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Psycho Soldier

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Psycho Soldier ( サイコ・ソルジャー , Saiko Sorujā ) is a platform game developed by Japanese software company SNK . It was released in 1987. It is a distant sequel to Athena , released a year earlier, featuring a late descendant of that game's main character. Ocean Software on their Imagine label released home computer versions of the game for the ZX Spectrum , Commodore 64 and Amstrad in 1987.

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84-472: Psycho Soldier is an action sidescroller . Rocks and other destructible objects sometimes hold power-ups . Players utilize a special force known as "Psycho Energy" to perform a number of attacks, including creating a shield of rotating spheres around the character's body to protect them. The amount of Psycho Energy is measured by the energy bar located to the left of the player's available spheres, and can be increased by obtaining certain items. Players can launch

168-455: A parallax scrolling effect. Sega 's Bomber was a side-scrolling shooter video game released for arcades in April 1977. Side-scrolling was later popularized by side-scrolling shoot 'em ups in the early 1980s. Defender , demonstrated by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, extending

252-817: A downloadable EX form for regular Kyo. As a result of a technical error, the patch was delayed to January 1, 2012, for the PlayStation 3. A new DLC including bugfixes (mainly on online mode) and Mr. Karate (Takuma Sakazaki's alter ego, but loosely based on his Serious version from SVC Chaos: SNK vs. Capcom ) as an EX form for Takuma became available on January 11, 2012. Elisabeth Team Japan Team Fatal Fury Team Art of Fighting Team Ikari Warriors Team Psycho Soldier Team Women Fighters Team Kim Team Yagami Team K' Team Single Entry Mid-Bosses NPC Bosses DLC EX Versions SNK Playmore announced The King of Fighters XIII in February 2010. There

336-485: A future pop idol. Several evil beings appear in her hometown in Japan, and along with her friend and fellow gifted psychic Sie Kensou , she uses her talents to protect her friends and home from this new menace. In Japan, Game Machine listed Psycho Soldier on their April 15, 1987 issue as being the seventh most-successful table arcade unit of the month. The ZX Spectrum version was published in 1987 by Imagine Software , and

420-466: A genre that lasted nearly 5 years. The game was designed as Technos Japan 's spiritual successor to Renegade , but it took the genre to new heights with its detailed set of martial arts attacks and its outstanding two-player cooperative gameplay. Double Dragon ' s success largely resulted in a flood of beat 'em ups that came in the late 1980s, where acclaimed titles such as Golden Axe and Final Fight (both 1989) distinguished themselves from

504-509: A human form of Saiki, who are still console-exclusive characters, are not included. A new arcade version of the game, titled The King of Fighters XIII: Climax , was announced in February 2012. It added the characters introduced on the console version and featured additional rebalancing. Location tests began that same month. Climax was officially released in Japanese arcades on April 26, 2012. A Windows port, featuring all three DLC characters,

588-541: A long reputation he has had ever since his introduction. Yamamoto jokingly called Ash as a "show off". Since his introduction, Ash has been taking the three regalia of Japan guarded by Chizuru Kagura and Iori Yagami. This attacks resulted in SNK giving Ash the strongest techniques from his two victims. Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics. K' in particular

672-449: A major overhaul over players' response. Meanwhile, the fighting system relied on both common Desperation Moves and the new HD mode, with the latter created to appeal to new combos possibilities. In regards to the story, it is meant to end Ash Crimson's story arc which caught people's attention for how different was he as a protagonist when compared with previous leads as several gamers wondered about his antagonistic portrayal which remained as

756-416: A mystery. In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, expanding the "KOF-ism" theme. Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within

840-507: A new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003 . These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI . The console version

924-430: A side-scrolling platformer was the arcade game Jungle King (1982), later altered and renamed to Jungle Hunt due to legal controversy over similarities to Tarzan . The side-scrolling format was enhanced by parallax scrolling , which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to

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1008-829: A side-scrolling format, along with adapting elements from two Hong Kong martial arts films, Bruce Lee 's Game of Death (1973) and Jackie Chan 's Wheels on Meals (1984), and had elements such as end-of-level boss battles as well as health meters for the player character and bosses. The side-scrolling character action game format was popular from the mid-1980s to the 1990s. Popular examples included ninja action games such as Taito 's The Legend of Kage (1985) and Sega's Shinobi (1987), beat 'em up games such as Technōs Japan 's Renegade (1986) and Double Dragon (1987), and run and gun video games such as Namco 's Rolling Thunder (1986) and Treasure 's Gunstar Heroes (1993). Legend of Kage notably had levels that extend in all directions, while maintained

