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Plawres Sanshiro ( プラレス3四郎 , Puraresu Sanshirō ) is a Japanese manga series written and illustrated by Jirō Gyū. It was serialized in the Akita Shoten magazine Weekly Shōnen Champion from 1982 to 1985. An anime television series adaptation was broadcast from 1983 to 1984. The name is a shortened derivative of "Plastic Model Wrestling Sanshiro" and the visuals of the characters, in particular the PlaWrestler robots, were different from the manga.

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26-612: Sanshiro may refer to: Plawres Sanshiro , a popular anime series aired in 1983 in Japan, Hong Kong, the Middle East and Greece and Algeria Sanshiro Sugata , the directorial debut of the Oscar-winning Japanese film director Akira Kurosawa Sanshiro Sugata Part II , a 1945 film written and directed by Akira Kurosawa. Segata Sanshiro , a fictional character created by Sega to advertise

52-557: A means of warfare. Kenichiro ended up dead in a suspicious accident. After learning this, Sanshiro resolved to use PlaWrestling to continue his father's research, which was a pivotal moment in the series. The mastermind behind all the plans directed against Sanshiro. José Garcia is a ruthless arms dealer who manipulates the PlaWrestling scene worldwide by funding and essentially bribing its officials. In this way, he hopes to exploit PlaWrestling technology to develop robotic super-soldiers. It

78-420: A mistake. Kyoko works at her family's eatery business and can drive a motorcycle. Shota is Sanshiro's best friend, whose job is collecting information of any kind, particularly on rival modelers. Shota is hyperactive and is shown frequently running in a peculiar style of his own invention. He is also flirtatious, a loudmouth and quick to judge on first impressions. However, he takes his duties seriously. Tetsuya

104-573: A motorbike, Shiela spies on Sanshiro from the first episode and constantly manipulates events and people to force him to give up PlaWrestling. She's fluent in English. Eventually it is revealed that she works for José Garcia, who has convinced her that he will heal her brother's Mash's legs, who were disabled when Garcia's car crashed into Sheila's motorbike. After she realises Garcia's deception, Sheila becomes an ally of Sanshiro. She also has an unnamed female PlaWrestler. Boisterous and self-important, Kurosaki

130-411: A related term, kamidana refers to the shrine itself. Other artifacts may be displayed throughout the dōjō , such as kanban (看板; signboard) that authorize the school in a style or strategy, and items such as taiko drums or armor ( Ō-yoroi ). It is not uncommon to find the name of the dōjō and the dōjō kun (roughly " dōjō rules") displayed prominently at shomen as well. Visitors may have

156-504: A school has a Dojo to train inside of, the training may sometimes be conducted outside, often in parks. Many traditional dōjō follow a prescribed pattern with shomen (正面; "front") and various entrances that are used based on student and instructor rank laid out precisely. The Shomen is designated as a wall, usually in the North of the Dojo and facing the entrance. Typically students will enter in

182-431: A special place reserved, depending on their rank and station. Weapons and other training gear will normally be found on the back wall. A honbu dōjō (本部道場) is the central training facility and administrative headquarters of a particular martial arts style. Some well-known dōjō located in Japan are: In Japan and other countries, there are additional names for training halls, that are equivalent to "dōjō". These include

208-437: Is Japan's national PlaWrestling champion for three consecutive years. However, he loses from Sanshiro in the first episode, partly due to damage his PlaWrestler, Mad Hurricane, sustained during the championship match. This event makes Kurosaki a fierce rival of Sanshiro, and they clash for most of the series. Later on, Kurosaki becomes more sympathetic after seeing the troubles Sanshiro has to overcome and ends up his ally. Kurosaki

234-418: Is Juohmaru's mechanic, responsible for fine tuning him, upgrading him and repairing him, especially during the minute-long break between a battle's rounds. He is shown to be very capable, a quick thinker and an innovator, although at times he has taken offence at Sanshiro overriding him for Juohmaru's maintenance. Shinji is Juohmaru's programmer. His code, along with Sanshiro's manual control, guides Juohmaru in

