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Super Contra , known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami , originally released as a coin-operated arcade video game in January 1988. It is the sequel to the original Contra and part of the Contra series . The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

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109-756: It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and as Probotector II: Return of the Evil Forces in Europe. Both the arcade version and the NES version have been re-released for various other platforms since their original releases. A year after the battle with the Red Falcon Organization, Bill and Lance are sent on another mission. This time,

218-452: A NEC PC-8001 computer. LEDs on a grid were used with a digitizer to design graphics as no such software design tools existed at that time. The codename for the project was "GameCom", but Masayuki Uemura's wife proposed the name "Famicom", arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home nor personal computer. Perhaps we could say it is a family computer." Meanwhile, Hiroshi Yamauchi decided that

327-629: A light gun called the NES Zapper , two controllers, and the two Game Paks Gyromite and Duck Hunt . The Control Deck bundle was first released in 1987 at $ 89.99 with no game, and $ 99.99 bundled with the Super Mario Bros. cartridge. The Action Set, released April 14, 1988, for $ 109.99 , has the Control Deck, two controllers, an NES Zapper, and a dual Game Pak containing both Super Mario Bros. and Duck Hunt . The Power Set of 1989 includes

436-684: A toy robot accessory. The NES is regarded as one of the most influential consoles. It helped revitalise the American gaming industry following the video game crash of 1983 , and pioneered a now-standard business model of licensing third-party developers to produce and distribute games. The NES features several groundbreaking games, including Super Mario Bros. (1985), The Legend of Zelda (1986), Metroid (1986), and Mega Man (1987) which have become major franchises. The NES dominated Japanese and North American markets, but initially underperformed in Europe where it faced strong competition from

545-771: A 30% fee for console licensing and production costs. This rate continued in the industry for consoles and digital storefront into the 21st Century. Nintendo targeted the North American market, entering distribution negotiations with Atari, Inc. to release a redesigned Famicom with Atari's name as the Nintendo Advanced Video Gaming System. The deal was set to be finalized and signed at the Summer Consumer Electronics Show in June 1983. However, Atari discovered at that show that its competitor Coleco

654-526: A Famicom retrospective in commemoration of the console's 20th anniversary. Nintendo offered repair service for the Famicom in Japan until 2007, when it was discontinued due to a shortage of available parts. Although all versions of the Famicom and NES include essentially similar hardware, they vary in physical characteristics. The original Famicom's design is predominantly white plastic, with dark red trim; it featured

763-655: A cartridge and closed at other times, and an expansion port on the bottom of the unit. The cartridge connector pinout was changed between the Famicom and NES. In late 1993, Nintendo introduced a redesigned version of the Famicom and NES (officially named the New Famicom in Japan and the New-Style NES in the US ) to complement the Super Famicom and SNES, to prolong interest in the console, and to reduce costs. The redesigned NES has

872-617: A degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s with the name Family Game, resembling the original hardware design. Thailand got Family FR brand famiclones, the Micro Genius ( Simplified Chinese : 小天才) was marketed in Southeast Asia as an alternative to

981-474: A large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game. The Konami Code from the original Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of Contra , the Japanese Super Contra has a stage select code that

1090-598: A licence with Magnavox to sell its game console, the Magnavox Odyssey . Since Nintendo's operation was not yet sophisticated enough to design its own hardware, Yamauchi forged an alliance with Mitsubishi Electric and hired several Sharp Electronics employees to assist in developing the Color TV-Game 6 in Japan. This was followed by a more successful sequel, the Color TV-Game 15 , and the handheld Game & Watch series. The successes of these machines gave Yamauchi

1199-432: A lot of hardcore gamers will never forget". Japanese game magazine Famitsu gave the Famicom (NES) version of the game a score of 25 out of 40. In 1997, Electronic Gaming Monthly listed it as the 9th best arcade game of all time. Nintendo Entertainment System [REDACTED] [REDACTED] The Nintendo Entertainment System ( NES ) is an 8-bit home video game console produced by Nintendo . It

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1308-757: A phenomenon across arcades worldwide, while home consoles such as the Atari 2600 and the Intellivision gained footholds in the American market. Many companies emerged to capitalise on the growing industry, including the playing card manufacturer Nintendo . Hiroshi Yamauchi , who had been Nintendo's president since 1949, realised that breakthroughs in the electronics industry meant that entertainment products could be produced at lower prices. Companies such as Atari and Magnavox were already selling gaming devices for use with television sets, to moderate success. Yamauchi negotiated

