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Night Walk

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35-451: Night Walk may refer to: Night Walk (novel) , a 1967 SF novel by Bob Shaw Night Walk (TV series) , a late-night television program seen in Ontario on CIII-TV from 1986 to 1993 Night Walk (film) , a 2019 American film directed by Aziz Tazi "Night Walk", a track from Belle & Sebastian's 2002 album, Storytelling "Night Walk",

70-467: A Galactic Empire traversed through hyperspace through the use of a "hyperatomic drive". In Foundation (1951), hyperspace is described as an "...unimaginable region that was neither space nor time, matter nor energy, something nor nothing, one could traverse the length of the Galaxy in the interval between two neighboring instants of time." E. C. Tubb has been credited with playing an important role in

105-458: A world map at one's current location, walking across the map to a different continent, and then stepping off the map to find oneself at the new location—noting that the hyperspace "map" could have a significantly more complicated shape, as in Bob Shaw 's Night Walk (1967). Hyperspace is generally seen as a fictional concept not compatible with present-day scientific theories, particularly

140-519: A Finger " from 1942). The concept of hyperspace travel, or space folding, can be used outside space travel as well, for example in Stephen King 's short story " Mrs. Todd's Shortcut " it is a means for an elderly lady to take a shortcut while travelling between two cities. In many stories, a starship cannot enter or leave hyperspace too close to a large concentration of mass, such as a planet or star ; this means that hyperspace can only be used after

175-470: A convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife . The basic premise of hyperspace is that vast distances through space can be traversed quickly by taking

210-471: A device that can sense and interpret the nerve signals of the eyes of nearby living things. Tallon can now see, but only through others' eyes. After they develop and test this device, Tallon and his partner Winfield try to break out, but Winfield is shot during the attempt. Tallon must flee alone, depending on encountering local animal life in order to see. Tallon escapes and travels across the continent, reaching his secret contact after much difficulty, and with

245-417: A kind of shortcut. There are two common models used to explain this shortcut: folding and mapping. In the folding model, hyperspace is a place of higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other; a common analogy popularized by Robert A. Heinlein 's Starman Jones (1953) is that of crumpling two-dimensional paper or cloth in

280-457: A starship gets to the outside edge of a solar system , so that it must use other means of propulsion to get to and from planets. Other stories require a very large expenditure of energy in order to open a link (sometimes called a jump point ) between hyperspace and regular space; this effectively limits access to hyperspace to very large starships, or to large stationary jump gates that can open jump points for smaller vessels. Examples include

315-568: A track from Dirty Beaches's 2013 album, Drifters/Love is the Devil Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Night Walk . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Night_Walk&oldid=1124182316 " Category : Disambiguation pages Hidden categories: Short description

350-486: A window is opened into a new "hyperplane of hyperspace" containing those who have already died on Earth, and similarly, in Bob Shaw 's The Palace of Eternity (1969), hyperspace is a form of afterlife , where human minds and memories reside after death. In some works, hyperspace is a source of extremely dangerous energy, threatening to destroy the entire world if mishandled (for instance Eando Binder 's The Time Contractor from 1937 or Alfred Bester 's " The Push of

385-454: Is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel . In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space . This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in

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420-486: Is blinded when Cherkassky shoots him in the face with a dart gun , destroying his eyes. He is taken to a secret prison complex in the southernmost tip of the most distant continent to convalesce. While he is there, he enlists the aid of the scientific elite among the other political prisoners there, and together they design a pair of electronic " sonar " eyes. The headgear delivers different tones to distinguish various objects. Later, they make another breakthrough: they make

455-461: Is described as a higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole ; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as

490-447: Is different from Wikidata All article disambiguation pages All disambiguation pages Night Walk (novel) Night Walk is a science fiction novel by Bob Shaw , first published in 1967. Emm Luther is a planet ruled by a single, worldwide theocracy . It is evenly populated, and a couple of railroads run up and down the coasts of the largest continent. Earth sends secret agent Sam Tallon to Emm Luther to infiltrate

