106-446: Top Secret is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc. The original version of Top Secret was designed by Merle M. Rasmussen , and allows players and gamemasters to build their own espionage story settings. The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for
212-426: A pen-and-paper role-playing game , is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization , and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization (such as through dice ). Within
318-763: A "skill" in one game may be a "talent" or "ability" in another. Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight. Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic skills, while science-fiction settings may contain spaceship piloting skills. However, some skills are found in several genres:
424-694: A 1996 reader survey conducted by British games magazine Arcane to determine the top 50 role-playing games, Top Secret/S.I. was ranked 38th. Editor Paul Pettengale commented: " Top Secret is inspired more by The Man From U.N.C.L.E. and the lighter James Bond movies than real life. Players belong to an organisation of 'good guys' pitted against the 'bad guys' — a thinly veiled analogy of the Eastern Bloc. Gadgets and manners are more important than combat skills, and there are rarely nasty deaths." Tabletop role-playing game A tabletop role-playing game (typically abbreviated as TTRPG or TRPG ), also known as
530-494: A 7 out of 10 (8 if there were no original Top Secret ) and stated that "The Top Secret/S.I. game would be marvelous for anyone new to modern era role-playing and Top Secret veterans should also consider it, though not at the cost of ruining and established campaign. The game's few flaws can be corrected by an astute GM." In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called Top Secret "The first espionage RPG of any consequence" and thought
636-407: A character. This can take one of several forms: Characters in role-playing games are usually represented by a number of statistics . Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: attributes and skills . These names are not always consistent across different games -
742-414: A continuation of his Hugo Award-winning ERB-dom which began in 1960. It ran for 75 issues and featured articles about the content and selected fiction from the pulps. It became Pulpdom Online in 2013 and continues quarterly publication. After 2000, several small independent publishers released magazines which published short fiction, either short stories or novel-length presentations, in the tradition of
848-466: A damage roll, the first die indicates the type of wound (from "abrasion" to "internal damage") and the second indicates the seriousness of the wound (modified by the type of wound, resulting in one to twelve points of damage to the target's general hit points). For Hand-to-Hand Combat, each combatant in each round chooses from seven combat types (weapon Possession, Untrained, Knife Fighting, Boxing, Sword Play, Judo, and Martial Arts). Each combat type allows
954-421: A deck of cards or a Jenga tower. Tabletop RPG settings includes challenges for the player characters to overcome through play, such as traps to be avoided, rulers to be courted, or adversaries to be fought. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. Frequently, this involves interacting with non-player characters , other denizens of the game world, which are played by
1060-459: A decline in the tabletop role-playing game industry. The financially troubled market leader TSR, Inc. , which had suffered financial setbacks from overproduction, was eventually purchased by Wizards of the Coast . To better cope with the economics of role-playing games, they introduced a new regime of open gaming , allowing other companies to publish D&D-compatible supplements. In 2000, Wizards of
1166-532: A detailed map of the ten possible hit spots of a character's body, and a blank portrait area for drawing or attaching a depiction of the character. Five novels were published by TSR from various campaign settings from Top Secret/S.I. game. Two graphic novels based on the Pulp era setting were published. TSR published eight issues of 13: Assassin comic that featured stories set in the Agent 13 campaign setting bringing
SECTION 10
#17330860423141272-485: A few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Toys industry leader Hasbro purchased Wizards of the Coast in 1999 for an estimated $ 325 million. Tabletop role-playing games increased in popularity in the early 2020s, facilitated by an increase in online play through videoconferencing during
1378-460: A few hours) to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on
1484-424: A few quick dollars could bolster their income with sales to pulps. Additionally, some of the earlier pulps solicited stories from amateurs who were quite happy to see their words in print and could thus be paid token amounts. There were also career pulp writers, capable of turning out huge amounts of prose on a steady basis, often with the aid of dictation to stenographers , machines or typists . Before he became
1590-512: A healthy way to hone reading and arithmetic skills. Though role-playing has been generally accepted in society, the subject retains a level of controversy among some religious organizations. This belief or attitude is by no means universal among religious organizations; there are faith-based role-playing games on the market and religious role-players who disagree that these games are morally corrupt or occult in nature. Competition from role-playing video games and collectible card games led to
1696-483: A magazine called Pulp Adventures reprinting old classics. It came out regularly until 2001, and then started up again in 2014. In 1994, Quentin Tarantino directed the film Pulp Fiction . The working title of the film was Black Mask , in homage to the pulp magazine of that name , and it embodied the seedy, violent, often crime-related spirit found in pulp magazines. In 1997 C. Cazadessus Jr. launched Pulpdom ,
