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A graphical user interface , or GUI ( / ˈ ɡ uː i / GOO -ee ), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation . In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard .

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52-428: The Nielsen Norman Group ( NN/g ) is an American computer user interface and user experience consulting firm, founded in 1998 by Jakob Nielsen and Don Norman . Their work includes an analysis of the interface of Microsoft's Windows 8 operating system. They have done analyses of the user experience of mobile devices (including the iPad ), and intranets. As of 2000, Bruce Tognazzini joined Nielsen Norman Group as

104-458: A map , and a painting are all examples of uses of visual language. Its structural units include line, shape, colour, form, motion, texture, pattern, direction, orientation, scale, angle, space and proportion. The elements in an image represent concepts in a spatial context, rather than the linear form used for words. Speech and visual communication are parallel and often interdependent means by which humans exchange information. Visual units in

156-470: A GUI and some level of a CLI, although the GUIs usually receive more attention. GUI wrappers find a way around the command-line interface versions (CLI) of (typically) Linux and Unix-like software applications and their text-based UIs or typed command labels. While command-line or text-based applications allow users to run a program non-interactively, GUI wrappers atop them avoid the steep learning curve of

208-410: A combination of technologies and devices to provide a platform that users can interact with, for the tasks of gathering and producing information. A series of elements conforming a visual language have evolved to represent information stored in computers. This makes it easier for people with few computer skills to work with and use computer software. The most common combination of such elements in GUIs

260-505: A grid of items with rows of text extending sideways from the icon. Multi-row and multi-column layouts commonly found on the web are "shelf" and "waterfall". The former is found on image search engines , where images appear with a fixed height but variable length, and is typically implemented with the CSS property and parameter display: inline-block; . A waterfall layout found on Imgur and TweetDeck with fixed width but variable height per item

312-417: A leg rather than the complete body, can be brought visually to the mind. Arnheim considers the psychologist, Edward B. Titchener 's account to be the breakthrough in understanding something of how the vague incomplete quality of the image is 'impressionistic' and carries meaning as well as form. Abstract art has shown that the qualities of line and shape, proportion and colour convey meaning directly without

364-459: A means of communication cannot strictly be separated from the whole of human communicative activity which includes the visual and the term 'language' in relation to vision is an extension of its use to describe the perception, comprehension and production of visible signs. An image which dramatizes and communicates an idea presupposes the use of a visual language . Just as people can 'verbalize' their thinking, they can ' visualize ' it. A diagram ,

416-418: A parallel discipline to literacy and numeracy. The ability to think and communicate in visual terms is part of, and of equal importance in the learning process, with that of literacy and numeracy. The visual artist, as Michael Twyman has pointed out, has developed the ability to handle the visual language to communicate ideas. This includes both the understanding and conception and the production of concepts in

468-696: A partner. This United States corporation or company article is a stub . You can help Misplaced Pages by expanding it . Graphical user interface The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls . The term GUI tends not to be applied to other lower- display resolution types of interfaces , such as video games (where head-up displays ( HUDs ) are preferred), or not including flat screens like volumetric displays because

520-506: A program was busy. Additionally, it was the first GUI to introduce something resembling Virtual Desktops . Windows 95 , accompanied by an extensive marketing campaign, was a major success in the marketplace at launch and shortly became the most popular desktop operating system. In 2007, with the iPhone and later in 2010 with the introduction of the iPad , Apple popularized the post-WIMP style of interaction for multi-touch screens, and those devices were considered to be milestones in

572-474: A retail store, airline self-ticket and check-in, information kiosks in a public space, like a train station or a museum, and monitors or control screens in an embedded industrial application which employ a real-time operating system (RTOS). Cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and multimedia centers, or navigation multimedia center combinations. A GUI uses

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624-415: A shooting star? … It's a story-telling rock, a message from a world before (written) words." Richard Gregory suggests that, "Perhaps the ability to respond to absent imaginary situations," as our early ancestors did with paintings on rock, "represents an essential step towards the development of abstract thought." The sense of sight operates selectively. Perception is not a passive recording of all that

676-414: A short sequence of words and symbols. Custom functions may be used to facilitate access to frequent actions. Command-line interfaces are more lightweight , as they only recall information necessary for a task; for example, no preview thumbnails or graphical rendering of web pages. This allows greater efficiency and productivity once many commands are learned. But reaching this level takes some time because

