In computing , an emulator is hardware or software that enables one computer system (called the host ) to behave like another computer system (called the guest ). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device.
76-435: VirtualAcorn is the brand name of several commercial emulators of Acorn Computers computer hardware platforms. VirtualAcorn is developed by Graeme Barnes and Aaron Timbrell. It is a commercial version of the freeware emulator Red Squirrel , developed by Barnes. In 2004, supply of the software was moved to Timbrell's company 3QD Developments . Virtual A5000 is an emulator of Acorn Computers A5000 computer. It included
152-492: A code obfuscation technique as a measure against disassembly and tampering. The principle is also used in shared code sequences of fat binaries which must run on multiple instruction-set-incompatible processor platforms. This property is also used to find unintended instructions called gadgets in existing code repositories and is used in return-oriented programming as alternative to code injection for exploits such as return-to-libc attacks . In some computers,
228-455: A digital preservation strategy states, "the ideal approach would provide a single extensible , long-term solution that can be designed once and for all and applied uniformly, automatically, and in organized synchrony (for example, at every refresh cycle) to all types of documents and media". He further states that this should not only apply to out of date systems, but also be upwardly mobile to future unknown systems. Practically speaking, when
304-438: A "control program", but the terms " hypervisor " or "virtual machine monitor" became preferred over time. Each hypervisor can manage or run multiple virtual machines . Machine language In computer programming , machine code is computer code consisting of machine language instructions , which are used to control a computer's central processing unit (CPU). For conventional binary computers , machine code
380-524: A [Commodore] 64 to emulate an IBM PC [which uses MS-DOS], in the same sense that it's possible to bail out Lake Michigan with a teaspoon . Most emulators just emulate a hardware architecture—if operating system firmware or software is required for the desired software, it must be provided as well (and may itself be emulated). Both the OS and the software will then be interpreted by the emulator, rather than being run by native hardware. Apart from this interpreter for
456-523: A certain application is released in a new version, rather than address compatibility issues and migration for every digital object created in the previous version of that application , one could create an emulator for the application , allowing access to all of said digital objects. Because of its primary use of digital formats, new media art relies heavily on emulation as a preservation strategy. Artists such as Cory Arcangel specialize in resurrecting obsolete technologies in their artwork and recognize
532-483: A closer connection to the authenticity of the digital object, operating system, or even gaming platform. Emulation addresses the original hardware and software environment of the digital object, and recreates it on a current machine. The emulator allows the user to have access to any kind of application or operating system on a current platform , while the software runs as it did in its original environment. Jeffery Rothenberg, an early proponent of emulation as
608-491: A copy of RISC OS 3.11 . Virtual A5000 was released at BETT 2002 and stopped shipping in 2004. It is now commercially available again from riscos.com with the latest version dated 2014. VirtualRPC is an emulator of Acorn Computers' Risc PC computer. Initially VirtualRPC was only available bundled with the MicroDigital Alpha range of PC laptops, but was later made available as a standalone product for sale. In 2003,
684-789: A current-era system, and to emulate old video game consoles (see video game console emulator ). A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era Macintosh computers, such as the Centris 610 or Performa 630 , that allowed them to run personal computer (PC) software programs and field-programmable gate array -based hardware emulators . The Church-Turing thesis implies that theoretically, any operating environment can be emulated within any other environment, assuming memory limitations are ignored. However, in practice, it can be quite difficult, particularly when
760-556: A digital circuit such as a processor. This is done after a digital circuit has been designed in logic equations, but before the circuit is fabricated in hardware. Functional simulation is the use of a computer program to simulate the execution of a second computer program written in symbolic assembly language or compiler language, rather than in binary machine code . By using a functional simulator, programmers can execute and trace selected sections of source code to search for programming errors (bugs), without generating binary code. This
836-416: A direct map between the numerical machine code and a human-readable mnemonic. In assembly, numerical opcodes and operands are replaced with mnemonics and labels. For example, the x86 architecture has available the 0x90 opcode; it is represented as NOP in the assembly source code . While it is possible to write programs directly in machine code, managing individual bits and calculating numerical addresses
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#1733092746069912-406: A hardware or microcode assist, while "simulation" referred to pure software emulation. For example, a computer specially built for running programs designed for another architecture is an emulator. In contrast, a simulator could be a program which runs on a PC, so that old Atari games can be simulated on it. Purists continue to insist on this distinction, but currently the term "emulation" often means
