217-448: Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision . It is the second installment of the Quake series , following Quake . Developed over the course of a year, Quake II was released on December 9, 1997. In contrast to the first game, which featured a combination of science fiction and fantasy elements, Quake II entirely drops
434-410: A FPS game engine as well as a customizable HUD , an auto-map , jumping, swimming, flying, shapeshifting with each metamorphosis featuring its own characteristics to adapt to each situation. Then it got enhanced with redbook audio narration , voiced dialogues which replaced the text boxes, two new levels, and 3D rendered cutscenes , then re-released on CD-ROM in 1994. ShadowCaster started
651-501: A modder going by the name of Major Bitch. Quake II ' s game engine was a popular license and formed the basis for several commercial and free games, such as CodeRED: Alien Arena , War§ow , SiN , Anachronox , Heretic II , Daikatana , Soldier of Fortune , Kingpin: Life of Crime , and UFO: Alien Invasion . Valve 's 1998 video game Half-Life used the Quake II engine during early development stages. However,
868-427: A periscope viewfinder similar to submarine shooting arcade games such as Midway 's video game Sea Wolf (1976) and Sega 's electro-mechanical game Periscope (1966). Battlezone became the first successful mass-market game featuring a first-person viewpoint and wireframe 3D graphics , with a version later released for home computers in 1983. MIDI Maze , a first-person shooter released in 1987 for
1085-438: A sci-fi setting about a British secret agent named Blake Stone pursuing a mad scientist through his facilities like a sci-fi James Bond , a similar Wolf3D's gameplay of exploring mazes while battling various foes to find keycards required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss but with
1302-598: A thesaurus to search synonyms for the word " construction ", and named his new game engine "Build". Apogee Software wanted Build since id Software went their own way and didn't want to license their new Doom engine (yet). Both Epic MegaGames and Apogee Software attempted to contract Ken Silverman who chose Apogee Software which he never explained his reasons however Epic Games expressed no regret since not relying on Ken Silverman motivated them to develop their own technologies, which paid off. Most shooters in this period were developed for IBM PC compatible computers. On
1519-451: A 512x240 resolution at 30 frames per second. The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare effects located around the light sources on the original lightmaps. There
1736-563: A SNES by itself which is why the SNES game cartridge was actually an adapter cartridge which required another licensed SNES game cartridge to be inserted into it in order to get Super 3D Noah's Ark to work despite being unlicensed. Star Wars: Dark Forces was released the 6th of February 1995 after LucasArts decided Star Wars would make appropriate material for a game in the style of Doom . However, Star Wars: Dark Forces improved on several technical features that Doom lacked, such as
1953-557: A character. Medal of Honor , released in 1999, gave birth to a long running proliferation of simulative first-person shooters set during World War II. Valve 's Half-Life was released in 1998, based upon Quake ' s graphics technology. Initially met with only mild anticipation, it went on to become a commercial success. While most of the previous first-person shooters on the IBM PC platform had focused on visceral gameplay with relatively weak or irrelevant plots, Half-Life placed
2170-496: A cult following; 1UP.com called it the "first multi-player 3D shooter on a mainstream system" and the first "major LAN action game". Id Software's Hovertank 3D pioneered ray casting technology in May 1991 to enable faster gameplay than 1980s vehicle simulators; and Catacomb 3-D introduced another advance, texture mapping , in November 1991. The second game to use texture mapping
2387-407: A durable close friendship between id Software and Raven Software as id will always share their technologies with Raven who will continuously use and upgrade them. Apogee Software , the publisher of Wolfenstein 3D , followed up its success and released another FPS game based on its engine titled Blake Stone: Aliens of Gold from another developer Jam Productions 5 December 1993 which featured
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#17330662564012604-401: A dystopian 3D first-person dungeon shooter, has been argued to be the first true FPS. This is due to the combination of a fully perspective-shifting 3D maze with enemies ahead, and what may be the earliest representation of weapons appearing in perspective in front of the player. A slightly more sophisticated first-person shooting mainframe game was Panther (1975), a tank simulator for
2821-477: A far bigger focus on strong narrative; the game featured no cut scenes but remained in the first-person perspective at all times. It capitalized heavily on the concepts of non-enemy characters (previously featured in many other titles, such as the Marathon series and Strife ) and wider in-game interactivity (as first introduced by the likes of Duke Nukem 3D and System Shock ) but did not employ power-ups in
3038-606: A far more believable 3D environment than Wolfenstein 3D 's levels, all of which had a flat-floor space and corridors. Doom allowed competitive matches between multiple players, termed "deathmatches", and the game was responsible for the word's subsequent entry into the video gaming lexicon. According to creator John Romero , the game's deathmatch concept was inspired by the competitive multiplayer of fighting games such as Street Fighter II and Fatal Fury . Doom became so popular that its multiplayer features began to cause problems for companies whose networks were used to play
3255-435: A far wider diversity of enemies, and added textured floors and ceilings, switches to find and to press to open new areas, traps, an auto-map , stats tracking, a grenade launcher, limited-use vending-machines , teleporters , enemies spawners, back-tracking to previous levels as well as some friendly NPCs in the form of scientists who would give the player hints and supplies provided the player didn't kill them. The game
3472-504: A futuristic missions-based FPS game called CyClones . The name referred to Cybernetic Clones , the minions of aliens who had ravaged and devastated Earth . The game was in first person 3D , as was most other Raven games, so reusing the ShadowCaster engine and its tools was a natural choice. But within a short time, the team found that they wanted to do more with the game and engine than they had done before. A new, 100% in-house engine
3689-458: A greater emphasis on narrative, problem-solving and logic puzzles. In addition to shooting, melee combat may also be used extensively. In some games, melee weapons are especially powerful, as a reward for the risk the player must take in maneuvering his character into close proximity to the enemy. In other games, instead, melee weapons may be less effective but necessary as a last resort. " Tactical shooters " tend to be more realistic, and require
3906-478: A large scale by Doom . While its combination of gory violence , dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator". There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of
4123-452: A medieval-themed/dark fantasy game using a modified version of id's Doom engine . Raven considered themselves as typical D&D fans and initially drafted the game with role-playing elements. They then took instruction from id programmer John Carmack to simply "do it like Doom , and add the fantasy flavor." Raven Software then used and upgraded the Doom engine and released Heretic
4340-719: A million-dollar prize pot and MTV broadcasting. However, competition arose between broadcasting entities, and TSN secured the contract to broadcast the CPL World Tour, sidelining Radio iTG . Despite this setback, the tour showcased an rivalry between Fatal1ty and Dutch FPS player Sander "Vo0" Kaasjager , and ultimately, the tour was considered a success. The 2005 CPL World Tour, despite its lucrative prize pool, raised concerns about fan engagement and attracting new audiences. Attendance at events varied, with notable success in China but disappointment in places like CPL Sheffield, where turnout
4557-517: A national league structured around geography. Munoz, however, chose to maintain the CPL's safe and profitable two-a-year tournament plan. In 2005, the CPL held the 2005 CPL World Tour , a significant moment signaling the global expansion of esports. Centered around the new FPS game Painkiller , the tour featured ten stops across four continents, culminating in a grand final in Times Square, New York, with
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#17330662564014774-575: A nearly fully destructible environment since the flamethrower could set people and environments on fire, which could make movement extremely hazardous for the player, especially since the fire randomly spread, and the grenade-launcher too could destroy any wall (with some hard coded exceptions). OBC also featured textured floors and ceilings and an auto-map like Blake Stone however, unlike BS , OBC featured more than one floor texture per level although its floors and ceilings' graphics were partially parallax meaning that they appeared to "warp" as
4991-458: A new standard for first-person-shooter video-games widely emulated, improved, and still applied to this day. Tom Hall originally designed it to be a first-person infiltration game including stealth, hiding dead bodies, disguises and alarms, following the legacy of its predecessors, and the game engine does include these original features, however John Romero and John Carmack wanted a simple shooter and Tom Hall had to fight hard to even include
5208-417: A newly designed aiming system that allowed players to aim at a precise spot on the screen. Though not the first of its kind, Tom Clancy's Rainbow Six started a popular trend of tactical first-person shooters in 1998. It featured a team-based, realistic design and themes based around counter-terrorism , requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill
5425-807: A particularly potent power-up . These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria. Games may allow players to choose between various classes , each with its own strengths, weaknesses, equipment and roles within a team. There are many free-to-play first-person shooters on the market now, including Wolfenstein: Enemy Territory , Apex Legends , Team Fortress 2 , PlanetSide 2 , and Halo Infinite Multiplayer . Some games are released as free-to-play as their intended business model and can be highly profitable ( League of Legends earned $ 2 billion in 2017), but others such as Warhammer 40,000: Eternal Crusade begin their life as paid games and become free-to-play later to reach
5642-462: A power-up, two enemies, seven modified versions of existing enemies, and five music tracks. The storyline follows Joker, a member of an elite squad of marines on a mission to infiltrate a Strogg base on one of Stroggos' moons and destroy the Strogg fleet, which is preparing to attack. Joker crash lands in the swamps outside of the compound where his squad is waiting. He travels through the swamps and bypasses
5859-539: A professional sport, players were required to use their surnames in competition instead of gaming aliases. The main event of the World Championship was the Counter-Strike tournament, which was sponsored by Razer with $ 10,000 in prize money. Nuccio parted ways with the CPL in 2004 due to philosophical differences on the optimal approach to advancing the industry, as Nuccio advocated for reinvesting profits into
