SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment ( Vivendi Universal Games ) exclusively for Microsoft Windows . It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. In SWAT 4 , the player commands a police SWAT team in the city of Fairview, New York. Unlike its predecessor, SWAT 3: Close Quarters Battle , SWAT 4 does not have an overarching plot. Instead, gameplay takes place over a series of mostly unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview.
26-460: SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them. The game was well received by critics and players. An expansion pack , SWAT 4: The Stetchkov Syndicate ,
52-433: A feature of the first patch for SWAT 4 , where updated environments featured advertisements for real-world television series, and after the game was closed data regarding how the player treated the product placement was sent to the developers. IGN ' s Dan Adams said that "Irrational's new addition to the venerable SWAT franchise does a brilliant job of picking up on all of the things that make SWAT work so exciting from
78-670: A free multiplayer shooter developed by the U.S. Army as a recruitment device. Soon after, Epic would release Unreal Championship on the Xbox , one of the first games to utilize Microsoft 's Xbox Live . UE2 saw success in its licensing partnerships, a trend that would continue with later versions. Notable games using the engine included Tom Clancy's Splinter Cell, Deus Ex: Invisible War, EA's Harry Potter games, Red Steel, and BioShock. UE2 could also support varied game genres and styles, with IGN contrasting its use in America's Army with Domestic ,
104-487: A game that combined "poetry, cinema, and nostalgia into an interactive first person exploration". A specialized version of UE2 called UE2X was designed for Unreal Championship 2: The Liandri Conflict on the original Xbox platform, featuring optimizations specific to that console. In March 2011, Ubisoft Montreal revealed that UE2 was successfully running on the Nintendo 3DS via Tom Clancy's Splinter Cell 3D . "The 3DS
130-500: A testmap with a "hastily-constructed vehicle", it was not until Psyonix created a modification out of Epic's base code that the game received fully coded vehicles. Impressed by their efforts, Epic decided to include it in its successor as an official game mode under the name Onslaught by hiring Psyonix as a contractor. Psyonix would later develop Rocket League before being acquired by Epic in 2019. Category:Unreal Engine 2 games Review aggregator A review aggregator
156-503: A variety of features, including a cinematic editing tool, particle systems , export plug-ins for 3D Studio Max and Maya , and a skeletal animation system first showcased in the PlayStation 2 version of Unreal Tournament . In addition, the user interface for UnrealEd was rewritten in C++ using the wxWidgets toolkit, which Sweeney said was the "best thing available" at the time. Epic used
182-473: Is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of
208-463: Is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn't affect the performance (thanks to my amazing programmers)," said Ubisoft. UE2 was last updated in 2005 before being replaced by Unreal Engine 3 . The rendering code for UE2 was completely reworked from UE1 and made use of new hardware and graphics APIs such
234-453: Is the rules of engagement (RoE), which dictates the player's acceptable actions and use of force . SWAT 4 emphasizes the idea that "SWAT is a life-saving organization", and thus prohibits both the use of lethal force unless done justifiably and in self-defense , and the reckless or excessive use of force . Violating the RoE results in penalties for unauthorized use of force, which may influence
260-503: Is widely accepted in the literature that there is a strong correlation between sales and aggregated scores. Due to the influence reviews have over sales decisions, manufacturers are often interested in measuring these reviews for their own products. This is often done using a business-facing product review aggregator. In the film industry, according to Reuters , big studios pay attention to aggregators but "they don't always like to assign much importance to them". Movie Review Intelligence
286-489: The GeForce 3 series . While UE1 was released before the development of mainstream GPU hardware and only employed software rendering in its initial version, UE2 was designed with GPU acceleration in mind from the beginning. Software rendering was important to us in games up to Unreal Tournament. Now, we can start looking at GeForces and NV20s as the 'baseline' hardware for our next game. We're really focusing on taking advantage of
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#1733085024029312-695: The Fairview Police Department's operations to defeat the Stetchkov crime family . Various improvements to the game are added in The Stetchkov Syndicate , such as the addition of VoIP to multiplayer games, seven new singleplayer missions, two new multiplayer modes, seven new weapons (including the ability to punch non-compliant individuals), 10 player co-op with up to two teams of five, stat tracking, and ladders and rankings for multiplayer were added. New game mechanics were also added, including
338-465: The Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary rigid body dynamics . With Unreal Tournament 2004 , vehicle-based gameplay was successfully implemented, enabling large-scale combat. While Unreal Tournament 2003 had support for vehicle physics through the Karma engine, as demonstrated by