988-486: A machine with a single accumulator , the accumulator is implicitly both the left operand and result of most arithmetic instructions. Some other architectures, such as the x86 architecture, have accumulator versions of common instructions, with the accumulator regarded as one of the general registers by longer instructions. A stack machine has most or all of its operands on an implicit stack. Special purpose instructions also often lack explicit operands; for example, CPUID in
1064-433: A one-to-one mapping to machine code. The assembly language decoding method is called disassembly . Machine code may be decoded back to its corresponding high-level language under two conditions: The first condition is to accept an obfuscated reading of the source code. An obfuscated version of source code is displayed if the machine code is sent to a decompiler of the source language. The second condition requires
1140-400: A paging based system, if the current page actually holds machine code by an execute bit — pages have multiple such permission bits (readable, writable, etc.) for various housekeeping functionality. E.g. on Unix-like systems memory pages can be toggled to be executable with the mprotect() system call, and on Windows, VirtualProtect() can be used to achieve a similar result. If an attempt
1216-401: A problem when emulating computers whose processor speed is on the same order of magnitude as the host machine . Until not many years ago, emulation in such situations was considered completely impractical by many . What allowed breaking through this restriction were the advances in dynamic recompilation techniques . Simple a priori translation of emulated program code into code runnable on
1292-403: A software implementation. Even in emulators that treat each device as a special case, there is usually a common basic infrastructure for: Emulation is one strategy in pursuit of digital preservation and combating obsolescence . Emulation focuses on recreating an original computer environment, which can be time-consuming and difficult to achieve, but valuable because of its ability to maintain
1368-405: A specific machine. The simplest form of a CPU simulator is an interpreter , which is a computer program that follows the execution flow of the emulated program code and, for every machine code instruction encountered, executes operations on the host processor that are semantically equivalent to the original instructions. This is made possible by assigning a variable to each register and flag of
1444-471: A standard, unified I/O API can, however, rival such simpler models, if well thought-out, and they have the additional advantage of "automatically" providing a plug-in service through which third-party virtual devices can be used within the emulator. A unified I/O API may not necessarily mirror the structure of the real hardware bus: bus design is limited by several electric constraints and a need for hardware concurrency management that can mostly be ignored in
1520-444: A tag and a Y field. In addition to transfer (branch) instructions, these machines have skip instruction that conditionally skip one or two words, e.g., Compare Accumulator with Storage (CAS) does a three way compare and conditionally skips to NSI, NSI+1 or NSI+2, depending on the result. The MIPS architecture provides a specific example for a machine code whose instructions are always 32 bits long. The general type of instruction
1596-432: A virtual power source, this would be a highly unusual solution. Emulators typically stop at a simulation of the documented hardware specifications and digital logic. Sufficient emulation of some hardware platforms requires extreme accuracy, down to the level of individual clock cycles, undocumented features, unpredictable analog elements, and implementation bugs. This is particularly the case with classic home computers such as
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#17330927460691672-469: Is distinct from simulating execution of binary code, which is software emulation. The first functional simulator was written by Autonetics about 1960 for testing assembly language programs for later execution in military computer D-17B . This made it possible for flight programs to be written, executed, and tested before D-17B computer hardware had been built. Autonetics also programmed a functional simulator for testing flight programs for later execution in
1748-562: Is divided into modules that correspond roughly to the emulated computer's subsystems. Most often, an emulator will be composed of the following modules: Buses are often not emulated, either for reasons of performance or simplicity, and virtual peripherals communicate directly with the CPU or the memory subsystem. It is possible for the memory subsystem emulation to be reduced to simply an array of elements each sized like an emulated word; however, this model fails very quickly as soon as any location in
1824-477: Is generally different from bytecode (also known as p-code), which is either executed by an interpreter or itself compiled into machine code for faster (direct) execution. An exception is when a processor is designed to use a particular bytecode directly as its machine code, such as is the case with Java processors . Machine code and assembly code are sometimes called native code when referring to platform-dependent parts of language features or libraries. From
1900-449: Is given by the op (operation) field, the highest 6 bits. J-type (jump) and I-type (immediate) instructions are fully specified by op . R-type (register) instructions include an additional field funct to determine the exact operation. The fields used in these types are: rs , rt , and rd indicate register operands; shamt gives a shift amount; and the address or immediate fields contain an operand directly. For example, adding
