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A sports video game is a video game that simulates the practice of sports . Most sports have been recreated with video games, including team sports , track and field , extreme sports , and combat sports . Some games emphasize playing the sport (such as EA Sports FC , eFootball and NBA 2K ), whilst others emphasize strategy and sport management (such as Football Manager and Out of the Park Baseball ). Some, such as Need for Speed , Arch Rivals and Punch-Out!! , satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

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174-565: The Simpsons Wrestling is a sports video game based on the animated television series The Simpsons for the PlayStation . Developed by Big Ape Productions and published by Fox Interactive through a co-publishing agreement with Electronic Arts (EA) in Europe and Activision in North America, the game was first released in Europe on March 23, 2001, followed by North America on April 13. It

348-510: A basketball court , a crowd, cheerleaders , four periods, the ability to rough up an opponent, and big dunks capable of backboard shattering . Konami's Punk Shot (1990) is an arcade basketball game with an element of violence, allowing players to physically attack each other, which CU Amiga magazine compared to the film Rollerball (1975). The success of the Nintendo Entertainment System (NES) in North America led to

522-909: A debugger . SN Systems produced development kits for future PlayStation systems, including the PlayStation 2 and was bought out by Sony in 2005. Sony strived to make game production as streamlined and inclusive as possible, in contrast to the relatively isolated approach of Sega and Nintendo. Phil Harrison , representative director of SCEE, believed that Sony's emphasis on developer assistance reduced most time-consuming aspects of development. As well as providing programming libraries , SCE headquarters in London, California, and Tokyo housed technical support teams that could work closely with third-party developers if needed. Sony did not favor its own over non-Sony products, unlike Nintendo; Peter Molyneux of Bullfrog Productions admired Sony's open-handed approach to software developers and lauded their decision to use PCs as

696-625: A female sports game based on high-school track & field, The Undoukai , and a dirt track racing game Buggy Challenge , with a buggy . Other dirt racing games from that year were dirt bike games: Nintendo 's Excitebike and SNK 's motocross game Jumping Cross . Nintendo also released a four-player racquet sport game, VS. Tennis (the Nintendo VS. System version of Tennis ). That same year, ice hockey games were also released: Alpha Denshi's Bull Fighter and Data East's Fighting Ice Hockey . Data East also released

870-693: A fifth-generation console , the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn . Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development

1044-441: A lawn sports game Haro Gate Ball , based on croquet , while Nichibutsu released a game based on roller derby , Roller Jammer . Meanwhile, Technos Japan released a game based on sumo wrestling, Syusse Oozumou , and the first martial arts combat-sport game, Karate Champ , considered one of the most influential fighting games. In 1985, Nintendo released an arm wrestling game, Arm Wrestling , while Konami released

1218-592: A line of successors , beginning with the PlayStation 2 in 2000. In the same year, Sony released a smaller and cheaper model, the PS one. The PlayStation was conceived by Ken Kutaragi , a Sony executive who managed a hardware engineering division and was later dubbed "the Father of the PlayStation". Kutaragi's interest in working with video games stemmed from seeing his daughter play games on Nintendo 's Famicom . Kutaragi convinced Nintendo to use his SPC-700 sound processor in

1392-447: A table tennis game that attempted to accurately reflect the sport, Konami's Ping Pong . On home consoles, Mattel released Intellivision World Series Baseball ( IWSB ), designed by Don Daglow and Eddie Dombrower , in late 1983. It is considered the earliest sports video game to use multiple camera angles to show the action in a manner resembling a sports television broadcast. Earlier sports games prior to this had displayed

1566-586: A CD-ROM-based machine called the Sega Multimedia Entertainment System, but their board of directors in Tokyo vetoed the idea when American CEO Tom Kalinske presented them the proposal. Kalinske recalled them saying: "That's a stupid idea, Sony doesn't know how to make hardware. They don't know how to make software either. Why would we want to do this?" Sony halted their research, but decided to develop what it had developed with Nintendo and Sega into

1740-686: A Sega console. Bleem! were subsequently forced to shut down in November 2001. Sony was aware that using CDs for game distribution could have left games vulnerable to piracy , due to the growing popularity of CD-R and optical disc drives with burning capability. To preclude illegal copying, a proprietary process for PlayStation disc manufacturing was developed that, in conjunction with an augmented optical drive in Tiger H/E assembly, prevented burned copies of games from booting on an unmodified console. Specifically, all genuine PlayStation discs were printed with

1914-503: A brand name used for sports games they produced. EA Sports created several ongoing series, with a new version released each year to reflect the changes in the sport and its teams since the previous release. Sega launched its own competing NFL series on the Sega Genesis. The gameplay of Sega's earlier 1987 Master System title Great Football (1987) was the basis for Joe Montana Football (1991), developed by EA and published by Sega for

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2088-675: A co-publisher. On March 12, 2001, the company announced that Activision would co-publish and distribute the title in North America, with the publisher citing a "casual gamer interest" for their acquisition. Kathy Vrabeck, executive vice president of Activision, commented that " The Simpsons is a property that enjoys phenomenal success across several entertainment mediums, including interactive entertainment . The acquisition of this game reinforces our strategy of delivering products based on powerful, recognizable brands." The Simpsons Wrestling received "generally unfavorable" reviews, according to review aggregator Metacritic . The reviewers criticized

2262-657: A console based on the SNES. Despite the tumultuous events at the 1991 CES, negotiations between Nintendo and Sony were still ongoing. A deal was proposed: the Play Station would still have a port for SNES games, on the condition that it would still use Kutaragi's audio chip and that Nintendo would own the rights and receive the bulk of the profits. Roughly two hundred prototype machines were created, and some software entered development. Many within Sony were still opposed to their involvement in

2436-409: A continuous action. For example, football games may distinguish between short and the long passes based on how long the player holds a button. Golf games often initiate the backswing with one button-push, and the swing itself is initiated by a subsequent push. Arcade sports games have traditionally been very popular arcade games . The competitive nature of sports lends itself well to the arcades where

2610-421: A conventional D-pad ), a pair of shoulder buttons on both sides, Start and Select buttons in the centre, and four face buttons consisting of simple geometric shapes: a green triangle, red circle, blue cross, and a pink square ( [REDACTED] , [REDACTED] , [REDACTED] , [REDACTED] ). Rather than depicting traditionally used letters or numbers onto its buttons, the PlayStation controller established

2784-452: A conventional disc drive; however, the disc drive could not detect the wobble frequency (therefore duplicating the discs omitting it), since the laser pickup system of any optical disc drive would interpret this wobble as an oscillation of the disc surface and compensate for it in the reading process. As the disc authenticity was only verified during booting , this copy protection system could be circumvented by swapping any genuine disc with

2958-413: A data-replay system. Nintendo cartridges were expensive to manufacture, and the company controlled all production, prioritizing its own games, while inexpensive compact disc manufacturing occurred at dozens of locations around the world. The PlayStation's architecture and interconnectability with PCs was beneficial to many software developers. The use of the programming language C proved useful during

3132-533: A development platform, remarking that "[it was] like being released from jail in terms of the freedom you have". Another strategy that helped attract software developers was the PlayStation's use of the CD-ROM format instead of traditional cartridges . In contrast to other disc-reading consoles such as the 3DO, the PlayStation could quickly generate and synthesise data from the CD since it was an image-generation system, rather than

3306-858: A game called Tennis for Two , a competitive two-player tennis game played on an oscilloscope . The players would select the angle at which to put their racket, and pressed a button to return it. Although this game was incredibly simple, it demonstrated how an action game (rather than previous puzzles) could be played on a computer. Video games prior to the late 1970s were primarily played on university mainframe computers under timesharing systems that supported multiple computer terminals on school campuses. The two dominant systems in this era were Digital Equipment Corporation 's PDP-10 and Control Data Corporation 's PLATO . Both could only display text, and not graphics, originally printed on teleprinters and line printers , but later printed on single-color CRT screens . Ralph Baer developed Table Tennis for

3480-537: A horizontal side-scrolling format, depicting one or two tracks at a time, a large scoreboard that displayed world records and current runs, and a packed audience in the background. Despite the industry's hype for laserdisc games at the time, Track & Field became the most well-received game at the Amusement Machine Show (AM Show) in Tokyo and the Amusement & Music Operators Association (AMOA) show in

