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Kuju (company)

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A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers , designers , artists , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games .

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111-595: Kuju Entertainment Ltd. is a British video game developer . The original company was Simis , formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey , England, after a management buyout of Simis from Eidos. Kuju has released titles across different devices, ranging from Art Academy on the Nintendo DS , The Lord of the Rings: Aragorn's Quest and Battalion Wars 2 for

222-442: A TV set or an appropriately sized computer display , and is often used as a digital photo viewer, music and video player, TV receiver, and digital video recorder. HTPCs are also referred to as media center systems or media servers . The goal is to combine many or all components of a home theater setup into one box. HTPCs can also connect to services providing on-demand movies and TV shows. HTPCs can be purchased pre-configured with

333-588: A database , Voice over IP , or add-in interface software; this is also known as middleware . Examples of this include SpeedTree and Havoc . Independents are software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo. With

444-401: A kit form and in limited volumes, and were of interest mostly to hobbyists and technicians. Minimal programming was done with toggle switches to enter instructions, and output was provided by front panel lamps. Practical use required adding peripherals such as keyboards, computer displays , disk drives , and printers . Micral N was the earliest commercial, non-kit microcomputer based on

555-507: A multitasking operating system . Eventually, due to the influence of the IBM PC on the personal computer market , personal computers and home computers lost any technical distinction. Business computers acquired color graphics capability and sound, and home computers and game systems users used the same processors and operating systems as office workers. Mass-market computers had graphics capabilities and memory comparable to dedicated workstations of

666-544: A portable computer prototype called SCAMP (Special Computer APL Machine Portable) based on the IBM PALM processor with a Philips compact cassette drive, small CRT , and full function keyboard. SCAMP emulated an IBM 1130 minicomputer in order to run APL/1130. In 1973, APL was generally available only on mainframe computers, and most desktop sized microcomputers such as the Wang 2200 or HP 9800 offered only BASIC . Because SCAMP

777-469: A touchscreen display, which can be controlled using either a stylus pen or finger. Some tablets may use a hybrid or convertible design, offering a keyboard that can either be removed as an attachment, or a screen that can be rotated and folded directly over top the keyboard. Some tablets may use desktop-PC operating system such as Windows or Linux, or may run an operating system designed primarily for tablets. Many tablet computers have USB ports, to which

888-831: A 4096-color palette, stereo sound, Motorola 68000 CPU, 256 KB RAM, and 880 KB 3.5-inch disk drive, for US$ 1,295. IBM's first PC was introduced on 12 August 1981 setting what became a mass market standard for PC architecture. In 1982 The Computer was named Machine of the Year by Time magazine. Somewhat larger and more expensive systems were aimed at office and small business use. These often featured 80-column text displays but might not have had graphics or sound capabilities. These microprocessor-based systems were still less costly than time-shared mainframes or minicomputers. Workstations were characterized by high-performance processors and graphics displays, with large-capacity local disk storage, networking capability, and running under

999-410: A computer that could fit on a desk was remarkably small, leading to the desktop nomenclature. More recently, the phrase usually indicates a particular style of computer case . Desktop computers come in a variety of styles ranging from large vertical tower cases to small models which can be tucked behind or rest directly beneath (and support) LCD monitors . While the term desktop often refers to

1110-557: A computer with a vertically aligned computer tower case , these varieties often rest on the ground or underneath desks. Despite this seeming contradiction, the term desktop does typically refer to these vertical tower cases as well as the horizontally aligned models which are designed to literally rest on top of desks and are therefore more appropriate to the desktop term, although both types qualify for this desktop label in most practical situations aside from certain physical arrangement differences. Both styles of these computer cases hold

1221-452: A culture of "toxic geek masculinity" within the workplace. In addition, the conditions behind crunch time are far more discriminating towards women as this requires them to commit time exclusively to the company or to more personal activities like raising a family. These factors established conditions within some larger development studios where female developers have found themselves discriminated in workplace hiring and promotion, as well as

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1332-506: A desk, including a keyboard, a small one-line display, and printer. The Wang 2200 microcomputer of 1973 had a full-size cathode ray tube (CRT) and cassette tape storage. These were generally expensive specialized computers sold for business or scientific uses. 1974 saw the introduction of what is considered by many to be the first true personal computer, the Altair 8800 created by Micro Instrumentation and Telemetry Systems (MITS) . Based on

1443-415: A few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of personal computers used at home. An increasingly important set of uses for personal computers relied on the ability of the computer to communicate with other computer systems, allowing interchange of information. Experimental public access to

