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Mario's Picross

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Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic , pattern recognition , sequence solving , spatial recognition , and word completion . Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).

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45-480: Mario's Picross is a 1995 puzzle video game developed by Jupiter and Ape Inc. and published by Nintendo for the Game Boy. It is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as

90-483: A five-second penalty. Once a challenge is completed, the game time is recorded, graphed and assigned a letter grade, with A being an average time under 30 seconds. When other modes are unlocked, the grades are averaged together to obtain an overall grade, with five A grades resulting in the highest overall grade of S. The five challenges available in Daily Picross mode: Online challenges consist of two 10×10 puzzles in

135-482: A friend code, or with a randomly selected challenger. Dan Ryckert of Lawrence.com gave Picross DS a 9.4 out of 10 saying that "I couldn't have been more pleasantly surprised with Picross DS. It ranks up there with the system's elite in terms of "pick up and play" gameplay. With so much content and such a great price, you'd be a fool not to add this to your DS library." Boys' Life gave the game 8 out of 10 praising fun and challenging puzzles but also criticized it for

180-589: A hiatus until 2007, when Picross DS for the Nintendo DS was released worldwide. Picross DS was quite well-received in comparison to Mario's Picross upon its release. This success led to Nintendo Picross games becoming a worldwide series, with games appearing on future iterations of Nintendo handhelds, including Picross 3D , a 3D re-imagining of traditional Picross , the Picross e series, on Nintendo 3DS , and Picross S , on Nintendo Switch . Mario's Picross

225-450: A more mixed review. They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers". Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of puzzles and soundtrack in his review. The reception of the Mario's Picross Virtual Console re-release, however,

270-506: A negative. Although the game sold well in Japan, the game flopped in English-speaking regions. As a result of this, the game was followed by two sequels, Mario's Super Picross and Picross 2 , released only in Japan. The next Picross game published by Nintendo to be released in English-speaking regions would be Picross DS in 2007, twelve years later. Due to its limited sales, the game

315-448: A picture. In addition to the ability to chisel spaces, the player is also able to mark spaces with a cross to signify that the space is not meant to be chiseled. The numbers present outside the grid tell the player how many spaces should be chiseled within the row or column it is next to; if a single number is present on the row or column, there is that number of required chiseled spaces within said row or column, while if more than one number

360-431: A row. If a mistake is made, the game grid is frozen for five seconds while the other player is allowed to continue. Players cannot see the other player's screen, but are shown a progress bar that estimates how close the other player is to completing the puzzles. The bar quivers when the opponent has been penalized for making a mistake. The first player to complete both puzzles wins. This mode may be played against friends with

405-497: A series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination. The 1994 MS-DOS game Shariki , by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre. Interest in Mahjong video games from Japan began to grow in 1994. When Minesweeper

450-496: A time of less than one hour for each, including penalties. Each level contains 15 puzzles. After completing five puzzles in each level, one of three timed mini-games is unlocked: Minigames can be played multiple times to improve score, but do not have any bearing on unlocking new levels. They become more difficult in higher levels. The three types of music available in Normal mode are jazz , reggae and bossa nova . In Free mode,

495-447: A time penalty of two minutes, the second mistake four minutes, and each following mistake eight minutes. Initially, the player can choose from an "easy mode" of 5×5 and 10×10 puzzles, and Levels 1–4 of 10×10 and 15×15 puzzles. As the player completes puzzles in the standard levels, levels 5–10 and an extra level can be unlocked, with puzzles up to 25×20 in size. To unlock the extra level, the puzzles in all ten levels must be completed with

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540-693: Is a precursor to puzzle-platform games such as Lode Runner (1983), Door Door (1983), and Doki Doki Penguin Land (1985). Blockbuster , by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. Snark Hunt (Atari 8-bit, 1982) is a single-player game of logical deduction, a clone of the 1970s Black Box board game. Elements of Konami 's tile-sliding Loco-Motion (1982) were later seen in Pipe Mania from LucasArts (1989). In Boulder Dash (1984),

585-416: Is able to wear. Puzzle video game Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim , and other traditional thinking games such as Hangman and Bulls and Cows (commercialized as Mastermind ), were popular targets for computer implementation. Universal Entertainment 's Space Panic , released in arcades in 1980,

630-444: Is present on the row or column, there are those numbers of required chiseled spaces, but separated by an undetermined amount of blank spaces. The player must use these numerical hints to fill in the grid both vertically and horizontally. Similar to a crossword , when a row or column is filled in, it is able to give hints as to the nature of the rows or columns it intercepts. The player is given thirty minutes to complete each puzzle. If

675-462: Is somewhat of a cult classic. The game was also available on the Nintendo 3DS through its Virtual Console service. In Mario's Picross , the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal

720-435: Is that the player must experiment with mechanisms in each level before they can solve them. Exploration games include Myst , Limbo , and The Dig . Escape room games such as The Room involve detailed exploration of a single location. Sokoban games, such as its namesake title, or block-pushing puzzle games, involve pushing or pulling blocks on a grid-like space to move them into designated positions without blocking