3654-567: A lack of usage. The PlayStation uses a proprietary video compression unit, MDEC, which is integrated into the CPU and allows for the presentation of full motion video at a higher quality than other consoles of its generation. Unusual for the time, the PlayStation lacks a dedicated 2D graphics processor; 2D elements are instead calculated as polygons by the Geometry Transfer Engine (GTE) so that they can be processed and displayed on screen by

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3828-577: A maximum colour depth of 16.7 million true colours with 32 levels of transparency and unlimited colour look-up tables . The PlayStation can output composite , S-Video or RGB video signals through its AV Multi connector (with older models also having RCA connectors for composite), displaying resolutions from 256×224 to 640×480 pixels . Different games can use different resolutions. Earlier models also had proprietary parallel and serial ports that could be used to connect accessories or multiple consoles together; these were later removed due to

4002-560: A music visualisation function called SoundScope. This function, as well as a memory card manager, is accessed by starting the console without either inserting a game or closing the CD tray, thereby accessing a graphical user interface (GUI) for the PlayStation BIOS. The GUI for the PS One and PlayStation differ depending on the firmware version: the original PlayStation GUI had a dark blue background with rainbow graffiti used as buttons, while

4176-402: A new CD format named the "Super Disc", which Sony would design. Under the agreement, Sony would retain sole international rights to every Super Disc game, giving them a large degree of control despite Nintendo's leading position in the video game market. Furthermore, Sony would also be the sole benefactor of licensing related to music and film software that it had been aggressively pursuing as

4350-494: A number of actions, including a back heel, power kick , high kick, sliding tackle , super shot, and fouling other players (kicking, punching, and pulling shirts), which the player can get away with if the referee isn't looking, or get a yellow or red penalty card for if he is. In 1991, the American football game Tecmo Super Bowl was the first mainstream sports game to feature both the league and player association licenses of

4524-414: A particularly damaging move that does not require much energy. Several different power-ups are also available in the game, including a donut that increases speed, bowling pins that can be used as clubs, and bubble gum that slows players down. In addition to health items, the letters A, U, N, and T appear randomly in the ring. If either player collects enough to spell the word "TAUNT", they can then perform

4698-522: A player is low on health, the stun meter will normally be higher, making pin attempts harder to resist. Once a player's health is completely depleted, it will only take one hit to stun them. Certain attacks to a stunned opponent will actually reset the stun meter. During matches, wrestlers have a health meter that drains as they perform special moves, and gradually refills when they are not attacking. Different moves use up different amounts of energy, and certain characters can win any match by repeatedly using

4872-499: A press conference on May 10, 1994, although the price and release dates had not been disclosed yet. Sony released the PlayStation in Japan on 3 December 1994, a week after the release of the Sega Saturn , at a price of ¥ 39,800 . Sales in Japan began with a "stunning" success with long queues in shops. Ohga later recalled that he realized how important PlayStation had become for Sony when friends and relatives begged for consoles for their children. PlayStation sold 100,000 units on

5046-488: A proprietary CD-ROM-based system he had been secretly working on which played games with immersive 3D graphics. Kutaragi was confident that his LSI chip could accommodate one million logic gates , which exceeded the capabilities of Sony's semiconductor division at the time. Despite gaining Ohga's enthusiasm, there remained opposition from a majority present at the meeting. Older Sony executives also opposed it, who saw Nintendo and Sega as "toy" manufacturers. The opposers felt

5220-503: A season mode with nearly the entire NFL roster. Tecmo Super Bowl is considered to be one of the greatest and most influential games of all time, as it was the first mainstream sports video game with both the league and player association licenses, with ESPN ranking it the greatest sports video game of all time. Sega also developed American football games for their competing Master System console, Great Football in 1987 and American Pro Football ( Walter Payton Football ) in 1989,

5394-517: A secondary application. The Play Station was to be announced at the 1991 Consumer Electronics Show (CES) in Las Vegas . However, Nintendo president Hiroshi Yamauchi was wary of Sony's increasing leverage at this point and deemed the original 1988 contract unacceptable upon realising it essentially handed Sony control over all games written on the SNES CD-ROM format. Although Nintendo was dominant in

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5568-422: A series of negotiations, Sony acquired initial support from Namco , Konami , and Williams Entertainment , as well as 250 other development teams in Japan alone. Namco in particular was interested in developing for PlayStation since Namco rivalled Sega in the arcade market. Attaining these companies secured influential games such as Ridge Racer (1993) and Mortal Kombat 3 (1995), Ridge Racer being one of

5742-496: A simpler " arcade-style " approach to its gameplay, ISS Pro introduced more complex simulation gameplay emphasizing tactics and improvisation, enabled by tactical variety such as nine in-match strategy options. In 1997, Electronic Gaming Monthly reported that sports games accounted for roughly 50% of console software sales. At the end of the 20th and beginning of the 21st century, extreme sport video games began to appear more frequently. Namco 's Alpine Racer (1994)

5916-462: A single game. Wii Sports and Nintendo Switch Sports are recent examples. A popular sub-genre are Olympic video games , including Track & Field and other similar titles. Multi-sport tournaments are becoming the basis for computer games. Sports video games have origins in sports electro-mechanical games (EM games), which were arcade games manufactured using a mixture of electrical and mechanical components, for amusement arcades between

6090-481: A small section of deliberate irregular data, which the PlayStation's optical pick-up was capable of detecting and decoding . Consoles would not boot game discs without a specific wobble frequency contained in the data of the disc pregap sector (the same system was also used to encode discs' regional lock-outs ). This signal was within Red Book CD tolerances, so PlayStation discs' actual content could still be read by

6264-404: A smaller, redesigned version of the original PlayStation. It was the highest-selling console through the end of the year, outselling all other consoles—including the PlayStation 2. In 2002, Sony released a 5-inch (130 mm) LCD screen add-on for the PS One, referred to as the "Combo pack". It also included a car cigarette lighter adaptor adding an extra layer of portability. Production of

6438-557: A subsidiary of the main Sony group, so as to retain the project and maintain relationships with Philips for the MMCD development project. The involvement of SMEJ proved crucial to the PlayStation's early development as the process of manufacturing games on CD-ROM format was similar to that used for audio CDs, with which Sony's music division had considerable experience. While at SMEJ, Kutaragi worked with Epic/Sony Records founder Shigeo Maruyama and Akira Sato; both later became vice presidents of

6612-470: A taunt. The taunt will completely drain the opponent's stamina, making them unable to attack for a limited time. Various characters make cameos as background images. Each character executes their own exclusive moves and gestures. Big Ape Productions developed The Simpsons Wrestling . At the Electronic Entertainment Expo in 2000, Fox Interactive announced its plans to produce and publish

6786-456: A three count. Two rounds are needed to win a match . Each time a successful attack is performed on a player, their health meter depletes. Players with low health stay stunned for longer when knocked down. A player can increase their health by picking up food items that randomly appear in the ring. Running and attacks drain stamina. If a player does not have enough stamina to perform a certain move, it becomes unavailable until they recover. Stamina

6960-444: A three count; two wins constitute a victory. Unlike in traditional wrestling rules, the opponent may be pinned belly-down. The game was widely panned by critics, and has since been considered by many to be one of the worst video games of all time , though the audio track was praised. The Simpsons Wrestling is loosely based on professional wrestling games, but more closely resembles a beat-'em up. The game can be played in two modes:

7134-650: A tournament style single-player game or a grudge match where two players can interact. The matches take place in ten different detailed 3D locations from Springfield , such as the Simpsons' house , the Springfield Nuclear Power Plant , the Kwik-E-Mart , and Moe's Tavern . Letters float around in the wrestling ring, and if a wrestler collects enough of them, they can taunt and temporarily become invincible. A round ends when one wrestler pins their opponent for

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7308-472: A trademark which would be incorporated heavily into the PlayStation brand. Teiyu Goto, the designer of the original PlayStation controller, said that the circle and cross represent "yes" and "no", respectively (though this layout is reversed in Western versions); the triangle symbolises a point of view and the square is equated to a sheet of paper to be used to access menus. The European and North American models of