1417-520: A system that would be superior to its competitors and difficult to replicate for at least a year. Uemura's main challenge was economic rather than technological; Yamauchi wanted the system to be affordable enough for widespread household adoption, aiming for a price of ¥9,800 (less than $ 75) compared to existing machines priced at ¥30,000 to ¥50,000 ($ 200 to $ 350). The new system had to outperform other systems, both Japanese and American, while being significantly more affordable. As development progressed on

1526-410: A top-loading cartridge slot to avoid reliability issues with the original console; the redesign also omitted AV output. Conversely, the redesigned Famicom has such output and introduced detachable game controllers, though the microphone functionality was omitted as a result. The redesigned Famicom and NES models are cosmetically similar aside from the presence of a cartridge "bump" on the NES model, which

1635-435: A top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15- pin expansion port located on the unit's front panel for accessories. In contrast, the design of the original NES features a more subdued gray, black, and red color scheme; it includes a front-loading cartridge slot covered by a small, hinged door that can be opened to insert or remove

1744-440: Is Lucasfilm Games 's attempts to port the comedy-horror game Maniac Mansion to the NES, which Nintendo insisted be considerably watered down. The optional Robotic Operating Buddy, or R.O.B. , was part of a marketing plan to portray the NES's technology as being novel and sophisticated when compared to previous game consoles, and to portray its position as being within reach of the better established toy market. Though at first,

1853-569: Is a tool for drawing corks from wine bottles and other household bottles that may be sealed with corks. In its traditional form, a corkscrew simply consists of a pointed metallic helix (often called the "worm") attached to a handle, which the user screws into the cork and pulls to extract it. Corkscrews are necessary because corks themselves, being small and smooth, are difficult to grip and remove, particularly when inserted fully into an inflexible glass bottle. More recent styles of corkscrew incorporate various systems of levers that further increase

1962-883: Is called the Hyundai Comboy . The console sold very poorly in India due to affordability and a lack of consumer awareness. For its complete North American release, the Nintendo Entertainment System was progressively released over the ensuing years in several different bundles, beginning with the Deluxe Set, the Basic Set, the Action Set, and the Power Set. The Deluxe Set was launched in the 1985 test markets, retailing at US$ 179.99 (equivalent to $ 550 in 2023), including R.O.B.,

2071-543: Is much bulkier, and typically much more expensive, than other styles, but is much faster. The mounted corkscrew was invented in the late 1800s for use in homes, hotel bars, and restaurants in an era where all bottles were stopped with corks. They are screwed or clamped to counters or walls. When beer began to be sold in bottles, bars required a speedy way to open them. Most early mounted corkscrews were designed to open beer bottles with short corks. Modern ones are made for longer wine corks. In 1979, Herbert Allen introduced

2180-454: The Game & Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even dismantling some from American game consoles to see how they worked. There were concerns regarding the durability of the joystick design and that children might step on joysticks on the floor. Katsuya Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it

2289-676: The Super Contra arcade game were produced: an English version (which was distributed not just in North America , but also in Europe , where the game retained its original title, in contrast to the Gryzor variant of the first arcade game) and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the intro sequence. However, the English version ends

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2398-487: The arcades , in the form of the Nintendo VS. System in 1984. The system's success in arcades paved the way for the official release of the NES console. With US retailers refusing to stock game consoles, Yamauchi realized there was still a market for video games in the arcades, so he introduced the Famicom to North America through the arcade industry. The VS. System became a major success in North American arcades, becoming

2507-453: The "Screwpull" corkscrew. The device was meant to make opening wine bottles fool-proof. The Screwpull wraps around the top of the bottle, with a plastic screw that simply needs to be turned to remove the cork, without effort. The spiral is coated with Teflon, which reduces friction as it twists into the cork, ensuring it is removed intact without pulling. The Screwpull is part of The Museum of Modern Art’s permanent collection. The company

2616-455: The 10NES chip proved a significant barrier to unlicensed developers seeking to develop and sell games for the console. However, hobbyists in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip would change the chip's mode of operation from "lock" to "key", removing all effects and greatly improving the console's ability to play legal games, bootlegs, and converted imports. Corkscrew A corkscrew

2725-611: The Advanced Video Entertainment System (AVS) that year. The American video game press was skeptical that the console could have any success in the region, as the industry was still recovering from the video game crash of 1983 . The March 1985 issue of Electronic Games magazine stated that "the videogame market in America has virtually disappeared" and that "this could be a miscalculation on Nintendo's part". The Famicom hardware first made its North American debut in

2834-421: The American nationwide release came on September 27, 1986. Nintendo released 17 launch games: 10-Yard Fight , Baseball , Clu Clu Land , Duck Hunt , Excitebike , Golf , Gyromite , Hogan's Alley , Ice Climber , Kung Fu , Pinball , Soccer , Stack-Up , Super Mario Bros. , Tennis , Wild Gunman , and Wrecking Crew . Nintendo contracted Worlds of Wonder to distribute

