Backgammon is a two-player board game played with counters and dice on tables boards . It is the most widespread Western member of the large family of tables games , whose ancestors date back at least 1600 years. The earliest record of backgammon itself dates to 17th-century England , being descended from the 16th-century game of Irish .
95-546: Warangel is a fantasy board wargame created and illustrated by Angelo Porazzi. It has won a number of Italian game awards, and is available worldwide through the official website www.warangel.it. The first edition was published in Italy in 1996 as a collectible series. In 2002 Hasbro Italy picked up the Warangel Card Game , a spin-off of the boardgame, created and illustrated by same author, for national distribution. In 2006
190-457: A games inventor said when interviewed about his game, The Great Train Robbery : With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train
285-585: A backgammon tournament system in 1963, then organized the first major international backgammon tournament in March 1964, which attracted royalty, celebrities and the press. The game became a huge fad and was played on college campuses, in discothèques and at country clubs; stockbrokers and bankers began playing at conservative men's clubs. People young and old all across the country dusted off their boards and pieces. Cigarette, liquor and car companies began to sponsor tournaments, and Hugh Hefner held backgammon parties at
380-414: A blot", "home", "doublet", "bear off" and "men" are recognisably the same as in the modern game; others, such as "binding a man" (adding a second man to a point) "binding up the tables" (taking all one's first 6 points), "fore game", "latter game", "nipping a man" (hitting a blot and playing it on forwards) "playing at length" (using both dice to move one man) are no longer in vogue. By no later than 1850,
475-555: A board when opened, for a tournament game, should be at a minimum of 44 cm by 55 cm to a maximum of 66 cm by 88 cm. Each side of the board has a track of 12 long triangles, called points . The points form a continuous track in the shape of a horseshoe , and are numbered from 1 to 24. In the most commonly used setup, each player begins with fifteen pieces; two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. The two players move their pieces in opposing directions, from
570-435: A computer this game was solved by Hugh Sconyers around 1994, meaning that exact equities for all cube positions are available for all 32 million possible positions. Nard is a traditional tables game from Persia which may be an ancestor of backgammon. It has a different opening layout in which all 15 pieces start on the 24th point. During play pieces may not be hit and there are no gammons or backgammons. Ban-sugoroku
665-577: A dice game such as Ludo , by giving each player the choice of rolling the dice or using the previous player's roll. Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, cooperative games being the exception. An important facet of Catan , for example, is convincing players to trade with you rather than with opponents. In Risk , two or more players may team up against others. Easy diplomacy involves convincing other players that someone else
760-463: A few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. Pandemic is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers , to having
855-445: A game belongs to several categories. The namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre , though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included, with some scholars therefore referring to said genre as that of "table and board games" or " tabletop games ", or seeing board games as
950-479: A game piece. Playing board games has also been tied to improving children's executive functions and help reduce risks of dementia for the elderly. Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games and the extent to which they are playable for people with disabilities. Additionally, board games can be therapeutic. Bruce Halpenny ,
1045-490: A player decides to double the opponent, the value is then a double of whatever face value is shown (e.g. if two automatic doubles have occurred putting the cube up to 4, the first in-game double will be for 8 points). The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments. The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if
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#17328631953421140-455: A player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up. Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for
1235-753: A player moves their token, as in Monopoly , to how their forces fare in battle, as in Risk , or which resources a player gains, as in Catan . Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having fewer elements of luck than many North American board games. Luck may be reduced in favour of skill by introducing symmetry between players. For example, in
1330-459: A player to enter a checker from the bar, and that player stops rolling and playing until at least one point becomes open (occupied by one or zero checkers) due to the opponent's moves. A turn ends only when the player has removed his or her dice from the board. Prior to this moment, a move can be undone and replayed an unlimited number of times. When all of a player's checkers are in that player's home board, that player may start removing them; this
1425-410: A roll of 5-5 allows the player to make four moves of five spaces each. On any roll, a player must move according to the numbers on both dice if it is at all possible to do so. If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends. If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die
