Street Fighter EX2 is a 2D head-to-head fighting game with 3D graphics co-produced by Capcom and Arika and originally released in 1998 as a coin-operated arcade game for the Sony ZN-2 hardware. It is the sequel to the original Street Fighter EX , and the second spin-off game of the Street Fighter series. An updated version of the game titled Street Fighter EX2 Plus was released in 1999 in arcades as well and subsequently ported to the PlayStation the same year. Its sequel, Street Fighter EX3 , was released in 2000.
40-433: The original version of Street Fighter EX2 retains all of the features from the previous game, Street Fighter EX Plus , including original features such as "Guard Breaks" (unique moves which cannot be blocked by an opponent) and "Super Canceling" (the ability to cancel a Super Combo into another Super Combo). The primary new feature in the game are "Excel Combos", ("excel" being an abbreviation for "extra cancel"). Much like
80-633: A choice between the Arranged and Original versions. In addition to a dedicated two-player "Versus Mode", these were also the first console Street Fighter games to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. As part of their Capcom licensing deal, the home versions were published in Europe by Virgin Interactive Entertainment instead of Capcom. The PlayStation version of Street Fighter Alpha
120-602: A computer-controlled M. Bison, a match inspired by the final fight between the characters in Street Fighter II: The Animated Movie (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, " Itoshisa to Setsunasa to Kokoro Zuyosa to ", which was replaced by M. Bison ' s regular theme in the overseas releases, due to licensing issues). The immediate character roster includes Ryu , Ken , Chun-Li and Sagat from
160-591: A different move. The home console version of Street Fighter EX2 Plus for the PlayStation was released in December 1999. The PlayStation version features arcade, versus, and practice modes, along with an all new "Director mode" and a satellite -smashing "bonus game", and also includes Hayate from the original EX2 as a secret character. Like the previous game, the music was written by former Namco composers Takayuki Aihara, Shinji Hosoe , and Ayako Saso. A soundtrack CD
200-583: A different soundtrack with fewer sound effects, among other differences. The prototype name was Street Fighter Classic , since it was meant to take place between Street Fighter and Street Fighter II . The name eventually changed to Street Fighter Zero . Capcom Public Relations in North America disliked the name, as it sounded very negative. The title was announced in the U.S. market as Street Fighter Legends , and then renamed Street Fighter Alpha in western territories (except Brazil), to sound more like
240-638: A new beginning. Versions of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Due to the small amount of character animation data in Street Fighter Alpha , Capcom was able to do a relatively straight port to the Sega Saturn and PlayStation ; source code from the arcade version is incorporated into both home versions. Both versions feature an arranged soundtrack with
280-536: A second player to hand." However, they also remarked that the game was outclassed by the recently released X-Men: Children of the Atom and that most gamers should get that one instead. GamePro criticized that some of the game's new characters were not as powerful or fun to play as the series regulars, but praised the gameplay additions and deemed the Saturn version "a near-perfect arcade conversion." Maximum argued that while
320-687: A similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom . After its arcade release, it was ported to PlayStation and Sega Saturn home consoles. Street Fighter Alpha received a mainly positive reception; it was followed up by Street Fighter Alpha 2 in 1996 as part of the Alpha sub-series. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding
360-461: A special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided
400-494: A special move into a Super Combo. Street Fighter Alpha was one of the twelve games released as part of the Street Fighter 30th Anniversary Collection in its emulated arcade form. This version is on the PlayStation 4 , Xbox One , Nintendo Switch and Steam with the feature of save states. In Japan, Game Machine listed Street Fighter Zero on their August 1, 1995 issue as being the second most-successful arcade game of
440-412: A stockpile of CPS-1 boards. The Street Fighter Alpha project was initiated in order to make use of the stockpiles of CPS-1. However, Capcom later realized they also had excess stock of CPS-2 boards, so they created versions for both systems. Creating a slightly downgraded CPS-1 version also enabled Capcom to sell the game to arcades which could not afford to upgrade to CPS-2. The CPS-1 version features
SECTION 10
#1732868759009480-525: A three-level Super Combo gauge. Like in Super Turbo , the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform
520-434: Is not just a polygon-based system", while Maximum deemed it "the next logical evolvement of the most popular fighting game of all time." Reviewers were also pleased with Alpha's new gameplay mechanics such as alpha counters. Reviewing the Saturn version, Sega Saturn Magazine commented: "The graphics are great, the sound's great, it plays very well indeed and it's tough enough to keep you going for ages even without
560-476: Is the final boss for half of the characters. There are also two hidden characters: Akuma , who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against
600-588: The Street Fighter II series, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter , who make their first appearances as playable characters in this game. Guy , one of the main playable characters from Final Fight , also appears along with Sodom , a boss character from the same game. New to the series are Charlie , Guile 's combat buddy who uses the same special techniques, and Rose , an Italian female fortune teller who uses an energy known as "Soul Power". In addition to
640-683: The EX series in EX2 Plus along with new characters Vulcano Rosso (an Italian martial artist) and Area (a young girl equipped with a large mechanical right arm), whereas Nanase is now a regular character. A non-selectable version of M. Bison named "Bison II" appears in the game as an opponent in single-player mode. In addition to the Super Combos and Excel Combos in the original EX2 , EX2 Plus also features "Meteor Combos", more powerful versions of Super Combos which can only be performed filling up all three stocks of
680-609: The EX series: Blanka and Vega from Street Fighter II , along with new characters Sharon (a redheaded female special agent) and Hayate (a Japanese swordsman). Allen Snider, Blair Dame, Darun Mister, Pullum Purna and M. Bison were omitted from the original version of Street Fighter EX2 , although Darun, Pullum and M. Bison would later return in Street Fighter EX2 Plus , while Allen and Blair would be featured in an unrelated 1998 Arika-developed arcade fighting game Fighting Layer . Street Fighter character Sakura Kasugano
720-476: The "Custom Combos" featured in the Street Fighter Alpha series, Excel Combos allows player to connect a series of basic and special moves for a limited time. During an Excel Combo, the player begins with a basic move and can follow up with a different basic move or follow-up a basic move with a special move, which can be followed by a different special move. However, the player cannot connect any move with
760-407: The Super Combo gauge. While the previous EX games featured characters who had Lv.3-only Super Combos, it became a standard feature for all of the characters in EX2 Plus , with each character having at least one Meteor Combo. The Excel Combo system from the original EX2 was also revised slightly. The player can now connect a basic move or a special move into the same move instead of being limited to
800-422: The animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison
840-585: The character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one. There are also new basic techniques such as Air Blocking, the ability to guard in mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting
SECTION 20
#1732868759009880-462: The coloration of the Super Move shadows in the Saturn version. In 1996, GamesMaster ranked the game 43rd on their "Top 100 Games of All Time." The Game Boy Color version was a runner-up for GameSpot ' s annual "Best Game Boy Color Game" and "Best Fighting Game" awards, losing to Dragon Warrior I & II and Capcom vs. SNK: Millennium Fight 2000 , respectively. Street Fighter Alpha
920-518: The game as "one of the most enhanced and entertaining Street Fighters ever". Street Fighter Alpha Street Fighter Alpha: Warriors' Dreams , known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since
960-497: The game has fewer characters and backgrounds than Super Street Fighter II Turbo and makes few innovations to the series, it is refined to the point where "Everything that Street Fighter does so well has been taken to new levels in Alpha." They commented on the accuracy of the Saturn version and gave it their "Maximum Game of the Month" award. Both GamePro and Maximum particularly applauded
1000-425: The graphics, but complained about the static ending sequences, as well as the lack of originality or new features. PSX Extreme stated that "When I take a look at SNK's cheap and blurry Fatal Fury: Wild Ambition and compare it to Capcom's Street Fighter EX 2 Plus , I see garbage and then I see one of the most polished looking fighting games to date, and obviously I am talking about EX2 ." They went on to summarize
1040-460: The improved sprite graphics and innovative gameplay features such as the revamped Super Combo system and the new Alpha Counter mechanic. The review said it is "fast, exciting, visually explosive and for our money a dead cert hit." A critic for Next Generation criticized the game's lack of major changes from previous iterations of the series, but concluded, "Capcom's right, in a way. Street Fighter only needs subtle changes for now; it's already got
