After Burner Complete is a video game developed by Rutubo Games, and published by Sega for the 32X .
70-614: After Burner Complete is a version of the After Burner arcade flight simulator developed for the 32X . Next Generation gave it three stars out of five, and wrote that "for a taste of nostalgia, Afterburner comes up with the (albeit ludicrously overpriced) goods". This video game –related article is a stub . You can help Misplaced Pages by expanding it . After Burner After Burner II Arcade, Mega Drive/Genesis , Amiga, Atari ST, MS-DOS, Famicom, X68000, Video Challenger , PC Engine , Saturn , FM Towns After Burner
140-476: A flight stick , is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column , it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick . It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of
210-418: A 3D programmable controller, which was integrated into computer games to experience flight simulations. This line adapted several aspects of NASA's RHC (Rotational Hand Controller), which is used for landing and navigation methods. In 1997 the first gaming joystick with force feedback ( haptics ) was manufactured by CH Products under license from technology creator, Immersion Corporation . The product, called
280-593: A Special Award at the 1988 Gamest Awards. In the United States, After Burner won the award for "Most Innovative Game" at the Amusement & Music Operators Association's 1988 AMOA Games Awards. In Japan, After Burner II was tied with After Burner as the highest-grossing arcade game of 1988. Mega placed the Mega Drive version at number 38 in their Top Mega Drive Games of All Time. MegaTech magazine praised
350-633: A cameo in Fighters Megamix , accessed with a cheat code. The music from After Burner appears in a remix in Chapter 8, entitled "Route 666", of Bayonetta (developed by PlatinumGames and published by Sega). This remix is reused in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate on the Bayonetta stage, Umbra Clock Tower. An area based on After Burner , "Carrier Zone", appears as
420-423: A console joypad, so licensed home arcade sticks for these games have been manufactured for home consoles and PCs. A hat switch is a control on some joysticks. It is also known as a POV (point of view) switch in electronic games, where it allows one to look around in one's virtual world, browse menus, etc. For example, many flight simulators use it to switch the player's views, while other games sometimes use it as
490-454: A control method. In 1996, a scientific study established that both chimpanzees and rhesus monkeys could be taught to move a pointer on a screen by using a joystick. Both have consistently managed to demonstrate "conceptual knowledge" of the task required of them during trials, although rhesus monkeys were notably slower to do so. In 2021, another pair of researchers investigated the level of intelligence in domestic pigs by designing
560-535: A foot-operated rudder bar for the yaw control surface on the tail. The name joystick is thought to originate with early 20th century French pilot Robert Esnault-Pelterie . There are also competing claims on behalf of fellow pilots Robert Loraine , James Henry Joyce , and A. E. George . Loraine is cited by the Oxford English Dictionary for using the term "joystick" in his diary in 1909 when he went to Pau to learn to fly at Blériot's school. George
630-466: A gaming joystick but which is used to control flight, replacing the traditional yoke . The sidestick saves weight, improves movement and visibility in the cockpit, and may be safer in an accident than the yoke. Ralph H. Baer , inventor of the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967. They were able to control the horizontal and vertical position of
700-427: A joystick which could be controlled with their snout. Unlike the chimpanzees or the rhesus monkeys, none of the four pigs was able to fully meet the 1996's test criteria for " motoric or conceptual acquisition" of the task, but they still performed "significantly above chance". Notably, the pigs experienced additional difficulties in comparison to the primates, as they were all far-sighted and so may have struggled with
770-416: A lot of copies of Descent. It was around that time [when] the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like Wolfenstein [3D] or something.". Since the late 1990s, analog sticks (or thumbsticks , due to their being controlled by one's thumbs) have become standard on controllers for video game consoles, popularized by Nintendo 's Nintendo 64 controller , and have
