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Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American frontier , where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power.

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175-578: Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive . Like its predecessor Thief: The Dark Project , the game follows Garrett , a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups , while trying to avoid detection by guards and automated security. Thief II

350-864: A ' Batman ' feel", in reference to the 1989 film . Lead artist Mark Lizotte captured over two-thousand photographs during his vacation in Europe, and these were the basis for many of the game's textures . Thief II was built with the third iteration of the Dark Engine , which had been used previously for Thief and System Shock 2 . According to Pearsall, the Dark Engine had become "a very well understood development environment", which made for an easier production process. Engine updates created for System Shock 2 , such as support for 16-bit color , were carried over to Thief II . The average character model in Thief II

525-416: A game over , and in certain missions the player must not knock out any guards. Like its predecessor Thief: The Dark Project , Thief II is set in a steampunk metropolis called the City, whose appearance resembles that of both medieval and Victorian era cities. Magic and steam technology exist side by side, and three factions—the manipulative and enigmatic Keepers, the technology-focused Hammerites and

700-590: A snuff movie theme and allowed the player to kill antagonists with varying levels of violence, dependent on how much time was spent sneaking behind them. It was the first to show visual executions in the genre. The following year, Konami 's Metal Gear Acid combined the stealth gameplay of the Metal Gear series with turn-based strategy and tactical role-playing game elements as well as card battle elements from Konami's own Yu-Gi-Oh! games. In 2004, Metal Gear Solid 3: Snake Eater introduced camouflage to

875-645: A type-in program for the PET 2001 in RAM magazine in February 1980, it was developed by Hiroshi Suzuki and involves a boy entering a convenience store and attempting to shoplift by stealing "$ " symbols while avoiding the line-of-sight detection of the owner. If caught, the player is led away by the police. Suzuki presented the game to developer Taito , which used it as inspiration for their similar stealth arcade game , Lupin III (based on

1050-407: A zooming mechanical eye, which connects to throwable "Scouting Orb" cameras. One Scouting Orb may be deployed at a time; when it lands, the player views the game world from its perspective until normal play is resumed. The player can listen for noises, such as footsteps and humming, to determine the locations of enemies. On the highest of the game's three difficulty levels , killing humans results in

1225-567: A "darker" bent. Mary Shelley 's The Last Man , set near the end of the 21st century after a plague had brought down civilization, was probably the ancestor of post-apocalyptic steampunk literature. Post-apocalyptic steampunk is set in a world where some cataclysm has precipitated the fall of civilization and steam power is once again ascendant, such as in Hayao Miyazaki 's post-apocalyptic anime Future Boy Conan (1978, loosely based on Alexander Key 's The Incredible Tide (1970)), where

1400-448: A "game over". Forbes called Dishonored one of the best stealth games of 2012, along with Hitman: Absolution and Mark of the Ninja . A sequel, Dishonored 2 , released in 2016 and was praised for improving upon the stealth elements of its predecessor. Mark of the Ninja put a twist on the stealth genre in that it is a 2D side-scroller . This posed some unique factors, such as

1575-470: A 19th-century (usually Victorian) setting and imitated conventions of such actual Victorian speculative fiction as H. G. Wells ' The Time Machine . In a letter to science fiction magazine Locus , printed in the April 1987 issue, Jeter wrote: Dear Locus, Enclosed is a copy of my 1979 novel Morlock Night ; I'd appreciate your being so good as to route it to Faren Miller, as it's a prime piece of evidence in

1750-564: A 20-year hiatus with an online steampunk alternate fantasy world called the Floating City, to promote his album A Map of the Floating City . Another setting is "Western" steampunk , which overlaps with both the weird West and science fiction Western subgenres. One of the earliest steampunk books set in America was The Steam Man of the Prairies by Edward S. Ellis . Recent examples include

1925-442: A Guinness World Record for being the first stealth game to feature collective artificial intelligence. Metal Gear Solid 2: Sons of Liberty sold 7 million units in sales, followed by Metal Gear Solid with 6 million units. After the mainstream success of the genre, stealth elements became increasingly incorporated into a wide range of video games, with numerous action games using stealth elements in some way or another. In 2002,

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2100-529: A Japanese fascination with an imaginary fantastical version of old Industrial Europe, linked to a phenomenon called akogare no Pari ("the Paris of our dreams"), comparable to the West 's fascination with an "exotic" East . The most influential steampunk animator was Hayao Miyazaki , who was creating steampunk anime since the 1970s, starting with the television show Future Boy Conan (1978). His manga Nausicaä of

2275-465: A Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and any nearby organic material to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals

2450-485: A Victorian era-styled telectroscope . Utilizing this device, New York promoter Evelyn Kriete organised a transatlantic wave between steampunk enthusiasts from both cities, prior to White Mischief's Around the World in 80 Days steampunk-themed event. In 2009, for Questacon , artist Tim Wetherell created a large wall piece that represented the concept of the clockwork universe . This steel artwork contains moving gears,

2625-604: A clockwork heart. The character Johann Krauss is featured in the comic and in the second film, Hellboy II: The Golden Army (2008), as an ectoplasmic medium (a gaseous form in a partly mechanical suit). This second film also features the Golden Army itself, which is a collection of 4,900 mechanical steampunk warriors. Since the 1990s, the application of the steampunk label has expanded beyond works set in recognisable historical periods, to works set in fantasy worlds that rely heavily on steam- or spring-powered technology. One of

2800-486: A dagger for close-range kills and a greater emphasis on disguising in enemy uniform. id Software 's updated 1992 remake Wolfenstein 3D was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. As a result of these changes, Wolfenstein would instead pave the way for later 3D action games, specifically first-person shooters . In 1981, Sega released an arcade game called 005 in which

2975-519: A diverse range of games, including Pac-Man (1980). Early maze games have been credited with spawning the genre, including Manbiki Shounen (1979), Lupin III (1980), Castle Wolfenstein (1981), 005 (1981) and Metal Gear (1987). The genre became a mainstream success in 1998, with Tenchu: Stealth Assassins , Metal Gear Solid , and Thief: The Dark Project . They were followed by later releases, like Hitman and Splinter Cell . Unlike most action games , stealth games challenge

3150-408: A game to include stealth gameplay, the knowledge of the artificial intelligence (AI) must be restricted to make it ignorant to parts of the game world. The AI in stealth games takes into specific consideration the enemies' reactions to the effects of the player's actions, such as turning off the lights, as opposed to merely reacting to the player directly. Enemies typically have a line of sight which

3325-430: A goal with different pathways or styles of play. Players can hide behind objects or in shadows, and can strike or run past an enemy when the enemy is facing the other way. If the player attracts the attention of enemies, they may be able to hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. Some stealth games put more emphasis on physical combat skill when

3500-431: A greater emphasis on stealth than other games of its time, with the player character Solid Snake beginning without any weapons (requiring him to avoid confrontation until weapons are found) and having limited ammunition for each weapon. Enemies are able to see Snake from a distance (using a line-of-sight mechanic) and hear gunshots from non-silenced weapons; security cameras and sensors are placed at various locations, and

3675-434: A half million public posts on message boards, blogs, social media sites, and news sources, "that 'steampunk,' a subgenre inspired by the clothing, technology and social mores of Victorian society, will be a major trend to bubble up and take hold of the retail industry". Indeed, high fashion lines such as Prada , Dolce & Gabbana , Versace , Chanel , and Christian Dior had already been introducing steampunk styles on

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3850-456: A harder difficulty called " New Game Plus ", which further decreases visibility by adding fog behind the player and removes noise visualizations and enemy line of sight indicators. Throughout the 2010s, stronger technology allowed for larger environments and spurred the development of next-gen entries in existing stealth franchises. 2015's Metal Gear Solid V: The Phantom Pain concluded the main Metal Gear series, introducing an open-world for

4025-643: A high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an apocalyptic chain reaction. Viktoria plans to lure