1520-420: A skilled player will win more often. The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as expected value and risk management must be considered. Luck may be introduced into a game by several methods. The use of dice of various sorts goes back to the earliest board games . These can decide everything from how many steps
1615-505: A specific theme and narrative, such as Cluedo . Rules can range from the very simple, such as in snakes and ladders ; to deeply complex, as in Advanced Squad Leader . Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as meeples as well as traditional cards and dice. The time required to learn or master gameplay varies greatly from game to game, but
1710-416: A subgenre of tabletop games. H. J. R. Murray 's A History of Board Games Other Than Chess (1952) has been called the first attempt to develop a "scheme for the classification of board games". David Parlett 's Oxford History of Board Games (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which
1805-416: A triple win known as a backgammon , hence the name of the game. Backgammon involves a combination of strategy and luck from rolling dice. While the dice may determine the outcome of a single game, the better player will accumulate the better record over a series of many games. With each roll of the dice, players must choose from numerous options for moving their pieces and anticipate possible counter-moves by
1900-413: Is a gammon or double game worth 2 points. A backgammon or triple game is worth 3 points and occurs when the losing player has borne off no pieces and has one or more on the bar and/or in the winner's home table (inner board). To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with
1995-531: Is a large facet of the market, with $ 233 million raised on Kickstarter in 2020. A 1991 estimate for the global board game market was over $ 1.2 billion. A 2001 estimate for the United States "board games and puzzle" market gave a value of under $ 400 million, and for United Kingdom, of about £50 million. A 2009 estimate for the Korean market was put at 800 million won, and another estimate for
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#17328631953422090-471: Is a list of some of the most common game categories: Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games. Backgammon Backgammon is a two-player game of contrary movement in which each player has fifteen pieces known traditionally as men (short for 'tablemen'), but increasingly known as 'checkers' in
2185-492: Is a relatively modern American English term derived from another board game, draughts , which in US English is called checkers . The objective is for players to bear off all their disc pieces from the board before their opponent can do the same. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points. The dimensions of
2280-412: Is called "bearing off". A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point. For example, if a player rolls a 6 and a 5, but has no checkers on the 6-point and two on the 5-point, then
2375-485: Is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents. Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played online against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) allow play in real time and immediately show
2470-868: Is not necessarily related to the number or complexity of rules; for example, chess or Go possess relatively simple rulesets but have great strategic depth. Classical board games are divided into four categories: race games (such as pachisi ), space games (such as noughts and crosses ), chase games (such as hnefatafl ), and games of displacement (such as chess ). Board games have been played, traveled, and evolved in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as Jiroft civilization game boards in Iran. Senet , found in Predynastic and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively,
2565-415: Is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive. Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content. There are several ways in which board games can be classified, and considerable overlap may exist, so that
2660-406: Is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube. Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent (offered at 2 points, counter offered at 16 points) should the luck of
2755-657: Is the national authority and runs a backgammon championship — the Backgammon Galaxy UK Open Tournament — as well as club championships, online leagues and knockout tournaments. Like the USBGF they are active members of the World Backgammon Federation (WBF) and their tournament rules have been adopted in their entirety by the WBF. Backgammon entered the computer era in
2850-528: Is the oldest board game known to have existed. Senet was pictured in a fresco painting found in Merknera's tomb (3300–2700 BC). Also from predynastic Egypt is mehen . Hounds and jackals , another ancient Egyptian board game, appeared around 2000 BC. The first complete set of this game was discovered from a Theban tomb that dates to the 13th dynasty . This game was also popular in Mesopotamia and
2945-422: Is the oldest game for which rules have been handed down. It used tetrahedral dice. Various other board games spanning the 10th to 7th centuries BC have been found throughout modern day Iraq, Syria, Egypt and western Iran. The Persian tables game of nard or nardšir emerged somewhere between the 3rd and 6th century AD, one text ( Kār-nāmag ī Ardaxšēr ī Pāpakān ) linking it with Ardashir I (r. 224–41), founder of
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3040-402: Is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory. In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. It may also land on a point occupied by exactly one opposing checker, or " blot ". In this case, the blot has been "hit" and is placed in the middle of