6076-538: A protagonist who delivers regular one-liners , commenting upon the situation at hand. Much of the humor is derived from over-the-top, stereotypical portrayals of Asian culture . Based on the James Bond film , Rare 's GoldenEye 007 was released in 1997, and as of 2004 it was still the best-selling Nintendo 64 game in the United States. It has been the first landmark first-person shooter for console gamers and
6293-477: A reasonable level of immersion in the game world , and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units . Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years. Although earlier games predate it by 20 years, Wolfenstein 3D (1992)
6510-581: A rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in
6727-435: A role-playing game fashion, that can generally be used to unlock new weapons, bonuses and skills. First-person shooters may be structurally composed of levels , or use the technique of a continuous narrative in which the game never leaves the first-person perspective. Others feature large sandbox environments, which are not divided into levels and can be explored freely. In first-person shooters, protagonists interact with
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6944-554: A secret door. It also included vertical aiming, jumping, various missions objectives as well as one of the first training modes in a FPS game. Apogee Software 's Rise of the Triad: Dark War , released the 21th of December 1994, began as a sequel to Wolfenstein 3D , but was soon altered and became a stand-alone game . The game included "ludicrous" gibs, bullet holes persisted, and sheets of glass could be shattered by shooting or running through them. Bungie Software released
7161-598: A short extension for Wolfenstein 3D titled Spear of Destiny released the 19th of September 1992 to tease the players with the Hell to come in Doom as Spear of Destiny concluded into Hell, then two years later, Doom 2 included two secret levels featuring Wolfenstein in Hell while re-using Spear of Destiny 's Hell final level's music to close the loop. Ken Silverman decided to develop his own game engine after he played Wolfenstein 3D in 1992. His first game , that he named Walken as in "Ken's Walking simulator",
7378-429: A similar genre with a first-person perspective which uses dedicated light gun peripherals, in contrast to the use of conventional input devices. Light-gun shooters (like Virtua Cop ) often feature "on-rails" (scripted) movement, whereas first-person shooters give the player complete freedom to roam the surroundings. The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn
7595-488: A still active community. Many sci-fi games both from Bungie themselves and from other studios have cited the Marathon trilogy as a huge influence on their stories and settings such as the series Halo , Destiny , Mass Effect and Warframe . After having provided a modified Wolfenstein 3D engine to Raven Software for ShadowCaster and being impressed by the final result, id Software requested that Raven develop
7812-488: A subgenre of the wider action game genre. Following the release of Doom in 1993, games in this style were commonly referred to as " Doom clones "; over time this term has largely been replaced by "first-person shooter". Wolfenstein 3D, released in 1992, the year before Doom , has been often credited with introducing the genre, but critics have since identified similar, though less advanced, games developed as far back as 1973. There are occasional disagreements regarding
8029-488: A team of American scientists which opened a portal and connected Earth to another world from which an alien invasion started into the research facility . Corridor 7 added animated textures such as computer screens, distant shading which darkened distant areas to limit the player's sight's distance, dark areas and night vision mode to see into them, some invisible aliens and traps which could only be seen through infrared vision mode, some energy stations to recharge
8246-442: A type of shooter game that relies on a first-person point of view with which the player experiences the action through the eyes of the character . They differ from third-person shooters in that, in a third-person shooter, the player can see the character they are controlling (usually from behind, or above). The primary design focus is combat, mainly involving firearms or other types of long range weapons. A defining feature of
8463-513: A varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse . This system has been claimed as superior to that found in console games, which frequently use two analog sticks : one used for running and sidestepping,
8680-436: A wider audience after an initially disappointing reception. Some player communities complain about freemium first-person-shooters, fearing that they create unbalanced games, but many game designers have tweaked prices in response to criticism, and players can usually get the same benefits by playing longer rather than paying. The earliest two documented first-person shooter video games are Maze War and Spasim . Maze War
8897-537: Is a sci-fi story revolving around a neural drug named Tek and the Matrix, a virtual reality (four years before the first Matrix movie ). The video-game featured FMVs, digitized live-actors and actresses, a stun gun to neutralize people in a non-lethal fashion , and gibs and dropped the player into a lively open-world future Los Angeles , making it the first FPS game which featured an open-world modern city, full of civilians, cops and enemies where civilians panicked if
Quake II - Misplaced Pages Continue
9114-427: Is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective , with the player experiencing the action directly through the eyes of the main character . This genre shares multiple common traits with other shooter games , and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow
9331-455: Is a must-have." It also won Computer Gaming World ' s 1997 "Action Game of the Year" award. The editors wrote that "for pure adrenaline-pumping, visceral, instantly gratifying action, Quake II is the hands-down winner. No game gave us the rush that Quake II did". In 1998, PC Gamer declared it the 3rd-best computer game ever released, and the editors called it "id's gun-happy masterpiece
9548-459: Is generally considered to be one of the best video games ever made. An "enhanced" version of Quake II developed by Nightdive Studios was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Microsoft Windows , Xbox One , Xbox Series X/S on August 10, 2023. It includes the original game and its two expansion packs, an episode consisting of the levels from the Nintendo 64 version of
9765-457: Is generally recommended as a replacement for the 3.20 release for both clients and servers. In July 2003, Vertigo Software released a source port of Quake II for the Microsoft .NET platform, using Managed C++ , called Quake II .NET. It became a poster application for the language, showcasing the powerful interoperability between .NET and standard C++ code. It remains one of the top downloads on
9982-470: Is no skybox ; instead, a flat Gouraud -textured purple "sky" is drawn across the ceiling. The game uses particles to render blood, debris, and rail gun beams analogously to the PC version. There is a split-screen multiplayer mode for two to four players (a four player game is possible using the PlayStation's Multi-tap). The only available player avatar is a modified version of the male player avatar from
10199-459: Is not in the single-player game, it's in the multi-player feature." GameSpot editor Vince Broady described Quake II as "the only first-person shooter to render the original Quake entirely obsolete." Daniel Erickson reviewed the N64 version of the game for Next Generation , and stated that "a good first-person shooter with a great multiplayer mode; GoldenEye is no longer the only game in town." At
10416-480: Is present in Quake II , and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single-player game features a number of changes from Quake . First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate
10633-483: Is simply a slight modification to make compiling for Linux easier. Quake II uses an improved client–server model introduced in Quake . The game code of Quake II , which defines all the functionality for weapons, entities, and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of
10850-463: Is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile for each weapon, some of which change the look of the projectile entirely, then Raven added two more episodes and re-released it as Heretic: Shadow of the Serpent Riders the 31st of March 1996. Super 3D Noah's Ark , developed on Wolf3D engine and published by
11067-526: Is the most sensational and subtle shooter ever, and one of the best games of any type ever created." In 1999, Next Generation listed Quake 2 as number 5 on their "Top 50 Games of All Time", commenting that, " Quake 2 is the standard for multiplayer shooting, and we've yet to see a " Quake killer" that can keep us from returning to multiplayer Quake for longer than a month or so." Quake II entered PC Data 's monthly computer game sales rankings at #2 for December 1997, behind Riven . The game's sales in
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#173306625640111284-496: The Halo and Destiny series which took a lot from the Marathon trilogy which is no more exclusive to Mac since Bungie Software open-sourced it in 2000 then released the original trilogy as freeware in 2005, some fans have source-ported it to Windows and Linux as well as remastered them using the open-source engine Aleph One and have even been developing many new scenarios, total conversions, and multiplayer maps sustaining
11501-503: The PlanetSide series allow thousands of players to compete at once in a persistent world . Large scale multiplayer games allow multiple squads, with leaders issuing commands and a commander controlling the team's overall strategy. Multiplayer games have a variety of different styles of match. The classic types are the deathmatch (and its team-based variant) in which players score points by killing other players' characters; and capture
11718-533: The Academy of Interactive Arts & Sciences ' inaugural Interactive Achievement Awards , Quake II was awarded " PC Action Game of the Year "; it also received nominations for "Computer Entertainment Title of the Year" and " Interactive Title of the Year ". Quake II won Macworld ' s 1999 "Best Shoot-'Em-Up" award, and the magazine's Christopher Breen wrote: "In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II
11935-511: The Atari ST , featured maze-based gameplay and character designs similar to Pac-Man , but displayed in a first-person perspective. Later ported to various systems—including the Game Boy and Super NES under the title Faceball 2000 —it featured the first network multiplayer deathmatches , using a MIDI interface. Despite the inconvenience of connecting numerous machines together, it gained
12152-490: The Build engine for MS-DOS , but was later spun off into releases for Sega Saturn and Sony PlayStation using developer Lobotomy Software 's in-house SlaveDriver engine. While the PC version is a traditional linear first-person shooter, the console versions feature non-linear progression and unlockable player abilities reminiscent of a metroidvania . Strife , developed by Rogue Entertainment and published by Velocity Inc.