2943-460: The American public exhibited limited excitement for the console itself, peripherals such as the light gun and R.O.B. attracted extensive attention. In Europe and Oceania, the NES was released in two separate marketing regions. The first consisted of mainland Europe (excluding Italy) where distribution was handled by several different companies, with Nintendo responsible for manufacturing. The NES saw an early launch in Europe in 1986 although most of

3052-434: The American version of its Famicom, with a new case redesigned by Lance Barr and featuring a " zero insertion force " cartridge slot. The change from a top-loader in the Famicom to a front-loader was to make the new console more like a video cassette recorder , which had grown in popularity by 1985, and differentiate the unit from past video game consoles. Additionally, Uemura explained that Nintendo developers had feared that

3161-658: The European countries received the console in 1987. The release in Scandinavia was on September 1, 1986, where it was released by Bergsala . In the Netherlands, it was released in the last quarter of 1987 and was distributed by Bandai BV. In France, it was released in October 1987, and in Spain most likely in 1988 through distributor Spaco. Also in 1987, Mattel handled distribution for

3270-424: The Evil Forces , was released in 1992. The gameplay and graphics of Super C are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertically-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses

3379-644: The Famicom model lacks to accommodate its shorter cartridges and as the RAM Adapter for the Famicom Disk System. Sharp Corporation produced three licensed variants of the Famicom in Japan, all of which prominently display the shortened moniker rather than the official name, Family Computer. One variant was a television set with an integrated Famicom; originally released in 1983 as the My Computer TV in 14-inch (36 cm) and 19-inch (48 cm) models, it

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3488-528: The Famicom; and in Central Europe, especially Poland, the Pegasus was available. Since 1989, there were many Brazilian clones of the NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself. The unlicensed clone market has flourished following Nintendo's discontinuation of the NES. Some of the more exotic of these resulting systems surpass

3597-459: The German ach so! , meaning "Now I understand!") , the twin-prong cork puller can extract a stopper without damaging it, to allow for sampling the wine before re-inserting the stopper. The stopper is removed by pushing the prongs between the cork and the neck of the bottle, and twisting the stopper out of the bottle. Replacing the stopper involves taking it between the two prongs, then twisting it into

3706-415: The German inventor's last name, Wienke, which is difficult for English speakers to pronounce. When ordering the product from catalogs, the meaning and origins of the new Wienke Corkscrew gradually became lost and it was simply referred to as a "Winekey" or wine key. Patent number 283,731, August 21, 1883, simply refers to it as "C.F.A. WIENKE LEVER CORKSCREW." Also known as butler's friend or "Ah-So" (from

3815-482: The NES version of the original game, as well as the first three Castlevania games for the system. Super C was later released as a Virtual Console title in North America in 2007. A corresponding release for Probotector 2: Return of the Evil Forces was made for the European and Australian Virtual Console. The Famicom Super Contra was released for the Japanese Virtual Console on February 12, 2008. Both

3924-732: The NES versions of Contra and Super C are also included as unlockable bonuses in the Nintendo DS game Contra 4 , also released in 2007. The NES version of Super C is also released on the Virtual Console for 3DS and Wii U as well as the NES Classic Edition compilation; released in 2013, 2014 and 2016, respectively. Like its arcade counterpart, the NES game is included on the Contra Anniversary Collection compilation from 2019. A mobile phone version of Super Contra

4033-530: The NES, the packaging of many video games presented bombastic artwork which did not represent a game's actual graphics. Furthermore, a single game such as Pac-Man appeared across consoles with substantial variations in graphics, sound, and general quality. In contrast, Nintendo's marketing strategy aimed to regain consumer and retailer confidence by delivering a singular platform whose graphics could be represented truthfully and whose qualities were clearly defined. To differentiate Nintendo's new home platform from

4142-472: The Nintendo Advanced Video System likewise never materialized. It was privately demonstrated as a repackaged Famicom console featuring a keyboard, cassette data recorder , wireless joystick controller, and a special BASIC cartridge. By the beginning of 1985, more than 2.5 million Famicom units had been sold in Japan, and Nintendo soon announced plans to release it in North America as

4251-558: The SNES. But the Brazilian market had been dominated by unlicensed NES clones – both locally made, and smuggled from Taiwan. One of the most successful local clones was the Phantom System, manufactured by Gradiente , which licensed Nintendo products in the country for the following decade. The sales of officially licensed products were low, due to the cloning, the quite late official launch, and

