A sports video game is a video game that simulates the practice of sports . Most sports have been recreated with video games, including team sports , track and field , extreme sports , and combat sports . Some games emphasize playing the sport (such as EA Sports FC , eFootball and NBA 2K ), whilst others emphasize strategy and sport management (such as Football Manager and Out of the Park Baseball ). Some, such as Need for Speed , Arch Rivals and Punch-Out!! , satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
124-600: Olympic Decathlon is a sports video game written by Timothy W. Smith for the TRS-80 and published in 1980 by Microsoft . In the game, the player competes in ten track and field events. The gold medalist for decathlon in the Montreal 1976 Summer Olympics , Caitlyn Jenner (then known as Bruce Jenner ), is a character. It was ported to the Apple II in 1981. The 1982 version for the IBM PC
248-566: A basketball court , a crowd, cheerleaders , four periods, the ability to rough up an opponent, and big dunks capable of backboard shattering . Konami's Punk Shot (1990) is an arcade basketball game with an element of violence, allowing players to physically attack each other, which CU Amiga magazine compared to the film Rollerball (1975). The success of the Nintendo Entertainment System (NES) in North America led to
372-625: A female sports game based on high-school track & field, The Undoukai , and a dirt track racing game Buggy Challenge , with a buggy . Other dirt racing games from that year were dirt bike games: Nintendo 's Excitebike and SNK 's motocross game Jumping Cross . Nintendo also released a four-player racquet sport game, VS. Tennis (the Nintendo VS. System version of Tennis ). That same year, ice hockey games were also released: Alpha Denshi's Bull Fighter and Data East's Fighting Ice Hockey . Data East also released
496-441: A lawn sports game Haro Gate Ball , based on croquet , while Nichibutsu released a game based on roller derby , Roller Jammer . Meanwhile, Technos Japan released a game based on sumo wrestling, Syusse Oozumou , and the first martial arts combat-sport game, Karate Champ , considered one of the most influential fighting games. In 1985, Nintendo released an arm wrestling game, Arm Wrestling , while Konami released
620-715: A plunger . Skee-Ball became popular after being featured at an Atlantic City boardwalk arcade. The popularity of these games was aided by the impact of the Great Depression of the 1930s, as they provided inexpensive entertainment. Abstract mechanical sports games date back to the turn of the 20th century in England, which was the main manufacturer of arcade games in the early 20th century. The London-based Automatic Sports Company manufactured abstract sports games based on British sports, including Yacht Racer (1900) based on yacht racing , and The Cricket Match (1903) which simulated
744-476: A shooter and vehicular combat game released by Sega in 1969, may have been the first arcade game to use a joystick with a fire button, leading to joysticks subsequently becoming the standard control scheme for arcade games. A new type of driving game was introduced in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had
868-447: A table tennis game that attempted to accurately reflect the sport, Konami's Ping Pong . On home consoles, Mattel released Intellivision World Series Baseball ( IWSB ), designed by Don Daglow and Eddie Dombrower , in late 1983. It is considered the earliest sports video game to use multiple camera angles to show the action in a manner resembling a sports television broadcast. Earlier sports games prior to this had displayed
992-428: A "tool of the devil" over the youth of that time period, several jurisdictions took steps to label pinball as games of chance and banned them from arcades. After the invention of the electric flipper in 1947, which gave the player more control on the fate of the ball after launching, pinball manufacturers pushed to reclassify pinball as games of skill. New York City's ban on pinball was overturned in 1976 when Roger Sharpe,
1116-503: A brand name used for sports games they produced. EA Sports created several ongoing series, with a new version released each year to reflect the changes in the sport and its teams since the previous release. Sega launched its own competing NFL series on the Sega Genesis. The gameplay of Sega's earlier 1987 Master System title Great Football (1987) was the basis for Joe Montana Football (1991), developed by EA and published by Sega for
1240-472: A circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. It had collision detection, with players having to dodge cars to avoid crashing, as well as electronic sound for the car engines and collisions. This gave it greater realism than earlier driving games, and it resembled
1364-459: A coin-operated arcade cabinet in 1971, Galaxy Game and Computer Space , Atari released Pong in 1972, the first successful arcade video game . The number of arcade game makers greatly increased over the next several years, including several of the companies that had been making EM games such as Midway, Bally, Williams, Sega, and Taito. As technology moved from transistor-transistor logic (TTL) integrated circuits to microprocessors ,
SECTION 10
#17328696410421488-565: A combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits. Examples of electro-mechanical games include Periscope and Rifleman from the 1960s. EM games typically combined mechanical engineering technology with various electrical components , such as motors , switches , resistors , solenoids , relays , bells, buzzers and electric lights . EM games lie somewhere in
1612-409: A continuous action. For example, football games may distinguish between short and the long passes based on how long the player holds a button. Golf games often initiate the backswing with one button-push, and the swing itself is initiated by a subsequent push. Arcade sports games have traditionally been very popular arcade games . The competitive nature of sports lends itself well to the arcades where
1736-413: A gambling-like experience without running afoul of Japan's strict laws against gambling. Arcade games have generally struggled to avoid being labelled wholly as games of chance or luck , which would qualify them as gambling and require them to be strictly regulated in most government jurisdictions. Games of chance generally involve games where a player pays money to participate for the opportunity to win
1860-858: A game called Tennis for Two , a competitive two-player tennis game played on an oscilloscope . The players would select the angle at which to put their racket, and pressed a button to return it. Although this game was incredibly simple, it demonstrated how an action game (rather than previous puzzles) could be played on a computer. Video games prior to the late 1970s were primarily played on university mainframe computers under timesharing systems that supported multiple computer terminals on school campuses. The two dominant systems in this era were Digital Equipment Corporation 's PDP-10 and Control Data Corporation 's PLATO . Both could only display text, and not graphics, originally printed on teleprinters and line printers , but later printed on single-color CRT screens . Ralph Baer developed Table Tennis for