4200-406: A level designer for Splinter Cell , noted that this mechanic was in place at this point because the gameplay developers could not easily implement alternative player actions in the case of such detection; for example, on detection, a real agent may react by subduing the agent that found them, but this was not possible to program in at this point in time. Hocking recognized this would be frustrating to

4375-477: A major mechanic alongside the otherwise comedic tone of the game, leading to comparisons to Metal Gear Solid and Hitman. In 2020, The Last of Us Part II released which has been praised for how its level design encourages sneaking around enemies using stealth during combat encounters. It was also praised for its AI, enemies will search for the player using tracking dogs and change their search patterns upon finding dead bodies. 2021's Hitman 3 concluded

4550-405: A multiplayer component where players must hide in crowds from other rival assassins. The 2012 game Dishonored tried to incorporate stealth elements that were influenced by Thief , such as the importance of lighting and shadows. The developers later abandoned that system citing realism as a factor. The game instead relies on a system of "occlusion-based" stealth, using the vision cones of

4725-448: A multiplayer-only Thief game shortly after the completion of Thief II . As Thief II ' s development continued, Looking Glass experienced extreme financial troubles. The company's Marc LeBlanc later said that "Eidos was writing a check every week to cover our burn rate" during the last months of the project. The game's final cost was roughly $ 2.5 million. According to company head Paul Neurath , Eidos informed Looking Glass that "it

4900-565: A number of festivals. The Steampunk Tree House is now permanently installed at the Dogfish Head Brewery in Milton, Delaware . The Neverwas Haul is a three-story, self-propelled mobile art vehicle built to resemble a Victorian house on wheels. Designed by Shannon O'Hare, it was built by volunteers in 2006 and presented at the Burning Man festival from 2006 through 2015. When fully built,

5075-412: A pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk. Steampunk is influenced by and often adopts the style of the 19th-century scientific romances of Jules Verne , H. G. Wells , Mary Shelley , and Edward S. Ellis 's The Steam Man of the Prairies . Several more modern works of art and fiction significant to the development of

5250-442: A radar to plan ahead. The enemies had improved AI , including a 45-degree field of vision, turning their heads left and right to see diagonally, the detection of various different noises, being able to move from screen to screen (they were limited to a single screen in earlier games), and a three-phase security alarm (where reinforcements are called in to chase the intruder, then remain on the lookout for some time after losing sight of

5425-446: A recreation of Thief called The Dark Mod . The project began as a mod of Doom 3 but became a standalone project as of 2013. It features approximately 150 community-built missions and is one of the only open-source stealth games in development. 2010 saw the release of Assassin's Creed: Brotherhood , the sequel to Assassin's Creed II , which is notable for continuing to evolve the series' social stealth elements by introducing

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5600-506: A resurgent police force to crack down on crime. The pagans are in disarray, and have been driven into the wilderness beyond the City. From there, they engage in guerrilla warfare against the Mechanists. The Keeper faction is dormant as the game begins. The game continues the story of Garrett (voiced by Stephen Russell ), the cynical master thief who defeated the Trickster. Pursuing Garrett is

5775-456: A security alarm sounds whenever Snake is spotted and causes all enemies on screen to chase him. Snake could also disguise himself in enemy uniform or a cardboard box, and use hand-to-hand combat to fight enemies. In 1988, Infogrames published Hostages , sometimes known as Rescue: The Embassy Mission . One of the game's three main segments required players to evade searchlights by rolling and ducking into doorways. Gamestop has observed that

5950-400: A smooth development cycle. Adrenaline Vault editor-in-chief Emil Pagliarulo was hired as a junior designer, in part because of his positive review of Thief . Rich "zdim" Carlson and Iikka Keränen joined from Ion Storm 's Daikatana team, and Looking Glass contractor Terri Brosius was hired as a full-time designer. One-third of the team was female, which Pearsall believed contributed to

6125-587: A social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. Stealth elements were incorporated into Crytek 's open world first-person shooter Crysis , multiplayer first-person shooter Team Fortress 2 , and first-person role-playing game Fallout 3 . Call of Duty 4: Modern Warfare included a stealth mission called " All Ghillied Up " which has been considered one of greatest levels in video game history by critics. Also in 2007, Ben Yahtzee Croshaw published Trilby: The Art of Theft , one of

6300-510: A solid gaming experience" but "doesn't startle like its predecessor". He wrote that its missions featured a "great deal of variety" and praised their "ability to casually suggest a much larger world", but complained that they were linear. He considered the game's writing to be "among the best in the business". While Brenesal enjoyed the game's textures and lighting, he noted the low detail of the game's human models, whose animations he found to be "arthritic". PC Zone ' s Paul Presley wrote that

6475-415: A strong group dynamic . As was typical at Looking Glass, the Thief II team worked in a wall-less space called a "pit", which allowed them to converse easily. Describing the work environment at the time, writer Laura Baldwin noted that "conversations dash madly about the room, [and] when someone is demonstrating something interesting everyone gravitates over to look." During the first months of development,

6650-552: A submarine, sheathed in brass with giant cogs in the ceiling and portholes that look out onto fanciful scenes. The artist group Kinetic Steam Works brought a working steam engine to the Burning Man festival in 2006 and 2007. The group's founding member, Sean Orlando, created a Steampunk Tree House (in association with a group of people who would later form the Five Ton Crane Arts Group ) that has been displayed at

6825-464: A thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, Artemus, the Keeper who brought him into the order, informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on

7000-518: A view of steam power as a limitless but potentially dangerous source of power. The success of Laputa inspired Hideaki Anno and Studio Gainax to create their first hit production, Nadia: The Secret of Blue Water (1990), a steampunk anime show which loosely adapts elements from Verne's Twenty Thousand Leagues Under the Sea , with Captain Nemo making an appearance. Based on a concept by Miyazaki, Nadia

7175-459: A war fought with superweapons has devastated the planet. Robert Brown 's novel, The Wrath of Fate (as well as much of Abney Park 's music) is set in a Victorianesque world where an apocalypse was set into motion by a time-traveling mishap. Cherie Priest 's Boneshaker series is set in a world where a zombie apocalypse happened during the Civil War era. The Peshawar Lancers by S.M. Stirling

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7350-444: A working clock, and a movie of the moon's terminator in action. The 3D moon movie was created by Antony Williams. Steampunk became a common descriptor for homemade objects sold on the craft network Etsy between 2009 and 2011, though many of the objects and fashions bear little resemblance to earlier established descriptions of steampunk. Thus the craft network may not strike observers as "sufficiently steampunk" to warrant its use of

7525-668: Is a reboot of the Thief series; and it does not feature the Hammerites, pagans or Keepers. Its plot follows Garrett (voiced by Romano Orzari in place of Stephen Russell) in the aftermath of an accident that leaves his protégé, Erin, missing. Garrett has amnesia after this incident, and the City is beset by a plague called the Gloom. The game was released for Windows and the Xbox 360 , PlayStation 3 , Xbox One and PlayStation 4 in February 2014. Soon after

7700-413: Is bigger, sharper, better, and more effective" than in its predecessor. He enjoyed its story and called its levels "vast and intricate", with "astonishingly complex and often beautiful" architecture; but he found the game's graphics to be somewhat lackluster. McDonald summarized Thief II as a unique "gamer's game". Jim Preston of PC Gamer US considered the game to be "more focused and polished than

7875-637: Is considered a strand of steampunk, one that looks at alternatives to historical imagination and usually created with the same kinds of social protagonists and written for the same type of audiences. One of steampunk's most significant contributions is the way in which it mixes digital media with traditional handmade art forms. As scholars Rachel Bowser and Brian Croxall put it, "the tinkering and tinker-able technologies within steampunk invite us to roll up our sleeves and get to work re-shaping our contemporary world." In this respect, steampunk bears much in common with DIY craft and bricolage artmaking . Many of