1092-507: A side-scrolling view, including Nintendo 's Excitebike SNK 's Jumping Cross . and Mystic Marathon from Williams Electronics , a footrace between fantasy creatures. In 1985, Konami's side-scrolling shooter: Gradius gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorize levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined

1176-477: A side-view format. On home computers , such as the martial arts game Karateka (1984) successfully experimented with adding plot to its fighting game action, and was also the first side-scroller to include cutscenes . Character action games also include scrolling platform games like Super Mario Bros. (1985), Sonic the Hedgehog (1991) and Bubsy (1993). Super Mario Bros. in particular, released for

1260-476: A simple platformer with horizontally scrolling levels and first mascot character. Namco followed up Pac-Land with the fantasy-themed Dragon Buster the following year. Nintendo's platform game Super Mario Bros. , designed by Shigeru Miyamoto and released for the Nintendo Entertainment System in 1985, became the archetype for many scrolling platformers to follow. It established many of

1344-454: Is Ash's, the one fighting is Saiki as represented by his black flames. Despite early pressure about that, once seeing Saiki's similarities with Ash, Ogura managed to draw the Evil Ash easily. The idea behind this character was giving an vibe of a repulsive person. SNK Playmore worked in order to make him balanced as they aimed for a neither superior Kyo or an inferior Kyo within the cast, giving

1428-419: Is also present as a collectible Spirit in the game. Sidescroller A side-scrolling video game (alternatively side-scroller ) is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to

1512-534: Is ambushed by Ash Crimson, who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, who then attempts to cross the time gate in Ash's body. The winning team pursues him into the time gate and the final battle of The King of Fighters XIII begins inside

1596-522: Is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version. It also contains a story mode that is influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff. Other modes shown are Arcade, Practice and Challenge. The online gameplay

1680-452: Is based on the one included in later versions of The King of Fighters XII , which fixed the issues the initial one had. The game takes place five years after the 2005 events of The King of Fighters XI and is the last game of the third story arc that started in The King of Fighters 2003 . The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed

1764-433: Is complete, she returns to heaven , only to fade completely from the minds of the mortals who live below. In the modern times of Psycho Soldier , a young girl named Athena Asamiya , who is the descendant of the original Athena, displays special psychic abilities that allow her to unlock a number of hidden powers within herself, and hopes to one day use these skills not only to help others, but to advance her stage career as

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1848-456: Is considered one of the strongest beat 'em up titles for its fantasy elements, distinguishing it from the urban settings seen in other beat 'em ups. In 1984, Pac-Land took the scrolling platform game a step further. It was not only a successful title, but it more closely resembled later scrolling platformers like Wonder Boy and Super Mario Bros. It also has multi-layered parallax scrolling . The same year, Sega released Flicky ,

1932-465: Is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson 's story arc , which started in The King of Fighters 2003 . It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power. The game

2016-467: The Nintendo Entertainment System (NES) console, had a significant impact on the game industry, establishing the conventions of the scrolling platform genre and helping to reinvigorate the North American home video game market (which had crashed in 1983 ). It combined the platform gameplay of Donkey Kong (1981) and Mario Bros. (1983) with side-scrolling elements from the racer Excitebike and

2100-578: The gameplay system features used in the prior game : the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from

2184-480: The proof-of-concept game Dangerous Dave in Copyright Infringement , which was a clone of the first level of Super Mario Bros. 3 , but with Mario replaced by the character Dangerous Dave of earlier Softdisk games. The success of the demonstration led Carmack and others at Softdisk to resign and form their own company, id Software . Id Software went on to develop Commander Keen that same year, which

2268-451: The Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami , while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche , prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as "R". The tournament is sponsored by Rose who is being controlled by "Those From The Past", the organization behind

2352-540: The Xbox 360 cover focuses on Ash Crimson due to his role in the story, Ogura did a different artwork for the PS3 release, featuring the more familiar characters. Various new arenas were added for the home version, with some of them being originally from the Art of Fighting and Fatal Fury series. The others are based on places briefly seen in cutscenes from The King of Fighters . All of

2436-417: The absence of Iori Yagami. Depending on the game's popularity, the staff may port it to other consoles. The King of Fighters-i 2012 , an updated version featuring 12 new characters and other modes, was released for the iOS platform on May 3, 2012 and on Android as The King of Fighters-A 2012 on August 31, 2012. Though all EX DLC form characters are also downloadable in these mobile versions, Mr. Karate and