1802-571: A medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Roman patricians or industrial tycoons of the 19th century equally well. Some games such as Burning Wheel and The Shadow of Yesterday represent character motivations as statistics. Character motivations are things in which the character believes strongly. The Riddle of Steel 's Spiritual Attributes, Burning Wheel 's Beliefs and The Shadow of Yesterday 's Keys are such features. They might reveal secrets
1908-435: A novelist, Upton Sinclair was turning out at least 8,000 words per day seven days a week for the pulps, keeping two stenographers fully employed. Pulps would often have their authors use multiple pen names so that they could use multiple stories by the same person in one issue, or use a given author's stories in three or more successive issues, while still appearing to have varied content. One advantage pulps provided to authors
2014-454: A package that provided affordable entertainment to young working-class people. In six years, Argosy went from a few thousand copies per month to over half a million. Street & Smith , a dime novel and boys' weekly publisher, was next on the market. Seeing Argosy ' s success, they launched The Popular Magazine in 1903, which they billed as the "biggest magazine in the world" by virtue of its being two pages (the interior sides of
2120-483: A particular genre . Examples include Dungeons & Dragons (fantasy), Starfinder Roleplaying Game (science fiction), Outgunned (heroic action), and Ten Candles (horror). Genre-based games often come packaged with a default setting but invite adaptation to other settings in the same genre by players and GMs. Other systems are more strongly tied to the specific setting of the game they feature in. Examples include Blade Runner: The Roleplaying Game (set in
2226-498: A rescuing hero . Cover art played a major part in the marketing of pulp magazines. The early pulp magazines could boast covers by some distinguished American artists; The Popular Magazine had covers by N. C. Wyeth , and Edgar Franklin Wittmack contributed cover art to Argosy and Short Stories . Later, many artists specialized in creating covers mainly for the pulps; a number of the most successful cover artists became as popular as
SECTION 20
#17330860423142332-557: A revised edition designed by Douglas Niles . The TSR Product Code for the revised boxed set is TSR-7620. S.I. introduced a more structured gaming environment in which players worked as agents for secret intelligence agency ORION against its evil adversary, WEB. Later source books in the product line introduce both supernatural ( Agent 13 ) and futuristic ( F.R.E.E.Lancers ) adventure settings. These settings introduced several recurring characters such as Sebastian Cord and Agent 13 . The Top Secret brand ceased production in 1992 . TSR
2438-502: A setting can vary. Campaign settings such as the World of Greyhawk and Invisible Sun detail entire cosmologies and time-lines of thousands of years, while the setting of games such as Deadlands or Coyote & Crow might only describe one or more nations within a brief segment of alternate history . Other settings describe smaller locations, such as Blades in the Dark , which describes
2544-662: A similar format to American pulp magazines, in that it was printed on rough pulp paper and heavily illustrated. During the Second World War , paper shortages had a serious impact on pulp production, starting a steady rise in costs and the decline of the pulps. Following the model of Ellery Queen's Mystery Magazine in 1941, some magazines began to switch to digest size : smaller, sometimes thicker magazines. In 1949, Street & Smith closed most of their pulp magazines in order to move upmarket and produce slicks . Competition from comic-books and paperback novels further eroded
2650-614: A single fantasy city, Alice is Missing , which describes a realistic small town, and Visigoths vs. Mall Goths , which takes place entirely inside one shopping mall . Some settings involve shifting between multiple different planets or timelines, sometimes with their own genres. For instance, in GURPS Infinite Worlds , the characters are "Infinity Patrol" agents who travel to alternate worlds , some of which include fantasy or steampunk as well as science fiction elements. A number of campaign settings have fused multiple genres into
2756-442: A single game. Shadowrun combined fantasy with cyberpunk , Castle Falkenstein drew on fantasy and Steampunk elements, and Torg mashed up fantasy, science fiction, pulp and horror elements. Meanwhile, Feng Shui combined Chinese historical fantasy with Kung Fu action tropes and dystopian science fiction. Instead of literary genres, some campaign settings are modeled on video game genres, such as Fabula Ultima , which
2862-578: A small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Some start with already established franchises while others create original series and then branch out as a franchise to multiple medias. Finally, a few companies (such as Wizards of the Coast and Mongoose Publishing ) maintain an in-house writing and design staff. The standard business model for successful RPGs relies on multiple sales avenues: Typically, RPG publishers have
2968-789: A thousand units. Print on demand is often used to reduce costs for small print runs. Independent or "indie" role-playing games are tabletop role-playing games produced by individual creators or small press publishers, in contrast to games published by large corporations . As a movement, indie game design typically emphasizes creative freedom and fair financial compensation for game designers. The indie role-playing game community often produces games with signature and idiosyncratic character. Some indie designers create and sell their own games on Itch.io , DriveThruRPG , Kickstarter , BackerKit , or via in-person sales at gaming conventions, while others use distribution services such as Indie Press Revolution . Role-playing games are produced under
