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SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military . SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.

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48-517: SIMNET was perhaps the world's first fully operational virtual reality system and was the first real time, networked simulator. It was not unlike our massive multiplayer games today. It supported a variety of air and ground vehicles, some human-directed and others autonomous. Jack Thorpe of the Defense Advanced Research Projects Agency (DARPA) saw the need for networked multi-user simulation . Interactive simulation equipment

96-445: A 3D graphics consultant of Softtool Consulting. The graphics processor, the GDP, custom developed for SIMNET by Gary Wilson (Sr HW Engineer), won out over existing Silicon Graphics HW because of its low cost and because its architecture. It was the first simulator display processor to use a frame buffer and Z-buffer algorithms on a per display channel basis to show the simulated view. SIMNET

144-560: A cooperation among Bell Labs , General Electric and MIT , which DARPA supported by funding Project MAC at MIT with an initial two-million-dollar grant. DARPA supported the evolution of the ARPANET (the first wide-area packet switching network), Packet Radio Network, Packet Satellite Network and ultimately, the Internet and research in the artificial intelligence fields of speech recognition and signal processing, including parts of Shakey

192-407: A key enabling technology for SIMNET's on-ground point of view and large numbers of moving vehicles. Z-buffering is memory intensive relative to Binary Space Partitioning but was made possible in part because the cost of RAM at the time had dropped significantly in price. Z-buffering puts overlapping textured polygons in an order to be rendered, farthest from the viewer to closest. Depth Complexity

240-641: A number of new technologies that were developed within the framework of the GXV-T program. The goal of this program is to create a lightly armored combat vehicle of not very large dimensions, which, due to maneuverability and other tricks, can successfully resist modern anti-tank weapon systems. In September 2020, DARPA and the US Air Force announced that the Hypersonic Air-breathing Weapon Concept (HAWC) are ready for free-flight tests within

288-506: A point of view above the Earth's fixed surface, this technique is ineffective near the ground, where the order in which polygons overlay each other changes with the location of the point of view. It is also ineffective with a large number of moving models, since moving a model changes its depth coherence relative to the polygons representing the ground. In contrast, Z-buffer techniques do not depend on pre-computed depth coherence and were therefore

336-660: A single cross-country T1 trunk from the DARPA National Networking Testbed (NNT), the Terrestrial Wideband Network's topology was linear, i.e., a series of packet switches connected in a line by T1 trunks. Each T1 link ran at 1.544 megabits per second. The Terrestrial Wideband Network provided standard Internet Protocol transport, but also multicast services and the experimental, connection-oriented Internet Stream Protocol (ST-II). Individual host computers could gain access to ST-II features via

384-553: A whole series of X planes over the next 10 years. Between 2014 and 2016, DARPA shepherded the first machine-to-machine computer security competition, the Cyber Grand Challenge (CGC), bringing a group of top-notch computer security experts to search for security vulnerabilities , exploit them, and create fixes that patch those vulnerabilities in a fully automated fashion. It is one of DARPA prize competitions to spur innovations. In June 2018, DARPA leaders demonstrated

432-481: Is "to make pivotal investments in breakthrough technologies for national security". The Advanced Research Projects Agency (ARPA) was suggested by the President's Scientific Advisory Committee to President Dwight D. Eisenhower in a meeting called after the launch of Sputnik. ARPA was formally authorized by President Eisenhower in 1958 for the purpose of forming and executing research and development projects to expand

480-481: Is created when rendering overlapping textures and if to great can cause RAM overloads. This is still true in today's real-time engines. The 3D Modelers who worked on the project had to take many new concepts into consideration when creating the environments and models. At that time, to transfer environment and vehicle model textures to the simulator the artist would burn the texture files to a prom device and install that piece of hardware into each simulator, on-site. All of

528-586: Is credited with boosting the development of the fledgling personal computer industry. Some young computer scientists left the universities to startups and private research laboratories such as Xerox PARC . Between 1976 and 1981, DARPA's major projects were dominated by air, land, sea, and space technology, tactical armor and anti-armor programs, infrared sensing for space-based surveillance, high-energy laser technology for space-based missile defense, antisubmarine warfare, advanced cruise missiles, advanced aircraft, and defense applications of advanced computing. Many of

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576-477: Is independent of other military research and development and reports directly to senior Department of Defense management. DARPA comprises approximately 220 government employees in six technical offices, including nearly 100 program managers, who together oversee about 250 research and development programs. The agency's current director, appointed in March 2021, is Stefanie Tompkins . As of 2021 , their mission statement

