Misplaced Pages

Red Ribbon Pairs

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

The Red Ribbon Pairs national bridge championship is held annually at the Summer American Contract Bridge League (ACBL) North American Bridge Championship (NABC). Prior to the 2015 Summer NABC, the Red Ribbon Pairs event was held at the Spring NABC.

#506493

62-584: The Red Ribbon Pairs is a four-session matchpoint (MP) pairs event with two qualifying and two final sessions. The event typically starts on the second Thursday of the NABC. The event is restricted to those with fewer than 2,500 masterpoints and have earned a red ribbon qualification. The Red Ribbon Pairs is an ACBL event with national rating open to players with fewer than 2500 masterpoints. Players earn qualification by placing first or second overall in regionally rated events of at least Flight B status. Neither member of

124-538: A "reduced Howell" or "three-quarter Howell" movement is often played, with fewer rounds and usually with more than one stationary pair, so that the number of rounds plus the number of stationary pairs equals the total number of pairs. Less common is the Chalfant movement . In this movement, the boards remain stationary while the players move according to guide cards. This requires significantly more physical tables, because several tables are not in play on any given round. (Like

186-519: A Howell movement. In a Mitchell movement, having an East-West phantom pair is advantageous in that there are non-phantom players at each table responsible for correct movement of the boards. During the movement, one pair in each round will sit out ("play" against the phantom pair). Since, as result, pairs will usually play unequal numbers of boards, their final results are normally scaled in the final calculation (known as factoring ), or less commonly they might be awarded "bye points" for that round (normally,

248-431: A Howell. Also, for several sizes, this movement is technically superior in that more pairs face all other pairs than in the corresponding Howell movement. This movement has the disadvantage of requiring a larger number of physical tables, and thus more space. It also requires the players to carry guide cards with them and consult them, while the guide cards usually remain on the tables for Howell movements. Whatever movement

310-565: A board is played, the North player writes the result of that board on the travelling sheet , and the East player checks it. The information recorded includes at least the (identifying) numbers of the North-South and East-West pairs and the score achieved. Usually the contract and the number of tricks won are also recorded, and sometimes also the opening lead. Sometimes the cards in each hand are also written on

372-428: A club or on a website very quickly after the end of play. The usual form of overall scoring for a pairs tournament is Matchpoint scoring ; occasionally IMP scoring is used instead. Every pair plays against a different opposing pair in each successive round, depending on the size of the field. After each round, some or all of the players reseat themselves according to a prescribed "movement", so that each pair opposes

434-426: A different pair in each round; the boards are also moved. The movement must be set up so that each pair does not play more than one round against the same opponents; and, of course, does not play the same board more than once. The tournament director will select the movement depending on the number of pairs playing, to allow them to play the desired number of boards each, without repetition. Tournaments with up to about

496-464: A dozen tables are usually played either as a Mitchell movement (each North/South pair plays against all or most East/West pairs) or a Howell movement (each pair plays against all or most other pairs, and switches between North/South and East/West as required). A Howell movement is typically used if there are fewer than about 7 tables. With larger fields the tournament can be split into separate sections (every section operates its own separate movement, but

558-487: A hand is played, one partnership from Team A (say) takes the North-South cards and one partnership from Team B takes the East-West cards; when the hand is played again, it is played by the other two partnerships, but this time with Team A holding the East-West cards and Team B holding the North-South cards. Of course the teams may not discuss the deals between the two plays. Normally, each of the two tables deals and plays half of

620-407: A more cautious approach. People that dislike IMP scoring sometimes refer to it as "cowardly", while people that dislike matchpoint scoring sometimes refer to it as "not bridge". The main features of the tactics are: Duplicate bridge, especially matchpoint games, differs significantly from rubber bridge in scoring technique, and therefore occasionally somewhat in tactics for bidding and play. Whereas

682-485: A number of boards (i.e. hands), usually two to five, is played against the same opponents. A session typically consists of between 24 and 28 boards in total, but this can vary. Typically around eight boards are played per hour, so a typical session will last 3 hours or slightly more. If there is an odd number of pairs, one pair will have to sit out in each round. Most events are single-session, but tournament events can consist of two, four or more sessions. Immediately after

SECTION 10

#1732876255507

744-441: A pair recognizes that they are playing for part score (less than a game), their objective is to win the auction with the minimum bid. In rubber bridge, it may occasionally be desirable to bid above this minimum as points below the line may be needed to complete a game. Duplicate bridge also has the unique advantage of largely neutralizing a run of bad luck with the cards because a pair that has had poor hands all night may still have