2520-478: The addition of two new characters to the game: Vice for Iori Yagami's team and Takuma Sakazaki for the Art of Fighting team. The official website was soon updated with the changes as well as adding a storyline for Iori's team, and on the April 23, 2010 location test at Hong Kong, Hwa Jai from Fatal Fury: King of Fighters was confirmed to be in the game as the final member of Kim Kaphwan 's team. The first member of

2604-499: The beat 'em up Kung-Fu Master , and was more expansive than earlier side-scrollers, striking a balance between arcade-like action and longer play sessions suited for home systems. In 1984, Hong Kong cinema -inspired Kung-Fu Master laid the foundations for side-scrolling beat 'em ups , by simplifying the combat of Karate Champ and introducing numerous enemies along a side-scrolling playfield. In 1986, Technōs Japan 's Nekketsu Kōha Kunio-kun introduced street brawling to

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2688-415: The best fighting game of the year, but every time lost to Mortal Kombat . The gameplay was given major praise with critics from GameSpot and 1UP.com comparing it with critically acclaimed fighting games like Street Fighter IV and finding the execution satisfying despite possible difficulties to newcomers to the franchise. The visual presentation was complimented to the point GamePro stated that

2772-424: The boss of the stage is defeated or until the player runs out of energy from taking too many hits. Psycho Soldier takes place many years after Athena . In Athena , the title character is a mystical figure loosely based on the goddess of Greek mythology who fights her way through several otherworldly lands in order to destroy various monsters and evil beings who threaten the peace of the land. After her journey

2856-562: The boundaries of the game world, while also including a mini-map radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scroller with multiple distinct levels . The first scrolling platform game was Jump Bug , a platform-shooter released in 1981. Players controlled a bouncing car and navigated it to jump on various platforms like buildings, clouds, and hills. While it primarily scrolls horizontally, one section includes coarse vertical scrolling. Taito 's first attempt at

2940-400: The cast. The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. While Kyo often wears different outfits for story arc, he was given a more masculine appearance for The King of Fighters XIII . Artist Ogura expressed pressure in drawing this incarnation of Kyo as it had to live up to

3024-424: The characters had their movesets adjusted for better balance as a response to issues found in the arcade versions. Downloadable content was also made available, including variants of existing characters. An iOS version was also released on July 7, 2011, under the title of The King of Fighters-i . It was also brought to Android -based devices on March 22, 2012, as The King of Fighters Android . Kei Yamamoto

3108-542: The conventions of the side-scrolling platform genre and struck a balance between arcade-like action and longer play sessions suited for home systems, helping to reinvigorate the North American home video game market. Compared to earlier platformers, Super Mario Bros. was more expansive, with the player having to "strategize while scrolling sideways" over long distances across colorful levels aboveground as well as underground. Its side-scrolling elements were influenced by two earlier side-scrollers that Miyamoto's team worked on,

3192-400: The core gameplay consisting of fighting large groups of weaker enemies, using attacks/weapons such as punches, kicks, guns, swords, ninjutsu or magic. The most notable early example was Irem 's Kung-Fu Master (1984), the first and most influential side-scrolling martial arts action game. It adapted combat mechanics similar to single-screen fighting game Karate Champ (1984) for

3276-511: The distance between them. Moon Patrol is often credited with popularizing parallax scrolling. Jungle Hunt also had parallax scrolling and was released the same month as Moon Patrol in June 1982. Activision published two side-scrolling racing games for the Atari VCS in 1982: the biplane-based Barnstorming and the top-view Grand Prix . By 1984, there were other racing games played from

3360-511: The early 1990s and with the popularity of 16-bit consoles , the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out. Side-scrolling was a well-known phenomenon in arcades, and various home computer and console games of the 1980s, as they often possessed hardware optimized for the task like the Atari 8-bit computers and Commodore 64 , but IBM compatibles did not. Smooth scrolling on IBM PCs in software

3444-648: The final boss. On June 28, 2011, Famitsu reported the addition of Billy Kane from Fatal Fury: King of Fighters as a console version exclusive character. On July 29, 2011, the human form of Saiki was also announced to be playable, while the original flame-powered Iori Yagami to be featured as a downloadable content (DLC) EX form for regular flameless Iori. Following classic Iori's appearance, Atlus announced "NESTS Style Kyo", based mostly on Kyo Kusanagi's appearance and movesets in NESTS Chronicles games ( The King of Fighters '99 - The King of Fighters 2002 ) as