1984-399: A gun-like peripheral (such as a light gun or similar device), similar to light gun shooter video games. "General" arcade games refer to all other types of EM arcade games, including various different types of sports games. "Audio-visual" or "realistic" games referred to novelty games that used advanced special effects to provide a simulation experience. Merchandiser games are those where
2108-585: A horizontal side-scrolling format, depicting one or two tracks at a time, a large scoreboard that displayed world records and current runs, and a packed audience in the background. Despite the industry's hype for laserdisc games at the time, Track & Field became the most well-received game at the Amusement Machine Show (AM Show) in Tokyo and the Amusement & Music Operators Association (AMOA) show in
2232-405: A journalist, demonstrated the ability to call a shot to a specific lane to the city's council to prove pinball was a game of skill. Prize redemption games such as crane games and coin drop games have been examined as a mixed continuum between games of chance and skill. In a crane game, for example, there is some skill in determining how to position the crane claw over a prize, but the conditions of
2356-649: A large, enclosed, slanted table with a number of scoring features on its surface. Players launch a steel ball onto the table and, using pinball flippers, try to keep the ball in play while scoring as many points as possible. Early pinball games were mostly driven through mechanical components, while pinball games from the 1930s onward include electronic components such as lights and sensors and are one form of an electro-mechanical game. In limited jurisdictions, slot machines may also be considered an arcade game and installed alongside other games in arcades. However, as slot machines are mostly games of chance, their use in this manner
2480-473: A major success worldwide. It was the first arcade game to cost a quarter per play, and was a turning point for the arcade industry. Periscope revived the novelty game business, and established a "realistic" or "audio-visual" category of games, using advanced special effects to provide a simulation experience. It was the catalyst for the "novelty renaissance" where a wide variety of novelty/specialty games (also called "land-sea-air" games) were released during
2604-528: A new wave of EM arcade games emerged that were able to generate significant earnings for arcade operators. Periscope , a submarine simulator and light gun shooter , was released by Nakamura Manufacturing Company (later called Namco) in 1965 and then by Sega in 1966. It used lights and plastic waves to simulate sinking ships from a submarine, and had players look through a periscope to direct and fire torpedoes, which were represented by colored lights and electronic sound effects. Sega's version became
SECTION 20
#17328696410422728-407: A new wave of arcade video games arose, starting with Taito's Space Invaders in 1978 and leading to a golden age of arcade video games that included Pac-Man (Namco, 1980), Missile Command (Atari, 1980), and Donkey Kong (Nintendo, 1981). The golden age waned in 1983 due to an excess number of arcade games, the growing draw of home video game consoles and computers, and a moral panic on
2852-494: A number of actions, including a back heel, power kick , high kick, sliding tackle , super shot, and fouling other players (kicking, punching, and pulling shirts), which the player can get away with if the referee isn't looking, or get a yellow or red penalty card for if he is. In 1991, the American football game Tecmo Super Bowl was the first mainstream sports game to feature both the league and player association licenses of
2976-556: A player shot the screen at the right time, it would trigger a mechanism that temporarily pauses the film and registers a point. The first successful example of such a game was Life Targets , released in the United Kingdom in 1912. Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had safari animals as targets, with footage recorded from British imperial colonies. Cinematic shooting gallery games declined some time after
3100-439: A portion of a cricket game by having the player hit a pitch into one of various holes. Full Team Football (1925) by London-based Full Team Football Company was an early mechanical tabletop football game simulating association football, with eleven static players on each side of the pitch that can kick a ball using levers. Driving games originated from British arcades in the 1930s. Shooting gallery carnival games date back to
3224-456: A prize, where the likelihood to win that prize is primarily driven by chance rather than skill. Akin to sweepstakes and lotteries, slot machines are typically cataloged as games of chance and thus not typically included in arcades outside of certain jurisdictions. Pinball machines initially were branded as games of chance in the 1940s as, after launching the ball, the player had no means to control its outcome. Coupled with fears of pinball being
3348-408: A prototypical arcade racing video game , with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming the biggest arcade hit in years. Like Periscope , Speedway also charged a quarter per play, further cementing quarter-play as
3472-503: A season mode with nearly the entire NFL roster. Tecmo Super Bowl is considered to be one of the greatest and most influential games of all time, as it was the first mainstream sports video game with both the league and player association licenses, with ESPN ranking it the greatest sports video game of all time. Sega also developed American football games for their competing Master System console, Great Football in 1987 and American Pro Football ( Walter Payton Football ) in 1989,
3596-496: A simpler " arcade-style " approach to its gameplay, ISS Pro introduced more complex simulation gameplay emphasizing tactics and improvisation, enabled by tactical variety such as nine in-match strategy options. In 1997, Electronic Gaming Monthly reported that sports games accounted for roughly 50% of console software sales. At the end of the 20th and beginning of the 21st century, extreme sport video games began to appear more frequently. Namco 's Alpine Racer (1994)
3720-462: A single game. Wii Sports and Nintendo Switch Sports are recent examples. A popular sub-genre are Olympic video games , including Track & Field and other similar titles. Multi-sport tournaments are becoming the basis for computer games. Sports video games have origins in sports electro-mechanical games (EM games), which were arcade games manufactured using a mixture of electrical and mechanical components, for amusement arcades between