1554-571: A first-party company. As a balance to not being able to release their game for other platforms, second-party developers are usually offered higher royalty rates than third-party developers. These studios may have exclusive publishing agreements (or other business relationships) with the platform holder, but maintain independence so that upon completion or termination of their contracts, they are able to continue developing games for other publishers if they choose to. For example, while HAL Laboratory initially began developing games on personal computers like

1665-410: A fixed period and generally work similar hours as full-time staff members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it

1776-403: A game on schedule. The complexity of workflow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video game creation create difficulty in predicting milestones. The use of crunch time is also seen to be exploitative of the younger male-dominated workforce in video games, who have not had the time to establish a family and who were eager to advance within

1887-406: A game's profits. Current examples of first-party studios include PlayStation Studios for Sony, and Xbox Game Studios for Microsoft Gaming . Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from platform holders and develop games exclusive to that platform, i.e. a non-owned developer making games for

1998-432: A graphics card installed. For this reason, desktop computers are usually preferred over laptops for gaming purposes. Unlike desktop computers, only minor internal upgrades (such as memory and hard disk drive) are feasible owing to the limited space and power available. Laptops have the same input and output ports as desktops, for connecting to external displays, mice, cameras, storage devices and keyboards. Laptops are also

2109-484: A hinged second panel containing a flat display screen. Closing the laptop protects the screen and keyboard during transportation. Laptops generally have a rechargeable battery , enhancing their portability. To save power, weight and space, laptop graphics chips are in many cases integrated into the CPU or chipset and use system RAM, resulting in reduced graphics performance when compared to desktop machines, that more typically have

2220-408: A keyboard or mouse can be connected. Smartphones are often similar to tablet computers , the difference being that smartphones always have cellular integration. They are generally smaller than tablets, and may not have a slate form factor. The ultra-mobile PC (UMPC) is a small tablet computer . It was developed by Microsoft , Intel and Samsung , among others. Current UMPCs typically feature

2331-530: A larger screen or use with video projectors. IBM PC-compatible suitcase format computers became available soon after the introduction of the PC, with the Compaq Portable being a leading example of the type. Later models included a hard drive to give roughly equivalent performance to contemporary desktop computers. The development of thin plasma display and LCD screens permitted a somewhat smaller form factor, called

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2442-459: A little more expensive compared to desktops, as the miniaturized components for laptops themselves are expensive. Notebook computers such as the TRS-80 Model 100 and Epson HX-20 had roughly the plan dimensions of a sheet of typing paper ( ANSI A or ISO A4 ). These machines had a keyboard with slightly reduced dimensions compared to a desktop system, and a fixed LCD display screen coplanar with

2553-708: A microprocessor, the Intel 8008 . It was built starting in 1972, and a few hundred units were sold. This had been preceded by the Datapoint 2200 in 1970, for which the Intel 8008 had been commissioned, though not accepted for use. The CPU design implemented in the Datapoint 2200 became the basis for x86 architecture used in the original IBM PC and its descendants. In 1973, the IBM Los Gatos Scientific Center developed

2664-481: A new naming scheme: devices without an integrated phone are called Windows Mobile Classic instead of Pocket PC, while devices with an integrated phone and a touch screen are called Windows Mobile Professional. Palmtop PCs were miniature pocket-sized computers running DOS that first came about in the late 1980s, typically in a clamshell form factor with a keyboard. Non-x86 based devices were often called palmtop computers, examples being Psion Series 3 . In later years

2775-437: A position in a medium to large video game company. An experienced game-development employee, depending on their expertise and experience, averaged roughly $ 73,000 in 2007. Indie game developers may only earn between $ 10,000 and $ 50,000 a year depending on how financially successful their titles are. In addition to being part of the software industry, game development is also within the entertainment industry; most sectors of

2886-406: A preview of features that would later become staples of personal computers: e-mail , hypertext , word processing , video conferencing , and the mouse . The demonstration required technical support staff and a mainframe time-sharing computer that were far too costly for individual business use at the time. Early personal computers‍—‌generally called microcomputers‍—‌were often sold in

2997-624: A roundtable discussion with the International Game Developers Association (IGDA), the professional association for developers. Statements made by the IGDA's current executive director Jen MacLean relating to IGDA's activities had been seen by as anti-union, and Game Workers Unite desired to start a conversation to lay out the need for developers to unionize. In the wake of the sudden near-closure of Telltale Games in September 2018,

3108-600: A shared mainframe computer system was demonstrated as early as 1973 in the Community Memory project, but bulletin board systems and online service providers became more commonly available after 1978. Commercial Internet service providers emerged in the late 1980s, giving public access to the rapidly growing network. In 1991, the World Wide Web was made available for public use. The combination of powerful personal computers with high-resolution graphics and sound, with