4360-579: The Sega Master System and microcomputers . With 61.91 million units sold, it is one of the best-selling consoles of all time. It was succeeded in 1990 by the Super Nintendo Entertainment System . The video game industry experienced rapid growth and popularity from the late 1970s to the early 1980s, marked by the golden age of arcade games and the second generation of consoles . Games like Space Invaders (1978) became

4469-425: The Super Famicom, effectively extending the lifetime of the Famicom. The original NES released for Western countries in 1985 contains the 10NES lockout chip, which prevents it from running cartridges unapproved by Nintendo. The inclusion of the 10NES was a direct influence from the 1983 video game crash in North America, partially caused by a market flooded with uncontrolled publishing of games of poor quality for

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4578-442: The U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. With the release of the top-loading NES-101 (New-Style NES) in 1993 toward the end of the NES's lifespan, Nintendo resolved the problems by switching to a standard card edge connector and eliminating

4687-429: The alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission. Like in the original Contra , the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while

4796-540: The amount of force that can be applied outwards upon the cork, making the extraction of difficult corks easier. The design of the corkscrew may have been derived from the gun worm , which was a device from at least the early 1630s used by men to remove unspent charges from a musket 's barrel in a similar fashion. The corkscrew is possibly an English invention, due to the tradition of beer and cider, and Treatise on Cider by John Worlidge in 1676 describes "binning of tightly corked cider bottles on their sides", although

4905-609: The arcade Super Contra was released on Xbox Live Arcade for the Xbox 360 on July 25, 2007, and features enhanced graphics, remixed music and cooperative gameplay via Xbox Live . The arcade version was rereleased on June 12, 2019 on the Contra Anniversary Collection for the Nintendo Switch , PlayStation 4 , Windows , and Xbox One . The NES version also saw several rereleases. The 2002 Windows compilation Konami Collectors' Series: Castlevania and Contra features Super C along with

5014-578: The arcades, to determine which games to release for the NES launch. At the 1985 Consumer Electronics Show (CES), Nintendo unveiled the American version of the Famicom: a stripped-down and cost-reduced redesign of the Advanced Video System (AVS), having abandoned the home computer approach. Nintendo purposefully designed the system to avoid resembling a video game console and avoided terms associated with game consoles. Marketing manager Gail Tilden chose

5123-413: The bottle and pulling out the prongs. It can also extract a stopper in bad condition. The lever or "rabbit" corkscrew is operated using a pair of handles which are used to grip the neck of the bottle, and a lever which is simply pressed down to twist the screw into the cork, then lifted to extract the cork. Expelling the cork from the device is done with a similar press/lift action. This style of corkscrew

5232-544: The cartridge from side to side after insertion, pushing the ZIF up and down repeatedly, holding the ZIF down lower than it should have been, and cleaning the connectors with alcohol. Many frequently used methods to fix this problem actually risk damaging gaming cartridges or the system. In 1989, Nintendo released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles. In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across

5341-502: The climax of the console's popularity. Initially, such clones were popular in markets where Nintendo issued a legitimate version of the console long time after unlicensed hardware. In particular, the Dendy (Russian: Де́нди ), an unlicensed hardware clone produced in Taiwan and sold in the former Soviet Union , emerged as the most popular video game console of its time in that setting and it enjoyed

5450-402: The confidence to expand Nintendo's influence in the fledgling video game industry. In 1978, Yamauchi split Nintendo into separate research and development divisions. He appointed Masayuki Uemura as head of Nintendo Research & Development 2 , a division that focused solely on hardware. Yamauchi, through extensive discussions with Uemura and other engineers, recognised the potential of

5559-416: The console physically. WoW salesman Jim Whims distinctly recalled delivering an ultimatum: "if you want to sell Teddy Ruxpin and you want to sell Lazer Tag , you're gonna sell Nintendo as well. And if you feel that strongly about it, then you ought to just resign the line now." This marketing tactic led to the NES' financial success in North America in its first year; Nintendo of America would later terminate

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5668-643: The console should use a red and white theme after seeing a billboard for DX Antenna (a Japanese antenna manufacturer) which used those colors. The Famicom was influenced by the ColecoVision , Coleco 's competition against the Atari 2600 in the United States; the ColecoVision's top-seller was a port of Nintendo's Donkey Kong . The project's chief manager Takao Sawano brought a ColecoVision home to his family, impressed by its smooth graphics, which contrasts with

5777-600: The console was redesigned for the Australian, North American, and Japanese markets, including the New-Style NES , or NES-101, and one redesigned "dogbone" game controller. In Australia, this console revision was released with a cartridge compiling Super Mario Bros , Tetris , and Nintendo World Cup . Released in October 1993 in North America and 1994 in Australia, this final bundle retailed for $ 49.99 and A$ 69.99 ( A$ 79.99 with