1976-405: Is important for such applications to be properly emulated. Most emulators do not, as mentioned earlier, emulate the main system bus ; each I/O device is thus often treated as a special case, and no consistent interface for virtual peripherals is provided. This can result in a performance advantage, since each I/O module can be tailored to the characteristics of the emulated device; designs based on
2052-414: Is kept in a code cache , and the original code is not lost or affected; this way, even data segments can be (meaninglessly) translated by the recompiler, resulting in no more than a waste of translation time. Speed may not be desirable as some older games were not designed with the speed of faster computers in mind. A game designed for a 30 MHz PC with a level timer of 300 game seconds might only give
2128-428: Is made to execute machine code on a non-executable page, an architecture specific fault will typically occur. Treating data as machine code , or finding new ways to use existing machine code, by various techniques, is the basis of some security vulnerabilities. Similarly, in a segment based system, segment descriptors can indicate whether a segment can contain executable code and in what rings that code can run. From
2204-445: Is rare in real emulators for performance reasons (it is generally faster to use a subroutine to do the work of an interrupt). Interpreters are very popular as computer simulators, as they are much simpler to implement than more time-efficient alternative solutions, and their speed is more than adequate for emulating computers of more than roughly a decade ago on modern machines. However, the speed penalty inherent in interpretation can be
2280-425: Is rarely a problem. Systems may also differ in other details, such as memory arrangement, operating systems, or peripheral devices . Because a program normally relies on such factors, different systems will typically not run the same machine code, even when the same type of processor is used. A processor's instruction set may have fixed-length or variable-length instructions. How the patterns are organized varies with
2356-512: Is tedious and error-prone. Therefore, programs are rarely written directly in machine code. However, an existing machine code program may be edited if the assembly source code is not available. The majority of programs today are written in a high-level language . A high-level program may be translated into machine code by a compiler . Every processor or processor family has its own instruction set . Instructions are patterns of bits , digits, or characters that correspond to machine commands. Thus,
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2432-406: Is the virtualization of computers as complete hardware platforms, certain logical abstractions of their components, or only the functionality required to run various operating systems . Virtualization hides the physical characteristics of a computing platform from the users, presenting instead an abstract computing platform. At its origins, the software that controlled virtualization was called
2508-512: Is the binary representation of a computer program which is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data). Each machine code instruction causes the CPU to perform a specific task. Examples of such tasks include: In general, each architecture family (e.g., x86 , ARM ) has its own instruction set architecture (ISA), and hence its own specific machine code language. There are exceptions, such as
2584-492: Is these procedures' duty to map every access to the correct location of the correct object. On a base-limit addressing system where memory from address 0 to address ROMSIZE-1 is read-only memory, while the rest is RAM, something along the line of the following procedures would be typical: The CPU simulator is often the most complicated part of an emulator. Many emulators are written using "pre-packaged" CPU simulators, in order to concentrate on good and efficient emulation of
2660-419: Is typically set to a hard coded value when the CPU is first powered on, and will hence execute whatever machine code happens to be at this address. Similarly, the program counter can be set to execute whatever machine code is at some arbitrary address, even if this is not valid machine code. This will typically trigger an architecture specific protection fault. The CPU is oftentimes told, by page permissions in
2736-408: Is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by
2812-497: The 650 on the 705 . In addition to simulators, IBM had compatibility features on the 709 and 7090 , for which it provided the IBM 709 computer with a program to run legacy programs written for the IBM 704 on the 709 and later on the IBM 7090. This program used the instructions added by the compatibility feature to trap instructions requiring special handling; all other 704 instructions ran
2888-528: The Commodore 64 , whose software often depends on highly sophisticated low-level programming tricks invented by game programmers and the " demoscene ". In contrast, some other platforms have had very little use of direct hardware addressing, such as an emulator for the PlayStation 4. In these cases, a simple compatibility layer may suffice. This translates system calls for the foreign system into system calls for
2964-478: The Game Boy Advance , saw significant progress toward emulation during their production. This led to an effort by console manufacturers to stop unofficial emulation, but consistent failures such as Sega v. Accolade 977 F.2d 1510 (9th Cir. 1992), Sony Computer Entertainment, Inc. v. Connectix Corporation 203 F.3d 596 (2000), and Sony Computer Entertainment America v. Bleem 214 F.3d 1022 (2000), have had
