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Test Drive: Ferrari Racing Legends

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Test Drive: Ferrari Racing Legends is a racing video game developed by Slightly Mad Studios and published by Rombax Games under license from Atari for PlayStation 3 , Xbox 360 and Microsoft Windows . The game is a departure from the semi-simulation open world sandbox-gaming style seen on Test Drive Unlimited and its sequel , and returns to closed circuit racing that was last used in Test Drive 6 , and also resembling another racer called Le Mans 24 Hours , which was branded as a Test Drive title in the United States on some platforms.

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106-443: Development for the game began shortly after the release of Shift 2: Unleashed and uses the same engine to showcase "convincing physics models " and a "one of a kind experience for all driving enthusiasts ". The main gameplay in the video game is driving simulation, although the developer claims it to be a balance between simulation and arcade racing . The game does not feature car customization of any kind, as Ferrari forbade

212-460: A component-based architecture that allows specific systems in the engine to be replaced or extended with more specialized (and often more expensive) game-middleware components. Some game engines comprise a series of loosely connected game middleware components that can be selectively combined to create a custom engine, instead of the more common approach of extending or customizing a flexible integrated product. However achieved, extensibility remains

318-457: A scene graph —an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. Most game engines or graphics engines use a Graphics API , which lets you easily communicate with the GPU . But older games did not have hardware acceleration or GPUs and had to build their own software renderer. As technology ages,

424-557: A Formula Libre race which put the Grand Prix into perspective; Farina drove the Thinwall Special to victory at a higher speed than the actual GP, setting the first lap record at over 100 mph (160 km/h), at 100.16 mph (161.19 km/h). The 1954 Grand Prix season was the new 2.5-litre Formula One and had attracted interest from some major players. Lancia had joined the fray with their D50 , and Daimler-Benz were back;

530-624: A Lotus. Once the most prestigious race of the motorcycle calendar, the Isle of Man TT had been increasingly boycotted by the top riders, and finally succumbed to pressure and was dropped, being replaced by the British Motorcycle Grand Prix . 1977 marked the beginning of this era, and Silverstone was the chosen venue. It took place on 14 August, with Pat Hennen riding a Suzuki RG500 to victory from Steve Baker (Yamaha). The International Trophy attracted World Championship contenders for

636-466: A balance. Classic and modern, well-known and more obscure. Basically, our producers and the folks at Ferrari just sat down with the vehicle list and pulled out their favorite cars, as well as some that we felt hadn’t been fully explored in the genre to date". About the game, Jim Wilson, CEO of Atari , said that “ Test Drive: Ferrari Racing Legends is a landmark chapter of the iconic Test Drive saga,[...], Ferrari has been an essential partner throughout

742-612: A compiled binary library . Some middleware programs can be licensed either way, usually for a higher fee for full source code. Silverstone Circuit Silverstone Circuit is a motor racing circuit in England, near the Northamptonshire villages of Silverstone and Whittlebury . It is the home of the British Grand Prix , which it first hosted as the 1948 British Grand Prix . The 1950 British Grand Prix at Silverstone

848-412: A game developer may need to build a game. Most game-engine suites provide facilities that ease development, such as graphics, sound, physics and artificial-intelligence (AI) functions. These game engines are sometimes called " middleware " because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of

954-468: A game engine may include a rendering engine ("renderer") for 2D or 3D graphics , a physics engine or collision detection (and collision response), sound , scripting , animation , artificial intelligence , networking , streaming, memory management , threading , localization support, scene graph , and video support for cinematics . Game engine implementers often economize on the process of game development by reusing/adapting, in large part,

1060-573: A game for the Atari 2600 , for example, had to be designed from the bottom up to make optimal use of the display hardware—this core display routine is today called the kernel by developers of games for older systems. Other platforms had more leeway, but even when the display was not a concern, memory constraints usually sabotaged attempts to create the data-heavy design that an engine needs. Even on more accommodating platforms, very little could be reused between games. The rapid advance of arcade hardware —which

1166-462: A high priority for game engines due to the wide variety of uses for which they are applied. Despite the specificity of the name "game engine", end-users often re-purpose game engines for other kinds of interactive applications with real-time graphical requirements—such as marketing demos , architectural visualizations , training simulations , and modeling environments. Some game engines only provide real-time 3D rendering capabilities instead of

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1272-406: A lease on the airfield and set out a more formal racing circuit. Their first two races were held on the runways themselves, with long straights separated by tight hairpin corners, the track demarcated by hay bales. However, for the 1949 International Trophy meeting, it was decided to switch to the perimeter track. This arrangement was used for the 1950 and 1951 Grands Prix. In 1952 the start line

1378-434: A level editor. The "engine" terminology is akin to the term " software engine " used more widely in the software industry . Game engine can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers . The core functionality typically provided by

1484-474: A major redesign between the 1990 and 1991 races, transforming the ultra-fast track (where, in its last years, fourth or fifth gear, depending on the transmission of the car, was used for every corner except the Bridge chicane which was usually taken in second gear) into a more technical track. The reshaped track's first Formula One race was won by Nigel Mansell in front of his home crowd. On his victory lap back to

