Warhammer: The End Times – Vermintide is a 2015 cooperative survival video game developed and published by Fatshark . The game is set in the Warhammer Fantasy universe. The game is multiplayer-only, and its structure is similar to Valve 's Left 4 Dead series. Set during an apocalyptic event called the End Times, players can team up with three other players to fight against the Skaven, a race of rodent-like creatures, in the city of Ubersreik. At the end of each match, the players are given the opportunity to roll dice, which determine the weapons they will receive as reward.
54-545: The development of the game began in early 2013 in Fatshark , after the company came to an agreement with Games Workshop . Games Workshop also collaborated with them to ensure the game is faithful to the Warhammer franchise. The game was self-published as they wanted to maximize their creative freedom. It was labelled by PC Gamer as the best game of Penny Arcade Expo . It was released for Microsoft Windows on October 23, 2015 and
108-412: A 1/5, saying, " Escape Dead Island squandered whatever opportunity it had to make a compelling story, while offering only sub-par gameplay to tide you over in the meantime. It has no business being a game, rather than a one-shot graphic novel for dedicated fans." Tim Turi of Game Informer gave the game a 2/10, criticizing the frustrating mission structure, poor textures, combat system and animations,
162-461: A 9/10 review for Gamereactor . She went on to say "There is no mistaking that this is a game that lives and breaths Warhammer." The Metro praised the level-design and the quality of the graphics. However, the game was criticized for its balancing issues. Whitehead noted that some of its maps are frustratingly difficult, and that the upgrades featured in the game do not correspond with the gadgets players own. Whitehead, Smith, and Parlock noted that
216-400: A coordinator for their project was a "dream come true" for them. In order to be faithful to the franchise, the two companies worked closely together so as to ensure that their creative visions would not contradict with each other, and to confirm that the game had a "Warhammer feel". They also decided to self-publish the game, so that they can maximize their creative freedom. Vermintide was also
270-448: A cure on Linda, but the cure is unsuccessful, implying that Linda has died. Enraged, Cliff foolishly attacks Aaron and is forced to flee from the massive mutant. Cliff's hallucinations increase, and it becomes clear the voice of Linda he's been hearing over the radio is another hallucination. This voice begins to taunt and mock him for his mistakes and failures. Xian Mei contacts Cliff and warns him that she has planted explosives all around
324-427: A dynamic, raw and violent score that belongs to Vermintide’s dark medieval setting,” going on to say “We wanted the score to sound like it was performed by a Skaven band on acoustic instruments mangled by some mad Skaven scientist in the dark ages. It’s very different from anything I have written in the past.” Kyd also composed the soundtrack for the sequel. PC Gamer played the game at PAX Prime 2015 and awarded it
378-401: A hallucinatory Aaron, and locates a mental representation of the serum. Kneeling next to a convulsing Devan, Cliff apologizes before injecting one of them with the serum (the camera pans away before showing which one). The game ends with Cliff on the beach of Narapela, releasing a flotation case into the ocean containing the data drive and his own narrated account of events. He is called back to
432-442: A level to another. There are several types of Skaven featured in the game. The most common type can be easily killed but they often come in a large swarm as to overwhelm players. The more elite ones include Skaven that are protected with heavy armor, Skaven that are equipped with toxic bombs, and even the massive Rat Ogre. The artificial intelligence featured in the game is dynamic, with hostile enemies spawning randomly. This mechanic
486-512: A massive creature. Meanwhile, it is revealed that Geopharm is responsible for creating the zombie virus, and are part of a global conspiracy known as the Palm Garden Order. The mole was working together with the terrorist hacker Charon, who has also infiltrated the Palm Garden Order. The mole wanted to release the data to the public and expose the Palm Garden Order, but Charon (who blames the PGO for
540-541: A melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move. Specific enemies can be locked onto to focus the camera and the player's attacks on them. A silenced pistol and a shotgun are available and can be aimed and fired from an over-the-shoulder third-person perspective, but ammo is limited. The game lacks the RPG -like elements of the main Dead Island games; there are no player levels, and weapon selection
