Planet Puzzle League , known as Puzzle League DS in Europe, and as Panel de Pon DS in Japan, is a video game for the Nintendo DS handheld video game console in the Puzzle League Panel de Pon visual matching puzzle game series. In North America, Planet Puzzle League is part of the Touch! Generations brand; in Japan, Panel de Pon DS is marketed in the general Touch! brand. The publisher for the game is Nintendo , and the developer is Nintendo's second-party developer Intelligent Systems , creator of the original Panel de Pon and its cult classic English-language adaptation Tetris Attack . The game was released in Japan on April 26, 2007 in North America on June 4, 2007, and in Europe on June 29, 2007.
69-495: In Planet Puzzle League , identically-sized square blocks (panels) of various colors are stacked in a two-dimensional well 6 spaces wide, of which the active on-screen playfield is 12 spaces tall. The blocks in the stack align according to an invisible grid, such that the blocks occupy distinct rows and columns. Planet Puzzle League , by default, is played with the Nintendo DS unit in a sideways "book-style" orientation, which allows
138-668: A DS or Wii game was sold, but not the system, there was no risk of the purchaser impersonating the seller. If a user needed to replace his or her DS system, then the old system's Nintendo Wi-Fi Connection ID could be transferred wirelessly, in order to maintain the user's original Friend Codes on the new machine. Some games required that the user had to use Friend Codes to use any online functionality. Many games have additional features that are enabled between registered friends. These may include customized matchmaking options, cooperative play, friend lists, text chat, and voice chat. Certain Wii games use
207-611: A Friend Code, a Friend Code was required to play with a specific person. Friend Codes were generated from an identifier unique to a copy of a game and the Nintendo Wi-Fi Connection ID of a DS or Wii system. Using a different copy of a game or loading the same copy in a different system generated a new Friend Code. If users wanted to become "Friends", they had to mutually add Friend Codes and be authenticated as Friends once both of them were online. Nintendo introduced these features as conscious steps to preserve users' privacy. If
276-404: A certain description (e.g. Mario without his cap). After the time period for sending a Mii has expired, the user had the choice of voting for three Miis featured on the judging panel, with ten random Miis being shown at a time. Once the judging period is over, the results of the contest could be viewed. Their selection and/or submission's popularity in comparison to others was displayed, as well as
345-444: A guide built into set-top boxes and/or TVs. The Digicam Print Channel was a channel developed in collaboration with Fujifilm that allowed users to import their digital photos from an SD card and place them into templates for printable photo books and business cards through a software wizard. The user was also able to place their Mii on a business card. The completed design was then sent online to Fujifilm who printed and delivered
414-488: A limited set of solutions. In some modes, a "hint" button is available which provides a solution hint when pressed. Each Puzzle mode features six ten-stage levels. There are two standard Puzzle modes. In each, progress is saved with the clearing of each separate stage. In addition, there are two new Puzzle modes. In these modes, progress is only saved upon the completion of the entire level. In Daily Play , players can play special Time Attack challenges once per day, for which
483-626: A new feature for the Wi-Fi Connection called Pay & Play. Games that used the Pay & Play feature had additional downloadable content (DLC) or services that required extra fees. These fees were paid for using Nintendo Points . A special red Wi-Fi Connection logo with the words "Pay & Play" was used to distinguish these games from the regular Wi-Fi assessable games. The first games to feature Pay & Play were released in Japan as part of WiiWare on
552-521: A press release which revealed the first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds." The Nintendo DSi Shop is a defunct online storefront exclusive to the Nintendo DSi and Nintendo DSi XL systems, where people could download DSiWare games and applications. Nintendo announced that
621-480: A result of a clear result in another clear upon landing, the clears are linked together in a chain . Chains are measured by the number of clears in the chain, with a chain of three clears referred to as an "x3" or "triple" chain. When the blocks for a chain are actively moved into position while the blocks in a cleared line are exploding, the resultant chain is referred to as an active chain . In some modes, hints for performing active chains are occasionally provided in
690-417: Is cleared while touching a piece of garbage, the garbage piece and all same-colored garbage pieces contiguous with it are transform ed as a group, space by space from right to left, row by row from bottom to top. In the transformation, the bottommost layer of each piece of garbage is turned into blocks. The rising of the stack is stopped during the transformation of garbage. Until the entire transformation event