806-442: A pair's (or team's) tactics. For example, at matchpoints, making one more overtrick than everybody else on a board gives the same result (the top) as making a slam that nobody else bid, whereas at IMP scoring, the difference comes down to 1 IMP (30 points) in the first case, but 11 or 13 IMPs (500 or 750 points) in the second case. In general, matchpoint scoring requires a more "vivid" and risk-taking approach, while IMP scoring requires

868-402: A partnership (in a 'Pairs tournament') or on a team with one or more other partnerships ('Teams tournament' - players are usually allowed to change partner within their team at any point if they wish). 'Individual tournaments' also exist, in which players change partnerships regularly during the tournament and are ranked on their personal performance. The origins of duplicate bridge are based on

930-547: A qualifying pair may hold more than 2500 masterpoints at the time of qualification. The four-session event began in 1986. The first repeat winner occurred in 2007 when Paul Spear duplicated his win from 1998. The first repeat winning partnership occurred in 2016 when Paul Hattis and James Orleans won their second consecutive Red Ribbon Pairs Championship. The Bean Trophy was designated by the ACBL Board of Directors in 1996 to honor Percy Bean, ACBL president in 1972 and chairman of

992-409: A result slightly above average). Another arrangement for an odd number of pairs is called a bump or rover movement, in which the number of tables is rounded down to (number of actual pairs - 1)/2. In a Mitchell movement, the extra pair normally sits out the first round and then, according to a schedule, substitutes for a different North-South pair for each subsequent round (the "bumped" pair having

1054-411: A set of 16 boards has the following markings: The scheme is repeated in the subsequent set of 16 (i.e. on boards numbered 17–32); boards 33-36 repeat the scheme of boards 1–4. At the beginning of a session, the boards are prepared in one of several ways: No matter how the boards are prepared, they are not shuffled again during the session, and the cards in all pockets are kept face down. Sometimes, at

1116-529: A sit out for that round). The extra pair are frequently referred to as the "rover pair" because, unlike the other North-South pairs, they move at each round. In particular, the bump is preferable to the sit out for 11½ tables: it allows every pair to play at least 24 boards while having only 33 boards in play. In a Howell movement, the extra pair normally sit out the first round and are then allocated fixed seats where they remain for all subsequent rounds. Any position other than that which would normally be occupied by

1178-428: A stationary pair will do. The extra pair thus displace, or "bump", a different pair (those who would normally move to those seats) at each round. The extra pair are still colloquially known as the "rover pair" even though, in a Howell, they do not actually rove. A better alternative is for the phantom pair to be allocated a stationary position. This enables all the boards to be played the same number of times (so that all

1240-512: A team. (Teams of five or six members are often permitted, but each set of boards will only be played by two pairs in the team, i.e. four members of the team.) If there are just two teams, they compete using two tables and having one pair from each team seated at each table, in opposite directions. (For example, Team A may sit North-South at table 1 and East-West at table 2; then Team B would sit East-West at table 1 and North-South at table 2.) Similar arrangements apply if there are more than two teams in

1302-455: A top score instead of average – and may be worth risking going down. In rubber, an occasional 800-point penalty is disastrous, but in matchpoints it is no worse than any other bottom score. International match points is in the middle of these extremes. Huge penalties are worse than small penalties, but 30 point differences are only moderately important. A more subtle difference is in the bidding of partscore hands. In duplicate bridge, once

SECTION 20

#1732876255507

1364-426: Is a departure from correct procedure. They are primarily designed not as punishment for irregularities but rather for the rectification of situations where nonoffenders may otherwise be damaged. While the majority of primary rules are universal in application, authority to prescribe certain rules, procedures, and requirements of competition and participation are delegated to local governing bodies down to and including

1426-545: Is also divided into 25 Districts that operate some Regional meets. Players may also be members of clubs that operate some bridge competition sanctioned by the ACBL. The rules for playing duplicate bridge are formally titled The Laws of Duplicate Bridge and are issued by the World Bridge Federation and its member governing bodies. The Laws are designed to define correct procedure and to provide an adequate remedy when there

1488-418: Is freshly dealt and where scores may be more affected by chance in the short run. Four-way card holders known as bridge boards are used to enable each player's hand to be preserved from table to table, and final scores are calculated by comparing each pair's result with others who played the same hand. In duplicate bridge, players normally play all the hands with the same partner, and compete either as