3219-407: A single publisher; one canceled game may devastate a small developer. Because of this, many small development companies are short-lived. A common exit strategy for a successful video game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in game design and content than third-party developers. One reason is that since

3330-403: A strong STEM (science, technology, engineering, and mathematics) background for women at the secondary education level, but there are issues with tertiary education such as at colleges and universities, where game development programs tend to reflect the male-dominated demographics of the industry, a factor that may lead women with strong STEM backgrounds to choose other career goals. There

3441-751: A team of 80 developers, in three separate offices around the UK in London, Surrey and Brighton. Their most notable project at the time was Microsoft Train Simulator . In 2002, Kuju floated on the Alternative Investments Market (AIM) of the London Stock Exchange . Shortly thereafter the company signed its first game with THQ based on the Games Workshop franchise, Warhammer 40,000: Fire Warrior . In

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3552-640: A television already in the home as the computer display, with low-detail blocky graphics and a limited color range, and text about 40 characters wide by 25 characters tall. Sinclair Research , a UK company, produced the ZX Series‍—;‌the ZX80 (1980), ZX81 (1981), and the ZX Spectrum ; the latter was introduced in 1982, and totaled 8 million unit sold. Following came the Commodore 64 , totaled 17 million units sold,

3663-406: A time, they are commonly connected to a local area network and run multi-user operating systems . Workstations are used for tasks such as computer-aided design , drafting and modeling, computation-intensive scientific and engineering calculations, image processing, architectural modeling, and computer graphics for animation and motion picture visual effects. Before the widespread use of PCs,

3774-682: A unique case where nearly all parts of its labor force, including white-collar jobs such as video game development, may engage with labor unions under the Employment Protection Act often through collective bargaining agreements. Developer DICE had reached its union agreements in 2004. Paradox Interactive became one of the first major publishers to support unionization efforts in June 2020 with its own agreements to cover its Swedish employees within two labor unions Unionen and SACO . In Australia, video game developers could join other unions, but

3885-584: A wide range of users, not just experienced electronics hobbyists who had the soldering skills to assemble a computer kit. The Apple I as delivered was still technically a kit computer, as it did not have a power supply, case, or keyboard when it was delivered to the Byte Shop. The first successfully mass-marketed personal computer to be announced was the Commodore PET after being revealed in January 1977. However, it

3996-542: Is a desktop computer that generally comprises a high-performance video card , processor and RAM, to improve the speed and responsiveness of demanding video games . An all-in-one computer (also known as single-unit PCs) is a desktop computer that combines the monitor and processor within a single unit. A separate keyboard and mouse are standard input devices, with some monitors including touchscreen capability. The processor and other working components are typically reduced in size relative to standard desktops, located behind

4107-495: Is a portable computer that provides the full capabilities of a desktop computer . Such computers are currently large laptops. This class of computers usually includes more powerful components and a larger display than generally found in smaller portable computers, and may have limited battery capacity or no battery. Netbooks , also called mini notebooks or subnotebooks , were a subgroup of laptops suited for general computing tasks and accessing web-based applications . Initially,

4218-473: Is also a significant gap in racial minorities within the video game industry; a 2019 IGDA survey found only 2% of developers considered themselves to be of African descent and 7% Hispanic, while 81% were Caucasian; in contrast, 2018 estimates from the United States Census estimate the U.S. population to be 13% of African descent and 18% Hispanic. In a 2014 and 2015 survey of job positions and salaries,

4329-449: Is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to Microsoft 's past use of " permatemp ", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of

4440-533: Is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered. Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for

4551-466: Is most often proprietary, or free and open-source software , which is provided in ready-to-run , or binary form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers. Many personal computer users no longer need to write their programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software

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4662-400: Is often available only through a manufacturer-supported channel, and end-user program development may be discouraged by lack of support by the manufacturer. Since the early 1990s, Microsoft operating systems (first with MS-DOS and then with Windows ) and Intel hardware – collectively called Wintel – have dominated the personal computer market, and today the term PC normally refers to

4773-494: Is still their primary activity they are generally described as "publishers" rather than "developers". Developers may be private as well. In the video game industry , a first-party developer is part of a company that manufactures a video game console and develops mainly for it. First-party developers may use the name of the company itself (such as Nintendo ), have a specific division name (such as Sony's Polyphony Digital ) or have been an independent studio before being acquired by

4884-442: Is typically used for tasks such as word processing , internet browsing , email , multimedia playback, and gaming . Personal computers are intended to be operated directly by an end user , rather than by a computer expert or technician . Unlike large, costly minicomputers and mainframes , time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in