759-435: Is completed for the entire group, the newly formed blocks still behave as part of the garbage, and cannot be moved or used in a clear. Once the transformation event is completed the newly formed blocks move, fall and clear as normal. In Vs. modes, garbage can be sent to the opponent(s) by clearing surprise block s (chrome blocks with exclamation marks) or performing combos or chains. The garbage pieces are produced according to
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#1733093044648828-641: The Internet Channel , Everybody Votes Channel , Check Mii Out Channel , Nintendo Channel , Netflix Channel , Hulu Plus Channel and the Japan-only Television Friend Channel . all downloadable channels were free of charge. Nintendo announced the purchase and redemption of Wii Points would be disabled on March 26, 2018, and then shut down the channel on January 30, 2019, similar to the DSi shop two years earlier. The Virtual Console portion of
897-523: The Mario Kart Wii disc into the console, but to compete in races and time trials the disc was required. The use of the Mario Kart Channel allowed for a number of options. A ranking option lets players see their best Time Trial scores for each track and compare their results to those of their friends and other players worldwide, represented by their Miis. Players will have the option of racing against
966-562: The News Channel shows a news ticker in the Wii Menu. However, not visiting the channel for a period of time will result in the ticker not appearing, until the channel is viewed. A December 20, 2007, update only released in PAL regions increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that is available per country. As with
1035-591: The Nintendo DS . In this capacity, the channel worked in a similar way to the DS Download Station . The channel provided game info pages and users could rate games that they had played. A search feature was also available to assist users in finding new games to try or buy. The channel had the ability to take the user directly into the Wii Shop Channel for buying the wanted game immediately. The Nintendo Channel
1104-491: The 12 digit Friend Codes over more common screen names as the company feared that there could be conflict with people with the same screen name, and it would be potentially easy to guess at a person's screen name which created issues with privacy concerns. While the DS's firmware predated Nintendo Wi-Fi Connection, the Wii and DSi featured more robust internet connectivity, in addition to software patches . In 2008, Nintendo announced
1173-511: The 16-digit Wii Number to share some data passively between mutually registered users via WiiConnect24 instead of using independent Friend Codes. Although, some of these games may use both the 16-digit Wii Number and its own 12-digit Friend Code, depending on whether the online connectivity requires either passive data-sharing or active multiplaying respectively. Through internal design documents inadvertently leaked in May 2020, Nintendo had chosen to use
1242-431: The 3DS and Wii U platforms and replaced Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. On May 20, 2014, Nintendo shut down Nintendo Wi-Fi Connection, except for Nintendo Wi-Fi Connection pay and play branded games, Nintendo DSi Shop and Wii Shop Channel services (which were terminated on March 31, 2017, and January 30, 2019, respectively). After
1311-757: The BBC iPlayer Channel, which is free to download from the Wii Shop Channel . The service was only available to users in the United Kingdom . On February 10, 2015, the BBC announced on their website that they had removed BBC iPlayer from the Wii Shop Channel and terminated the service on the Wii due to resource limitations and infrastructure changes. The Wii Shop Channel is a defunct online storefront that allowed users to download games and other software by redeeming Wii Points , which could be obtained by purchasing Nintendo Points cards from retail outlets or directly through
1380-684: The European version was missing some of these new additional features, such as options for choosing video quality. In addition, a weekly show known as Nintendo Week began airing exclusively on the North American edition of the channel, while another weekly show called Nintendo TV , was available on the UK version of the channel. Mario Kart Wii allowed players to install the Mario Kart Channel on their Wii console. The channel can work without inserting
1449-544: The Forecast Channel, the News Channel is not available in South Korea. The News Channel was shut down on June 28, 2013, along with the Forecast Channel, due to both channels requiring the discontinued WiiConnect24 service. The Everybody Votes Channel allowed users to vote in simple opinion polls and compare and contrast opinions with those of friends, family, and people across the globe. Everybody Votes Channel