3844-509: A strong presence in arcades for much of the 1970s. In Japan, EM games remained more popular than video games up until the late 1970s. In the United States, after the market became flooded with Pong clones, the Pong market crashed around the mid-1970s, which led to traditional Chicago coin-op manufacturers mainly sticking to EM games up until the late 1970s. EM games eventually declined following
Olympic Decathlon - Misplaced Pages Continue
3968-412: A trend where presentation would play an increasingly important role in sports games. Magic Johnson's Fast Break (1988) by Arcadia Systems had detailed characters and audio clips of Magic Johnson 's voice. Midway, who had not released a basketball game in sixteen years since Taito's TV Basketball in 1974, released Arch Rivals (1989), a two-on-two game featuring large players with distinct looks,
4092-451: Is considered to be the first video game to accurately emulate American football ; it also popularized the use of a trackball, with the game's developers mentioning it was inspired by an earlier Japanese association football game that used a trackball. Atari Football was the second highest-earning arcade video game of 1979 in the United States, below only Taito's shoot 'em up blockbuster Space Invaders (1978), though Atari Football
4216-510: Is highly limited. They are most often used for gambling. Sport games are indoor or miniaturized versions of popular physical sports that can be played within an arcade setting often with a reduced ruleset. Examples include air hockey and indoor basketball games like Super Shot . Sports games can be either mechanical, electro-mechanical or electronic. A general category of arcade games are those played for tickets that can be redeemed for prizes. The gameplay itself can be of any arcade game, and
4340-458: Is time for the player to attempt a penalty kick, a free shot at goal from the penalty spot, taken by a single player. Some sports games also require players to shift roles between the athletes and the coach or manager. These mode switches are more intuitive than other game genres because they reflect actual sports. Older 2D sports games sometimes used an unrealistic graphical scale, where athletes appeared to be quite large in order to be visible to
4464-556: The Sensible Soccer series (1992 debut). Several sports laserdisc games were released for arcades in 1984, including Universal 's Top Gear which displayed 3D animated race car driving, while Sega's GP World and Taito's Laser Grand Prix displayed live-action footage. Sega also produced a bullfighting game, Bull Fight , and a multiple-watersports game Water Match (published by Bally Midway ), which included swimming, kayaking and boat racing ; while Taito released
4588-433: The Nintendo VS. System titles VS. Tennis and VS. Baseball , Taito's golf game Birdie King II , and Data East 's Tag Team Wrestling . 10-Yard Fight in 1983 had a career mode , where the player progresses from high school , to college , professional , playoff , and Super Bowl , as the difficulty increases with each step. Irem's waterskiing game Tropical Angel had a female player character , and
4712-495: The PlayStation console. The following year, Square 's popular role-playing video game , Final Fantasy VII , included a snowboarding minigame that was later released as an independent snowboarding game, Final Fantasy VII Snowboarding , for mobile phones. In 2000, SSX was released. Based around boardercross , the game featured fast downhill races, avoiding various objects whilst using others to perform jumps and increase
4836-441: The Pong market crashed around the mid-1970s. Sports video games would not regain the same level of success until the 1980s. In 1976, Sega released an early combat sport game, Heavyweight Champ , based on boxing and now considered the first fighting game . In March 1978, Sega released World Cup , an association football game with a trackball controller. In October 1978, Atari released Atari Football , which
4960-453: The Sega Model 3 remaining considerably more advanced than home systems through the late 1990s. However, the improved capabilities of home consoles and computers to mimic arcade video games during this time drew crowds away from arcades. Up until about 1996, arcade video games had remained the largest sector of the global video game industry , before arcades declined in the late 1990s, with
5084-428: The arcade video game industry, so they began turning to sports games. The arcade industry began producing sports games at levels not seen since the days of Pong and its clones, which played a role in the recovery of the arcade market by the mid-1980s. There were initially high expectations for laserdisc games to help revive the arcade industry in 1983, but it was instead non-laserdisc sports games that ended up being
Olympic Decathlon - Misplaced Pages Continue
5208-513: The highest-grossing arcade sports game of all time. FIFA International Soccer (1993), the first game in EA's FIFA series of association football video games , released on the Sega Mega Drive and became the best-selling home video game of 1993 in the United Kingdom. In contrast to the top-down perspective of earlier association football games, FIFA introduced an isometric perspective to
5332-612: The history of the Nintendo Entertainment System , as they were the earliest NES games released in North America, initially in the arcades and then with the console's launch. Nintendo's arcade version VS. Baseball (1984) was competing with Sega's earlier hit Champion Baseball in the arcades. On home computers, Track & Field spawned similar hit Olympic games for computer platforms, such as Ocean Software 's Daley Thompson's Decathlon (1984). Electronic Arts produced their first sports game for home computers,
5456-400: The wrestling game Tag Team Wrestling . In the field of association football games , Alpha Denshi's Exciting Soccer (1983) featured digitized voices and a top-down overhead perspective, which was later popularized by Tehkan World Cup (1985) from Tehkan (later Tecmo). Tehkan World Cup was a multiplayer association football game with a trackball controller, where a button
5580-460: The 1910s. The first light guns appeared in the 1930s, with Seeburg Ray-O-Lite (1936). Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. A later gun game from Seeburg Corporation , Shoot the Bear (1949), introduced the use of mechanical sound effects. Mechanical maze games appeared in penny arcades by the mid-20th century; they only allowed
5704-661: The 1940s and 1970s. Examples include boxing games such as International Mutoscope Reel Company 's K.O. Champ (1955), bowling games such as Bally Manufacturing 's Bally Bowler and Chicago Coin 's Corvette from 1966, baseball games such as Midway Manufacturing 's Little League (1966) and Chicago Coin's All Stars Baseball (1968), other team sport games such as Taito 's Crown Soccer Special (1967) and Crown Basketball (1968), and air hockey type games such as Sega 's MotoPolo (1968) and Air Hockey (1972) by Brunswick Billiards . The earliest sports video game dates backs to 1958, when William Higinbotham created