5886-591: The console's electronics might face electrostatic hazards in dry American states such as Arizona and Texas , and a front-loading design would be safer if children handled the console carelessly. This was deployed as the Nintendo Entertainment System (NES). Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, and followed up in Los Angeles in February 1986;

5995-439: The console, two game controllers, an NES Zapper, a Power Pad, and a triple Game Pak containing Super Mario Bros , Duck Hunt , and World Class Track Meet . In 1990, a Sports Set bundle was released, including the console, an NES Satellite infrared wireless multitap adapter, four game controllers, and a dual Game Pak containing Super Spike V'Ball and Nintendo World Cup . Two more bundle packages were later released with

6104-526: The continued sale of the Dendy , an unauthorized hardware clone of the Famicom, in Russia in exchange for also distributing the Super Nintendo Entertainment System . Nintendo anticipated the NES would have a 25 per cent share in these countries, and saw particular potential in the United Kingdom. It sold modestly in Europe, however. In Brazil, the console was released late in 1993 by Playtronic , even after

6213-507: The contract and hired the company's sales staff (whom Atari offered them in 1983), while taking on physical distribution of the console itself. The system's launch represented not only a new product, but also a reframing of the severely damaged home video game market in North America. The 1983 video game crash had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing. Prior to

6322-416: The courts to prohibit the manufacture and sale of unlicensed cloned hardware. Many of the clone vendors have included built-in copies of licensed Nintendo software, which constitutes copyright infringement in most countries. Nintendo's design styling for US release was made deliberately different from that of other game consoles. Nintendo wanted to distinguish its product from those of competitors and to avoid

6431-409: The developing console beyond gaming. He envisioned a home-computer system disguised as a toy, which could significantly expand Nintendo's reach if it became popular with children. This popularity would drive demand for games, with Nintendo as the sole provider. Indeed, by 1980 several systems had already been released in Japan by both American and Japanese companies. Yamauchi tasked Uemura with developing

6540-605: The discontinuation of the Famicom in September alongside the Super Famicom and the disk rewriting services for the Famicom Disk System . The last Famicom, serial number HN11033309, was manufactured on September 25; it was kept by Nintendo and subsequently loaned to the organizers of Level X, a video game exhibition held from December 4, 2003, to February 8, 2004, at the Tokyo Metropolitan Museum of Photography , for

6649-577: The earliest reference to a corkscrew is, "steel worm used for the drawing of Corks out of Bottles" from 1681. In 1795, the first corkscrew patent was granted to the Reverend Samuel Henshall , in England. The clergyman affixed a simple disk, now known as the Henshall Button, between the worm and the shank. The disk prevents the worm from going too deep into the cork, forces the cork to turn with

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6758-413: The early revisions to crash . Following a product recall and a reissue with a new motherboard , the Famicom's popularity soared, becoming the bestselling game console in Japan by the end of 1984 in what came to be called the "Famicom Boom". Nintendo launched the system with only first-party games, but after being approached by Namco and Hudson Soft in 1984, agreed to produce third-party games for

6867-459: The enemy's line of defense (including a few mid-bosses) until they reach the final target waiting at the end. After running out of lives, the player is allowed to continue up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives. Two versions of

6976-494: The flicker and slowdown commonly seen on Atari 2600 games. Uemura said the ColecoVision set the bar for the Famicom. They wanted to surpass it and match the more powerful Donkey Kong arcade hardware; they took a Donkey Kong arcade cabinet to chip manufacturer Ricoh for analysis, which led to Ricoh producing the Picture Processing Unit (PPU) chip for the NES. Original plans called for the Famicom's cartridges to be

7085-426: The functionality of the original hardware, such as a portable system with a color LCD ( PocketFami ). Others have been produced for certain specialized markets, such as a rather primitive personal computer with a keyboard and basic word processing software. These unauthorized clones have been helped by the invention of the so-called NES-on-a-chip . As was the case with unlicensed games, Nintendo has typically gone to

7194-513: The game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown. On the second loop, the player's score, lives and weapons (including hyper shells) will be carried over from the previous playthrough and the game's difficulty will be set to its highest level (regardless of the machine's actual setting), but the continuation feature will cease to be available. This means

7303-410: The game cartridge's brass plated nickel connectors are also prone to tarnishing and oxidation. Nintendo sought to fix these problems by redesigning the next generation Super Nintendo Entertainment System (SNES) as a top loader similar to the Famicom. Many players try to alleviate issues in the game caused by this corrosion by blowing into the cartridges, then reinserting them, which actually speeds up