8050-401: Is easily defeated. The game's 15 missions take place in large levels that can be confronted in multiple ways. Guards may be knocked out with a blackjack or killed with a bow or sword, and their fallen bodies may be picked up and hidden. In addition to human enemies, the game features security automatons and surveillance cameras. While completing objectives such as frameups and blackmail,

8225-520: Is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne . Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons , lighter-than-air airships , analog computers , or such digital mechanical computers as Charles Babbage 's Analytical Engine . Steampunk may also incorporate additional elements from

8400-620: Is set far in Earth's future where giant moving cities consume each other in a battle for resources, a concept Reeve coined as Municipal Darwinism . Westerfeld's Leviathan trilogy is set during an alternate First World War fought between the "clankers" ( Central Powers ), who use steam technology, and "darwinists" ( Allied Powers ), who use genetically engineered creatures instead of machines. "Mash-ups" are also becoming increasingly popular in books aimed at younger readers, mixing steampunk with other genres. Stefan Bachmann 's The Peculiar duology

8575-502: Is set in a post-apocalyptic future in which a meteor shower in 1878 caused the collapse of industrialized civilization. The movie 9 (which might be better classified as "stitchpunk" but was largely influenced by steampunk) is also set in a post-apocalyptic world after a self-aware war machine ran amok. Steampunk Magazine even published a book called A Steampunk's Guide to the Apocalypse , about how steampunks could survive should such

8750-424: Is set in a steampunk version of Meiji / Taishō era Japan, and Square Enix 's manga and anime franchise Fullmetal Alchemist (2001). Steampunk used to be confused with retrofuturism . Indeed, both sensibilities recall "the older but still modern eras in which technological change seemed to anticipate a better world, one remembered as relatively innocent of industrial decline." For some scholars, retrofuturism

8925-509: Is to employ appropriate materials (such as polished brass, iron, wood, and leather) with design elements and craftsmanship consistent with the Victorian era, rejecting the aesthetic of industrial design . In 1994, the Paris Metro station at Arts et Métiers was redesigned by Belgian artist Francois Schuiten in steampunk style, to honor the works of Jules Verne. The station is reminiscent of

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9100-691: Is to photograph secret documents while avoiding alarms. Hideo Kojima 's Metal Gear , released in 1987 for the MSX2 and the Nintendo Entertainment System in 1988, utilized stealth elements within an action-adventure framework, and was the first mainstream stealth game to be released on consoles. Since the MSX2 was not available in North America, only the NES version was released there. Metal Gear placed

9275-650: Is to provide a place for steampunkers in the region to display artwork for sale all year long. A year later, a more permanent gallery, Steampunk HQ , was opened in the former Meeks Grain Elevator Building across the road from The Woolstore, and has since become a notable tourist attraction for Oamaru. In 2012, the Mobilis in Mobili: An Exhibition of Steampunk Art and Appliance made its debut. Originally located at New York City's Wooster Street Social Club (itself

9450-605: The Desperados series and Robin Hood: The Legend of Sherwood . Metal Gear Solid 2: Sons of Liberty , released 2001 for the PlayStation 2, further evolved the stealth gameplay series. It featured an array of new abilities, including "leaping over and hanging off of railings, opening and hiding in storage lockers," and sneaking up behind enemies to "hold them at gunpoint for items and ammunition." Metal Gear Solid 2 holds

9625-556: The Thief series . Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos. Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for Thief III cancelled. The third game in

9800-458: The Metal Gear series in an episodic point-and-click stealth game. The game's unique play style required users to hack doors and surveillance systems from a bird's eye view in order to navigate their character through the environment. In 2014, Creative Assembly released Alien: Isolation , a stealth game which emphasized survival-horror. In this game, the protagonist is trapped on a space station with an alien xenomorph which they must avoid for

9975-612: The Thief II display attracted "a bit of a buzz and a small crowd of dedicated onlookers". By July, the team had begun initial construction of the game's levels. Thief II ' s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in Thief had centered on urban burglary , but Pearsall explained that this "would get tired pretty fast" if repeated in every level. The team diversified Thief II by designing missions with such objectives as kidnapping, blackmail and eavesdropping. The first two levels were designed to seamlessly introduce new players to

10150-509: The first installment of the Tom Clancy licensed Splinter Cell series was released, which attempted to add more realism to the stealth genre both in terms of graphics and in-game equipment. If the player is discovered in Splinter Cell , the guards will often raise a general alarm which can cause a difficulty spike or even result in automatic mission failure. Clint Hocking , who worked as

10325-685: The genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage , counter-terrorism , and rogue themes, with protagonists that are special forces operatives, special agents , secret agents , thieves , ninjas , or assassins . Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers . Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to

10500-509: The later film . Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term "steampunk" originated largely in the 1980s as a tongue-in-cheek variant of " cyberpunk ". It was coined by science fiction author K. W. Jeter , who was trying to find a general term for works by Tim Powers ( The Anubis Gates , 1983), James Blaylock ( Homunculus , 1986), and himself ( Morlock Night , 1979, and Infernal Devices , 1987) — all of which took place in

10675-562: The manga and anime of the same name ), released in April 1980. In November 1980, Suzuki developed a sequel, Manbiki Shoujo ( Shoplifting Girl ). Castle Wolfenstein , originally available in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of Castle Wolfenstein , stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. Beyond Castle Wolfenstein , released in 1984, included some additions to its predecessor, such as

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10850-476: The "World of Assassination" trilogy and was highly praised for its sandbox and social stealth elements, with PC Gamer calling it the best stealth game of the year. A recent development in the stealth genre has been the rise of multiplayer stealth games using elements from social deduction games like Werewolf or Mafia . Games like Among Us and SpyParty are all about "hiding in plain sight" and blending in to avoid detection from other players. This has

11025-505: The "pagan" worshippers of the Pan -like Trickster god—are in operation. Thief II takes place one year after the first game. In the aftermath of the Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state, a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress. The new inventions of the Mechanists are used by

11200-556: The 1940s, dating back to Osamu Tezuka 's epic science-fiction trilogy consisting of Lost World (1948), Metropolis (1949) and Nextworld (1951). The steampunk elements found in manga eventually made their way into mainstream anime productions starting in the 1970s, including television shows such as Leiji Matsumoto 's Space Battleship Yamato (1974) and the 1979 anime adaptation of Riyoko Ikeda 's manga Rose of Versailles (1972). Influenced by 19th-century European authors such as Jules Verne, steampunk anime and manga arose from

11375-437: The 1950s or earlier. A popular subgenre is Japanese steampunk, consisting of steampunk-themed manga and anime . Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures that have developed from the aesthetics of steampunk fiction, Victorian-era fiction , art nouveau design, and films from the mid-20th century. Various modern utilitarian objects have been modded by individual artisans into

11550-461: The 2000 movie tie-in game The Grinch . Later, in 2005, Ape Escape 3 featured a mini-game based on the Metal Gear Solid series. Developers continued to meld stealth with other genres. 2003's Siren combined the survival horror genre with the stealth genre. Its sequel would later be released in 2006, with refined game mechanics and expanded difficulty options. Manhunt employed

11725-470: The Gray Mouser . The game's story was written in the three-act structure : Garrett was intended to transition from his "cynical self" in the first act to a private investigator in the second, and to a character similar to James Bond in the third. The City's technology and architecture were influenced by the appearance of Victorian London, and certain areas were given an Art Deco theme to provide "sort of

11900-605: The Haul propelled itself at a top speed of 5 miles per hour and required a crew of ten people to operate safely. Currently, the Neverwas Haul makes her home at Obtainium Works, an " art car factory" in Vallejo, CA owned by O'Hare and home to several other self-styled "contraptionists". In May–June 2008, multimedia artist and sculptor Paul St George exhibited outdoor interactive video installations linking London and Brooklyn , New York, in