5828-583: The 1970s have since advanced with similar improvement in technology as with arcade video games. Past machines used discrete electro-mechanical and electronic componentry for game logic, but newer machines have switched to solid-state electronics with microprocessors to handle these elements, making games more versatile. Newer machines may have complex mechanical actions and detailed backplate graphics that are supported by these technologies. Alternatives to pinball were electro-mechanical games (EM games) that clearly demonstrated themselves as games of skill to avoid
5952-515: The 1970s. Periscope also established a trend of missile-launching gameplay during the late 1960s to 1970s. In the late 1960s, Sega began producing gun games which resemble shooter video games , but which were EM games that used rear image projection to produce moving animations on a screen . It was a fresh approach to gun games that Sega introduced with Duck Hunt , which began location testing in 1968 and released in January 1969. Missile ,
6076-411: The 19th century. To build on this, coin-operated automated amusement machines were created, such as fortune telling and strength tester machines as well as mutoscopes , and installed along with other attractions at fairs, traveling carnivals, and resorts. Soon, entrepreneurs began housing these coin-operated devices in the same facilities which required minimal oversight, creating penny arcades near
6200-535: The Best 150 Games of All Time, the highest ranking sports game on the list. International Superstar Soccer Pro ( ISS Pro ), released for the PlayStation in 1997, was considered a "game-changer" for association football games, which had been largely dominated by rival FIFA on home systems for the last several years. Developed by Konami Tokyo , ISS Pro introduced a new 3D engine capable of better graphics and more sophisticated gameplay than its rival. Whereas FIFA had
6324-450: The Brain in 1950. In 1941, International Mutoscope Reel Company released the electro-mechanical driving game Drive Mobile , which had an upright arcade cabinet similar to what arcade video games would later use. It was derived from older British driving games from the 1930s. In Drive Mobile , a steering wheel was used to control a model car over a road painted on a metal drum , with
SECTION 50
#17328696410426448-503: The Genesis. Sega then released their own sequel without EA's involvement, Joe Montana II: Sports Talk Football (1991), which became the first American football game with audio commentary. After Sega acquired the NFL license, they shortened the title to NFL Sports Talk Football Starring Joe Montana , which later became known as Sega's NFL series. Due to strong competition from Madden , the series
6572-580: The Mattel Intellivoice module. The game was sophisticated for its time, but was a commercial failure, released around the time of the video game crash of 1983 when the North American home video game market collapsed. Nintendo released a series of highly successful sports games for the Nintendo Entertainment System console and the arcade Nintendo VS. System , starting with Baseball (1983) and Tennis (1984). They played an important role in
6696-491: The NBA Playoffs (1989), the latter ported to the Genesis in 1991, which added more simulation aspects to the subgenre. In the arcades, Midway followed Arch Rivals with NBA Jam (1993), which introduced digitized sprites similar to their fighting game Mortal Kombat (1992), combined with a gameplay formula similar to Arch Rivals . In its first twelve months of release, NBA Jam generated over $ 1 billion to become
6820-506: The US arcade standard for over two decades. Atari founder Nolan Bushnell , when he was a college student, worked at an arcade where he became familiar with EM games such as Speedway , watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. Following the arrival of arcade video games with Pong (1972) and its clones, EM games continued to have
6944-568: The United States, the best-selling arcade video game of 1973 was Pong , followed by several of its clones and variants, including Pro Tennis from Williams Electronics , Winner from Midway Manufacturing , Super Soccer and Tennis Tourney from Allied Leisure (later called Centuri), and TV Tennis from Chicago Coin . In Japan, arcade manufacturers such as Taito initially avoided video games as they found Pong to be simplistic compared to more complex EM games, but after Sega successfully tested-marketed Pong in Japan, Sega and Taito released
7068-788: The United States. The game sold 38,000 arcade units in Japan, became one of the top five highest-grossing arcade games of 1984 in the United States, and the top-grossing arcade game of 1984 in the United Kingdom. It was also the basis for an organized video game competition that drew more than a million players in 1984. The success of Track & Field spawned other similar Olympic video games . Numerous sports video games were subsequently released in arcades after Track & Field , including American football games such as 10-Yard Fight (1983) by Irem and Goal to Go (1984) by Stern Electronics , boxing video games such as Nintendo's Punch-Out! (1984), martial arts sports fighting games such as Technōs Japan 's Karate Champ (1984),
7192-531: The Year Award at the 1980 West Coast Computer Faire . BYTE in 1981 called Decathlon "a great party game" and "a remarkable simulation ... challenging and entertaining", praising the adherence to the real decathlon's rules and the TRS-80 and Apple II versions' graphics. Computer Gaming World stated in 1982 that Decathlon "has all the characteristics that are required of a long-lasting, quality game". It described
7316-433: The arcades, and subsequently served as the prototype for later baseball video games . It had a split-screen format, displaying the playfield from two camera angles , one from the outfield and another close-up shot of the player and batter, while also giving players the option of selecting relief pitchers or pinch hitters, while an umpire looks on attentively to make the game calls. The game also had digitized voices for
7440-466: The arrival of Space Invaders (1978) and the golden age of arcade video games in the late 1970s. Several EM games that appeared in the 1970s have remained popular in arcades through to the present day, notably air hockey , whac-a-mole and medal games . Medal games started becoming popular with Sega's Harness Racing (1974), Nintendo's EVR Race (1975) and Aruze 's The Derby Vφ (1975). The first whac-a-mole game, Mogura Taiji ("Mole Buster"),
7564-539: The basic principles behind the individual events". In 1984 InfoWorld wrote that "no one's topped it yet. If I were Microsoft, I'd market the heck out of [ Decathlon ] this summer ". Olympic Decathlon was one of first sports-related programs to mix game and simulation elements, with its Olympic track-and-field gameplay preceding Konami 's Track & Field (1983) by several years, as well as The Activision Decathlon (1983). Sports video game Sports games involve physical and tactical challenges, and test
SECTION 60
