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A music video game , also commonly known as a music game , is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs . Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".

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35-430: Musika is a music video game created for the iPod by Masaya Matsuura . Originally called Rhythmica , Musika was created exclusively for the iPod click wheel interface and is considered similar in format to the rhythm game, Phase , also for iPod. Matsuura has said in interviews that his decision to make the game for the iPod was a simple decision because "[m]any years ago Apple's tools first opened [his] eyes to

70-453: A 2x score multiplier until the player fails to make green on another phrase. This blue meter resembles how long you should hold the note for and at what pitch. The game can be set at higher difficulties which make this meter larger and require the player to hit the right notes more precisely to fill it to green. Since maximum scores for each song are normalized 50,000 regardless of difficulty, overall scores on songs can be compared. To achieve

105-566: A soundtrack with 50 tracks, all original versions rather than the covers used in previous versions. Four different microphones were released for the game: The SingStar microphones are not compatible with Karaoke Revolution but, unofficially, the SingStar microphones works on the PlayStation version of the game. IGN called the 2003 game the 99th best PlayStation 2 game due to the involvement of Harmonix. Karaoke Revolution Volume 3 received

140-502: A variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline. This form of music game is closely analogous to sandbox games in the realm of non-musical games and the term "sandbox" has been used to describe this form of gameplay. Examples of such games include SimTunes or

175-402: Is a stub . You can help Misplaced Pages by expanding it . Music video game Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release Real Sound: Kaze no Regret ) in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Music video games are games where there

210-403: Is hybrid rhythm games or music reactive games. In comparison to the forementioned rhythm games where the rhythm matching is the primary focus and the player's action helps to generate the music that they hear, reactive games let the background music guide the player action, leaving the rhythm gameplay elements secondary to the main gameplay form. Often in these hybrid rhythm games, the player plays

245-485: Is played and shown via the game, all generally to emphasize the rhythm of the song being played. This may be by performing specific actions on a controller with precision timing as the note is played. Players are generally scored by not only hitting the right control but how precisely they hit it in time with the music. To improve in such games, players often begin to learn the required actions to memory as to be able to anticipate difficult sections or areas where high scoring

280-529: Is possible. The wide variety of possible player input has created a range of rhythm games, from Dance Dance Revolution where players input moves on a dance mat , Donkey Konga in which players beat on a conga drum -like controller, and the Guitar Hero series where players simulate the fingering and strumming on a guitar-shaped controller. This concept also extends to singing games like Karaoke Revolution , with players scored for how well they match

315-455: Is the 1983 arcade game Journey , named after band of the same name , which featured some of the group's music and digitized versions of the band members. Some music video games, regardless of their fundamental gameplay, may offer modes to allow players to use the game for creating live performances, typically using freeform or non-scoring modes with multiple local players. Games like Guitar Hero and Singstar offer such modes that also give

350-506: Is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated the ability to support a range of different styles of gameplay, making the genre itself rather diffuse. A game such as Rayman Legends features levels that are based on endless runners but where

385-530: The American Idol likeness and features. Songs downloaded from Xbox Live Marketplace for the first Encore game on Xbox 360 are compatible with Encore 2 . The previous downloadable songs for the first Encore game on PlayStation 3 downloaded from the PlayStation Store would be automatically imported to Encore 2 . For the first time, Konami has released 5 new downloadable songs that never appeared in any of

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420-458: The gold record for a song, 12,500 points must be achieved. To achieve the platinum record for a song, 20,000 points must be achieved. Winning records will unlock additional characters, outfits, and songs. In Karaoke Revolution Party , Karaoke Revolution Country , Karaoke Revolution Presents: American Idol , and American Idol Encore , 50,000 points (a perfect score) earns a diamond record . In Karaoke Revolution Presents: American Idol Encore 2

455-471: The metonymy of music, where the game may feature narration about the creation of music but not feature gameplay related to music. For example, Michael Jackson's Moonwalker would be a considered a music-themed game as it is based on the musical works of Michael Jackson , but as a beat'em up , has none of the typical mechanics associated with the other subgenres of music games. One of the first examples of this type of subgenre, and of music games in general,

490-544: The pitch of the vocal track. Rhythm games are the most dominant form of the music game genre. The electronic game Simon is considered the earliest example of a rhythm game, while early games that defined the rhythm-matching aspects include Dance Aerobics (1987) and PaRappa the Rapper (1996). More recent titles include the Guitar Hero (2005) and Rock Band (2007) series, Beat Saber (2019), and Friday Night Funkin’ (2020). A further class of rhythm games

525-497: The School of Music at Louisiana Tech University . These ideas correlate to the subgenres as described below. Music games may feature multiple modes; for example, Frequency is primarily a scored rhythm matching game but also includes a music mixing gameplay feature for players to make their own mixes of the available songs. Rhythm-matching games or simply rhythm games require the player to respond in some fashion in time to music as it

560-642: The exception of the Jackson 5's "ABC"). Karaoke Revolution Party features minigames, support for the EyeToy camera, and a "Sing and Dance" mode which utilizes the dance pad controller. Karaoke Revolution Presents: American Idol utilizes American Idol judges, commentary, and stages. Many expansion discs are available for the Japanese version of the game, including an anime song collection and several volumes of J-Pop . The North American version of Karaoke Revolution