4995-474: Is usually conducted in a casual business environment, with t-shirts and sandals as common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon. An entry-level programmer can make, on average, over $ 66,000 annually only if they are successful in obtaining

5106-589: The AFL–CIO writing an open letter to video game developers encouraging them to unionize. In January 2020, Game Workers Unite and the Communications Workers of America established a new campaign to push for unionization of video game developers, the Campaign to Organize Digital Employees (CODE), in January 2020. Initial efforts for CODE were aimed to determine what approach to unionization would be best suited for

5217-527: The Apple I computer circuit board, which was fully prepared and contained about 30 chips. The Apple I computer differed from the other kit-style hobby computers of era. At the request of Paul Terrell , owner of the Byte Shop , Jobs and Wozniak were given their first purchase order, for 50 Apple I computers, only if the computers were assembled and tested and not a kit computer. Terrell wanted to have computers to sell to

5328-578: The Bendix G15 and LGP-30 of 1956, and the Soviet MIR series of computers developed from 1965 to 1969. By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person. The personal computer was made possible by major advances in semiconductor technology. In 1959,

5439-634: The Galaksija (1983) introduced in Yugoslavia and the Amstrad CPC series (464–6128). In the same year, the NEC PC-98 was introduced, which was a very popular personal computer that sold in more than 18 million units. Another famous personal computer, the revolutionary Amiga 1000 , was unveiled by Commodore on 23 July 1985. The Amiga 1000 featured a multitasking, windowing operating system, color graphics with

5550-615: The IBM Personal Computer incorporated the designation into its model name, the term originally described personal computers of any brand. In some contexts, PC is used to contrast with Mac, an Apple Macintosh computer. Since none of these Apple products were mainframes or time-sharing systems, they were all personal computers but not PC (brand) computers. In 1995, a CBS segment on the growing popularity of PC reported: "For many newcomers PC stands for Pain and Confusion." The "brain" [computer] may one day come down to our level [of

5661-456: The International Game Developers Association (IGDA), are conducting increasing discussions about the problem; they are concerned that working conditions in the industry cause a significant deterioration in employees' quality of life. Some video game developers and publishers have been accused of the excessive invocation of "crunch time". "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch

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5772-508: The MSX , they became one of the earliest second-party developers for Nintendo, developing exclusively for Nintendo's consoles starting with the Famicom, though they would self-publish their mobile games. A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However,

5883-517: The Me Too movement and have tried to address the symptoms of these problems industry-wide, the video game industry has yet to have its Me Too-moment, even as late as 2021. There also tends to be pay-related discrimination against women in the industry. According to Gamasutra 's Game Developer Salary Survey 2014, women in the United States made 86 cents for every dollar men made. Game designing women had

5994-476: The Nintendo DS console. In June 2012, Dominic Wheatley, co-founder of Domark , was appointed as CEO; while Gary Bracey, former vice-president of development at Ocean Software , was appointed as commercial director. Kuju at one point had two UK studios: Headstrong Games in London and Zoë Mode in Brighton. Both have since been amalgamated back into Kuju. Headstrong Games has developed versions of The House of

6105-504: The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union doing work for video games struck several major publishers, demanding better royalty payments and provisions related to the safety of their vocal performances, when their union's standard contract was up for renewal. The voice actor strike lasted for over 300 days into 2017 before a new deal was made between SAG-AFTRA and

6216-487: The Wii , and an Xbox One title, Powerstar Golf . Ian Baverstock and Jonathan Newth opened Simis in 1989 and produced a number of flight simulator programs like MiG-29 Fulcrum (1990 video game) . In 1995, the company was purchased by Eidos and operated as an in-house development studio. In 1998, Baverstock and Newth led a management buyout of the studio from Eidos Interactive, forming Kuju Ltd. The name "Kuju" originates from

6327-405: The lunchbox computer. The screen formed one side of the enclosure, with a detachable keyboard and one or two half-height floppy disk drives, mounted facing the ends of the computer. Some variations included a battery, allowing operation away from AC outlets. A laptop computer is designed for portability with clamshell design, where the keyboard and computer components are on one panel, with

6438-460: The silicon integrated circuit (IC) chip was developed by Robert Noyce at Fairchild Semiconductor , and the metal–oxide–semiconductor (MOS) transistor was developed by Mohamed Atalla and Dawon Kahng at Bell Labs . The MOS integrated circuit was commercialized by RCA in 1964, and then the silicon-gate MOS integrated circuit was developed by Federico Faggin at Fairchild in 1968. Faggin later used silicon-gate MOS technology to develop