#17328696410427688-429: The basketball title Dr. J and Larry Bird Go One on One (1983), which was the first licensed sports game based on the names and likenesses of famous athletes; the inclusion of famous real world athletes would become one of the most important selling points for sports games. One on One became Electronic Arts' best-selling game, and the highest-selling computer sports game, having sold 400,000 copies by late 1988. In
7812-546: The clones Pong Tron and Elepong , respectively, in July 1973, before the official Japanese release of Pong by Atari Japan (later part of Namco ) in November 1973. Tomohiro Nishikado 's four-player Pong variant Soccer was released by Taito in November 1973, with a green background to simulate an association football playfield along with a goal on each side. Another Taito variant, Pro Hockey (1973), set boundaries around
7936-719: The console market surpassing arcade video games for the first time around 1997–1998. Arcade video games declined in the Western world during the 2000s, with most arcades serving highly specialized experiences that cannot be replicated in the home, including lines of pinball and other arcade games, coupled with other entertainment options such as restaurants or bars. Among newer arcade video games include games like Dance Dance Revolution that require specialized equipment, as well as games incorporating motion simulation or virtual reality . Arcade games had remained popular in Asian regions until around
8060-536: The early 1970s, with Pong as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or television set . Coin-op carnival games are automated versions or variations of popular staffed games held at carnival midways . Most of these are played for prizes or tickets for redemption. Common examples include Skee-Ball and Whac-A-Mole . Electro-mechanical games (EM games) operate on
8184-491: The early 2000s. A rivalry subsequently emerged between FIFA and PES , considered the "greatest rivalry" in the history of sports video games. PES became known for having "faster-paced tactical play" and more varied emergent gameplay , while FIFA was known for having more licenses. The FIFA series had sold over 16 million units by 2000, while the PES series had sold more than 10 million units by 2002. The sales gap between
8308-623: The emphasis being more on realism than on how fun the game is to pick up and play based from the competitive seasons of each sport. The simulation-style tends to be slower and more accurate with normal rules while arcade games tend to be fast and can have all kinds of ad-hoc rules and ideas thrown in, especially pre-2000s. Examples of this include the EA Sports FC , NHL , EA Sports WRC , F1 , MotoGP , PGA Tour , PGA Tour 2K , MLB The Show , Madden NFL , EA Sports College Football and NBA 2K series. A sports management game puts
8432-405: The entire field on screen, or scrolled across static top-down fields to show the action. IWSB mimicked television baseball coverage by showing the batter from a modified "center field" camera, the baserunners in corner insets and defensive plays from a camera behind the batter. It was also one of the first sports video games to feature audibly speaking digitized voices (as opposed to text), using
8556-495: The fast-growing Sega Genesis. In 1990, Orr and Hilleman released Madden Football . They focused on producing a head-to-head two-player game with an intuitive interface and responsive controls. Electronic Arts had only expected to sell around 75,000 units, but instead the title sold around 400,000 units. In 1990, Taito released Football Champ , an association football game that allows up to four players in both competitive and cooperative gameplay . It also let players perform
8680-464: The first video game console , the Magnavox Odyssey , released in 1972. While the console had other sports-themed game cards, they required the use of television overlays while playing similarly to board games or card games . Table Tennis was the only Odyssey game that was entirely electronic and did not require an overlay, introducing a ball-and-paddle game design that showcased the potential of
8804-467: The following year. Ramtek later released Baseball in October 1974, similarly featuring the use of character graphics. In 1975, Nintendo released EVR-Race , a horse racing simulation game with support for up to six players. It was a mixture between a video game and an electro-mechanical game, and played back video footage from a video tape . After the market became flooded with Pong clones,
8928-586: The game as having "superb graphics and sound", and concluded that "it is an important contribution to the computer gaming hobby". Former decathlete Douglas Cobb wrote in PC Magazine in 1983 that "this impressive, realistic game brings back vivid memories and provides exciting entertainment through all ten events. The jumping and throwing events are particularly authentic, applying theories used in actual competition. Strategies combining speed, timing, and direction are authentic enough to help an Olympic hopeful train on
9052-452: The game. This is especially true in games about American football such as the Madden NFL series, where executing a pass play requires six different gameplay modes in the span of approximately 45 seconds. Sometimes, other sports games offer a menu where players may select a strategy while play is temporarily suspended. Association football video games sometimes shift gameplay modes when it
9176-581: The genre. International Superstar Soccer (1994), the first game in Konami 's International Superstar Soccer ( ISS ) series, released for the SNES. A rivalry subsequently emerged between the FIFA and ISS franchises. In the 1990s, 3D graphics were introduced in sports games. Early uses of flat-shaded polygons date back to 1991, with home computer games such as 4D Sports Boxing and Winter Challenge . However, it
9300-609: The goal being to keep the car centered as the road shifts left and right. Kasco (short for Kansai Seisakusho Co.) introduced this type of electro-mechanical driving game to Japan in 1958 with Mini Drive , which followed a similar format but had a longer cabinet allowing a longer road. By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as Sega that had been depending on US imports up until then. Sega co-founder David Rosen responded to market conditions by having Sega develop original arcade games in Japan. From
9424-487: The growth of home video game systems such as the Nintendo Entertainment System led to another brief arcade decline towards the end of the 1980s. Fighting games like Street Fighter II (1991) and Mortal Kombat (1992) helped to revive it in the early 1990s, leading to a renaissance for the arcade industry. 3D graphics were popularized in arcades during the early 1990s with games such as Sega's Virtua Racing and Virtua Fighter , with later arcade systems such as
