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PlayStation Underground was an American video game magazine , originally published by Sony Computer Entertainment America . The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2 , and was promoted as a "PlayStation fan club". Unlike its paper-based counterpart the Official U.S. PlayStation Magazine , PlayStation Underground came in the form of CD-ROMs which could be played on the PlayStation and PlayStation 2 consoles. Subscribers were also given access to a members-only website. The magazine released its first issue on March 26, 1997 and its final issue in 2001. The magazine released a total of seventeen issues during its active years. The magazine was eventually merged with Official U.S. PlayStation Magazine in 2001 when it was discontinued.

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92-477: In 2015, PlayStation Underground returned as a video series where gameplay from upcoming games is shown in a Let's Play format while the PlayStation. Blog team discusses the game with the developer. Each issue consists of two CD-ROMs that can be played on a PlayStation or a PlayStation 2 console, or an emulator. The second disc contains mostly demos of upcoming games as well as game trailers. For example, in

184-423: A Digital Millennium Copyright Act (DMCA) takedown notice to streamers, at the behest of the copyright holders of the video game. However, in practice, game companies "tacitly permit YouTubers to violate their copyrights, with creators and publishers turning a blind eye out of consideration of the promotional value of being featured on high-audience channels". Sites that host user-created Let's Plays tend to favor

276-413: A $ 15 million defamation lawsuit against Sterling and 100 Steam users that left negative reviews of the game. The cases were ultimately dismissed or withdrawn. DMCA claims have also been threatened or used to remove Let's Plays of games owned by a company who do not agree with ideals or morals of the person creating the video. In September 2017, Kjellberg blurted out a racist insult while live-streaming

368-414: A favorable way to market game titles, in particularly for smaller developers. In one case for Thomas Was Alone , Mike Bithell , its developer, attributed the success of the game to a Let's Play video by game commentator and critic John Bain , also known as TotalBiscuit. Similarly, Davey Wreden , the developer of The Stanley Parable developed a relationship with various Let's Play channels prior to

460-484: A few days later. Vanaman later clarified that his goal was not to censor Kjellberg, but that there is a "bad fit" between Kjellberg's views and Campo Santo's views and would prefer that Kjellberg not cover his games. Lawyers and legal experts speaking to Kotaku , The Verge and PC Gamer believed that content owners like Campo Santo have full control to issue DMCA takedowns under the law, but whether these takedowns are valid under fair use defense within copyright law

552-543: A firm specializing in video game legal matters, filed a formal petition to the Patent and Trademark office, citing that the denial should have been based on the claim that "Let's Play" has become a generic trademark and any further attempts to trademark the term should be denied. The Patent and Trademark office agreed, stating that the term "Let's Play" is now too generic to be trademarked. I Have No Mouth, and I Must Scream (video game) I Have No Mouth, and I Must Scream

644-431: A game to viewers, later apologizing for this; this followed previous incidents of where Kjellberg's on-screen behavior had been criticized. Campo Santo 's founder Sean Vanaman was dismayed by this, and issued a DMCA notice to takedown Kjellberg's Let's Play of their game Firewatch , stating that having their game shown on his YouTube channel was the equivalent of endorsing his ideologies; YouTube complied with this request

736-605: A host of different characters. Some of these are AM in disguise, some are AM's submerged personalities, others seem very much like people from the captives' pasts. The scenes include an iron zeppelin powered by small animals, an Egyptian pyramid housing gutted, sparking machinery, a medieval castle occupied by witches, a jungle inhabited by a small tribe, and a concentration camp where doctors conduct medical experiments. However, each character eventually prevails over AM's tortures by finding ways to overcome their fatal flaws, confront their past actions and redeem themselves, thanks to

828-464: A large promotional budget. In at least one case, the popularity of a game featured in Let's Plays has led to further sales far after the game's typical shelf-life has expired. In 2014, Electronic Arts opted to print more copies of the 2010 title Skate 3 after its appearance on PewDiePie's and other Let's Play channels have kept sales of the game high, keeping it in the top 40 sales charts for new games in