594-490: A new endgame mode sharing the title of the update, Last Stand, in which the players battle an unending tide of vermin. As time goes on, the waves of enemies become bigger and stronger, increasing the difficulty. The players are rewarded by picking up Badges which spawn after certain waves around the level. The game mode was released for free along with one compatible level, titled Town Meeting. Town Meeting takes place in an area named Von Jungfreudsplatz which players have visited in
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#1733094218532648-512: A new tier called Veteran, as well as the Shrine of Solace which acts as a new way for players to spend their Salvage Tokens and gain weapons. Patch 1.1.5 was released on January 26, 2016, and added the ability to re-roll traits as well as upgrade their percentage to activate. Both of these uses the Salvage Tokens as their currency. Patch 1.2, titled Last Stand, was released on March 7, 2016. It added
702-846: A previous level. Additional DLC was released over time, eventually totaling 12 new missions and 6 new weapons. The first released in March 2017, titled Schluesselschloss. It added 1 new map compatible with the Last Stand game mode. The second, titled Drachenfels, was released May 2016, and added three new missions and two new weapons. It was followed by Karak Azgaraz in December 2016, which added another three missions and two weapons. The fourth paid DLC, Stromdorf, added another two missions, one weapon, and one boss (Chieftain Krench) in May 2017. The fifth and final paid DLC, Death on
756-440: A zombie. Soon afterwards, the three of them witness a small single-engine airplane crash lands on the island. Devan carries the injured Linda to a mobile camp on top of the island's central mountain in hopes of finding safety, while Cliff goes to investigate the plane crash. Cliff soon begins to receive radio messages from Linda, reassuring him that everything is OK and encouraging him on his progress. Cliff reaches an airfield where
810-658: Is a Swedish video game development studio based in Stockholm . Fatshark acted as a subcontractor for several AAA titles for PC and consoles, and the studio also develops its own games. Fatshark originated from a company called Northplay, which subcontracted for various Swedish companies between 2003 and 2008. The company is best known for its involvement with the PlayStation 3 and the Xbox 360 , developing Bionic Commando Rearmed 2 and versions of their PC game Lead and Gold: Gangs of
864-566: Is a combination of melee gameplay and gunplay, which the team thought can craft a "visceral" experience for players. In order to prevent players from rushing through levels and pick on every enemy, they included enemies that should be evaded, such as some of the Elite units, and gameplay segments where players should carry out stealth . They hoped that through this approach, players can think and plan their moves accordingly and ultimately work together to prevent getting killed, as well as temporarily breaking
918-497: Is essential, saying that it has successfully encouraged players to co-operate with each other. Dan Whitehead called the game "a thrilling twist on Left 4 Dead' s co-operative action" but he was disappointed that the studio had not taken further risks to shape the game's identity. Joe Parlock from Destructoid echoed similar thoughts, noting the game's similarity with the Left 4 Dead franchise. While Mike Fahey writing for Kotaku described
972-527: Is given to players only when the main quests are completed. The team made this choice because they thought they should not award players for their mistakes. Enemies are designed to spawn in vast number, as the team thought that such large quantity can help these enemies to become the "perfect enemy for a co-op game". However, despite being co-op focused, players cannot play as typical fantasy characters like healers. Therefore, Fatshark decided to name these characters "heroes" instead of "classes". The game's gameplay
1026-532: Is known as the "conflict director". The game also features a real-time narrative, which slowly unfolds as players progress through levels. Each character has their own personality and attitude towards the major events in the game. Warhammer: End Times – Vermintide was developed by Swedish company Fatshark , who had previously developed War of the Roses . The team had wanted to make a Warhammer game since they played Warhammer Fantasy Battle in 2004, but they lacked
1080-418: Is non-customizable, with weapons being collected at fixed points in the game's story. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The player character's deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from
1134-619: Is the second Dead Island spin-off. Escape Dead Island is a survival mystery game that follows the story of Cliff Calo, who sets sail to document the unexplained events rumored to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Escape Dead Island is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging
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#17330942185321188-443: The "Best game of PAX", stating that "What’s surprising about Vermintide, and absolutely central to its appeal, is how fresh it feels despite its deep similarities to Left 4 Dead ." Upon release, the game was met with positive responses. The game's co-operative nature received acclaim. Ian Birnbaum from PC Gamer called it the best co-operative multiplayer game to date since Left 4 Dead 2 . He added that players staying together
1242-719: The Microsoft Windows version 52/100 based on 23 reviews, the PlayStation 3 version 40/100 based on 25 reviews, and the Xbox 360 version 32/100 based on 12 reviews. Eric L. Patterson from Electronic Gaming Monthly gave the game a 7.5/10, praising the comic-book-style visuals, unique graphical styles, refreshing ideas, as well as the third-person perspective. He stated that "I want more games like Escape Dead Island —games that don't have to be perfect or gigantic blockbusters and can just be fun experiences that understand what their place in
1296-565: The Reik , also added two missions and one weapon and was released in December 2017. The final mission for the game, titled Waylaid, was released in a free update in February 2018. The mission bridges the gap between the first and second games; the heroes end up captured at the end of it by the Skaven, setting the stage for their breakout and subsequent campaign in the sequel. We wanted the score to sound like it
1350-814: The Wild West for both. In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately 500 million kr (around US$ 56 million ). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around US$ 260 million). Escape Dead Island Escape Dead Island is an adventure survival horror video game developed by Swedish developer Fatshark , published by German studio Deep Silver and distributed by Square Enix in North America for PS3 and Xbox 360 and Valve for PC. It
1404-462: The city of Ubersreik. Players choose from five different heroes: Victor Saltzpyre (Witch Hunter), Markus Kruber (Empire Soldier), Bardin Goreksson (Dwarf Ranger), Kerillian (Wood Elf Waywatcher) and Sienna Fuegonasus (Bright Wizard). The five heroes have different skills; some are more proficient in performing ranged attacks using firearms, arrows, or magic, while others favor melee weapons like swords. At
1458-422: The cure for the virus and has no choice but to test it on Cliff. She then releases Devan, already a zombie, who bites Cliff before collapsing. Kimball tells Cliff he has no choice but to take the cure serum, but Cliff passes out and experiences a complete psychotic break from reality. Navigating through a surreal, heavily distorted version of the game's events, Cliff kills zombie versions of Linda and himself, defeats
1512-414: The data drive so he can broadcast the truth to the world. However, Cliff is resentful of his father, feeling that he wants to take the credit for the discovery for himself, and refuses. Cliff is contacted by Dr. Kimball, who tells him that Devan is with her, and to meet with them at the office of Geopharm's founder, Emery Crown. Evading Aaron, Cliff reaches the office, where Dr. Kimball explains that she has
1566-436: The death of his father) instead wants to destroy the PGO with their own zombie virus. The plot moves ahead 6 months, with the island of Banoi still cut off from the outside world by the world's governments, who have suppressed news about the zombie outbreak. Aspiring journalist Cliff Calo, the son of an influential broadcasting executive, and his two friends Linda Waterson and Devan Mavropani, arrive on Narapela hoping to uncover
1620-458: The end of 2017. A sequel titled Warhammer: Vermintide 2 was released for Windows on March 8, 2018. Warhammer: End Times – Vermintide is a co-op -focused first-person shooter action video game set within the Warhammer universe. Set during an apocalyptic event called the End Times, players can team up with three other players to fight against the Skaven, a race of rodent-like creatures, in
1674-508: The end of each level, players will be awarded loot, such as trinkets and weapons. They also gain experience points to unlock weapons and are given the chance to roll dice. The dice players roll will determine the new gadgets they will receive. Different characters have different loot, and at high difficulty, the amount of loot rewarded is greater. The game's design is similar to that of Left 4 Dead , in which players are tasked to fight off hordes of enemies in order to progress from one side of
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1728-407: The enemies from their Left 4 Dead counterparts. The game's gameplay was praised. Birnbaum thought that the combat system is simpler than Fatshark's previous game, but he added that the game's simplicity is one of its strengths, as it enhances the "solidity" of the combat system. He also thought that all the characters featured in the game are unique, and none of them are boring. Parlock also praised