3135-399: Is winning and should therefore be teamed up against. Advanced diplomacy (e.g., in the aptly named game Diplomacy ) consists of making elaborate plans together, with the possibility of betrayal. In perfect information games, such as chess, each player has complete information on the state of the game, but in other games, such as Tigris and Euphrates or Stratego , some information
3230-699: The Caucasus . Backgammon originated in ancient Mesopotamia about 5,000 years ago. Ashtapada , chess , pachisi and chaupar originated in India. Go (4th century BC) and liubo (1st century BC) originated in China. The board game Patolli originated in Mesoamerica and was played by a wide range of pre-Columbian cultures such as the Toltecs and the Aztecs . The royal game of Ur
3325-550: The Jiroft culture , located in present-day Iran , the world's oldest game set having been discovered in the region with equipment comprising a dumbbell -shaped board, counters and dice. Although its precise rules are unknown, it has been termed the Game of 20 Squares and Irving Finkel has suggested a possible reconstruction. The Royal Game of Ur from 2600 BC may also be an ancestor or intermediate of modern-day table games like backgammon and
3420-569: The Playboy Mansion . Backgammon clubs were formed and tournaments were held, resulting in a World Championship promoted in Las Vegas in 1967. In the second half of the 20th century, new terms were introduced in America, such as 'beaver' and 'checkers' for men (although American backgammon experts Jacoby and Crawford continued to use both the older terms as well as the new ones). Most recently,
3515-477: The Sasanian dynasty , whereas another ( Wičārišn ī čatrang ud nihišn ī nēw-ardaxšēr ) attributes it to Bozorgmehr Bokhtagan , the vizier of Khosrow I (r. 531–79), who is credited with the invention of the game. The earliest identifiable tables game, Tabula , meaning 'table' or 'board', is described in an epigram of Byzantine Emperor Zeno (AD 476–491). The overall aim was to be first to bear one's pieces off;
3610-459: The United States in recent decades, analogous to the other board game of checkers . The backgammon table pieces move along twenty-four ' points ' according to the roll of two dice . The objective of the game is to move the fifteen pieces around the board and be first to bear off , i.e., remove them from the board. The achievement of this while the opponent is still a long way behind results in
3705-583: The expected value -driven game played in the 20th and 21st centuries. The popularity of backgammon surged in the mid-1960s, in part due to the charisma of Prince Alexis Obolensky who became known as "The Father of Modern Backgammon". "Obe", as he was called by friends, co-founded the International Backgammon Association, which published a set of official rules. He also established the World Backgammon Club of Manhattan, devised
3800-400: The "hobby game market" ("the market for those games regardless of whether they're sold in the hobby channel or other channels,") at over $ 700 million. A similar 2015 estimate suggested a hobby game market value of almost $ 900 million. A dedicated field of research into gaming exists, known as game studies or ludology. While there has been a fair amount of scientific research on
3895-735: The 13th century. In Spain , the Alfonso X manuscript Libro de los juegos , completed in 1283, describes rules for a number of dice and table games in addition to its discussion of chess. By the 17th century, games at tables had spread to Sweden . A wooden board and counters were recovered from the wreck of the Vasa among the belongings of the ship's officers. Tables games appear widely in paintings of this period, mainly those of Dutch and German painters, such as Van Ostade , Jan Steen , Hieronymus Bosch , and Bruegel . Among surviving artworks are Cardsharps by Caravaggio . Backgammon's immediate predecessor
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3990-652: The 1990s when software was developed to play and analyze games, and for people to play one another over the internet. Real-time online play began with the First Internet Backgammon Server in July 1992, but there are now a range of options. Since 2018, backgammon has been overseen internationally by the World Backgammon Federation who set the rules of play for international tournaments. Backgammon playing pieces may be termed men, checkers, draughts, stones, counters, pawns, discs, pips, chips, or nips. Checkers
4085-402: The 24-point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The 7-point is referred to as the bar point, and the 13-point as the midpoint. The 5-point for each player is sometimes called the "golden point". To start the game, each player rolls one die, and the player with the higher number moves first using
4180-429: The 5-point using the die roll of 6; this is sometimes useful tactically. As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so. If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to
4275-450: The 6 and the 5 must be used to bear off the two checkers from the 5-point. When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized. For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off
4370-586: The American board game market for the same year was at about $ 800 million. A 2011 estimate for the Chinese board game market was at over 10 billion yuan . A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which the board games and puzzle market is worth about 375 million euros), and Polish markets at 2 billion and 280 million zlotys , respectively. In 2009, Germany
4465-509: The English clergy. Edmond Hoyle published A Short Treatise on the Game of Back-Gammon in 1753; this described rules and strategy for the game and was bound together with a similar text on whist . The early form of backgammon was very similar to its predecessor, Irish. The aim, board, number of pieces or "men", direction of play and starting layout were the same as in the modern game. However, there
