38-411: The Neo Geo CD ( ネオジオCD , Neo Jio Shī Dī ) is a home video game console produced by SNK Corporation , released on September 9, 1994. The system is the same platform as the cartridge-based Neo Geo released four years earlier, but converted to the cheaper CD media format which retailed at $ 49 to 79 per title compared to over $ 200 for the equivalent cartridge. The Neo Geo CD was launched with
76-422: A battery or battery pack. Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers , using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking
114-530: A bundled control pad instead of a joystick like the AES version of the Neo Geo came with, however the system was compatible with controllers from the AES. The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game. As of March 1997, there had been 570,000 Neo Geo CD units sold worldwide; production of all Neo Geo hardware
152-435: A disk drive is the product of the sector size, number of sectors per track, number of tracks per side, and the number of disk platters in the drive. Changes in any of these factors would not usually double the size. Depending on compression methods and file format , a megabyte of data can roughly be: The novel The Picture of Dorian Gray , by Oscar Wilde , hosted on Project Gutenberg as an uncompressed plain text file,
190-506: A presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch . Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in
228-432: A quantity that conveniently expresses the binary architecture of digital computer memory. Standards bodies have deprecated this binary usage of the mega- prefix in favor of a new set of binary prefixes , by means of which the quantity 2 B is named mebibyte (symbol MiB). The unit megabyte is commonly used for 1000 (one million) bytes or 1024 bytes. The interpretation of using base 1024 originated as technical jargon for
266-522: A series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete. This list does not include other types of video game consoles such as handheld game consoles , which are usually of lower computational power than home consoles due to their smaller size; microconsoles , which are usually low-cost Android-based devices that rely on downloading; retro style consoles ; or dedicated consoles past
304-415: A single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles . 128-bit (SIMD) 128-bit (SIMD) 128-bit extensions Megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB . The unit prefix mega is a multiplier of 1 000 000 (10 ) in
342-499: Is a video game console that is designed to be connected to a display device, such as a television , and an external power source as to play video games . While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges , optical discs , or through digital distribution to internal storage. There have been numerous home video game consoles since
380-408: Is a predesigned piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers . This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like
418-515: Is not an MVS game, but was ported directly to the Neo Geo CD). Two prototype games were in development: Bang² Busters [ Bang Bang Busters ] (Made by Visco in 2000. Released in 2010 for Neo Geo CD by N.C.I. ) and Treasure of the Caribbean [ Caribe no Zaihō ] (Made by Face in 1994. Released in 2011 for Neo Geo CD by N.C.I./Le Cortex). Home video game console A home video game console
SECTION 10
#1732884498944456-544: Is the original console design, while the top loader version was developed shortly before the Neo Geo CD launch as a smaller, cheaper alternative model. All three versions of the system have no region lock , but they are region aware, and some games will display English or Japanese depending on the console's region setting. The system can also play Audio CDs . The system itself was originally priced at US$ 399 . Approximately one month after launch, SNK reported that they had sold
494-468: The International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities . In the computer and information technology fields, other definitions have been used that arose for historical reasons of convenience. A common usage has been to designate one megabyte as 1 048 576 bytes (2 B),
532-456: The screen[shot] on the right is a load screen." In response to criticism of the Neo Geo CD's long load times, SNK planned to produce a model with a double speed CD-ROM drive for North America, compared to the single speed drive of the Japanese and European models. However, the system missed its planned North American launch date of October 1995, and while SNK declined to give a specific reason for
570-613: The Neo Geo AES and ported instead to the Neo Geo CD. These include Puzzle Bobble , Janshin Densetsu: Quest of Jongmaster (a Mahjong game also released for the PC Engine ), Power Spikes II , Neo Drift Out: New Technology , and Pleasure Goal: 5 on 5 Mini Soccer ( Futsal: 5-on-5 Mini Soccer ). A few games which were unreleased in MVS and AES formats were also released exclusively for
608-417: The Neo Geo AES system although with less expensive games. They gave it 1 1/2 out of 5 stars. In response to reader inquiries about Neo Geo CD software, GamePro reported in an issue cover dated May 1997 that SNK had quietly discontinued the console by this time. It was also the last home console produced by SNK. The system is also capable of reading Redbook standard compact disc audio. In addition to
646-478: The Neo Geo CD's entire initial shipment of 50,000 units. Criticism of the system's generally long loading times began even before launch; a report in Electronic Gaming Monthly on the Neo Geo CD's unveiling noted, "At the show, they were showing a demo of Fatal Fury 2 . The prototype of the machine that they showed was single speed, and the load time was 14-28 seconds between rounds. You can see that
684-609: The Neo Geo CD. These include Ironclad: Tesshō Rusha ( Chōtetsu Burikingā , BRIKIN'GER ), Crossed Swords II , ZinTrick ( Oshidashi Zintorikku ), ADK World , Neo Geo CD Special , The King of Fighters '96 Neo Collection , Samurai Shodown RPG ( Shinsetsu Samurai Spirits: Bushidō Retsuden ; an RPG spin-off of the Samurai Shodown series that was also released for the Sony PlayStation and Sega Saturn ), and Idol-Mahjong Final Romance 2 (an arcade game which