7482-412: A trend where presentation would play an increasingly important role in sports games. Magic Johnson's Fast Break (1988) by Arcadia Systems had detailed characters and audio clips of Magic Johnson 's voice. Midway, who had not released a basketball game in sixteen years since Taito's TV Basketball in 1974, released Arch Rivals (1989), a two-on-two game featuring large players with distinct looks,

7656-507: Is considered to be the first video game to accurately emulate American football ; it also popularized the use of a trackball, with the game's developers mentioning it was inspired by an earlier Japanese association football game that used a trackball. Atari Football was the second highest-earning arcade video game of 1979 in the United States, below only Taito's shoot 'em up blockbuster Space Invaders (1978), though Atari Football

7830-468: Is regained through not pressing the actions buttons or picking up certain items. Attacks which require more stamina are generally more effective. The stun meter only appears when the opponent is knocked down. It depletes gradually, but the stunned player cannot move until the Stun meter is completely drained. A player can reduce the stun meter faster by pressing the action buttons, or by receiving certain attacks. If

8004-457: Is the only Simpsons video game released for the PlayStation. The Simpsons Wrestling features 20 playable characters, voiced by the series' regular voice cast , each of whom executes their own exclusive moves, gestures, and power moves in the wrestling ring . The matches take place in detailed 3D locations in Springfield . A round in the game ends when one wrestler pins their opponent for

8178-458: Is time for the player to attempt a penalty kick, a free shot at goal from the penalty spot, taken by a single player. Some sports games also require players to shift roles between the athletes and the coach or manager. These mode switches are more intuitive than other game genres because they reflect actual sports. Older 2D sports games sometimes used an unrealistic graphical scale, where athletes appeared to be quite large in order to be visible to

8352-556: The Sensible Soccer series (1992 debut). Several sports laserdisc games were released for arcades in 1984, including Universal 's Top Gear which displayed 3D animated race car driving, while Sega's GP World and Taito's Laser Grand Prix displayed live-action footage. Sega also produced a bullfighting game, Bull Fight , and a multiple-watersports game Water Match (published by Bally Midway ), which included swimming, kayaking and boat racing ; while Taito released

8526-569: The Atari Jaguar and 3DO suffered low sales due to a lack of developer support, prompting Sony to redouble their efforts in gaining the endorsement of arcade-savvy developers. A team from Epic Sony visited more than a hundred companies throughout Japan in May ;1993 in hopes of attracting game creators with the PlayStation's technological appeal. Sony found that many disliked Nintendo's practices, such as favoring its own games over others. Through

8700-659: The Dual Analog Controller , was revealed to the public in a small glass booth at the 1996 PlayStation Expo in Japan, and released in April 1997 to coincide with the Japanese releases of analogue-capable games Tobal 2 and Bushido Blade . In addition to the two analogue sticks (which also introduced two new buttons mapped to clicking in the analogue sticks), the Dual Analog controller features an "Analog" button and LED beneath

8874-433: The Nintendo VS. System titles VS. Tennis and VS. Baseball , Taito's golf game Birdie King II , and Data East 's Tag Team Wrestling . 10-Yard Fight in 1983 had a career mode , where the player progresses from high school , to college , professional , playoff , and Super Bowl , as the difficulty increases with each step. Irem's waterskiing game Tropical Angel had a female player character , and

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9048-442: The PlayStation console. The following year, Square 's popular role-playing video game , Final Fantasy VII , included a snowboarding minigame that was later released as an independent snowboarding game, Final Fantasy VII Snowboarding , for mobile phones. In 2000, SSX was released. Based around boardercross , the game featured fast downhill races, avoiding various objects whilst using others to perform jumps and increase

9222-501: The PlayStation 2 , which Kutaragi announced would feature a graphics processor designed to push more raw polygons than any console in history, effectively rivalling most supercomputers. The PlayStation continued to sell strongly at the turn of the new millennium: in June 2000, Sony released the PSOne, a smaller, redesigned variant which went on to outsell all other consoles in that year, including

9396-471: The PlayStation 3 . More than 4,000 PlayStation games were released, with cumulative sales of 962 million units. The PlayStation signalled Sony's rise to power in the video game industry . It received acclaim and sold strongly; in less than a decade, it became the first computer entertainment platform to ship over 100 million units. Its use of compact discs heralded the game industry's transition from cartridges . The PlayStation's success led to

9570-708: The PocketStation is a memory card peripheral which acts as a miniature personal digital assistant . The device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. Sharing similarities with the Dreamcast's VMU peripheral, the PocketStation was typically distributed with certain PlayStation games, enhancing them with added features. The PocketStation proved popular in Japan, selling over five million units. Sony planned to release

9744-487: The Pong market crashed around the mid-1970s. Sports video games would not regain the same level of success until the 1980s. In 1976, Sega released an early combat sport game, Heavyweight Champ , based on boxing and now considered the first fighting game . In March 1978, Sega released World Cup , an association football game with a trackball controller. In October 1978, Atari released Atari Football , which

9918-459: The Super Nintendo Entertainment System (SNES) through a demonstration of the processor's capabilities. His willingness to work with Nintendo derived from both his admiration of the Famicom and conviction in video game consoles becoming the main home-use entertainment systems. Although Kutaragi was nearly fired because he worked with Nintendo without Sony's knowledge, president Norio Ohga recognised

10092-690: The Vectrex ; instead of relying on binary eight-way switches, the controller detects minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary. The Analog Joystick sold poorly in Japan due to its high cost and cumbersome size. The increasing popularity of 3D games prompted Sony to add analogue sticks to its controller design to give users more freedom over their movements in virtual 3D environments. The first official analogue controller,

10266-428: The arcade video game industry, so they began turning to sports games. The arcade industry began producing sports games at levels not seen since the days of Pong and its clones, which played a role in the recovery of the arcade market by the mid-1980s. There were initially high expectations for laserdisc games to help revive the arcade industry in 1983, but it was instead non-laserdisc sports games that ended up being

10440-570: The highest-grossing arcade sports game of all time. FIFA International Soccer (1993), the first game in EA's FIFA series of association football video games , released on the Sega Mega Drive and became the best-selling home video game of 1993 in the United Kingdom. In contrast to the top-down perspective of earlier association football games, FIFA introduced an isometric perspective to

10614-612: The history of the Nintendo Entertainment System , as they were the earliest NES games released in North America, initially in the arcades and then with the console's launch. Nintendo's arcade version VS. Baseball (1984) was competing with Sega's earlier hit Champion Baseball in the arcades. On home computers, Track & Field spawned similar hit Olympic games for computer platforms, such as Ocean Software 's Daley Thompson's Decathlon (1984). Electronic Arts produced their first sports game for home computers,

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10788-400: The wrestling game Tag Team Wrestling . In the field of association football games , Alpha Denshi's Exciting Soccer (1983) featured digitized voices and a top-down overhead perspective, which was later popularized by Tehkan World Cup (1985) from Tehkan (later Tecmo). Tehkan World Cup was a multiplayer association football game with a trackball controller, where a button

10962-405: The "Start" and "Select" buttons which toggles analogue functionality on or off. The controller also features rumble support , though Sony decided that haptic feedback would be removed from all overseas iterations before the United States release. A Sony spokesman stated that the feature was removed for "manufacturing reasons", although rumours circulated that Nintendo had attempted to legally block

11136-596: The "cop2" 3D and matrix math coprocessor on the same die to provide the necessary speed to render complex 3D graphics. The role of the separate GPU chip is to draw 2D polygons and apply shading and textures to them: the rasterisation stage of the graphics pipeline. Sony's custom 16- bit sound chip supports ADPCM sources with up to 24 sound channels and offers a sampling rate of up to 44.1  kHz and MIDI sequencing. It features 2 MB of main RAM , with an additional 1 MB being allocated to video memory . The PlayStation has