6549-474: The video game industry . He told the Los Angeles Times : "Someone who was part of the co-creation of that world and those characters isn't getting a credit or a nickel for the work they put into it. Maybe we need unions in the video game industry to be able to protect creators." Personal computer A personal computer , often referred to as a PC , is a computer designed for individual use. It

6660-639: The "1977 trinity". Mass-market, ready-assembled computers had arrived, and allowed a wider range of people to use computers, focusing more on software applications and less on development of the processor hardware. In 1977 the Heath company introduced personal computer kits known as Heathkits , starting with the Heathkit H8 , followed by the Heathkit H89 in late 1979. With the purchase of the Heathkit H8 you would obtain

6771-547: The 8-bit Intel 8080 Microprocessor, the Altair is widely recognized as the spark that ignited the microcomputer revolution as the first commercially successful personal computer. The computer bus designed for the Altair was to become a de facto standard in the form of the S-100 bus , and the first programming language for the machine was Microsoft's founding product, Altair BASIC . In 1976, Steve Jobs and Steve Wozniak sold

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6882-1097: The Dead: Overkill , The Lord of the Rings: Aragorn's Quest and Top Gun: Hard Lock . Original intellectual property include Art Academy and Battalion Wars , both now owned by Nintendo . Zoë Mode have worked on the EyeToy series, Zumba dance franchise and Powerstar Golf . They also developed games for Xbox's Kinect . Video game developer A developer may specialize in specific game engines or specific video game consoles , or may develop for several systems (including personal computers and mobile devices ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts 's EA Canada , Square Enix 's studios, Activision 's Radical Entertainment , Nintendo EPD and Sony's Polyphony Digital and Naughty Dog ). However, since publishing

6993-446: The IGDA found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Further, because video game developers typically draw from personal experiences in building game characters, this diversity gap has led to few characters of racial minority to be featured as main characters within video games. Minority developers have also been harassed from external groups due to

7104-533: The Windows XP, Windows Vista, Windows 7, or Linux operating system , and low-voltage Intel Atom or VIA C7-M processors. A pocket PC is a hardware specification for a handheld-sized computer ( personal digital assistant , PDA) that runs the Microsoft Windows Mobile operating system . It may have the capability to run an alternative operating system like NetBSD or Linux . Pocket PCs have many of

7215-469: The ability to be programmed in both APL and BASIC for engineers, analysts, statisticians, and other business problem-solvers. In the late 1960s such a machine would have been nearly as large as two desks and would have weighed about half a ton. Another desktop portable APL machine, the MCM/70 , was demonstrated in 1973 and shipped in 1974. It used the Intel 8008 processor. A seminal step in personal computing

7326-521: The acquisition of Activision Blizzard , stated it supported these unionization efforts. After this acquisition, the employees of Bethesda Game Studios , part of Zenimax under Microsoft, unionized under the Communications Workers of America (CWA) in July 2024. Over 500 employees within Blizzard Entertainment 's World of Warcraft division also unionized with CWA that same month. Sweden presents

7437-572: The advent of digital distribution of inexpensive games on game consoles, it is now possible for indie game developers to forge agreements with console manufacturers for broad distribution of their games. Other indie game developers create game software for a number of video-game publishers on several gaming platforms. In recent years this model has been in decline; larger publishers, such as Electronic Arts and Activision, increasingly turn to internal studios (usually former independent developers acquired for their development needs). Video game development

7548-468: The capabilities of desktop PCs . Numerous applications are available for handhelds adhering to the Microsoft Pocket PC specification, many of which are freeware . Microsoft-compliant Pocket PCs can also be used with many other add-ons like GPS receivers , barcode readers, RFID readers and cameras. In 2007, with the release of Windows Mobile 6, Microsoft dropped the name Pocket PC in favor of

7659-573: The chassis and CPU card to assemble yourself, additional hardware such as the H8-1 memory board that contained 4k of RAM could also be purchased in order to run software. The Heathkit H11 model was released in 1978 and was one of the first 16-bit personal computers; however, due to its high retail cost of $ 1,295 was discontinued in 1982. During the early 1980s, home computers were further developed for household use, with software for personal productivity, programming and games. They typically could be used with

7770-431: The closest equity, making 96 cents for every dollar men made in the same job, while audio professional women had the largest gap, making 68% of what men in the same position made. Increasing the representation of women in the video game industry required breaking a feedback loop of the apparent lack of female representation in the production of video games and in the content of video games. Efforts have been made to provide