3074-408: A time traveling setting where characters derive powers from tattoos. The four issues featured character stats and served as a campaign book in addition to the comic book adventures. In June 2017, Merle Rasmussen announced the release of a reboot entitled Top Secret: New World Order , a completely new iteration in the series. He had been running the game at conventions and events for two years prior to
3180-434: A variety of business models , which succeed or fail based on those models' objectives. The smallest viable businesses are one person companies that produce games using print on demand and e-book technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ freelancers , but some do not; their owners complete every aspect of the product. Larger companies may have
3286-412: A very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of Dungeons & Dragons was an independent entity until 1997 when it was acquired by Wizards of the Coast , who was subsequently acquired by Hasbro in 1999. Many of TSR's contemporaries remain in business as independent publishers. The core design group of a publisher is often kept as a team within
Top Secret (role-playing game) - Misplaced Pages Continue
3392-521: Is a collection of "pulp fiction" stories written by such current well-known authors as Stephen King , Nick Hornby , Aimee Bender and Dave Eggers . Explaining his vision for the project, Chabon wrote in the introduction, "I think that we have forgotten how much fun reading a short story can be, and I hope that if nothing else, this treasury goes some small distance toward reminding us of that lost but fundamental truth." The Scottish publisher DC Thomson publishes "My Weekly Compact Novel" every week. It
3498-555: Is a good game, though I think both of the newer games slightly eclipse it. It has the best combat system of the three — being neither too simple nor too complicated — and the widest variety of 'fun' devices. Adventures are readily available for it. On the other hand, Top Secret is pretty lame when it comes to non-combat situations. If I were TSR, I'd be thinking about a new edition of the game to stay competitive." Thomas M. Kane reviewed Top Secret/S.I. in White Wolf #9 (1988), rating it
3604-785: Is based on JRPGs like Final Fantasy . The largest publisher of role-playing games is Wizards of the Coast , a wholly owned subsidiary of Hasbro and publisher of Dungeons & Dragons . Other major companies in 2020-2024 included Onyx Path Publishing ( Vampire: The Requiem , Exalted , and others), Games Workshop ( Warhammer 40K ) , Chaosium ( Call of Cthulhu) , Green Ronin Publishing ( Fantasy AGE: Cthulhu Mythos ), Free League Publishing ( Alien: The Roleplaying Game , Mörk Borg ), R. Talsorian Games ( Cyberpunk ), Paizo ( Pathfinder ), Evil Hat Productions ( Fate ), and Modiphius Entertainment ( Star Trek Adventures ), as tracked on ICv2's Top 5 Roleplaying Games articles and
3710-420: Is determined by each weapon’s speed and five categories of twenty eight condition modifiers (Drawing, Shooter’s Movement, Wounds, Aiming, and, for the initial round, Surprise Factor). For Projectile Combat, a character's stats, skills, bonuses and penalties; their projectile weapon's properties; and the current combat conditions give the character a percentage chance of hitting a target. For each projectile fired,
3816-561: Is new enough that the situations will not become blase (as with other role-playing games) for months or years. And it would be a sound investment for any fans of the James Bond, Executioner, or Avenger stories. Others would be wise to stick with fantasy, if they cannot associate with the heroes of the present." In Issue 67 of The Space Gamer , W.G. Armintrout compared Top Secret to rival spy role-playing games Espionage! , and Mercenaries, Spies and Private Eyes and commented " Top Secret
3922-568: The Blade Runner science fiction universe), Vaesen (set in mythic Sweden), Call of Cthulhu (settings where the Cthulhu Mythos features strongly), Avatar Legends: The Roleplaying Game (set in the fantasy world of Avatar: The Last Airbender ), and Dogs in the Vineyard (set in an alternate universe American frontier ). Universal role-playing game systems also exist, created with
4028-471: The COVID-19 pandemic , viewership of actual play programming on streaming media such as Twitch , and the development of user-friendly marketplaces to buy and sell indie role-playing games as PDFs , such as Itch.io . D&D has seen many shows and podcasts in recent times. These include streaming shows and podcasts such as Dimension 20 , Critical Role , and The Adventure Zone . In 2023, Wizards of
4134-425: The COVID-19 pandemic . Some common examples of tabletop role-playing games include Dungeons & Dragons , Call of Cthulhu , and Pathfinder . In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character . The GM describes the game world and its inhabitants;
4240-515: The Nobel Prize in Literature , worked as an editor for Adventure , writing filler paragraphs (brief facts or amusing anecdotes designed to fill small gaps in page layout), advertising copy and a few stories. The term pulp fiction is often used for massmarket paperbacks since the 1950s. The Browne Popular Culture Library News noted: Many of the paperback houses that contributed to the decline of
4346-597: The Society for Creative Anachronism began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s fantasy wargames were developed, inspired by sword and sorcery fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games. Dungeons & Dragons , developed in 1974 by Dave Arneson and E. Gary Gygax and published by Gygax's company, TSR ,
Top Secret (role-playing game) - Misplaced Pages Continue