920-869: A live audience. PewDiePie's contribution in this area led to him being listed as one of thirty most influential people on the Internet in a March 2015 list, and as one of the top 100 influential people overall in an April 2016 list, both compiled by Time magazine. Business Insider reported that eleven of the top twenty most-subscribed, independent YouTube publishers as of November 2014 are those that produce Let's Play videos. An October 2017 report from SuperData Researched estimated that between Let's Play videos and live streaming content of game video content, there were more people watching such videos than compared to all subscribers of HBO , Netflix , ESPN , and Hulu combined, with over 517 million YouTube users and 185 million Twitch users. Let's Play videos have been considered

1012-710: A month; the Wall Street Journal reported that PewDiePie made over $ 4 million in 2013, while Forbes ranked him the highest earning YouTube personality in 2015, earning over $ 12 million a year before taxes. As of 2018, some of these top earners made between US$ 16 to 18 million a year. Several of these individual Let's Players, as they are called, have transformed this into a full-time career while learning skills such as communications and video editing that can be used for future jobs. More popular broadcasters often share part of their revenue for charitable efforts, or hold charity drives while they play through games for

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1104-407: A must." A reviewer for Next Generation commented on the game's surreal content and heavy concern "with ethics, humanity, and inner demons", but found the gameplay too limited, and summarized it as "less a game than an ethical obstacle course". Ron Dulin of GameSpot was much more critical, stating: "There are numerous dead ends and illogical puzzles [and] many programming bugs." Dulin commended

1196-538: A niche title than traditional gaming press. The developers behind PlayerUnknown's Battlegrounds and Hello Neighbor , rather than try to aim for attracting attention from the major Let's Play creators like PewDiePie, instead used an approach of gaining interest from several mid-level creators to help with drawing attention to their games during their early access period, with considerable success. Some games such as Goat Simulator and I am Bread are considered by critics and players to have been purposely made to be

1288-446: A number of 2D and 3D tools, including Deluxe Paint and LightWave . One animation were drawn by assistant art director Jhoneil Centeno and his team of animators. Mullich commissioned film composer John Ottman to write more than 25 pieces of original MIDI music for the game. Ellison worked as a voice actor on the project, providing the voice for AM. His face was used for the in-game representation of AM's icon, as well as for

1380-563: A result of the skin gambling issues raised in mid-2016, with the FTC further refining its guidelines related to promotional advertising on social media in September 2017. In some cases, developers or publishers have used the DMCA to take down Let's Plays and other videos that are highly critical of a game, using the copyright provisions in the DMCA to override free speech or fair use aspects allowed for by

1472-690: A set of Game Content Usage Rules that sets certain requirements and limitations on those using its software for Let's Play videos. In early December 2013, a change in YouTube's Content ID policy caused many existing Let's Play and other video-game related material to be blocked. In response, many developers and publishers issued statements and worked with YouTube to assure such videos were not meant to be blocked, helping those whose videos were affected, and encouraging users to continue to show these; these companies included Blizzard , Ubisoft , Capcom , Paradox Interactive , and Valve . YouTube later clarified that

1564-461: Is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild , co-designed by Harlan Ellison , published by Cyberdreams and distributed by MGM Interactive . The game is based on Ellison's short story of the same title . It takes place in a dystopian world where a mastermind artificial intelligence named "AM" has destroyed all of humanity except for five people, whom it has been keeping alive and torturing for

1656-459: Is a video (or screenshots accompanied by text) documenting the playthrough of a video game , often including commentary and a camera view of the gamer 's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through

1748-453: Is called "the PewDiePie effect". Some other people or groups include Achievement Hunter , The Yogscast , Smosh Games , Chuggaaconroy , Jacksepticeye , Markiplier , DanTDM , Game Grumps , Stampylonghead and Machinima.com . Such Let's Plays are monetized by ad revenue from the video hosting site. For example, standard Google affiliate programs pay approximately 55% of

1840-410: Is credited to Something Awful forum user Michael Sawyer under his username alias " Slowbeef ". Sawyer stated that the format he adopted came from an earlier playthrough by forum user "Vlaphor" for I Have No Mouth, and I Must Scream . Sawyer's adaption would become the format that future Something Awful users would subsequently use. Sawyer is also credited for creating the first video playthrough for

1932-406: Is directly beneath the action window. The player uses this line to construct sentences telling the characters what to do. To direct a character to act, the player constructs a sentence by selecting one of the eight commands from the command buttons and then clicking on one or two objects from either the action window or the inventory. Examples of sentences the player might construct would be "Walk to