7881-673: The common people] and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far. In the history of computing , early experimental machines could be operated by a single attendant. For example, ENIAC which became operational in 1946 could be run by a single, albeit highly trained, person. This mode pre-dated the batch programming, or time-sharing modes with multiple users connected through terminals to mainframe computers. Computers intended for laboratory, instrumentation, or engineering purposes were built, and could be operated by one person in an interactive fashion. Examples include such systems as

7992-416: The console manufacturer (such as Rare or Naughty Dog ). Whether by purchasing an independent studio or by founding a new team, the acquisition of a first-party developer involves a huge financial investment on the part of the console manufacturer, which is wasted if the developer fails to produce a hit game on time. However, using first-party developers saves the cost of having to make royalty payments on

8103-503: The console. This established the use of licensing fees as a model for third-party development that persists into the present. The licensing fee approach was further enforced by Nintendo when it decided to allow other third-party developers to make games for the Famicom console, setting a 30% licensing fee that covered game cartridge manufacturing costs and development fees. The 30% licensing fee for third-party developers has also persisted to

8214-444: The developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties . Successful developers may maintain several teams working on different games for different publishers. Generally, however, third-party developers tend to be small, close-knit teams. Third-party game development is a volatile sector, since small developers may depend on income from

8325-417: The developers are the publisher's employees, their interests align with those of the publisher; the publisher may spend less effort ensuring that the developer's decisions do not enrich the developer at the publisher's expense. Activision in 1979 became the first third-party video game developer. When four Atari, Inc. programmers left the company following its sale to Warner Communications , partially over

8436-467: The entertainment industry (such as films and television ) require long working hours and dedication from their employees, such as willingness to relocate and/or required to develop games that do not appeal to their personal taste. The creative rewards of work in the entertainment business attracts labor to the industry, creating a competitive labor market that demands a high level of commitment and performance from employees. Industry communities, such as

8547-475: The first single-chip microprocessor , the Intel 4004 , in 1971. The first microcomputers , based on microprocessors, were developed during the early 1970s. Widespread commercial availability of microprocessors, from the mid-1970s onwards, made computers cheap enough for small businesses and individuals to own. In what was later to be called the Mother of All Demos , SRI researcher Douglas Engelbart in 1968 gave

8658-557: The first video game-specific union, Game Workers Unite Australia, was formed in December 2021 under Professionals Australia to become active in 2022. In Canada, in a historic move, video game workers in Edmonton unanimously voted to unionize for the first time in June 2022. In January 2023, after not being credited in The Last of Us HBO adaptation, Bruce Straley called for unionization of

8769-557: The following years between 2002 and 2007, Kuju developed titles including SingStar games and the Battalion Wars franchise. Kuju was one of the companies considered to develop the game engine for BBC 's game show FightBox . In 2007, Kuju Ltd. was acquired by a German media investment firm, Catalis SE. Soon after, Kuju Brighton was rebranded to Zoë Mode , and in 2008, Kuju London rebranded to Headstrong Games . In 2010, Headstrong Games completed development of Art Academy for

8880-404: The gaming industry, while a 2017 IGDA survey found that the female demographic in game development had risen to about 20%. Taking into account that a 2017 ESA survey found 41% of video game players were female, this represented a significant gender gap in game development. The male-dominated industry, most who have grown up playing video games and are part of the video game culture , can create

8991-452: The industry by working long hours. Because crunch time tends to come from a combination of corporate practices as well as peer influence, the term "crunch culture" is often used to discuss video game development settings where crunch time may be seen as the norm rather than the exception. The use of crunch time as a workplace standard gained attention first in 2004, when Erin Hoffman exposed

9102-548: The infrastructure provided by the Internet, and the standardization of access methods of the Web browsers , established the foundation for a significant fraction of modern life, from bus time tables through unlimited distribution of free videos through to online user-edited encyclopedias. A workstation is a high-end personal computer designed for technical, mathematical, or scientific applications. Intended primarily to be used by one person at

9213-459: The initials of the founders’ first names: Ian Baverstock and Jonathan Newth. Jonathan was leafing through a Japanese dictionary when he found the numbers nine and ten – "ku" and "ju" – corresponding to the positions of "I" and "J" in the English alphabet. The combined result was Kuju. Their first game was Tank Racer , a 3D action racer for PC , PlayStation and mobile . By 2001, Kuju was employing

9324-507: The introduction of the IBM PC, portable computers consisting of a processor, display, disk drives and keyboard, in a suit-case style portable housing, allowed users to bring a computer home from the office or to take notes at a classroom. Examples include the Osborne 1 and Kaypro ; and the Commodore SX-64 . These machines were AC-powered and included a small CRT display screen. The form factor