4560-571: The Gaming Acts of 1710 and 1845 . Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of board games, with special themes and branding, coincided with the formation of the global dominance of the British Empire . John Wallis was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and cartographer . With his sons John Wallis Jr. and Edward Wallis, he
4655-641: The Middle East, mancala is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular. A popular board game of flicking stones ( Alkkagi ) is popular in South Korea . In the late 1990s, companies began producing more new games to serve a growing worldwide market. In the 2010s, several publications said board games were amid a new Golden Age or "renaissance". Board game venues also grew in popularity; in 2016 alone, more than 5,000 board game cafés opened in
4750-515: The U.S., and they were reported to be very popular in China as well. Board games have been used as a mechanism for science communication . Some games, such as chess, depend completely on player skill, while many children's games such as Candy Land and snakes and ladders require no decisions by the players and are decided purely by luck. Many games require some level of both skill and luck. A player may be hampered by bad luck in backgammon , Monopoly , or Risk ; but over many games,
4845-678: The United States and its sister game Traveller's Tour Through Europe were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States. Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. Board game popularity was boosted, like that of many items, through mass production , which made them cheaper and more easily available. Different traditional board games are popular in Asian and African countries. In China, Go and many variations of chess are popular. In Africa and
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#17328631953424940-572: The United States Backgammon Federation (USBGF) was organized in 2009 to repopularize the game in the United States. Board and committee members include many of the top players, tournament directors and writers in the worldwide backgammon community. The USBGF has recently created Standards of Ethical Practice to address issues on which tournament rules fail to touch. In its country of origin, the UK Backgammon Federation
5035-625: The ability to anticipate moves, plays an essential role in chess-playing ability. Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one. Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp
5130-425: The bar. A player may not move any other checkers until all checkers belonging to that player on the bar have re-entered the board. If a player has checkers on the bar, but rolls a combination that does not allow any of those checkers to re-enter, the player does not move. If the opponent's home board is completely "closed" (i.e. all six points are each occupied by two or more checkers), there is no roll that will allow
5225-399: The board at the beginning of the game. The roll of 1-2 is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of 1-2 or of doubles. Hypergammon is a game in which players have only three counters on the board, starting with one each on the 24, 23 and 22 points. With the aid of
5320-482: The board gaming market is estimated to be smaller than that for video games , it has also experienced significant growth from the late 1990s. A 2012 article in The Guardian described board games as "making a comeback". Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. Another from 2014 gave an estimate that put
5415-410: The board had the typical tables layout, with 24 points, 12 on each side; and there were 15 counters per player. However, unlike modern Western backgammon, there were three cubical dice not two, no bar nor doubling die , and all counters started off the board. Modern backgammon follows the same rules as tabula for hitting a blot and for bearing off; and the rules for re-entering pieces in backgammon are
5510-468: The board on the bar that divides the two sides of the playing surface. A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously. There is no limit to the number of checkers that can occupy a point or the bar at any given time. Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows
5605-460: The boardgame celebrated the 10th anniversary with the Warangel 10 Years Edition , with English reference sheets of the first ten fantasy races in the game. As of 2010 Warangel counts 120 different warrior races, each one with its hex map depicting a real sector of Earth. The game is now available with the service "Create YOUR Warangel" described on official website. In 2000 the first boxed edition
5700-405: The checker to enter on the 24-point (opponent's 1), a roll of 2 on the 23-point (opponent's 2), and so forth, up to a roll of 6 allowing entry on the 19-point (opponent's 6). Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on
5795-408: The cube has already been offered and accepted. This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon. The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead. If
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#17328631953425890-400: The cube, doubling the value of the game again, while retaining possession of the cube. A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again ("raccoon") as part of that cube phase before any dice are rolled. The opponent retains the doubling cube. An example of a "raccoon"
5985-417: The dice change. Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player. The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing. When
6080-416: The doubled stakes or resign ("drop") the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to redouble, which is to offer to continue doubling the stakes, belongs exclusively to that player. If the opponent drops the doubled stakes, they lose the game at the current value of