1590-683: A notable first and last – the first and only appearance of the American Scarab and the last appearance of the Vanwall, in the hands of Surtees. The race was wet and Moss demonstrated his supreme prowess in Rob Walker's Cooper by lapping all but Brabham twice. In 1962, the second year of the Formula, the International Trophy was run for the 1.5 litre cars. This was the classic occasion when Hill in

1696-599: A rare victory for Hersham and Walton Motors when Lance Macklin had a win. The same situation continued into 1953 with the World Championship being run for Formula Two cars. The race was a straight fight between the Maserati and Ferrari teams, with victory going to Ascari at 92.9 mph (149.5 km/h) aboard a Ferrari Tipo 500, from the Maserati A6GCM of Fangio and another Tipo 500 of Farina. The racecard included

1802-508: A rejuvenated phrase with the coming of Group C ; the BRDC and l'Automobile Club de l'Ouest instituted a joint Silverstone/Le Mans Challenge Trophy. The trophy eventually went to Jacky Ickx and Derek Bell in a Porsche 956 , but at Silverstone they could not make maximum use of the fuel allowance and victory went to the Lancia LC1 of Riccardo Patrese and Michele Alboreto . The winning car completed

1908-713: A run, rather than move at a constant speed like in earlier platformers. While third-party game engines were not common up until the rise of 3D computer graphics in the 1990s, there were several 2D game creation systems produced in the 1980s for independent video game development . These include Pinball Construction Set (1983), ASCII 's War Game Construction Kit (1983), Thunder Force Construction (1984), Adventure Construction Set (1984), Garry Kitchen's GameMaker (1985), Wargame Construction Set (1986), Shoot-'Em-Up Construction Kit (1987), Arcade Game Construction Kit (1988), and most popularly ASCII's RPG Maker engines from 1998 onward. Klik & Play (1994)

2014-430: A strong separation between rendering, scripting, artwork, and level design . It is now common, for example, for a typical game development team to have several times as many artists as actual programmers. First-person shooter games remain the predominant users of third-party game engines, but they are now also being used in other genres . For example, the role-playing video game The Elder Scrolls III: Morrowind and

2120-617: Is a low cost robust audio library and toolset. Havok provides a robust physics simulation system, along with a suite of animation and behavior applications. Scaleform provides GFx for high performance Flash UI and high-quality video playback, and an Input Method Editor (IME) add-on for in-game Asian chat support. Other middleware is used for performance optimisation—for example ' Simplygon ' helps to optimise and generate level of detail meshes, and ' Umbra ' adds occlusion culling optimisations to 3d graphics. Some middleware contains full source code , others just provide an API reference for

2226-472: Is a valuable advantage in the competitive video game industry . While there was a strong rivalry between Epic and id around 2000, since then Epic's Unreal Engine has been far more popular than id Tech 4 and its successor id Tech 5 . Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created

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2332-436: Is another legacy offering that is still available. The term "game engine" arose in the mid-1990s, especially in connection with 3D games such as first-person shooters with a first-person shooter engine . Epic games, founded by developer Tim Sweeney, debuted Unreal Engine in the year 1998. Such was the popularity of Id Software 's Doom and Quake games that, rather than work from scratch, other developers licensed

2438-528: Is not concerned solely to Formula One however, and 1976 saw one of the closest finishes in endurance racing during the Silverstone Six-Hour race, which was a round of the World Championship for Makes. The series was almost a German benefit that season as the main contenders were the Porsche 935s and BMW 3-litre CSLs (common known as the 'Batmobiles'). Porsche had had the upper hand in the opening rounds of

2544-474: Is not restricted to playing straight through history. Instead, the career can be started in any era. On the multi-player side, the game features up to 8-player online interactions, as well as the mentioned single-player mode. A total of fifty-one Ferrari cars are available to drive. Eleven of those cars are single-seater cars, including the Ferrari F2008 and the 150° Italia ; twelve are sport cars, including

2650-478: The 458 Italia and the FXX ; and twenty-seven are GT cars, including the famous 348 Spider and the 575M Maranello . Suzy Wallace , producer at Slightly Mad Studios , in an interview with Jeff Gedgaud from Yahoo! , said that "we worked closely with Ferrari in making sure that the models of the car[s] were accurate. That involved getting CAD data and blueprints for the cars, as well as technical information and specs for

2756-872: The MMORPG Dark Age of Camelot are based on the Gamebryo engine, and the MMORPG Lineage II is based on the Unreal Engine. Game engines are used for games originally developed for home consoles as well; for example, the RenderWare engine is used in the Grand Theft Auto and Burnout franchises. Threading is taking on more importance due to modern multi-core systems (e.g. Cell ) and increased demands in realism. Typical threads involve rendering, streaming, audio, and physics. Racing games have typically been at

2862-517: The Renault RS10 with Jean-Pierre Jarier third in the Tyrrell 009. The winners average speed was 138.80 mph (223.38 km/h). The 1979 British Motorcycle Grand Prix was again held at Silverstone and would be one of the closest races in the history of Motorcycle Grand Prix racing. The 1978 winner Kenny Roberts and the pair of works Suzuki riders, Barry Sheene and Wil Hartog broke away from