728-428: A system or moved about to different places during redesigns. Also, icons and dialog boxes are usually harder for users to script. WIMPs extensively use modes , as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. Command-line interfaces use modes only in limited forms, such as for current directory and environment variables . Most modern operating systems provide both

780-664: Is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. In 2006, Hillcrest Labs introduced the first ZUI for television. Other innovations include the menus on the PlayStation 2 , the menus on the Xbox , Sun's Project Looking Glass , Metisse , which was similar to Project Looking Glass, BumpTop , where users can manipulate documents and windows with realistic movement and physics as if they were physical documents, Croquet OS , which

832-421: Is built for collaboration, and compositing window managers such as Enlightenment and Compiz . Augmented reality and virtual reality also make use of 3D GUI elements. 3D GUIs have appeared in science fiction literature and films , even before certain technologies were feasible or in common use. Visual language A visual language is a system of communication using visual elements. Speech as

884-440: Is divided into two hemispheres and a thick bundle of nerve fibres enable these two halves to communicate with each other. In most people the ability to organize and produce speech is predominantly located in the left side. Appreciating spatial perceptions depends more on the right hemisphere, although there is a left hemisphere contribution. In an attempt to understand how designers solve problems, L. Bruce Archer proposed "that

936-417: Is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program in a shell script . Many environments and games use

988-415: Is fundamental to human thought." The visual language begins to develop in babies as the eye and brain become able to focus, and be able to recognize patterns. Children's drawings show a process of increasing perceptual awareness and range of elements to express personal experience and ideas. The development of the visual aspect of language communication in education has been referred to as graphicacy , as

1040-495: Is in front of the eyes, but is a continuous judgement of scale and colour relationships, and includes making categories of forms to classify images and shapes in the world. Children of six to twelve months are to be able through experience and learning to discriminate between circles, squares and triangles. The child from this age onwards learns to classify objects, abstracting essential qualities and comparing them to other similar objects. Before objects can be perceived and identified

1092-655: Is represented by rotating a cube with faces representing each user's workspace, and window management is represented via a Rolodex -style flipping mechanism in Windows Vista (see Windows Flip 3D ). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. The GUI is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob , 3dwm, File System Navigator, File System Visualizer , 3D Mailbox, and GopherVR . Zooming (ZUI)

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1144-599: Is still recognisable when played in different keys and argued that the whole is not simply the sum of its parts but a total structure. Max Wertheimer researched von Ehrenfels' idea, and in his "Theory of Form" (1923) – nicknamed "the dot essay" because it was illustrated with abstract patterns of dots and lines – he concluded that the perceiving eye tends to bring together elements that look alike (similarity groupings) and will complete an incomplete form (object hypothesis). An array of random dots tends to form configurations (constellations). All these innate abilities demonstrate how

1196-440: Is the windows, icons, text fields, canvases, menus, pointer ( WIMP ) paradigm, especially in personal computers . The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in windows and represented with icons . Available commands are compiled together in menus, and actions are performed making gestures with

1248-551: Is usually implemented by specifying column-width: . Smaller app mobile devices such as personal digital assistants (PDAs) and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques , collectively termed post-WIMP UIs. As of 2011, some touchscreen-based operating systems such as Apple's iOS ( iPhone ) and Android use

1300-405: Is very much of the same nature. Dream images might be with or without spoken words, other sounds or colours. In the waking state there is usually, in the foreground, the buzz of immediate perception, feeling, mood and as well as fleeting memory images. In a mental state between dreaming and being fully awake is a state known as 'day dreaming' or a meditative state, during which "the things we see in

1352-681: The Xerox Star . These early systems spurred many other GUI efforts, including Lisp machines by Symbolics and other manufacturers, the Apple Lisa (which presented the concept of menu bar and window controls ) in 1983, the Apple Macintosh 128K in 1984, and the Atari ST with Digital Research 's GEM , and Commodore Amiga in 1985. Visi On was released in 1983 for the IBM PC compatible computers, but