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#17330930446481518-510: The Game Boy Advance a couple years back. Intelligent Systems really went to town in this Nintendo DS version -- it's an excellent retooling of a very addictive puzzle game." Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC ) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included
1587-511: The Internet even when the console was in standby mode. Games and channels that utilized WiiConnect24 could send and receive data even while the game was not being played. Players who wished to send data to friends only needed to register each other's Wii System Code and not individual Friend Codes. Players could also send messages to their friends using WiiConnect24 from the Wii Message Board. It
1656-620: The Internet with a downloadable browser . The Nintendo Wii and DSi browsers are powered by Opera , but the Nintendo 3DS browser is powered by NetFront . The Nintendo DS's web browser, also powered by Opera, requires a cartridge , and a RAM expansion through the GBA port. The Forecast Channel first became available on December 19, 2006, and was shut down on June 28, 2013, due to the discontinuation of WiiConnect24 which it required. The Forecast Channel allowed weather reports and forecasts to be shown on
1725-587: The Internet. News articles are available on a globe view similar to the Forecast Channel , and as a slide show. The content was automatically updated and viewable via WiiConnect24 with clickable news images supported. It, as with WiiConnect24, was shut down on June 28, 2013. The News Channel became available in North America, Europe, and Australia on January 26, 2007. Starting with the August 6, 2007, update,
1794-461: The March 25, 2008. Final Fantasy Crystal Chronicles: My Life as a King , Kotoba no Puzzle Mojipittan Wii and Lonpos each had downloadable content available for 100 to 800 Wii Points. The first retail Wii titles to feature Pay & Play functionality are Samba de Amigo , Guitar Hero World Tour and Rock Band 2 . WiiConnect24 is a defunct service that allowed the system to be connected to
1863-465: The Mii was correct in its predictions or not, it was displayed on a statistics page, along with a counter of how many times that Mii voted. Up to six Miis could be registered to vote on the console. The channel was free to download. Each player could make a suggestion for a poll a day. Everybody Votes Channel was shut down on June 28, 2013, as with the other channels. On December 4, 2012, a LoveFilm channel
1932-577: The Nintendo DSi Shop would be officially shut down on March 31, 2017, after it disabled the purchase of additional Nintendo DSi Points on September 30, 2016. The availability of DSiWare games and apps on the Nintendo eShop was discontinued with the eShop's closure on March 27, 2023. Flipnote Hatena was the online portion of the notetaking/animation creation app Flipnote Studio for the Nintendo DSi. It
2001-587: The Virtual Console Arcade branding). The prices were generally the same in almost every region and are determined primarily by the software's original platform. the Wii version of this service was discontinued when the Wii Shop Channel was shut down on January 31, 2019. The WiiWare section of the Wii Shop Channel specialized in downloadable software specifically designed for the Wii, and usually for lower budget games. The first WiiWare games were made available on March 25, 2008, in Japan. The WiiWare platform
2070-551: The Wii Shop Channel specialized in older software originally designed and released for home entertainment platforms that are older, in order to make them more accessible on newer platforms. These games are played on the Wii through emulation of older hardware. this hardware included the NES/Famicom , SNES/Super Famicom , Nintendo 64 , Sega Genesis/Mega Drive , Sega Master System/Mark III , Neo Geo , TurboGrafx-16/PC Engine , Commodore 64 , and some arcade games, (referred to under
2139-477: The Wii Shop Channel using a MasterCard or Visa debit or credit card . Users could browse in the Virtual Console , WiiWare , or Wii Channels sections for downloads. A feature to purchase downloaded software as gifts for others became available worldwide on December 10, 2007. Additional channels that were not released at the console's launch were available for purchase in the Wii Shop Channel. These include
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2208-552: The Wii U was released in North America. The YouTube Channel was disconnected on June 30, 2017, due to Google terminating legacy support for all Flash -based YouTube apps on that date. The Check Mii Out Channel (also known as the Mii Contest Channel and the WatchMii Channel ), was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It
2277-563: The affected player, scrolling up from the bottom of the screen, with the effect wearing off when the item scrolls past the top of the screen. Planet Puzzle League features several different gameplay modes: In Vs. COM modes, competitive matches are played against a computer-controlled (CPU) opponent. There are several Vs. COM modes available for playing: In Time Attack modes, the goal is to score as high as possible in 2 minutes. There are several Time Attack modes: In Puzzle modes, different puzzle scenarios are presented for which there are only