260-752: Is a hall or place for immersive learning , experiential learning , or meditation . This is traditionally in the field of martial arts . The term literally means "place of the Way " in Japanese . The word dōjō originates from Buddhism . Initially, dōjō were adjunct to temples and were formal training places for any of the Japanese arts ending in " -dō ", from the Chinese Dao , meaning "way" or "path". Sometimes meditation halls where Zen Buddhists practice zazen meditation were called dōjō . The alternative term zen-do

286-446: Is a lively child who supports Sanshiro in his endeavours. Despite her small age, she is prone to making surprisingly insightful remarks to many of her elders. Sanshiro's father. Kenichiro died before the series begins and appears only in his photograph and Sanshiro's imagination. Kenichiro's research created PlaWrestling. His further attempts to use it for the benefit of mankind met with resistance from arms dealers who wished to use it as

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312-603: Is a self-important man who manipulates the Association, its Japanese branch (JPWA) and the Fighting-type Modeler League to further Garcia's ends. After Garcia develops his robot soldiers, he loses interest in PlaWrestling and cuts funding, leading an enraged Ballesteros to face off against Sanshiro in the series finale. Like Garcia, Ballesteros suffers no consequences for his villainous actions besides feeling defeated and humiliated. An enigmatic, beautiful woman riding

338-497: Is always popular with the girls as he inherited his handsomeness from his father who died three years ago. As the series, progresses, Sanshiro learns to think more rationally and consider the benefit of others rather than only his own. Kyoko's is Sanshiro's friend and possible love interest. She is assistant judo instructor at the Sugata family dojo . She is energetic and outspoken and does not hesitate to scold Sanshiro whenever he makes

364-838: Is called Ikaros Wing. A colleague of Sanshiro's father, Dr. Warmer helped develop PlaWrestling technology. After telling Sanshiro of his father's desire to use PlaWrestling to help the disabled, Sanshiro gathers data from Juohmaru's battles and send them to him. Dr. Warmer analyses this data and eventually comes up with a novel technology that relies on brain wave induction to restore a person's mobility. Six Plawres Sanshiro DVDs are available spanning 37 episodes at 25 minutes each. Plawres Sanshiro Vol.1 – Episode 1,2 Plawres Sanshiro Vol.2 – Episode 3 - 9 Plawres Sanshiro Vol.3 – Episode 10 - 16 Plawres Sanshiro Vol.4 – Episode 17 - 23 Plawres Sanshiro Vol.5 – Episode 24 - 30 Plawres Sanshiro Vol.6 – Episode 31 - 37 Dojo A dōjō ( 道場 , Japanese pronunciation: [doꜜː(d)ʑoː] )

390-500: Is different from Wikidata All article disambiguation pages All disambiguation pages Plawres Sanshiro The story is about a young boy named Sanshiro Sugata and his miniature PlaWrestler pocket robot with super LSI circuit named Juohmaru. Initially, the show was about Sanshiro's battles with Juohmaru against other PlaWrestlers in robot battle tournaments that were a hybrid blend of modern professional wrestling , hi-tech robot wars and Japanese noh theatre. As

416-553: Is more specific, and more widely used. European Sōtō Zen groups affiliated with the International Zen Association prefer to use dōjō instead of zendo to describe their meditation halls as did their founding master, Taisen Deshimaru . In Japan , any facility for physical training, including professional wrestling , may be called a dōjō . In the Western world , the term dōjō (when related to physical activity)

442-547: Is possible that he orchestrated the accident in which Sanshiro's father died. Somewhat atypically, Garcia is not defeated by the end of the series. He actually manages to develop and market robot soldiers of questionable competence, and Sanshiro believes in allowing the world to judge for itself whether the peaceful or aggressive use of PlaWrestling technology is more useful. Chairman of the World PlaWresting Association (WPWA) and henchman to José Garcia. Ballesteros