12075-461: The Patriots (PlayStation 3) introduced a battlezone element, where the stealth gameplay is incorporated into a battlefield fought between two armies, both of which can be infiltrated by Solid Snake. In 2009, Assassin's Creed II broadened its predecessor's elements of stealth by allowing the player to blend among any group of civilians, rather than specific ones. Assassin's Creed II also allowed

12250-575: The Punk . The stills at The Oxford Artisan Distillery are nicknamed " Nautilus " and " Nemo ", named after the submarine and its captain in the Jules Verne 1870 science fiction novel Twenty Thousand Leagues Under the Seas . They were built in copper by South Devon Railway Engineering using a steampunk style. Steampunk fashion has no set guidelines but tends to synthesize modern styles with influences from

12425-493: The Servants into the hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by Artemus, who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know

12600-543: The TV show The Wild Wild West and the movie adaption Wild Wild West , the Italian comics about Magico Vento , and Devon Monk 's Dead Iron. Kaja Foglio introduced the term "Gaslight Romance", gaslamp fantasy, which John Clute and John Grant define as "steampunk stories ... most commonly set in a romanticised, smoky, 19th-century London, as are Gaslight Romances. But the latter category focuses nostalgically on icons from

12775-717: The Valley of the Wind (1982) and its 1984 anime film adaptation also contained steampunk elements. Miyazaki's most influential steampunk production was the Studio Ghibli anime film Laputa: Castle in the Sky (1986), which became a major milestone in the genre and has been described by The Steampunk Bible as "one of the first modern steampunk classics." Archetypal steampunk elements in Laputa include airships , air pirates , steam-powered robots , and

12950-541: The Victorian era. Such influences may include bustles , corsets , gowns, and petticoats ; suits with waistcoats , coats, top hats and bowler hats (themselves originating in 1850 England), tailcoats and spats ; or military-inspired garments. Steampunk-influenced outfits are usually accented with several technological and "period" accessories: timepieces, parasols , flying/driving goggles, and ray guns. Modern accessories like cell phones or music players can be found in steampunk outfits, after being modified to give them

13125-645: The appearance of Victorian-era objects. Post-apocalyptic elements, such as gas masks, ragged clothing, and tribal motifs, can also be included. Aspects of steampunk fashion have been anticipated by mainstream high fashion, the Lolita and aristocrat styles, neo-Victorianism, and the Romantic Goth subculture . In 2005, Kate Lambert , known as "Kato", founded the first steampunk clothing company, "Steampunk Couture", mixing Victorian and post-apocalyptic influences. In 2013, IBM predicted, based on an analysis of more than

13300-407: The appropriate technology of the era; like "steam-punks," perhaps.... While Jeter's Morlock Night and Infernal Devices , Powers' The Anubis Gates , and Blaylock's Lord Kelvin's Machine were the first novels to which Jeter's neologism would be applied, the three authors gave the term little thought at the time. They were far from the first modern science fiction writers to speculate on

13475-408: The audio department did "everything", without clear demarcations between roles. Like Thief , Thief II features a sound engine that simulates propagation in real-time. To achieve this effect, each level's geometry was input both to the level editor and to a "separate [sound] database", which mapped how sound would realistically propagate based on "the physical room characteristics [... and] how all

13650-524: The bankruptcy of Looking Glass, a fan group called the Dark Engineering Guild began developing an expansion mod to Thief II , entitled Thief 2X: Shadows of the Metal Age . Initially, they hoped to fill the void left by the cancellation of Thief III , but they continued to work on the mod after the announcement and release of Thief: Deadly Shadows . Released in 2005 after five years in development,

13825-407: The benefit of providing a "real" stealth experience compared to a singleplayer game and acts as a continuation of the trend pioneered by the multiplayer portion of Assassin's Creed: Brotherhood . Steampunk Steampunk features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and

14000-465: The closure of Looking Glass on May 24, 2000, with the planned Thief II successors Thief II Gold and Thief III cancelled. The Thief series had been planned as a trilogy, and work on Thief III was "in a fairly advanced stage" when Looking Glass closed, according to PC Zone ' s Keith Pullin. Randy Smith and Terri Brosius were appointed as lead designers, and they developed the game's concept over several months. In an open letter published after

14175-452: The company's bankruptcy, Smith wrote that the third game would have taken place in an "open-ended, self-directed city", and that its plot would have centered on the Keepers. Brosius suggested that Thief III would have seen Garrett "accept[ing] that there are consequences to his actions", and that he would likely have become "ready to give, rather than always take." The player would have uncovered

14350-405: The core game mechanics , without a tutorial mission that might lose the interest of experienced players. When creating a mission, the team would often begin by deciding on the player's objective, after which they would produce a rough level design . The mission would then undergo a peer review to determine if it should be added to the game. Each of the game's levels was a team effort rather than

14525-671: The development of steam-based technology or alternative histories. Keith Laumer 's Worlds of the Imperium (1962) and Ronald W. Clark 's Queen Victoria's Bomb (1967) apply modern speculation to past-age technology and society. Michael Moorcock 's Warlord of the Air (1971) is another early example. Harry Harrison 's novel A Transatlantic Tunnel, Hurrah! (1973) portrays Britain in an alternative 1973, full of atomic locomotives, coal-powered flying boats, ornate submarines, and Victorian dialogue. The Adventures of Luther Arkwright (mid-1970s)

14700-501: The different rooms and areas are connected together". For example, noise travels freely through an open door but is blocked when the door is closed. The team used the new "occlusion" feature in EAX 2.0 to make Thief II ' s sound environment more realistic and to allow the player to listen through doors. The game features more sound effects, music and speech than the original Thief . Thief II ' s score , as with that of its predecessor,

14875-431: The earliest short stories relying on steam-powered flying machines is "The Aerial Burglar" of 1844. An example from juvenile fiction is The Edge Chronicles by Paul Stewart and Chris Riddell . Fantasy steampunk settings abound in tabletop and computer role-playing games . Notable examples include Skies of Arcadia , Rise of Nations: Rise of Legends , and Arcanum: Of Steamworks and Magick Obscura . One of

15050-624: The end of 2000, which drew in revenues of $ 2.37 million. The game later received a "Silver" sales award by the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. Thief II also received positive reviews from critics, with an aggregate score of 87/100 on Metacritic . Computer Gaming World ' s Thomas L. McDonald wrote that "everything in Thief ;II

15225-422: The end of the project and entered crunch time to make up the loss. On February 24, Thief II producer Michael McHale announced that the game had reached "feature freeze", and that the team was in "super crunch mode". Numerous game testers from Eidos joined the project. However, McHale said that the team was energized and that "spirits [were] high". Certain employees slept in the office and avoided bathing so that

15400-466: The enemies, obstacles, and special abilities which determines whether or not the character is visible. Additionally, while other games had implemented such systems, Dishonored was recognized for having a forgiving stealth system compared with Splinter Cell , in that if detected, the player had several options available to either attack those enemies that detected them, distract them, or flee and outrun them by using parkour, rather than immediately reaching

15575-498: The fashion runways. In episode 7 of Lifetime 's Under the Gunn reality series , contestants were challenged to create avant-garde "steampunk chic" looks. America's Next Top Model tackled steampunk fashion in a 2012 episode where models competed in a steampunk-themed photo shoot, posing in front of a steam train while holding a live owl. In 1988, the first version of the science fiction tabletop role-playing game Space: 1889

15750-529: The first indie stealth games. The game features a rudimentary engine built in Adventure Game Studio . Because of this restricted approach, the game's maps are largely static building cutaways. Trilby's graphical style, combined with its stealth gameplay, has drawn comparisons to 1990's Bonanza Bros . In turn, Trilby likely influenced later indie stealth games such as 2013's Gunpoint and 2015's Master Spy. In 2008, Metal Gear Solid 4: Guns of