2968-518: The Scandinavian Countries . Unlike the previous game, Test Drive Unlimited 2 , the Ferrari-only edition is track-based and not an open world game . Suzy Wallace, producer at Slightly Mad Studios, when asked if the game will be released on other platforms rather than PC, PlayStation 3 and Xbox 360, commented that "not at this time". Adam Dolge from PlayStation Universe commented that "on

3074-661: The Vanwall took over, going on to win. With the Lancias broken by the Brit, the rest of the podium was taken by the Connaughts of Archie Scott Brown and Desmond Titterington . For 1958 drastic rule changes were introduced into Formula One, Fangio had retired and Maserati had withdrawn due to financial difficulties. Throughout the season the battle was between Ferrari and Vanwall and it was fervently hoped that Vandervell would success at home but it

3180-456: The single-player mode, also known as the campaign mode, guides the player through the history of Ferrari cars, just as Electronic Arts did with the Porsche brand in their dedicated Need for Speed installment from 1999, Porsche Unleashed . This career mode spans three eras in Ferrari’s history: Gold (from 1947 to 1973), Silver (from 1974 to 1990) and Modern (from 1990 to 2011). The player

3286-639: The 1965 season, BRM had taken a chance and signed Jackie Stewart straight from Formula Three; the International Trophy was only his fourth Formula One race, but despite this he won handsomely from Surtees in the Ferrari. When the Formula One returned for the British Grand Prix later that year, Stewart finished a creditable fifth. Fellow Scot, Clark won the race in his Lotus-Climax 33 from the BRM P261 of Hill and

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3392-510: The 1980s that are also considered to be game engines, such as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software 's Freescape engine (in 1986 ). Unlike most modern game engines, these game engines were never used in any third-party products (except for the SCUMM system which was licensed to and used by Humongous Entertainment ). As game engine technology matures and becomes more user-friendly,

3498-465: The 235 laps (687 miles) being completed at 114.602 mph (184.434 km/h). The only other to complete the full race distance was the Siegfried Brunn / Jürgen Barth (Porsche 908/3), with a Porsche 935K Turbo driven by John Paul and Brian Redman third, a lap down. 1981 saw the arrival of the one-one-one grid, staggered in two rows. The turbocharged era saw Renault occupying the front row of

3604-518: The 240 laps at a speed of 128.5 mph (206.8 km/h), with the second-place car three laps adrift, that of Ickx/Bell. The final podium place went to the Joest Racing Porsche 936C Turbo of Bob Wollek/ Jean-Michel Martin / Philippe Martin . May 1983 saw the running of the Silverstone 1000 kilometres, which was a round of the newly instigated World Endurance Championship. Porsche dominated

3710-487: The 28 entries were Cosworth-powered, there being just two Ferraris to challenge them. Tom Pryce placed his Shadow DN5 on pole for the 1975 Grand Prix, but an accident destroyed his chances as the race was run in appalling weather and it was stopped at two-thirds distance, following multiple cars crashing on the very wet circuit. Victory went to Fittipaldi (McLaren M23) from Carlos Pace ( Brabham BT44 B) and Scheckter (Tyrrell 007). International motor racing at Silverstone

3816-558: The 3-litre era was now into its fifth season; it was also the year when sponsorship came to the fore. Ken Tyrrell became a constructor and Jackie Stewart won at Silverstone driving the Tyrrell 003 on his way to a second World Championship. Ronnie Peterson was second in March 711 from Emerson Fittipaldi in Lotus 72D ; all were Cosworth-powered in what fast becoming Formula Super Ford; the race average

3922-564: The 65th anniversary of the first Ferrari car ever built, the Ferrari 125 S of 1947. The gameplay in Ferrari Racing Legends is intended to be much closer to past Test Drive games like Test Drive II through Test Drive 6 , but with racing taking place in closed circuits and inspired by other games developed by Slightly Mad Studios such as the Need for Speed: Shift titles, on which

4028-601: The BRM crossed the finishing line almost sideways to snatch victory from Jim Clark 's Lotus 24 ; both drivers were credited with the same race time. Clark was to win the British Grand Prix when it returned to Silverstone in 1963, driving the Lotus-Climax 25 . By now, even Ferrari had succumbed to the rear-engined layout, but sent only one to Northamptonshire for Surtees ( Ferrari 156 ). He finished second, ahead of three BRM P57 's of Hill, Richie Ginther and Lorenzo Bandini . For

4134-472: The BRM was troubled by fading brakes which led to Hill spinning off at Copse Corner. 1961 was the year of the new 1.5 litre Formula One introduced by the governing body on safety grounds – it met with strong opposition in Britain which gave birth to the short-lived Intercontinental Formula , which extended the life of the now-obsolete Formula One cars. The International Trophy was run to this Formula and produced