9548-440: The impact of arcade video games on youth. The arcade industry was also partially impacted by the video game crash of 1983 . The arcade market had recovered by 1986, with the help of software conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master and Renegade ), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On , Space Harrier and Out Run ). However,
9672-430: The late 1960s to early 1970s, from quiz games and racing games to hockey and football games, many adopting the quarter-play price point. These "audio-visual" games were selling in large quantities that had not been approached by most arcade machines in years. This led to a "technological renaissance" in the late 1960s, which would later be critical in establishing a healthy arcade environment for video games to flourish in
9796-663: The late 1960s, EM games incorporated more elaborate electronics and mechanical action to create a simulated environment for the player. These games overlapped with the introduction of arcade video games, and in some cases, were prototypical of the experiences that arcade video games offered. The late 1960s to early 1970s were considered the "electro-mechanical golden age" in Japan, and the "novelty renaissance" or "technological renaissance" in North America. A new category of "audio-visual" novelty games emerged during this era, mainly established by several Japanese arcade manufacturers. Arcades had previously been dominated by jukeboxes , before
9920-462: The late 1980s, basketball video games gained popularity in arcades. Konami's Double Dribble (1986) featured colorful graphics, five-on-five gameplay, cutaway animations for slam dunks , and a digitized version of " The Star-Spangled Banner " theme. It was considered the most realistic basketball game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic dunks, and detailed sound effects, beginning
10044-432: The late 19th century. Mechanical gun games had existed in England since the turn of the 20th century. The earliest rudimentary examples of mechanical interactive film games date back to the early 20th century, with "cinematic shooting gallery" games. They were similar to shooting gallery carnival games, except that players shot at a cinema screen displaying film footage of targets. They showed footage of targets, and when
10168-405: The late 2010s as popularity began to wane; when once there were around 26,000 arcades in Japan in 1986, there were only about 4,000 in 2019. The COVID-19 pandemic in 2020 and 2021 also drastically hit the arcade industry, forcing many of the large long-standing arcades in Japan to close. The American Amusement Machine Association (AAMA) is a trade association established in 1981. It represents
10292-503: The latter very well received by critics at the time. The late 1980s is considered the "Golden Age" of baseball video games . Namco 's R.B.I. Baseball (1986) and the Atlus title Major League Baseball (1988) for the NES were the first fully licensed baseball video games. SNK 's Baseball Stars (1989) was a popular arcade-style NES game, while Jaleco 's NES title Bases Loaded (1987)
10416-506: The main objective is usually to obtain a high score . The arcade style of play is generally more unrealistic and focuses on a quicker gameplay experience. However the competitive nature of sports and being able to gain a high score while competing against friends for free online, has made online sports games very popular. Examples of this include the NFL Blitz and NBA Jam series. Simulation games are more realistic than arcade games, with
10540-453: The middle between fully electronic games and mechanical games. EM games have a number of different genres/categories. "Novelty" or "land-sea-air" games refer to simulation games that simulate aspects of various vehicles, such as cars (similar to racing video games ), submarines (similar to vehicular combat video games), or aircraft (similar to combat flight simulator video games). Gun games refer to games that involve shooting with
10664-464: The most well-received hits at amusement arcade shows by late 1983. In March 1983, Sega released Alpha Denshi 's arcade game Champion Baseball , which became a blockbuster success in Japanese arcades, with Sega comparing its impact on Japanese arcades to that of Space Invaders . Champion Baseball was a departure from the " space games " and "cartoon" action games that had previously dominated
10788-415: The new video game medium. This provided the basis for the first commercially successful video game, Pong (1972), released as an arcade video game by Atari, Inc. Numerous ball-and-paddle games that were either clones or variants of Pong were released for arcades in 1973. Atari themselves released a four-player cooperative multiplayer variant, Pong Doubles (1973), based on tennis doubles . In
10912-458: The number of tickets received are proportional to the player's score. Skee ball is often played as a redemption game, while pachinko is one of the most popular redemption games in Japan. Another type of redemption game are medal game , popular in Japan and southeast Asia, where players must convert their money into special medal coins to play the game, but can win more coins which they can redeem back into prizes. Medal games are design to simulate
11036-427: The opponent's goal; it also used an 8-track player to play back the sounds of the motorbikes. Air hockey itself was later created by a group of Brunswick Billiards employees between 1969 and 1972. EM games experienced a resurgence during the 1980s. Air hockey, whac-a-mole and medal games have since remained popular arcade attractions. After two attempts to package mainframe computers running video games into
11160-433: The penny arcades, creating the first arcade games. Many were based on carnival games of a larger scope, but reduced to something which could be automated. One popular style were pin-based games which were based on the 19th century game of bagatelle . One of the first such pin-based games was Baffle Ball , a precursor to the pinball machine where players were given a limited number of balled to knock down targets with only
11284-478: The platform becoming a major platform for American sports video games. Basketball games included a port of Double Dribble , with a halo mechanic signifying the optimum release for shots, and Tecmo NBA Basketball (1992). American football video games included Tecmo Bowl (1987), which was ported to the NES with the NFL Players Association license, and Tecmo Super Bowl (1991), which introduced
11408-450: The player against the pre-set programming of the game. However, arcade video games that replicate gambling concepts, such as video poker machines, had emerged in the 1980s. These are generally treated as games of chance, and remained confined to jurisdictions with favorable gambling laws. Game of skill amusements had been a staple of fairs since the 19th century. Further, the invention of coin-operated vending machines had come about in
11532-519: The player attempts to win a prize by performing some physical action with the arcade machine, such as claw crane games or coin pusher games. Pachinko is a type of mechanical game originating in Japan. It is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a Japanese gambling niche comparable to that of the slot machine in Western gambling. Coin-operated photo booths automatically take and develop three or four wallet-sized pictures of subjects within