15925-415: The first major exhibition of steampunk art objects, curated and developed by New York artist and designer Art Donovan, who also exhibited his own "electro-futuristic" lighting sculptures, and presented by Dr. Jim Bennett, museum director. From redesigned practical items to fantastical contraptions, this exhibition showcased the work of eighteen steampunk artists from around the globe. The exhibit proved to be

16100-674: The first steampunk novels set in a Middle-earth -like world was the Forest of Boland Light Railway by BB , about gnomes who build a steam locomotive . Fifty years later, Terry Pratchett wrote the Discworld novel Raising Steam , about the ongoing industrial revolution and railway mania in Ankh-Morpork . The gnomes and goblins in World of Warcraft also have technological societies that could be described as steampunk, as they are vastly ahead of

16275-447: The first time in the franchise. In 2016, Deus Ex: Mankind Divided took a similar approach with a semi-open world designed around city hubs. 2016's Hitman reboot also drastically increased the size of its game maps. 2013's Splinter Cell: Blacklist was considered a return to form after 2010's controversial entry, Splinter Cell: Conviction , which departed from the series formula by forcing combat. Blacklist retained some of

16450-585: The game "set important grounds and ideas for future stealth/tactical shooters," noting the game's use of time limits, cover mechanics, and tests of reflexes. The sequel Metal Gear 2: Solid Snake was released in 1990 for the MSX2. It further evolved the stealth gameplay of its predecessor and introduced most of the gameplay elements present in Metal Gear Solid , including the three-dimensional element of height, allowing players to crouch and crawl into hiding spots and air ducts and underneath desks. The player could also distract guards by knocking on surfaces and use

16625-674: The game could reach its March deadline. LeBlanc later stated his belief that the game was rushed, and that its quality suffered as a result. Nevertheless, the team met their goal, and the game was released on March 23, 2000 in North America, and on March 31, 2000 in Europe. Eidos expedited the company's payment for completing the game. Thief 2 debuted high on the bestsellers list for computer games, and its initial sales were better than those of its commercially successful predecessor. By November 2000, its global sales had surpassed 220,000 copies; PC Zone described these figures as "commercial acclaim". The United States alone accounted for 67,084 sales by

16800-493: The game to be a straightforward rehash of its predecessor and finished: "A more clear-cut case of sequel-itis there has never been." Jim Preston reviewed the PC version of the game for Next Generation , rating it four stars out of five, and stated that "Great, skulking gameplay, useful new tools, and clever level design make Thief II an excellent first-person 'sneaker'." While Thief II performed well commercially, Looking Glass

16975-472: The game was "really all about the gameplay", which he praised as "quite compelling and fun". Benjamin E. Sones of Computer Games Magazine considered the game's story to be "quite good", but he faulted Looking Glass for failing to detail the events of the first game for new players. He wrote that Thief II ' s graphics were passable but that its sound design was "phenomenal". Sones praised its missions as "very well crafted" and noted that they gave

17150-480: The game with stealth elements. Another 2004 release was The Chronicles of Riddick: Escape From Butcher Bay , based on the Chronicles of Riddick series of movies. The game follows the character of Riddick as he attempts to escape from prison. Action and stealth gaming are combined seamlessly by allowing the character to hide, sneak, or fight his way past most situations. The game was critically acclaimed, and

17325-476: The game's cutscenes, with assistance from Jennifer Hrabota-Lesser. Thron later called Hrabota-Lesser "one of the greatest artists I've ever seen". The cutscenes, which Computer Games Magazine called "unique", feature multiple layers of artwork and footage of live actors filmed against a green screen . These components were combined and animated in Adobe After Effects . The technique had been developed for

17500-410: The game's levels were larger but easier than those of Thief , and he considered their objectives to be somewhat linear. He found Thief II ' s graphics to be dated and wrote that its lack of real-time lighting "tends to give each environment a sort of 'false' quality". However, he believed that the game "still has enough atmosphere to immerse you" and praised its sound design. Presley considered

17675-451: The game's story gradually, while exploring a free-roam environment . Serious plans had been made to include co-operative multiplayer, and a new engine, Siege, had been in production. When Looking Glass closed, its assets were liquidated and the Thief intellectual property was sold at auction. This raised doubts that the Thief trilogy would be completed, a situation that Salon.com writer Wagner James Au compared to Lucasfilm closing after

17850-471: The genre drifted towards action by allowing the option of direct confrontations. The Hitman series, the first installment of which was released in 2000, allowed this play style, but rewarded the player for stealthy and elaborate assassination of antagonists. Hitman: Codename 47 , the first of the series, was the first 3D game to employ the genre's device of disguises. No One Lives Forever , an espionage themed parody also released in 2000, again allowed

18025-413: The genre were produced before the genre had a name. Titus Alone (1959), by Mervyn Peake , is widely regarded by scholars as the first novel in the genre proper, while others point to Michael Moorcock 's 1971 novel The Warlord of the Air , which was heavily influenced by Peake's work. The film Brazil (1985) was an early cinematic influence, although it can also be considered a precursor to

18200-467: The genre. Set in a jungle, the game emphasized infiltration in a natural environment, along with survival aspects such as food capture, healing and close-quarters combat. The game was also notable for its infamous stealth battle with a sniper, in which the player confronts the nearly invisible enemy in a boss fight that can take hours to complete. The following year, the updated version Metal Gear Solid 3: Subsistence added an online multiplayer mode to

18375-424: The genres of fantasy , horror , historical fiction , alternate history, or other branches of speculative fiction , making it often a hybrid genre . As a form of speculative fiction, it explores alternative futures or pasts but can also address real-world social issues. The first known appearance of the term steampunk was in 1987, though it now retroactively refers to many works of fiction created as far back as

18550-518: The great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering. Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on

18725-413: The highly anticipated Metal Gear Solid transformed its modestly successful franchise into a mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment. Metal Gear Solid has been credited with popularizing the stealth genre. Thief: The Dark Project is also credited as a pioneer of the genre. It

18900-486: The impression of being in "a living, breathing world". He summarized: "It may not be perfect, but Thief 2 has got it where it counts". Charles Harold of The New York Times called the game a "refreshing alternative to games that glorify violence". He found its story to be "slight", but he lauded its world as "amazingly alive" and its AI as a "remarkable impersonation of real intelligence". Writing for GamePro , Barry Brenesal commented that Thief II "provides

19075-427: The intruder, and then leave the area). The game also had a complex storyline and improved graphics. Although stealth gameplay had appeared in previous games, 1998 is seen as a turning point in gaming history because of the release of Tenchu: Stealth Assassins , Metal Gear Solid , and Thief: The Dark Project . The ninja -themed Tenchu: Stealth Assassins was the first 3D stealth based-game. Months later,

19250-418: The lack of corners for the character to hide behind, and the visibility presented in a side-scroller; the developers overcame this by adding 'fog' that prevents the player from seeing things that the character can not see, visually representing enemy line-of-sight and even visualizing the noise made by the character, including how far that noise travels. After the completion of the game, the player has access to

19425-508: The late nineteenth century rejected machines and industrial production. In contrast, steampunk enthusiasts present a "non- luddite critique of technology". In dutch amusement park De Efteling , there is a dive coaster themed to a steampunk Victorian haunted goldmine called Baron 1898 . Various modern utilitarian objects have been modified by enthusiasts into a pseudo-Victorian mechanical "steampunk" style. Examples include computer keyboards and electric guitars . The goal of such redesigns

19600-497: The late years of that century and the early years of the 20th century—on Dracula , Jekyll and Hyde , Jack the Ripper , Sherlock Holmes and even Tarzan —and can normally be understood as combining supernatural fiction and recursive fantasy , though some gaslight romances can be read as fantasies of history." Author/artist James Richardson-Brown coined the term steamgoth to refer to steampunk expressions of fantasy and horror with

19775-410: The level design. Usually the player is able to disable certain light sources. Stealth games also emphasize the audio design when players must be able to hear the subtle sound effects that may alert enemies to their actions; noise will often vary as the player walks on different surfaces such as wood or metal. Players who move recklessly will make more noise and attract more attention. In order for