624-580: The National Aeronautics and Space Administration ( NASA ) and the military space programs to the individual services. This allowed ARPA to concentrate its efforts on the Project Defender (defense against ballistic missiles), Project Vela (nuclear test detection), and Project AGILE ( counterinsurgency R&D) programs, and to begin work on computer processing, behavioral sciences , and materials sciences. The DEFENDER and AGILE programs formed

672-527: The 2D and 3D creation tools were written by the BBN programmers, in-house. They also created the simulator engine and networking software. SIMNET poster SIMNET video SIMNET used Z-buffer displays developed by Delta Graphics. Delta Graphics was founded by Drew Johnston (SW development), Mike Cyrus (President), both from the Boeing Aerospace Company/Graphics Lab, and Jay Beck (CTO and VP),

720-533: The ARPANET was decommissioned. In addition to the network, the second fundamental challenge at the time SIMNET was conceived was the inability of graphics systems to handle large numbers of moving models. For example, most contemporary flight simulators used binary space partitioning which is computationally effective for fixed environments since polygon display order (i.e., their depth coherence) can be pre-computed. While suitable for flight simulators, which largely have

768-600: The Adaptive Suspension Vehicle (ASV) nicknamed the "Walker" at the Ohio State University , under a research contract from DARPA. The vehicle was 17 feet long, 8 feet wide, and 10.5 feet high, and had six legs to support its three-ton aluminum body, in which it was designed to carry cargo over difficult terrains. However, DARPA lost interest in the ASV, after problems with cold-weather tests. On February 4, 2004,

816-798: The Agency was centered on information processing and aircraft-related programs, including the National Aerospace Plane (NASP) or Hypersonic Research Program. The Strategic Computing Program enabled DARPA to exploit advanced processing and networking technologies and to rebuild and strengthen relationships with universities after the Vietnam War . In addition, DARPA began to pursue new concepts for small, lightweight satellites ( LIGHTSAT ) and directed new programs regarding defense manufacturing, submarine technology, and armor/anti-armor. In 1981, two engineers, Robert McGhee and Kenneth Waldron, started to develop

864-545: The Defense Research Internet, it instead evolved into the Defense Simulation Internet . The Terrestrial Wideband Network was a trans-continental network implemented via Wideband Packet Switches (based on BBN Butterfly parallel computers) connected by T1 circuits. It replaced the 3 megabit/second Satellite Wideband Network, which had been in operation for the previous 8 years. Because it was based on

912-602: The First Gulf War demonstrates the success of the SIMNET, and its legacy was viewed as proof that realtime interactive networked cooperative virtual simulation is possible for a large user population. Later, the Terrestrial Wideband Network (a high speed descendant of the ARPANET that ran at T1 speeds) was used to carry traffic. This network remained under DARPA after the rest of ARPANET was merged with NSFNet and

960-883: The SIMNET program to perform experiments in weapon systems, concepts, and tactics. It became the Advanced Simulation Technology Demonstration (ADST) program. It fostered the creation of the Battle Labs across the US Army , including the Mounted Warfare TestBed at Ft Knox, Ky, the Soldier Battle Lab at Ft Benning, GA, the Air Maneuver Battle Lab at Ft Rucker, AL, the Fires Battle Lab at Ft Sill, OK. Additional research programs after

1008-497: The actual combat vehicle. The tank simulators, for example, could accommodate a full four-person crew complement to enhance the effectiveness of the training. The network was designed to support up to several hundred users at once. The fidelity of the simulation was such that it could be used to train for mission scenarios and tactical rehearsals for operations performed during the U.S. actions in Desert Storm in 1992. SIMNET used

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1056-641: The agency shut down its so called "LifeLog Project". The project's aim would have been, "to gather in a single place just about everything an individual says, sees or does". On October 28, 2009, the agency broke ground on a new facility in Arlington County, Virginia a few miles from The Pentagon . In fall 2011, DARPA hosted the 100-Year Starship Symposium with the aim of getting the public to start thinking seriously about interstellar travel. On June 5, 2016, NASA and DARPA announced that it planned to build new X-planes with NASA 's plan setting to create

1104-714: The agency was created on February 7, 1958, by President Dwight D. Eisenhower in response to the Soviet launching of Sputnik 1 in 1957. By collaborating with academia, industry, and government partners, DARPA formulates and executes research and development projects to expand the frontiers of technology and science, often beyond immediate U.S. military requirements. The name of the organization first changed from its founding name, ARPA, to DARPA, in March 1972, changing back to ARPA in February 1993, then reverted to DARPA in March 1996. The Economist has called DARPA "the agency that shaped