3040-511: The IBM 3270 or VT100 and many others are no longer produced as physical devices. Instead, software running on modern operating systems simulates a "dumb" terminal and is able to render the graphical and text elements of the host application, send keystrokes and process commands using the appropriate terminal protocol. Some terminal emulation applications include Attachmate Reflection , IBM Personal Communications , and Micro Focus Rumba. Other types of emulators include: Typically, an emulator
3116-534: The Kruskal count , sometimes possible through opcode-level programming to deliberately arrange the resulting code so that two code paths share a common fragment of opcode sequences. These are called overlapping instructions , overlapping opcodes , overlapping code , overlapped code , instruction scission , or jump into the middle of an instruction . In the 1970s and 1980s, overlapping instructions were sometimes used to preserve memory space. One example were in
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3192-678: The VAX architecture, which includes optional support of the PDP-11 instruction set; the IA-64 architecture, which includes optional support of the IA-32 instruction set; and the PowerPC 615 microprocessor, which can natively process both PowerPC and x86 instruction sets. Machine code is a strictly numerical language, and it is the lowest-level interface to the CPU intended for a programmer. Assembly language provides
3268-546: The Zilog Z80 processor, the machine code 00000101 , which causes the CPU to decrement the B general-purpose register , would be represented in assembly language as DEC B . The IBM 704, 709, 704x and 709x store one instruction in each instruction word; IBM numbers the bit from the left as S, 1, ..., 35. Most instructions have one of two formats: For all but the IBM 7094 and 7094 II, there are three index registers designated A, B and C; indexing with multiple 1 bits in
3344-409: The CPU may slow the system down. If a math coprocessor is not installed or present on the CPU, when the CPU executes any co-processor instruction it will make a determined interrupt (coprocessor not available), calling the math emulator routines. When the instruction is successfully emulated, the program continues executing. Logic simulation is the use of a computer program to simulate the operation of
3420-568: The Xbox 360, Xbox One, Nintendo 3DS, etc. Generally such emulators make currently impossible claims such as being able to run Xbox One and Xbox 360 games in a single program. As computers and global computer networks continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Fifth generation consoles such as Nintendo 64 , PlayStation and sixth generation handhelds, such as
3496-402: The commands received from the CPU as the original program would. Developers of software for embedded systems or video game consoles often design their software on especially accurate emulators called simulators before trying it on the real hardware. This is so that software can be produced and tested before the final hardware exists in large quantities, so that it can be tested without taking
3572-497: The complete imitation of a machine executing binary code while "simulation" often refers to computer simulation , where a computer program is used to simulate an abstract model. Computer simulation is used in virtually every scientific and engineering domain and Computer Science is no exception, with several projects simulating abstract models of computer systems, such as network simulation , which both practically and semantically differs from network emulation. Hardware virtualization
3648-455: The computer's logical memory does not match physical memory . This clearly is the case whenever the emulated hardware allows for advanced memory management (in which case, the MMU logic can be embedded in the memory emulator, made a module of its own, or sometimes integrated into the CPU simulator). Even if the emulated computer does not feature an MMU, though, there are usually other factors that break
3724-411: The design and development of new systems. It eases the development process by providing the ability to detect, recreate and repair flaws in the design even before the system is actually built. It is particularly useful in the design of multi-core systems, where concurrency errors can be very difficult to detect and correct without the controlled environment provided by virtual hardware. This also allows
3800-664: The developers reached an agreement with RISCOS Ltd to license its OS. VirtualRPC comes in four versions, with support for emulating ARM7 or ARM7 and StrongARM each coming with either RISC OS 4.02 or RISC OS Adjust 4.39. Initially VirtualRPC was included on the MicroDigital Alpha range of PC laptops, and it has also been shipped by Advantage Six on the A5 series and by R-Comp in their RISCube/SpaceCube/RiscBook range. Emulator Many printers , for example, are designed to emulate HP LaserJet printers because so much software
3876-582: The development process of "home brew" DIY demos and in the creation of new games for older systems. The Internet has helped in the spread of console emulators, as most - if not all - would be unavailable for sale in retail outlets. Examples of console emulators that have been released in the last few decades are: RPCS3 , Dolphin , Cemu , PCSX2 , PPSSPP , ZSNES , Citra , ePSXe , Project64 , Visual Boy Advance , Nestopia , and Yuzu . Due to their popularity, emulators have been impersonated by malware. Most of these emulators are for video game consoles like