1782-482: The first game where the entire team at Fatshark worked together, and it enjoyed a much longer pre-production and production period than their previous projects. Also, there are so many of them, which makes them the perfect enemy for a co-op game. We feel like it’s really important that you're up against impossible odds at all times so you really need to cooperate The company had experimented with games like Escape Dead Island and Krater , and realized that among all
1836-434: The five classes, writing that their power feel very balanced. He also liked the game's combat, which he thought was involved, albeit simple. Whitehead thought that the game is satisfying and very fun to play. The progression system was also praised by him, as he considered that it has successfully given players motivation to play the game. Zacny also praised the progression system, saying that it encourages players to try some of
1890-423: The flow of actions. The game was announced on February 5, 2015, with the release of an announcement trailer . The game was released for Microsoft Windows on October 23, 2015. The game was released for PlayStation 4 and Xbox One on October 4, 2016. On December 3, 2015, Fatshark released the first content update titled Sigmar's Blessing for free to all owners of Vermintide. The update added 40 new weapons in
1944-488: The game as " Left 4 Dead , only with rats. Left 4 Rats." Rob Zacny thought that the game was competent, but he thought that the game was not executed well, saying that it does not achieve the same height as the Left 4 Dead series does. He also added that the game lacks tension. A 6/10 review in the Metro said the game "shamelessly copies the more specialised enemies from Left 4 Dead " and wished more had been done to differentiate
1998-429: The game suffered from occasional bugs and glitches as well as other kinds of technical problems and connectivity issues. Butterworth disliked the game's artificial intelligence , calling it unreliable. The Metro also criticised the game's AI, particularly the behaviour of the Skaven which sees them simply "acting exactly like zombies." It has sold over 300,000 copies as of November 11, 2015. Fatshark also announced that
2052-449: The game will be supported by multiple downloadable content , with the first one being Sigmar’s Blessing , which adds new loot. It was released on December 3, 2015. On April 1, 2016, Fatshark announced that the game's sales surpassed 500,000 units and by the end of 2017, 2,000,000 copies had been sold. A sequel titled Warhammer: Vermintide 2 was unveiled in late 2017. It was released on March 8, 2018. Fatshark Fatshark AB
2106-482: The game's more difficult missions and segments while Adam Smith for Rock, Paper, Shotgun called the persistent character building "a game-changer". Scott Butterworth from GameSpot also admired the progression system, saying that it adds twists to the co-operative formula. However, he noted that characters in the game move too slow when compared to the fast action featured. The atmosphere and environment were described as "phenomenal" by Cecilia Fjällström writing in
2160-466: The genres, the team are most capable in developing multiplayer games with co-operative gameplay, and they decided to specialize in it. Vermintide 's main focus is co-op, and most gameplay features are built to enhance the experience and its replayability. According to the team, it is a game about surviving the apocalypse in the End Times. Therefore, they incorporated elements from Left 4 Dead in which players must work together to achieve success. Loot
2214-514: The island by the voice of Linda. The floatation case drifts out into the ocean, and after the credits roll the plot loops back to the beginning of the game, with the flotation case passing by the boat Cliff and his friends are using to reach Narapela island. This time loop and many other strange events throughout the game imply the entire game is some sort of hallucination on Cliff's part. Escape Dead Island received mixed to negative reviews from critics upon release. Review aggregator Metacritic gave
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2268-539: The island of Narapela and assassinate a mole . Despite unexpectedly finding the facility overrun by zombies, Kilo Two succeeds in killing the mole and obtaining a copy of the Geopharm data the mole was attempting to steal. However, he is prevented from leaving due to the zombie outbreak escaping the facility and spilling out onto the island, so he instead hides the USB flash drive containing the data before being attacked off-screen by