4240-515: The European Grand Prix; it was the first race in the newly created World Championship of Drivers ; and the event was graced by the presence of King George VI and Queen Elizabeth – the first and only time a reigning monarch has attended a motor race in Britain. The year was the institution of the World Championship for Driver, and Silverstone witnessed the first time that Alfa Romeo 158 'Alfettas' had been seen in England, and they took

4346-469: The Ferrari of Surtees. The following year, the new 3-litre Formula One was heralded as the "Return of Power" , however the first Grand Prix under these regulations was held at Brands Hatch. It was not until 1967 that the big-engined cars came to Northamptonshire. The result remained unchanged, with Clark winning in the Lotus-Cosworth 49 at a race average speed of 117.6 mph (189.3 km/h). Second

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4452-445: The RAC decided it no longer wished to run the circuit, and on 1 January the lease was taken on by the BRDC, with James Brown continuing as track manager. The lease covered only the perimeter track and other areas at specific times. The original pits between Abbey and Woodcote were demolished, and new pit facilities were constructed between Woodcote and Copse. Coinciding with the BRDC taking over

4558-490: The Silverstone Six-Hours, a round of the World Championship for Makes. A 3.2-litre Porsche 935 won in the hands of Jacky Ickx and Jochen Mass from a 3.0-litre version driven by Wollek and Henri Pescarolo ; third and fourth were BMW 320s handled by Harald Grohs / Eddy Joosen and Freddy Kottulinsky / Markus Hotz . The race was run over 235 laps of the Grand Prix circuit to make a total of a little over 689 miles which

4664-475: The Xbox Live Indie Games channel designed specifically for smaller developers who do not have the extensive resources necessary to box games for sale on retail shelves. It is becoming easier and cheaper than ever to develop game engines for platforms that support managed frameworks. Producers of game engines decide how they allow users to utilize their products. Just as gaming is an industry , so are

4770-415: The alternative venue. By the time the Grand Prix returned to Silverstone in 1956, Mercedes-Benz had gone, as had Lancia as an independent entrant, the cars having been handed to Scuderia Ferrari, who ran them as 'Lancia-Ferraris'. The great Fangio scored his only British Grand Prix win in one of these cars. Second was another Lancia-Ferrari which had started the race in the hands of Alfonso de Portago , but

4876-483: The appearance of Lancia meant that there were three Italian teams competing at the highest level, the others being Ferrari and Maserati. The British were catered for by the Owen Racing Organisation with their BRMs , the Vanwall of Tony Vandervell and Connaught still competing, while Cooper-Bristol were not to be forgotten. At the start of the season, Mercedes-Benz had swept all before them, but Silverstone

4982-829: The application of game engines has broadened in scope. They are now being used for serious games : visualization, training, medical, and military simulation applications, with the CryEngine being one example. To facilitate this accessibility, new hardware platforms are now being targeted by game engines, including mobile phones (e.g. Android phones, iPhone ) and web browsers (e.g. WebGL , Shockwave , Flash , Trinigy 's WebVision, Silverlight , Unity Web Player , O3D and pure DHTML ). Additionally, more game engines are being built upon higher level languages such as Java and C# / .NET (e.g. TorqueX , and Visual3D.NET ), Python ( Panda3D ), or Lua Script (Leadwerks). As most 3D rich games are now mostly GPU -limited (i.e. limited by

5088-458: The box , to develop a game application while reducing costs, complexities, and time-to-market—all critical factors in the highly competitive video-game industry . Like other types of middleware, game engines usually provide platform abstraction , allowing the same game to run on various platforms (including game consoles and personal computers) with few, if any, changes made to the game source-code . Often, programmers design game engines with

5194-532: The brand is well represented in this simulation with more than 50 mythic vehicles, 36 tracks and with more than 100 different events to achieve. Slightly Mad Studios has done a really good job on the development and all gamers will be quite surprised with this beautiful title. A praise to Ferrari and the Test Drive license". His company distributed the game in France , Belgium , The Netherlands , Germany , Portugal and

5300-410: The cars". She (Wallace) also mentioned that car customization would not be available on the game, as "Ferrari doesn't allow us", further explaining that "they [Ferrari] feel that each car comes out of the factory perfectly balanced". The game features vehicles from every decade, starting with the 125 S and 166 Inter from the 1940s, through to the 150° Italia from 2011. 36 circuits are featured in

5406-403: The circuit. Despite possible concerns about the weather, the 1948 British Grand Prix began at Silverstone on Thursday 30 September 1948. The race took place on 2 October. The new circuit was marked out with oil drums and straw bales and consisted of the perimeter road and the runways running into the centre of the airfield from two directions. Spectators were contained behind rope barriers and

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5512-438: The components of an engine may become outdated or insufficient for the requirements of a given project . Since the complexity of programming an entirely new engine may result in unwanted delays (or necessitate that a project restart from the beginning), an engine-development team may elect to update their existing engine with newer functionality or components. Before game engines, games were typically written as singular entities:

5618-428: The core portions of the software and designed their own graphics, characters, weapons and levels —the "game content" or "game assets". Separation of game-specific rules and data from basic concepts like collision detection and game entity meant that teams could grow and specialize. Later games, such as id Software 's Quake III Arena and Epic Games 's 1998 Unreal were designed with this approach in mind, with