1550-426: Is played several times and so the composition of each hand must be preserved during and after each play of each deal. When bridge is played online, the functions of the physical boards are replaced by the software. Each board is usually marked with the following information: board number – (from '1' to as high as '36') identifies the deal and helps to order the play of multiple deals; compass directions – used to match

1612-408: Is used, if the number of pairs is odd, obviously one pair must sit idle during each round; that situation is referred to as a bye or sit out . In that undesirable case, the missing pair (sometimes called the phantom pair ) is treated as if it exists, i.e. the movement is set up for (number of actual pairs + half a table). The phantom pair may be North-South, East-West or an arbitrary pair number in

1674-486: The Howell movement, this movement is typically used when there is a relatively small number of players, typically no more than 12 pairs. Also like the Howell movement, this movement produces a single winner and pairs face all or almost all of the other pairs in play.) This movement has the advantage that pairs are often moving to a table that was not in use on a previous round, so a slow pair does not delay as many other pairs as in

1736-559: The Mitchell movement, a given set of players always sit North, another set sit South, another set sit East, and a final set always sit West. This can be used to arrange that each pair consists of a relatively experienced or skilled player, and a relatively inexperienced player. Individual events are more complex to run, as the movement and scoring are more complicated. They ideally require that players establish understandings in bidding and play methods with new partners in every round; this adds to

1798-406: The U.S. Playing Card Co. of Cincinnati as his sole manufacturing and sales agent. Originally, trays were sold in sets of 8, 12, 16 and 20; after the concept of vulnerability was introduced to contract bridge in 1926 and the adoption of boards for duplicate bridge, a set consists of 16 (or 32) boards, owing to the 16 possible deal combinations arising from the four states of vulnerability for each of

1860-891: The board in 1973. Bean (1916–1992) represented District 19 on the Board from 1964 until 1988 and served as president of the ACBL Charity Foundation from 1974 until 1981. He was a member of the National Goodwill Committee and the National Board of Governors and general chairman of arrangements for the World Team Olympiad in Seattle in 1984. Bean was the editor of Mad, Mad World of Bridge , a publication that strongly championed players of less than expert class. "ACBL - NABC Winners" . acbl.com . ACBL. Archived from

1922-539: The boards played, the N-S pairs play the E-W cards and vice versa. This variation is used when it is desired to have one winner rather than two winners (see below). The Howell movement is sometimes used instead, usually when there are a relatively small number of tables. This movement is more complicated and varies according to the total number of pairs. All boards and most pairs move after every round according to guide cards placed on

Red Ribbon Pairs - Misplaced Pages Continue

1984-429: The cards of each deal for replay had been greatly improved so that by the 1890s duplicate's popularity had become widespread. In turn, as the game of whist was superseded by contract bridge , so was duplicate whist by duplicate bridge. In a pairs tournament, each deal is played a number of times by different players, after which all the scores are compared. The tournament consists of a number of rounds ; in each round,

2046-426: The challenge of the game given the nuances of many bidding and signaling systems and conventions . There is an additional element of luck compared to other types of events: a good player may be less successful with a poor partner on a difficult board than others are with the same partner on a simpler one. Scoring is usually match points, but IMP pairs scoring can be used. The type of scoring significantly affects

2108-410: The club level. Board (bridge) In duplicate bridge , a board is an item of equipment that holds one deal , or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view in four pockets. This is required for in-person duplicate bridge tournaments, where the same deal

2170-457: The competition. Depending on the number of teams competing and the structure of the tournament, a relatively larger number of boards may be played in each round of the movement (usually six to eight for " Swiss teams", usually 12, 24, or more for knockout events). The boards are moved (sometimes by a caddy ) so that they are all eventually played at both tables (or more if there are four teams or more). Suppose Team A plays Team B. The first time

2232-409: The concept of the contract bridge duplicate board evolved from the duplicate whist tray, ...it is called a "board" rather than a "tray" stems from the fact that the earliest widely accepted models were made of wood. A set of boards for duplicate bridge typically contains 32 boards and sometimes as many as 36. The actual number of boards used in a particular session depends on the type of tournament,

2294-426: The element of luck and to distinguish between the skill levels of better and poorer players. Cavendish concludes: ...that this experiment does not altogether eliminate luck, as bad play sometimes succeeds. But by far the greater part of luck, namely, that due to the superiority of winning cards, is by the plan described quite got rid of. Initially, owing to the early clumsy mechanics of card resorting to reconstruct