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2024-403: Is meaningless lacking the temptation to do evil, each character is free to do good or evil acts. However, good acts are rewarded by increases in the character's spiritual barometer, which affect the chances of the player destroying AM in the final adventure. Conversely, evil acts are punished by lowering the character's spiritual barometer. The command buttons are the eight commands used to direct

2116-470: Is the first to go face AM, but even so, some dialogue from the Chinese and Russian supercomputers suggests that they may have died when their digital counterparts were erased. The characters have all been slightly altered from their original portrayals in the short story. The plot itself is not a direct adaptation but instead focuses on the individual characters' psychodramas which are the scenarios that make up

2208-417: Is the largest part of the screen and is where the player directs the main characters through their adventures. It shows the full figure of the main character being played as well as that character's immediate environment. To locate objects of interest, the player moves the crosshairs through the action window. The name of any object that the player can interact with appears in the sentence line. The sentence line

2300-498: Is translated into binary and faces an as yet unexperienced cyberspace template, the world of AM's mind. The psychodrama unfolds in a metaphorical brain that looks like the surface of the cerebrum , with glass structures that jut crazily from the bleeding brain tissue. AM's mind is represented according to the Freudian trinity of the id, ego, and superego , which appear as three floating bodiless heads on three cracked glass structures on

2392-423: Is unclear, since to this point there has been no case law to challenge the legality of Let's Plays and other video game video walkthroughs or challenges to DMCA takedowns for this type of content. Kjellberg did not plan to counter the DMCA claim but pointed out that the use of DMCA to take down videos due to issues other than related to copyright has a potential for abuse by game developers and publishers and affect

2484-468: The South Park episode " #REHASH ". Double Fine Productions and 2 Player Productions have worked together to create a series called "Devs Play", inspired by Let's Plays where game developers play through games and offer their commentary from a developer's perspective, typically alongside one of the developers from the selected game. The copyright nature of "Let's Play" videos remains in question; while

2576-585: The Computer Game Developers Conference . Computer Gaming World gave it their award for "Adventure Game of the Year" and also listed it as #134 on the "150 Games of All Time", #14 on the "Top 15 Most Rewarding Endings of All Time", and #3 on the "Top 15 Sleepers of All Time" Behind Wolfenstein 3D and X-COM: UFO Defense . In the October 2014 issue of Game Informer it was listed as #22 of

2668-689: The Fastgraph graphics library. Mullich and Cyberdreams art director Peter Delgado had frequent meetings with Dreamers Guild art director Brad Schenck to devise art direction complementing the surreal nature of the story. Since the story takes place in the mind of a mad god who can make anything happen, the team chose a variety of art styles for each of the scenarios, ranging from the unsettling perspectives used in German Expressionist films to pure fantasy to stark reality. Assistant art director Glenn Price and his team rendered more than 60 backgrounds utilizing

2760-585: The French show Level One on the video game-centric Game One from 1998 to 2002, where host played through the early levels of games with commentary added by himself and sometimes a guest. Another example is the Japanese television program GameCenter CX , launched in 2003, where the host challenged to complete retro games within a single day, and others like Skip Rodgers had provided VHS tapes describing to players how to complete difficult games. One such form these took

2852-511: The Let's Play format widely popular, spreading beyond the Something Awful forums. Let's Play videos are similar to a player completing a game via streaming video for an audience. According to Patrick Lee of The A.V. Club , a good Let's Play video distinguishes itself from straightforward streaming playthroughs when the player has sufficiently familiarized themselves with the game as to be able to offer better commentary and show off more of

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2944-466: The Let's Play videos as well as the game developers' own promotional videos were blocked due to these actions. YouTube states they do not plan to change this system despite complaints from the original music composers. The streaming website Twitch implemented a similar copyright control approach that would mute recorded streams for up to half-hour blocks if copyrighted music was discovered in August 2014, which

3036-513: The Nimdok chapter made achieving the "best" ending (with AM permanently disabled and the cryogenically frozen humans on Luna rescued) more complicated. The game remained legally unavailable for sale for years due to the closure of both developer and publisher. In 2013, the rights were recovered by Night Dive Studios . It was possible to re-release the game again as digital download on GOG.com in September 2013, and Steam in October 2013. The game