5724-475: The cream of Formula One, including the seemingly invincible Alfas, driven by Fangio and Farina. However, the weather worsened for the final and visibility was almost nil, and in those conditions the Alfettas with their supercharged engines were at a distinct disadvantage. When the race was abandoned after only six laps, Reg Parnell was in the lead in the "Thinwall Special" ; no official winner was declared. In 1952,

5830-509: The engine and content developed separately. The practice of licensing such technology has proved to be a useful auxiliary revenue stream for some game developers, as one license for a high-end commercial game engine can range from US$ 10,000 to millions of dollars, and the number of licensees can reach several dozen companies, as seen with the Unreal Engine . At the very least, reusable engines make developing game sequels faster and easier, which

5936-434: The engines they are built off. The major game engines come at varying prices, whether it be in the form of subscription fees or license payments. Unity and the Unreal Engine are currently the two most popular choices for game developers. Although the differences among the different game engines blur as they build their own tools on top of them, different game developers may be too used to a system to change, or attracted by

6042-419: The environments felt "empty and soulless", the sense of speed was "not very impressive" and that "unfortunately, there is no night race, or dynamic weather". The website also commented that cars doesn't receive much damage due to restrictions made by Ferrari, concluding that "without any projection, these cars, as beautiful as they are, do lose a lot of their charm". Jonas Allen from Daily Game, on his preview of

6148-406: The final went to a Ferrari Tipo 125 driven by Alberto Ascari from Farina, with Luigi Villoresi third in another Ferrari. For this meeting, the chicane at Club Corner was dispensed with and the circuit took up a shape that was to last for 25 years. The 1950 British Grand Prix was a significant occasion for three reasons: it was the first ever World Championship Grand Prix, carrying the title of

6254-487: The first three places in the hands of Giuseppe Farina, Luigi Fagioli and Reg Parnell , with the race average having increased to 90.96 mph (146.39 km/h); however the race distance had been reduced to 205 miles (330 km). 1951 was memorable for it saw the defeat of the Alfas, with victory going to the popular Argentinian driver, Froilán González driving the Ferrari 375 . His fellow countryman Juan Manuel Fangio

6360-470: The forefront of threading with the physics engine running in a separate thread long before other core subsystems were moved, partly because rendering and related tasks need updating at only 30–60 Hz. For example, on PlayStation 3, physics ran in Need For Speed at 100 Hz versus Forza Motorsport 2 at 360 Hz. Although the term was first used in the 1990s, there are a few earlier systems in

6466-433: The game 6.5 out of 10 but gave a somewhat more negative review of it, stating that "this is a zero-sum game that appeases nobody" and that it "does not exhibit the best of what the sports car brand nor the developer have to offer". Video game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as

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6572-404: The game a score of 6.5 out of 10 and stated that its "high-speed thrills hit the wall too soon in the punishing campaign, and despite a solid range of multiplayer, quick race, and time-trial options, progressing through the three distinct eras to unlock all the tracks and sweet rides is a big part of the fun that gets trampled by the clumsy execution". Matthew Kato from Game Informer also awarded

6678-459: The game bases its dynamic models and damage effects. In addition, the game features only Ferrari cars as indicated by the game title, with over fifty car models available. Besides road cars, the game includes race cars covering multiple motorsport disciplines, ranging from Formula One to sports car racing , and even rallying . There are 36 circuits in total, including Spa and Monza along with other Grand Prix tracks and test circuits. Also,

6784-419: The game, stated that "if you’re a Ferrari fan and have ever wanted to sit behind the wheel of one, Test Drive: Ferrari Racing Legends is the closest thing you’ll find to stepping foot in these legendary cars without spending your life savings". Andrew Hayward from Official Xbox Magazine commented that the game "isn't as flashy or fresh feeling as your average modern racer" and "beyond the vehicles themselves,

6890-512: The game, with some tracks appearing more than once in a number of historical configurations; e.g., the Silverstone Circuit can be experienced three different ways: in its 1959, 1975, and 2009 layouts. The game also features closed tracks like Rouen , along with fictitious tracks like Misty Loch. Slightly Mad Studios begun development of this latest Test Drive game just after finishing Shift 2: Unleashed . Ferrari Racing Legends uses

6996-562: The grid was the product of Règie Renault which was exploiting a rule in F1 regulations that allowed the use of 1.5-litre turbocharged engines. The Renault RS01 expired early in the race. Ulsterman John Watson had an early battle with James Hunt , but the fuel system in Watson's Brabham-Alfa Romeo let him down and the winner Hunt ( McLaren M26 ) won at a speed of 130.36 mph (209.79 km/h), with Niki Lauda second for Ferrari from Gunnar Nilsson in

7102-550: The grid, and turbo-engined Ferraris fourth and eighth. The Renaults dominated the race, but total reliability was still lacking and the victory went to John Watson in a McLaren MP4/1 . Second place went to Carlos Reutemann in the Williams FW07 C from the Talbot-Ligier JS17 of Jacques Laffite , a lap down; the race speed was down a little at 137.64 mph (221.51 km/h). For 1982, endurance sport car racing entered

