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V8 Supercars RedLine

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Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical research, to monitor driver behavior, performance, and attention and in the car industry to design and evaluate new vehicles or new advanced driver assistance systems.

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28-598: V8 Supercars RedLine is a racing simulator based upon Australia 's V8 Supercars series. It is an upcharge attraction which allows up to 4 guests to participate in a 24-car race around Bathurst . Located in the southern portion of Ocean Parade , V8 Supercars RedLine forms part of Dreamworld's marketing initiative, Adrenalin Alley which incorporates the FlowRider and AVPX . On 14 November 2008, Dreamworld announced V8 Supercars RedLine on Australian theme park forum, Parkz. This

56-461: A racing game or driving simulator will also include an attachable steering wheel that can be used to play the game in place of a controller . The wheel, which is usually plastic, may also include pedals to add to the game's reality. These wheels are usually used only for arcade and computer games. In addition to the myriad commercial releases there is a bustling community of amateur coders working on closed and open source free simulators. Some of

84-589: A soft opening on 26 December 2008. The ride was officially opened on 18 February 2009 with V8 Supercar drivers Cameron McConville , Craig Lowndes , Greg Murphy and Jamie Whincup present for the launch. Guests enter the V8 Supercars RedLine building which is located adjacent to the FlowRider and the Cyclone at the southern end of Ocean Parade. Riders must pre-book their session at the booking counter. When it

112-447: A $ 20 fee, drivers can have a 30-minute session. Spectators can watch the session for $ 5. V8 Supercars RedLine originally featured 4 replica V8 Supercars. The cars were modeled on those of Craig Lowndes , Greg Murphy , Mark Winterbottom and Cameron McConville in the 2008 V8 Supercars series, with each car fitted with a collision detection system. This translates into mechanical movements. Screens covering 180° vision surround each of

140-686: A .156" pin spacing edge connector (male on the game board) with other specifications based on number of pins. 20 pin, 36 pin, 44 pin, 56 pin and 72 pin connectors are available where the 56 pin JAMMA connector pinouts values are shown in the reference table and other game boards connectors may have different pinout values. The connector circuitry of some later games, such as Street Fighter II: The World Warrior (1991) and X-Men (1992), implement extra buttons, different controller types, or support more players by adding extra connectors—or even by utilizing dormant JAMMA pins. Circuitry designs that overstep

168-478: A PCB, play instructions and an operator's manual. The JAMMA standard uses a 56-pin edge connector on the board with inputs and outputs common to most video games. These include power inputs (5 volts for the game and 12 volts for sound); inputs for two joysticks, each with three action buttons and one start button; analog RGB video output with negative composite sync; single-speaker sound output; and inputs for coin, service, test, and tilt. The JAMMA connector has

196-677: A device driver for a mahjong controller; and recommended values for SYNC-code timing. Other manufacturers use similar edge connectors such as Tektronix for the TM50X, TM500X, 5000 and 7000 system mainframe equipment.   Connectors with similar designs have been used for different systems circuitry interfaces with 22 pins such as the Tektronix SC-503 extender, 26 pins 58900A Extender, 48 pins 5080-2843A Extender, 72 pins J-2306-01 Extender Board and others. Some systems circuitry interfaces use special adapters that have been custom made using

224-424: A sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving. The player can choose from three routes while following instructions, avoiding collisions with other vehicles or pedestrians, and waiting at traffic lights; the brakes are accurately simulated, with

252-560: A test track, enabling a more direct comparison between the simulator study and the real world. As computers have grown faster and simulation is more widespread in the automotive industry, commercial vehicle math models that have been validated by manufacturers are seeing use in simulators. JAMMA The Japan Amusement Machine and Marketing Association ( Japanese : 一般社団法人日本アミュ一ズメントマシン協会 , Hepburn : Ippan Shadanhōjin Nihon Amyūzumento Mashin Kyōkai ) (formerly

280-468: Is complicated by political and economic factors, as facilities with low-fidelity simulators claim their systems are "good enough" for the job, while the high-fidelity simulator groups insist that their (considerably more expensive) systems are necessary. Research into motion fidelity indicates that, while some motion is necessary in a research driving simulator, it does not need to have enough range to match real-world forces. Recent research has also considered

308-471: Is their session riders will receive a briefing on how to drive the cars as well as a safety spiel. During normal park operating hours, drivers are required to pay $ 10 to experience V8 Supercars RedLine . Guests who don't want to drive but still want to experience the ride can purchase a passenger pass for $ 5. For these prices they get to experience the ride for 7 minutes. On selected Friday nights, Dreamworld operate V8 Supercars RedLine as NightDriver . For

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336-614: The Amusement Machine Show for many years. In 2013, they began collaborating with the Amusement Machine Operators' Union (AOU), who had their own trade show, to promote a new event: the Japan Amusement Expo . JAMMA is the namesake of a widely used wiring standard for arcade games . An arcade cabinet wired to JAMMA's specification can accept a motherboard for any JAMMA-compatible game. JAMMA introduced

364-628: The Japan Amusement Machinery Manufacturers Association ( 社団法人日本アミューズメントマシン工業協会 , Shadanhōjin Nihon Amyūzumento Mashin Kōgyō Kyōkai ) , abbreviated JAMMA ) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco , Sega , Taito , Koei Tecmo , Capcom , and Konami among others. Nintendo