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3528-564: The final team, K′ , was revealed on April 30 with his addition to the roster page. Maxima was also revealed as the second member of K's Team via addition to the roster page on May 7 and one week later, the final character for K's Team, Kula Diamond , was introduced in the same way. Saiki , the manipulator behind the events of The King of Fighters XIII , appears as sub-boss in his awakened form, and an optional console exclusive mid-boss in his regular form, while an alternate form of Ash Crimson possessed by Saiki's soul known as Evil Ash appears as

3612-502: The game Crystalis for the NES, a post-apocalyptic role-playing video game . Also, Athena and Kensou wear their Psycho Soldier outfits in The King of Fighters XII as their default outfits. Ever since KOF XII ' s release, The King of Fighters XIII default outfit of Kensou was left unchanged. Athena's Psycho Soldier outfit was changed from default to alternate, leaving her more popular sailor fuku outfit as her default outfit for

3696-410: The game "has an incredibly distinct – and incredibly beautiful – visual style to it." SNK Playmore was noted to have listened to all the fans' concerns regarding the game as the character roster was increased, with the notable return of fan favorite characters. On the other hand, the game has received criticism as a result of its story mode which is nearly inaccessible to those unfamiliar with

3780-420: The game was fully released on November 16, 2023. An official guidebook from the series was published by Arcadia in Japan on August 6, 2010, as The King of Fighters XIII Master Guide . An official soundtrack was released on August 4, 2010. It is composed of two CDs, with the first one having 15 tracks and the second 37, most if which are endings and jingles. A four-CD official soundtrack The King of Soundtracks

3864-414: The game. The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. Because the prior game, The King of Fighters XII , suffered from various technical issues, developers also worked in fixing them to improve the gameplay. However,

3948-561: The game. Both Athena and Sie Kensou were also noted for being one of the first video game characters to have their own theme songs (which The King of Fighters would remix multiple times across its titles). Athena appears in Super Smash Bros. Ultimate as a background character in the King of Fighters stage, which was released alongside Terry Bogard from Fatal Fury in November 2019. Athena

4032-531: The genre during the 8-bit console generation. Sega attempted to emulate this success with their Alex Kidd series, as well as with the Wonder Boy series. The later Wonder Boy games were also notable for combining adventure and role-playing elements with traditional platforming. In 1984, Hover Attack for the Sharp X1 was an early run & gun shooter that freely scrolled in all directions and allowed

4116-410: The genre. The Western adaptation Renegade (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games. Renegade set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically . In 1987, the release of Double Dragon ushered in a "Golden Age" for the beat 'em up

4200-419: The initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. Yamaomoto claimed they wanted to appeal to newcomers by offering several moves. The netcode received

4284-547: The move to 3D graphics during the fifth generation . Hardware support of smooth scrolling backgrounds is built into many arcade video games , some game consoles, and home computers. Examples include 8-bit systems like the Atari 8-bit computers and Nintendo Entertainment System , and 16-bit consoles, such as the Super Nintendo Entertainment System and Sega Genesis . These 16-bit consoles added multiple layers, which can be scrolled independently for

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4368-506: The original version as well as new characters. Atlus had confirmed that they would publish the game on October 25, 2011, in North America, but later delayed it until November 22. Pre-orders for the game included a four-CD soundtrack from the series; the preorders notably increased following the announcement. Rising Star Games confirmed the release date at October 28, 2011 in Europe. While

4452-435: The original version such as new characters, stages and game modes. Critical reception has been positive. Versions for iOS and Android had also been released, as well as a Windows port of Climax in 2013, and later a version with multiplayer rollback netcode subtitled Global Match in 2023 for Nintendo Switch and PlayStation 4 . KOF XIII was succeeded by The King of Fighters XIV (2016). The game removes some of

4536-482: The others. Final Fight was Capcom's intended sequel to Street Fighter (provisionally titled Street Fighter '89 ), but the company ultimately gave it a new title. Acclaimed as the best game in the genre, Final Fight spawned two sequels and was later ported to other systems. Golden Axe was acclaimed for its visceral hack and slash action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles. It

4620-478: The past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes. In the epilogue of the Story Mode, in the dimensional rift, a spear appeared in front of Shroom and Rimelo, two members of Those From The Past who faced Kyo in the opening of the game. The roster of The King of Fighters XIII features all the characters who appeared in The King of Fighters XII , including