7208-501: The history of the Test Drive franchise, and the opportunity to celebrate the unrivaled Ferrari Racing Team and the legendary Ferrari brand promises a one of a kind experience for all driving enthusiasts". Alain Falc, CEO of BigBen Interactive , commented that "we're really excited in distributing this 20th Test Drive title with such a great brand featured in the game as Ferrari. The history of

7314-704: The huge benefits of such engines regardless of pay-walls. In the broader sense of the term, game engines themselves can be described as middleware. In the context of video games, however, the term "middleware" is often used to refer to subsystems of functionality within a game engine. Some game middleware does only one thing but does it more convincingly or more efficiently than general purpose middleware. The four most widely used middleware packages that provide subsystems of functionality include RAD Game Tools ' Bink, Firelight FMOD , Havok , and Scaleform GFx. RAD Game Tools develops Bink for basic video rendering, along with Miles audio, and Granny 3D rendering. Firelight FMOD

7420-411: The inclusion of such a feature on their officially licensed car models. Ferrari Racing Legends focuses on Ferrari's history across almost all of the racing disciplines , especially Formula One and sports car racing . There are over 50 different Ferrari cars to drive, and each shows off full realistic interior and exterior models, as well as damage effects. The game was released in celebration of

7526-514: The last time in 1978 but the race witnessed the début of the epoch-making Lotus 79 in the hands of Mario Andretti . Such events as this gave the Formula One also-rans a chance to start, which they were normally denied in Grands Prix; two such were the Theodore and Fittipaldi . Keke Rosberg won the former in atrocious conditions from Fittipaldi in his namesake car. 14 May witnessed the running of

7632-472: The mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto 's team at Nintendo for the Nintendo Entertainment System (NES). The engine they had developed for the side-scrolling racing game Excitebike (1984) was later employed for the scrolling platformer Super Mario Bros. (1985). This had the effect of allowing Mario to smoothly accelerate from a walk to

7738-584: The nearest city is Milton Keynes , the home of Formula One team Oracle Red Bull Racing . Many F1 teams have bases in the UK, but Aston Martin (formerly Force India ) is the closest to the track, with a new base having just been built under a kilometre from the race circuit. Silverstone was first used for motorsport by an 'ad hoc' group of friends who set up an impromptu race in September 1947. One of their members, Maurice Geoghegan, lived in nearby Silverstone village and

7844-505: The next on the Isle of Man , but there was nowhere permanent on the mainland which was suitable. In 1948, Royal Automobile Club (RAC), under the chairmanship of Wilfred Andrews , set its mind upon running a Grand Prix and started to cast around public roads on the mainland. There was no possibility of closing the public highway as could happen on the Isle of Man, or the Channel Islands; it

7950-402: The officials were housed in tents. An estimated 100,000 spectators watched the race. There were no factory entries but Scuderia Ambrosiana sent two Maserati 4CLT/48s for Luigi Villoresi and Alberto Ascari who finished in that order (notwithstanding having started from the back of the grid of 25 cars) ahead of Bob Gerard in his ERA R14B/C . The race was 239 miles (385 km) long and

8056-433: The other hand the career mode especially in the first hours lacks variety and the game's difficulty isn't balanced very well". Mike Channell from Official Xbox Magazine UK awarded the game a score of 7 out of 10 and stated that "Even with EA 's Need For Speed -branded gloss stripped away and replaced by rudimentary menus, there's still a satisfying, if bare-bones, driving game beneath". Nathan Meunier from IGN gave

8162-432: The pits Mansell picked up stranded rival Ayrton Senna to give him a lift on his side-pod after his McLaren had run out of fuel on the final lap of the race. Following the deaths of Senna and fellow Grand Prix driver Roland Ratzenberger at Imola in 1994, many Grand Prix circuits were modified in order to reduce speed and increase driver safety. As a consequence of this the entry from Hangar Straight into Stowe Corner

8268-469: The podium going to the Coventry-Climax–powered cars, with victory going to Jack Brabham in the works Cooper T53 from John Surtees and Innes Ireland in their Lotus 18s . Although the race is remembered as the race lost by Graham Hill , rather than won by Brabham. Hill stalled his BRM on the grid, left the line in last place, then proceeded to carve through the whole field. Once in the lead,

8374-508: The power of the graphics card), the potential slowdown due to translation overheads of higher level languages becomes negligible, while the productivity gains offered by these languages work to the game engine developers' benefit. These recent trends are being propelled by companies such as Microsoft to support indie game development. Microsoft developed XNA as the SDK of choice for all video games released on Xbox and related products. This includes

8480-487: The rest of the field. After a few laps, Hartog fell off the pace as Sheene and Roberts continued to swap the lead throughout the 28-lap event, the American winning for the second time ahead of Sheene by a narrow margin of just three-hundreds of a second. In May 1980, sports cars returned in the form of the Silverstone Six-Hours, which was won by Alain de Cadenet driving a car bearing his own name, partnered by Desiré Wilson ;