12369-643: The Doomsday engine and completely remastered by its modding community . The 12th of March 1994, the Japanese company Exact released Geograph Seal for the Sharp X68000 home computer. An obscure import title as far as the Western market is concerned, it was nonetheless an early example of a 3D polygonal first-person shooter, with innovative platform game mechanics and free-roaming outdoor environments. CyClones
12586-695: The Expansion Pak for extra graphical detail. This port features a new soundtrack, consisting mostly of dark ambient pieces, composed by Aubrey Hodges . A port of Quake II was included with Quake 4 for the Xbox 360 on a bonus disc. This is a direct port of the original game, with some graphical improvements. The port allows for System Link play for up to sixteen players, split-screen for four players, and cooperative play in single-player for up to sixteen players or four players with split-screen alone. An "enhanced" version of Quake II developed by Nightdive Studios
12803-641: The Gaylord Texan Resort on the outskirts of Dallas. The first event, called The FRAG, attracted 300 players competing for a prize pool of $ 4,000 in merchandise, as sponsors in computing found it easier to contribute spare graphics cards rather than cash. The second major event, aptly named "The CPL Event," was held in July 1998 at the Dallas Infomart , and the third event, named FRAG 2, occurred in October 1998 at
13020-619: The Hyatt Regency in downtown Dallas. The move to the Hyatt offered advantages such as increased space, a more suitable environment for LAN events, and the introduction of the CPL's first 24-hour "Bring Your Own Computer" (BYOC) event. The Hyatt Regency in Dallas would become the chosen site for 13 CPL events spanning from 1998 to 2003. The Grand Ballroom of the Westin Park Central Hotel hosted
13237-622: The Macintosh side, Bungie released its first shooter, Pathways into Darkness in August 1993, which featured more adventure and narrative elements alongside first-person shooter gameplay. Pathways had been inspired by Wolfenstein 3D , and born out of an attempt to take their previous top-down dungeon exploration game Minotaur: The Labyrinths of Crete into a 3D setting. ShadowCaster , developed by Raven Software and published by Origin Systems
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#173306625640113454-540: The PLATO system . Atari's first-person tank shooter arcade video game Battlezone (1980), modeled closely after PLATO Panther, was released for arcades and presented using a vector graphics display , with the game designed by Ed Rotberg. It is considered to be the first successful first-person shooter video game, making it a milestone for the genre. It was primarily inspired by Atari's top-down arcade shooter game Tank (1974). The original arcade cabinet also employed
13671-473: The PlayStation console, called Jumping Flash! , which placed more emphasis on its platform elements. Witchaven , developed by Capstone Software and published by their parent company IntraCorp the 20th of September 1995, was the first commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and
13888-544: The PlayStation Mouse peripheral to provide a greater parity with the PC version's gameplay. The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack. The PlayStation version uses an engine developed by HammerHead for their future PlayStation projects and runs at
14105-400: The Quake II client and server. As id Software no longer maintains Quake II , most third-party engines include fixes for these bugs. The unofficial patch 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right. The most popular server-side engine modification for multiplayer, R1Q2 ,
14322-445: The SNES version was itself a mere reskin from Wolfenstein 3D's SNES version as well however the PC version did upgrade some things upon Wolfenstein 3D such as textured floors (like Blake Stone ) along with higher resolutions graphics and MIDI music, and added a new gameplay feature such as quizzes which tested the player's religious knowledge whose rewards were more ammo to keep playing
14539-624: The Visual C++ website. In May 2004, Bytonic Software released a source port of Quake II (called Jake2 ) written in Java using JOGL . In 2010 Google ported Jake2 to HTML5 , running in Safari and Chrome . In December 2018, Polish programmer Krzysztof Kondrak released the original Quake II v3.21 source code with Vulkan support added. The port, called vkQuake2, is available under the GPLv2 . A new source port of
14756-466: The christian video-games company Wisdom Tree (formerly named Color Dreams ) the 1st of January 1995, was the first non-violent FPS game along with being the first religious FPS game ( Doom was already based on christian mythology as well since the enemy was christian's Hell however unlike Super 3D Noah's Ark , it merely used it as a setting and didn't attempt to teach religion) which featured Noah from Abrahamic mythology 's Noah's Ark as
14973-428: The crosshair was not fixed at the center of the screen on which it could move freely as opposite to nowadays standard fixed aiming, CyClones 's aiming was comparable to Metroid Prime ' s years later. CyClones used the mouse not only for aiming but also for picking up objects and interacting with the environment such as doors and switches and even revealed secret doors since the crosshair changed color upon pointing
15190-451: The operating system to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the GNU GPL-2.0-or-later on December 22, 2001. Version 3.21 followed later. An LCC -friendly version was released on January 1, 2002, by
15407-416: The protagonist and re-used Wolfenstein 3D 's gameplay and level-design while replacing enemies' death animations by seemingly friendly animals falling asleep upon being hit by the player's weapon which was a slingshot shooting food to feed the unresting hungry animals aboard goats filled Noah's Ark made of the recycled original maps from Wolfenstein 3D including the same items' placements and even
15624-420: The sci-fi FPS game Marathon the 21th of December 1994 still exclusively on Mac , which streamlined concepts from their previous game Pathways Into Darkness by eliminating role-playing elements in favor of the shooter action spurred by Doom 's success. Marathon was highly successful, leading to two sequels Marathon 2: Durandal released the 24th of November 1995 then Marathon: Infinity released
15841-560: The 15th of May 1996, was the last commercial game which used and modified the Doom engine before id released the new Quake engine the following month and it introduced some RPVG 's features into the standard FPS formula such as an actual lively open-world filled with NPCs , dialogues with choices of answers, some of them were even voiced, trade, reinforcements who engage the enemies in battle, mandatory and optional quests, character's evolution of his abilities, an intriguing plot branching into different routes and conclusions according to
16058-506: The 15th of October 1996 to form the Marathon Trilogy , and becoming the standard for FPS games on Mac which pioneered or was an early adopter of several new gameplay features such as default freelook , ammo clips and weapons reloading though not manually, forcing the player to keep an eye on their ammo clips to anticipate the next reloading, dual-wielded and dual-function weapons, a motion sensor to detect both enemies and allies in
16275-425: The 17th of March 1995 ), a game in which the player pilots a spacecraft around caves and factory ducts, was among the earliest truly three-dimensional first-person shooters. It abandoned sprites and ray casting in favour of polygonal models and allowed movement through all of the six possible degrees of freedom . The 28th of April 1995, the Japanese company Exact released the successor to Geograph Seal for
16492-569: The 1999 Descent III Championship and Lanfest in Las Vegas. Despite offering the largest prize purse in professional gaming to date, $ 50,000, the event faced challenges, including slow registrations and venue concerns. Monte Fontenot, CPL Director of Events, emphasized that Las Vegas was not an ideal venue for gamers, and the game choice, Descent III , lacked broad appeal. The CPL then moved on to its sixth event, "Ground Zero," in New York City, which
16709-414: The 23th of December 1994 which introduced larger maps , vertical aiming, flying, gibs , randomized ambient sound effects, interactive environments such as rushing water and winds which push the player along, an inventory system to store and select many different items which range from health potions to the "morph ovum" which transforms enemies into chickens and one of the most notable item that can be found
16926-567: The 27th of October 1993, used a heavily modified version of Wolf3D engine made by John Carmack during summer 1992 who offered it to Raven Software after he was impressed with their first RPVG Black Crypt because he was curious about how Raven would use his game engine to make a RPVG instead of a FPSG. ShadowCaster was the first commercial game released with classic "2.5D Doom engine " improvements such as distance fogging, non-orthogonal walls, textured ceilings and floors, etc before Doom itself came out. It introduced some RPG elements into
17143-402: The 5th of May 1992 in which the player had to explore mazes while battling Nazis to find keys required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss and was an instant success because of its first episode's distribution and spread as shareware whereas the second and
17360-457: The 6th of May 1996, was a sequel to the first Witchaven which set the knight from the first game onto an even more perilous quest to rescue the princess abducted by the witch 's sister seeking vengeance, still licensed on 3D Realms ' Build engine , it added dual weapons wielding or wielding a shield in the place of the second weapon as well as a map editor to let players create and share their own maps , however Capstone didn't fix
17577-634: The CPL announced a that it would be dropping Quake III Arena as the official tournament game in the World Championship Event in December, and named Counter-Strike as its replacement. Moreover, the Speakeasy CPL Event in April 2001 marked a departure from the CPL's traditional focus on Quake III Arena , hosting only a Counter-Strike tournament. Additionally, a beta version of Half-Life TV (HLTV)
17794-457: The CPL announced that it had signed an acquisition agreement with an investment group based in Abu Dhabi , United Arab Emirates. On April 2, 2010, former CPL employee Tonya Welch shared concerns about the CPL's new management. She argued that the claim of the CPL being bought by a middle-eastern investment group from Abu Dhabi was untrue and fabricated to deceive previous owners, potential investors,