4704-499: The player chooses has no real bearing on the difficulty of the game. If the player fills their energy bar and collects a special item resembling a green egg, their character transforms into a "Psycho Creature", in Athena's case a phoenix and for Kensou a green dragon . The psycho creatures have a powerful fire breath attack that hits enemies in front of them and a move which rams them into a single nearby enemy. The transformations last until

4788-423: The player to shoot diagonally as well as straight ahead. 1985 saw the release of Thexder , a breakthrough title for platform shooters. Run and gun video games became popular during the mid-to-late 1980s, with titles such as Konami 's Green Beret (1985) and Namco 's Rolling Thunder (1986). 1987's Contra was acclaimed for its multi-directional aiming and two-player cooperative gameplay. However, by

4872-653: The player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97 . In addition to standard and EX Desperation Moves,

4956-441: The players their decision when choosing which version of the character would they prefer. Iori's flamewielding persona was developed to generate a contrast between him and the regular Iori. Another DLC is the original Iori Yagami who can wield flames for his fighting style. Despite being the same person, the playstyle of Iori's flames is highly different from the regular Iori whose attacks involve hand-to-hand combat. Nevertheless, he

5040-407: The racer Excitebike and the NES port of beat 'em up Kung-Fu Master . It used the same game engine as Excitebike , which allowed Mario to accelerate from a walk to a run, rather than move at a constant speed like earlier platformers. Super Mario Bros. went on to sell over 40 million copies according to the 1999 Guinness Book of World Records . Its success contributed greatly to popularizing

5124-490: The second-most-watched game of the series at over 90,000 consecutive viewers, thanks to a highly competitive tournament. In 2012, Complex ranked it as the third best SNK fighting game ever made, calling it "one of this generation’s finest fighters." The magazine also ranked it as the eighth best 2D fighting game of all time in 2013, stating: "A hit at EVO both this year, and the last, we predict that XIII will be sticking around for years to come." GamesRadar listed it as

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5208-398: The series as well as its use of illustrations alongside large paragraphs telling the plot. Similar comments were given to the online modes as it lacked options to allow players to watch other online fights. As the previous installment was criticized for the lack of inclusion of Mai Shiranui, KOF XIII was praised for her return alongisde other popular characters like K'. Global Match

5292-585: The side-scrolling shoot 'em up and spawned a series spanning several sequels. In the mid-1980s, side-scrolling character action games (also called "side-scrolling action games" or side-scrolling "character-driven" games) emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platform games , with the side-scrolling of space/vehicle games, such as scrolling space shoot 'em ups . These new side-scrolling character-driven action games featured large characters sprites in colorful, side-scrolling environments, with

5376-417: The special endings in The King of Fighters '97 . He was also featured in The King of Fighters 2000 in his original costume as a special striker called "Psycho Soldier Kensou". This version of Kensou also appears in the recent SNK vs. Capcom: Card Fighters DS trading card game as an SNK character card. The characters Kensou and Athena, as well as the items Psycho Armor and Psycho Shield both appear in

5460-431: The spheres out at enemies and destructible objects at the cost of using one. Depending on how much energy the player has, the spheres may produce a different result when used, such as bouncing around the screen or, when at max energy and swirling at a higher speed around the player, spreading out and destroy everything in their wake at the cost of some power. Both Athena and Kensou share the same abilities, and whichever one

5544-408: The staff a good impression in how she her sprites changed, especially liking the universal lower body due to her combination of white gi and blue pants. Ogura stated that designing Ash's final form was conceived shortly after he saw early designs of Saiki. Following this, Ogura tried drawing Ash's possessed form from The King of Fighters XIII where he was careful in showing that while the enemy's body

5628-425: The time gate. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. Furthermore, Ash reveals that he is a descendant of Saiki. By locking Saiki out of the gate, he denies Saiki's existence in

5712-407: The two console-exclusive characters, Elisabeth Branctorche and Mature. Three new characters come in the form of The King of Fighters '94 Women's Team ( Yuri Sakazaki , King and Mai Shiranui ). Unlike The King of Fighters XII , all of the characters are organized into proper teams this time with the exception of Ash, who is now a single entry character. On April 22, 2010, Famitsu reported

5796-427: The two prior tournaments that has been trying to break Orochi's seal. When the winning team reaches the game's end, Saiki, the leader of "Those From The Past" puts his work into motion. Saiki intends to use the energy expended by the winning team to enable him to cross time. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he

5880-454: The viewer. Some parallax scrolling was used in Jump Bug . It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, Irem 's Moon Patrol (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating

5964-417: Was a challenge for developers. There were a small number of PC ports of smooth scrolling arcade games in the early 1980s, including Moon Patrol and Defender . The second version of Sopwith , released in 1986, also featured smooth scrolling. In 1990 John Carmack , then working for Softdisk , developed a smooth scrolling technique known as adaptive tile refresh . The technique was demonstrated in

6048-538: Was a preview of the game that was held on March 25, 2010, in Akihabara . The game design director, Kei Yamamoto, stated that he wanted the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay

6132-457: Was also in charge of this version, but the development team consisted of another one that did not work on the arcade version. The staff had trouble adapting the game to iOS due to lack of balances of moves and enemies' intelligences. The initial roster was reduced although six more characters became available by September 2011 alongside an updated version. Billy Kane was included as a result of his popularity within fans, although some were confused by

6216-460: Was also modified to have faster battles to be enjoyed by gamers. Yamamoto labelled the theme of the game as "KOF-ism" ( KOFイズム ) . SNK Playmore president Ryo Mizufune commented that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98 . They listened to fans' suggestions during development of the game to incorporate them. The producer debuted with The King of Fighters XII which

6300-414: Was at the same time introduced as a teammate for Athena in The King of Fighters series as Sie Kensou and underwent several cosmetic changes (in previews of The King of Fighters XII , Athena can be seen wearing her winter school uniform from Psycho Soldier ) as well as reworking his abilities to differentiate him from Athena. The version of Kensou seen in this game, however, has made a cameo in one of

6384-532: Was balanced by SNK in order to avoid making the character be overpowered when exploring his special moves. In June 2011, SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions were in the works and would be released on October 27, 2011, in Japan. In September 2011, however, SNK Playmore delayed the game's release date to an unspecified one from the same year, later leaving it to December 1, 2011. The ports add several game modes not seen in

6468-457: Was converted by Ross Harris (as Source Software). This port received moderate critical success. Your Sinclair awarded it 8 out of 10, praising the smooth sprite movement and well-tried formula gameplay, but lamenting the monochrome graphics and weak sound effects. CRASH awarded it 69% and 75%, one reviewer criticising the boring gameplay and Athena's slow reactions. Both Athena and Kensou have been seen in other games. The character of Kensou

6552-451: Was directed by Kei Yamamoto who wanted to bring elements from prior The King of Fighters titles and fix issues from the prior game. This title significantly modifies the gameplay from its predecessor, removing some modes, and adding ones formerly used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the prior installments. The ports are notable for including more content than

6636-656: Was included with the English pre-orders of the game. Following its release, The King of Fighters XIII received positive reviews, taking an average of 77 and 79 out of 100 on Metacritic . GameSpot awarded it as Best Fighting Game of the Year and as the Most Improved Sequel. It also received nominations for the Spike Video Game Awards , Golden Joystick Awards and AIAS ' Interactive Achievement Awards for

6720-568: Was influenced by his portrayal in Chinese comics where he often breaks his right hand glove which is often broken when he fails to control his flames. Ryo Sakazaki's style was noted to be similar to Robert Garcia and Takuma Sakazaki so the designer aimed to make him more unique so his moves were finalized without difficulty. King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones. Meanwhile, Yuri's redesign gave

6804-530: Was poorly received due to its lack of storyline and minor characters. As a result, SNK worked in order to make XIII end the story of Ash Crimson. Though the game was received favorably, SNK put the franchise on hiatus for several years. Nevertheless, the producer was satisfied with his work. Most of the characters were designed to look like their original personae like Athena Asamiya from Psycho Soldier or Ralf Jones and Clark Still from Ikari Warriors . Nevertheless, he lamented Geese Howard not making it into

6888-456: Was praised by the media for retaining the DLC characters for free but criticized for the lack of balancing in the cast Kim and Takuma being too overpowered. However, the rollback and other content was well received. The PlayStation 3 version of the game sold 21,525 copies in Japan during its first week of release. At the game's (and the series') Evolution Championship Series debut in 2012, it became

6972-540: Was released on Steam in September 2013. This port is based on the Climax release for arcades. A Galaxy Edition also based on the Climax release was released on GOG.com on September 14, 2018. A version of the game, The King of Fighters XIII: Global Match , for PlayStation 4 and Nintendo Switch with rollback netcode online play was announced at Evo Japan 2023. Three open beta tests took place on throughout 2023 and

7056-507: Was the first publicly available PC platform game to feature smoothly-scrolling graphics. The King of Fighters XIII The King of Fighters XIII (KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore , coming a year after The King of Fighters XII (2009). Released on Japanese arcades , it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax . The game

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