9435-549: The keyboard. These displays were usually small, with 8 to 16 lines of text, sometimes only 40 columns line length. However, these machines could operate for extended times on disposable or rechargeable batteries. Although they did not usually include internal disk drives, this form factor often included a modem for telephone communication and often had provisions for external cassette or disk storage. Later, clamshell format laptop computers with similar small plan dimensions were also called notebooks . A desktop replacement computer

9546-431: The lack of respect that the new management gave to programmers, they used their knowledge of how Atari VCS game cartridges were programmed to create their own games for the system, founding Activision in 1979 to sell these. Atari took legal action to try to block the sale of these games, but the companies ultimately settled, with Activision agreeing to pay a portion of their sales as a license fee to Atari for developing for

9657-432: The late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software , free-of-charge software (" freeware "), which

9768-450: The monitor, and configured similarly to laptops. A nettop computer was introduced by Intel in February 2008, characterized by low cost and lean functionality. These were intended to be used with an Internet connection to run Web browsers and Internet applications. A Home theater PC (HTPC) combines the functions of a personal computer and a digital video recorder . It is connected to

9879-551: The movement again called out for the industry to unionize. The movement argued that Telltale had not given any warning to its 250 employees let go, having hired additional staff as recently as a week prior, and left them without pensions or health-care options; it was further argued that the studio considered this a closure rather than layoffs, as to get around failure to notify required by the Worker Adjustment and Retraining Notification Act of 1988 preceding layoffs. The situation

9990-448: The nature of the video game culture. The industry also is recognized to have an ageism issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same year. While discrimination by age in hiring practices

10101-529: The news, there have typically been followup discussions towards the potential to form a union. A survey performed by the International Game Developers Association in 2014 found that more than half of the 2,200 developers surveyed favored unionization. A similar survey of over 4,000 game developers run by the Game Developers Conference in early 2019 found that 47% of respondents felt the video game industry should unionize. In 2016, voice actors in

10212-694: The present, being a de facto rate used for most digital storefronts for third-party developers to offer their games on the platform. In recent years, larger publishers have acquired several third-party developers. While these development teams are now technically "in-house", they often continue to operate in an autonomous manner (with their own culture and work practices). For example, Activision acquired Raven (1997); Neversoft (1999), which merged with Infinity Ward in 2014; Z-Axis (2001); Treyarch (2001); Luxoflux (2002); Shaba (2002); Infinity Ward (2003) and Vicarious Visions (2005). All these developers continue operating much as they did before acquisition,

10323-503: The primary defining characteristic of netbooks was the lack of an optical disc drive, smaller size, and lower performance than full-size laptops. By mid-2009 netbooks had been offered to users "free of charge", with an extended service contract purchase of a cellular data plan. Ultrabooks and Chromebooks have since filled the gap left by Netbooks. Unlike the generic Netbook name, Ultrabook and Chromebook are technically both specifications by Intel and Google respectively. A tablet uses

10434-414: The primary differences being exclusivity and financial details. Publishers tend to be more forgiving of their own development teams going over budget (or missing deadlines) than third-party developers. A developer may not be the primary entity creating a piece of software, usually providing an external software tool which helps organize (or use) information for the primary software product. Such tools may be

10545-429: The publisher's wishes generally override those of the developer. Work for hire studios solely execute the publishers vision. The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct

10656-463: The publishers. While this had some effects on a few games within the industry, it brought to the forefront the question of whether video game developers should unionize. A grassroots movement, Game Workers Unite , was established around 2017 to discuss and debate issues related to unionization of game developers. The group came to the forefront during the March 2018 Game Developers Conference by holding

10767-493: The required hardware and software needed to add television programming to the PC, or can be assembled from components. Keyboard computers are computers inside of keyboards, generally still designed to be connected to an external computer monitor or television . Examples include the Atari ST , Amstrad CPC , BBC Micro , Commodore 64 , MSX , Raspberry Pi 400 , and the ZX Spectrum . The potential utility of portable computers

10878-418: The systems hardware components such as the motherboard , processor chip and other internal operating parts. Desktop computers have an external monitor with a display screen and an external keyboard, which are plugged into ports on the back of the computer case. Desktop computers are popular for home and business computing applications as they leave space on the desk for multiple monitors . A gaming computer

10989-545: The target of sexual harassment. This can be coupled from similar harassment from external groups, such as during the 2014 Gamergate controversy . Major investigations into allegations of sexual harassment and misconduct that went unchecked by management, as well as discrimination by employers, have been brought up against Riot Games , Ubisoft and Activision Blizzard in the late 2010s and early 2020s, alongside smaller studios and individual developers. However, while other entertainment industries have had similar exposure through