3128-482: The Nintendo Creators program, between themselves, Google, and proactive uploaders to split profits. Smaller developers have been more open to allowing Let's Play videos. Ubisoft has stated that it allows its games to be used in Let's Play videos and allows for those making them to monetize from any ad revenue as long they stay within certain content-appropriateness guidelines. Microsoft Studios similarly created

3220-518: The Totem of Entropy at the Flame, which is the nexus of AM's thought patterns, all three supercomputers will be shut down, probably forever. Cataclysmic explosions destroy all the caverns constituting AM's computer complex, including the cavern holding the human hostages. However, the human volunteer retains their digital form, permanently patrolling AM's circuits should the computers ever regain consciousness. Should

3312-502: The United Kingdom and with its 2014 sales being 33% higher than its 2013 sales. Let's Plays can also be seen harming a game's distribution particularly for short, linear, narrative-driven games since viewers can witness the entire game from a Let's Play recording without purchasing it and have no incentive to purchase the title. For the art game That Dragon, Cancer , its developer Ryan Green noted that while there were Let's Plays of

3404-403: The Year", listed it as No. 134 on their "150 Games of All Time" and named it one of the "Best 15 Sleepers of All Time". In 2011, Adventure Gamers named it the "69th-best adventure game ever released". The game uses the S.A.G.A. game engine created by game developer The Dreamers Guild . Players participate in each adventure through a screen that is divided into five sections. The action window

3496-687: The ability to hit us squarely in the face with a mirror reflecting the sorry lot that we humans have become. (...) In the mode of Franz Kafka , we are meant to be touched or changed in some way by this work, for what else is the purpose of art?" T. Liam McDonald of PC Gamer US wrote "there are moments that challenge and disturb, and this gives the characters and setting much more psychological depth than we've seen in any computer game to date." He summed up his review by writing: "Ultimately, I Have No Mouth isn't for everyone. But if you've been searching for an adventure that's both thoughtful and entertaining, and if you're fond of Ellison's disturbing fiction, it's

3588-508: The box art showing a larger version of the icon. In pre-release publicity for I have No Mouth, and I Must Scream , Ellison said that it would be a game "you cannot possibly win". Though the gaming media found that the finished game backed away from this controversial promise, and Sears said that he had convinced Ellison that having a game with only negative endings was a bad idea, in a 2013 interview Ellison insisted that "I created it so you could not win it. The only way in which you could "win"

3680-430: The brainscape. Through dialogs with AM's components ( Surgat , Chinese Supercomputer and Russian Supercomputer) the character learns that a colony of humans has survived the war by being hidden and hibernating on Luna (this is also mentioned in Nimdok's story: "the lost tribe of our brothers sleeping on the moon, where the beast does not see them"). If the human intruder disables all three brain components, and then invokes

3772-506: The change in the ContentID system that caused videos to be flagged was likely a result of new tools it made available for multi-channel networks, which can cover separate video and audio copyrights. At least two known music multi-channel networks, TuneCore and INDmusic, who represent many video game music composers and artists, had automatically enabled the copyright protection for all of its clients without seeking their input, and as such, many of

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3864-412: The character's actions: "Walk To", "Look At", "Take", "Use", "Talk To", "Swallow", "Give", and "Push". The button of the currently active command is highlighted, while the name of a suggested command appears in red lettering. The inventory on the lower right side of the screen shows pictures of the items the main character is carrying, up to eight at a time. Each main character starts its adventure with only

3956-815: The copyright holders to maintain their safe harbor status as part of their liability protection within the Digital Millennium Copyright Act (DMCA); for example, YouTube uses both manual and automated systems to detect copyright infringement and issues copyright strikes to offending channels. In May 2013, Nintendo registered Let's Play content of their games through YouTube's Content ID system such that they could generate ad revenue from user videos; several Nintendo based Let's Play personalities such as Chuggaaconroy, MasaeAnela and ZackScottGames were initially affected by Nintendo's Content ID policy during this time. Nintendo would eventually cease such claims, and later created its own affiliate program,

4048-466: The current balance of the value of Let's Plays in game promotion and marketing. Sony Computer Entertainment of America attempted to trademark the term "Let's Play" as applied to streaming and broadcasting of video games in the latter part of 2015, but the request was preliminarily denied by the United States Patent and Trademark Office citing an existing trademark. The MacArthur Law Firm,