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#1732875726388840-428: A producer at Volition Inc., he stated that FreeSpace 2 ' s poor sales could have been due to joysticks' being sold poorly because they were "going out of fashion" because more modern first-person shooters, such as Quake , were "very much about the mouse and [the] keyboard". He went further on to state "Before that, when we did Descent for example, it was perfectly common for people to have joysticks – we sold
910-417: A spot displayed on a screen. The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile , a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on
980-408: A standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. It is an updated version of After Burner , with the addition of throttle controls. It was a commercial success, becoming Japan's highest-grossing arcade game of 1988. The game
1050-506: A substitute for the D-pad . Computer gamepads with both an analogue stick and a D-pad usually assign POV switch scancodes to the latter. The term hat switch is a shortening of the term "coolie hat switch," named for the similar looking headgear . In a real aircraft, the hat switch may control things like aileron or elevator trim. Apart from buttons, wheels and dials as well as touchscreens also miniature joysticks have been established for
1120-631: A tennis court in Sega Superstars Tennis and as a race track in Sonic & All-Stars Racing Transformed . The latter also features a playable racer, AGES, whose vehicle transforms into an After Burner -inspired F-14 Tomcat during flight segments. A remix of After Burner appears in Hatsune Miku: Project DIVA on both the arcade & console versions, complete with Vocaloid vocals. Joystick A joystick , sometimes called
1190-423: A true analog flight stick, used for movement. The joystick could register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the joystick was pushed in a certain direction. A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at
1260-416: A worldwide audience. The game was programmed and tested on a PC-98 system, making it the first Sega-published video game to be developed using personal computers rather than workstations . One of the biggest challenges the team had to overcome was researching and implementing sprite and surface rotation, which for the time was considered a milestone in video games. The team also struggled with creating
1330-486: Is a positional gun , which works differently from a light gun . Instead of using light sensors, a positional gun is essentially an analog joystick mounted in a fixed location that records the position of the gun to determine where the player is aiming on the screen. It is often used for arcade gun games , with early examples including Sega 's Sea Devil in 1972; Taito 's Attack in 1976; Cross Fire in 1977; and Nintendo 's Battle Shark in 1978. During
1400-488: Is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on
1470-639: Is a digital controller with a single fire button. The Atari joystick port was for many years the de facto standard digital joystick specification. Joysticks were commonly used as controllers in first and second generation game consoles , but they gave way to the familiar game pad with the Nintendo Entertainment System and Master System during the mid-1980s, though joysticks—especially arcade-style ones—were and are popular after-market add-ons for any console. In 1985, Sega's third-person arcade rail shooter game Space Harrier featured
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#17328757263881540-570: Is particularly applicable in maneuvering aircraft without a pilot." The Germans developed an electrical two-axis joystick around 1944. The device was used as part of the Germans' Funkgerät FuG 203 Kehl radio control transmitter system used in certain German bomber aircraft, used to guide both the rocket-boosted anti-ship missile Henschel Hs 293 , and the unpowered pioneering precision-guided munition Fritz-X , against maritime and other targets. Here,
1610-531: Is the earliest known usage of the term, although he most certainly did not invent the device. The electrical two-axis joystick was invented by C. B. Mirick at the United States Naval Research Laboratory (NRL) and patented in 1926 (U.S. Patent no. 1,597,416)". NRL was actively developing remote controlled aircraft at the time and the joystick was possibly used to support this effort. In the awarded patent, Mirick writes: "My control system
1680-628: Is the use of strain gauges to build force transducers from which the output is proportional to the force applied rather than physical deflection. Miniature force transducers are used as additional controls on joysticks for menu selection functions. Some larger manufacturers of joysticks are able to customize joystick handles and grips specific to the OEM needs while small regional manufacturers often concentrate on selling standard products at higher prices to smaller OEMs. Specialist joysticks, classed as an assistive technology pointing device , are used to replace