525-489: Is often called a "hyperdrive", and navigating hyperspace is typically referred to as "jumping" (as in "the ship will now jump through hyperspace"). A number of related terms (such as imaginary space, Jarnell intersplit, jumpspace, megaflow, N-Space, nulspace, slipstream, overspace, Q-space, subspace, and tau-space) have been used by various writers, although none have gained recognition to rival that of hyperspace. Some works use multiple synonyms; for example, in

560-464: Is often left to the reader's imagination, or depicted as "a swirling gray mist". In some works, it is dark. Exceptions exist; for example, John Russel Fearn 's Waters of Eternity (1953) features hyperspace that allows observation of regular space from within. Many stories feature hyperspace as a dangerous, treacherous place where straying from a preset course can be disastrous. In Frederick Pohl 's The Mapmakers (1955), navigational errors and

595-645: Is used for storage. In George R.R. Martin's FTA (1974) hyperspace travel takes longer than in regular space, and in John E. Stith 's Redshift Rendezvous (1990), the twist is that the relativistic effects within it appear at lower velocities. Hyperspace is generally unpopulated, save for the space-faring travellers. Early exceptions include Tubb's Dynasty of Doom (1953), Fearn's Waters of Eternity (1953) and Christopher Grimm 's Someone to Watch Over Me (1959), which feature denizens of hyperspace. In The Mystery of Element 117 (1949) by Milton Smith ,

630-468: Is usually explained through the existence of magic . While mainly designed as means of fast space travel, occasionally, some writers have used the hyperspace concept in more imaginative ways, or as a central element of the story. In Arthur C. Clarke 's " Technical Error " (1950), a man is laterally reversed by a brief accidental encounter with "hyperspace". In Robert A. Heinlein's Glory Road (1963) and Robert Silverberg 's " Nightwings " (1968), it

665-596: The Star Trek franchise, the term hyperspace itself is only used briefly in a single 1988 episode (" Coming of Age ") of Star Trek: The Next Generation , while a related set of terms – such as subspace, transwarp, and proto-warp – are employed much more often, and most of the travel takes place through the use of a warp drive . Hyperspace travel has also been discussed in the context of wormholes and teleportation , which some writers consider to be similar whereas others view them as separate concepts. Emerging in

700-402: The theory of relativity ). Some science fiction writers attempted quasi-scientific rubber science explanations of this concept. For others, however, it is just a convenient MacGuffin enabling faster-than-light travel necessary for their story without violating the prohibitions against FTL travel in ordinary space imposed by known laws of physics. The means of accessing hyperspace

735-644: The "jump" technology in Babylon 5 and the star gate in Arthur C. Clarke's 2001: A Space Odyssey (1968). Just like with the very concept of hyperspace, the reasons given for such restrictions are usually technobabble , but their existence can be an important plot device . Science fiction author Larry Niven published his opinions to that effect in N-Space . According to him, an unrestricted FTL technology would give no limits to what heroes and villains could do. Limiting

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770-404: The development of hyperspace lore; writing a number of space operas in the early 1950s in which space travel occurs through that medium. He was also one of the first writers to treat hyperspace as a central part of the plot rather than a convenient background gadget that just enables the faster-than-light space travel. In 1963, Philip Harbottle called the concept of hyperspace "a fixture" of

805-417: The early 20th century, within several decades hyperspace became a common element of interstellar space travel stories in science fiction. Kirk Meadowcroft 's "The Invisible Bubble" (1928) and John Campbell 's Islands of Space (1931) feature the earliest known references to hyperspace, with Campbell, whose story was published in the science fiction magazine Amazing Stories Quarterly , likely being

840-629: The eyes of people in other ships traversing various routes through null-space. He gains knowledge of the structure of null-space (a Kummer surface ) that space travelers will find invaluable. He eventually reaches home with his enemy (and some loved ones) dead, but his new knowledge helps bring about greater peace. Hyperspace Black holes in fiction • Portable hole • Teleportation in fiction • Wormholes in fiction • Stargate • Warp drive • Hyperspace • Time travel in fiction In science fiction , hyperspace (also known as nulspace , subspace , overspace , jumpspace and similar terms)

875-678: The first writer to use this term in the context of space travel. According to the Historical Dictionary of Science Fiction , the earliest known use of the word "hyper-drive" comes from a preview of Murray Leinster 's story "The Manless Worlds" in Thrilling Wonder Stories 1946. Another early work featuring hyperspace was Nelson Bond 's The Scientific Pioneer Returns (1940). Isaac Asimov 's Foundation series , first published in Astounding starting in 1942, featured