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#17330927460693952-418: The emulated binary machine's language , some other hardware (such as input or output devices) must be provided in virtual form as well; for example, if writing to a specific memory location should influence what is displayed on the screen, then this would need to be emulated. While emulation could, if taken to the extreme, go down to the atomic level, basing its output on a simulation of the actual circuitry from
4028-505: The equivalence between logical and physical memory: many (if not most) architectures offer memory-mapped I/O ; even those that do not often have a block of logical memory mapped to ROM , which means that the memory-array module must be discarded if the read-only nature of ROM is to be emulated. Features such as bank switching or segmentation may also complicate memory emulation. As a result, most emulators implement at least two procedures for writing to and reading from logical memory, and it
4104-433: The exact behavior of the system to be emulated is not documented and has to be deduced through reverse engineering . It also says nothing about timing constraints; if the emulator does not perform as quickly as it did using the original hardware, the software inside the emulation may run much more slowly (possibly triggering timer interrupts that alter behavior). "Can a Commodore 64 emulate MS-DOS ?" Yes, it's possible for
4180-424: The host architecture is usually impossible because of several reasons: Various forms of dynamic recompilation, including the popular Just In Time compiler (JIT) technique, try to circumvent these problems by waiting until the processor control flow jumps into a location containing untranslated code, and only then ("just in time") translates a block of the code into host code that can be executed. The translated code
4256-528: The host system e.g., the Linux compatibility layer used on *BSD to run closed source Linux native software on FreeBSD and NetBSD . For example, while the Nintendo 64 graphic processor was fully programmable, most games used one of a few pre-made programs, which were mostly self-contained and communicated with the game via FIFO ; therefore, many emulators do not emulate the graphic processor at all, but simply interpret
4332-464: The implementation of error tables in Microsoft 's Altair BASIC , where interleaved instructions mutually shared their instruction bytes. The technique is rarely used today, but might still be necessary to resort to in areas where extreme optimization for size is necessary on byte-level such as in the implementation of boot loaders which have to fit into boot sectors . It is also sometimes used as
4408-479: The importance of a decentralized and deinstitutionalized process for the preservation of digital culture. In many cases, the goal of emulation in new media art is to preserve a digital medium so that it can be saved indefinitely and reproduced without error, so that there is no reliance on hardware that ages and becomes obsolete. The paradox is that the emulation and the emulator have to be made to work on future computers. Emulation techniques are commonly used during
4484-511: The instruction set is specific to a class of processors using (mostly) the same architecture . Successor or derivative processor designs often include instructions of a predecessor and may add new additional instructions. Occasionally, a successor design will discontinue or alter the meaning of some instruction code (typically because it is needed for new purposes), affecting code compatibility to some extent; even compatible processors may show slightly different behavior for some instructions, but this
4560-519: The machine code of the architecture is implemented by an even more fundamental underlying layer called microcode , providing a common machine language interface across a line or family of different models of computer with widely different underlying dataflows . This is done to facilitate porting of machine language programs between different models. An example of this use is the IBM System/360 family of computers and their successors. Machine code
4636-401: The military computer D-37C . Video game console emulators are programs that allow a personal computer or video game console to emulate another video game console. They are most often used to play older 1980s to 2000s-era video games on modern personal computers and more contemporary video game consoles. They are also used to translate games into other languages, to modify existing games, and in
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#17330927460694712-619: The opposite effect. According to all legal precedents, emulation is legal within the United States. However, unauthorized distribution of copyrighted code remains illegal, according to both country-specific copyright and international copyright law under the Berne Convention . Under United States law, obtaining a dumped copy of the original machine's BIOS is legal under the ruling Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. , 964 F.2d 965 (9th Cir. 1992) as fair use as long as
4788-412: The other four index registers. The effective address is normally Y-C(T), where C(T) is either 0 for a tag of 0, the logical or of the selected index regisrs in multiple tag mode or the selected index register if not in multiple tag mode. However, the effective address for index register control instructions is just Y. A flag with both bits 1 selects indirect addressing; the indirect address word has both
4864-529: The particular architecture and type of instruction. Most instructions have one or more opcode fields that specify the basic instruction type (such as arithmetic, logical, jump , etc.), the operation (such as add or compare), and other fields that may give the type of the operand (s), the addressing mode (s), the addressing offset(s) or index, or the operand value itself (such constant operands contained in an instruction are called immediate ). Not all machines or individual instructions have explicit operands. On