2356-582: The emergence of duplicate whist in the game of whist . In the introduction to his book Duplicate Whist , the author comments on the early emergence of duplicate whist: The writer has it on good authority that it was played in Berlin and Paris as far back as 1840, and later in Philadelphia and New York... Mitchell also recounts the Cavendish experiment of 1857 to demonstrate the merits of duplicate whist in reducing

2418-471: The end of a session or the beginning of a new session, a card or cards will be placed in the board face up. This indicates that the board has not yet been prepared for the new session. The board may also carry a travelling sheet — a paper form where players enter their scores each time the board is played. The board may contain a dedicated pocket for the travelling sheet (folded so as to hide the entries from view between scorings); otherwise it can be inserted in

2480-401: The entire tournament lasting for two to four days. One session consists of only one round, with boards circulating among the tables and pairs remaining seated. Results are calculated after each round using IMP or Calcutta scoring, converted to Victory points, and added up to the running score. The pair with highest VP score becomes the winner. In a teams tournament, two pairs normally constitute

2542-445: The field (e.g. between Tables 5 and 6 if there are 10 tables) and the relay between Table 1 and the last table. A "perfect" Mitchell is seven, nine, or thirteen tables, with four, three, or two boards per round respectively: all players play all boards, and all pairs of each direction play against all pairs of the other direction. A variation of the Mitchell movement employs "arrow-switching". This means that for approximately one-eighth of

Red Ribbon Pairs - Misplaced Pages Continue

2604-601: The four dealer positions. By the mid-1930s, thirty or forty different types were being sold. The first oblong boards were made of paper by William McKenney in 1928; the first metal boards were by F. Dudley Courtney in 1931. The most common modern boards are rectangular in shape and made of plastic replacing earlier models made of paper covered pasteboard, sheet metal, wood and more recently aluminum. Boards designed as foldable wallets, originally made of leather, primarily used in England, are now generally made of pliable plastic. While

2666-429: The four hands to the four players at a table; dealer – designates which player is the "dealer"; this designates the player who is to make the first call of the auction; vulnerability – often represented by color code: a "vulnerable" partnership is usually shown in red and a "not vulnerable" partnership in green, white or no color. Most designs include a slot or pocket to hold a paper travelling score sheet. Colloquially,

2728-422: The full circle. In case of an even number of tables, the East-West pairs are told to skip a table after about half the rounds so that they do not encounter boards that they have already played; alternatively ("Relay-bystand Mitchell"), a "bystand" (playerless table) is introduced, while the two tables farthest from the bystand share the boards in each round (the "relay"). Usually, the bystand is placed halfway through

2790-475: The goal in rubber bridge is to win more points than the pair of people you are playing against, in duplicate bridge the goal is to do better than other pairs playing exactly the same cards. Because of this, strategies are different. In rubber (as in IMP scoring), 30 points above the line for an overtrick is unimportant and hardly worth risking a set. In match-points duplicate, it is common for those 30 points to mean you get

2852-456: The hands of a just played deal, the problems resulting from errors made in the transferring of cards between tables, and the unaccustomed movement of players between tables and the resultant slower pace of play, duplicate whist did not gain instant popularity. Nevertheless, the evolution of duplicate whist continued and the procedures and apparatus (known as trays or now, more commonly, boards ) for more conveniently maintaining and transferring

2914-495: The highest score for the session – as long as they play their cards more skillfully than the other pairs with the same poor hands. That said, in such cases these pairs will probably have had fewer opportunities to exercise those skills, and their results may depend more heavily on the expertise of their opponents. The worldwide sports governing body in bridge is the World Bridge Federation , formed 1958 as

2976-680: The joint effort of delegates from Europe, the United States, and South America. In world bridge as of 2009 , Europe and North America, or the EBL and ACBL, are the two largest of eight world Zones or zonal organizations, with about 400,000 and 160,000 registered players. Registered European players are members of a National Bridge Federation such as the English Bridge Union or the Deutscher Bridge Verband . The NBFs in turn are members of

3038-436: The number of tables, and the choice of movement used. Often some of the higher numbered boards (e.g. 25 to 36) are not needed. The dealer and vulnerability markings for each board number are standardized in the laws of the game, utilizing all the possible permutations . The dealer is rotated clockwise in successively numbered boards. Four combinations of vulnerabilities also change, but they are also shifted circularly . Thus,

3100-418: The original on 4 February 2012 . Retrieved 31 March 2014 . List of previous winners, Page 20 Daily Bulletin (PDF) , vol. 52–7, March 19, 2009 2009 winners, Page 1 Daily Bulletin (PDF) , vol. 52–9, March 21, 2009, archived from the original (PDF) on November 17, 2010 Duplicate bridge#Matchpoint scoring Duplicate bridge is a variation of contract bridge where