18011-466: The CPL faced financial troubles including the loss of its main sponsor, Intel , to WSVG in 2006. Shortly after, WSVG's Matt Ringel purchased the 2006 CPL Summer event, leading to a decline in the CPL's influence. The CPL attempted a "World Season" in late 2006, hosting fewer events with reduced prize money. Rumors circulated about the league's health, and in March 2008, the CPL ceased operations. Later that year,
18228-485: The CPL hosted its fourth event of 1999, FRAG 3, returning to Dallas. The Hyatt Regency hosted the event in its basement. A total of seven CPL tournaments took place in 2000. In the early days of the CPL, death match free-for-all games, such as Quake , were the most popular titles. However, a Dallas pizzeria owner named Frank Nuccio eventually persuaded CPL event organizer Monte Fontenot to include Counter-Strike in CPL events. Counter-Strike 's first appearance in
18445-573: The CPL hosted only one tournament in Dallas, CPL Winter 2007, and a World Tour final in London in early 2008. During this period, rumors circulated about the league's declining health. On the ESReality.com forums, gamers posted pictures of the Titanic, reflecting the sentiment surrounding the CPL's decline. In March 2008, the CPL ceased operations, citing a "crowded field of competing leagues." On August 25, 2008,
18662-503: The CPL was acquired by an investment group in Abu Dhabi, later becoming solely owned by WoLong Ventures PTE of Singapore. The CPL continued hosting annual competitions in China in collaboration with the municipal government of Shenyang. The Cyberathlete Professional League (CPL) was launched on June 27, 1997, by gamer and former Dallas stockbroker Angel Munoz. The CPL began hosting twice-yearly tournaments, Summer and Winter, in hotels such as
18879-641: The CPL was at the $ 100,000 Razer CPL Event, which was originally scheduled for Los Angeles in March 2000 but was relocated to Marsalis Hall at the Hyatt Regency in Dallas. CPL divisions were established in Europe and Asia, with negotiations underway for divisions in Australia, in 2000. While CPL Asia's first and only event in Singapore attracted players from overseas, organizational challenges and scheduling conflicts led to
19096-657: The Hill, Kill the Man with the Ball, and cooperative campaign) and a map editor for players to create and share their own maps for the games. The Marathon games also had a strong emphasis on storytelling in addition to the action, which revolved around evolving relationships between the human player's character and some AIs during a surprise invasion and subsequent war against a hostile alien Empire which already conquered and enslaved some other alien species, much like Bungie's future projects such as
19313-456: The Hyatt. WSVG's Ringel seized the opportunity and purchased the summer event from Munoz for just under a million dollars. This move proved to be a safe bet for the WSVG, given that the CPL already had three thousand gamers registered at $ 100 each, instantly recouping $ 300,000 of the million-dollar investment. Despite being labeled as a partnership between the CPL and WSVG, four days prior to the start of
19530-571: The Moon Base has low gravity, something that was previously used on one secret level of the original Quake . The Reckoning received mixed reviews. It holds 69.50% from Gamerankings and GameSpot given a score of 7.4/10. Quake II Mission Pack: Ground Zero is the second expansion pack, released on September 11, 1998. It was developed by Rogue Entertainment . It comes with fourteen single-player levels, ten multiplayer maps, five additional music tracks, five enemies, seven power-ups, and five weapons. In
19747-457: The PC version of the game and stated that "all in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake ." GamePro said the game "lives up to its impossibly high hype." Praising its interconnected levels, new weapons, enemy design, soundtrack, and
19964-509: The PC version, the most noticeable difference being the addition of a helmet. Players can only customize the color of their avatar's armor and change their name. The twelve multiplayer levels featured are unique to the PlayStation version, with none of the PC multiplayer maps being carried over. The Nintendo 64 version has different single-player levels and multiplayer maps, and features multiplayer support for up to four players. This version has new lighting effects, mostly seen in gunfire, and uses
20181-547: The PC version. In addition, part of the first mission of the N64 port is used as a prologue. Some enemy types were removed and two new enemies was added: the Arachnid, a human-spider cyborg with twin railgun arms, and the Guardian, a bipedal boss enemy. Saving the game is only possible between levels and at mid-level checkpoints where the game loads, while in the PC version the game could be saved and loaded at any time. The game supports
20398-456: The Pentium 4 CPL Holland Event in May 2001. The United States' CPL 4-Year Anniversary Event, which was scheduled for June 28, 2001, celebrated CPL's four-year milestone and feature a return to Quakeworld as the primary focus, alongside other tournaments, including Counter-Strike . Over 900 attendees turned out, surpassing expectations, with the Counter-Strike tournament acting as a qualifier for
20615-422: The Strogg and end their plans to conquer Earth. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4 . The game's heavy metal soundtrack was provided by Sascha Dikiciyan . Besides its single player component, Quake II also uses a client/server network system similar to that of Quake for multiplayer. Unlike Quake , where hardware acceleration
20832-591: The United States alone reached 240,913 copies by the end of 1997, after its release on December 9. According to PC Data, it was the country's 22nd-best-selling computer game of 1997. The following year, Quake II secured fifth place on PC Data's charts for January and February 1998, then dropped to #8 in March and #9 in April. It remained in PC Data's top 20 for another two months, before exiting in July 1998. Quake II surpassed 850,000 units shipped to retailers by April 1998, and 900,000 by June. According to PC Data, Quake II
21049-467: The ability to crouch, jump, or look and aim up and down. Dark Forces also was one of the first games to incorporate 3D-designed objects rendered into the game's 2.5D graphics engine. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II the 9th of October 1997. Descent (released by Parallax Software
21266-493: The ability to play as a female character in multiplayer mode (which they called "an overdue nod to the growing number of QuakeGrrls "), they gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor). On aggregating review website GameRankings , the PC version held 87%, the Nintendo 64 version 81%, and the PlayStation version 80%. AllGame editor Michael L. House stated, "the beauty of Quake II
21483-408: The additional support and encouragement for game modifications attracted players who wanted to tinker with the game and create their own modules. According to creator John Romero, Quake ' s 3D world was inspired by the 3D fighting game Virtua Fighter . Quake was also intended to expand the genre with Virtua Fighter influenced melee brawling , but this element was eventually scrapped from
21700-493: The appearance of a rat running through a maze. Another crucial early game that influenced first-person shooters was Wayout . It featured the player trying to escape a maze, using ray casting to render the environment, simulating visually how each wall segment would be rendered relative to the player's position and facing angle. This allowed more freeform movement compared to the grid-based and cardinal Maze War and Spasim . Among PLATO games, Witz and Boland's 1977 Futurewar ,
21917-429: The area, gravity alterations, swimming, interactive environments such as healing stations, oxygen stations, save points , teleporters , many computer terminals spread all around the levels as plot devices which provided messages, informations, various objectives and maps to the player's character as well as friendly defense drones and non-player characters (NPCs), versatile multiplayer modes (such as King of
22134-480: The atmosphere was gripping, the aliens were more appreciated than the stereotypes of Arabian people, the AI was improved with some enemies patrolling routes and some others camouflaging into environments or being invisible and not attacking until the player was close enough to ambush them, providing an actual challenge to players, and the game was considerably more evolved than Wolfenstein 3D and Blake Stone , however it
22351-461: The box. Later downloads from id Software added support for AMD's 3DNow! instruction set for improved performance on their K6-2 processors, and Rendition released a native renderer for their V1000 graphics chip. The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer deathmatch . Version 3.21, available as source code on id Software's FTP server, has no improved functionality over version 3.20 and
22568-433: The case of Portal , the 'gun' the player character carries is used to create portals through walls rather than fire projectiles). Some commentators also extend the definition to include combat flight simulators and space battle games, whenever the cockpit of the aircraft is depicted from a first-person point of view. Like most shooter games, first-person shooters involve an avatar , one or more ranged weapons , and
22785-466: The compounds outer defenses and enters through the main gate, finding his squad just in time to watch them get executed by Strogg forces. Next, Joker escapes on his own to the fuel refinery where he helps the Air Force destroy all fuel production, then infiltrates the Strogg spaceport, boards a cargo ship and reaches the Moon Base, destroying it and the Strogg fleet. The section of the game that takes place on
23002-416: The construction of complex cinematic storylines with a well defined cast of secondary characters to interact with. Furthermore, certain puzzle or platforming games are also sometimes categorized as first-person shooters, in spite of lacking any direct combat or shooting element, instead using a first-person perspective to help players immerse within the game and better navigate 3D environments (for example, in
23219-431: The context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by
23436-484: The core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or Internet play. A Macintosh port was developed by Logicware and released in July 1999. Quake II: Colossus ( Quake II with both official add-ons) was ported to Linux by id Software and published by Macmillan Digital Publishing in 1999. Be Inc. ported Quake II: Colossus to BeOS to test their OpenGL acceleration in 1999, and provided