4940-416: The player 30 seconds on a 300 MHz PC. Other programs, such as some DOS programs, may not even run on faster computers. Particularly when emulating computers which were "closed-box", in which changes to the core of the system were not typical, software may use techniques that depend on specific characteristics of the computer it ran on (e.g. its CPU's speed) and thus precise control of the speed of emulation
5016-657: The point of view of a process , the code space is the part of its address space where the code in execution is stored. In multitasking systems this comprises the program's code segment and usually shared libraries . In multi-threading environment, different threads of one process share code space along with data space, which reduces the overhead of context switching considerably as compared to process switching. Various tools and methods exist to decode machine code back to its corresponding source code . Machine code can easily be decoded back to its corresponding assembly language source code because assembly language forms
5092-501: The point of view of the CPU, machine code is stored in RAM, but is typically also kept in a set of caches for performance reasons. There may be different caches for instructions and data, depending on the architecture. The CPU knows what machine code to execute, based on its internal program counter. The program counter points to a memory address and is changed based on special instructions which may cause programmatic branches. The program counter
5168-412: The registers 1 and 2 and placing the result in register 6 is encoded: Load a value into register 8, taken from the memory cell 68 cells after the location listed in register 3: Jumping to the address 1024: On processor architectures with variable-length instruction sets (such as Intel 's x86 processor family) it is, within the limits of the control-flow resynchronizing phenomenon known as
5244-416: The result of a constant expression freed up by replacing it by that constant) and other code enhancements. A much more human-friendly rendition of machine language, named assembly language , uses mnemonic codes to refer to machine code instructions, rather than using the instructions' numeric values directly, and uses symbolic names to refer to storage locations and sometimes registers . For example, on
5320-429: The same on a 7090. The compatibility feature on the 1410 only required setting a console toggle switch, not a support program. In 1963, when microcode was first used to speed up this simulation process, IBM engineers coined the term "emulator" to describe the concept. In the 2000s, it has become common to use the word "emulate" in the context of software. However, before 1980, "emulation" referred only to emulation with
5396-410: The simulated CPU. The logic of the simulated CPU can then more or less be directly translated into software algorithms, creating a software re-implementation that basically mirrors the original hardware implementation. The following example illustrates how CPU simulation can be accomplished by an interpreter. In this case, interrupts are checked-for before every instruction executed, though this behavior
5472-683: The software development to take place before the hardware is ready, thus helping to validate design decisions and give a little more control. The word "emulator" was coined in 1963 at IBM during development of the NPL ( IBM System/360 ) product line, using a "new combination of software , microcode , and hardware ". They discovered that simulation using additional instructions implemented in microcode and hardware, instead of software simulation using only standard instructions, to execute programs written for earlier IBM computers dramatically increased simulation speed. Earlier, IBM provided simulators for, e.g.,
5548-443: The tag subtracts the logical or of the selected index registers and loading with multiple 1 bits in the tag loads all of the selected index registers. The 7094 and 7094 II have seven index registers, but when they are powered on they are in multiple tag mode , in which they use only the three of the index registers in a fashion compatible with earlier machines, and require a Leave Multiple Tag Mode ( LMTM ) instruction in order to access
5624-415: The time to copy the program to be debugged at a low level and without introducing the side effects of a debugger . In many cases, the simulator is actually produced by the company providing the hardware, which theoretically increases its accuracy. Math co-processor emulators allow programs compiled with math instructions to run on machines that do not have the co-processor installed, but the extra work done by
5700-525: The user obtained a legally purchased copy of the machine. To mitigate this however, several emulators for platforms such as Game Boy Advance are capable of running without a BIOS file, using high-level emulation to simulate BIOS subroutines at a slight cost in emulation accuracy. Terminal emulators are software programs that provide modern computers and devices interactive access to applications running on mainframe computer operating systems or other host systems such as HP-UX or OpenVMS . Terminals such as
5776-406: The x86 architecture writes values into four implicit destination registers. This distinction between explicit and implicit operands is important in code generators, especially in the register allocation and live range tracking parts. A good code optimizer can track implicit and explicit operands which may allow more frequent constant propagation , constant folding of registers (a register assigned
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