2322-415: The island, and will soon detonate them to stop the outbreak. She tells him to leave the island, but Cliff insists on staying to find and rescue Devan. Cliff is unable to locate Devan, but is contacted over the radio by his father, who is arriving by helicopter searching for him. Cliff refuses to leave the island with his father, still hoping to find and save Devan, so Cliff's father instead asks him to give him
2376-422: The lab. While exploring the island, Cliff begins to experience hallucinations which increase in frequency and intensity as the game progresses. After passing out from one such hallucination, Cliff wakes up at the mobile camp just in time to witness Linda being carried away by the same massive mutant who attacked Kilo Two in the prologue. Devan appears and insists the two of them attempt to escape, stating that Linda
2430-491: The lack of variety in terms of enemy type, unlikable characters and low replay value . He stated that " Escape Dead Island ' s single-player adventure is plagued with enough technical and design horrors that every copy of the game should be sealed shut and stamped with enough biohazard symbols to keep innocent fans of the series away." Justin McElroy from Polygon declared it "the worst game I've ever finished", calling it
2484-410: The plane crashed and meets up with its pilot, Xian Mei, who seems to have survived the cliffhanger ending of Dead Island: Riptide and has come to the island searching for Kilo Two and the Geopharm data. She informs Cliff that there is a secret lab on the island, which may have a cure for the zombie outbreak. Speaking to Cliff over the radio, Xian Mei guides him to collecting 3 keycards needed to access
2538-472: The secret lab, where he locates the data drive hidden there by Kilo Two. He discovers the mutant is Dr. Aaron Welles, a Geopharm scientist who was infected by the virus but has undergone a unique mutation and retained his intelligence, albeit at some cost to his sanity (a concept explored in the Dead Island: Epidemic multiplayer game). Aaron and another Geopharm scientist, Faith Kimball, attempt to test
2592-467: The sky, or the player abruptly transporting from one location to another when attempting to cross a room. The game uses a cel-shaded graphics style. The game initially opens 2 days prior to the Banoi Island zombie outbreak, with the player controlling "Kilo Two", a covert operative working with Dead Island protagonist Xian Mei (who provides support over the radio) to infiltrate a Geopharm facility on
2646-426: The team to do so. The studio was originally very small, but its size grew shortly afterwards after the closure of Amuze , in which a lot of its employees joined Fatshark. After the company's expansion, the team decided to approach Games Workshop for the Warhammer license in 2013, and their offer was accepted. Production of the game began in the beginning of that year. According to Fatshark, having Games Workshop as
2700-404: The truth behind the events on Banoi. Cliff is resentful due to his father passing him up for promotion in favor of his sister, and has decided to start his own independent journalism outlet with Devan and Linda. The three of them find the island apparently deserted, and after some investigation they locate a mass grave. The dead bodies abruptly begin to re-animate, and Linda is attacked and bitten by
2754-401: The world should be." Scott Butterworth from IGN gave the game a 6.8/10, stating that "While Escape Dead Island ' s workmanlike combat and ho-hum zombies fail to fully capitalize on this unoriginal but respectably executed premise, it does manage to punctuate its enjoyable filler with some genuinely spectacular moments of madness." James Kozanitis from Hardcore Gamer gave the game
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#17330942185322808-402: Was barely alive and will not survive, and criticizing Cliff for abandoning her while she was injured. When Cliff insists he was in communication with her over the radio, Devan reveals that he and Linda never had a radio. After an intense argument, Devan goes off to find a boat to escape the island, while Cliff attempts to pursue Linda and find the cure. Following the giant mutant, Cliff is led to
2862-424: Was performed by a Skaven band on acoustic instruments mangled by some mad Skaven scientist in the dark ages. It’s very different from anything I have written in the past The soundtrack of the game was composed by Danish composer Jesper Kyd . On September 26, 2017 the soundtrack was released by Sumthing Else Music Works , containing 36 tracks. Kyd, in an interview with The Sound Architect Podcast , stated that “It’s
2916-425: Was released for PlayStation 4 and Xbox One on October 4, 2016. The game received generally positive reviews upon release. Critics liked the game's gameplay, progression system, visuals and map design, while criticizing the game's balancing issues and occasionally technical issues. The game was supported by both paid and free downloadable content and sold 300,000 copies within a month and over 2,000,000 copies by
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