2346-497: The channel is active, the Wii Remote could be used to change the TV's volume and channel so that users could tune into their shows by way of the channel. The Television Friend Channel launched in Japan on March 4, 2008, and was discontinued on July 24, 2011, due to the shutdown of analog television broadcasts in Japan. It didn’t launch outside of Japan, as most countries, unlike Japan, have
2415-498: The channel. A video on-demand service channel was released in Japan on May 1, 2009. The channel was a joint venture between Nintendo and Japanese advertising agency Dentsu . The channel's interface was built around a virtual living room, where up to 8 Miis can be registered and interact with each other. The virtual living room contained a TV which takes the viewer to the video list. Celebrity "concierge" Miis occasionally introduced special programming. A food delivery service channel
2484-404: The clear. The duration of the stop depends on level of combo or chain that was performed, as well as the height of the stack, decreasing as the match progresses. Lifting the stack manually during a stop overrides it and resumes natural lifting speed. In several modes of play, rectangular garbage of various widths and heights can drop from above the playing field to add to the stack. When a block
2553-521: The company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in Mario Kart DS , an online game was initiated by selecting
2622-525: The completed product to the user. The processing of individual photos was also available. The Digicam Print Channel became available from July 23, 2008, in Japan. It was planned to be available in Europe, Australia, and North America, but was never released in those regions. It was shut down on June 28, 2013. The Today and Tomorrow Channel became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea on September 9, 2009. The channel
2691-520: The console from the Internet via the WiiConnect24 service. The Forecast Channel displayed a view of the Earth as a user-spinnable globe (courtesy of NASA ), with which users could view weather in other regions. When fully zoomed out, an accurate star map was visible in the background. The Big Dipper and the constellation Orion are easily recognizable, for example. The Forecast Channel features included
2760-605: The current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast (only for the selected country you live in), and a laundry check (Japan only). Certain games like Madden NFL 07 , Nights: Journey of Dreams , and Mario & Sonic at the Olympic Winter Games could use the Forecast Channel to simulate weather conditions depending on the player's region. The News Channel allows users to access news headlines and current news events obtained from
2829-479: The cursor is navigated along the playfield to select spaces to swap, in which a move occurs when blocks are repositioned in a swap. Players move the cursor using the D-pad and perform swaps using the A or B action button. When blocks of the same color are aligned adjacent to one another in vertical or horizontal lines of three or more while supported from underneath, the blocks are clear ed, "exploding" (disappearing) from
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2898-637: The end of the service, there have been various fan-made services to restore online functionality to games that Nintendo Wi-Fi Connection supported that remain operational, most notably Wiimmfi. On November 14, 2005, Nintendo Wi-Fi Connection was deployed with the release of Mario Kart DS . Having been developed under the direct supervision of president Satoru Iwata , Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that Nintendo WFC had in four months garnered 2.9 million connections from over one million unique users. To achieve
2967-450: The form of an arrow indicating a particular move to perform. In all gameplay modes except Puzzle modes, the stack of blocks lifts (rises) up from the bottom of the screen. As the match progresses, the stack rises at an accelerating rate. In these modes, players have the ability to manually lift the stack by using a Lift button. For touch control, the Lift button is a touch-screen area located to
3036-549: The game. The Nintendo Wi-Fi Connection supported up to sixteen players on the Nintendo DS and thirty-two players on the Wii . Basic features of the Wi-Fi Connection included worldwide matchmaking, leaderboards, tournaments. Additional features were available between friends who exchanged Friend Codes. Each game that used Nintendo Wi-Fi Connection generated a unique twelve-digit Friend Code that could be exchanged with friends and be used to maintain individual friend lists in each game. Though certain games could be played online without
3105-439: The goal of a truly sustainable online userbase with the most-used network service in the world, Ohara described a new strategy for identifying and relieving four main barriers. The proposed four barriers are difficult setup procedures, the psychological barrier preventing newcomers from joining in games, the unpleasantness of receiving abuse from other players, and the cost barrier. The company's proposed online strategy at this point