7412-516: The game will be completely over when the player completes the final stage again or runs out of lives. A home version of Super Contra was released for the Nintendo Entertainment System on February 2, 1990, in Japan and in April 1990 in North America, where it was retitled Super C , in order to avoid association with the Iran–Contra affair . A PAL version of the NES game, titled Probotector II: Return of

7521-424: The generally poor reputation that game consoles had acquired following the video game crash of 1983 . One result of this philosophy is to disguise the cartridge slot design as a front-loading zero-insertion force (ZIF) cartridge socket, designed to resemble the front-loading mechanism of a VCR . The socket works well when both the connector and the cartridges are clean and the pins on the connector are new. However,

7630-494: The genre of the game. A seal of quality is on all licensed game and accessory packaging. The initial seal states, "This seal is your assurance that Nintendo has approved and guaranteed the quality of this product". This text was later changed to " Official Nintendo Seal of Quality ". Unlike with the Famicom, Nintendo of America marketed the console primarily to children, instituting a strict policy of censoring profanity, sexual, religious, or political content. The most famous example

7739-415: The goal of matching their powerful sprite and scrolling capabilities in a home system. A test model was constructed in October 1982 to verify the functionality of the hardware, and work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan by that time, no cross-development software was available and it had to be developed from scratch. Early Famicom games were written on

7848-420: The handle and screws the metal point into the cork , until the helix is firmly embedded, then a vertical pull on the corkscrew extracts the cork from the bottle. The handle of the corkscrew allows for a commanding grip to ease removal of the cork. The winged corkscrew, sometimes called a cork extractor, butterfly corkscrew, owl corkscrew, Indian corkscrew, or angel corkscrew, has two levers, one on either side of

7957-531: The high prices of Nintendo's licensed products. Outside of Japan, regions in greater Asia received an "Asian Version" of the front-loader NES though imported Famicom systems were prevalent. Due to import restrictions , NES consoles in India and South Korea were rebranded and distributed by local licensees. The Indian version is called the Samurai Electronic TV Game System and the Korean version

8066-490: The highest-grossing arcade machine of 1985 in the United States. By the time the NES launched, nearly 100,000 VS. Systems had been sold to American arcades. The success of the VS. System gave Nintendo the confidence to release the Famicom in North America as a video game console, for which there was growing interest due to Nintendo's positive reputation in the arcades. It also gave Nintendo the opportunity to test new games as VS. Paks in

8175-466: The home consoles. Nintendo did not want to see that happen with the NES and used the lockout chip to restrict games to only those they licensed and approved for the system. This means of protection worked in combination with the Nintendo "Seal of Quality", which a developer had to acquire before they would be able to have access to the required 10NES information prior to publication of their game. Initially,

8284-544: The idea that it could be used to make players voices sound through the TV speaker. The console was released on July 15, 1983, as the Home Cassette Type Video Game: Family Computer , for ¥14,800 (equivalent to ¥18,400 in 2019) with three ports of Nintendo's successful arcade games Donkey Kong , Donkey Kong Jr. , and Popeye . The Famicom was slow to gather success; a bad chip set caused

8393-421: The jump button. The player can store more than one hyper shell at a time and the count is carried over between overhead stages. The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight their way through

8502-431: The lip of the bottle for leverage when removing the cork. Some sommelier knives have two steps on the lever, and often also a bottle opener . A small hinged knife blade is housed in the handle end to be used in cutting the foil wrapping the neck of many wine bottles. A corkscrew of this type can be used more quickly (and with more "show" or panache) than a wing-type corkscrew. The term "wine key" came into existence due to

8611-635: The lockout chip. All of the Famicom systems use standard card edge connectors, as do Nintendo's two subsequent game consoles, the Super Nintendo Entertainment System and the Nintendo 64 . The Famicom as released in Japan contains no lockout hardware, which led to unlicensed cartridges (both legitimate and bootleg) becoming extremely common throughout Japan and East Asia. Nintendo tried to promote its "Seal of Quality" in these regions to identify licensed games to combat bootlegs, but bootleg Famicom games continued to be produced even after Nintendo moved production onto

8720-438: The new video game system, engineers sought Yamauchi's guidance on its features. They questioned whether to include a disk drive , keyboard, data port, as well as the potential for a modem , expanded memory, and other computer-like capabilities. Yamauchi ultimately instructed Uemura to prioritise simplicity and affordability, omitting these peripherals entirely. Game cartridges , which Uemura saw as "less intimidating" to consumers

8829-443: The only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button. The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can be upgraded by picking up