6175-507: The doubling cube was introduced. In other parts of the world, different tables games such as Nard or Nardy are better known. Backgammon is a recent member of the large family of tables games that date back to ancient times. Its equipment is similar or identical to earlier tables games that have been depicted for centuries in art, leading to the mistaken belief that backgammon itself is much older. The history of board games can be traced back nearly 5,000 years to archaeological discoveries of
6270-437: The doubling cube. For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake. There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to 128, 256, and so on. In money games, a player is often permitted to "beaver" when offered
6365-480: The following game, called the "Crawford game". After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play. It is possible for a Crawford game to never occur in a match. If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side. It
6460-455: The game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as Vassal , Tabletop Simulator and Tabletopia that can be used to play any board or card game, while programs like Roll20 and Fantasy Grounds are more specialized for role-playing games. Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within
6555-574: The game is in Ovid 's Ars Amatoria ('The Art of Love'), written between 1 BC and 8 AD. In Roman times, this game was also known as alea . Tables games first appeared in France during the 11th century and became a favourite pastime of gamblers. In 1254, Louis IX issued a decree prohibiting his court officials and subjects from playing. They were played in Germany in the 12th century, and had reached Iceland by
6650-409: The game. These other tables games commonly have a different starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic games even the rules and direction of movement of the counters change, rendering them fundamentally different. Acey-deucey is a relative of backgammon in which players start with no counters on the board, and must enter them onto
6745-454: The growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". The rise in board game popularity has been attributed to quality improvement (more elegant mechanics , components , artwork, and graphics) as well as increased availability thanks to sales through the Internet. Crowd-sourcing for board games
6840-500: The name Baggammon , was by James Howell in a letter dated 1635. In English, the word "backgammon" is most likely derived from "back" and Middle English : gamen , meaning "game" or "play". Meanwhile, the first use documented by the Oxford English Dictionary was in 1650. In 1666, it is reported that the "old name for backgammon used by Shakespeare and others" was Tables. However, it is clear from Willughby that "tables"
6935-411: The normal movement rules. The first player to bear off all fifteen of their own checkers wins the game. When keeping score in backgammon, the points awarded depend on the scale of the victory. A player who bears off all fifteen pieces when the opponent has borne off at least one, wins a single game worth 1 point. If all fifteen have been borne off before the opponent gets at least one checker off, this
7030-421: The numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake. At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1". When the cube is still centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept ("take")
7125-423: The numbers shown on both dice. If the players roll the same number, they must roll again until they roll different numbers. Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn. After rolling the dice, players must, if possible, move their pieces according to the number shown on each die. For example, if
7220-474: The object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and displace games (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between abstract and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, Star Wars -themed chess). The following
7315-479: The opponent. The optional use of a doubling cube allows players to raise the stakes during the game. The earliest specific reference to backgammon was in a letter dated 1635, when it was emerging as a variant of the popular medieval Anglo-Scottish game of Irish ; the latter was described as a better game. By the 19th century, however, backgammon had spread to Europe, where it rapidly superseded other tables games like Trictrac in popularity, and also to America, where
7410-467: The opponents' moves, while others use email to notify the players after each move. The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. Some games use external media such as audio cassettes or DVDs in accompaniment to the game. There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate
7505-405: The player rolls a 6 and a 3 (denoted as "6-3"), the player must move one checker six points forward, and another or the same checker three points forward. The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six. If a player rolls two of the same number, called doubles, that player must play each die twice. For example,
7600-417: The program; for example, Fantasy Grounds has licenses for both Dungeons & Dragons and Pathfinder materials, while Tabletop Simulator allows game publishers to provide paid downloadable content for their games. However, as these games offer the ability to add in the content through user modifications , there are also unlicensed uses of board game assets available through these programs. While
7695-586: The psychology of older board games (e.g., chess , Go , mancala ), less has been done on contemporary board games such as Monopoly , Scrabble , and Risk , and especially modern board games such as Catan , Agricola , and Pandemic . Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of Adriaan de Groot , William Chase, Herbert A. Simon , and Fernand Gobet have established that knowledge, more than