765-478: The Nintendo DS handheld video game console . It is the second Picross game to be released by Nintendo in Europe and North America after Mario's Picross suffered a commercial failure in regions outside Japan, where many Picross games have been released for several Nintendo consoles. Like other Picross games, it presents the player with a series of nonogram logic puzzles to solve. It was first released in Japan, and

810-581: The Nintendo Wi-Fi Connection . Downloadable puzzle packs will contain a variety of puzzles from classic Nintendo Picross titles; currently, puzzle packs from Mario's Picross, and Nintendo Power, are available in Europe and North America. As of November 21, 2007, twelve puzzle packs are currently available in North America, with two packs having been released biweekly starting on September 3, 2007. In Europe, only two packs have been released so far. In

855-469: The Easy Picross, Kinoko and Star modes are playable prior to beating the game, Time Trial mode is only playable when the other three modes have all been completed. The game also allows the player to select from a number of tracks to listen to while completing puzzles. Mario's Picross was developed by Jupiter and Ape and was published worldwide by Nintendo. The game was created in an effort to capitalize on

900-430: The Game Boy screen, the game's puzzle grids are restricted to being just 15 by 15, when puzzles four times that size were common in other media. Game Informer ranked it as their 91st favorite game ever and their fifth favorite Game Boy game. Complex ranked the game as the 24th best Game Boy game in their list of the best Game Boy games, citing how it is a rewarding experience for those with inquisitive minds. Whilst

945-547: The Japan-only Nintendo Power peripheral for the Super Nintendo Entertainment System. There were eight instalments of this series, each one having a different theme; Pokémon , Yoshi's Story , Kirby , Star Fox 64 , The Legend of Zelda: Ocarina of Time , Super Mario 64 , Wario Land II and Donkey Kong Country , respectively. The series ran from 1999 to 2000. The series had

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990-674: The Rope , as well as projectile collision games such as Angry Birds , Peggle , Monster Strike , and Crush the Castle . Programming games require writing code, either as text or using a visual system, to solve puzzles. Examples include Rocky's Boots (1982), Robot Odyssey (1984), SpaceChem (2011), and Infinifactory (2015). This sub-genre includes point-and-click games that often overlap with adventure games and walking simulators . Unlike logical puzzle games, these games generally require inductive reasoning to solve. The defining trait

1035-450: The board such as Zuma . Puzzle games based on Tetris include tile-matching games where the matching criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as match-three games. Picross DS Picross DS ( ピクロスDS ) is a puzzle video game developed by Jupiter and published by Nintendo for

1080-426: The classic mode, there is only one choice of music, which is not the same as any of the other modes but is different for Classic Normal mode and a Classic Free mode puzzles. The classic mode puzzles can be deleted at any time to make room for additional puzzles (ten packs can be held in memory at a time). Daily Picross contains up to five challenges, all on a 7×7 board with Normal mode rules. Mistakes in this mode incur

1125-405: The final picture is shown, with a subtitle detailing what it is. Additionally, a "With Hint" option is available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labelling the columns and rows. The player is able to semi-actively choose a row and a column to be pre-filled in. After a puzzle is complete, its time of completion is shown on the menu, as well as whether

1170-401: The game did not meet the market trends of English-speaking regions and failed there. The game, however, proved to be popular in Japan. Due to the failure of this game in English-speaking regions, future nonogram logic puzzles from Nintendo were not released in those regions until Picross DS in 2007. The success of Picross DS resulted in worldwide Picross releases, as well as a re-release of

1215-460: The game is a "blend of logic, drawing and Nintendo", rating the game well. Despite a large advertising campaign by Nintendo the game failed to sell well in America and Europe, leading the game's sequels to be confined to Japan. As a result, the game is seen as something of a cult classic in English-speaking regions. The main criticisms aimed at the game was the size of the grids; due to the small size of

1260-479: The game on the Nintendo 3DS online store's Virtual Console . The game also became a reward for the Club Nintendo loyalty program. Mario's Picross received positive reviews upon its release. The four reviewers of Electronic Gaming Monthly criticized the game's focus on logic and reasoning instead of rapid button presses, saying it makes the game boring to play after the first few puzzles. GamePro gave it

1305-591: The game's sales were lackluster in English-speaking regions, the game succeeded enough in Japan to spawn two Japan-exclusive sequels, Mario's Super Picross for the Super Famicom and Picross 2 , a direct sequel to Mario's Picross , on the Game Boy. The continued success of these games in the Japan region saw Nintendo create the Picross NP series in 1999, a Japan-exclusive series of games meant to promote other, larger games or series. These games were meant for use with

1350-500: The goal is to collect diamonds while avoiding or exploiting rocks that fall when the dirt beneath them is removed. Chain Shot! (1985) introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. Uncle Henry's Nuclear Waste Dump (1986) involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching. Tetris (1985) revolutionized and popularized

1395-555: The localization of the game and the game's attempt to fit on the small screen of the Game Boy, reasoning that Mario's Super Picross or Picross DS would be a better choice for first-time Picross players. Chris Scullion of Official Nintendo Magazine praised the game's use of characters from the Super Mario series, although he felt that Mario's Picross would feel like a "slight step backwards" to those who had already played other Picross games. A reviewer with Jeuxvideo.com stated that

