Flash Video format. The latest alternatives are HTML5 compatible animations. Technologies such as JavaScript and CSS animations made sequencing the movement of images in HTML5 web pages more convenient. SVG animations offered a vector graphic alternative to the original Flash graphic format, SmartSketch . YouTube offers an HTML5 alternative for digital video. APNG (Animated PNG) offered

4160-443: Was announced that Autodesk Softimage would be discontinued after the release of the 2015 version, providing product support until April 30, 2016. Autodesk Softimage is a 3D animation application comprising a suite of computer graphics tools. Modeling tools allow the generation of polygonal or NURBS models. Subdivision modeling requires no additional operators and works directly on the polygonal geometry. Each modeling operation

4225-503: Was met by a vector graphics alternative that relied on the use of a plugin . For decades, Flash animations were a common format, until the web development community abandoned support for the Flash Player plugin. Web browsers on mobile devices and mobile operating systems never fully supported the Flash plugin. By this time, internet bandwidth and download speeds increased, making raster graphic animations more convenient. Some of

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