1404-498: The cursor (or rather pointer ) control: mouse , pointing stick , touchpad , trackball , joystick , virtual keyboards , and head-up displays (translucent information devices at the eye level). There are also actions performed by programs that affect the GUI. For example, there are components like inotify or D-Bus to facilitate communication between computer programs. Ivan Sutherland developed Sketchpad in 1963, widely held as

1456-616: The 1970s, Engelbart's ideas were further refined and extended to graphics by researchers at Xerox PARC and specifically Alan Kay , who went beyond text-based hyperlinks and used a GUI as the main interface for the Smalltalk programming language , which ran on the Xerox Alto computer , released in 1973. Most modern general-purpose GUIs are derived from this system. The Xerox PARC GUI consisted of graphical elements such as windows , menus , radio buttons , and check boxes . The concept of icons

1508-506: The GUIs advantages, many reviewers questioned the value of the entire concept, citing hardware limits, and problems in finding compatible software. In 1984, Apple released a television commercial which introduced the Apple Macintosh during the telecast of Super Bowl XVIII by CBS , with allusions to George Orwell 's noted novel Nineteen Eighty-Four . The goal of the commercial was to make people think about computers, identifying

1560-407: The child must be able to classify the different shapes and sizes that a single object may appear to have when it is seen in varying surroundings and from different aspects. The perception of a shape requires the grasping of the essential structural features, to produce a "whole" or gestalt . The theory of the gestalt was proposed by Christian von Ehrenfels in 1890. He pointed out that a melody

1612-401: The class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse. Human interface devices , for the efficient interaction with a GUI include a computer keyboard , especially used together with keyboard shortcuts , pointing devices for

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1664-457: The command words may not be easily discoverable or mnemonic . Also, using the command line can become slow and error-prone when users must enter long commands comprising many parameters or several different filenames at once. However, windows, icons, menus, pointer ( WIMP ) interfaces present users with many widgets that represent and can trigger some of the system's available commands. GUIs can be made quite hard when dialogs are buried deep in

1716-413: The command-line, which requires commands to be typed on the keyboard . By starting a GUI wrapper, users can intuitively interact with, start, stop, and change its working parameters, through graphical icons and visual indicators of a desktop environment , for example. Applications may also provide both interfaces, and when they do the GUI is usually a WIMP wrapper around the command-line version. This

1768-571: The designer's work to change the interface as user needs evolve. Good GUI design relates to users more, and to system architecture less. Large widgets, such as windows , usually provide a frame or container for the main presentation content such as a web page, email message, or drawing. Smaller ones usually act as a user-input tool. A GUI may be designed for the requirements of a vertical market as application-specific GUIs. Examples include automated teller machines (ATM), point of sale (POS) touchscreens at restaurants, self-service checkouts used in

1820-485: The development of mobile devices . The GUIs familiar to most people as of the mid-late 2010s are Microsoft Windows , macOS , and the X Window System interfaces for desktop and laptop computers, and Android , Apple's iOS , Symbian , BlackBerry OS , Windows Phone / Windows 10 Mobile , Tizen , WebOS , and Firefox OS for handheld ( smartphone ) devices. Since the commands available in command line interfaces can be many, complex operations can be performed using

1872-435: The display represents a desktop, on which documents and folders of documents can be placed. Window managers and other software combine to simulate the desktop environment with varying degrees of realism. Entries may appear in a list to make space for text and details, or in a grid for compactness and larger icons with little space underneath for text. Variations in between exist, such as a list with multiple columns of items and

1924-440: The eye and the mind are seeking pattern and simple whole shapes. When we look at more complex visual images such as paintings we can see that art has been a continuous attempt to "notate" visual information. Thought processes are diffused and interconnected and are cognitive at a sensory level. The mind thinks at its deepest level in sense material, and the two hemispheres of the brain deal with different kinds of thought. The brain

1976-593: The first graphical computer-aided design program. It used a light pen to create and manipulate objects in engineering drawings in realtime with coordinated graphics. In the late 1960s, researchers at the Stanford Research Institute , led by Douglas Engelbart , developed the On-Line System (NLS), which used text-based hyperlinks manipulated with a then-new device: the mouse . (A 1968 demonstration of NLS became known as " The Mother of All Demos ".) In