23653-617: The discontinuation of CPL Asia. Plans for future events were repeatedly postponed until the CPL severed ties with the organizer in 2003. The CPL Denmark event in October 2000 marked the debut of the CPL Europe division, combining the CPL France and CPL Scandinavia events. Eurogamer described the event as a "disastrous false-start." Munoz attributed the problems to the Swedish organizers and plans were underway for CPL Europe under new management. After
23870-584: The earlier platformers Duke Nukem and Duke Nukem II ), released as shareware the 29th of January 1996, which ran on the then new Build engine developed by Ken Silverman with the support of John Carmack . Duke Nukem 3D won acclaim for its humour based around stereotyped machismo as well as its adrenalinic gameplay and graphics. However, some found the game's (and later the whole series') treatment of women to be derogatory and tasteless. Witchaven 2: Blood Vengeance , developed by Capstone Software and published by their parent company IntraCorp
24087-648: The eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake ' s eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II . The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG 10K. The Quad Damage power up from Quake
24304-458: The eighth-generation platforms, while the PlayStation 5, Xbox One X, Xbox Series X/S and Windows releases are able to support native 4K (3840x2160) resolution and up to 120FPS with compatible displays. The Xbox Series X/S and Windows releases also support 8-player splitscreen. This version of the game also introduces a new single-player expansion, Call of the Machine , which was designed exclusively for
24521-444: The enemy attack dogs with giant rats to allow it to be released on SNES because of their anti-violence policy. id Software released a map editor to let players create and share online their own home-made maps for the game which started the players' modding communities who blossomed with Doom and maintain their games alive continuously sustaining new content for them. During Doom 's development, id Software quickly developed
24738-620: The enhanced version by Bethesda studio MachineGames , comprising 28 additional levels and a new Deathmatch map. The Nintendo 64 version of Quake II is also bundled with the enhanced version as a bonus. Quake II Mission Pack: The Reckoning is the first expansion pack , released on May 27, 1998. It was developed by Xatrix Entertainment . First announced in January 1998, it features eighteen single player levels, six deathmatch levels, three weapons (the Ion Ripper, Phalanx Particle Cannon, and Trap),
24955-832: The environment to varying degrees, from basics such as using doors, to problem solving puzzles based on a variety of interactive objects. In some games, the player can damage the environment, also to varying degrees: one common device is the use of barrels containing explosive material which the player can shoot, harming nearby enemies. Other games feature environments which are extensively destructible, allowing for additional visual effects. The game world will often make use of science fiction, historic (particularly World War II ) or modern military themes, with such antagonists as aliens , monsters , terrorists and soldiers of various types. Games feature multiple difficulty settings; in harder modes, enemies are tougher, more aggressive and do more damage, and power-ups are limited. In easier modes,
25172-479: The event, Ringel removed all references to the CPL and renamed the event the Intel Summer Championship, aligning it with his principal sponsor. After its Summer event was absorbed by the WSVG, the CPL ran a subdued "World Season" in late 2006, featuring a few scattered stops across the globe, a significantly reduced prize pool of $ 150,000, and only two games: Counter-Strike and Quake 3 .Subsequently,
25389-404: The expansion 7.5/10, describing it as similar to the original, but noting occasionally confusing map design. Elliott Chin of GameSpot gave the game 7.9/10, citing it as decent for an expansion and praising the monsters and enhanced AI. Johnny B. of Game Revolution rated the expansion D+, citing bad level design and few additions to the original game, and noted the multiplayer power-up gameplay as
25606-509: The expansion's story the Gravity Well has trapped the Earth Fleet in orbit above the planet Stroggos. One of the marines who managed to land, Stepchild, must now make his way to the Gravity Well to destroy it and free the fleet above and disable the entire defenses of the planet. Ground Zero received average to mixed reviews. It holds 65.40% from Gamerankings . Patrick Baggatta of IGN gave
25823-580: The final game. Shadow Warrior , developed and published by 3D Realms the 13th of May 1997, introduced 3D voxels instead of 2D sprites for weapons and inventory items as well as weapons' secondary firing mode, climbable ladders, true room-over-room situations, transparent water, some vehicles to drive, and a brand new Asian hero named Lo Wang into a brand new Asian setting in contrast to its predecessor Duke Nukem 3D's occidental atmosphere and Shadow Warrior, just as its predecessor, features deliberately immature and politically incorrect humor, as well as
26040-401: The final version runs on a heavily modified version of the Quake engine , GoldSrc , with a small amount of the Quake II code. The soundtrack for Quake II was mainly provided by Sonic Mayhem , with some additional tracks by Bill Brown ; the main theme was also composed by Bill Brown and Rob Zombie , and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game
26257-424: The first game's issues and it was their last game before going extinct as they were developing a Build-based sequel to their previous Wolf3D -based game Corridor 7 when their parent company IntraCorp went bankrupt . Witchaven 2 was open-sourced in 2006 then source-ported into BuildGDX by its community which fixed most of its original issues in 2018. The game PowerSlave was initially designed using
26474-420: The flag , in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over
26691-430: The floor, and Ken himself voiced the protagonist and filled his game with pictures of himself which hurt the player if they dared to shoot them, which made his game personal. Epic MegaGames , then Wolfenstein 3D 's publisher Apogee Software 's main competitor, noticed it, saw potential, then signed a commercial agreement with Ken's father, as Ken was still minor. However, the original Advanced Systems' Ken's Labyrinth
26908-495: The form of up to 12 players' deathmatch and team deathmatch modes (believed to be the first FPS game to allow that many players) and 8 additional maps made specially for it. In deathmatch, the player could choose among 12 of the game 's characters both humans and aliens who had different speed and health stats, however all characters used the same weapons though. Corridor 7 was a significant improvement after Capstone's previous FPS game Operation Body Count (read above),
27125-412: The game along with some score 's points. This is not what Wisdom Tree had originally designed though, since they originally designed a FPS game based on the horror movies Hellraiser themselves adapted from Clive Barker 's novels , until they realized that this was in contradiction with their christian social image then designed Super 3D Noah's Ark instead. A popular rumor has it that Wolf3D engine
27342-447: The game files for free download at a later date—a Windows, Macintosh, or Linux install CD was required to install the game, with the add-ons being optional. The PlayStation version contains abridged versions of Units 1, 3, 6, 7, 8, and 10 of the PC version, redesigned to meet the console's technical limitations. For example, many short airlock -like corridors were added to maps to provide loading pauses inside what were contiguous areas in
27559-418: The game to eventually name his black metal band after it. Witchaven was open-sourced in 2006 then source-ported into JFBuild by JonoF and into BuildGDX by its community which fixed most of its original issues in 2018. William Shatner's TekWar , developed by Capstone Software and published by SoftKey Multimedia Inc. the 30th of September 1995, barely ten days after Witchaven (read above),
27776-500: The game's code with him to Massachusetts Institute of Technology , where with help from Dave Lebling to create an eight-player version that could be played over ARPANET , computer-run players using artificial intelligence, customizable maps, online scoreboards and a spectator mode. Spasim had a documented debut at the University of Illinois in 1974 on the PLATO mainframe system. The game
27993-405: The game, and a brand new episode designed by MachineGames . Quake II is a first-person shooter , in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake , in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of
28210-409: The game, causing frequent bandwidth reductions. Doom has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been made available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first successfully achieved on
28427-424: The game, titled Quake II RTX, was announced by Nvidia in March 2019 and was released on June 6 for Windows and Linux on Steam . This source port requires either a Nvidia RTX or an AMD Radeon RX 6000 series GPU or higher to utilize these cards' hardware ray tracing functionality, but a software fallback is available for graphics cards that are fast enough. The source port, provided free of charge, includes
28644-491: The game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - whose work the families claimed inspired the massacre. John Carmack explained how he designed his Doom engine to Ken Silverman that he considered his only equal which inspired Ken who was in the process of developing his Build engine . Operation Body Count , developed on Wolf3D engine and released by Capstone Software on 1 January 1994,
28861-466: The gaming community, and the public. According to Welch, the actual purchase was orchestrated by a private group of US investors. On August 23, 2010, the former parent company of the CPL, announced that the two-year acquisition process of the CPL was finalized, and that the sole owner of the CPL (and its subsidiaries) was now WoLong Ventures PTE of Singapore . Following this acquisition, the CPL has hosted annual competitions in China, in collaboration with
29078-480: The genre in its early days was "corridor shooter", since processing limitations of that era's computer hardware meant that most of the action had to take place in enclosed areas, such as corridors and small rooms. During the 1990s, the genre was one of the main cornerstones for technological advancements of computer graphics, starting with the release of Quake in 1996. Quake was one of the first real-time 3D rendered video games in history, and quickly became one of
29295-435: The genre is "player-guided navigation through a three-dimensional space." This is a defining characteristic that clearly distinguishes the genre from other types of shooting games that employ a first-person perspective , including light gun shooters , rail shooters , shooting gallery games , or older shooting electro-mechanical games . First person-shooter games are thus categorized as being distinct from light gun shooters,