4452-473: The d20 system , many games have their own, custom rules system. Game rules determine the success or failure of a character's actions, or adjudicate changes in the setting or the characters themselves. Many game systems use weighted statistics and dice rolls or other random elements. Some games offer a System Reference Document (SRD) that allows other designers to use part of the game system in their own, future game products. Some systems are designed for
4558-399: The miniature wargame Chainmail , was released in 1971, both of which became the basis for Dungeons & Dragons . According to RPG designer John Wick , chess can be turned into a role-playing game if chess pieces such as the king , queen , rooks , knights or pawns are given names, and decisions are made based on their motivations. According to Wick, Dungeons & Dragons
4664-448: The wood pulp paper on which the magazines were printed, due to their cheap nature. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was 7 inches (18 cm) wide by 10 inches (25 cm) high, and 0.5 inches (1.3 cm) thick, with ragged, untrimmed edges. Pulps were the successors to the penny dreadfuls , dime novels , and short-fiction magazines of
4770-692: The 1920s–1940s, the most successful pulps sold up to one million copies per issue. In 1934, Frank Gruber said there were some 150 pulp titles. The most successful pulp magazines were Argosy , Adventure , Blue Book and Short Stories , collectively described by some pulp historians as "The Big Four". Among the best-known other titles of this period were Amazing Stories , Black Mask , Dime Detective , Flying Aces , Horror Stories , Love Story Magazine , Marvel Tales , Oriental Stories , Planet Stories , Spicy Detective , Startling Stories , Thrilling Wonder Stories , Unknown , Weird Tales and Western Story Magazine . During
4876-535: The 1950s. Pulp magazines often contained a wide variety of genre fiction , including, but not limited to: The American Old West was a mainstay genre of early turn of the 20th-century novels as well as later pulp magazines, and lasted longest of all the traditional pulps. In many ways, the later men's adventure ("the sweats") was the replacement of pulps. Many classic science fiction and crime novels were originally serialized in pulp magazines such as Weird Tales , Amazing Stories , and Black Mask . While
4982-585: The 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative , and sensational subject matter, even though this was but a small part of what existed in the pulps. Digest magazines and men's adventure magazines were also regarded as pulps. Modern superhero comic books are sometimes considered descendants of "hero pulps"; pulp magazines often featured illustrated novel-length stories of heroic characters, such as Flash Gordon , The Shadow , Doc Savage , and The Phantom Detective . The pulps gave rise to
5088-521: The Amazon Queen by E.A. Guest, their first contribution to a "New Pulp Era", featuring the hallmarks of pulp fiction for contemporary mature readers: violence, horror and sex. E.A. Guest was likened to a blend of pulp era icon Talbot Mundy and Stephen King by real-life explorer David Hatcher Childress. In 2002, the tenth issue of McSweeney's Quarterly was guest edited by Michael Chabon . Published as McSweeney's Mammoth Treasury of Thrilling Tales , it
5194-484: The Bestselling Titles list on DriveThruRPG . Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts. Most commercially published RPGs are small press products, selling fewer than
5300-600: The Coast attempted to alter the Open Game License . When the community protested, they walked the decision back, and placed 5th Edition Dungeons and Dragons into the Creative Commons as a show of trust. Later that year, Dungeons and Dragons: Honor Among Thieves was released. The set of rules of a role-playing game is known as its game system ; the rules themselves are known as game mechanics . Although there are game systems which are shared by many games, for example,
5406-473: The Coast's Dungeons & Dragons brand manager Ryan Dancey introduced a policy whereby other companies could publish D&D -compatible materials under the Open Gaming License (OGL). He was frustrated that game supplements suffered far more diminished sales over time than the core books required to play the game, then this would spread the cost of supplementing the game and would increase sales of
SECTION 50
#17330860423145512-508: The GM. In most games, the full details of the setting are kept secret, but some broad details of the game world are usually given to the players. Tabletop RPGs are often conducted like radio drama : only the spoken component of a role is acted. Acting in tabletop RPGs is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within
5618-411: The Vineyard that rely on the contributions of players to enhance moral agency in a process of emergent storytelling. In January 2012, Wizards of the Coast announced that a new edition of D&D , at the time referred to as D&D Next , was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of
5724-653: The annual pulp magazine convention that had begun in 1972. The magazine, devoted to the history and legacy of the pulp magazines, has published each year since. It now appears in connection with PulpFest , the summer pulp convention that grew out of and replaced Pulpcon. The Pulpster was originally edited by Tony Davis and is currently edited by William Lampkin, who also runs the website ThePulp.Net. Contributors have included Don Hutchison, Robert Sampson, Will Murray , Al Tonik, Nick Carr, Mike Resnick , Hugh B. Cave , Joseph Wrzos, Jessica Amanda Salmonson , Chet Williamson , and many others. In 1992, Rich W. Harvey came out with
5830-428: The art was black lines on the paper's background, but Finlay and a few others did some work that was primarily white lines against large dark areas. Another way pulps kept costs down was by paying authors less than other markets; thus many eminent authors started out in the pulps before they were successful enough to sell to better-paying markets, and similarly, well-known authors whose careers were slumping or who wanted