19950-409: The majority of the game, being unable to kill it. The game also uses feedback from the player's microphone to enhance gameplay as the alien is able to hear noises made by the player and can use them to detect their location. 2014's Styx: Master of Shadows was recognized by many reviewers as a "pure stealth" game that discouraged combat. It also provided a distinctive scouting game mechanic through

20125-452: The middle of Thief II , thereby depicting the rise of Gorman Truart and the early days of the Mechanists. Thief 2X features 13 missions, with new animated cutscenes and roughly 3,000 new lines of recorded dialogue. The mod was praised by critics and by the Thief fan community. Brett Todd of PC Gamer US awarded it "Mod of the Month" and wrote: "It doesn't quite have the mysterious allure of

20300-426: The mod follows Zaya, a young woman who is robbed while visiting the City and who then seeks revenge. She is mentored by a pagan hermit named Malak, who trains her as a thief but who has ulterior motives. The team designed Zaya to be physically capable and to have a "middle-eastern/north-African look", but made an effort to avoid similarities to Mulan . Chronologically, the story starts near the end of Thief and ends in

20475-451: The mod to be cancelled, given that the "web is full of [...] five-percent finished masterworks from people who aimed far, far too high". After Thief 2X ' s release, he lauded it as the best Thief fan work and as "one of the most impressive achievements of any fan community for any game". Stealth game A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in

20650-401: The modern conventions of the previous entry, most notably context actions, and was recognized for balancing action gameplay with pure stealth options. 2013 also saw the release of Payday 2 and the top-down Monaco: What's Yours Is Mine , both of which are cooperative stealth games focused around heists. Between 2013 and 2016, République reunited some of the developers and cast of

20825-534: The most successful and highly attended in the museum's history and attracted more than eighty thousand visitors. The event was detailed in the official artist's journal The Art of Steampunk , by curator Donovan. In November 2010, The Libratory Steampunk Art Gallery was opened by Damien McNamara in Oamaru, New Zealand . Created from papier-mâché to resemble a large cave and filled with industrial equipment from yesteryear, rayguns , and general steampunk quirks, its purpose

21000-468: The new game was significantly more focused on stealth. Combat was given less prominence than in the original. Based on feedback from players and reviewers of Thief , the team decided to scale back the use of maze-like levels and monsters such as zombies in favor of urban environments and human enemies. Pearsall stated that Thief ' s monsters were negatively received because, unlike the game's human enemies, they did not clearly indicate when they noticed

21175-451: The new sheriff, Gorman Truart (voiced by Sam Babbitt), who has imposed a zero tolerance policy on crime. Viktoria (voiced by Terri Brosius ), the former ally of the Trickster, eventually joins with Garrett to combat the Mechanists. The game's primary antagonist is the founder of the Mechanists, Father Karras (also voiced by Russell), a mentally unstable inventor who despises the natural world. The game begins as Garrett continues his life as

21350-415: The notice of opponents such as guards. The player must minimize the visibility and audibility of the player character , Garrett , to escape detection. Players try to avoid lit areas and loud flooring in favor of shadows and quiet flooring. A light monitor on the heads-up display (HUD) indicates the player character's visibility. While it is possible for the player character to engage in direct combat, he

21525-521: The original Thief , as an evolution of designer Ken Levine 's suggestion to use motion comic cutscenes. David Lynch 's films Eraserhead and The Elephant Man were important influences on their style. By October 1999, the team had cut the game's multiplayer feature. Pearsall explained that Looking Glass did not "have the resources to do a new kind of multiplayer and ship a finely tuned single-player game". Plans were announced in January 2000 to release

21700-453: The original games, but it's awfully close". A writer for Jolt Online Gaming praised the mod's visuals and considered its missions to be "incredibly well designed". While the writer commented that Thief 2X did not perfectly follow the series' tone and that its voice acting was "not the best", they finished by saying that fans of the Thief series had "no excuse not to play T2X ". PC Gamer UK ' s Kieron Gillen wrote that he had expected

21875-552: The original" and praised the removal of "zombie battles". While he faulted its graphics, he summarized it as "one hell of a good game". Jasen Torres of GameFan wrote: "If you liked Thief , you'll love Thief 2: The Metal Age ; it's more of the stuff that made Thief great, with less of the annoying stuff". He applauded the removal of "zombie killer" missions and believed the game's sound to be "superior to any other game". He considered its story to be "good" but "nothing great" and its graphics to be "decent"; but he commented that

22050-592: The other sequels including its 2014 reboot , feature heavy steampunk-inspired architecture, setting, and technology. Amidst the historical and fantasy subgenres of steampunk is a type that takes place in a hypothetical future or a fantasy equivalent of our future involving the domination of steampunk-style technology and aesthetics. Examples include Jean-Pierre Jeunet and Marc Caro 's The City of Lost Children (1995), Turn A Gundam (1999–2000), Trigun , and Disney's film Treasure Planet (2002). In 2011, musician Thomas Dolby heralded his return to music after

22225-472: The pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project", and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a submarine . In order to locate and kidnap

22400-419: The player and would remain an issue with stealth games for about a decade. In addition, Splinter Cell was notable for its state of the art graphics, including dynamic lighting and shadows. Like Thief , Splinter Cell featured a visibility meter which determined how much light was falling on the character. These effects not only contributed to the atmosphere of the game, but dynamically affected in which areas

22575-492: The player can avoid by hiding behind objects, staying in the shadows or moving while the enemy is facing another direction. Enemies can also typically detect when the player touches them or moves within a small, fixed distance. Overall, stealth games vary in what player actions the AI will perceive and react to, with more recent games offering a wider range of enemy reactions. Often, the AI's movements are predictable and regular, allowing

22750-424: The player could hide. The 2004 sequel, Tom Clancy's Splinter Cell: Pandora Tomorrow , added a multiplayer component to the stealth genre. The growth of the genre also led to the production of a number of E-rated stealth platformers aimed at younger audiences, most notably Sly Cooper , a cel-shaded game released in 2002. Other related games include 2001 Looney Tunes game Sheep, Dog 'n' Wolf and

22925-451: The player is spotted. Some games offer a choice between killing or merely knocking out an enemy. When ghosting is optional, or not well-supported by a game, players may still attempt to avoid combat for moral reasons or as a demonstration of skill. Early on in the development of the stealth genre these games were referred to as sneak 'em up games. When hiding in the dark is a gameplay element, light and shadow become important parts of

23100-442: The player steals valuables that may be used to purchase thieving gear between missions. The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground. Thief II is designed to be played methodically, and the player plans ahead by scouting, reading the game's map and observing patrol patterns. The player character has

23275-452: The player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize making noise, and strike enemies from the shadows and behind. Completing objectives without being detected by any enemy, sometimes referred to as "ghosting" is a common approach to stealth games. Avoiding detection may be the only way to successfully complete a game, but there are usually multiple ways to achieve

23450-409: The player to combine or choose between stealth and overt violence. In 2000, the first-person action role-playing game Deus Ex also allowed the player the choice of taking a stealth approach. A USA Today reviewer found "At the easiest difficulty setting, your character is pureed again and again by an onslaught of human and robotic terrorists until you learn the value of stealth." 1998 also saw

23625-516: The player to devise a strategy to overcome their adversaries. One staple of many stealth games is an alarm phase or an alert phase, in which enemies more aggressively seek out the player character. Players can evade capture or engage in combat. This mechanic can also be used to increase difficulty over the course of the game, with missions that end immediately when the alarm phase is activated. Players are often given limited methods of engaging opponents directly in stealth games, either by restricting