910-401: The help of his love interest Helen Juste. When he has a chance to escape the planet, though, he is delayed by trying to bring his lover with him. Later, when he does try to depart, he finds that his ship is filled with police. Battle ensues, and he seems to be the sole survivor. He boards the ship and starts a null-space jump to a random point in the universe. Now blind since there isn't anyone in

945-414: The jump data, using a device called a "brain brush". He thinks that he has succeeded, but Tallon is equipped with a gadget that can sequester certain memories. Cherkassky enjoys tormenting people, and he is known for destroying most of the memories of prisoners who annoy him. He begins by erasing Tallon's memory of a loved one; the sense of loss enrages Tallon, and he attacks Cherkassky in a bid for escape. He

980-483: The magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb , and media franchises such as Star Wars . One of the main reasons for the concept's popularity in science fiction is the impossibility of faster-than-light travel in ordinary space, which hyperspace allows writers to bypass. In most works, hyperspace

1015-910: The perils of hyperspace are one of the main plot-driving elements, and in K. Houston Brunner 's Fiery Pillar (1955), a ship re-emerges within Earth, causing a catastrophic explosion. In some works, travelling or navigating hyperspace requires not only specialized equipment, but physical or psychological modifications of passengers or at least navigators, as seen in Frank Herbert 's Dune (1965), Michael Moorcock 's The Sundered Worlds (1966), Vonda McIntyre 's Aztecs (1977), and David Brin 's The Warm Space (1985). While generally associated with science fiction, hyperspace-like concepts exist in some works of fantasy , particularly ones which involve movement between different worlds or dimensions. Such travel, usually done through portals rather than vehicles,

1050-458: The places a ship can appear in, or making them more predictable, means that they will meet each other most often around contested planets or space stations, allowing for narratively satisfying battles or other encounters. On the other hand, a less restricted hyperdrive may also allow for dramatic escapes as the pilot "jumps" to hyperspace in the midst of battle to avoid destruction. In 1999 science fiction author James P. Hogan wrote that hyperspace

1085-544: The science fiction genre, and in 1977 Brian Ash wrote in The Visual Encyclopedia of Science Fiction that it had become the most popular of all faster-than-light methods of travel. The concept would subsequently be further popularized through its use in the Star Wars franchise. In the 1974 film Dark Star , special effects designer Dan O'Bannon created a visual effect to depict going into hyperspace wherein

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1120-494: The ship, he must somehow master the intricacies of the "jump stick," a form of jump drive via portals to null-space (a hyperspace parallel universe, through which FTL space travel is achieved). However, further trouble arrives in the form of Cherkassky, who also survived the battle for the ship. They fight, and Cherkassky is killed. Tallon finds a mouse to function as his eyes. He solves the mathematical problems concerning null-space travel by discovering that he can also see through

1155-658: The stars in space appear to move rapidly toward the camera. This is considered to be the first depiction in cinema history of a ship making the jump into hyperspace. The same effect was later employed in Star Wars (1977) and the "star streaks" are considered one of the visual "staples" of the Star Wars franchise. Hyperspace is typically described as chaotic and confusing to human senses; often at least unpleasant – transitions to or from hyperspace can cause symptoms such as nausea , for example – and in some cases even hypnotic or dangerous to one's sanity. Visually, hyperspace

1190-448: The theocracy and extract the coordinates of the "null-space" ( hyperspace ) jump points of a newly discovered colonizable world, a closely guarded secret. When the religious secret police discover that he has false credentials and has entered their world under false pretenses, a frantic chase and flight ensues. He is captured in his hotel room. A high-ranking officer named Cherkassky tries to render Tallon harmless by erasing his memory of

1225-551: The third dimension, thus bringing points on its surface into contact. In the mapping model, hyperspace is a parallel universe much smaller than ours (but not necessarily the same shape), which can be entered at a point corresponding to one location in ordinary space and exited at a different point corresponding to another location after travelling a much shorter distance than would be necessary in ordinary space. The Science in Science Fiction compares it to being able to step onto

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