11310-661: The 1940s and 1970s. Examples include boxing games such as International Mutoscope Reel Company 's K.O. Champ (1955), bowling games such as Bally Manufacturing 's Bally Bowler and Chicago Coin 's Corvette from 1966, baseball games such as Midway Manufacturing 's Little League (1966) and Chicago Coin's All Stars Baseball (1968), other team sport games such as Taito 's Crown Soccer Special (1967) and Crown Basketball (1968), and air hockey type games such as Sega 's MotoPolo (1968) and Air Hockey (1972) by Brunswick Billiards . The earliest sports video game dates backs to 1958, when William Higinbotham created

11484-569: The 3.5 megabyte restriction. Kutaragi said that while it would have been easy to double the amount of RAM for the PlayStation, the development team refrained from doing so to keep the retail cost down. Kutaragi saw the biggest challenge in developing the system to be balancing the conflicting goals of high performance, low cost, and being easy to program for, and felt he and his team were successful in this regard. Its technical specifications were finalised in 1993 and its design during 1994. The PlayStation name and its final design were confirmed during

11658-535: The Best 150 Games of All Time, the highest ranking sports game on the list. International Superstar Soccer Pro ( ISS Pro ), released for the PlayStation in 1997, was considered a "game-changer" for association football games, which had been largely dominated by rival FIFA on home systems for the last several years. Developed by Konami Tokyo , ISS Pro introduced a new 3D engine capable of better graphics and more sophisticated gameplay than its rival. Whereas FIFA had

11832-469: The GPU. Whilst running, the GPU can also generate a total of 4,000 sprites and 180,000 polygons per second, in addition to 360,000 per second flat-shaded . The PlayStation went through a number of variants during its production run. Externally, the most notable change was the gradual reduction in the number of external connectors from the rear of the unit. This started with the original Japanese launch units;

12006-503: The Genesis. Sega then released their own sequel without EA's involvement, Joe Montana II: Sports Talk Football (1991), which became the first American football game with audio commentary. After Sega acquired the NFL license, they shortened the title to NFL Sports Talk Football Starring Joe Montana , which later became known as Sega's NFL series. Due to strong competition from Madden , the series

12180-573: The January ;1994 CES in Las Vegas , Beveridge and Day presented their prototype of the condensed development kit, which could run on an ordinary personal computer with two extension boards. Impressed, Sony decided to abandon their plans for a workstation-based development system in favour of SN Systems's, thus securing a cheaper and more efficient method for designing software. An order of over 600 systems followed, and SN Systems supplied Sony with additional software such as an assembler , linker , and

12354-635: The LCD "Combo Pack" ceased in 2004, when the popularity of the PlayStation began to wane in markets outside Japan. A total of 28.15 million PS One units had been sold by the time it was discontinued in March 2006. Three iterations of the PlayStation's controller were released over the console's lifespan. The first controller, the PlayStation controller , was released alongside the PlayStation in December 1994. It features four individual directional buttons (as opposed to

12528-580: The Mattel Intellivoice module. The game was sophisticated for its time, but was a commercial failure, released around the time of the video game crash of 1983 when the North American home video game market collapsed. Nintendo released a series of highly successful sports games for the Nintendo Entertainment System console and the arcade Nintendo VS. System , starting with Baseball (1983) and Tennis (1984). They played an important role in

12702-491: The NBA Playoffs (1989), the latter ported to the Genesis in 1991, which added more simulation aspects to the subgenre. In the arcades, Midway followed Arch Rivals with NBA Jam (1993), which introduced digitized sprites similar to their fighting game Mortal Kombat (1992), combined with a gameplay formula similar to Arch Rivals . In its first twelve months of release, NBA Jam generated over $ 1 billion to become

12876-459: The PlayStation 2. The combined successes of both PlayStation consoles led to Sega retiring the Dreamcast in 2001, and abandoning the console business entirely. The PlayStation was eventually discontinued on 23 March 2006—over eleven years after its release, and less than a year before the debut of the PlayStation 3 . The main microprocessor is a 32-bit LSI R3000 CPU with a clock rate of 33.86 MHz and 30 MIPS . Its CPU relies heavily on

13050-454: The PlayStation and Saturn had been on the market for nearly two years, the competition between them was still "very close", and neither console had led in sales for any meaningful length of time. By 1998, Sega, encouraged by their declining market share and significant financial losses, launched the Dreamcast as a last-ditch attempt to stay in the industry. Although its launch was successful,

13224-416: The PlayStation when it is not in use, as the system draws in a small amount of power (and therefore heat) even when turned off. The first batch of PlayStations use a KSM-440AAM laser unit, whose case and movable parts are all built out of plastic. Over time, the plastic lens sled rail wears out—usually unevenly—due to friction. The placement of the laser unit close to the power supply accelerates wear, due to

13398-424: The PlayStation's release in Europe and North America. Ian Hetherington , Psygnosis' co-founder, was disappointed after receiving early builds of the PlayStation and recalled that the console "was not fit for purpose" until his team got involved with it. Hetherington frequently clashed with Sony executives over broader ideas; at one point it was suggested that a television with a built-in PlayStation be produced. In

13572-583: The PlayStation's release, with the arcade release of Tekken in September 1994. Despite securing the support of various Japanese studios, Sony had no developers of their own by the time the PlayStation was in development. This changed in 1993 when Sony acquired the Liverpudlian company Psygnosis (later renamed SCE Liverpool) for US$ 48 million, securing their first in-house development team. The acquisition meant that Sony could have more launch games ready for

13746-425: The PlayStation, Molyneux observed that its MIPS processor was not "quite as bullish" compared to that of a fast PC and said that it took his team two weeks to port their PC code to the PlayStation development kits and another fortnight to achieve a four-fold speed increase. An engineer from Ocean Software , one of Europe's largest game developers at the time, thought that allocating RAM was a challenging aspect given

13920-554: The SCPH-1000, released on 3 December 1994, was the only model that had an S-Video port, as it was removed from the next model. Subsequent models saw a reduction in number of parallel ports, with the final version only retaining one serial port. Sony marketed a development kit for amateur developers known as the Net Yaroze (meaning "Let's do it together" in Japanese ). It was launched in June 1996 in Japan, and following public interest,

14094-487: The SNES and Mega Drive from the fourth generation still outsold it. Sony reported that the attach rate of sold games and consoles was four to one. To meet increasing demand, Sony chartered jumbo jets and ramped up production in Europe and North America. By early 1996, the PlayStation had grossed $ 2 billion (equivalent to $ 3.885 billion 2023) from worldwide hardware and software sales. By late 1996, sales in Europe totalled 2.2 million units, including 700,000 in

14268-486: The SPC-700 sound processor for the SNES, Nintendo contracted Sony to develop a CD-ROM add-on, tentatively titled the "Play Station" or " SNES-CD ". The PlayStation name had already been trademarked by Yamaha, but Nobuyuki Idei liked it so much that he agreed to acquire it for an undisclosed sum rather than search for an alternative. Sony was keen to obtain a foothold in the rapidly expanding video game market. Having been

14442-465: The Saturn had released early in the United States to gain an advantage over the PlayStation, the surprise launch upset many retailers who were not informed in time, harming sales. Some retailers such as KB Toys responded by dropping the Saturn entirely. The PlayStation went on sale in North America on 9 September 1995. It sold more units within two days than the Saturn had in five months, with almost all of

14616-435: The Sony brand would be tarnished if associated with the console, which they considered a "toy". Since Sony had no experience in game development, it had to rely on the support of third-party game developers . This was in contrast to Sega and Nintendo, which had versatile and well-equipped in-house software divisions for their arcade games and could easily port successful games to their home consoles. Recent consoles like

14790-478: The UK. Approximately 400 PlayStation games were in development, compared to around 200 games being developed for the Saturn and 60 for the Nintendo 64 . In India, the PlayStation was launched in test market during 1999–2000 across Sony showrooms, selling 100 units. Sony finally launched the console (PS One model) countrywide on 24 January 2002 with the price of Rs 7,990 and 26 games available from start. The PlayStation

14964-422: The United Kingdom by securing listings with independent shop owners as well as prominent High Street chains such as Comet and Argos . Within its first year, the PlayStation secured over 20% of the entire American video game market. From September to the end of 1995, sales in the United States amounted to 800,000 units, giving the PlayStation a commanding lead over the other fifth-generation consoles, though