722-521: The U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s. Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of " bits " as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in
760-466: The ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data. The first commercial video game console was the Magnavox Odyssey , developed by a team led by Ralph H. Baer and released commercially in 1972. It
798-571: The byte multiples that needed to be expressed by the powers of 2 but lacked a convenient name. As 1024 (2 ) approximates 1000 (10 ), roughly corresponding to the SI prefix kilo- , it was a convenient term to denote the binary multiple. In 1999, the International Electrotechnical Commission (IEC) published standards for binary prefixes requiring the use of megabyte to denote 1000 bytes, and mebibyte to denote 1024 bytes. By
SECTION 20
#1732884498944836-562: The customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations. Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution . Early consoles, also considered dedicated consoles, had games that were fixed in
874-429: The delay, in their announcement of the new January 1996 launch date they stated that they had decided against using a double speed drive. Their Japanese division had produced an excess number of single speed units and found that modifying these units to double speed was more expensive than they had initially thought, so SNK opted to sell them as they were, postponing production of a double speed model until they had sold off
912-511: The dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" ( sixth generation ) was the final era in which this practice was widespread. This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they are not individually listed here. The list also includes unreleased systems. If
950-480: The electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves. Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games . Some consoles also possess
988-593: The end of 2009, the IEC Standard had been adopted by the IEEE , EU , ISO and NIST . Nevertheless, the term megabyte continues to be widely used with different meanings. In this convention, one thousand megabytes (1000 MB) is equal to one gigabyte (1 GB), where 1 GB is one billion bytes. Randomly addressable semiconductor memory doubles in size for each address lane added to an integrated circuit package, which favors counts that are powers of two. The capacity of
1026-519: The first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2024, there have been nine console generations, with the current leading manufacturers being Sony , Microsoft , and Nintendo , colloquially known as the "Big 3." Past console manufacturers have included Atari , Fairchild , Mattel , Coleco , Sega , NEC , 3DO , Fujitsu and SNK . A home video game console
1064-399: The first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own. The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles , those that were generally game consoles for
1102-460: The marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years. There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 103 home video game consoles were released between the second and current generation, 15 were canceled. This list is divided into console generations which are named based on
1140-529: The mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2 , released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of
1178-489: The multi-AV port (nearly identical to the one used on the Sega Genesis model 1, though they are not interchangeable), all Neo Geo CD models had composite RCA A/V and S-Video out jacks on the rear of the console. The CD system's 56 Mbit / 7 MB of RAM was split accordingly: While the Neo Geo CD library consists primarily of ports of MVS and AES titles, there are a few MVS arcade games which were not officially released for
Neo Geo CD - Misplaced Pages Continue
1216-403: The personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s. With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain
1254-411: The previous models except that it includes a double-speed CD-ROM drive, and different CD controller circuitry. Reviewing the Neo Geo CD in late 1995, Next Generation noted SNK's reputation for fun games but argued that their failure to upgrade the Neo Geo system with 3D capabilities would keep them from producing any truly "cutting edge" games, and limit the console to the same small cult following as
1292-527: The rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo , which had released its Family Computer console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce it, rebranded as the Nintendo Entertainment System (NES) in 1985 into
1330-527: The second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications , and several programmers left the company and founded Activision , becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with games, and combined with
1368-410: The stock of single speed units. The CDZ was released on December 29, 1995 as the Japanese market replacement for SNK 's previous efforts (the "front loader" and the "top loader" ). The CDZ was only officially sold in Japan during its production, however its faster loading times made it a desirable import for enthusiasts in both Europe and North America. The system's technical specs are identical to
1406-417: Was discontinued in 1997, while new software continued to be released until 2004. The Neo Geo CD was first unveiled at the 1994 Tokyo Toy Show. The console uses the same CPU set-up as the arcade and cartridge-based Neo Geo systems, facilitating conversions. SNK planned to release Neo Geo CD versions of every Neo Geo game still in the arcades. Three versions of the Neo Geo CD were released: The front loader
1444-492: Was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this. The Fairchild Channel F , released in 1976, was the first console to use game cartridges , which was then used by the Atari VCS and several other consoles of
#943056