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1440-399: The movement of other blocks. Similar games include Baba is You and Patrick's Parabox . A hidden object game, sometimes called hidden picture or hidden object puzzle adventure (HOPA), is a genre of puzzle video game in which the player must find items from a list that are hidden within a scene. Hidden object games are a popular trend in casual gaming . In tile-matching video games,

1485-409: The player incorrectly chisels a space, some of the remaining time is deducted; upon the player's first error, two minutes are deducted; upon the second, four minutes; upon the third, eight minutes. Mistakes succeeding the third continue deducting eight minutes. If the player runs out of time, Mario falls over, and the game is over. If the player finishes the puzzle, Mario makes a thumbs-up motion, and

1530-421: The player is given the opportunity to receive a "hint" which reveals one randomly selected row and column, which does not impact the player's time. Also, three types of background music can be selected (except for Classic puzzles and the unlockable level 11 "extra" puzzles), or the music can be turned off. In Normal mode, the player is informed if they mark a square that should be unmarked. The first mistake incurs

1575-668: The player is not informed of mistakes, and the puzzles are generally more difficult to complete. To offset this, a Try it Out mode is available in which an overlay can be constructed to test various solutions. When finished with this mode, the player can delete it or apply the overlay. The Free mode minigames are the same as in Normal Mode but are generally more difficult. The three types of music available in Free Mode are rock, house and ambient . My Picross contains Original and Classic puzzles. Original puzzles are those that are created by

1620-431: The player manipulates tiles in order to make them disappear according to a matching criterion. The genre began with 1985's Chain Shot! and has similarities to falling-block games such as Tetris. This genre includes games that require pieces to be swapped such as Bejeweled or Candy Crush Saga , games that adapt the classic tile-based game Mahjong such as Mahjong Trails , and games in which pieces are shot on

1665-500: The player or downloaded from friends in local or online wireless modes. Original puzzles can be classified as Normal or Free mode, and are given an automatically generated one to four star rating based on the puzzle's difficulty as assessed by the game. When these puzzles are played, the music selections are the same as in the regular Normal and Free modes depending on how the Original puzzle is classified. Classic puzzles are downloaded from

1710-581: The player used the With Hint option. Mario's Picross features a total of 256 puzzles, separated into four modes — "Easy Picross", "Kinoko", "Star" and "Time Trial" — with 64 in each. The Easy Picross, Kinoko and Star modes all follow the gameplay pattern aforementioned (increasing in difficulty), while Time Trial mode is untimed and does not show the player where they have made mistakes. If the player scores high enough, they will be able to insert their score by using their initials, much like an arcade game . Whilst

1755-555: The popularity of puzzle games in Japan. Jupiter would go on to become the developer for the majority of the picross games present on Nintendo systems. The game was released for the Game Boy in 1995. It was also re-released on the Nintendo 3DS Virtual Console in 2011 on 14 July in Europe, and in August for North America and Japan. Upon the game's release, despite Nintendo's marketing through television commercials and Nintendo Power magazine,

1800-474: The puzzle game genre. The game was created by Soviet game designer Alexey Pajitnov for the Electronika 60 . Pajitnov was inspired by a traditional puzzle game named Pentominos in which players arrange blocks into lines without any gaps. The game was released by Spectrum Holobyte for MS-DOS in 1987, Atari Games in arcades in 1988, and sold 30 million copies for Game Boy . In Lemmings (1991),

1845-558: Was followed by other physics-based puzzle games. A physics game is a type of logical puzzle video game wherein the player must use the game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. The genre is popular in online flash games and mobile games . Educators have used these games to demonstrate principles of physics. Physics-based logic puzzle games include The Incredible Machine , Portal , The Talos Principle , Braid , Fez , World of Goo , and Cut

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1890-573: Was later released in North America, Europe and Australia. Gameplay follows traditional Picross rules, where players use logic to mark each square as full or empty, eventually revealing an unknown picture. Additional modes allow players to create their own puzzles and send them to friends, download classic puzzles and compete in speed competitions with friends or random rivals via the Nintendo Wi-Fi Connection , download classic Picross puzzles from previous titles and complete up to five timed daily challenges. In all modes except Daily and Online Challenge,

1935-499: Was more positive. Lucas M. Thomas for IGN looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of Pocket Gamer stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain. Andrew Brown of Nintendo World Report criticized

1980-510: Was re-released on the Nintendo 3DS Virtual Console on July 14, 2011. Being the original iteration of the series, other Mario video games have referenced Picross . Picross DS features downloadable puzzles taken from Mario's Picross . The explorer attire Mario wears both in-game and in promotional material makes a cameo appearance in Super Mario Odyssey as an unlockable costume Mario

2025-515: Was released with Windows 95 , players began using a mouse to play puzzle games. In 2000, PopCap Games released Bejeweled , a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords (2007), Candy Crush Saga (2012), and Puzzle & Dragons (2012). Portal (2007)

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