23800-538: The player to distract guards by tossing coins or by hiring thieves and courtesans , and also featured a notoriety level, which made the player more recognizable until they paid off officials or tore down wanted posters . The same year, Uncharted 2: Among Thieves and Batman: Arkham Asylum incorporated stealth elements in different segments of the games. The multiplayer modes of Aliens vs. Predator in 2010 and Killzone 3 in 2011 also incorporated stealth elements. In 2009, independent developers began to work on

23975-413: The player to ineffective or non-lethal weapons, equipping adversaries with far superior equipment and numbers, or providing the player with a limited amount of health that makes most combat scenarios extremely dangerous. Stealth games sometimes overlap with the survival horror genre, in which players are forced to hide from and evade supernatural or occasionally mundane enemies as they attempt to track down

24150-590: The player's mission is to take a briefcase of secret documents to a waiting helicopter while avoiding enemy flashlights and use boxes as hiding spots. 005 holds the Guinness World Record for being the first stealth game. Mindscape's Infiltrator , released in 1986, combined a flight simulator with a stealth-based "ground mission". In this ground mission, the protagonist attempts to sneak into enemy territory using false IDs to avoid detection and knock-out gas to incapacitate enemies. The goal of this mission

24325-518: The player. While early stealth games relied on small maps and simple hitboxes , 3D stealth games have introduced more complex environments. Modern stealth games often give players the ability to quickly climb or maneuver objects, take cover with hotkeys, or mark a series of enemies for attack. According to Retro Gamer ' s John Szczepaniak, the first stealth game was Manbiki Shounen ( Shoplifting Boy ), published in November 1979. Published as

24500-425: The player. The team sought to remedy this problem by improving the audio cues given by non-human enemies in the sequel. Production of Thief II commenced in February. Looking Glass chose to compose the game's team of "half the original designers and half new blood", according to executive producer James Poole. The company tried to select people who meshed well both personally and creatively, in an attempt to guarantee

24675-477: The principles of Gibson and Sterling's cyberpunk writings to an alternative Victorian era where Ada Lovelace and Charles Babbage 's proposed steam-powered mechanical computer, which Babbage called a difference engine (a later, more general-purpose version was known as an Analytical Engine ), was actually built, and led to the dawn of the Information Age more than a century "ahead of schedule". This setting

24850-412: The recording from a safe deposit box , in order to coerce Truart into revealing his employer. However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the police officer Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows

25025-627: The release of Commandos: Behind Enemy Lines , a real-time strategy game with heavy stealth gameplay. Players control a team of several soldiers, each with different limited sets of abilities. Missions are completed by navigating or clearing densely layered enemies patrols with "vision cones", similar to the Soliton radar in Metal Gear Solid. The game is recognized for its difficulty, demanding precision and memorization of hot keys. Commandos gave rise to other sequels along with third-party clones such as

25200-464: The release of The Empire Strikes Back . However, following rumors, Eidos announced on August 9, 2000 that it had purchased the rights to Thief . Development of Thief III was delegated to the Warren Spector -supervised Ion Storm, which had recently completed Deus Ex . According to Spector, Thief III would have been given to Core Design or Crystal Dynamics had he not accepted it. The game

25375-413: The replacement of Queen Victoria by a human/newt clone; an invasion of Massachusetts by Lovecraftian monsters, drawing its title from the historic racial taxonomy "hottentot" ; and a love affair between Walt Whitman and Emily Dickinson . Japanese steampunk consists of steampunk manga comics and anime productions from Japan. Steampunk elements have consistently appeared in mainstream manga since

25550-456: The rest of the Keepers' prophecies as the game ends. Looking Glass Studios began designing Thief II in January 1999. The team's goal was to build on the foundation of Thief: The Dark Project , a game that Thief II project director Steve Pearsall later said was an experiment. He explained that the team had played it safe by including certain "exploration ... or adventure oriented" missions with "jumping and climbing puzzles" in Thief , and that

25725-519: The series, and they built directly upon the Thief III concept work done at Looking Glass. Thief III was eventually renamed Thief: Deadly Shadows , and it was released for Windows and the Xbox on May 25, 2004. In May 2009, after several months of rumors, a fourth game in the Thief series was announced by Deus Ex: Human Revolution developer Eidos Montréal . It was unveiled in the April 2013 issue of Game Informer . The game, entitled Thief ,

25900-505: The series, entitled Thief: Deadly Shadows , was developed by Ion Storm and published by Eidos in 2004. Thief 2X: Shadows of the Metal Age , a widely praised expansion mod for Thief II , was released in 2005. In 2014, Square Enix published a reboot of the series , developed by Eidos Montréal . Thief II is a stealth game that takes place from a first-person perspective in a three-dimensional (3D) graphical environment. The player seeks to complete mission objectives and to evade

26075-452: The stealth game Deep Cover with Irrational Games had recently collapsed. According to Looking Glass's Tim Stellmach, the delay in Thief II royalties "faced [us] with the prospect of running out of money." Looking Glass management signed a deal in which Eidos Interactive would acquire the company, but Eidos fell into a sudden financial crisis, in part because of the failure of Ion Storm 's $ 40 million game Daikatana . These factors led to

26250-561: The steampunk offshoot dieselpunk . The Adventures of Luther Arkwright was an early (1970s) comic version of the Moorcock -style mover between timestreams . In fine art, Remedios Varo 's paintings combine elements of Victorian dress, fantasy, and technofantasy imagery. In television , one of the earliest manifestations of the steampunk ethos in the mainstream media was the CBS television series The Wild Wild West (1965–69), which inspired

26425-503: The subject of the television series NY Ink ), the exhibit featured working steampunk tattoo systems designed by Bruce Rosenbaum, of ModVic and owner of the Steampunk House, Joey "Dr. Grymm" Marsocci, and Christopher Conte. with different approaches. "[B]icycles, cell phones, guitars, timepieces and entertainment systems" rounded out the display. The opening night exhibition featured a live performance by steampunk band Frenchy and

26600-488: The team regularly gathered to watch films pertinent to Garrett's character and to the game's visual design, such as The Third Man , The Castle of Cagliostro , M and Metropolis . Pearsall said that the latter two films were Thief II ' s "biggest aesthetic influences", while the main inspiration for its plot was Umberto Eco's novel The Name of the Rose . The team also drew influence from Fritz Leiber 's Fafhrd and

26775-597: The technologies of men , but still run on steam and mechanical power. The Dwarves of the Elder Scrolls series , described therein as a race of Elves called the Dwemer , also use steam-powered machinery, with gigantic brass-like gears, throughout their underground cities. However, magical means are used to keep ancient devices in motion despite the Dwemer's ancient disappearance. The 1998 game Thief: The Dark Project , as well as

26950-518: The term. Comedian April Winchell , author of the book Regretsy: Where DIY Meets WTF , cataloged some of the most egregious and humorous examples on her website "Regretsy". The blog was popular among steampunks and even inspired a music video that went viral in the community and was acclaimed by steampunk "notables". From October 2009 through February 2010, the Museum of the History of Science, Oxford , hosted

27125-446: The themed area the "Screampunk District" at Six Flags Magic Mountain and in the designs of The Mysterious Island section of Tokyo DisneySea theme park and Disneyland Paris ' Discoveryland area. Aspects of steampunk design emphasise a balance between form and function . In this, it is like the Arts and Crafts Movement . But John Ruskin , William Morris , and the other reformers in

27300-967: The use of clones. 2016 saw a comeback of Commandos -like stealth games with the release of Shadow Tactics: Blades of the Shogun , published nine years after the previous Commandos-style game Helldorado . In 2020 Shadow Tactics developer Mimimi produced a new entry in the Desperados series, titled Desperados III . In 2021 the developer announced a standalone expansion to Shadow Tactics called Aiko's Choice . Recent years have also seen procedurally generated and randomized stealth games including 2015's turn-based Invisible Inc, and 2017's top-down action stealth game Heat Signature . In 2019, Asobo Studio's A Plague Tale: Innocence and FromSoftware's Sekiro: Shadows Die Twice were recognized for their stealth elements. 2019 also saw Untitled Goose Game by Australian developer House House utilize stealth as

