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Red Rover

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Johann Christoph Friedrich GutsMuths , also called Guts Muth or Gutsmuths (9 August 1759 – 21 May 1839), was a teacher and educator in Germany , and is especially known for his role in the development of physical education . He is thought of as the "grandfather of gymnastics" – the "father" being Friedrich Ludwig Jahn . GutsMuths introduced systematic physical exercise into the school curriculum, and he developed the basic principles of artistic gymnastics . GutsMuths is also considered by many to be the father of modern pole vaulting , as he described the jumping standards, the distance of the approach, recommendations on hand grip, and the principles of pole jumping.

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74-446: Red Rover (also known as the king's run and forcing the city gates ) is a team game played primarily by children on playgrounds , requiring 10+ players. The game has changed over several decades, evolving from a regular "running across" game, with one single catcher in the center of the playground, to a combat game with two opposing teams. The change basically consisted of merging pre-existing rules from other games with those of

148-584: A chess championship . On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games present rules for the player to follow. Key components of games are goals, rules , challenge , and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills , serve as

222-407: A controller or a motion sensitive tool ( console games ). More esoteric devices such as paddle controllers have also been used for input. There are many genres of video game; the first commercial video game, Pong , was a simple simulation of table tennis . As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from

296-414: A lawn ; an area of mowed grass (or alternately, on graded soil) generally smaller than a sports field (pitch). Variations of many games that are traditionally played on a sports field are marketed as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes , sholf , croquet , bocce , and lawn bowls . A tabletop game is a game where the elements of play are confined to

370-503: A tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards ). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with

444-506: A book by Norman Douglas , although British folklorists Iona and Peter Opie stated that no record of Red Rover has been found in the United Kingdom before 1922. The game of Red Rover was sometimes confused with the British game of Warning! , and in the U.S. with a game called Red Lion , which are both tag games but with different playing instructions. The confusion was mainly due to

518-449: A chain by grasping each other's hand. The chain must be broken by the remaining players. These rules were very similar to those in the German game of Chinese Wall . Years before, in 1938, rules for Red Rover had already been adopted from Chinese Wall, e. g. the marking of a narrow field in the center of the playground, which the catcher is not allowed to leave. By the end of the decade,

592-560: A community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues. Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans. Lawn games are outdoor games that can be played on

666-558: A description of a precursor to modern baseball , including the first description of what would evolve into the strikeout rule. An edition was published in London in 1800, printed by J.Johnston, and in the United States of America, within the state of Philadelphia, printed by William Duane in 1802. A second edition of Gymnastic for the Youth was published in 1804. P.H. Clias, a Captain in

740-428: A different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta -rules. Rules generally determine the time-keeping system , the rights and responsibilities of the players, scoring techniques, preset boundaries, and each player's goals. The rules of a game may be distinguished from its aims. For most competitive games,

814-472: A form of exercise, or otherwise perform an educational, simulational , or psychological role. Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur , Senet , and Mancala are some of the oldest known games. Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game . In his Philosophical Investigations , Wittgenstein argued that

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888-429: A game. Muggins , Mexican Train , and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game . Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles. Some other games use tiles in place of cards; Rummikub

962-409: A high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory . Such games are thus popular as gambling games; the game of craps is perhaps the most famous example, though liar's dice and poker dice were originally conceived of as gambling games. Domino games are similar in many respects to card games, but

1036-627: A large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box. This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks , paper football , and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball , billiards , air hockey , foosball , and table hockey require specialized tables or other self-contained modules on which

1110-503: A large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games. Some games, such as chess and Go , are entirely deterministic, relying only on

1184-408: A new type of equilibrium strategy not found in traditional games. The entanglement of player's choices can have the effect of a contract by preventing players from profiting from what is known as betrayal . Games can take a variety of forms, from competitive sports to board games and video games. Many sports require special equipment and dedicated playing fields, leading to the involvement of

1258-444: A pawn on a board, play money , or an intangible item such as a point scored. Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on

1332-635: A piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase , Taboo , Pictionary , and similar. The genre also includes many game shows such as Win, Lose or Draw , Password and $ 25,000 Pyramid . Video games are computer- or microprocessor -controlled games. Computers can create virtual spaces for

1406-465: A play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six , though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in

1480-416: A player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but is not alone sufficient to win the game. An aim identifies a sufficient condition for successful action, whereas the rule identifies a necessary condition for permissible action. For example, the aim of chess is to checkmate, but although it