1080-515: The month. It went on to be the second highest-grossing arcade game of 1995 in Japan, below Virtua Fighter 2 . In North America, RePlay reported Street Fighter Alpha was the most-popular arcade game in August 1995. In the United Kingdom, it was among the nineteen best-selling PlayStation games of 1996 , according to HMV . Reviewing the arcade version, Computer and Video Games praised
1120-402: The most important thing: great gameplay." Electronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, and reviewers for Electronic Gaming Monthly , GamePro , and Maximum all hailed it as being virtually identical to the arcade version, though some of them complained about the load times. GamePro called it "easily the best argument that the PlayStation
1160-489: The original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996, and was later adapted into English by UDON in 2007. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005. Scitron Scitron Digital Contents, Inc. ( サイトロン・デジタルコンテンツ株式会社 , Saitoron Dejitaru Kontentsu Kabushiki gaisha )
1200-440: The player after meeting certain requirements. Street Fighter EX2 Plus , an enhanced version of Street Fighter EX2 , was released in arcades on June 11, 1999. EX2 Plus retains all of the characters from the original version except for Hayate (which was removed from the arcade version). M. Bison , Darun, and Pullum Purna, who were all excluded from the original Street Fighter EX2 , return in EX2 Plus . Sagat makes his debut in
1240-527: The player by inputting a specific code for each. Production for the game started in October 1994, after the release of Darkstalkers: The Night Warriors . The development team was given only three months to complete a game from scratch, but took six months to develop Street Fighter Alpha . Due to Capcom's practice of buying back CPS-1 boards from arcades (a tactic to help sell the CPS-2 model), Capcom had built up
Street Fighter EX2 - Misplaced Pages Continue
1280-457: The previous PlayStation and Saturn versions, as well as Survival and Dramatic Battle modes. The Dramatic Battle on the main menu differs from the one in the original arcade game in that the player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels, that is, canceling
1320-408: The release of Street Fighter II in 1991 . Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight . The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo , with graphics drawn in
1360-557: The same move, nor is it possible to cancel special moves into basic moves during an Excel Combo. Recurring Street Fighter characters Ryu , Ken , Chun-Li , Zangief , and Guile , all of whom were in the original Street Fighter EX , return in EX2 , along with original characters Hokuto, Doctrine Dark, Skullomania, and Cracker Jack. Dhalsim, who was in Street Fighter EX Plus α , also returns along with four additional characters new to
1400-483: The ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent. Another secret character, Dan , Capcom's parody of SNK characters Ryo Sakazaki and Robert Garcia , makes his first appearance in this game. All three characters can be selected by
1440-416: Was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998 . Like Alpha , the two games were originally released for the arcades, followed by a few upgraded editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology , released in 2006 . A manga adaptation based on
1480-449: Was omitted from EX2 games, but returned in the sequel Street Fighter EX3 . The game also features four hidden characters: Kairi, from the original EX , returns as a hidden character, along with new characters Shadow Geist (a costumed vigilante similar to Skullomania) and Nanase (Hokuto and Kairi's sister, a young girl who wields a staff). Garuda, from the original EX , returns as a boss character. All four characters can be selected by
1520-561: Was re-released for the PSP and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America. A version for Capcom ' s CPS Changer was also released as a mail order release in 1996 in Japan. This was based on the CPS-1 version. A Windows PC version was released in 1998 , based on the PlayStation version. A Game Boy Color version (converted by Crawfish Interactive )
1560-656: Was released in 1999 , featuring downscaled graphics and sound. The Game Boy Color version has no link cable support and is single-player only. The Japanese version of the Game Boy Color version was released using the Alpha name, rather than the Zero name. The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2 . The version of Alpha in this compilation features Arcade, Versus and Training modes like
1600-400: Was released on June 18, 1998 by Scitron . A 13-track arranged album was also released on July 23, 1998 by Suleputer , with arrangements by the original composers, along with Yasunori Mitsuda and Toshimichi Isoe. In Japan, Game Machine listed Street Fighter EX2 on their July 1, 1998 issue as being the most-successful arcade game of the month. GameSpot praised the new characters and
#8991