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In computer science and computer engineering , computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design , and implementation .

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32-556: Open architecture is a type of computer architecture or software architecture intended to make adding, upgrading, and swapping components with other computers easy. For example, the IBM PC , Amiga 2000 and Apple IIe have an open architecture supporting plug-in cards, whereas the Apple IIc computer has a closed architecture . Open architecture systems may use a standardized system bus such as S-100 , PCI or ISA or they may incorporate

64-491: A real-time environment and fail if an operation is not completed in a specified amount of time. For example, computer-controlled anti-lock brakes must begin braking within a predictable and limited time period after the brake pedal is sensed or else failure of the brake will occur. Benchmarking takes all these factors into account by measuring the time a computer takes to run through a series of test programs. Although benchmarking shows strengths, it should not be how you choose

96-415: A computer capable of running a virtual machine needs virtual memory hardware so that the memory of different virtual computers can be kept separated. Computer organization and features also affect power consumption and processor cost. Once an instruction set and microarchitecture have been designed, a practical machine must be developed. This design process is called the implementation . Implementation

128-490: A computer system. The case of instruction set architecture can be used to illustrate the balance of these competing factors. More complex instruction sets enable programmers to write more space efficient programs, since a single instruction can encode some higher-level abstraction (such as the x86 Loop instruction ). However, longer and more complex instructions take longer for the processor to decode and can be more costly to implement effectively. The increased complexity from

160-427: A computer. Often the measured machines split on different measures. For example, one system might handle scientific applications quickly, while another might render video games more smoothly. Furthermore, designers may target and add special features to their products, through hardware or software, that permit a specific benchmark to execute quickly but do not offer similar advantages to general tasks. Power efficiency

192-469: A detailed analysis of the computer's organization. For example, in an SD card , the designers might need to arrange the card so that the most data can be processed in the fastest possible way. Computer organization also helps plan the selection of a processor for a particular project. Multimedia projects may need very rapid data access, while virtual machines may need fast interrupts. Sometimes certain tasks need additional components as well. For example,

224-407: A higher clock rate may not necessarily have greater performance. As a result, manufacturers have moved away from clock speed as a measure of performance. Other factors influence speed, such as the mix of functional units , bus speeds, available memory, and the type and order of instructions in the programs. There are two main types of speed: latency and throughput . Latency is the time between

256-407: A large instruction set also creates more room for unreliability when instructions interact in unexpected ways. The implementation involves integrated circuit design , packaging, power , and cooling . Optimization of the design requires familiarity with topics from compilers and operating systems to logic design and packaging. An instruction set architecture (ISA) is the interface between

288-408: A proposed instruction set. Modern emulators can measure size, cost, and speed to determine whether a particular ISA is meeting its goals. Computer organization helps optimize performance-based products. For example, software engineers need to know the processing power of processors . They may need to optimize software in order to gain the most performance for the lowest price. This can require quite

320-659: A proprietary bus standard such as that used on the Apple II , with up to a dozen slots that allow multiple hardware manufacturers to produce add-ons, and for the user to freely install them. By contrast, closed architectures, if they are expandable at all, have one or two "expansion ports" using a proprietary connector design that may require a license fee from the manufacturer, or enhancements may only be installable by technicians with specialized tools or training. Computer platforms may include systems with both open and closed architectures. The Mac mini and Compact Macintosh are closed;

352-503: A single chip as possible. In the world of embedded computers , power efficiency has long been an important goal next to throughput and latency. Increases in clock frequency have grown more slowly over the past few years, compared to power reduction improvements. This has been driven by the end of Moore's Law and demand for longer battery life and reductions in size for mobile technology . This change in focus from higher clock rates to power consumption and miniaturization can be shown by

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384-415: Is another important measurement in modern computers. Higher power efficiency can often be traded for lower speed or higher cost. The typical measurement when referring to power consumption in computer architecture is MIPS/W (millions of instructions per second per watt). Modern circuits have less power required per transistor as the number of transistors per chip grows. This is because each transistor that

416-471: Is put in a new chip requires its own power supply and requires new pathways to be built to power it. However, the number of transistors per chip is starting to increase at a slower rate. Therefore, power efficiency is starting to become as important, if not more important than fitting more and more transistors into a single chip. Recent processor designs have shown this emphasis as they put more focus on power efficiency rather than cramming as many transistors into

448-465: Is the amount of time that it takes for information from one node to travel to the source) and throughput. Sometimes other considerations, such as features, size, weight, reliability, and expandability are also factors. The most common scheme does an in-depth power analysis and figures out how to keep power consumption low while maintaining adequate performance. Modern computer performance is often described in instructions per cycle (IPC), which measures

480-466: Is usually not considered architectural design, but rather hardware design engineering . Implementation can be further broken down into several steps: For CPUs , the entire implementation process is organized differently and is often referred to as CPU design . The exact form of a computer system depends on the constraints and goals. Computer architectures usually trade off standards, power versus performance , cost, memory capacity, latency (latency

512-539: The IBM System/360 line of computers, in which "architecture" became a noun defining "what the user needs to know". The System/360 line was succeeded by several compatible lines of computers, including the current IBM Z line. Later, computer users came to use the term in many less explicit ways. The earliest computer architectures were designed on paper and then directly built into the final hardware form. Later, computer architecture prototypes were physically built in