468-508: Is the region's foremost Fighting-Type modeler, following the philosophy of winning at any cost. In contrast with Kurosaki, Narita is the region's foremost Hobby-type modeler. Hobby-types generally view PlaWrestling as a contest of skill and place the well-being of their PlaWrestlers above winning. Narita is down-to-earth, intelligent, collected and has the respect of Sanshiro and his team, but his attitude sometimes makes him take things too seriously and appear cold and distant. Narita's PlaWrestler

494-408: Is used exclusively for Japanese martial arts such as aikidō , jūdō , karate-dō , etc. A proper Japanese martial arts dōjō is considered special and is well cared for by its users. Shoes are not worn in a dōjō , which is in line with the Japanese custom to keep the premises clean and respectable. In many styles it is traditional to conduct a ritual cleaning ( sōji ; 掃除) of the dōjō at

520-574: The Sega Saturn in Japan between 1997 and 1998 Sanshirō (novel) , a novel written in 1908 by Natsume Sōseki, about a young man coming of age in the late Meiji Period People with the given name [ edit ] Sanshiro Abe ( 阿部 三子郎 , born 1970) , Japanese wrestler Ishikawa Sanshirō ( 石川 三四郎 , 1876-1956) , Japanese Christian socialist Sanshiro Murao ( 村尾 三四郎 , born 2000) , Japanese judoka Sanshiro Takagi ( 高木 三四郎 , born 1975) , Japanese professional wrestler Topics referred to by

546-433: The battle ring. Like Tetsuya, Shinji is portrayed to be good at his job and a cool thinker compared to Sanshiro and Shota. Sanshiro's grandfather and judo master of the local dojo. For the most part, Kennosuke is critical of Sanshiro's PlaWrestling exploits, preferring him to practice judo and eventually succeed him as dojo master instead. However, he is also shown secretly watching many of Sanshiro's fights and worrying about

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572-419: The beginning and/or end of each training session. Besides the obvious hygienic benefits of regular cleaning it also serves to reinforce the fact that dōjō are supposed to be supported and managed by the student body (or by special students, e.g., uchi-deshi ). In some cases, the instructional staff may choose to help the students clean, as a sign of modesty, setting a personal example. In Modern Times, even when

598-412: The lower-left corner of the dōjō (in reference to the shomen) with instructors in the upper right corner. Shomen typically has a shelf attached to it. On the shelf would traditionally be presented a miniature Shintō shrine with a sculpture, flower arrangement, or other artifacts. Pictures of past Masters are generally found aside the shrine, and not on it. The term kamiza means " place of honor " and

624-424: The outcome. Eventually, Sanshiro's success and determination convince Kennosuke to let him pursue his own dreams. Sanshiro's mother. Kaoru seems to be somewhat aloof, which makes her a foil for Kennosuke when discussing about Sanshiro. Despite her impression of naivety, she occasionally exhibits moments of profound insight in a situation, attributing them to her "maternal instinct". Sanshiro's little sister. Machiko

650-581: The same term [REDACTED] This disambiguation page lists articles associated with the title Sanshiro . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Sanshiro&oldid=1159986296 " Categories : Disambiguation pages Disambiguation pages with given-name-holder lists Japanese masculine given names Masculine given names Hidden categories: Articles containing Japanese-language text Short description

676-474: The series went on, its focus shifted to Sanshiro exploring the possible uses of PlaWrestling technology in medical implants, and his clash against those who wished to use it for military purposes instead. Sanshiro is the series' protagonist and a PlaWres modeler. His PlaWrestler, Juohmaru (柔王丸 Jūōmaru ), is custom-made. Initially, Sanshiro is an ambitious rookie, and his overconfidence and brashness leads to several mistakes that he sometimes does not get out of. He

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