11100-484: The toxic nature of the video game culture. This racial diversity issue has similar ties to the gender one, and similar methods to result both have been suggested, such as improving grade school education, developing games that appeal beyond the white, male gamer stereotype, and identifying toxic behavior in both video game workplaces and online communities that perpetuate discrimination against gender and race. In regards to LGBT and other gender or sexual orientations,

11211-561: The ubiquitous Wintel platform. Alternatives to Windows occupy a minority share of the market; these include the Mac platform from Apple (running the macOS operating system), and free and open-source , Unix-like operating systems, such as Linux . Other notable platforms until the 1990s were the Amiga from Commodore , and the PC-98 from NEC . The term PC is an initialism for personal computer. While

11322-487: The use of crunch time at Electronic Arts , a situation known as the "EA Spouses" case. A similar "Rockstar Spouses" case gained further attention in 2010 over working conditions at Rockstar San Diego . Since then, there has generally been negative perception of crunch time from most of the industry as well as from its consumers and other media. Game development had generally been a predominately male workforce. In 1989, according to Variety , women constituted only 3% of

11433-504: The video game industry typically shares the same demographics as with the larger population based on a 2005 IGDA survey. Those in the LGBT community do not find workplace issues with their identity, though work to improve the representation of LGBT themes within video games in the same manner as with racial minorities. However, LGBT developers have also come under the same type of harassment from external groups like women and racial minorities due to

11544-678: The video game industry. Whereas some video game employees believe they should follow the craft-based model used by SAG-AFTRA which would unionize based on job function, others feel an industry-wide union, regardless of job position, would be better. Starting in 2021, several smaller game studios in the United States began efforts to unionize. These mostly involved teams doing quality assurance rather than developers. These studios included three QA studios under Blizzard Entertainment : Raven Software , Blizzard Albany , and Proletariat; and Zenimax Media 's QA team. Microsoft , which had previously acquired Zenimax and announced plans to acquire Blizzard via

11655-504: The workforce in video games is estimated to be from contract labor. Similar to other tech industries, video game developers are typically not unionized . This is a result of the industry being driven more by creativity and innovation rather than production, the lack of distinction between management and employees in the white-collar area, and the pace at which the industry moves that makes union actions difficult to plan out. However, when situations related to crunch time become prevalent in

11766-500: Was apparent early on. Alan Kay described the Dynabook in 1972, but no hardware was developed. The Xerox NoteTaker was produced in a very small experimental batch around 1978. In 1975, the IBM 5100 could be fit into a transport case, making it a portable computer, but it weighed about 50 pounds. Such early portable computers were termed luggables by journalists owing to their heft. Before

11877-660: Was argued to be "exploitive", as Telltale had been known to force its employees to frequently work under "crunch time" to deliver its games. By the end of 2018, a United Kingdom trade union, Game Workers Unite UK, an affiliate of the Game Workers Unite movement, had been legally established. Following Activision Blizzard 's financial report for the previous quarter in February 2019, the company said that they would be laying off around 775 employees (about 8% of their workforce) despite having record profits for that quarter. Further calls for unionization came from this news, including

11988-681: Was back-ordered and not available until later that year. Three months later (April), the Apple II (usually referred to as the Apple) was announced with the first units being shipped 10 June 1977, and the TRS-80 from Tandy Corporation / Tandy Radio Shack following in August 1977, which sold over 100,000 units during its lifetime. Together, especially in the North American market, these 3 machines were referred to as

12099-401: Was intended to allow these systems to be taken on board an airplane as carry-on baggage, though their high power demand meant that they could not be used in flight. The integrated CRT display made for a relatively heavy package, but these machines were more portable than their contemporary desktop equals. Some models had standard or optional connections to drive an external video monitor, allowing

12210-453: Was the 1973 Xerox Alto , developed at Xerox 's Palo Alto Research Center (PARC) . It had a graphical user interface ( GUI ) which later served as inspiration for Apple's Macintosh , and Microsoft's Windows operating system. The Alto was a demonstration project, not commercialized, as the parts were too expensive to be affordable. Also in 1973 Hewlett Packard introduced fully BASIC programmable microcomputers that fit entirely on top of

12321-490: Was the first to emulate APL/1130 performance on a portable, single user computer, PC Magazine in 1983 designated SCAMP a "revolutionary concept" and "the world's first personal computer". This seminal, single user portable computer now resides in the Smithsonian Institution , Washington, D.C.. Successful demonstrations of the 1973 SCAMP prototype led to the IBM 5100 portable microcomputer launched in 1975 with

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