11656-465: The player in the role of team manager . Whereas some games are played online against other players, management games usually pit the player against AI controlled teams in the same league . Players are expected to handle strategy, tactics, transfers, and financial issues. Various examples of these games can be found in the sports management category . Since Track & Field (1983), various multi-sport video games have combined multiple sports into
11780-626: The player to manipulate the entire maze, unlike later maze video games which allowed the player to manipulate individual elements within a maze. Coin-operated pinball machines that included electric lights and features were developed in 1933, but lacked the user-controlled flipper mechanisms at that point; these would be invented in 1947. Though the creators of these games argued that these games were still skill-based, many governments still considered them to be games of luck and ruled them as gambling devices. As such, they were initially banned in many cities. Pinball machines were also divisive between
11904-465: The player's precision and accuracy. Most sports games attempt to model the athletic characteristics required by that sport, including speed, strength, acceleration, accuracy, and so on. As with their respective sports, these games take place in a stadium or arena with clear boundaries. Sports games often provide play-by-play and color commentary through the use of recorded audio. Sports games sometimes make use of different modes for different parts of
12028-423: The player's speed. In 1997, Sega released one of the first mainstream skateboarding games, Top Skater , in the arcades, where it introduced a skateboard controller interface. Top Skater served as a basic foundation for later skateboarding games. The following year saw the release of the console skateboarding game Street Sk8er , developed by Atelier Double and published by Electronic Arts . In 1999,
12152-532: The player. As sports games have evolved, players have come to expect a realistic graphical scale with a high degree of verisimilitude. Sports games often simplify the game physics for ease of play, and ignore factors such as a player's inertia. Games typically take place with a highly accurate time-scale, although they usually allow players to play quick sessions with shorter game quarters or periods. Sports games sometimes treat button-pushes as continuous signals rather than discrete moves, in order to initiate and end
12276-458: The players and the baskets, and attempted to simulate basketball . Each player controls two team members, a forward and a guard ; the ball can be passed between team members before shooting, and the ball has to fall into the opposing team's basket to score a point. The game was released in North America by Midway as TV Basketball , selling 1,400 arcade cabinets in the United States, a production record for Midway up until they released Wheels
12400-517: The same show. A specific variety designed for arcades, purikura , creates selfie photo stickers. Purikura are essentially a cross between a traditional license/passport photo booth and an arcade video game, with a computer which allows the manipulation of digital images . Introduced by Atlus and Sega in 1995, the name is a shortened form of the registered trademark Print Club ( プリント倶楽部 , Purinto Kurabu ) . They are primarily found in Asian arcades. Pinball machines are games that have
12524-475: The screen and only a small gap for the goal. Tomohiro Nishikado wanted to move beyond simple rectangles to character graphics, resulting in his development of a basketball game, Taito's TV Basketball , released in April 1974. It was the earliest use of character sprites to represent human characters in a video game. While the gameplay was similar to earlier ball-and-paddle games, it displayed images both for
12648-467: The second highest ranking for any sports game in that 1981–1996 period (after FPS Football ). The 1990s began in the 16-bit era , as a wave of fourth generation video game consoles were created to handle more complex games and graphics. The Sega Genesis/Mega Drive in particular became renowned for its sports video games, as it was more powerful than the NES and with Sega targeting an older audience than Nintendo's typically younger target demographic at
12772-558: The small space, and more recently using digital photography . They are typically used for licenses or passports, but there have been several types of photo booths designed for amusement arcades. At the Amusement & Music Operators Association (AMOA) show in October 1975, Taito introduced an arcade photo booth machine that combines closed-circuit television (CCTV) recording with computer printing technology to produce self-portrait photographs. Two other arcade manufacturers introduced their own computerized arcade photo booth machines at
12896-461: The sport it emulated; previous titles either had one license or the other, but Tecmo Super Bowl was the first to feature real NFL players on real teams. Orr joined EA full-time in 1991 after the success of Madden on the Sega Genesis, and began a ten-year period of his career where he personally supervised the production of the Madden Football series. During this time EA formed EA Sports ,
13020-440: The stigma of pinball. The transition from mechanical arcade games to EM games dates back to around the time of World War II , with different types of arcade games gradually making the transition during the post-war period between the 1940s and 1960s. Some early electro-mechanical games were designed not for commercial purposes but to demonstrate the state of technology at public expositions, such as Nimatron in 1940 or Bertie
13144-446: The strength and condition of the claw and the stacking of the prize are sufficiently unknown parameters to make whether the player will be successful a matter of luck. The Dominant Factor Test is typically used to designate when arcade games are games of chance and thus subject to gambling laws, but for many redemption games, its application is a grey area. Nearly all arcade video games tend to be treated as games of skill, challenging
13268-501: The subgenre was further popularized by Tony Hawk's Pro Skater , an arcade-like skateboarding game where players were challenged to execute elaborate tricks or collect a series of elements hidden throughout the level. Tony Hawk's went on to be one of the most popular sports game franchises. Association football games became more popular in the 2000s. Konami's ISS series spawned the Pro Evolution Soccer ( PES ) series in
13392-614: The time. Basketball video games included EA's Lakers versus Celtics and the NBA Playoffs (1991), which launched the NBA Live series. World Series Baseball (1994) introduced the "catcher-cam" perspective, launching the World Series Baseball series and becoming the first game in the Sega Sports line. In 1989, Electronic Arts producer Richard Hilleman hired GameStar's Scott Orr to re-design John Madden Football for