544-549: The Macintosh II and Power Mac G5 are open. Most desktop PCs are open architecture. Similarly, an open software architecture is one in which additional software modules can be added to the basic framework provided by the architecture. Open APIs (Application Programming Interfaces) to major software products are the way in which the basic functionality of such products can be modified or extended. The Google APIs are examples. A second type of open software architecture consists of

576-437: The analytical engine . While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are: The term "architecture" in computer literature can be traced to the work of Lyle R. Johnson and Frederick P. Brooks, Jr. , members of

608-652: The Machine Organization department in IBM's main research center in 1959. Johnson had the opportunity to write a proprietary research communication about the Stretch , an IBM-developed supercomputer for Los Alamos National Laboratory (at the time known as Los Alamos Scientific Laboratory). To describe the level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements were at

640-503: The code is to understand), size of the code (how much code is required to do a specific action), cost of the computer to interpret the instructions (more complexity means more hardware needed to decode and execute the instructions), and speed of the computer (with more complex decoding hardware comes longer decode time). Memory organization defines how instructions interact with the memory, and how memory interacts with itself. During design emulation , emulators can run programs written in

672-425: The computer's software and hardware and also can be viewed as the programmer's view of the machine. Computers do not understand high-level programming languages such as Java , C++ , or most programming languages used. A processor only understands instructions encoded in some numerical fashion, usually as binary numbers . Software tools, such as compilers , translate those high level languages into instructions that

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704-464: The developer or integrator wants to share. The open business processes involved with an open architecture may require some license agreements between entities sharing the architecture information. Open architectures have been successfully implemented in many diverse fields, including the U.S. Navy . Computer architecture The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace , describing

736-448: The efficiency of the architecture at any clock frequency; a faster IPC rate means the computer is faster. Older computers had IPC counts as low as 0.1 while modern processors easily reach nearly 1. Superscalar processors may reach three to five IPC by executing several instructions per clock cycle. Counting machine-language instructions would be misleading because they can do varying amounts of work in different ISAs. The "instruction" in

768-406: The final hardware form. The discipline of computer architecture has three main subcategories: There are other technologies in computer architecture. The following technologies are used in bigger companies like Intel, and were estimated in 2002 to count for 1% of all of computer architecture: Computer architecture is concerned with balancing the performance, efficiency, cost, and reliability of

800-470: The form of a transistor–transistor logic (TTL) computer—such as the prototypes of the 6800 and the PA-RISC —tested, and tweaked, before committing to the final hardware form. As of the 1990s, new computer architectures are typically "built", tested, and tweaked—inside some other computer architecture in a computer architecture simulator ; or inside a FPGA as a soft microprocessor ; or both—before committing to

832-520: The instructions. The names can be recognized by a software development tool called an assembler . An assembler is a computer program that translates a human-readable form of the ISA into a computer-readable form. Disassemblers are also widely available, usually in debuggers and software programs to isolate and correct malfunctions in binary computer programs. ISAs vary in quality and completeness. A good ISA compromises between programmer convenience (how easy

864-492: The level of "system architecture", a term that seemed more useful than "machine organization". Subsequently, Brooks, a Stretch designer, opened Chapter 2 of a book called Planning a Computer System: Project Stretch by stating, "Computer architecture, like other architecture, is the art of determining the needs of the user of a structure and then designing to meet those needs as effectively as possible within economic and technological constraints." Brooks went on to help develop

896-442: The messages that can flow between computer systems. These messages have a standard structure that can be modified or extended per agreements between the computer systems. An example is IBM's Distributed Data Management Architecture . Open architecture allows potential users to see inside all or parts of the architecture without any proprietary constraints. Typically, an open architecture publishes all or parts of its architecture that

928-482: The processor can understand. Besides instructions, the ISA defines items in the computer that are available to a program—e.g., data types , registers , addressing modes , and memory . Instructions locate these available items with register indexes (or names) and memory addressing modes. The ISA of a computer is usually described in a small instruction manual, which describes how the instructions are encoded. Also, it may define short (vaguely) mnemonic names for

960-572: The significant reductions in power consumption, as much as 50%, that were reported by Intel in their release of the Haswell microarchitecture ; where they dropped their power consumption benchmark from 30–40 watts down to 10–20 watts. Comparing this to the processing speed increase of 3 GHz to 4 GHz (2002 to 2006), it can be seen that the focus in research and development is shifting away from clock frequency and moving towards consuming less power and taking up less space. IBM System IBM System -

992-537: The standard measurements is not a count of the ISA's machine-language instructions, but a unit of measurement, usually based on the speed of the VAX computer architecture. Many people used to measure a computer's speed by the clock rate (usually in MHz or GHz). This refers to the cycles per second of the main clock of the CPU . However, this metric is somewhat misleading, as a machine with

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1024-507: The start of a process and its completion. Throughput is the amount of work done per unit time. Interrupt latency is the guaranteed maximum response time of the system to an electronic event (like when the disk drive finishes moving some data). Performance is affected by a very wide range of design choices — for example, pipelining a processor usually makes latency worse, but makes throughput better. Computers that control machinery usually need low interrupt latencies. These computers operate in

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