15138-456: The United States due to the high demand for PlayStation games, increasing their monthly output from 4 million discs to 6.5 million discs. This was necessary because PlayStation sales were running at twice the rate of Saturn sales, and its lead dramatically increased when both consoles dropped in price to $ 199 that year. The PlayStation also outsold the Saturn at a similar ratio in Europe during 1996, with 2.2 million consoles sold in

15312-568: The United States, the best-selling arcade video game of 1973 was Pong , followed by several of its clones and variants, including Pro Tennis from Williams Electronics , Winner from Midway Manufacturing , Super Soccer and Tennis Tourney from Allied Leisure (later called Centuri), and TV Tennis from Chicago Coin . In Japan, arcade manufacturers such as Taito initially avoided video games as they found Pong to be simplistic compared to more complex EM games, but after Sega successfully tested-marketed Pong in Japan, Sega and Taito released

15486-788: The United States. The game sold 38,000 arcade units in Japan, became one of the top five highest-grossing arcade games of 1984 in the United States, and the top-grossing arcade game of 1984 in the United Kingdom. It was also the basis for an organized video game competition that drew more than a million players in 1984. The success of Track & Field spawned other similar Olympic video games . Numerous sports video games were subsequently released in arcades after Track & Field , including American football games such as 10-Yard Fight (1983) by Irem and Goal to Go (1984) by Stern Electronics , boxing video games such as Nintendo's Punch-Out! (1984), martial arts sports fighting games such as Technōs Japan 's Karate Champ (1984),

15660-451: The additional heat, which makes the plastic more vulnerable to friction. Eventually, one side of the lens sled will become so worn that the laser can tilt, no longer pointing directly at the CD; after this, games will no longer load due to data read errors. Sony fixed the problem by making the sled out of die-cast metal and placing the laser unit further away from the power supply on later PlayStation models. Due to an engineering oversight,

15834-433: The arcades, and subsequently served as the prototype for later baseball video games . It had a split-screen format, displaying the playfield from two camera angles , one from the outfield and another close-up shot of the player and batter, while also giving players the option of selecting relief pitchers or pinch hitters, while an umpire looks on attentively to make the game calls. The game also had digitized voices for

16008-429: The basketball title Dr. J and Larry Bird Go One on One (1983), which was the first licensed sports game based on the names and likenesses of famous athletes; the inclusion of famous real world athletes would become one of the most important selling points for sports games. One on One became Electronic Arts' best-selling game, and the highest-selling computer sports game, having sold 400,000 copies by late 1988. In

16182-495: The clones Pong Tron and Elepong , respectively, in July 1973, before the official Japanese release of Pong by Atari Japan (later part of Namco ) in November 1973. Tomohiro Nishikado 's four-player Pong variant Soccer was released by Taito in November 1973, with a green background to simulate an association football playfield along with a goal on each side. Another Taito variant, Pro Hockey (1973), set boundaries around

16356-402: The conference stage, who said "$ 299" and left the audience with a round of applause. The attention to the Sony conference was further bolstered by the surprise appearance of Michael Jackson and the showcase of highly anticipated games, including Wipeout (1995), Ridge Racer and Tekken (1994). In addition, Sony announced that no games would be bundled with the console. Although

16530-550: The console's appeal enlarged, Sony's marketing efforts broadened from their earlier focus on mature players to specifically target younger children as well. Shortly after the PlayStation's release in Europe, Sony tasked marketing manager Geoff Glendenning with assessing the desires of a new target audience. Sceptical over Nintendo and Sega's reliance on television campaigns, Glendenning theorised that young adults transitioning from fourth-generation consoles would feel neglected by marketing directed at children and teenagers. Recognising

16704-639: The copied disc, while modchips could remove the protection system altogether by tricking the console into thinking the wobble is there on the pirated disc. Sony untruthfully suggested in advertisements that discs' unique black undersides played a role in copy protection. In reality, the black plastic used was transparent to any infrared laser and did not itself pose an obstacle to duplicators or computer CD drives, although it may have helped customers distinguish between unofficial and genuine copies. Early PlayStations, particularly early 1000 models, experience skipping full-motion video or physical "ticking" noises from

16878-796: The default controller. Sony released a series of peripherals to add extra layers of functionality to the PlayStation. Such peripherals include memory cards, the PlayStation Mouse , the PlayStation Link Cable , the Multiplayer Adapter (a four-player multitap ), the Memory Drive (a disk drive for 3.5-inch floppy disks ), the GunCon (a light gun ), and the Glasstron (a monoscopic head-mounted display ). Released exclusively in Japan,

17052-476: The division that ran the PlayStation business. Sony Computer Entertainment (SCE) was jointly established by Sony and SMEJ to handle the company's ventures into the video game industry. On 27 October 1993, Sony publicly announced that it was entering the game console market with the PlayStation. According to Maruyama, there was uncertainty over whether the console should primarily focus on 2D , sprite -based graphics or 3D polygon graphics . After Sony witnessed

17226-491: The early 2000s. A rivalry subsequently emerged between FIFA and PES , considered the "greatest rivalry" in the history of sports video games. PES became known for having "faster-paced tactical play" and more varied emergent gameplay , while FIFA was known for having more licenses. The FIFA series had sold over 16 million units by 2000, while the PES series had sold more than 10 million units by 2002. The sales gap between

17400-449: The early PAL PlayStation and PS One GUI had a grey blocked background with two icons in the middle. PlayStation emulation is versatile and can be run on numerous modern devices. Bleem! was a commercial emulator which was released for IBM-compatible PCs and the Dreamcast in 1999. It was notable for being aggressively marketed during the PlayStation's lifetime, and was the centre of multiple controversial lawsuits filed by Sony. Bleem!

17574-445: The early stages of development as it safeguarded future compatibility of the machine should developers decide to make further hardware revisions. Sony used the free software GNU C compiler, also known as GCC, to guarantee short debugging times as it was already familiar to many programmers. Despite the inherent flexibility, some developers found themselves restricted due to the console's lack of RAM . While working on beta builds of

17748-623: The emphasis being more on realism than on how fun the game is to pick up and play based from the competitive seasons of each sport. The simulation-style tends to be slower and more accurate with normal rules while arcade games tend to be fast and can have all kinds of ad-hoc rules and ideas thrown in, especially pre-2000s. Examples of this include the EA Sports FC , NHL , EA Sports WRC , F1 , MotoGP , PGA Tour , PGA Tour 2K , MLB The Show , Madden NFL , EA Sports College Football and NBA 2K series. A sports management game puts

17922-405: The entire field on screen, or scrolled across static top-down fields to show the action. IWSB mimicked television baseball coverage by showing the batter from a modified "center field" camera, the baserunners in corner insets and defensive plays from a camera behind the batter. It was also one of the first sports video games to feature audibly speaking digitized voices (as opposed to text), using

18096-495: The fast-growing Sega Genesis. In 1990, Orr and Hilleman released Madden Football . They focused on producing a head-to-head two-player game with an intuitive interface and responsive controls. Electronic Arts had only expected to sell around 75,000 units, but instead the title sold around 400,000 units. In 1990, Taito released Football Champ , an association football game that allows up to four players in both competitive and cooperative gameplay . It also let players perform

18270-464: The first video game console , the Magnavox Odyssey , released in 1972. While the console had other sports-themed game cards, they required the use of television overlays while playing similarly to board games or card games . Table Tennis was the only Odyssey game that was entirely electronic and did not require an overlay, introducing a ball-and-paddle game design that showcased the potential of

18444-471: The first day and two million units within six months, although the Saturn outsold the PlayStation in the first few weeks due to the success of Virtua Fighter . By the end of 1994, 300,000 PlayStation units were sold in Japan compared to 500,000 Saturn units. A grey market emerged for PlayStations shipped from Japan to North America and Europe, with buyers of such consoles paying up to £700. "When September 1995 arrived and Sony's Playstation roared out of

18618-467: The following year. Ramtek later released Baseball in October 1974, similarly featuring the use of character graphics. In 1975, Nintendo released EVR-Race , a horse racing simulation game with support for up to six players. It was a mixture between a video game and an electro-mechanical game, and played back video footage from a video tape . After the market became flooded with Pong clones,