5936-424: The authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level. The players describe their characters' actions, and the GM responds by describing the outcome of those actions. Usually, these outcomes are determined by
6042-513: The authors featured on the interior pages. Among the most famous pulp artists were Walter M. Baumhofer , Earle K. Bergey , Margaret Brundage , Edd Cartier , Virgil Finlay , Frank R. Paul , Norman Saunders , Emmett Watson , Nick Eggenhofer , (who specialized in Western illustrations), Hugh J. Ward , George Rozen , and Rudolph Belarski . Covers were important enough to sales that sometimes they would be designed first; authors would then be shown
6148-417: The best espionage RPG on the market, a masterful integration of elegant mechanics, evocative atmosphere, and sleek graphics." Swan concluded by giving Top Secret/S.I. a top grade of 4 out of 4, saying, "Beautifully packaged, meticulously organized, and thoroughly entertaining, Top Secret/S.I is a near-flawless balance of playability and realism. This is secret-agent role-playing at its streamlined best." In
6254-823: The character has kept, aspirations they hold, or other characters they care about. Each game has a setting in which adventures and campaigns (connected strings of adventures) can take place. Campaign settings are usually designed for a specific game (such as the Forgotten Realms setting for Dungeons & Dragons ), though some settings are published with the intent of being usable in many games. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own. Campaign settings exist for almost all genres of fiction . Because two long-time best-selling role-playing games, Dungeons & Dragons and Pathfinder , are part of
6360-522: The character's level but the base mission pay was multiplied by the character's level). Characters could also improve statistics by spending experience points. Top Secret also featured Fame and Fortune points. These were the first game mechanics that players could use to alter game results, a concept that continues in many “storytelling” roleplaying games, such as Fate . Top Secret characters are employed in specific bureaus—Assassination (Killing), Confiscation (Theft), or Investigation (Research)—all in
6466-436: The core books, which could only be published by WotC. The new D&D rules became known as the d20 system , and a System Reference Document was published, containing all the rules needed to write a supplement or run a one-off game, but lacking the character advancement rules necessary for long-term play. The open gaming movement and 3rd/3.5 edition D&D (2000, 2003) enjoyed a great deal of success, and although there
SECTION 60
#17330860423146572-487: The cover art and asked to write a story to match. Later pulps began to feature interior illustrations, depicting elements of the stories. The drawings were printed in black ink on the same cream-colored paper used for the text, and had to use specific techniques to avoid blotting on the coarse texture of the cheap pulp. Thus, fine lines and heavy detail were usually not an option. Shading was by crosshatching or pointillism , and even that had to be limited and coarse. Usually
6678-426: The cover price rose to 15 cents and 30 pages were added to each issue; along with establishing a stable of authors for each magazine, this change proved successful and circulation began to approach that of Argosy . Street and Smith's next innovation was the introduction of specialized genre pulps, with each magazine focusing on a particular genre, such as detective stories, romance, etc. At their peak of popularity in
6784-448: The direct precursors of pulp fiction. The first "pulp" was Frank Munsey 's revamped Argosy magazine of 1896, with about 135,000 words (192 pages) per issue, on pulp paper with untrimmed edges, and no illustrations, even on the cover. The steam-powered printing press had been in widespread use for some time, enabling the boom in dime novels; prior to Munsey, however, no one had combined cheap printing, cheap paper and cheap authors in
6890-735: The economic hardships of the Great Depression , pulps provided affordable content to the masses, and were one of the primary forms of entertainment, along with film and radio . Although pulp magazines were primarily an American phenomenon, there were also a number of British pulp magazines published between the Edwardian era and World War II . Notable UK pulps included The Pall Mall Magazine , The Novel Magazine , Cassell's Magazine , The Story-Teller , The Sovereign Magazine , Hutchinson's Adventure-Story and Hutchinson's Mystery-Story . The German fantasy magazine Der Orchideengarten had
6996-466: The end of the "pulp era"; by that date, many of the famous pulps of the previous generation, including Black Mask, The Shadow , Doc Savage , and Weird Tales , were defunct (though some of those titles have been revived in various formats in the decades since). Almost all of the few remaining former pulp magazines are science fiction or mystery magazines, now in formats similar to " digest size ", such as Analog Science Fiction and Fact , though
7102-502: The fantasy genre, fantasy is among the most played role-playing genres. While role-playing's roots began in fantasy, science fiction has been used in settings such as Traveller , horror formed the baseline of the World of Darkness and Call of Cthulhu while Spycraft was based in modern-day spy thriller -oriented settings. The comic book and superhero genres have been utilized for games such as Mutants and Masterminds . The size of
7208-570: The front and back cover) longer than Argosy . Due to differences in page layout however, the magazine had substantially less text than Argosy . The Popular Magazine did introduce color covers to pulp publishing, and the magazine began to take off when in 1905 the publishers acquired the rights to serialize Ayesha (1905), by H. Rider Haggard , a sequel to his popular novel She (1887). Haggard's Lost World genre influenced several key pulp writers, including Edgar Rice Burroughs , Robert E. Howard , Talbot Mundy and Abraham Merritt . In 1907,