3174-407: The greatness of games like Lumines , Tetris , or Super Puzzle Fighter , but if you're looking for a new way to flex your brain and test your reflexes, this piece is a solid fit." Craig Harris of IGN gave a game a 9 out of 10 score saying that "The last time I played the fun and addictive Puzzle League design was in the extremely watered down Dr. Mario /Puzzle League cartridge released on
3243-473: The online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player. On January 26, 2012, Nintendo Wi-Fi Connection was succeeded by and absorbed into the Nintendo Network . This new online system unified
3312-500: The player's Friend Roster. Players whose games have ended through either elimination or completion can continue to play until the match is finished for all competitors. A condensed adaptation titled Puzzle League Express , known as A Little Bit of... Puzzle League in PAL regions and as A Little Panel de Pon DS in Japan, was released for the Nintendo DSi 's DSiWare download service. It consists of four single-player modes : Endless, Clear, Score Attack, and Vs. COM. The game
3381-420: The playing field one by one, from left to right, top to bottom. When more than three blocks are cleared at the same moment, the event is known as a combo . Combos are measured by the number of blocks cleared, with a clear of six blocks referred to as a "+6" combo. Once all the blocks in a clear or combo have disappeared, the blocks that were resting atop the cleared blocks drop down. When blocks that drop down as
3450-411: The random or selective ghosts, or improving their results gradually by taking on the ghosts of rivals, those with similar race times. Users had the option to submit these times for others around the world to view. Players could also manage and register friends using the channel and see if any of them were currently online. Another feature that the channel offered were Tournaments, where Nintendo would, on
3519-548: The scores are recorded in a graph displaying performance over time. Two-player Vs. matches can be played over the internet using the Nintendo Wi-Fi Connection . Players can be matched with opponents according to several different modes: Multiplayer Vs. matches of up to four players can be played over local wireless connections through either Multi-Card Play or Single-Card Download Play. Competing with other players through DS Wireless Play automatically registers them in
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#17330930446483588-406: The side of the playfield. For button control, a shoulder button is used for the Lift button. If a player's stack is in a state of rising while at or beyond the top edge of their playing field, the player loses the match. The lift of the stack stops while blocks are exploding. If a combo or chain is performed, a stop occurs, in which the rising of the stack will remain stopped for a short time after
3657-423: The stylus. In this control scheme, a move occurs as a block is dragged from one grid space into an adjacent grid space, during which a two-space horizontal cursor is repositioned, framing both grid spaces. As a block is dragged into a space occupied by another block; the other block is swapped into the space vacated by the dragged block. For computer-controlled players and when using traditional button-based control,
3726-519: The table: For a chain, the garbage piece produced spans the whole width of the playfield, with a height of one less than the chain level. A new addition to the Puzzle League series, item blocks are special blocks that are optionally available in Garbage Battle matches, which cause certain effects when cleared. While the item is in effect, the item block is displayed to the right of the playfield of
3795-436: The television. Content was provided by Guide Plus . A "stamp" feature allowed users to mark programs of interest with a Mii-themed stamp. If an e-mail address or mobile phone number was registered in the address book, the channel could send out an alert 30 minutes prior to the start of the selected program. The channel tracked the stamps of all Wii users and allowed users to rate programs on a five-star scale. Additionally, when
3864-580: The total price. The food was then delivered to the address the Wii user has registered on the channel. The Nintendo Channel (known as the Everybody's Nintendo Channel in Japan) was a Channel for the Wii. It was launched in Japan on November 27, 2007, in North America on May 7, 2008, and in Europe and Australia on May 30, 2008, and was shut down on June 28, 2013. It allowed Wii users to watch videos such as interviews, trailers, commercials, and download demos for
3933-477: The vertically oriented playfield and its blocks to be displayed larger, making it better-suited for touch-screen gameplay. The game can also be played in the standard Nintendo DS orientation, for button positioning that is suited for traditional button-based gameplay. Either control method can be used, regardless of orientation. The game can be configured for either left-handed or right-handed play. When using touchscreen control, blocks can be dragged horizontally with