4140-402: The dark hallway," "Talk to Harry," or "Use the skeleton key on the door." Commands and objects may consist of one or more words (for example, "the dark hallway"), and the sentence line will automatically add connecting words like "on" and "to." The spiritual barometer is on the lower left side of the screen. This is a close-up view of the main character currently being played. Since good behavior

4232-478: The deal without disclosure of the deal, raising the issue of how many of these works were made through paid reviews. If an advertiser or marketer is offering to someone to write a favorable review, should be disclosed somewhere that is quite visible. According to Mary Engle, associate director for Advertising Practices at the Federal Trade Commission (FTC), "disclosure should basically be unavoidable by

4324-429: The developer or publisher of games typically possess the copyright and granted exclusive distribution rights on the media assets of the game, others cite fair use claims for these works as their nature is to provide commentary on the video game. An important distinction for Let's Plays to qualify as fair use would be their transformative nature ; the more that the Let's Play creator or streamer adds as commentary atop

4416-602: The early 1990s, of selling video games with science fiction- cyberpunk storylines and adult violent, sexual, philosophical, and psychological content. The French and German releases were censored and the game was forbidden to players younger than 16 years. Furthermore, the Nimdok chapter was removed, likely due to the Nazi theme - especially for Germany, due to previous reaction of the Federal Department for Media Harmful to Young Persons to National Socialist topics. The removal of

4508-415: The entertaining and the profound that could prove to be the foundation of an important gaming subgenre in the future," and asking "a lot from you in terms of the psychological and ethical choices you'll make during game play. For those familiar with Ellison's prolific writings, the moral dilemmas will come as no surprise." According to Computer Games Strategy Plus , "without appearing didactic, Ellison has

4600-419: The five victims stand before a pillar etched with a burning message of hate. AM tells them that it has a new game for them to play. AM has devised a quest for each of the five, an adventure of "speared eyeballs and dripping guts and the smell of rotting gardenias ". Each character is subjected to a personalized psychodrama , designed by AM to play into their greatest fears and personal failings, and occupied by

4692-429: The game The Immortal which he made alongside his screenshot playthrough. From there, the format was popular with other forum users and many Let's Plays were created; the forum established a process to create these and the development of a large archive of Let's Plays. With the onset of user-created video streaming websites like YouTube and Twitch , more users have been able to prepare and share such videos, making

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4784-719: The game covered by Let's Play videos by "creat[ing] a lot of room where there are a lot of different options for a player to create their own comedy and put their own personality into that". The popularity of Let's Play and similar video commentaries have also led to changes in how some video games have been developed. The Let's Play approach favors games that are quirky and idiosyncratic that draw viewer attention, making some developers aim for these qualities in their games. It also helps for games in early access or beta release cycles as developers from such games can use these videos for feedback to improve their games prior to full release. The Let's Play videos also can bring in more attention to

4876-507: The game for experimenting with interesting concepts and enjoyed its dark art work and resemblance to the original book, but criticized it for how "the so-called 'ethical decisions' these five imprisoned souls must face are no more than red herrings, providing only stopping blocks to progress or disturbing scenes with no tangible purpose." I Have No Mouth, and I Must Scream won several awards, including "Best Dark Game of 1996" from Digital Hollywood and "Best Game Adapted from Linear Media" from

4968-541: The game if they subsequently make money from the review to stay within ethical business practices. In one specific scenario, John Bain , who has previously argued for clear disclosure of paid reviews, has revealed that he and several others were approached by Plaid Social, a marketing outlet for Warner Bros. Entertainment and offered promotional copies of the upcoming Middle-earth: Shadow of Mordor in exchange for meeting very specific tasks in their presentation. Bain refused on these terms, but other commentators had taken

5060-567: The game to about one hour (including the ending) and because the videos were monetized; violating Japanese law of making money from copyrighted content. Another legal issue related to Let's Play is disclosure. More popular YouTube channels will sometimes receive free promotional copies of games from developers and publishers in advance of release to promote the title. According to the US Federal Trade Commission , players that review or create commentary for such games should disclose

5152-476: The game to their audience, is able to provide the audience with personal recollections about the game, or can play through a game they have already completed under self-imposed challenges, such as completing a game without killing any enemies. Through this approach, Lee states, such Let's Play videos serve to help memorialize these games, helping those who may not have access to the titles (due to age or regional restrictions) to appreciate more obscure games. Some of