3162-454: The pairs play all the boards) and the movement in many cases to be completely fair between all the non-stationary pairs. Trials are usually reserved for high-level competitions (such as regional and national championships, invitation tournaments etc.). There, a fixed number of pairs (usually 16) play a full round-robin tournament ( Swiss can be also used to shorten the tournament) with relatively long matches (8-32 boards) against each other,

SECTION 50

#1732876255507

3224-585: The patent description. Amongst the earliest versions were those manufactured by Ihling Brothers & Everard of Kalamazoo, Michigan and referred to as the Kalamazoo Tray , a square tray, getting award-winning recognition at the 1893 Chicago World Fair . The company's interests in duplicate whist trays were purchased by The Duplicate Whist Co. in 1899, which introduced a tray known as the Paine's Duplicate Whist Tray after its president, Cassius M. Paine; Paine used

3286-451: The remaining hands. Alternatively, the scores for each round may be recorded on pickup slips collected during the event to enable the scorer to start to process the results before the end of the session, so that the results can be announced soon after the end of the session. A modern development is an electronic data-entry device on each table that transmits the results wirelessly to the director's computer. This allows results to be posted at

3348-423: The same cards as you do. The Howell also tends to be more error-prone than the Mitchell due to its greater complexity. Ideally the number of rounds will be one less than the number of pairs competing, so that each pair plays one round against every other pair. Each round will usually consist of either 2, 3, or 4 boards. However, sometimes this produces an inconvenient total number of boards to be played. To avoid this,

3410-434: The same set of bridge deals (i.e., the distribution of the 52 cards among the four hands) are played by different competitors, and scoring is based on relative performance. In this way, every hand, whether strong or weak, is played in competition with others playing identical cards, and the element of skill is heightened while that of chance is reduced. This stands in contrast to Bridge played without duplication, where each hand

3472-432: The scheduled boards at the beginning of the match, and they are exchanged halfway through the match. (If there are more than two teams, the movement is more complicated.) After each deal has been played twice, the scores for each deal are compared, and a net score is given depending on the net total score from the two times the deal was played. For example, if one pair scores +620 on a deal, and their teammates score -600, then

3534-408: The scores are compared across all sections); each section normally plays a Mitchell movement. The Mitchell movement is the most common. The North-South pairs remain stationary. After each round, the East-West pairs move to the next higher-numbered table and the boards move to the next lower table. If the number of tables is odd, every E-W pair will play different boards against every N-S pair after

3596-439: The tables, or carried by the players (usually one pair, or sometimes more, remain stationary). The Howell is sometimes considered a fairer test than the Mitchell, because each pair faces all or nearly all of the other pairs, not just the pairs sitting in the opposite direction. However the fairness of a movement depends not only on who one plays against but also to a considerable extent on one's indirect opponents, i.e. those who play

3658-519: The team's net score on that deal is +20. Several forms of scoring are then used to calculate the overall winner of the match with IMP scoring and Board-a-match (resembling matchpoint scoring ) being the most common. Also used are: In an individual event, each player is paired with a different partner in each round. Individual events are less popular and much less common than pairs and teams events. There are various methods for assigning partners. In one method, which can be regarded as an extension of

3720-505: The term board may refer to unit of the game as being one deal plus its bidding and play . First used in duplicate whist in the 1890s, the devices were called duplicate whist trays . Since the first in November 1891, numerous patents have been registered incorporating a variety of shapes, sizes and materials and having various means of inserting and retaining the cards in place in the trays or apparatus , as they were often referred to in

3782-434: The traveller, which is useful in case the cards are inadvertently mixed up. The traveller is contained within and travels with the board . This means that the players learn how they did up to that point on each board. This might be regarded as an advantage or as a disadvantage: information about their relative standing in the field might induce a pair to change their strategy (e.g. aggressive or conservative bidding and play) on

SECTION 60

#1732876255507

3844-662: The zonal EBL, which has 49 member "nations" in 2010. In North America the zonal ACBL is an organization of player members. For world competition, however, the ACBL "members" are the NBFs of Canada, Mexico, and the US, which operate a few tournaments that qualify national representatives to some world events. The ACBL charters more than 300 Units associated with exclusive territories. They are independent organizations that operate some tournaments and promote bridge locally. ACBL members are considered members of Units determined by residence. North America

#506493