18792-409: The game for having simplistic, unbalanced gameplay and bad graphics , but praised the game's audio track. Douglass C. Perry of IGN described the game as one of the "ugliest" games he had ever seen and declared it "the most horrific demolition of a license ever". He thought the graphics were "choppy" looking, and the character outlines looked "broken up". Game Informer ' s Andrew Reiner criticized

18966-417: The game for the PlayStation console. Karly Young, director of Fox Interactive, said that the company had received an "overwhelming" response to their previous Simpsons games, so they wanted to give the fans "another dose of Bart and Homer—this time for PlayStation gamers". In January 2001, Fox Interactive ceased operating as a standalone publisher to focus more on development, and they would now function as

19140-478: The game in GamePro ' s website-only review, " Simpsons fanatics: Rent this game before you buy. Everyone else will be better served by any other wrestling title available for the PlayStation. Doh, indeed." In contrast to the game's negative response, Lafferty said that even though the game does not feature continuous play, "the action flows well once into an event". He praised the game's audio track, and thought it

19314-505: The game industry was too culturally offbeat and asserted that Sony should remain a central player in the audiovisual industry, where companies were familiar with one another and could conduct "civili[s]ed" business negotiations. After Kutaragi reminded him of the humiliation he suffered from Nintendo, Ohga retained the project and became one of Kutaragi's most staunch supporters. Ohga shifted Kutaragi and nine of his team from Sony's main headquarters to Sony Music Entertainment Japan (SMEJ),

19488-435: The game's design by saying that he did not think it held any wrestling qualities at all, and that the characters looked "awful". He said that instead of "grappling" or performing "devastating slams", you have to "slap your opponent silly" by mashing the buttons redundantly. Michael Lafferty of GameZone , however, called the graphics "quite good, though a little clipped at times by the pace of the combat". Perry also thought there

19662-541: The game's weak gameplay, it has "plenty of laughs in store" that devoted fans of The Simpsons will enjoy. The BBC ' s David Gibbon wrote that the result of the track is one that will not "fail to impress fans". The game received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 units in the UK. Sports game Sports games involve physical and tactical challenges, and test

19836-452: The game. This is especially true in games about American football such as the Madden NFL series, where executing a pass play requires six different gameplay modes in the span of approximately 45 seconds. Sometimes, other sports games offer a menu where players may select a strategy while play is temporarily suspended. Association football video games sometimes shift gameplay modes when it

20010-516: The gate, things immediately felt different than [ sic ] they did with the Saturn launch earlier that year. Sega dropped the Saturn $ 100 to match the Playstation's $ 299 debut price, but sales weren't even close—Playstations flew out the door as fast as we could get them in stock. —Lee Hutchinson of Ars Technica , a Babbage's employee in 1995, recalling how PlayStation preorders greatly outnumbered Saturn sales at his shop. Before

20184-534: The genre. International Superstar Soccer (1994), the first game in Konami 's International Superstar Soccer ( ISS ) series, released for the SNES. A rivalry subsequently emerged between the FIFA and ISS franchises. In the 1990s, 3D graphics were introduced in sports games. Early uses of flat-shaded polygons date back to 1991, with home computer games such as 4D Sports Boxing and Winter Challenge . However, it

20358-493: The influence early 1990s underground clubbing and rave culture had on young people, especially in the United Kingdom, Glendenning felt that the culture had become mainstream enough to help cultivate PlayStation's emerging identity. Sony partnered with prominent nightclub owners such as Ministry of Sound and festival promoters to organise dedicated PlayStation areas where demonstrations of select games could be tested. Sheffield -based graphic design studio The Designers Republic

20532-418: The initial shipment of 100,000 units sold in advance and shops across the country running out of consoles and accessories. The well-received Ridge Racer contributed to the PlayStation's early success, — with some critics considering it superior to Sega's arcade counterpart Daytona USA (1994) — as did Battle Arena Toshinden (1995). There were over 100,000 pre-orders placed and 17 games available on

20706-462: The late 1980s, basketball video games gained popularity in arcades. Konami's Double Dribble (1986) featured colorful graphics, five-on-five gameplay, cutaway animations for slam dunks , and a digitized version of " The Star-Spangled Banner " theme. It was considered the most realistic basketball game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic dunks, and detailed sound effects, beginning

20880-503: The latter very well received by critics at the time. The late 1980s is considered the "Golden Age" of baseball video games . Namco 's R.B.I. Baseball (1986) and the Atlus title Major League Baseball (1988) for the NES were the first fully licensed baseball video games. SNK 's Baseball Stars (1989) was a popular arcade-style NES game, while Jaleco 's NES title Bases Loaded (1987)

21054-506: The main objective is usually to obtain a high score . The arcade style of play is generally more unrealistic and focuses on a quicker gameplay experience. However the competitive nature of sports and being able to gain a high score while competing against friends for free online, has made online sports games very popular. Examples of this include the NFL Blitz and NBA Jam series. Simulation games are more realistic than arcade games, with

21228-552: The market by the time of the PlayStation's American launch, in comparison to the Saturn's six launch games. The PlayStation released in Europe on 29 September 1995 and in Australia on 15 November 1995. By November it had already outsold the Saturn by three to one in the United Kingdom, where Sony had allocated a £20 million marketing budget during the Christmas season compared to Sega's £4 million. Sony found early success in

21402-426: The months leading up to the PlayStation's launch, Psygnosis had around 500 full-time staff working on games and assisting with software development. The purchase of Psygnosis marked another turning point for the PlayStation as it played a vital role in creating the console's development kits . While Sony had provided MIPS R4000 -based Sony NEWS workstations for PlayStation development, Psygnosis employees disliked

21576-609: The most popular arcade games at the time, and it was already confirmed behind closed doors that it would be the PlayStation's first game by December 1993, despite Namco being a longstanding Nintendo developer. Namco's research managing director Shegeichi Nakamura met with Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently basing the Namco System 11 arcade board on PlayStation hardware and developing Tekken to compete with Virtua Fighter . The System 11 launched in arcades several months before

21750-413: The most well-received hits at amusement arcade shows by late 1983. In March 1983, Sega released Alpha Denshi 's arcade game Champion Baseball , which became a blockbuster success in Japanese arcades, with Sega comparing its impact on Japanese arcades to that of Space Invaders . Champion Baseball was a departure from the " space games " and "cartoon" action games that had previously dominated

21924-411: The new console under the alternative branding "PSX" following the negative feedback regarding "PlayStation" in focus group studies. Early advertising prior to the console's launch in North America referenced PSX, but the term was scrapped before launch. The console was not marketed with Sony's name in contrast to Nintendo's consoles. According to Phil Harrison , much of Sony's upper management feared that

22098-555: The new console's ability to utilize redbook audio from the CD-ROM format in its games alongside high quality visuals and gameplay. Wishing to distance the project from the failed enterprise with Nintendo, Sony initially branded the PlayStation the "PlayStation X" (PSX). Sony formed their European division and North American division, known as Sony Computer Entertainment Europe (SCEE) and Sony Computer Entertainment America (SCEA), in January and May 1995. The divisions planned to market

22272-415: The new video game medium. This provided the basis for the first commercially successful video game, Pong (1972), released as an arcade video game by Atari, Inc. Numerous ball-and-paddle games that were either clones or variants of Pong were released for arcades in 1973. Atari themselves released a four-player cooperative multiplayer variant, Pong Doubles (1973), based on tennis doubles . In

22446-597: The original PlayStation controllers are roughly 10% larger than its Japanese variant, to account for the fact the average person in those regions has larger hands than the average Japanese person. Sony's first analogue gamepad, the PlayStation Analog Joystick (often erroneously referred to as the "Sony Flightstick"), was first released in Japan in April ;1996. Featuring two parallel joysticks, it uses potentiometer technology previously used on consoles such as

22620-491: The peripheral outside Japan but the release was cancelled, despite receiving promotion in Europe and North America. In addition to playing games, most PlayStation models are equipped to play audio CDs; the Asian model SCPH-5903 can also play Video CDs . Like most CD players, the PlayStation can play songs in a programmed order, shuffle the playback order of the disc and repeat one song or the entire disc. Later PlayStation models use