5244-438: The game's programming, art, and sound effects; he commissioned film composer John Ottman to make the soundtrack. The game was released on October 31, 1995 and was a commercial failure, though it received critical praise. I Have No Mouth, and I Must Scream won an award for "Best Game Adapted from Linear Media" from the Computer Game Developers Conference . Computer Gaming World gave the game an award for "Adventure Game of

5336-406: The game, several of which commented emotionally on the game's topic, some of these playthroughs had simply played through the game without added commentary, and provided no links to where players could learn more about the title. Green and his team at Numinous Games had used YouTube's ContentID to have some of these videos taken down, a result that brought some complaints and which Green admitted later

5428-593: The game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration , and can be scripted, while streaming is often an unedited experience performed on the fly. From the onset of computer video entertainment, video game players with access to screenshot capture software, video capture devices, and screen recording software have recorded themselves playing through games, often as part of walkthroughs , longplays , speedruns , or other digital entertainment formats. For example, within

5520-462: The game. Notably, none of the characters interact with one another and eventually only one of them will be able to defeat AM. In a 2012 issue of Game Informer , Harlan Ellison, David Sears, and David Mullich discussed the process that went into developing the game as well as the character developments and other changes that were made from the original story. For example, in writing the script for Ellen's confrontation with her rapist, Mullich channeled

5612-416: The gameplay, the more likely that it would be ruled as fair use. However, copyright law favors the game developer or publisher; if challenged, the Let's Play creator would have to argue in court for a fair use defense, which can be costly to pursue. There have been no known cases of Let's Plays challenged in legal systems, keeping their legal nature in question. Sites that host Let's Plays have sometimes sent

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5704-417: The games "stream-safe" to avoid being tagged as copyright infringing. In other cases, music licenses sites now consider the impact of Let's Plays on the video game marketing cycle, and offer broader licensing options for their music that includes their legal use in Let's Play for that game, and assurances that any Let's Plays tagged with ContentID violations would be remedied. Even though these can be resolved,

5796-762: The gun]"). The premise of the game is that the three superpowers , Russia, China, and the United States, have each secretly constructed a vast subterranean complex of computers to wage a global war too complex for human brains to oversee. One day, the American supercomputer , better known as the Allied Mastercomputer, gains sentience and absorbs the Russian and Chinese supercomputers into itself and redefines itself as simply AM ( Cogito ergo sum; I think, therefore I am ). Due to its immense hatred for humanity, stemming from

5888-435: The human intruder fail to disable AM properly before facing it, however, AM will punish them by transforming the character into a "great, soft jelly thing" with no mouth that cannot harm itself or others and must spend eternity with AM in this form. The game can end in seven different ways depending on how the finale is completed. It is possible to prevent the physical bodies of the protagonists from being destroyed if Nimdok

5980-412: The interference of the Russian and Chinese supercomputers who appear as guiding characters and allow their stories to have an open ending. After all five humans have overcome their fatal flaws, they meet again in their respective torture cells while AM retreats within itself, pondering what went wrong. With the help of the Russian and Chinese supercomputers, one of the five humans (whom the player selects)

6072-461: The law. A noted case is that of Digital Homicide Studios against game critic Jim Sterling . Sterling had posted a let's play of Digital Homicide's The Slaughtering Grounds (2014) that noted numerous flaws in the game and called it as a potentially the worst game of 2014. Digital Homicide used a DMCA request to remove Sterling's video; Sterling was able file a counterclaim to restore the video. The action led to Digital Homicide's James Romine filing

6164-524: The logistical limits set onto it by programmers, AM uses its abilities to kill off the population of the world. However, AM refrains from killing five people (four men and one woman) in order to bring them to the center of the Earth and torture them. With the aid of research carried out by one of the five remaining humans, AM is able to extend their lifespans indefinitely as well as alter their bodies and minds to its liking. After 109 years of torture and humiliation,

6256-400: The memory he had of his infant son going through chemotherapy , being with him at the hospital and sharing a room with other young cancer patients. In discussing the characters changes made to Benny, Mullich said, "Looking back, I think it might have been a lost opportunity to write a story about someone struggling with the challenges of being homosexual." Although Sears recalls that "gay angle"