1750-503: The Permobil (1963). During this time period NASA used joysticks as control devices as part of the Apollo missions. For example, the lunar lander test models were controlled with a joystick. In many modern airliners , for example all Airbus aircraft developed from the 1980s, the joystick has received a new lease on life for flight control in the form of the " side-stick ," a controller similar to
1820-459: The Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet , one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates
1890-548: The computer mouse for people with fairly severe physical disabilities. Rather than controlling games, these joysticks control the pointer . They are often useful to people with athetoid conditions, such as cerebral palsy , who find them easier to grasp than a standard mouse. Miniature joysticks are available for people with conditions involving muscular weakness such as muscular dystrophy or motor neurone disease as well. They are also used on electric powered wheelchairs for control since they are simple and effective to use as
1960-536: The "Six degrees of freedom" 3D shooter Descent . VirPil Controls' MongoosT-50 joystick was designed to mimic the style of Russian aircraft (including the Sukhoi Su-35 and Sukhoi Su-57 ), unlike most flight joysticks. However, since the beginning of the 21st century, these types of games have waned in popularity and are now considered a "dead" genre, and with that, gaming joysticks have been reduced to niche products. In NowGamer 's interview with Jim Boone,
2030-563: The "hottest Sega release so far" with praise for the graphics and gameplay, but with some criticism towards the £1 UK price. At the 1987 Gamest Awards in Japan, After Burner won the Best Graphics award, while being a runner-up for Game of the Year (2nd place), Best Ending (6th place), Best VGM (4th place), Best Sound Synthesis (8th place) and Most Popular Game (3rd place). After Burner also won
2100-507: The 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix , Microsoft SideWinder , Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers. They were considered a prerequisite for flight simulators such as F-16 Fighting Falcon and LHX Attack Chopper . Joysticks became especially popular with the mainstream success of space flight simulator games like X-Wing and Wing Commander , as well as
2170-534: The Commodore 64 version which was described as "incredibly disappointing" with "laughably bad" graphics and sound. It was given an overall rating of 17%. A later Computer Gaming World review for the PC was much more critical, giving the game one star out of five and stating that it was inferior to the arcade version. Reviewing the 32X version, GamePro commented that the graphics, sound, and gameplay are all great, but that
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2240-543: The Force FX joystick was followed by force feedback joysticks from Logitech , Thrustmaster , and others, also under license from Immersion. An arcade stick is a large-format controller for use with home consoles or computers. They use the stick-and-button configuration of some arcade cabinets , such as those with particular multi-button arrangements. For example, the six button layout of the arcade games Street Fighter II or Mortal Kombat cannot be comfortably emulated on
2310-489: The Sky ; he originally planned for the game to have an aesthetic similar to Laputa , but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a flextime schedule to allow for games to be worked on outside company headquarters. An updated version with the addition of throttle controls, After Burner II ,
2380-620: The United States during 1988. Computer Gaming World reviewed After Burner on the Master System, citing aircraft depicted in "remarkable detail", "spectacular" scenery, and excellent explosions. On the ZX Spectrum the 1988 conversion of After Burner by Activision was well-received, with Sinclair User describing it as "top-class coin-op conversion destined for the top of the charts" and giving it 90%, whilst Crash magazine gave it 86% overall. Zzap!64's reviewers were unimpressed with
2450-508: The United States, it was one of the top five highest-grossing dedicated arcade games of 1988, and remained a top ten earner at various arcades through 1990. In the United Kingdom, it was the top-grossing arcade game upon release in September 1987. The arcade game received positive reviews from critics. Clare Edgeley of Computer and Video Games called it a "fabulous game" with praise for
2520-428: The ability to indicate the stick's displacement from its neutral position. This means that the software does not have to keep track of the position or estimate the speed at which the controls are moved. These devices usually use potentiometers to determine the position of the stick, though some newer models instead use a Hall effect sensor for greater reliability and reduced size. In 1997, ThrustMaster, Inc. introduced