8938-558: The original model NES console. In 1992, the Challenge Set was released for $ 89.99 with the console, two controllers, and a Super Mario Bros. 3 Game Pak. The Basic Set retailed at US$ 89.99 ; it included only the console and two controllers, and no pack-in game. Instead, it contained a book called the Official Nintendo Player's Guide , which contained detailed information for every NES game made up to that point. Finally,

9047-493: The pack-in game) respectively, and was discontinued with the NES in 1995. On August 14, 1995, Nintendo discontinued the Nintendo Entertainment System in both North America and Europe. In North America, replacements for the original front-loading NES were available for $ 25 in exchange for a broken system until at least December 1996, under Nintendo's Power Swap program. The Game Boy and Super NES were covered for $ 25 and $ 35 respectively. On May 30, 2003, Nintendo announced

9156-510: The perception of a troubled and shallow video game market still reeling from the 1983 crash, the company freshened its product nomenclature and established a strict product approval and licensing policy. The overall platform is referred to as "Entertainment System" instead of a "video game system", is centered upon a machine called a "Control Deck" instead of a "console", and features software cartridges called " Game Paks " instead of "video games". This allowed Nintendo to gain more traction in selling

9265-506: The player 50 lives. The game was later re-released as Super Contra 8 in 1999. The game gained attention primarily for being far more difficult than the original Super C , and having stolen assets. It was also reviewed by James Rolfe . In Japan, Game Machine listed Super Contra on their March 1, 1988 issue as being the fourth most-successful table arcade unit of the month. Super Contra received positive reviews. Allgame editor Aaron Kosydar described Super C as "an excellent game that

9374-491: The pseudonym ESC Co. Ltd.) in 1996. This hack replaced the level designs with ones stolen from other games (Such as Mighty Final Fight ) , and added in different bosses, one of which was the second boss from the original Contra , and others from Shatterhand . The physics are changed, as the game runs at half the speed of the original Contra games, and instead of using the Konami code to get 30 lives, pressing A and Start gives

9483-665: The rack and pinion mechanism, was first designed and manufactured in 1932 by the Spanish industrial designer David Olañeta for his brand BOJ and was later adopted by others, such as the 1936 US Patent No. 98,968 by Richard Smythe marked HOOTCH-OWL. A sommelier knife , waiter's friend or wine key is a corkscrew in a folding body similar to a pocket knife . It was conceived by the German Karl Wienke in 1882 and patented in Germany, England, and America. An arm extends to brace against

9592-400: The right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with

9701-468: The same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which can be launched at any time during these stages by pressing

9810-461: The same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion (with 8 sparks) when it hits

9919-610: The second region, consisting of the United Kingdom, Ireland, Italy, Australia and New Zealand. In other European countries, distribution was taken over by smaller companies like Bienengräber in Germany, ASD in France, Concentra in Portugal, Itochu in Greece and Cyprus, Stadlbauer in Austria, Switzerland and the former Eastern Bloc In November 1994, Nintendo signed an agreement with Steepler to permit

10028-450: The size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors because loose and faulty connections often plagued arcade machines. As it necessitated 60 connection lines for the memory and expansion, Nintendo decided to produce its own connectors. The controllers are hard-wired to the console with no connectors for cost reasons. The controller designs were reused from

10137-557: The socket is not truly zero-insertion force. When a user inserts the cartridge into the NES, the force of pressing the cartridge into place bends the contact pins slightly and presses the cartridge's ROM board back into the cartridge. Frequent insertion and removal of cartridges wears out the pins, and the ZIF design proved more prone to interference by dirt and dust than an industry-standard card edge connector. The design problems were exacerbated by Nintendo's choice of materials. The console slot nickel connector springs wear due to design and

10246-490: The sound driver for Probotector II to avoid playing the samples out of tune (a common occurrence in previous NTSC-to-PAL conversions). A pair of computer versions of Super C developed by Distinctive Software were released in North America for the Amiga and IBM PC compatibles by Konami in 1990. Despite bearing the NES version's title of Super C , the computer ports are based on the original arcade game. A direct emulation of

10355-417: The system in toy stores. To deter production of games which had not been licensed by Nintendo, and to prevent copying, the 10NES lockout chip system acts as a lock-and-key coupling of each Game Pak and Control Deck. The packaging of the launch lineup of NES games bear pictures of close representations of actual onscreen graphics. To reduce consumer confusion, symbols on the games' packaging clearly indicate

10464-419: The tarnishing due to moisture. One way to slow down the tarnishing process and extend the life of the cartridges is to use isopropyl alcohol and cotton swabs. Users have attempted to solve these problems by blowing air onto the cartridge connectors, inserting the cartridge just far enough to get the ZIF to lower, licking the edge connector, slapping the side of the system after inserting a cartridge, shifting