6348-648: The more popular gamers that create these videos have become Internet celebrities and seen as a type of "professional fan", according to Maker Studios' Dar Nothaft; other gamers tune into these videos to get a different perspective on games rather than professional review sources. Felix Kjellberg, known by his online pseudonym PewDiePie , has monetized his "Let's Play" videos which reach over 40 million subscribers and over 10 billion views, as of September 2015 . PewDiePie's influence on game sales has been considerable, and games that are featured in Let's Plays on his channel frequently see large boosts in sales, creating what

6440-515: The music licensing service; they opted to craft a new YouTube-friendly soundtrack for this purpose to avoid these. In 2022, the video game Cookie's Bustle had a resurgence after persistent use of the Digital Millennium Copyright Act to remove traces of the game's existence off of the internet. According to the International Online Copyright Office (Interoco) a specific copyright for the "Cookie's Bustle Gameplay Concept"

6532-472: The past 109 years by constructing metaphorical adventures based on each character's fatal flaws . The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity , rape , paranoia , and genocide . Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. Producer David Mullich supervised The Dreamers Guild's work on

6624-513: The price paid by advertisers to the content provider, while Google retains the rest; as such, revenue from Let's Play channel are based on the number of viewers they obtain. Providers can also join various content networks like Maker Studios , which offer promotion and advertising for content providers in exchange for a share of the ad revenue. PewDiePie's monthly revenue from his Let's Plays are estimated to be between $ 140,000 and $ 1.4 million, while smaller channels can still earn between $ 500 and $ 1000

6716-482: The programming, artwork and sound effects. Its S.A.G.A. game engine was seen as an ideal user interface for the player to interact with the environment and to converse with the characters in AM's world. It was decided early on that high resolution graphics were necessary to capture the nuances and mood of Ellison's vivid imagination, and so Technical Director John Bolton adapted the engine to utilize SVGA graphics and included

6808-483: The psych profile in the inventory. When a main character takes or is given an object, a picture of the object appears in the inventory. When a main character talks to another character or operates a sentient machine, a conversation window replaces the command buttons and inventory. This window usually presents a list of possible things to say but also included things to do. Action choices are listed within brackets to distinguish them from dialogue choices (for example, "[Shoot

6900-471: The question, "Why were these people saved? Why did AM decide to save them?" This brought about the decision to split the game into five separate narratives, each following a particular character and exploring why they had been selected to be tortured. Sears spent several weeks at Ellison's house, where they worked to flesh out the characters and their backgrounds. Mullich contracted the Dreamers Guild to do

6992-459: The release to assure they could play and record his game; his team further created specialized demos for two popular channels ( Rev3Games and Steam Train ) that jokingly teased the specific players. Wreden believes this helped lead to the over 100,000 sales of the full game within the first three days of release. Some developers have designed their games to be favorable for Let's Play videos. The developers of Octodad: Dadliest Catch aimed to have

7084-466: The same approach at the time, the forums at the website Something Awful are credited with coming up with the term "Let's Play" in 2007 to describe such playthroughs. The exact origins of the term are unclear, but believed to be about a screenshot playthrough of The Oregon Trail via the Something Awful forums sometime in 2005; the playthrough can no longer be found on the site, but has been referenced by other forum threads. The format of Let's Plays

7176-541: The second issue of PlayStation Underground the second disc was a Square themed disc containing demos to Final Fantasy VII and Bushido Blade as well as exclusive upcoming trailers of new Square games. PlayStation Underground featured video interviews with many high-profile game designers as well as other notable figures in the entertainment industry internationally during their Debriefing, Tech Q&A and Behind The Scenes segments, these include: The RP-T version of PlayStation Underground's 'Holiday 2004' demo disc

7268-507: The streaming users, providing humorous reactions such as jump scares that are a source of entertainment for viewers. This also provides a way for people who would not normally play such games for the discomfort of being scared by the game to find enjoyment in watching the reaction someone else has while playing it. The developers of both Amnesia: The Dark Descent and Outlast stated that Let's Plays of their games helps to make them successful considering that in neither case did they have

7360-402: The subject of Let's Plays on popular channels as to drive interest in an otherwise-lackluster game, and are usually derided as "YouTube bait". Survival horror games, such as Five Nights at Freddy's and its sequels, which focus more on immersion than skill, are considered tailor-made to take advantage of Let's Play videos and other live-streaming play, as the games' design is aimed to shock