7314-520: The game "holds up amazingly well even a decade after its release." Swan admitted that most of the character generation system had been borrowed from Advanced Dungeons & Dragons , but thought this was overshadowed by the "gadgets galore" as well as "a first-rate combat system." Swan concluded by giving Top Secret a solid rating of 3 out of 4. In the same book, Swan also reviewed Top Secret/S.I. and liked it even more than its predecessor, calling it "not only an improvement in every respect, it's also
7420-459: The game mechanic of critical hits . According to creator Barker, "this simulates the 'lucky hit' on a vital organ." The game influenced Arneson and Gygax, who was so impressed with it that his company TSR published Empire of the Petal Throne in 1975. TSR published Barker's game and setting as a standalone game, rather than as a "supplement" to the original D&D rules. Another early game
7526-428: The game world. In many game systems, characters can increase their statistics during the course of the game (or over multiple games). The GM then begins the game by introducing and describing the setting and the characters. Specific tabletop RPGs may have a unique name for the GM role, for examples: Dungeon Master, Referee and Storyteller. Some games, such as Polaris and Primetime Adventures , have distributed
7632-474: The game's success, the term Dungeons & Dragons has sometimes been used as a generic term for fantasy role-playing games. TSR undertook legal action to prevent its trademark from becoming generic. Dungeons & Dragons was a subject of controversy in the 1980s when opponents such as Patricia Pulling claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support role-playing games as
7738-407: The game, The Top Secret Companion, introduced enhancements to many game components. It included additional character classes and missions, as well as new Areas of Knowledge and abilities. A revised combat system was introduced that sped up and provided more variety to combat results. New equipment and weapons were introduced as well. In 1987, TSR published Top Secret/S.I. ("Special Intelligence"),
7844-796: The game. The changes in this setting over time, especially those involving "the Fifth Frontier War" as depicted in the Journal of the Travellers Aid Society , arguably constitute the first use of metaplot in a role-playing game. Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in Advanced Dungeons & Dragons to allow cross-genre games using Gamma World (1978) and Boot Hill (1975) rules, but
7950-951: The genre–Ace, Dell, Avon, among others–were actually started by pulp magazine publishers. They had the presses, the expertise, and the newsstand distribution networks which made the success of the mass-market paperback possible. These pulp-oriented paperback houses mined the old magazines for reprints. This kept pulp literature, if not pulp magazines, alive. The Return of the Continental Op reprints material first published in Black Mask ; Five Sinister Characters contains stories first published in Dime Detective ; and The Pocket Book of Science Fiction collects material from Thrilling Wonder Stories , Astounding Science Fiction and Amazing Stories . But note that mass market paperbacks are not pulps. In 1991, The Pulpster debuted at that year's Pulpcon ,
8056-567: The intent of building a rule system that can be adapted to any genre. Examples include Basic Role-Playing , Champions , and GURPS . The d20 system , based on the third edition of Dungeons & Dragons , has been used in science fiction and modern-day game settings such as Spycraft and the Star Wars Roleplaying Game . In practice, most universal systems are more effective for particular settings, power levels, or types of play. Before play begins, players build or select
8162-682: The majority of pulp magazines were anthology titles featuring many different authors, characters and settings, some of the most enduring magazines were those that featured a single recurring character. These were often referred to as "hero pulps" because the recurring character was almost always a larger-than-life hero in the mold of Doc Savage or The Shadow . Popular pulp characters that headlined in their own magazines: Popular pulp characters who appeared in anthology titles such as All-Story or Weird Tales : Pulp covers were printed in color on higher-quality (slick) paper. They were famous for their half-dressed damsels in distress , usually awaiting
8268-594: The most durable revival of Weird Tales began in pulp format, though published on good-quality paper. The old format is still in use for some lengthy serials, like the German science fiction weekly Perry Rhodan (over 3,000 issues as of 2019). Over the course of their evolution, there were a huge number of pulp magazine titles; Harry Steeger of Popular Publications claimed that his company alone had published over 300, and at their peak they were publishing 42 titles per month. Many titles of course survived only briefly. While
8374-519: The most popular titles were monthly, many were bimonthly and some were quarterly. The collapse of the pulp industry changed the landscape of publishing because pulps were the single largest sales outlet for short stories. Combined with the decrease in slick magazine fiction markets, writers trying to support themselves by creating fiction switched to novels and book-length anthologies of shorter pieces. Some ex-pulp writers like Hugh B. Cave and Robert Leslie Bellem had moved on to writing for television by
8480-436: The needs and preferences of the players. During the first session, players typically create characters whose roles they will play in the game. As well as fleshing out the character's personal history and background, they assign numerical statistics to the character; these will be used later to determine the outcome of events in the game. Together, these notes tell the player about their character and said character's place in