22794-478: The platform becoming a major platform for American sports video games. Basketball games included a port of Double Dribble , with a halo mechanic signifying the optimum release for shots, and Tecmo NBA Basketball (1992). American football video games included Tecmo Bowl (1987), which was ported to the NES with the NFL Players Association license, and Tecmo Super Bowl (1991), which introduced

22968-465: The player in the role of team manager . Whereas some games are played online against other players, management games usually pit the player against AI controlled teams in the same league . Players are expected to handle strategy, tactics, transfers, and financial issues. Various examples of these games can be found in the sports management category . Since Track & Field (1983), various multi-sport video games have combined multiple sports into

23142-465: The player's precision and accuracy. Most sports games attempt to model the athletic characteristics required by that sport, including speed, strength, acceleration, accuracy, and so on. As with their respective sports, these games take place in a stadium or arena with clear boundaries. Sports games often provide play-by-play and color commentary through the use of recorded audio. Sports games sometimes make use of different modes for different parts of

23316-423: The player's speed. In 1997, Sega released one of the first mainstream skateboarding games, Top Skater , in the arcades, where it introduced a skateboard controller interface. Top Skater served as a basic foundation for later skateboarding games. The following year saw the release of the console skateboarding game Street Sk8er , developed by Atelier Double and published by Electronic Arts . In 1999,

23490-532: The player. As sports games have evolved, players have come to expect a realistic graphical scale with a high degree of verisimilitude. Sports games often simplify the game physics for ease of play, and ignore factors such as a player's inertia. Games typically take place with a highly accurate time-scale, although they usually allow players to play quick sessions with shorter game quarters or periods. Sports games sometimes treat button-pushes as continuous signals rather than discrete moves, in order to initiate and end

23664-458: The players and the baskets, and attempted to simulate basketball . Each player controls two team members, a forward and a guard ; the ball can be passed between team members before shooting, and the ball has to fall into the opposing team's basket to score a point. The game was released in North America by Midway as TV Basketball , selling 1,400 arcade cabinets in the United States, a production record for Midway up until they released Wheels

23838-531: The potential in Kutaragi's chip and decided to keep him as a protégé. The inception of the PlayStation dates back to a 1988 joint venture between Nintendo and Sony. Nintendo had produced floppy disk technology to complement cartridges in the form of the Family Computer Disk System , and wanted to continue this complementary storage strategy for the SNES. Since Sony was already contracted to produce

24012-408: The preferable console for adolescents and adults. Premier PlayStation franchises included Gran Turismo , Crash Bandicoot , Spyro , Tomb Raider , Resident Evil , Metal Gear , Tekken , and Final Fantasy , all of which spawned numerous sequels. Sony ceased production of the PlayStation on 23 March 2006—over eleven years after it had been released, and less than a year before the debut of

24186-454: The primary manufacturer of the ill-fated MSX home computer format, Sony had wanted to use their experience in consumer electronics to produce their own video game hardware. Although the initial agreement between Nintendo and Sony was about producing a CD-ROM drive add-on, Sony had also planned to develop a SNES-compatible Sony-branded console. This iteration was intended to be more of a home entertainment system, playing both SNES cartridges and

24360-480: The region by the end of the year. Sales figures for PlayStation hardware and software only increased following the launch of the Nintendo 64. Tokunaka speculated that the Nintendo 64 launch had actually helped PlayStation sales by raising public awareness of the gaming market through Nintendo's added marketing efforts. Despite this, the PlayStation took longer to achieve dominance in Japan. Tokunaka said that, even after

24534-479: The release in North America, Sega and Sony presented their consoles at the first Electronic Entertainment Expo (E3) in Los Angeles on 11 May 1995. At their keynote presentation, Sega of America CEO Tom Kalinske revealed that its Saturn console would be released immediately to select retailers at a price of $ 399. Next came Sony's turn: Olaf Olafsson , the head of SCEA, summoned Steve Race, the head of development, to

24708-739: The release of the controller outside Japan due to similarities with the Nintendo 64 controller 's Rumble Pak . However, a Nintendo spokesman denied that Nintendo took legal action. Next Generation 's Chris Charla theorized that Sony dropped vibration feedback to keep the price of the controller down. In November 1997, Sony introduced the DualShock controller. Its name derives from its use of two (dual) vibration motors (shock). Unlike its predecessor, its analogue sticks feature textured rubber grips, longer handles, slightly different shoulder buttons and has rumble feedback included as standard on all versions. The DualShock later replaced its predecessors as

24882-427: The screen and only a small gap for the goal. Tomohiro Nishikado wanted to move beyond simple rectangles to character graphics, resulting in his development of a basketball game, Taito's TV Basketball , released in April 1974. It was the earliest use of character sprites to represent human characters in a video game. While the gameplay was similar to earlier ball-and-paddle games, it displayed images both for

25056-467: The second highest ranking for any sports game in that 1981–1996 period (after FPS Football ). The 1990s began in the 16-bit era , as a wave of fourth generation video game consoles were created to handle more complex games and graphics. The Sega Genesis/Mega Drive in particular became renowned for its sports video games, as it was more powerful than the NES and with Sega targeting an older audience than Nintendo's typically younger target demographic at

25230-461: The sport it emulated; previous titles either had one license or the other, but Tecmo Super Bowl was the first to feature real NFL players on real teams. Orr joined EA full-time in 1991 after the success of Madden on the Sega Genesis, and began a ten-year period of his career where he personally supervised the production of the Madden Football series. During this time EA formed EA Sports ,

25404-491: The stage and revealed that Nintendo was now allied with Philips and would abandon their work with Sony. Incensed by Nintendo's renouncement, Ohga and Kutaragi decided that Sony would develop their own console. Nintendo's contract-breaking was met with consternation in the Japanese business community, as they had broken an "unwritten law" of native companies not turning against each other in favour of foreign ones. Sony's American branch considered allying with Sega to produce

25578-501: The subgenre was further popularized by Tony Hawk's Pro Skater , an arcade-like skateboarding game where players were challenged to execute elaborate tricks or collect a series of elements hidden throughout the level. Tony Hawk's went on to be one of the most popular sports game franchises. Association football games became more popular in the 2000s. Konami's ISS series spawned the Pro Evolution Soccer ( PES ) series in

25752-429: The success of Sega's Virtua Fighter (1993) in Japanese arcades , the direction of the PlayStation became "instantly clear" and 3D polygon graphics became the console's primary focus. SCE president Teruhisa Tokunaka expressed gratitude for Sega's timely release of Virtua Fighter as it proved "just at the right time" that making games with 3D imagery was possible. Maruyama claimed that Sony further wanted to emphasize

25926-469: The technically superior 128-bit console was unable to subdue Sony's dominance in the industry. Sony still held 60% of the overall video game market share in North America at the end of 1999. Sega's initial confidence in their new console was undermined when Japanese sales were lower than expected, with disgruntled Japanese consumers reportedly returning their Dreamcasts in exchange for PlayStation software. On 2 March 1999, Sony officially revealed details of

26100-505: The thought of developing on these expensive workstations and asked Bristol -based SN Systems to create an alternative PC-based development system. Andy Beveridge and Martin Day, owners of SN Systems, had previously supplied development hardware for other consoles such as the Mega Drive , Atari ST , and the SNES. When Psygnosis arranged an audience for SN Systems with Sony's Japanese executives at

26274-445: The time, learned of Nintendo's actions two days before the CES was due to begin. Kutaragi telephoned numerous contacts, including Philips, to no avail. On the first day of the CES, Sony announced their partnership with Nintendo and their new console, the Play Station. At 9 am on the next day, in what has been called "the greatest ever betrayal" in the industry, Howard Lincoln stepped onto

26448-614: The time. Basketball video games included EA's Lakers versus Celtics and the NBA Playoffs (1991), which launched the NBA Live series. World Series Baseball (1994) introduced the "catcher-cam" perspective, launching the World Series Baseball series and becoming the first game in the Sega Sports line. In 1989, Electronic Arts producer Richard Hilleman hired GameStar's Scott Orr to re-design John Madden Football for