8586-467: The running of the Grand Prix, there was a little unrest within the sport which led to the downgrading of Grand Prix racing to Formula Two , which was won by Alberto Ascari at 90.9 mph (146.3 km/h) from his Ferrari teammate Piero Taruffi – both driving the Tipo 500 . The podium was completed by Mike Hawthorn driving a Cooper-Bristol T12 . The International Trophy was notable in 1952, in that it saw

8692-468: The same engine developed by Slightly Mad Studios which was used in the studio's previous project, Shift 2 . Racing Legends cycles through around 50 of the Italian manufacturer’s racecars and production models , and includes rally , Formula One and GT racing modes. "This was probably the hardest part of the process", Peter Banks, a marketing director for Atari , said in an interview: "We tried to strike

8798-510: The same game engine to produce different games or to aid in porting games to multiple platforms. In many cases, game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game-engine developers often attempt to preempt implementer needs by developing robust software suites which include many elements

8904-451: The series, but at Silverstone things were different. John Fitzpatrick and Tom Walkinshaw kept their BMW ahead to win by 197 yd (180 m) (1.18secs) from the Bob Wollek / Hans Heyer Porsche 935 Turbo. Third was a Porsche 934 Turbo in the hands of Leo Kinnunen and Egon Evertz . The 1977 British Grand Prix saw the beginning of a revolution in Formula One, for towards the back of

9010-489: The surface it feels like a generic driving sim , but digging a little deeper it’s easy to see there is something here for every racing fan, especially Ferrari junkies". On his preview of the game, he praised the studio's work on "convincing physics models", agreeing that "cars handle as expected—lightening-fast(sic) acceleration coupled with tight corner control across the fleet". Website D-Xbox Games commented that Ferrari Racing Legends wasn't "visually stunning", stating that

9116-521: The tracks look a little sparse and generic". He concluded that "for car enthusiasts, the latest Test Drive seems to hit the most essential notes, being an appreciative historical document with stellar mechanics and a wide array of vehicles". Test Drive: Ferrari Racing Legends received "mixed or average" reviews, according to review aggregator Metacritic . The most positive review came from German website VideoGamesZone, on which an editor gave 78% and commented that "it looks fair and sounds great but on

9222-660: The wide range of functionality needed by games. These engines rely upon the game developer to implement the rest of this functionality or to assemble it from other game-middleware components. These types of engines are generally referred to as a "graphics engine", "rendering engine", or "3D engine" instead of the more encompassing term "game engine". This terminology is inconsistently used, as many full-featured 3D game engines are referred to simply as "3D engines". Examples of graphics engines include: Crystal Space , Genesis3D , Irrlicht , OGRE , RealmForge, Truevision3D, and Vision Engine . Modern game- or graphics-engines generally provide

9328-436: The winning car covered at 114.914 mph (184.936 km/h). Come the 1979 Grand Prix and the passage of two years had made a great difference to the performance of the turbocharged Renaults; the car which qualified on the last row in 1977 was now on the front row beside Alan Jones in the Williams FW07 . When Jones's Cosworth expired, his teammate Clay Regazzoni moved into the lead, going on to win from René Arnoux in

9434-414: Was 130.5 mph (210.0 km/h). 1973 was the year that Jody Scheckter lost control of his McLaren at the completion of the first lap, spinning into the pit wall and setting in motion the biggest accident ever seen on a British motor racing circuit. The race was stopped on lap two and the carnage cleared away; it speaks highly for the construction of the cars that only one driver was injured. The race

9540-481: Was Kiwi Denny Hulme aboard the Brabham-Repco , from the Ferrari 312 of his fellow countrymen Chris Amon . There was a frightening increase in race average speed in 1969, for it rose by 10 mph (16 km/h), to 127.2 mph (204.7 km/h) when Stewart won in his Matra-Cosworth MS80 from Jacky Ickx (Brabham-Cosworth BT26) and Bruce McLaren driving one of his own Cosworth-powered M7Cs . By 1971,

9646-399: Was a débâcle for the team, which returned to Untertürkheim in defeat. The 263 miles (423 km) race was won by González from Hawthorn in the works 625s , with Onofre Marimón third in the works Maserati 250F . The best Mercedes driver was pole-man Fangio in his W196 . From 1955, the Grand Prix was alternated between Aintree and Silverstone, until 1964 when Brands Hatch took over as

9752-412: Was a time of austerity and there was no question of building a new circuit from scratch, so some viable alternative had to be found. A considerable number of ex-RAF airfields existed, and it was to these the RAC turned their attention to with particular interest being paid to two near the centre of England – Snitterfield near Stratford-upon-Avon and one behind the village of Silverstone . The latter

9858-527: Was aware that the airfield was deserted. He and eleven other drivers raced over a 2-mile (3.2 km) circuit, during the course of which Geoghegan himself ran over a sheep that had wandered onto the airfield. The sheep was killed and the car was written off, and in the aftermath of this event the informal race became known as the Mutton Grand Prix . The next year the Royal Automobile Club took