29512-485: The landing zone. Bitterman fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital asteroid base. Originally, Quake II was supposed to be a new game and intellectual property ; titles like "Strogg", "Lock and Load", and just "Load" were toyed with in the early days of development. But after numerous failed attempts,
29729-488: The largest PC tournament in history. The final event of 2000 was Babbage's CPL at the Hyatt Regency in Dallas. The event faced challenges from the outset, as a winter storm in Texas caused travel delays for participants. Only 240 of the expected 512 Quake III competitors checked in, leading to a delayed start for the tournament. In contrast, the Counter-Strike tournament was at full capacity with 40 teams. Additionally, Karna,
29946-413: The latter elements and is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being the last survivor of his squad, is tasked with completing a series of missions to cripple
30163-573: The market as 3D Realms thanks to Ken Silverman and some personality. Doom , released the 10th of December 1993, refined Wolfenstein 3D's template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design ( Wolfenstein 3D was limited to a grid based system where walls had to be orthogonal to each other, whereas Doom allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating
30380-450: The market while a challenger Captone Software persisted at attempting to be original and compete with them and failed every time for diverse reasons where another challenger LucasArts succeeded and Bungie Software made FPS games featuring a complex plot, the modding communities who sustain life into their games blossomed starting from Doom, 2D sprites were replaced with 3D polygons starting from Descent then Quake and Apogee Software returned on
30597-524: The market, with Apogee Software/3D Realms and Epic MegaGames being their main competitors. This technological race, monopoly, and three-ways rivalry started during the Wolfenstein 3D's era from 1992 to 1993. Wolfenstein 3D was the first episodic FPS game developed by id Software , as a successor to the successful 1980s 2D infiltration video-games Castle Wolfenstein and Beyond Castle Wolfenstein from Muse Software , and published by Apogee Software
30814-567: The mission packs has been released at GOG.com, but unlike the previous releases, this one contains a new customizable launcher and the official soundtrack in OGG format which was made possible to play in-game, making it the only digital release at the time to include music. The game has been included in the following official compilations: Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions) and PlayStation (ported by HammerHead ) video game consoles. In both cases,
31031-416: The months leading up to CPL Summer 2006, scheduled for July, the CPL lost its main sponsor, Intel , to the WSVG. With the need for sponsors to support the summer event, Munoz managed to secure less lucrative deals with microchip maker AMD and graphics-card company ATI . While these agreements were sufficient to salvage one tournament a year, it could only fund the smaller and less costly event, CPL Winter at
31248-479: The most acclaimed shooter games of all time. Graphics accelerator hardware became essential to improve performances and add new effects such as full texture mapping , dynamic lighting and particle processing to the 3D engines that powered the games of that period, such as the iconic id Tech 2 , the first iteration of the Unreal Engine , or the more versatile Build . Other seminal games were released during
31465-528: The municipal government of Shenyang . The new company also was renamed to Cyberathlete Pte Ltd. The CPL also owned and operated an online video game league for amateur players and teams, named the Cyberathlete Amateur League or CAL. CAL operated year-round, with regular eight-week seasons, one or two matches per week, and a single-elimination postseason (playoffs). The CAL was based mainly on online game play. A 2003 competition hosted by CAL
31682-505: The next CPL event, "Extreme Annihilation," departing from the familiar Hyatt Regency. The event attracted sponsors such as Babbage's , Cisco Systems , and Dell Computer Corporation . Babbage's increased support, offering 600 free spectator passes and a $ 5,000 prize for the Quake II tournament. The next CPL event was the "Extreme Annihilation" in March 1999. Following "Extreme Annihilation", CPL collaborated with Interplay Entertainment for
31899-511: The only fun feature. Quake II Netpack I: Extremities contains, among other features, 11 game mods and 12 deathmatch maps. The fourth mission pack, Call of the Machine , was released as part of the enhanced version of Quake II released on August 10, 2023. Two unofficial expansions were released on CDs in 1998: Zaero , developed by Team Evolve and published by Macmillan Digital Publishing, and Juggernaut: The New Story , developed by Canopy Games and published by HeadGames Publishing. As with
32116-463: The only way to get rid of some invulnerable enemies, water fountains which slowly restored health (much like in Duke Nukem 3D three years later), changed the goal from the original's merely escaping the labyrinth to rescue the player's abducted dog Sparky and save the world, added the requirement to have Sparky follow the player to the exit of each floor to be able to reach the next floor, which made
32333-458: The original Quake , Quake II was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet. Popular websites such as PlanetQuake and Telefragged allowed players to gain access to custom content. Another improvement over Quake was that it
32550-439: The other for looking and aiming . It is common to display the character's hands and weaponry in the main view, with a heads-up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area. First-person shooters generally focus on action gameplay, with fast-paced combat and dynamic firefights being a central point of the experience, though certain titles may also place
32767-627: The parent company of Razer and sponsor of the Babbage's CPL Counter-Strike tournament, failed to fulfill its end, resulting in winners receiving only 2/3 of their prize winnings. In 2001, Nuccio became the commissioner of the CPL, and March of that year, he integrated his online Counter-Strike league, Domain of Games, into CPL, forming the Cyberathlete Amateur League (CAL). Initially focused on Counter-Strike , CAL expanded to include Quake III Arena and Unreal Tournament . On March 14,
32984-403: The playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a large number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with
33201-427: The player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to end the war by launching a counter-offensive on alien home planet of Stroggos. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives because another Marine's personal capsule collided with his upon launch, causing him to crash far short of
33418-495: The player can succeed through reaction times alone; on more difficult settings, it is often necessary to memorize the levels through trial and error. First-person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots". Massively multiplayer online first-person shooters like those in
33635-537: The player drew a weapon who they begged to not shoot while holding their hands up and ran away for their life whereas cops drew their gun onto the player and ordered him to drop their weapon and enemies shot him on sight from everywhere without the cops ever reacting whereas they shot the player if he dared to shoot back at the enemies, which is the main issue with this game: everyone is allowed to shoot you but you are not allowed to shoot anyone. Some civilians were actually kamikaze androids who self-destructed when close to
33852-468: The player have to pay attention to another character beside their own, and commercialized Ken's Labyrinth v2 still as shareware the 21st of March 1993. All versions of Ken's Labyrinth got to be source-ported many times and even onto Nintendo Switch by a fan. As soon as id Software showed off some previews of Doom in the middle of its development, Ken Silverman started to develop his own game engine to rival with John Carmack once again, used
34069-563: The player is an unnamed mercenary (sometimes referred to as the Strifeguy) who joins the Front to fight the Order's oppressive rule while being remotely assisted by a Front's radio operative woman nicknamed Blackbird who occasionally comments with humor the situations that the player encounters. However despite all of its innovations, Strife went relatively unnoticed because it was released right between
34286-466: The player moved around. Despite some of its original ideas , it was badly made, the terrorists were stereotypes of Arabian people, the AI was not smart enough to make nor the enemies pose any challenge nor the squad's teammates be actually useful, and being based on Wolf3D engine after Doom was released made it already technologically outdated and "doomed" from the start as opposite to Blake Stone which did enjoy one week of glory before Doom
34503-447: The player though. During the Doom & Quake's era from 1993 to 1997, FPS games were still all about their game engines as original and innovative games were ignored for the only reason that their game engine was outdated. FPS games were simplistic shoot them all without any complex plot however their gameplay started to evolve and the combo id Software & Raven Software still dominated
34720-531: The player to find other weapons and save the strongest weapons for the strongest foes, evolving stats from earned experience where each level up unlocked new spells and abilities such as lockpicking in the form of an unlocking spell as well as dual wielding some weapons. The campaign involved a knight on an epic quest to defeat a witch who cast a curse of never-ending darkness onto his land. In order to complete this quest, he had to battle hordes of minions with both medieval weapons and magical spells to reach
34937-410: The player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are similar to some of those found in Quake . Enemies demonstrate visible wounds after they have taken damage. The multiplayer portion is similar to that of Quake . It can be played as a free-for-all deathmatch game mode, a cooperative version of
35154-425: The player's approach, weather effects, some destructible objects, scripted environmental changes such as earthquakes, different character classes to allow different playstyles as well as interconnected maps through hub maps instead of the standard linear succession of maps which granted a taste of open-world in a FPS game. Apogee Software , then renamed 3D Realms , followed up with Duke Nukem 3D (sequel to