26622-485: The two franchises had narrowed by the mid-2000s. PlayStation (console) The PlayStation (abbreviated as PS , commonly known as the PS1/PS one or its codename PSX ) is a home video game console developed and marketed by Sony Computer Entertainment . It was released in Japan on 3 December 1994 followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As

26796-494: The umpire, and individual player statistics. Sports games became more popular across arcades worldwide with the arrival of Konami 's Track & Field , known as Hyper Olympic in Japan, introduced in September 1983. It was an Olympic-themed athletics game that had multiple Olympic track-and-field events (including the 100-meter dash, long jump , javelin throw , 110-meter hurdles , hammer throw , and high jump ) and allowed up to four players to compete. It had

26970-426: The unit. The problems stem from poorly placed vents leading to overheating in some environments, causing the plastic mouldings inside the console to warp slightly and create knock-on effects with the laser assembly. The solution is to sit the console on a surface which dissipates heat efficiently in a well vented area or raise the unit up slightly from its resting surface. Sony representatives also recommended unplugging

27144-474: The video game industry, with some resenting Kutaragi for jeopardising the company. Kutaragi remained adamant that Sony not retreat from the growing industry and that a deal with Nintendo would never work. Knowing that it had to take decisive action, Sony severed all ties with Nintendo on 4 May 1992. To determine the fate of the PlayStation project, Ohga chaired a meeting in June 1992, consisting of Kutaragi and several senior Sony board members. Kutaragi unveiled

27318-625: The video game market, Sony possessed a superior research and development department. Wanting to protect Nintendo's existing licensing structure, Yamauchi cancelled all plans for the joint Nintendo–Sony SNES CD attachment without telling Sony. He sent Nintendo of America president Minoru Arakawa (his son-in-law) and chairman Howard Lincoln to Amsterdam to form a more favourable contract with Dutch conglomerate Philips , Sony's rival. This contract would give Nintendo total control over their licences on all Philips-produced machines. Kutaragi and Nobuyuki Idei , Sony's director of public relations at

27492-422: Was "fun" because the comedy is straight from the television show, and the characters will "bring a smile to your face". Reiner also commented positively on the soundtrack and that the game may not be the best wrestling game available, "but it delivers what the cover advertises". GameSpot ' s Frank Provo said that "wit" and "charm" are the two most redeeming features of The Simpsons Wrestling , and in spite of

27666-416: Was a simulation game with statistics. In 1988, EA released Earl Weaver Baseball , developed by Don Daglow and Eddie Dombrower, which for the first time combined a highly accurate simulation game with high quality graphics. This was also the first game in which an actual baseball manager provided the computer AI . In 1996 Computer Gaming World named EWB the 25th of its Best 150 Games of All Time,

27840-472: Was a skiing winter sports simulator that became a major success in arcades during the mid-1990s. This led to a wave of similar sports games capitalizing on its success during the late 1990s, from companies such as Sega , Namco, Konami and Innovative Concepts. In 1996, two snowboarding video games were released: Namco 's Alpine Surfer in the arcades, and the UEP Systems game Cool Boarders for

28014-789: Was backed by a successful marketing campaign, allowing Sony to gain an early foothold in Europe and North America. Initially, PlayStation demographics were skewed towards adults, but the audience broadened after the first price drop. While the Saturn was positioned towards 18- to 34-year-olds, the PlayStation was initially marketed exclusively towards teenagers. Executives from both Sony and Sega reasoned that because younger players typically looked up to older, more experienced players, advertising targeted at teens and adults would draw them in too. Additionally, Sony found that adults reacted best to advertising aimed at teenagers; Lee Clow surmised that people who started to grow into adulthood regressed and became "17 again" when they played video games. The console

28188-439: Was cancelled in 1997. Licensed basketball games began becoming more common by the early 1990s, including Sega's Pat Riley Basketball (1990) and Acme Interactive 's David Robinson's Supreme Court (1992) for the Sega Genesis, and Hudson Soft 's Bill Laimbeer's Combat Basketball (1991) for the Super Nintendo Entertainment System (SNES). EA followed Jordan vs. Bird: One on One (1988) with Lakers versus Celtics and

28362-496: Was contracted by Sony to produce promotional materials aimed at a fashionable, club-going audience. Psygnosis' Wipeout in particular became associated with nightclub culture as it was widely featured in venues. By 1997, there were 52 nightclubs in the United Kingdom with dedicated PlayStation rooms. Glendenning recalled that he had discreetly used at least £100,000 a year in slush fund money to invest in impromptu marketing. In 1996, Sony expanded their CD production facilities in

28536-509: Was featured in the Intellivision ads, which showed the parallel games side by side. Both Atari and Intellivision fielded at least one game for baseball, American football, hockey, basketball and association football. Atari's sports games included Activision Tennis (1981). Sports video games experienced a resurgence from 1983. As the golden age of arcade video games came to an end, arcade manufacturers began looking for ways to reinvigorate

28710-443: Was little wrestling in the game, instead it is "all about smashing buttons and not having any skill whatsoever". Reiner said that the game was a major disappointment and is "one of the worst PS games to date". Scott Steinberg of NextGen called it "A horrific, licensed beat-'em-up [ sic ] that's so terrible it will actually make you grateful most companies opt for kart racers instead." Michael "Major Mike" Weigand said of

28884-565: Was marketed with advertising slogans stylised as "LIVE IN Y [REDACTED] UR W [REDACTED] RLD. PL [REDACTED] Y IN [REDACTED] URS" ( Live in Your World. Play in Ours. ) and "U R NOT E " (red E). The four geometric shapes were derived from the symbols for the four buttons on the controller. Clow thought that by invoking such provocative statements, gamers would respond to the contrary and say " 'Bullshit. Let me show you how ready I am. ' " As

29058-474: Was not until the mid-1990s that 3D polygons were popularized in sports games. Sega 's arcade title Virtua Striker (1994) was the first association football game to use 3D graphics, and was also notable for its early use of texture mapping . Meanwhile, Sierra Online released American football title Front Page Sports Football in 1995 for the PC. The following year, Computer Gaming World named it twelfth of

29232-434: Was one of the two most well-received games at the September 1983 AM Show (along with Hyper Olympic ) for its graphics and gameplay. Another sports game with female player characters was Taito's Joshi Volleyball ( Big Spikers ) , which topped the Japanese table arcade cabinet chart in December 1983. Kaneko 's Roller Aces was a roller skating game played from a third-person perspective, while Technōs Japan released

29406-411: Was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers . The console proved popular for its extensive game library, popular franchises, low retail price, and aggressive youth marketing which advertised it as

29580-408: Was programmed in assembly language , which allowed it to emulate PlayStation games with improved visual fidelity, enhanced resolutions, and filtered textures that was not possible on original hardware. Sony sued Bleem! two days after its release, citing copyright infringement and accusing the company of engaging in unfair competition and patent infringement by allowing use of PlayStation BIOSs on

29754-550: Was released for the ZX Spectrum computer in 1982. Between 1981 and 1983, the Atari's VCS (2600) and Mattel's Intellivision waged a series of high-stakes TV advertising campaigns promoting their respective systems, marking the start of the first console wars . Atari prevailed in arcade games and had a larger customer base due to its lower price, while Intellivision touted its visually superior sports games. Sports writer George Plimpton

29928-422: Was released the next year in other countries. The Net Yaroze allowed hobbyists to create their own games and upload them via an online forum run by Sony. The console was only available to buy through an ordering service and with the necessary documentation and software to program PlayStation games and applications through C programming compilers. On 7 July 2000, Sony released the PS One (stylised as PS one),

30102-631: Was the only sports game among the top ten highest-earners. In 1980, Mattel 's Basketball for the Intellivision was the first basketball video game to be licensed by the National Basketball Association (NBA). On home computers, Microsoft 's Olympic Decathlon (1980) was one of the first sports-related programs to mix game and simulation elements, and was an early example of an Olympic track-and-field game. The first association football management simulation, Football Manager ,

30276-466: Was used for kicking the ball and the trackball used for the direction and speed of the shot, with gameplay that was fairly realistic. It was a landmark title for association football games, considered revolutionary for its trackball control system, its top-down perspective that allows players to see more of the pitch, and its trackball-based game physics . It provided the basis for later association football games such as MicroProse Soccer (1988) and

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