364-474: The PS2. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by Unreal Engine 3 . In October 1998, IGN reported, based on an interview with affiliate Voodoo Extreme , that Tim Sweeney , founder of Epic Games, was doing research for his next-generation engine. With development starting a year later, the second version made its debut in 2002 with America's Army ,
390-502: The SWAT team is divided into two "elements", red and blue , with the entire entry team being referred to as gold , while the team leader (the player) is designated white . The player is able to command each element and individual team member to perform actions including "stacking up" at an entryway, using equipment, holding position, or even moving on their own to perform actions elsewhere. Team members will often, but not always, only listen to
416-449: The ability to hold commands until the leader gives the signal in singleplayer, the ability to divide players into red and blue elements in multiplayer, and the chance for surrendering suspects to pick up their weapons if they are not arrested in time. SWAT 4 received "generally favorable reviews" according to the review aggregation website Metacritic . On a computer game sales chart compiled by NPD Techworld , it claimed tenth place for
442-560: The harware 100%. UE2 was also the first version to made use of DirectX 8 , which was released in 2000 and was the first DirectX version to support pixel shaders and vertex shaders , which, according to Sweeney, would allow game developers to "customize every aspect of a game's look and feel–especially animation and realistic lighting." Hardware T&L was used to support larger outdoor environments, which Epic Games' Jack Porter described as being greatly improved in UE2. While Unreal Tournament
468-599: The outcome of the mission; examples of such violations include killing or incapacitating a hostage or officer, killing an unarmed or fleeing suspect, not marking evidence (such as dropped weapons or objective items), and not handcuffing hostages and suspects. Per its RoE-focused gameplay, the game highlights using less-lethal weaponry such as tasers , pepper-ball guns , baton rounds , and riot guns to arrest suspects. Lethal weaponry such as handguns , rifles , submachine guns , and shotguns are available, but are only intended to be used against suspects that necessitate
494-414: The outside perspective". Adams was also critical of the friendly AI, stating that "sometimes the team will bust into a room on command and take down everybody with enough efficiency to be impressive while other times they'll run straight past an enemy looking to cover a certain area of the room only to get shot in the back of the head". SWAT 4 was a runner-up for Computer Games Magazine ' s list of
520-576: The player before acting; for instance, officers will only arrest a surrendering suspect if ordered to, but they will independently shoot armed and resisting suspects. SWAT 4 features several multiplayer game modes, all of which are team-based, pitting SWAT against Suspects. The multiplayer modes are: SWAT 4: The Stetchkov Syndicate is an expansion pack for SWAT 4 released on February 28, 2006, in North America and on March 10, 2006, in Europe. It follows
546-590: The same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and stock prices have been seen to reflect ratings, as related to potential sales. It
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#1733085024029572-441: The top 10 computer games of 2005. The Stetchkov Syndicate received "favorable" reviews, though they were slightly lower ratings than the original SWAT 4 , according to Metacritic. Unreal Engine 2 Unreal Engine 2 ( UE2 ) is the second version of Unreal Engine developed by Epic Games . Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for multiple platforms like
598-444: The use of lethal force (such as those who attempt to harm officers or hostages and do not surrender). Weaponry aside, equipment such as stun grenades , stinger grenades , fiberscopes , door wedges , multi-tools , and breaching devices are key tools intended for frequent use. Players can also equip their officers with bulletproof vests and combat helmets that offer varying degrees of protection. Like in previous SWAT entries,
624-474: The week ending April 17. It finished 11th for the month of April overall, at an average retail price of $ 48. GameSpot 's Bob Colayco stated that "as a realistic police simulator, SWAT 4 definitely hits the mark. Though the frame rate gets chunky at times, and there are a couple of irritating bugs and quirks, the AI delivers on most counts in a game that is designed with great replayability." The website later criticized
650-518: Was ported to the PlayStation 2 after its release, Unreal Engine 2 was the first version to make multi-platform support an important focus. UE2 supported the PC, PlayStation 2, Xbox, and Gamecube. According to IGN , Epic's shift in focus to multi-platform was in anticipation of the larger shift from PC to console development that took place in later years within the video game industry. The engine integrated
676-508: Was released in 2006. In SWAT 4 , players control a police tactical unit as they are deployed to handle situations such as arrest warrants , hostage-takings , bomb threats , and shootouts . SWAT 4 is a tactical shooter, where characters can be killed easily and in few hits. Therefore, tactics and planning are emphasized over mere brute force. Enemies, called " suspects ", range from individuals and small groups to trained and organized terrorists. A significant aspect of SWAT 4 's gameplay
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