35371-492: The player's choices and actions, some burning effects as well as some infiltration gameplay such as stealth, disguises and alarms. The plot takes place in a medieval world struck by a comet which released a virus which wiped out almost all life on the planet and corrupted most of the remaining people who created a high-tech theocratic new world order known as "The Order" whereas the few remaining free people organized into an underground resistance known as "The Front" and
35588-541: The player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. The game features much larger levels than Quake , with many more wide open areas. A hub system allows
35805-399: The player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via
36022-459: The player, taking them into their explosion . Half of the game also took place into the Matrix. William Shatner's TekWar was the worst of Capstone's FPS games however it still got to be source-ported into BuildGDX. Raven Software upgraded the Doom engine further and released Hexen: Beyond Heretic the 30th of October 1995 which added jumping, more immersive environments with effects such as swirling leaves or scattering bats upon
36239-583: The players to use teamwork and strategy in order to succeed; the players can often command a squad of characters, which may be controlled by the A.I. or by human teammates, and can be given different tasks during the course of the mission. First-person shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on
36456-446: The range of all weapons at once, also replaced the original final boss with Ken himself, added diverse monsters, temporary power-ups such as reflecting enemies' projectiles, kill enemies on contact, and invincibility, as well as treasures for buying these power-ups from vending-machines and for paying doors' toll, slot-machines to win coins instead of finding treasures in secret areas, death-traps such as holes in floors which were
36673-437: The release of Duke Nukem 3D , id Software released the much anticipated Quake the 22nd of June 1996. Like Doom , Quake was influential and genre-defining, featuring fast-paced, gory gameplay, within a completely 3D game environment, and making use of real-time rendered polygonal models instead of sprites. It was centered on online gaming and featured multiple match types still found in first-person shooter games today. It
36890-408: The release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind. As in Quake , it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake , the only option was to change the color of
37107-441: The same color within the floor whereas some computers were traps which triggered an alarm which attracted nearby enemies to the player. Capstone Software released Corridor 7 first as floppy disks , then as a CD-ROM the 6th of May 1995 which featured a different soundtrack , randomization of placements within floors, and added 10 more levels into the alien homeworld with new weapons and alien types along with multiplayer in
37324-609: The same in Catacomb 3-D . Catacomb 3-D also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible. The experience of developing Ultima Underworld would make it possible for Looking Glass to create the Thief and System Shock series years later. From Wolfenstein 3D to Quake, FPS games were all about their game engines. id Software & Raven Software completely dominated
37541-399: The secret areas. Despite its violent themes, Wolfenstein largely escaped the controversy generated by the later Doom , although it was banned from Germany due to the use of Nazi iconography which is a sensitive topic there where Wolfenstein has been forbidden until 2022 and Nintendo too required id Software to remove blood , gore, and all Nazi iconography as well as replace
37758-449: The selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint. Quake II takes place in a science fiction environment set against the backdrop of a war between humanity and an alien race known as the Strogg , who capture and convert organic creatures into horrific cyborgs for their war machine. In the single-player game,
37975-631: The setback in Denmark, the CPL found new European partners, leading to a second CPL Europe event in December 2000 in Cologne, Germany. Following first CPL Europe event, the CPL hosted the CPL Gateway Country Challenge, an event hosted simultaneously in 320 Gateway Country stores across the United States. The event, which began on November 4, 2000, and featured the video game Midtown Madness 2 , had 10,000 competitors, $ 300,000 in prizes, and became
38192-602: The single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League . It can also be played in Capture the Flag mode (CTF). The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to
38409-465: The soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4 . This version is a direct port featuring the original soundtrack and multiplayer maps. In 2015, Quake II: Quad Damage , a bundle containing the original game with
38626-534: The specific design elements which constitute a first-person shooter. For example, titles like Deus Ex or BioShock may be considered as first-person shooters, but may also fit into the role-playing games category, as they borrow extensively from that genre. Other examples, like Far Cry and Rage , could also be considered adventure games , because they focus more on exploration than simple action, they task players with multiple different objectives other than just killing enemies, and they often revolve around
38843-567: The team at id decided to stick with Quake II and forgo the Gothic Lovecraftian horror theme from the original in favor of a more sci-fi aesthetic. It was a conscious decision [to change Quake II ' s direction] and controversial inside the company. We weren't happy with the [original] Quake story. [John] Romero was gone, so there was no one left to defend it. Kevin Cloud headed up Quake II and he wanted to make it story-driven. The game
39060-413: The third available after registration; and the three last prequel episodes available as a separate mission pack, to the point that it has since been credited for having single-handedly invented the concept of first-person-shooter as a genre of video-games. It was built on John Carmack 's ray casting technology already experimented into id's previous games Hovertank One and Catacomb 3D to create
39277-404: The three levels present in the original Quake II demo, but can be used to play the full game if its data files are available. Unlike in most games, ray tracing is used extensively here for lighting, reflections, etc. This is only possible because of the otherwise low hardware demands of Quake II . Quake II released on December 9, 1997, in the United States and on December 12 in Europe. Despite
39494-515: The title, Quake II is a sequel to the original Quake in name only. The scenario, enemies, and theme are separate and do not fall into the same continuity as Quake . id initially wanted to set it separately from Quake , but for legal reasons (most of their suggested names were already taken), they decided to use the working title. Quake II was adopted as a name to leverage the popularity of Quake according to Jennell Jaquays . Quake II has been released on Steam , but this version does not include
39711-482: The traditional sense, making for a somewhat more believable overall experience. The game was praised for its artificial intelligence , selection of weapons and attention to detail and "has since been recognized as one of the greatest games of all time" according to GameSpot. Its sequel, Half-Life 2 , (released in 2004), was less influential though "arguably a more impressive game". Cyberathlete Professional League The Cyberathlete Professional League ( CPL )
39928-456: The two other overwhelmingly popular games Duke Nukem 3D and Quake which made the Doom engine already outdated by then. Still, players who discovered it many years after its original release appreciated its originality for its time and even compared it to Deus Ex and Marathon . Doom 's modding community source-ported Strife into GZDoom to update and upgrade it from its original version to modern standards. Shortly after
40145-629: The upcoming CPL World Championship Event. During the five-month break before the World Championship Event, CPL Europe hosted several events in August, including the ELSA CPL European Championships in London and the CPL Berlin Event. The CPL Berlin, held at the ICC Center, was CPL Europe's first exclusively Counter-Strike event. The CPL World Championship Event in December 2001 was filmed by ESPN . In an attempt to legitimize esports as
40362-435: The visor's battery, some aliens who camouflaged into the environments (like Blake Stone: Planet Strike released half a year later), screen jumpscares whenever the player was idle for 10 seconds, body armors , limited-use healing chambers, force fields which hurt the player if they walked into them, mines to trap corridors, maps of the floors, and replaced keys with security computer screens which unlocked all doors of
40579-504: The witch on her volcanic island . It featured digitized graphics , however the characters made of clay didn't appeal to everyone and the environments were empty, as well as adjustable level of gore, the same Corridor 7 's trick to spawn a screen jumpscare whenever the player is idle, and it is known for game logic issues, dumb AI , hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. That didn't stop an original fan of
40796-418: The years, with Marathon enhancing the narrative and puzzle elements, Duke Nukem 3D introducing voice acting, complete interactivity with the environment, and city-life settings to the genre, and games like Tom Clancy's Rainbow Six and Counter-Strike starting to adopt a realistic and tactical approach aimed at simulating real life counter-terrorism situations. GoldenEye 007 , released in 1997,
41013-467: Was Ultima Underworld: The Stygian Abyss , a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath. Romero described the texture mapping technique to id programmer John Carmack , who remarked, "I can do that.", and would feel motivated by Looking Glass's example to do
41230-521: Was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and even switch to any of their body at any time as long as they were not dead and featured some digitized graphics , transparent textures such as breakable glass, randomization of enemies and items' placement, body armors , booby-traps , and
41447-446: Was a medieval fantasy First Person Slasher game as in a melee -focused FPS game, reminiscent of Raven Software 's Heretic including an inventory system, both a single-player campaign and multiplayer, but far harder as it was far more tactical , making use of environmental hazards such as magma and traps against enemies, while implementing more of a RPG gameplay such as weapons' durability which broke after many uses, requiring