2590-645: The brand since After Burner II . After Burner Climax was later ported to Xbox Live Arcade and PSN . It was followed by the spin-off After Burner: Black Falcon for the PSP in 2007. After Burner Climax was de-listed in December 2014, leaving the game no longer available for purchase, only to be brought back in March 2019 to digital mobile platforms for free, with ads, under the Sega Forever brand. In Japan, After Burner II
2660-460: The cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run , and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in
2730-427: The company; After Burner was one of the first games to be produced under this new system, with development taking place in a building named "Studio 128". Suzuki was inspired by the film Laputa: Castle in the Sky and initially wanted to employ a similar aesthetic for After Burner , but this idea was scrapped early on in favor of a style akin to the movie Top Gun , as Suzuki wanted the game more approachable for
2800-584: The efficient manual operation of cameras . In recent times, the employment of joysticks has become commonplace in many industrial and manufacturing applications, such as cranes, assembly lines, forestry equipment, mining trucks, and excavators. In fact, the use of such joysticks is in such high demand, that it has virtually replaced the traditional mechanical control lever in nearly all modern hydraulic control systems. Additionally, most unmanned aerial vehicles (UAVs) and submersible remotely operated vehicles (ROVs) require at least one joystick to control either
2870-731: The flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick . Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers . Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones . Joysticks originated as controls for aircraft ailerons and elevators , and are first known to have been used as such on Louis Bleriot 's Bleriot VIII aircraft of 1908, in combination with
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2940-480: The gameplay and motion cabinet while noting it has a lock-on mechanic similar to the Data East arcade game Lock-On (1986). Top Score said it has "all the finger-numbing action of the best arcade shoot-em-ups, combined with some of the most stunning animation ever seen in a video game" and that it was "a glossy air combat game that ranks higher than similar efforts that have preceded it". The review called it "one of
3010-531: The joystick of the Kehl transmitter was used by an operator to steer the missile towards its target. This joystick had on-off switches rather than analogue sensors. Both the Hs 293 and Fritz-X used FuG 230 Straßburg radio receivers in them to send the Kehl's control signals to the ordnance's control surfaces. A comparable joystick unit was used for the contemporary American Azon steerable munition, strictly to laterally steer
3080-484: The missile. In the 1960s the use of joysticks became widespread in radio-controlled model aircraft systems such as the Kwik Fly produced by Phill Kraft (1964). The now-defunct Kraft Systems firm eventually became an important OEM supplier of joysticks to the computer industry and other users. The first use of joysticks outside the radio-controlled aircraft industry may have been in the control of powered wheelchairs, such as
3150-540: The most beautiful and realistic shooting games ever produced" with "somewhat shallow" gameplay that is nevertheless "definitively worth the price of admission" especially in the "cockpit simulator" cabinet. Sinclair User reviewed the arcade game, scoring it 8 out of 10. Ciarán Brennan of Your Sinclair said that, despite the higher price point, do not "let a little thing like a pound coin stand between you and action like this". Robin Hogg of The Games Machine called it
3220-650: The munition in the yaw axis only. This German invention was picked up by someone in the team of scientists assembled at the Heeresversuchsanstalt in Peenemünde . Here a part of the team on the German rocket program was developing the Wasserfall missile , a variant of the V-2 rocket , the first ground-to-air missile . The Wasserfall steering equipment converted the electrical signal to radio signals and transmitted these to
3290-504: The only difference between it and the Genesis version of After Burner II are some minor graphical and audio enhancements, making it only worthwhile to gamers who have never played an After Burner game before. After Burner II has been translated and ported to numerous home systems: PC Engine , X68000 , Mega Drive/Genesis , Famicom , FM Towns Marty , Atari ST , Amiga , Amstrad CPC , Commodore 64 , and Sega Saturn . The game