1554-511: A rhyme before sending a boy to the enemy's line. In his article Child Life in China published in the Delineator magazine from January 1901, Headland annotated that this game was well-known to the majority of American children. He also mentioned numerous other games played by Chinese boys, among them Blind Man's Buff , Hide and Seek , Prisoner's Base , Black Man , Hockey and Shinny . Forcing

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1628-424: A small area and require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are played at a table around which the players are seated and on which the game's elements are located. However, many games falling into this category, particularly party games , are more free-form in their play and can involve physical activity such as mime. Still, these games do not require

1702-413: A small selection of cards that have been collected or purchased individually from large available sets. Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of

1776-480: A team game. It remained unclear why the playing rules had been modified over time. The later combat version of Red Rover is of German or Chinese origin. An early description of the game appeared in 1862 in the German education handbook Merkbüchlein für Turner (memorandum book for sportsmen) by Eduard Angerstein under the name Kettenreißen (literally chain breaking or chain bursting ). Alternative names are Kettensprengen and Kettenbrechen . The same team game

1850-409: A third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of

1924-457: A true game played for entertainment or a competitive activity describable in principle by mathematical game theory. John Nash proved that games with several players have a stable solution provided that coalitions between players are disallowed. Nash won the Nobel prize for economics for this important result which extended von Neumann's theory of zero-sum games. Nash's stable solution is known as

1998-415: A virtual environment is provided in which the player may be free to do whatever they like within the confines of a particular game's universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright 's SimCity as an example of a toy.) Online games have been part of culture from

2072-416: A wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals. A computer or video game uses one or more input devices , typically a button / joystick combination (on arcade games ); a keyboard , mouse or trackball ( computer games ); or

2146-458: A worldwide popularity of ball games such as rugby , basketball , soccer (football) , cricket , tennis , and volleyball . Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards . Other games such as chess may be traced primarily through the development and evolution of its game pieces. Many game tools are tokens, meant to represent other things. A token may be

2220-510: Is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards . Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art. Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each,

2294-443: Is based on the idea of a crossword puzzle , and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts , to letter and word games such as Boggle and Scattergories , to solitaire and logic puzzle games such as Sudoku and crossword puzzles . A guessing game has as its core

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2368-403: Is expected that players will try to checkmate each other, it is not a rule of chess that a player must checkmate the other player whenever possible. Similarly, it is not a rule of football that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following

2442-426: Is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language. Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge , poker , Rummy , etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat ),

2516-474: The Nash equilibrium . If cooperation between players is allowed, then the game becomes more complex; many concepts have been developed to analyze such games. While these have had some partial success in the fields of economics, politics and conflict , no good general theory has yet been developed. In quantum game theory , it has been found that the introduction of quantum information into multiplayer games allows

2590-399: The track or street course, even with the same cars. Games are often characterized by their tools and rules. While rules are subject to variations and changes , enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs . However, if the players decide to play with only three bases, they are arguably playing

2664-532: The ultimate aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan ), having the greatest number of tokens at the end of the game (as in Monopoly ), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate ). There may also be intermediate aims, which are tasks that move

2738-695: The "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive , an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess , although it has no board; the pieces themselves both form the layout and can move within it. Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games ( Scrabble , for instance,

2812-790: The 1940s, various descriptions of this version of Red Rover have been published, e. g. in 1907 in Dorothea Frances Canfield 's book What Shall We Do Now? Five Hundred Games and Pastimes . In the book Canfield compared Red Rover with the German game of Black Man . In 1903, Red Rover was mentioned in Some London Street Amusements by Edwin Pugh , published in George Robert Sims ' book Living London – Vol. III . It also appeared in 1916 in London Street Games ,

2886-578: The City Gates was also described in 1909 in the recess guide Games for the Playground, Home, School and Gymnasium by Jessie H. Bancroft , using the game instructions of King's Run as a basis. The game is played between two lines of players (usually called the "North" and "South" team, although this does not relate to the actual relative locations of the teams), positioned approximately thirty feet apart with hands or arms linked together. The game starts when

2960-587: The University of Halle from 1778 to 1782, where he studied pedagogy . Sometime after 1785 while a private tutor in Schnepfenthal (where he remained his entire life) he was appointed as a teacher, and it was there he taught gymnastics supervised by Salzmann . In 1793, GutsMuths published Gymnastik für die Jugend , the first systematic coursebook on gymnastics . His literary output on both moral and physical education continued upwards of twenty-five years after

3034-502: The best strategic move based on the roll of two dice . Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games. Board game groups include race games , roll-and-move games, abstract strategy games , word games , and wargames , as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium

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3108-491: The body , which is integral to an holistic education with the aim of building a foundation of strength of character and achieving self-control. The first principle of an education in gymnastics for him was that it might: ... fully develop the aptitudes of the physical individual and attain the body's potential beauty and perfect usefulness. A chapter of the book ( Ball mit Freystäten (oder das Englische Base-ball) (English: Ball with Free Station, or English Base-ball)) contains

3182-795: The boys. Therefore, any kind of beating and punching and the use of brute force with the help of arms and legs should be strictly prohibited. Game A game is a structured type of play , usually undertaken for entertainment or fun , and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as mahjong , solitaire , or some video games ). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching

3256-634: The center. Each player tagged joins the center and helps tag the others. According to Katherine Barber , the name of the game could be based on the novel of The Red Rover by New York author James Fenimore Cooper . It should be of no surprise that – for a chasing game – children prefer the name of a pirate who ravages the British seas. The game was first recorded in New York in 1891 in Stewart Culin 's publication Street Games of Boys in Brooklyn, N. Y. . Until

3330-515: The chain, they may select either of the two "links" broken by the successful run, and take the link to join the South team. If the selected person fails, they join the North team. The South team then calls out for a person on the North team, and the play continues. When only one player is left on a team, they must try to break through a link. If the player does not succeed, then the opposing team wins. Otherwise,

3404-467: The dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include Yahtzee , Farkle , Bunco , liar's dice / Perudo , and poker dice . As dice are, by their very nature, designed to produce random numbers , these games usually involve

3478-440: The elements of games, such as play , rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances . As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka , think that Wittgenstein

3552-424: The first team, in this example the North team, calls a player out, by saying the line "Red Rover, Red Rover, let [player on opposite team] come over!" (alternatively "..., send [player's name] right over!" or "..., I call [player's name] over!" ). The immediate goal for the chosen one is to run to the North team's line and break the chain (formed by the players' hands). If the chosen one successfully breaks

3626-419: The game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose. Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of

3700-409: The game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such

3774-464: The game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess , leading to simulations of such games that can be played by a single player. In more open-ended video games, such as sandbox games ,

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3848-408: The games are popular as drinking games . In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons. Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games (though

3922-436: The generic device is instead a set of tiles called dominoes , which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make

3996-410: The lack of any formidable opposition. Many games described as "single-player" may be termed actually puzzles or recreations . A multiplayer game is a game of several players who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using game theory as the players may form and switch coalitions . The term "game" in this context may mean either

4070-464: The line is "Împărate, împărate, dați-ne un soldat!" (King, king, give us a soldier). In Slovakia, it is known as "Kráľu, kráľu, daj vojačka!" (King, king, give a soldier!). In the Czech Republic, the game is known as "Král vysílá své vojsko" (The king sends out his army), with the difference that each team chooses which of its members will attempt to break the opposite team's line, rather than sending

4144-527: The member called by the other team. Like British Bulldog the game of Red Rover has been banned by many schools because of the risk of potential physical harm. This negative reputation has a long history. In a description from the book Illustriertes Spielbuch für Knaben , published in Germany in 1864, game collector Hermann Wagner stated that the game of Kettenreißen (chain breaking) is perceived as violent. Its practical execution often causes peevishness among

4218-462: The original Red Rover and the team game, was published in 1945 in the United States by Neva Leona Boyd in the Handbook of Games . The game combines the rules of the traditional pastime, such as calling and tagging players individually by a catcher placed in the center of the playground, with those of the team game, which comes into being when the increasing number of players caught in the middle forms

4292-480: The original Red Rover . Originally, Red Rover was a regular tag and running game with several players on one side and one person (the "Red Rover") placed in the center of the playing field. The person in the center calls "Red Rover, Red Rover, let [player's name] come over!" to challenge and catch one of the players who tries to reach the other side of the playing area. If the Red Rover succeeds they both return to

4366-440: The outcome. Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's. Most other board games combine strategy and luck factors; the game of backgammon requires players to decide

4440-453: The player does". This is often referred to as gameplay . Major key elements identified in this context are tools and rules that define the overall context of game. Games are often classified by the components required to play them (e.g. miniatures , a ball , cards , a board and pieces , or a computer ). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in

4514-486: The player gets a player back for their team. In Russia and other former USSR countries, this game has been known as " Ali Baba ". In Hungary the game is named "Adj, király, katonát!" (King, give us a soldier!) and in Serbia as "Јелечкиње, барјачкиње" ( jelečkinje, barjačkinje , i.e., city crier and flag bearer). In Romania, the game is called "Țara, țara vrem ostași" (Country, country we want soldiers). In Republic of Moldova