10573-594: The term "Game Pak" for cartridges, "Control Deck" for the console, and "Entertainment System" for the whole platform. Renamed the "Nintendo Entertainment System" (NES), the new and cost-reduced version lacked most of the upscale features added in the AVS but retained many of its audiophile-inspired design elements, such as the grey colour scheme and boxy form factor. Disappointed with the cosmetically raw prototype part they received from Japan, which they nicknamed "the lunchbox", Nintendo of America designers Lance Barr and Don James added

10682-462: The turning of the crosspiece, and thus breaks the adhesion between the cork and the neck of the bottle. The disk is designed and manufactured slightly concave on the underside, which compresses the top of the cork and helps keep it from breaking apart. A person who collects corkscrews is a helixophile. In its traditional form, a corkscrew is simply a steel screw attached to a perpendicular handle, made of wood or some other material. The user grips

10791-540: The two-tone gray, the black stripe, and the red lettering. To obscure the video game connotation, the NES replaced the top-loading cartridge slot of the Famicom and AVS with a front-loading chamber for software cartridges that kept the inserted cartridge out of view, reminiscent of a video cassette recorder . The Famicom's pair of hard-wired controllers and the AVS's wireless controllers were replaced with two custom 7-pin sockets for detachable wired controllers. At June 1985's Consumer Electronics Show (CES), Nintendo unveiled

10900-468: The worm. As the worm is twisted into the cork, the levers are raised. Pushing down the levers draws the cork from the bottle in one smooth motion. The most common design has a rack and pinion connecting the levers to the body. The head of the central shaft is frequently modified to form a bottle opener , or foil cutter, increasing the utility of the device. Corkscrews of this design are particularly popular in household use. In 1880, William Burton Baker

11009-436: Was chosen as the format. The team designed the system to store 2,000 bytes of random-access memory (RAM), significantly more than Atari's 256 bytes. Larger cartridges also allowed for far more complex games, with thirty-two times the code capacity of Atari cartridges. The console's hardware was largely based on arcade video games , particularly the hardware for Namco 's Galaxian (1979) and Nintendo's Donkey Kong , with

11118-427: Was designed by Masayuki Uemura . Nintendo's president, Hiroshi Yamauchi , called for a simple, cheap console that could run arcade games on cartridges . The controller design was reused from Nintendo's portable Game & Watch hardware. The western model was redesigned to resemble a video cassette recorder . Nintendo released add-ons such as the NES Zapper light gun for several shooting games, and R.O.B ,

11227-421: Was easy to use and caused no discomfort. Ultimately though, they installed a 15-pin expansion port on the front of the console so that an optional arcade-style joystick could be used. Gunpei Yokoi suggested an eject lever to the cartridge slot which is not necessary, but he believed that children could be entertained by pressing it. Uemura adopted his idea. Uemura added a microphone to the second controller with

11336-463: Was first released in Japan on July 15, 1983, as the Family Computer ( Famicom ). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console , it mainly competed with Sega 's Master System . The NES

11445-439: Was illegally demonstrating its Coleco Adam computer with Nintendo's Donkey Kong game. This violation of Atari's exclusive license with Nintendo to publish the game for its own computer systems delayed the implementation of Nintendo's game console marketing contract with Atari. Atari's CEO Ray Kassar was fired the next month, so the deal went nowhere, and Nintendo decided to market its system on its own. Subsequent plans for

11554-550: Was issued British Patent No. 2950 for his double lever corkscrew, with both levers sliding onto the upper end of the shank. The first American patent was in 1930 granted to the Italian Domenico Rosati who emigrated to Chicago, Illinois, to work as bartender before the prohibition. Rosati's design had an exposed rack and pinion mechanism. Such design was adapted by other brands as the wine-market grew in popularity. The winged owl version, with two side-plates covering

11663-683: Was later released in the United States in 1989 as a 19-inch model named the Video Game Television. Another variant is the Twin Famicom console released in 1986 to combine a Famicom with a Famicom Disk System . Sharp then produced the Famicom Titler in 1989. Intended for video capture and production, it features internal RGB video generation and video output via S-Video , plus inputs for adding subtitles and voice-overs . A thriving market of unlicensed NES hardware clones emerged during

11772-408: Was released in Japan and China ( Super Contra 2 ) on March 5, 2008, coinciding with the release of Contra: Dual Spirits (the Japanese localization of Contra 4 ). This version features the stages from the NES version, but with graphics similar to the arcade game (including the opening intro). A bootleg hack of Super C , titled Super Contra 7 , was produced by Waixing Science & Technology (under

11881-457: Was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, Probotector II (the PAL version), replaced the main characters and some of the enemies with robots . The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura altered

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