392-534: The National Advanced Driving Simulator , have a full-sized vehicle body, with six-axis movement and 360-degree visual displays. On the other end of the range are simple desktop simulators that are often implemented using a computer monitor for the visual display and a videogame-type steering wheel and pedal input devices. These low cost simulators are used readily in the evaluation of basic and clinically oriented scientific questions. The issue

420-470: The 1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player sits on and moves a motorbike replica to control

448-482: The JAMMA specification in this way are unofficially called JAMMA+ . The JAMMA Video Standard (JAMMA VIDEO規格, JVS) is a newer JAMMA connector standard. The standard specifies a communication protocol based on RS-485 and physical interfaces for peripheral devices using commonly-available USB connectors and cables. JVS is incompatible with USB devices because it does not use the USB signaling standard and protocol. Per

476-618: The artwork in order to put different games in the cabinets. Reusing old cabinets made a lot of sense, and it was realized that the cabinets were a different market from the games themselves. The JAMMA standard allowed plug-and-play cabinets to be created (reducing the cost to arcade operators) where an unprofitable game could be replaced with another game by a simple swap of the game's PCB. This resulted in most arcade games in Japan (outside racing and gun shooting games that required deluxe cabinets) to be sold as conversion kits consisting of nothing more than

504-658: The car creeping forward after taking the foot off the brake until the hand-brake is applied. Leisure Line magazine considered it the "hit of the show" upon its debut at the 1991 JAMMA show. It was designed for use by Japanese driving schools , with a very expensive cost of AU$ 150,000 or US$ 117,000 (equivalent to $ 273,000 in 2023) per unit. Advances in processing power have led to more realistic simulators known as sim racing games on home systems, beginning with Papyrus Design Group 's groundbreaking IndyCar Racing (1993) and Grand Prix Legends (1998) for PC and Gran Turismo (1997) for home consoles . Occasionally,

532-558: The cars. The cars also feature a rear-vision camera. During its latest renovation, the replica cars were ditched in favour of a modern, top-of-the-line Vesaro motion simulator, with upgrades to a sequential gearbox as well as the display screens. The latest iteration features the supported latest rFactor 2 software, to offer a much more dynamic driving experience compared to the older physics simulator. Driving simulator Driving simulators are being increasingly used for training drivers. Versions exist for cars, trucks, buses, etc. In

560-586: The first edition of the JVS, published in 1996, peripheral devices connect to a dedicated I/O board. The main board connects to the I/O board via a USB Type-A to USB Type-B interface cable, and peripherals connect to the I/O board via USB-A connectors. JAMMA published the second edition of the JVS on 17 July 1997, and the third edition on 31 May 2000. The third edition adds support for ASCII and Shift-JIS output; device drivers for secondary and tertiary input devices ;

588-468: The in-game actions. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986). Sega have since continued to manufacture motion simulator cabinets for arcade racing games through to the 2010s. In 1991, Namco released the arcade game Mitsubishi Driving Simulator , co-developed with Mitsubishi . It was a serious educational street driving simulator that used 3D polygon technology and

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616-451: The inability to obtain informed consent from other drivers) to do on the road. With the increasing use of various in-vehicle information systems (IVIS) such as satellite navigation systems, cell phones, DVD players and e-mail systems, simulators are playing an important rule in assessing the safety and utility of such devices. There exists a number of types research driving simulators, with a wide range of capabilities. The most complex, like

644-581: The major features popular with fans of the genre are online racing , realism and diversity of cars and tracks. Driving simulators are used at research facilities for many purposes. Many vehicle manufacturers operate driving simulators, e.g. BMW, Ford, Renault. Many universities also operate simulators for research. Driving simulators allow researchers to study driver training issues and driver behavior under conditions in which it would be illegal and/or unethical to place drivers. For instance, studies of driver distraction would be dangerous and unethical (because of

672-415: The standard in 1985; by the 1990s, most new arcade games were built to JAMMA specifications. As the majority of arcade games were designed in Japan at this time, JAMMA became the de facto standard internationally. Before the JAMMA standard, most arcade PCBs , wiring harnesses, and power supplies were custom-built. When an old game became unprofitable, many arcade operators would rewire the cabinet and update

700-429: The types and number of driver errors committed on a simulator and on the road. Yet another study found that drivers who reported impaired performance on a low fidelity driving simulator were significantly more likely to take part in an accident in which the driver was at least partially at fault, within five years after the simulator session. Some research teams are using automated vehicles to recreate simulator studies on

728-467: The use of the real-time photo-realistic video content that reacts dynamically to driver behaviour in the environment. There is a question of validity—whether results obtained in the simulator are applicable to real-world driving. One review of research studies found that driver behavior on a driving simulator approximates (relative validity) but does not exactly replicate (absolute validity) on-road driving behavior. Another study found absolute validity for

756-597: Was also a member of the organization until its departure on February 28, 1989. Nihon Bussan left in 1992 over content issues in their mahjong games. The corporation was renamed on 1 April 2012 after they merged with the Nihon Shopping Center Amusement Park Operator's Association (NSA) and the Japan Amusement Park Equipment Association (JAPEA). Before 2012, JAMMA had been organizing an annual trade fair called

784-464: Was followed shortly by the launch of a construction blog at v8supercars .dreamworld .com .au . Construction of the ride began shortly after the ride's announcement. An existing shed, originally used as part of the Cyclone's theming, was modified and extended to become the home of V8 Supercars RedLine . The ride was originally scheduled to open on 16 December 2008, however, a number of reasons forced it to be delayed. V8 Supercars RedLine had

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