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4588-519: The production of his seminal work Gymnastik . The full title of the manual is Gymnastics for Youth: Or a practical guide to Delightful and Amusing exercises for the Use of Schools, An Essay Toward the Necessary Improvement of Education Chiefly as It Relates to Body. Wolff is acknowledged as being an influence on the writing, and especially the intellectual movement called naturalism, embodied in

4662-1332: The rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills. A game's tools and rules will result in its requiring skill, strategy, luck , or a combination thereof, and are classified accordingly. Games of skill include games of physical skill, such as wrestling , tug of war , hopscotch , target shooting , and games of mental skill such as checkers and chess . Games of strategy include checkers, chess, Go , arimaa , and tic-tac-toe , and often require special equipment to play them. Games of chance include gambling games ( blackjack , Mahjong , roulette , etc.), as well as snakes and ladders and rock, paper, scissors ; most require equipment such as cards or dice . However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks , poker , and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk , Settlers of Catan , and Carcassonne . Most games require multiple players. However, single-player games are unique in respect to

4736-525: The scholastic manual A Textbook of the German-American System of Gymnastics . Further descriptions of King's Run followed until the late 1920s in several American books on physical education. A similar variant has been recorded in China in 1901 by professor Isaac Taylor Headland of the Peking University under the name Forcing the City Gates . In this game one of the children's groups sings

4810-552: The similarity of names (in Moray , Scotland, the game of Warning! was primarily known by the name of Johnny Rover ). Parallels, on the other hand, exist with Bar the Door , a game that was described in 1901 by Robert Craig Maclagan in The Games & Diversions of Argyleshire . In the second half of the 1930s, the game rules started to change. A variation, representing the missing link between

4884-556: The strategy element for their interest. Such games are usually described as having " perfect information "; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by Greg Costikyan , they are not games since there are no decisions to make which affect

4958-528: The transformation process of the game was fully completed. In March 1949, Warren E. Roberts of the Indiana University Folklore Institute explained that two versions of Red Rover exist. In his article Children's Games and Game Rhymes Roberts tried to delineate the particularities between the traditional Red Rover and the combat game of the same name and phrase. Since the beginning of the 1950s, Red Rover has been described primarily as

5032-408: The type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to

5106-473: The very earliest days of networked and time-shared computers. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory ; during the 1980s, Xerox PARC was known mainly for Maze War , which

5180-508: The work of the philosopher Jean-Jacques Rousseau and using the prior gymnastics of ancient Greece . GutsMuths used the exercises known to his students in composing those within the work, his students were taken from European countries, and his work relied on a foundation of thought originating in the European tradition. Gutsmuths is thought to have in some way imitated Johann Bernhadt Basedow and his Philanthropinum . Ultimately Gutsmuths' work

5254-491: Was described in 1884 – entitled Der König schickt Soldaten aus (the king sends out soldiers) – in the sixth edition of Spiele zur Übung und Erholung des Körpers und Geistes by J. C. F. GutsMuths , published in Germany by Otto Schettler in co-operation with Friedrich Wilhelm Klumpp and Justus Carl Lion. In 1896, an English translation of the game named The King's Run was published in the United States by William Albin Stecher in

5328-721: Was most influential in the formalizing of a novel way of understanding physical exercise. He describes twenty-nine different exercises in his manual. GutsMuths designed the core of the curriculum as the Greek pentathlon and new exercises he himself had invented. His work also included climbing , dancing , jumping , military exercises, running , swimming , throwing , and walking . The second, longer volume contained additional information on balancing , bathing , carrying, declamation , fasting , leaping exercises, lifting, manual labour , organising an open air gymnasium, pulling and wrestling. Gutsmuths described gymnastics as culture for

5402-483: Was offered as a hands-on demo to visitors. Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser . Some simpler browser games appeal to more casual game-playing demographic groups (notably older audiences) that otherwise play very few video games. Johann Christoph Friedrich GutsMuths He was born in Quedlinburg . He attended

5476-753: Was wrong and that Bernard Suits' definition is a good answer to the problem. French sociologist Roger Caillois , in his book Les jeux et les hommes (Games and Men) (1961), defined a game as an activity that must have the following characteristics: Game designer Chris Crawford defined the term in the context of computers. Using a series of dichotomies : Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other. Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain. Games can be characterized by "what

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