41664-478: Was a landmark first-person shooter for home consoles , while the critical and commercial success of later titles like Perfect Dark , Medal of Honor and the Halo series helped to heighten the appeal of this genre for the consoles market, straightening the road to the current tendency to release most titles as cross-platform, like many games in the Far Cry and Call of Duty series. First-person shooters are
41881-403: Was a professional sports tournament organization specializing in computer and console video game competitions. It was established by Angel Munoz on June 27, 1997, hosting biannual tournaments in hotels. The CPL's World Tour in 2005 marked a global expansion of esports, but concerns arose about fan engagement and attracting new audiences. The post-tour era saw increased competition from the WSVG, and
42098-498: Was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. Such games spawned others that used similar visuals to display the player as part of a maze (such as Akalabeth: World of Doom in 1979), and were loosely called "rat's eye view" games, since they gave
42315-455: Was begun in February 1994 and published by Raven Software the 1st of November 1994, marking the beginning of a new period for Raven who split into two groups: One which worked with id 's new DOOM engine to create Mage , a fantasy action game, which would eventually evolve into the game Heretic . The other team started on a project that was to use the engine from ShadowCaster to create
42532-662: Was close to Wolf3D engine . Then he improved his game with his friend Andrew Cotter, added narration to each floor , renamed it Ken's Labyrinth , and released it on Internet as shareware under his brother's company Advanced Systems on 1 January 1993. The game was about escaping a bizarre dream labyrinth full of people shooting projectiles at the player while projectiles were more balls than bullets, meaning they had limited range and were slow enough to dodge them as opposite to Wolfenstein 3D whose weapons were hitscan firearms , some walls reflected projectiles, killed enemies vanished without any death animation nor remnant body on
42749-490: Was composed by Aubrey Hodges , credited as Ken "Razor" Richmond. Since the release of the Quake II engine's source code , several updates from third-party projects to the game engine have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable Yamagi Quake II, Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws which can result in remote compromise of both
42966-480: Was created that could handle moving platforms, catwalks, sloped areas, and transparent textures. The engine, by Carl Stika, was nicknamed STEAM. A small budget was granted for full-motion video sequences to be created for the game, to be presented between missions as briefings. CyClones allowed to use the mouse to aim without moving, as opposite to other FPS games from the time which bound the mouse to both aiming and moving simultaneously, and without turning either, as
43183-521: Was developed with a 13-person team. Activision obtained the worldwide distribution rights to the game in May 1997. Artist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because "it was different and a cohesive project". This is the last id Software game to feature American McGee as he was fired shortly after its release. Unlike Quake , where hardware-accelerated graphics controllers were supported only with later patches , Quake II came with OpenGL support out of
43400-480: Was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu. Mods for the game include Action Quake from 1999. PC Gaming World ' s Simon Quirk wrote of the game, "The Action Quake team fancied a multiplayer-only total conversion of Quake II where strategy, accuracy, and cool-looking fights would dominate." Quake II received very positive reviews across all platforms. Next Generation reviewed
43617-467: Was given to Wisdom Tree by id Software as a kind of " revenge " against Nintendo for all the censorship that Wolfenstein 3D had to go through to be on the Super Nintendo. However, there's no proof of this, and Wisdom Tree bought a license for the game engine like everybody else instead of having it "given" to them. The SNES version was not licensed by Nintendo and therefore couldn't be played on
43834-457: Was highly acclaimed for its atmospheric single-player campaign and well designed multiplayer maps. It featured a sniper rifle , the ability to perform head-shots, and the incorporation of stealth elements (all of these aspects were also included in the game's spiritual sequel, Perfect Dark ) as well as some Virtua Cop -inspired features such as weapon reloading, position-dependent hit reaction animations, penalties for killing innocents, and
44051-481: Was initially well-received but sales rapidly declined in the wake of the success of id's Doom , released a week later. It still got a sequel Blake Stone: Planet Strike the 28th of October 1994 which integrated the auto-map into the HUD as a rotating mini-map which revealed secret doors at the cost of consuming auto-mapper charges and added some enemies who camouflaged into the environment or were cloaked to surprise
44268-689: Was introduced at the event, creating a multicast spectator mode to allow an unlimited number of viewers to watch games. Two international CPL events, the CPL Atomic Event in Melbourne, Australia, in April and the Virtua CPL Latin America Event, which was held shortly after the US Speakeasy Event, faced controversy, leading to no subsequent events hosted by those partners. The European division, however, did well, with CPL Europe hosting
44485-404: Was made from Ken and Andrew's limited resources to the point that Ken made the sound effects with his mouth, therefore Epic MegaGames made use of their resources to revamp the game, replaced the projectiles balls with bubble gum balls , starbursts which bounced off walls, and homing missiles , while collecting more of the same weapon increased their range and collecting thunderbolts increased
44702-495: Was meager. The post-World Tour era saw the CPL's challenges intensify, especially with the emergence of a new league, the World Series of Video Games (WSVG), operating on a similar business model—charging players for a spot at a Bring Your Own Computer LAN. Led by management consultant Matt Ringel, WSVG recruited a dozen former CPL staff to organize events, starting with a competition near Louisville, Kentucky, in February 2006. In
44919-551: Was only implemented through later patches, Quake II was released with native OpenGL support. Quake II was also the first id Software game not to be released for the then-deprecated MS-DOS operating system, rather running natively on Windows 95 , with several ports to other systems following afterwards. The source code for Quake II was released by id Software under the GPL license on December 21, 2001. Quake II received critical acclaim on its release, and similarly to its predecessor
45136-414: Was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player and the ability to shoot the other player to win the game. Thompson took
45353-475: Was played in a Hyatt Regency Ballroom. Several tables were placed together where 10 computers were set up for the professional gamers. The game was Half-Life: Counterstrike . The CAL ceased operating in 2009. By 2004, CAL had over 200,000 players competing in its league. On November 14, 2008, the newly formed CPL Holding Group, LLC from United Arab Emirates announced that it had acquired CAL. On February 22, 2009, CAL ceased online operations. At its peak CAL
45570-521: Was preceded by the first-ever esports qualifier in Springfield, Virginia. Ground Zero also was the introduction of the first official female gaming competition, the Female Frag Fest 99. Ground Zero marked CPL's emergence into mainstream media, attracting both positive and negative attention from outlets such as Rolling Stone , Wired Magazine , and The Wall Street Journal . Following Ground Zero,
45787-425: Was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Microsoft Windows , Xbox One , Xbox Series X/S on August 10, 2023, during QuakeCon . It collects the full single-player campaign alongside all previously released official expansions and multiplayer maps. It is the first console version of the game to be presented in native widescreen at a resolution of 1080p and 60 frames-per-second performance on
46004-484: Was released. OBC still got to be source-ported into GZDoom and remastered by its modding community eventually though. Corridor 7: Alien Invasion , developed and published by Capstone Software the 1st of March 1994, was their second attempt to make a FPS game. Still based on Wolf3D engine , the plot reminds strikingly of Half-Life 's, four years later, since it was about scientific experiments with gamma beam on an alien artifact brought from Mars by
46221-414: Was still based on the then outdated Wolf3D engine after Doom was released and therefore was "doomed" from the start too even if it did better than its predecessor, it was still not technologically on par with Doom and Capstone moved onto another new game engine after this game. Still, Corridor 7 was so appreciated that it got to be source-ported only five years after its original release into
46438-575: Was the United States' 14th-best-selling computer game during the January–November 1998 period. It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $ 12.6 million. GameDaily reported in January 1999 that Quake II ' s sales in the United States had reached 550,000 units; this number rose to 610,000 units by December of that year. Worldwide, Quake II sold over 1 million copies by 2002. First-person shooter A first-person shooter ( FPS )
46655-462: Was the first FPS game to gain a cult following of player clans (although the concept had existed previously in MechWarrior 2 ' s Netmech , with its Battletech lore as well as amongst MUD players), and would inspire popular LAN parties and events such as QuakeCon . The game's popularity and use of 3D polygonal graphics also helped to expand the growing market for video card hardware; and
46872-407: Was the highest-profile archetype upon which most subsequent first-person shooters were based. One such game, considered the progenitor of the genre's mainstream acceptance and popularity, was Doom (1993), often cited as the most influential game in this category; for years, the term "Doom clone" was used to designate this type of game, due to Doom ' s enormous success. Another common name for
47089-452: Was the second commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and was a FPS game adapted from William Shatner 's TekWar novels and TV series who personally contributed to the video-game to the point of live-acting the player's boss during briefings and debriefings. William Shatner's TekWar , both novels, TV series and video-game,
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