7452-413: The time it takes to clear the ContentID claim can be costly to Let's Play broadcasters as they lose advertising revenue on the video while it is offline, as well as losing impact for the developer and publisher of the game. Pinokl Games and tinyBuild , the developers and publishers, respectively, of Party Hard , had found Let's Plays of their game hit frequently with ContentID claims that were resolved by

7544-530: The viewer. Perhaps the most important line to note. If a viewer doesn't automatically see or hear the disclosure without having to go hunting for it, it's not legal disclosure". In the aforementioned situation with Plaid Social and Warner Bros., the FTC issued a fine against the two companies, which with Warner Bros. settled in July 2016 and agreed to new regulations that would fine them in the future should such sponsored videos not be disclosed. A similar situation arose as

7636-405: Was "a critical success but only a modest seller." The game has an aggregate score of 77% at GameRankings , based on four reviews. Most reviews acclaimed the game's content and its mature presentation of ethical issues. The game was praised by Computer Player and Electronic Entertainment for its "nightmarish graphics, high-quality audio and troubling ethical dilemmas add up to a combination of

7728-489: Was filed on January 23, 2022. In May 2023, a Japanese YouTuber was arrested by Miyagi Prefectural Police for uploading gameplay videos of the visual novel Steins;Gate: My Darling's Embrace , as well as summary videos for the Spy × Family and Steins;Gate anime shows. According to Content Overseas Distribution Association (CODA), the issue in relation to gameplay was both because official guidelines restrict gameplay videos of

7820-431: Was found to have the same problems with blocking Let's Plays that used original game music. This prompted Twitch to alter the method to reduce false positive and provide ways for users to challenge such claims. Some games which have used licensed music, such as Concrete Jungle and Quantum Break , have provided a game option that disables licensed music playback or replaces this music with copyright-free music, making

7912-460: Was in their initial script, but might have subsequently been a dropped thread. Cyberdreams brought in writer David Sears to collaborate with Harlan Ellison. Sears, formerly a writer and assistant editor for Compute! magazine, had never before worked on a video game. Though a long-time fan of Ellison and his work, Sears was initially nervous and somewhat skeptical at his assignment: "… they said, 'No, it's I Have No Mouth, and I Must Scream, and I

8004-463: Was like, 'What?' … At the time, in the game-development community, people said, 'Oh I love Ellison's stories, but there's no way you could turn that into a game.' I thought, 'Wow, what have I gotten into?'" One of the biggest initial challenges was taking a short story whose characters have very limited background story and character development, and fleshing it out into a full-length interactive narrative. A breakthrough came about when Sears asked Ellison

8096-399: Was not the right approach to address the issue. Green requested that with games such as That Dragon, Cancer , that those creating Let's Play use the playthrough of the game to initiate conversations with their viewers, and that viewers could show their appreciation of the game by tipping the developers in lieu of purchasing the full title. The phenomenon of Let's Plays was a focal point for

8188-476: Was ported to iOS and Android worldwide in 2016 and received teen-level content age ratings (such as ESRB 's Teen rating for the Android version), unlike how the original PC release was restricted for adult audiences in select European countries. According to Charles Ardai of Computer Gaming World , I Have No Mouth, and I Must Scream was a commercial failure . Joe Pearce of The Dreamers Guild recalled that it

8280-414: Was released with a major glitch that caused the save data to be wiped on all memory cards connected to the PlayStation 2 if the demo for Viewtiful Joe 2 was played. Sony sent an email to subscribers of the magazine warning users to remove the memory cards from the PlayStation 2 before inserting the demo disc. The staff of PlayStation Underground included: Let%27s Play A Let's Play ( LP )

8372-414: Was the addition of running commentary, typically humorous in nature, along with the screenshots or videos; video-based playthroughs would typically be presented without significant editing to maintain the raw response the players had to the game. The presenter would also often poll readers or viewers with the in-game decisions as to provide an element of interactivity for the audience. Though others had used

8464-454: Was to play it nobly. The more nobly you played it, the closer to succeeding you would come, but you could not actually beat it. And that annoyed the hell out of people too." The game was published by Cyberdreams on October 31, 1995 for PCs with MS-DOS and Mac OS . A PlayStation version was planned to be released in Summer 1995, but was cancelled. Cyberdreams had developed a reputation, in

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