7790-498: The rules of play had changed to those used today. Tables boards were now made with a 'bar' in the centre and men that were hit went onto the bar. Winning double or by "two hits" was achieved by bearing all one's men off before the other has borne any — this was now called a gammon . If the winner bore off all men while the loser still had men in his adversary's table, it was a back-gammon and worth "three hits", i.e., triple. The most recent major development in backgammon
7885-451: The same as those for initially entering pieces in tabula. The name Tavli ( τάβλι ) is still used in Greece for various tables games, which are frequently played in town plateias and cafes. The τάβλι of Emperor Zeno's time is believed to be a direct descendant of the earlier Roman Ludus duodecim scriptorum ('Game of twelve lines') with the board's middle row of points removed, and only
7980-444: The two outer rows remaining. Ludus duodecim scriptorum used a board with three rows of 12 points each, with the 15 pieces being moved in opposing directions by the two players across three rows according to the roll of the three cubical dice. Little specific text about the gameplay of Ludus duodecim scriptorum has survived; it may have been related to the older Ancient Greek dice game Kubeia . The earliest known mention of
8075-576: The variant which became known as Backgammon began to emerge in the first half of the 17th century. In medieval Italy, Barail was played on a backgammon board, with the important difference that both players moved their pieces counter-clockwise and starting from the same side of the board. The game rules for Barail are recorded in a 13th-century manuscript held in the Italian National Library in Florence. The earliest mention of backgammon, under
8170-499: Was a generic name and that the phrase "playing at tables" was used in a similar way to "playing at cards". The first known rules of "Back Gammon" were produced by Francis Willughby around 1672; they were quickly followed by Charles Cotton in 1674. In the 16th century, Elizabethan laws and church regulations had prohibited "playing at tables" in England, but by the 18th century, Backgammon had superseded Irish and become popular among
8265-520: Was common in tournament play in the 1980s, but is now rarely used. Minor variations to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five men on any point (Britain) or disallowing "hit-and-run" in the home board (Middle East). There are also many relatives of backgammon within the tables family with different aims, modes of play and strategies. Some are played primarily throughout one geographic region, and others add new tactical elements to
8360-426: Was considered to be the best market per capita, with the highest number of games sold per individual. Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers. A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $ 75 million, with the total size of what it defined as
8455-566: Was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago. Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to Homer 's Iliad (written in the 8th century BC), in which he mentions the Ancient Greek game of petteia . This game of petteia would later evolve into the Roman ludus latrunculorum . Board gaming in ancient Europe
8550-447: Was no doubling die, there was no bar on the board or the bar was not used (men simply being moved off the table when hit) and the scoring was different. The game was won double if either the winning throw was a doublet or the opponent still had men outside the home board. It was won triple if a player bore all men off before any of the opponent's men reached the home board; this was a back-gammon . Some terminology, such as "point", "hitting
8645-688: Was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of hnefatafl was developed sometime before 400 AD . In ancient Ireland, the game of fidchell or ficheall , is said to date back to at least 144 AD, though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland. In the United Kingdom, association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in
8740-521: Was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts' A Tour of the British Colonies and Foreign Possessions and William Spooner's A Voyage of Discovery were popular in the British empire. Kriegsspiel is a genre of wargaming developed in 19th century Prussia to teach battle tactics to officers. The board game Travellers' Tour Through
8835-428: Was published, receiving four awards in four different conventions and game fairs: Board game Board games are tabletop games that typically use pieces . These pieces are moved or placed on a pre-marked game board (playing surface) and often include elements of table , card , role-playing , and miniatures games as well. Many board games feature a competition between two or more players. To give
8930-634: Was the 16th century tables game of Irish . Irish was the Anglo-Scottish equivalent of the French Toutes Tables and Spanish Todas Tablas , the latter name first being used in the 1283 El Libro de los Juegos , a translation of Arabic manuscripts by the Toledo School of Translators . Irish had been popular at the Scottish court of James IV and considered to be "the more serious and solid game" when
9025-566: Was the addition of the doubling cube. Doubles had originally been recorded by placing "common parlour matches" on the bar in the centre of the board. A doubling cube was first introduced in the 1920s in New York City among members of gaming clubs in the Lower East Side . The cube required players not only to select the best move in a given position, but also to estimate the probability of winning from that position, transforming backgammon into
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