2028-401: The form of lines and marks are constructed into meaningful shapes and structures or signs. Different areas of the cortex respond to different elements such as colour and form. Semir Zeki has shown the responses in the brain to the paintings of Michelangelo , Rembrandt , Vermeer , Magritte , Malevich and Picasso . What we have in our minds in a waking state and what we imagine in dreams

2080-485: The interface found in current versions of Microsoft Windows, and in various desktop environments for Unix-like operating systems , such as macOS and Linux . Thus most current GUIs have largely common idioms. GUIs were a hot topic in the early 1980s. The Apple Lisa was released in 1983, and various windowing systems existed for DOS operating systems (including PC GEM and PC/GEOS ). Individual applications for many platforms presented their own GUI variants. Despite

2132-413: The kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users. A model–view–controller allows flexible structures in which the interface is independent of and indirectly linked to application functions, so the GUI can be customized easily. This allows users to select or design a different skin or theme at will, and eases

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2184-435: The methods of 3D graphics to project 3D GUI objects onto the screen. The use of 3D graphics has become increasingly common in mainstream operating systems (ex. Windows Aero , and Aqua (MacOS)) to create attractive interfaces, termed eye candy (which includes, for example, the use of drop shadows underneath windows and the cursor ), or for functional purposes only possible using three dimensions. For example, user switching

2236-403: The pointing device. A window manager facilitates the interactions between windows, applications , and the windowing system . The windowing system handles hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers , all these elements are modeled through a desktop metaphor to produce a simulation called a desktop environment in which

2288-474: The sky when the clouds are drifting, the centaurs and stags, antelopes and wolves" are projected from the imagination. Rudolf Arnheim has attempted to answer the question: what does a mental image look like? In Greek philosophy, the School of Leucippus and Democritus believed that a replica of an object enters the eye and remains in the soul as a memory as a complete image. Berkeley explained that parts, for example,

2340-509: The system never reached commercial production. The first commercially available computer with a GUI was the 1979 PERQ workstation , manufactured by Three Rivers Computer Corporation. Its design was heavily influenced by the work at Xerox PARC. In 1981, Xerox eventually commercialized the ideas from the Alto in the form of a new and enhanced system – the Xerox 8010 Information System – more commonly known as

2392-492: The term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center . Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human–computer interaction . Its goal is to enhance the efficiency and ease of use for

2444-456: The underlying logical design of a stored program , a design discipline named usability . Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks. The visible graphical interface features of an application are sometimes referred to as chrome or GUI . Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to

2496-424: The use of words or pictorial representation. Wassily Kandinsky showed how drawn lines and marks can be expressive without any association with a representational image. From the most ancient cultures and throughout history visual language has been used to encode meaning: "The Bronze Age Badger Stone on Ilkly Moor is covered in circles, lines, hollow cups, winged figures, a spread hand, an ancient swastika, an embryo,

2548-466: The user-friendly interface as a personal computer which departed from prior business-oriented systems, and becoming a signature representation of Apple products. In 1985, Commodore released the Amiga 1000 , along with Workbench and Kickstart 1.0 (which contained Intuition ). This interface ran as a separate task, meaning it was very responsive and, unlike other GUIs of the time, it didn't freeze up when

2600-437: The way designers (and everybody else, for that matter) form images in their mind's eye , manipulating and evaluating ideas before, during and after externalising them, constitutes a cognitive system comparable with but different from, the verbal language system. Indeed we believe that human beings have an innate capacity for cognitive modelling, and its expression through sketching, drawing, construction, acting out and so on, that

2652-399: Was later introduced by David Canfield Smith , who had written a thesis on the subject under the guidance of Kay. The PARC GUI employs a pointing device along with a keyboard. These aspects can be emphasized by using the alternative term and acronym for windows, icons, menus, pointing device ( WIMP ). This effort culminated in the 1973 Xerox Alto , the first computer with a GUI, though

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2704-574: Was never popular due to its high hardware demands. Nevertheless, it was a crucial influence on the contemporary development of Microsoft Windows . Apple, Digital Research, IBM and Microsoft used many of Xerox's ideas to develop products, and IBM's Common User Access specifications formed the basis of the GUIs used in Microsoft Windows, IBM OS/2 Presentation Manager , and the Unix Motif toolkit and window manager . These ideas evolved to create

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