9964-573: Was estimated at anything up to 120,000. Also in 1949, the first running took place of what was to become an institution at Silverstone, the International Trophy sponsored by the Daily Express and which become virtually a second Grand Prix. The first International Trophy was run on 20 August in two heats and a final. Victory in heat one went to Prince Birabongse ('Bira') and the second to Giuseppe Farina – both driving Maserati 4CLT/48s, but

10070-412: Was exactly three miles and the race run over 100 laps, making it the longest post-war Grand Prix held in England. There were again 25 starters and victory went to a 'San Remo' Maserati 4CLT/48 , this time in the hands of Toulo de Graffenried , from Bob Gerard in his familiar ERA and Louis Rosier in a 4½-litre Talbot-Lago. The race average speed had risen to 77.31 mph (124.42 km/h). The attendance

10176-540: Was modified in 1995 to improve the run off area. In addition, the flat-out Abbey kink was modified to a chicane in just 19 days ready for the 1994 Grand Prix. Parts of the circuit, such as the starting grid, are 17 m (19 yd) wide, complying with the latest safety guidelines. With the termination of hostilities in Europe in 1945, the first motorsport event in the British Isles was held at Gransden Lodge in 1946 and

10282-459: Was moved from the Farm Straight to the straight linking Woodcote and Copse corners, and this layout remained largely unaltered for the following 38 years. For the 1975 meeting a chicane was introduced to try to tame speeds through Woodcote Corner (although MotoGP would still use the circuit without the chicane up until 1986), and Bridge Corner was subtly rerouted in 1987 . The track underwent

10388-437: Was not to be; the green cars fell apart, Stuart Lewis-Evans the best placed finisher in fourth. Victory went to Collins from Hawthorn, both driving Ferrari Dino 246s . The crowd of 120,000 witnessed a trio of British drivers on the podium with Roy Salvadori coming home third in one of John Cooper's Coventry-Climax rear-engined powered cars. At the British Grand Prix of 1960, the front-engined cars were completely outclassed,

10494-413: Was run at an average speed of 72.28 mph (116.32 km/h). Fourth place went to Louis Rosier 's Talbot-Lago T26, followed home by 'Bira' in another Maserati 4CLT/48. The second Grand Prix at Silverstone was scheduled for May 1949 and was officially designated the British Grand Prix. It was to use the full perimeter track with a chicane inserted at Club Corner. The length of the second circuit

10600-479: Was second in an Alfa Romeo 159B , and Luigi Villoresi in another Ferrari 375 was third. The race distance had increased to 263 miles (423 km), and the race average speed was now 96.11 mph (154.67 km/h). 1951 also saw the British Racing Drivers' Club (BRDC) take over the lease from the RAC, and set about making the circuit into something more permanent. The International Trophy attracted

10706-587: Was still under the control of the Air Ministry, but a lease was arranged in August 1948 and plans put into place to run the first British Grand Prix since the RAC last ran one at Brooklands in 1927 (those held at Donington Park in the late 1930s had the title of 'Donington Grand Prix'). In August 1948, Andrews employed James Brown on a three-month contract to create the Grand Prix circuit in less than two months. Nearly 40 years later, Brown died while still employed by

10812-465: Was taken over by Peter Collins at half-distance and third place was Jean Behra in a Maserati 250F. Matters were somewhat happier for the British enthusiast at the International Trophy; a quality field had been attracted including Fangio and Collins in their Lancia-Ferraris, but the 13 laps of the race were led by the new BRM P25 driven by Hawthorn. When the engine of the BRM expired, Stirling Moss in

10918-645: Was the base for the No. 17 Operational Training Unit. The airfield's three runways, in classic WWII triangle format , lie within the outline of the present track. The circuit straddles the Northamptonshire and Buckinghamshire border and is accessed from the nearby A43 . The Northamptonshire towns of Towcester (5 miles (8.0 km)) and Brackley (7 miles (11 km)) and the town of Buckingham , (situated in Buckinghamshire) (6 miles (9.7 km)) are close by, and

11024-536: Was the first race in the newly created World Championship of Drivers . The race rotated between Silverstone, Aintree and Brands Hatch from 1955 to 1986, but settled permanently at the Silverstone track in 1987. The circuit also hosts the British round of the MotoGP series. The Silverstone circuit is on the site of a Royal Air Force bomber station, RAF Silverstone , which was operational between 1943 and 1946. The station

11130-596: Was the leading edge of the market at the time—meant that most of the code would have to be thrown out afterwards anyway, as later generations of games would use completely different game designs that took advantage of extra resources. Thus most game designs through the 1980s were designed through a hard-coded rule set with a small number of levels and graphics data. Since the golden age of arcade video games , it became common for video game companies to develop in-house game engines for use with first-party software. A notable example of an in-house game engine on home consoles in

11236-415: Was won Scheckter's teammate, Peter Revson ( McLaren M23-Cosworth ) from Peterson (Lotus 72E) and Denny Hulme (McLaren M23). The race average speed had risen again to 131.75 mph (212.03 km/h). The 1973 débâcle wrought changes upon Silverstone as it was deemed necessary to slow these cars through Woodcote, therefore a chicane was inserted. "Formula Super Ford" reached its peak in 1975, when 26 of

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