8586-480: The new company for the purposes of continuity and productivity, though layoffs are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring Last Unicorn Games and after its own acquisition by Hasbro . Pulp magazine Pulp magazines (also referred to as " the pulps ") were inexpensive fiction magazines that were published from 1896 until around 1955. The term "pulp" derives from
8692-415: The new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on 24 May 2012, with the final playtest packet released on 20 September 2013. The 5th edition's Basic Rules , a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on 3 July 2014. In forty years the genre grew from
8798-463: The obscure rules went largely unused. Meanwhile, Call of Cthulhu and Paranoia offered different role-playing experiences, in which the story arc of a group's investigation would lead to death and/or madness, or where comical infighting within a group would be expected and reinforced within the genre conventions of "a darkly humorous future". The Hero System , first introduced in Champions (1981),
8904-876: The original boxed set is TSR-7006. The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack . As part of the playtesting for the game, a note about an imaginary assassination plot written on TSR stationery caused the FBI to come to investigate the offices of TSR Hobbies. The Top Secret game is based exclusively on 10-sided dice . All character attributes and other statistics are percentiles ; some scores are rolled, and some are derived from combinations of two or more other scores. Top Secret also features Areas of Knowledge , which function similarly to skills in more modern RPGs. Characters gain experience points and progress upward in level . The levels had relatively limited in-game effects (most significantly, gained experience points were divided by
9010-416: The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This pattern was established by the first published role-playing game, Dungeons & Dragons , but is not universal across all tabletop RPGs. Games are of indefinite length, from a single brief session (sometimes completed in
9116-444: The player to choose from a total of up to three attacks and defenses (combined). A combatant may only choose a combat type allowed by their Physical Education or Military Science Knowledge Level. Each combatant secretly chooses their attack(s) and defense(s) from their preferred combat type for that round. The combatants then simultaneously reveal their choices. The gamemaster interprets the combatants' attack and defense choices, looks up
9222-433: The pulp magazines of the early 20th century. These included Blood 'N Thunder , High Adventure and a short-lived magazine which revived the title Argosy . These specialist publications, printed in limited press runs, were pointedly not printed on the brittle, high-acid wood pulp paper of the old publications and were not mass market publications targeted at a wide audience. In 2004, Lost Continent Library published Secret of
9328-530: The pulps' market share, but it has been suggested the widespread expansion of television also drew away the readership of the pulps. In a more affluent post-war America, the price gap compared to slick magazines was far less significant. In the 1950s, men's adventure magazines also began to draw some former pulp readers. The 1957 liquidation of the American News Company , then the primary distributor of pulp magazines, has sometimes been taken as marking
9434-467: The release, adjusting the rules and user experience in real-time. The game has an updated rules system to appeal to more modern role-playing gamers. The Kickstarter page for Top Secret: New World Order went live on June 27, 2017. The game began shipping to backers in March 2018. In Issue 29 of Space Gamer , Jerry Epperson reviewed Top Secret and commented "I liked the game, despite its faults. The system
9540-489: The result on the attack combat types' tables, and modifies the result by any object used as a hand-to-hand weapon (e.g., purse, boot, tape recorder, bolt cutter). On the martial arts table alone, there are twenty eight attack choices and fifteen defense choices. Character sheets in Top Secret/S.I. resemble agent dossiers, and are intended to provide quick and easy reference to all a player's stats and skills. They also provide
9646-527: The room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception. Determining the outcome usually involves rolling dice and adjusting the result for the character's statistics and environmental factors to see whether the action was successful. Typically, the higher the character's score in a particular attribute, the higher their probability of success. There are alternate game systems which are diceless , or use alternate forms of randomization, such as
9752-431: The rules of the game. Tabletop role-playing games have origins in wargaming , which has roots in ancient strategy games , particularly chess and its predecessor Chaturanga . From the late 18th century to the 19th century, chess variants evolved into modern wargames, most notably Kriegsspiel . Over a century later, David Wesely developed Braunstein , the first tabletop roleplaying game, from Strategos , and then
9858-453: The rules, players have the freedom to improvise , and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms pen-and-paper and tabletop are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games . Online play of TTRPGs through videoconferencing has become common since
9964-401: The setting and the GM's common sense; most actions are straightforward and immediately successful. For example, if a player has their character look around a room, the GM will describe the room; if they have their character leave, the GM will describe whatever they encounter outside the room. The outcomes of some actions are determined by the rules of the game. For example, while looking around