3360-418: The other for changing the shooting direction. In North America, it was released by Midway under the title Gun Fight . In 1976, Taito released Interceptor , an early first-person combat flight simulator that involved piloting a jet fighter , using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft. The Atari CX40 joystick , developed for the 1977 Atari Video Computer System ,
3430-493: The same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction. It was introduced by SNK , initially with the tank shooter TNK III (1985) before it was popularized by the run and gun video game Ikari Warriors (1986). SNK later used rotary joystick controls in arcade games such as Guerrilla War (1987). A distinct variation of an analog joystick
3500-484: The screen; when a plane is hit, an explosion is animated on screen along with an explosion sound. In 1970, the game was released in North America as S.A.M.I. by Midway Games . Taito released a four-way joystick as part of their arcade racing video game Astro Race in 1973, while their 1975 multidirectional shooter Western Gun introduced dual-stick controls with one eight-way joystick for movement and
3570-425: The series include Sky Target (which retained similar gameplay and presentation to the original, but with the addition of 3D graphics) and Sega Strike Fighter (an arcade flight combat game which featured free-roaming movement, boasting similar music but with an F/A-18 Hornet as the main plane). In 2006, Sega released a new sequel on Sega Lindbergh hardware, After Burner Climax , the first arcade game to bear
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#17328757263883640-475: The smoke trails made by firing missiles, seeing several tweaks and revisions as development progressed. Unlike their earlier game Out Run , which featured real-world locations in its levels, Suzuki lacked the time to visit any specific places or landmarks, so he and his team made up their own stage settings. Suzuki toyed with the idea of having the Soviet Union as the antagonists to potentially increase sales in
3710-452: The smooth and fast gameplay, as well as the sound. The game was ported to the Amiga , MS-DOS , Amstrad CPC , Atari ST , X68000 , FM Towns , Commodore 64 , Master System , PC Engine , Sega Saturn , MSX , ZX Spectrum . The C64 has two versions: a European version by U.S. Gold, and a US version by Activision and Weebee Games. A port of After Burner to the 32X was done by Rutubo Games, and
3780-621: The start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise on a mission to destroy enemy jets over 18 stages. In the arcade version, the jet employs a machine gun and a limited number of heat-seeking missiles (in the Master System version the player has unlimited missiles). These weapons are replenished by another aircraft, after beating a few stages. The aircraft, cannon and missile buttons are all controlled from an integrated flight stick . The game itself
3850-445: The top that indicated an enemy's "lock" on the player's craft. Japan also received a commander cabinet that moved left and right. A third variation, called commander , released elsewhere, featured an open cabinet. After Burner was designed by Yu Suzuki of Sega AM2 , with assistance by programmer Satoshi Mifune and composer Hiroshi "Hiro" Kawaguchi. Development of the game begin in early December 1986 shortly after work on Out Run
3920-536: The vehicle, the on-board cameras, sensors and/or manipulators. Due to the highly hands-on, rough nature of such applications, the industrial joystick tends to be more robust than the typical video-game controller, and able to function over a high cycle life. This led to the development and employment of Hall effect sensing to such applications in the 1980s as a means of contactless sensing. Several companies produce joysticks for industrial applications using Hall effect technology. Another technology used in joystick design
3990-402: The west, but decided against it later on after struggling to tie it together with the game's level designs and settings. The refueling and landing sequences were created to add variety. The After Burner arcade cabinet was significantly more expensive than most of Sega's other machines at the time. The first prototype unit constructed, which consisted of the monitor attached to a steel frame,
4060-563: Was a pioneer aviator who with his colleague Jobling built and flew a biplane at Newcastle in England in 1910. The George and Jobling aircraft control column is in the collection of the Discovery Museum in Newcastle upon Tyne, England. Joysticks were present in early planes, though their mechanical origins are uncertain. The coining of the term "joystick" may actually be credited to Loraine, as his