13516-494: The turn of the 20th century, the name taken from the common use of a single penny to operate the machine. Penny arcades started to gain a negative reputation as the most popular attraction in them tended to be mutoscopes featuring risqué and softcore pornography while drawing audiences of young men. Further, the birth of the film industry in the 1910s and 1920s drew audiences away from the penny arcade. New interactive coin-operated machines were created to bring back patrons to
13640-835: The two franchises had narrowed by the mid-2000s. Arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades . Most arcade games are presented as primarily games of skill and include arcade video games , pinball machines, electro-mechanical games, redemption games or merchandisers . Broadly, arcade games are nearly always considered games of skill , with only some elements of games of chance . Games that are solely games of chance, like slot machines and pachinko , often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games were first introduced in
13764-546: The umpire, and individual player statistics. Sports games became more popular across arcades worldwide with the arrival of Konami 's Track & Field , known as Hyper Olympic in Japan, introduced in September 1983. It was an Olympic-themed athletics game that had multiple Olympic track-and-field events (including the 100-meter dash, long jump , javelin throw , 110-meter hurdles , hammer throw , and high jump ) and allowed up to four players to compete. It had
13888-450: The young and the old and were arguably emblematic of the generation gap found in America at the time. Some elders feared what the youth were doing and considered pinball machines to be "tools of the devil." This led to even more bans. These bans were slowly lifted in the 1960s and 1970s; New York City's ban, placed in 1942, lasted until 1976, while Chicago's was lifted in 1977. Where pinball
14012-416: Was a simulation game with statistics. In 1988, EA released Earl Weaver Baseball , developed by Don Daglow and Eddie Dombrower, which for the first time combined a highly accurate simulation game with high quality graphics. This was also the first game in which an actual baseball manager provided the computer AI . In 1996 Computer Gaming World named EWB the 25th of its Best 150 Games of All Time,
14136-472: Was a skiing winter sports simulator that became a major success in arcades during the mid-1990s. This led to a wave of similar sports games capitalizing on its success during the late 1990s, from companies such as Sega , Namco, Konami and Innovative Concepts. In 1996, two snowboarding video games were released: Namco 's Alpine Surfer in the arcades, and the UEP Systems game Cool Boarders for
14260-416: Was allowed, pinball manufacturers carefully distanced their games from gambling, adding "For Amusement Only" among the game's labeling, eliminating any redemption features, and asserting these were games of skill at every opportunity. By the early 1970s, pinball machines thus occupied select arcades at amusement parks, at bars and lounges, and with solitary machines at various stores. Pinball machines beyond
14384-516: Was cancelled in 1997. Licensed basketball games began becoming more common by the early 1990s, including Sega's Pat Riley Basketball (1990) and Acme Interactive 's David Robinson's Supreme Court (1992) for the Sega Genesis, and Hudson Soft 's Bill Laimbeer's Combat Basketball (1991) for the Super Nintendo Entertainment System (SNES). EA followed Jordan vs. Bird: One on One (1988) with Lakers versus Celtics and
14508-509: Was featured in the Intellivision ads, which showed the parallel games side by side. Both Atari and Intellivision fielded at least one game for baseball, American football, hockey, basketball and association football. Atari's sports games included Activision Tennis (1981). Sports video games experienced a resurgence from 1983. As the golden age of arcade video games came to an end, arcade manufacturers began looking for ways to reinvigorate
14632-474: Was not until the mid-1990s that 3D polygons were popularized in sports games. Sega 's arcade title Virtua Striker (1994) was the first association football game to use 3D graphics, and was also notable for its early use of texture mapping . Meanwhile, Sierra Online released American football title Front Page Sports Football in 1995 for the PC. The following year, Computer Gaming World named it twelfth of
14756-485: Was one of the two most well-received games at the September 1983 AM Show (along with Hyper Olympic ) for its graphics and gameplay. Another sports game with female player characters was Taito's Joshi Volleyball ( Big Spikers ) , which topped the Japanese table arcade cabinet chart in December 1983. Kaneko 's Roller Aces was a roller skating game played from a third-person perspective, while Technōs Japan released
14880-414: Was released by TOGO in 1975. In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. Sega released an EM game similar to air hockey in 1968, MotoPolo , where two players moved around motorbikes to knock balls into
15004-550: Was released for the ZX Spectrum computer in 1982. Between 1981 and 1983, the Atari's VCS (2600) and Mattel's Intellivision waged a series of high-stakes TV advertising campaigns promoting their respective systems, marking the start of the first console wars . Atari prevailed in arcade games and had a larger customer base due to its lower price, while Intellivision touted its visually superior sports games. Sports writer George Plimpton
15128-478: Was renamed Microsoft Decathlon . The ten events in the game are the 100m run, long jump , shot put , high jump , 400m run, 100m hurdles , discus , pole vault , javelin , and 1500m run. The running events involve alternately pressing the 1 and 2 keys. Other events have more-complex controls, with the pole vault using five different keys. Decathlon received the Creative Computing Game of
15252-631: Was the only sports game among the top ten highest-earners. In 1980, Mattel 's Basketball for the Intellivision was the first basketball video game to be licensed by the National Basketball Association (NBA). On home computers, Microsoft 's Olympic Decathlon (1980) was one of the first sports-related programs to mix game and simulation elements, and was an early example of an Olympic track-and-field game. The first association football management simulation, Football Manager ,
15376-466: Was used for kicking the ball and the trackball used for the direction and speed of the shot, with gameplay that was fairly realistic. It was a landmark title for association football games, considered revolutionary for its trackball control system, its top-down perspective that allows players to see more of the pitch, and its trackball-based game physics . It provided the basis for later association football games such as MicroProse Soccer (1988) and
#41958