10070-442: The shooting player rolls two ten-sided dice to give a number from one to one hundred (the first die result indicates the "tens," the second the "ones"). A result equal to or lower than the chance of hitting the target succeeds. The shooting player then rolls additional two ten-sided dice for each success to determine the target hit location. Finally, the shooting player rolls two ten-sided dice to determine damage for each success. With
10176-402: The story to a more modern era (1990s). The first six issues had a back-up story set in the Top Secret/S.I. setting ( ORION vs. WEB ) which seemed to take place at the end of the agency's covert war. Each issue also contained a miniature game and some issues included character stats for the role-playing game. Warhawks was a four issue comic/module series that took the Top Secret/S.I. game to
10282-520: The structure of an unspecified espionage agency. Despite a character's primary vocation, he may be called on to perform any type of mission. The in-game effect of a character's bureau was a 100-point experience bonus for mission objectives which fall within that bureau as well as bonus mission pay for those actions specific to the chosen bureau. An appendix in the rule book lists dozens of historical and fictional espionage organizations which could serve as employers or adversaries for missions. An expansion to
10388-464: The term pulp fiction in reference to run-of-the-mill, low-quality literature. Successors of pulps include paperback books, such as hardboiled detective stories and erotic fiction . Before pulp magazines, Newgate novels (1840s-1860s) fictionalized the exploits of real-life criminals. Later, British sensation novels gained peak popularity in the 1860s-1870s. Sensation novels focused on shocking stories that reflected modern-day anxieties, and were
10494-494: Was Traveller , designed by Marc Miller and first published in 1977 by Game Designer's Workshop . This was originally intended to be a system for playing generic space-opera-themed science-fiction adventures (in the same sense that Dungeons & Dragons was a system for generic fantasy adventures), but an optional setting called "the Third Imperium " that was detailed in subsequent supplements became strongly identified with
10600-468: Was a "sophisticated, intricate and complicated combat simulation board game that people were turning into a roleplaying game" just "like giving your rook a motive" in Chess. The assumption of roles was a central theme in some early 20th century activities such as the game Jury Box , mock trials, model legislatures, and "Theatre Games". In the 1960s, historical reenactment groups such as The Sealed Knot and
10706-842: Was also used in Justice, Inc. (1984), Fantasy Hero (1985) and other games. Steve Jackson Games followed with GURPS (the Generic Universal Roleplaying System) in 1986. At the same time, games using the fictional worlds of Star Trek , DC Heroes , the Marvel Universe or The Lord of the Rings expanded the range of possibilities for Table-top gaming. Games such as GURPS and Champions introduced character creation via point-buy systems; later, Vampire: The Masquerade and similar games emphasized storytelling, plot and character development over rules and combat. Due to
10812-641: Was purchased by Wizards of the Coast in 1997 , which in turn was purchased by Hasbro in 1999 . Top Secret/S.I. uses a fast, simple, unified combat system based upon a percentage roll. The original Top Secret uses separate systems for Hand-to-Hand Combat (rock-paper-scissors) and Projectile Combat (two, ten-sided dice). Combat is divided into 5 second rounds. If necessary, rounds are subdivided into 1 second “phases.” In each round, Weapon Possession and then Hand-to-Hand Combat are resolved first. In each phase, character movement follows Projectile Combat. Characters may move up to 15’ per phase. Weapon firing order
10918-406: Was refocused as a role-playing game to segregate it from the typical wargame. One of the first original role-playing games was M. A. R. Barker 's Empire of the Petal Throne , first published in 1974, the same year as Dungeons & Dragons . It introduced the fictional world of Tékumel , influenced by Indian , Middle-Eastern , Egyptian and Meso-American mythology . It also introduced
11024-405: Was some criticism of the move, a great many d20 System games were released until around 2008. Meanwhile, indie role-playing game communities arose on the internet, studying role-playing and developing several forms of role-playing game theory such as GNS theory . Rules innovations combined with literary techniques to develop games such as Apocalypse World , The Quiet Year , and Dogs in
11130-851: Was that they paid upon acceptance for material instead of on publication. Since a story might be accepted months or even years before publication, to a working writer this was a crucial difference in cash flow . Some pulp editors became known for cultivating good fiction and interesting features in their magazines. Preeminent pulp magazine editors included Arthur Sullivant Hoffman ( Adventure ), Robert H. Davis ( All-Story Weekly ), Harry E. Maule ( Short Stories ), Donald Kennicott ( Blue Book ), Joseph Shaw ( Black Mask ), Farnsworth Wright ( Weird Tales , Oriental Stories ), John W. Campbell ( Astounding Science Fiction , Unknown ) and Daisy Bacon ( Love Story Magazine , Detective Story Magazine ). Well-known authors who wrote for pulps include: Sinclair Lewis , first American winner of
11236-447: Was the first commercially available role-playing game, though at the time its first printing was marketed as a niche wargaming product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores, it developed a strong, lasting fan base that distinguished itself from the typical wargame player base. By the time of its first major reprinting in 1977 , Dungeons & Dragons
#313686