4130-479: Was also added, which used a time-slowing "Burst" system similar to After Burner Climax , and featured a different story and altered stages. This mode has no stage select or continues, and instead depends on frequent acquisition of extra lives over the course of the game in order to complete it. An emulated version of After Burner is playable at the in-game arcade in Shenmue 2 . The plane from After Burner makes
4200-522: Was also used for games such as Thunder Blade (1987) and Super Monaco GP (1989). After Burner was officially released in Japan in July 1987, and in October of that year in North America. In Europe, it was released in September 1987, with the hydraulic sit-in cabinet costing £4,000, or $ 6,500 (equivalent to $ 17,000 in 2023), in the United Kingdom. After Burner was followed by After Burner II , which
4270-460: Was claimed by Mifune to have "amazing power", but was considered too dangerous to operate and had the power levels lowered. Suzuki also thought of the game using a gyroscopic arcade cabinet that spun the player around, an idea that later became the R-360 . A throttle control was briefly considered, but was abandoned as it would have destroyed the game's difficulty balance. It uses the Sega X Board , which
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#17328757263884340-417: Was completed, with much of the development team having worked on Out Run . After Burner was intended as Sega's first "true blockbuster" video game; as such, the project was kept as a closely guarded secret within the company during the entirety of its development cycle. When the game was in its initial concept stages, Sega had adopted a flextime work system, allowing development of games to be done outside
4410-445: Was followed by a series of sequels and ports for many platforms, including the Master System , ZX Spectrum , and Famicom . Sega also produced several successors to the game to capitalize on its success, such as G-LOC: Air Battle . After Burner has also been referenced in many other Sega video games, such as Fighters Megamix , Shenmue , and Bayonetta . The game allows the player to control an F-14 Tomcat jet airplane. At
4480-463: Was known as After Burner Complete in Japan and Europe. An unlicensed NES port of the game developed by Tengen also exists, which was reworked by Sunsoft for their Japanese-exclusive port to the same console. A port of After Burner to the Game Boy Advance was included in an arcade 4 pack named Sega Arcade Gallery . After Burner for the Master System was a best-seller for Sega in
4550-429: Was mostly created by three men: Yu Suzuki , Satoshi Mifune, and Kawaguchi. During development, it was codenamed Studio 128 to specify the secrecy of the project. Game Machine listed After Burner as being the most popular arcade game of August 1987 in Japan, where it went on to be the second highest-grossing large arcade game of 1987 (just below Out Run ) and the overall highest-grossing arcade game of 1988. In
4620-563: Was rebuilt with stereoscopic 3D feature as one of 3D Classics for Nintendo 3DS . Although the After Burner brand was long dormant, Sega created a number of aerial combat games centered on the F-14 Tomcat with many similar features, which are frequently regarded as part of the series. These include G-LOC: Air Battle and its sequel Strike Fighter (later rebranded After Burner III in its home release). Later games associated with
4690-405: Was released in the same year (1987), also released for the Sega X Board arcade system. Some consider this game to be more of a revision of its predecessor, rather than an entirely new game, a practice later repeated by Sega for Galaxy Force and Galaxy Force II . In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both
4760-456: Was released in two variations in the US: a standard upright cabinet and a closed rotating cockpit deluxe version. In the cockpit version, the seat tilted forward and backwards, and the cockpit rotated from side to side. It featured two speakers at head-level for stereo sound, and had a seatbelt to hold the player when the cockpit moved. Both cabinets contained a grey monitor frame with flashing lights at
4830-412: Was released later the same year. After Burner was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988 as well as among America's top five highest-grossing dedicated arcade games of 1988. It was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It
4900-684: Was released on the PlayStation 2 as part of the Sega Ages classic series. M2 ported After Burner II in Sega's 3D Classics series to the Nintendo 3DS eShop in Japan on 2013 and worldwide in 2015. This version is faithful to the original arcade game with additions, including Touch Controls and screen layouts that resemble the Upright as well as the Commander and Deluxe cabinets. An unlockable new Special mode
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