27475-479: The visualisations of steampunk have their origins with, among others, Walt Disney 's film 20,000 Leagues Under the Sea (1954), including the design of the story's submarine the Nautilus , its interiors, and the crew's underwater gear; and George Pal 's film The Time Machine (1960), especially the design of the time machine itself. This theme is also carried over to Six Flags Magic Mountain and Disney parks, in

27650-511: The work of a single designer. Designer Randy Smith explained that, while Thief ' s levels had been designed to fit a pre-existing story, the Thief II team "tried to think of really good missions first" and then adjusted the plot to suit them. He noted that it was highly difficult to harmonize the two. The game's sound team was composed of Kemal Amarasingham, Ramin Djawadi and audio director Eric Brosius . According to Brosius, each member of

27825-608: Was announced for Windows and the PlayStation 2 . On August 10, Spector commented that Ion Storm's first goal was to assemble a core team, composed in part of former Looking Glass employees, to design and plot the game. Thief II team members Randy Smith, Lulu Lamer, Emil Pagliarulo and Terri Brosius were hired to begin the project. On August 16, Ion Storm announced its hires, and stated that concept work on Thief III would begin in September. The team planned to "wrap up [the] loose ends" of

28000-420: Was designed to "blur ambient [sound] and music" together. However, Brosius later stated that, while Thief ' s soundtrack is composed of "simple and hypnotic" loops only a few seconds in length, Thief II features longer and "more thoughtfully" constructed pieces. He believed that this method had positive aspects, but that it resulted in a less immersive audio environment. Artist Dan Thron returned to create

28175-524: Was designed to build on the foundation of its predecessor. In response to feedback from players of Thief , the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the Dark Engine , which had been used previously to develop Thief and System Shock 2 . Thief II was announced at the 1999 Electronic Entertainment Expo , as part of an extended contract between Looking Glass and Eidos to release games in

28350-434: Was different from most steampunk settings in that it takes a dim and dark view of this future, rather than the more prevalent utopian versions. Nick Gevers 's original anthology Extraordinary Engines (2008) features newer steampunk stories by some of the genre's writers, as well as other science fiction and fantasy writers experimenting with neo-Victorian conventions. A retrospective reprint anthology of steampunk fiction

28525-424: Was displayed on the show floor. The demo was used to showcase the updated Dark Engine, which featured support for colored lighting, higher polygon models and larger environments. The team revealed their intention to include more levels with human enemies, and announced a projected release date of spring 2000. Plans to include a cooperative multiplayer mode were also detailed at the show. IGN 's Jason Bates noted that

28700-570: Was followed with The Chronicles of Riddick: Assault on Dark Athena in 2009. Hitman: Blood Money released in 2006 and introduced a "notoriety" system where the player's actions in missions affect the difficulty of the stealth gameplay. If Agent 47 is recorded by camera surveillance or witnessed committing a crime, his notoriety will rise and NPCs will be able to spot him more easily in later missions. Conversely eliminating witnesses, destroying surveillance footage or bribing officials will reduce notoriety. In 2007, Assassin's Creed employed

28875-590: Was given close to double the polygons of the average model in Thief , with much of the added detail focused on characters' heads. This was an attempt to give the characters a "more organic" look. Certain artificial intelligence (AI) routines written into the Dark Engine, which allowed enemies to notice changes in the environment such as open doors, had not been used in Thief or in System Shock 2 but were implemented in Thief II . Weather effects such as fog and rain were added, and technology from Flight Unlimited III

29050-439: Was influential on later steampunk anime such as Katsuhiro Otomo 's anime film Steamboy (2004). Disney 's animated steampunk film Atlantis: The Lost Empire (2001) was influenced by anime, particularly Miyazaki's works and possibly Nadia . Other popular Japanese steampunk works include Miyazaki's Studio Ghibli anime film Howl's Moving Castle (2004), Sega 's video game and anime franchise Sakura Wars (1996) which

29225-588: Was labeled a "steampunk fairytale," and imagines steampunk technology as a means to stave off an incursion of faeries in Victorian England. Suzanne Lazear's Aether Chronicles series also mixes steampunk with faeries, and The Unnaturalists , by Tiffany Trent, combines steampunk with mythological creatures and alternate history. Self-described author of "far-fetched fiction" Robert Rankin has incorporated elements of steampunk into narrative worlds that are both Victorian and re-imagined contemporary. In 2009, he

29400-517: Was made a Fellow of the Victorian Steampunk Society. The comic book series Hellboy , created by Mike Mignola , and the two Hellboy films featuring Ron Perlman and directed by Guillermo del Toro , all have steampunk elements. In the comic book and the first (2004) film , Karl Ruprecht Kroenen is a Nazi SS scientist who has an addiction to having himself surgically altered, and who has many mechanical prostheses, including

29575-553: Was not an option" for Thief II to miss its release date, and that there would be "dire consequences if [we] missed by even a day". An anonymous Looking Glass staffer later told Salon.com that Eidos "told us basically to ship [ Thief II ] by their fiscal quarter or die". By January, Pearsall confirmed that the game had reached beta , and that most of the team's energy was being spent "tuning, polishing, and fixing bugs". He noted in early February that Thief II had been produced almost entirely on schedule. The company slipped behind near

29750-410: Was not set to receive royalties for several months. The company had struggled financially since the commercial failures of its self-published games Terra Nova: Strike Force Centauri and British Open Championship Golf . Looking Glass's Flight Unlimited III had flopped at retail, and the development of Jane's Attack Squadron had gone over budget and fallen behind schedule. A deal to co-develop

29925-658: Was one of the first steampunk comics. In February 1980, Richard A. Lupoff and Steve Stiles published the first "chapter" of their 10-part comic strip The Adventures of Professor Thintwhistle and His Incredible Aether Flyer . In 2004, one anonymous author described steampunk as "Colonizing the Past so we can dream the future." The first use of the word "steampunk" in a title was in Paul Di Filippo 's 1995 Steampunk Trilogy , consisting of three short novels: "Victoria", "Hottentots", and "Walt and Emily", which, respectively, imagine

30100-426: Was published. The game is set in an alternative history in which certain now discredited Victorian scientific theories were probable and led to new technologies. Contributing authors included Frank Chadwick , Loren Wiseman , and Marcus Rowland . William Gibson and Bruce Sterling 's novel The Difference Engine (1990) is often credited with bringing about widespread awareness of steampunk. The novel applies

30275-644: Was released, also in 2008, by Tachyon Publications . Edited by Ann and Jeff VanderMeer and appropriately entitled Steampunk , it is a collection of stories by James Blaylock , whose "Narbondo" trilogy is typically considered steampunk; Jay Lake , author of the novel Mainspring , sometimes labeled " clockpunk "; the aforementioned Michael Moorcock; as well as Jess Nevins , known for his annotations to The League of Extraordinary Gentlemen (first published in 1999). Younger readers have also been targeted by steampunk themes, by authors such as Philip Reeve and Scott Westerfeld . Reeve's quartet Mortal Engines

30450-545: Was the first stealth game using the first-person perspective , dubbed a "first-person sneaker". Among its contributions to the stealth game was the impact of light and dark areas, the latter which could be used for concealment, and the sound design approach that allowed players to track the movement of unseen enemies, while at the same time making the player-character's movement across certain surfaces louder, such as on stone, than on other surfaces, like carpetting, and helping in their stealth. With further releases, many games in

30625-552: Was used to generate the sky and clouds. Thief II was announced during the Electronic Entertainment Expo on May 13, 1999, as part of a contract between Looking Glass and Eidos Interactive to release four new games in the Thief series , beginning with Thief Gold . The deal had been signed on May 7, roughly three months after Thief II entered production. A tech demo of the game, which Bruce Geryk of Games Domain described as "about three rooms with some Mages",

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