4002-469: The winning Mii and user. The Check Mii Out Channel sent messages to the Wii Message Board concerning recent contests. Participants in certain contests could add their user and submitted Mii to a photo with a background related to the contest theme. This picture could then be sent to the Wii Message Board. The Check Mii Out Channel was shut down on June 28, 2013, as with Wiiconnect24. The Television Friend Channel allowed users to check what programs are on
4071-651: Was available free to download from the Wii Channels section of the Wii Shop Channel . Users could post their own Miis in the Posting Plaza, or import other user-submitted Miis to their own personal Mii Parade. Each submitted Mii was assigned a 12-digit entry number to aid in searching. Submitted Miis were given 2 initials by their creator and a notable skill/talent to aid in sorting. In the Contests section, players could submit their own Miis to compete in contests to best fit
4140-420: Was available to download in the UK. It was discontinued on October 31, 2017. The YouTube channel allowed the user to view YouTube videos on the television screen and has the ability to sign into an existing YouTube account. The YouTube channel is currently only available in the North American and Australian versions of the Wii system, with the North American release on November 15, 2012, only three days before
4209-548: Was called "simple, safe, free". Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. Nintendo Wi-Fi Connection then served as part of the basis of what would become the Wii . Individual account Services and apps discontinued prior to May 20, 2014: Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for anyone to use, and free of charge. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into
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#17330930446484278-420: Was developed in collaboration with Media Kobo and allowed users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also featured a compatibility test that compared two Miis, and it also gave out "lucky words" that had to be interpreted by the user. The channel used Mii birthdate data, but users had to input a birth year whenever they were loaded onto
4347-403: Was discontinued on May 31, 2013. The Nintendo Wii received Netflix on March 27, 2010. It was only for American and Canadian owners but a Netflix disc was required. As of October 18, 2010, American and Canadian Wii owners could watch Netflix instantly as a channel without requiring a disc. Netflix was discontinued for the Wii on January 30, 2019. The Nintendo Wii, DS and DSi can surf
4416-689: Was launched in North America on May 12, 2008, and in Europe and Australia on May 20, 2008. The WiiWare section was touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the Xbox Live Arcade and the PlayStation Store ). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in
4485-530: Was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters could also make predictions for the choice that would be the most popular overall after their own vote had been cast. Each Mii's voting and prediction record was tracked and voters could also view how their opinions compared to others. Whether
4554-489: Was released in Japan on January 29, 2009, in the PAL regions on July 17, 2009, and in North America on August 31, 2009. GameSpot gave Planet Puzzle League a 7.5 out of 10 praising its mind-bending puzzles, curious combo mechanics and great online options. It also stated that "Even though the game itself is far from puzzle-perfect, Planet Puzzle League is a fun title with enough worthy challenges to warrant playing. Its weird, paradoxical combo scheme keeps it from approaching
4623-412: Was released in Japan on May 26, 2009, and was discontinued on March 31, 2017. The channel was a joint venture between Nintendo and Japanese on-line food delivery portal service Demae-can. The channel offered a wide range of foods provided by different food delivery companies which can be ordered directly through the Wii channel. A note was posted to the Wii Message Board containing what had been ordered and
4692-461: Was shut down on June 28, 2013. When a message was received, the Wii's disc slot glowed blue. WiiConnect24 was succeeded by SpotPass on the 3DS and Wii U . On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel browser. Some users experienced difficulties with the service. On November 18, 2009, BBC iPlayer on the Wii was relaunched as
4761-478: Was updated with different Nintendo DS demos and new videos every week; the actual day of the week varied across different international regions. An updated version of the Nintendo Channel was released in Japan on July 15, 2009, North America on September 14, 2009, and in Europe on December 15, 2009. The update introduced a new interface and additional features, options, and statistics for users to view. However,
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