1152-494: The agency's research portfolio, and two additional offices that manage special projects. All offices report to the DARPA director, including: A 1991 reorganization created several offices which existed throughout the early 1990s: A 2010 reorganization merged two offices: A list of DARPA's active and archived projects is available on the agency's website. Because of the agency's fast pace, programs constantly start and stop based on

1200-478: The concept of “ dead reckoning ” to correlate the positions of the objects and actors within the simulated environment. Duncan (Duke) Miller, the BBN SIMNET program manager, first used this term, which harks back to the earliest days of ship navigation, to explain how simulators were able to communicate state change information to each other while minimizing network traffic. Essentially, the approach involves calculating

1248-420: The current position of an object from its previous position and velocity (which is composed of vector and speed elements). The SIMNET protocols provided that whenever the true state of a simulator deviated by more than a certain threshold from its state as computed by dead reckoning, the simulator was obligated to send out a new state update message. The use of SIMNET protocols and SIMNET-based training systems in

1296-501: The early explorers' discoveries. TRANSIT, sponsored by the Navy and developed under the leadership of Richard Kirschner at Johns Hopkins, was the first satellite positioning system." During the late 1960s, with the transfer of these mature programs to the Services, ARPA redefined its role and concentrated on a diverse set of relatively small, essentially exploratory research programs. The agency

1344-573: The end of SIMNET included work in weather and real-time terrain modifications. Defense Advanced Research Projects Agency The Defense Advanced Research Projects Agency ( DARPA ) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military. Originally known as the Advanced Research Projects Agency ( ARPA ),

1392-563: The first scientist to administer ARPA, managed to raise its budget to $ 250 million. It was Ruina who hired J. C. R. Licklider as the first administrator of the Information Processing Techniques Office , which played a vital role in creation of ARPANET , the basis for the future Internet. Additionally, the political and defense communities recognized the need for a high-level Department of Defense organization to formulate and execute R&D projects that would expand

1440-633: The foundation of DARPA sensor, surveillance , and directed energy R&D, particularly in the study of radar , infrared sensing, and x-ray / gamma ray detection. ARPA at this point (1959) played an early role in Transit (also called NavSat) a predecessor to the Global Positioning System (GPS). "Fast-forward to 1959 when a joint effort between DARPA and the Johns Hopkins Applied Physics Laboratory began to fine-tune

1488-591: The frontiers of technology and science, and able to reach far beyond immediate military requirements. The two relevant acts are the Supplemental Military Construction Authorization ( Air Force ) (Public Law 85-325) and Department of Defense Directive 5105.15, in February 1958. It was placed within the Office of the Secretary of Defense (OSD) and counted approximately 150 people. Its creation

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1536-596: The frontiers of technology beyond the immediate and specific requirements of the Military Services and their laboratories. In pursuit of this mission, DARPA has developed and transferred technology programs encompassing a wide range of scientific disciplines that address the full spectrum of national security needs. From 1958 to 1965, ARPA's emphasis centered on major national issues, including space, ballistic missile defense , and nuclear test detection. During 1960, all of its civilian space programs were transferred to

1584-475: The graphics system and terrain databases. Delta Graphics was eventually bought by BBN. Perceptronics, based in Los Angeles, was responsible for the actual SIMNET simulators; the company's engineers, human factors personnel and manufacturing team designed, developed and built over 300 full-crew simulators, integrating the controls, sound systems and visual systems into the special simulator shells; they also installed

1632-411: The modern world," with technologies like " Moderna's COVID-19 vaccine ... weather satellites , GPS , drones , stealth technology , voice interfaces , the personal computer and the internet on the list of innovations for which DARPA can claim at least partial credit." Its track record of success has inspired governments around the world to launch similar research and development agencies. DARPA

1680-622: The needs of the U.S. government. Structured information about some of the DARPA's contracts and projects is publicly available. DARPA is well known as a high-tech government agency, and as such has many appearances in popular fiction. Some realistic references to DARPA in fiction are as "ARPA" in Tom Swift and the Visitor from Planet X (DARPA consults on a technical threat), in episodes of television program The West Wing (the ARPA-DARPA distinction),

1728-641: The next year. Victoria Coleman became the director of DARPA in November 2020. In recent years, DARPA officials have contracted out core functions to corporations. For example, during fiscal year 2020, Chenega ran physical security on DARPA's premises, System High Corp. carried out program security, and Agile Defense ran unclassified IT services. General Dynamics runs classified IT services. Strategic Analysis Inc. provided support services regarding engineering, science, mathematics, and front office and administrative work. DARPA has six technical offices that manage

1776-646: The robot . DARPA also supported the early development of both hypertext and hypermedia . DARPA funded one of the first two hypertext systems, Douglas Engelbart 's NLS computer system, as well as The Mother of All Demos . DARPA later funded the development of the Aspen Movie Map , which is generally seen as the first hypermedia system and an important precursor of virtual reality . The Mansfield Amendment of 1973 expressly limited appropriations for defense research (through ARPA/DARPA) only to projects with direct military application. The resulting " brain drain "

1824-445: The shared virtual environment. Each simulator maintained its own copy of this virtual environment, and broadcast its own state information to the other simulators. Since this was a networked simulation, each simulation station needed its own display of the shared virtual environment . The display stations themselves were mock-ups of certain tank and aircraft control simulators, and they were configured to simulate conditions within

1872-478: The simulators in a number of facilities in the US and Germany, trained the operators and supported the system for several years. BBN was responsible for developing the dynamic simulation software for each of the simulators, as well as the distributed networking communication software that kept each simulator informed of the position (and other state information) of other simulators that were within potential line-of-sight within

1920-636: The successful programs were transitioned to the Services, such as the foundation technologies in automatic target recognition , space-based sensing, propulsion, and materials that were transferred to the Strategic Defense Initiative Organization (SDIO), later known as the Ballistic Missile Defense Organization (BMDO), now titled the Missile Defense Agency (MDA). During the 1980s, the attention of

1968-465: The television program Numb3rs , and the Netflix film Spectral . Terrestrial Wideband Network The Terrestrial Wideband Network was a DARPA -sponsored experimental network designed to support research in high-speed networking protocols and distributed multimedia applications. It was built and operated by BBN Technologies from May 1989 to about 1991; although originally planned to turn into

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2016-570: The vehicle data but also compressed voice. SIMNET was developed by three companies: Delta Graphics, Inc.; Perceptronics, Inc.; and Bolt, Beranek and Newman (BBN), Inc. There was no prime contractor on SIMNET; independent contracts were made directly with each of these three companies. BBN developed the vehicle simulation and network software, as well as other software such as artillery, resupply, and semi-automated forces often used for opposing forces. Delta Graphics, based in Bellevue, Washington, developed

2064-643: Was actively used by the U.S. Army for training primarily at Fort Benning , Fort Rucker , and Fort Knox . Additional temporary and permanent locations were in Fort Leavenworth and Grafenwoehr , Germany. It was also used to test vehicles still in development. The follow-on protocols to SIMNET were called Distributed Interactive Simulation ; the primary U.S. Army follow-on program was the Close Combat Tactical Trainer (CCTT). The SIMNET-D (Developmental) program used simulation systems developed in

2112-550: Was directly attributed to the launching of Sputnik and to U.S. realization that the Soviet Union had developed the capacity to rapidly exploit military technology. Initial funding of ARPA was $ 520 million. ARPA's first director, Roy Johnson, left a $ 160,000 management job at General Electric for an $ 18,000 job at ARPA. Herbert York from Lawrence Livermore National Laboratory was hired as his scientific assistant. Johnson and York were both keen on space projects, but when NASA

2160-452: Was established later in 1958 all space projects and most of ARPA's funding were transferred to it. Johnson resigned and ARPA was repurposed to do "high-risk", "high-gain", "far out" basic research, a posture that was enthusiastically embraced by the nation's scientists and research universities. ARPA's second director was Brigadier General Austin W. Betts, who resigned in early 1961 and was succeeded by Jack Ruina who served until 1963. Ruina,

2208-421: Was extremely expensive and dangerous. Being able to simulate certain combat scenarios, and to have participants remotely located rather than all in one place, hugely reduced the cost of training and the risk of personal injury. Long-haul networking for SIMNET was run originally across multiple 56 kbit/s dial-up lines, using parallel processors to compress packets over the data links. This traffic contained not only

2256-552: Was renamed the Defense Advanced Research Projects Agency (DARPA) in 1972, and during the early 1970s, it emphasized direct energy programs, information processing, and tactical technologies. Concerning information processing, DARPA made great progress, initially through its support of the development of time-sharing . All modern operating systems rely on concepts invented for the Multics system, developed by

2304-416: Was very expensive, and reproducing training facilities was likewise expensive and time consuming. In the early 1980s, DARPA decided to create a prototype research system to investigate the feasibility of creating a real-time distributed simulator for combat simulation. SIMNET, the resulting application, was to prove both the feasibility and effectiveness of such a project. Training using actual equipment

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