595-482: The game as they normally would but can use the in-game music to time actions often to better their score, thus affecting the interaction between the player and the in-game dynamics as goal of the game. In Rez or Free the Beat , for example, the game takes the form of a simple rail shooter ; however, by integrating sound effects created by the actions of the player (as he completes the normal tasks of rail-shooting) with

630-424: The game was created by Scott Hawkins and Sneaky Rabbit Studios. Technology and concepts from the game were subsequently incorporated into Harmonix's game Rock Band . The Japanese versions of the game are developed by Konami themselves. The gameplay also differs significantly. Rather than a game per se, it is merely a karaoke system for the PlayStation 2, with no judgments. The game does not attempt to understand

665-459: The game's developer to extend the game's library of songs. Such games include Vib-Ribbon , Audiosurf , or Dance Factory . Music-making freeform music games are those in which the creation of music takes predominance over gameplay and as such these games are often more similar to non-game music synthesizers such as the Tenori-on . Players are given the ability to create their own music from

700-455: The game) as soon as a character (letter or number) from the song's title appears in the field. The faster this is done, the more points are earned. For every 5 letters selected correctly and for every completed song, score multipliers build up the more correct letters you get in a row. High scores can lead to development of bonus icons, which act to protect the player against misses, passes and blocks. This music video game –related article

735-408: The left end of this area, a "pitch star" shows the pitch which the player is singing and provides feedback on whether they're hitting the notes. A "crowd meter" shows the mood of the crowd as the player sings; if they do a good job of hitting notes on-pitch then the crowd will cheer more loudly and clap in rhythm with the song, and the scene will become more vividly animated. If the crowd meter falls all

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770-553: The music composition tool in Mario Paint . Music-mixing games are those in which players take premade sounds, music, or other audio tracks and interact with them in the game to create new works. These games are similarly sandbox in nature a music-making games, though by creation of certain combination of sounds, the player may be awarded points or unlock additional features. Such games include Incredibox and Fuser . The fourth subgenre of music games are those that are related to

805-421: The music videos. However, the 2009 remake of the game (titled Karaoke Revolution , just like the original) features all master tracks. The player is depicted as a character on-screen performing at a public location. The words to the song scroll bottom to top at the bottom of the screen, above a piano roll representation of the relative pitches at which they are to be sung (the game calls these "note tubes"). At

840-486: The only ones that featured downloadable songs, but after May 14, no more new downloadable songs came for either version. New downloadable songs will continue with the sequel, Karaoke Revolution Presents: American Idol Encore 2 . Karaoke Revolution Presents: American Idol Encore 2 was released on November 18, 2008, in the United States on PlayStation 3, Wii, and Xbox 360. This is the final Karaoke Revolution game to use

875-599: The original non-cover versions. The Xbox version also supported Xbox Live for downloads of more songs. Karaoke Revolution Volume 2 was released in North America on July 13, 2004, on PlayStation 2; Volume 3 came in November 9 for the same platform. Karaoke Revolution Party was released in North America on November 8, 2005, on PlayStation 2, Xbox and GameCube . The Xbox version was the only version to feature downloadable songs. CMT Presents: Karaoke Revolution Country

910-404: The player scores better by matching their actions to the musical cues, which could make this a music video game. Instead, it is easier to consider the sub-genres of music video games based on how the player interacts with the music in the game, of which there are four main types as described by the concepts of "matching, making, mixing, and metonymy" as described by Michael Austin, the director of

945-529: The player the opportunity for physical presence as part of their performance for others. [REDACTED] Media related to Music video games at Wikimedia Commons Karaoke Revolution Karaoke Revolution and its sequels are music video games for the PlayStation 2 , PlayStation 3 , GameCube , Wii , Xbox , and Xbox 360 , developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The original concept for

980-474: The point system was changed so that 60,000 points gives a platinum record for a song and 100,000 points is a perfect score ( diamond record ). Karaoke Revolution Volume 2 introduces a "medley mode" which challenges the player to sing a string of short clips from various songs. Karaoke Revolution Volume 3 introduces "duet mode" which lets two singers play simultaneously. It also revised scoring so that perfect performances result in exactly 50,000 points (with

1015-459: The power of music and multimedia, so it's exciting [for him] to release [his] first game for this device." Musika is a music-generated game and as such it is played using the songs already on the iPod it is played on. To play, the player selects a song from the list of all songs available and plays it. As the music plays, the player is challenged to press the Select button (the only button used to play

1050-526: The previous Karaoke Revolution series before. However, these songs originally appeared from one of Konami's other musical game Rock Revolution . In 2009, Konami released a new version for the Xbox 360, Wii, and PlayStation 3 as a reboot of the franchise. It features enhanced career and multiplayer modes, the ability to record footage for venues with the Xbox Live Vision and PlayStation Eye cameras, and

1085-545: The singer's words, but instead detects their pitch. As such, singers can hum to a song or sing different lyrics without penalty. The game adapts to the player singing in a different octave than the song, to accommodate players whose vocal ranges do not fit the song. The songs in the game are covers of pop hits frequently sung in karaoke bars. This contrasts with the SingStar series from Sony Computer Entertainment Europe, which features only original artist recordings along with

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1120-458: The soundtrack as a whole, the game is intended to permit the player's direct interaction with the soundtrack and to encourage the creation of a synaesthetic experience . Other similar games include Pteranodon , Rhyme Rider Kerorican , or iS – internal section . A further class of these games allow for users to provide music that is then processed dynamically by the game to create challenges for that song, so that players are not dependent on

1155-416: The way to the lowest rating, the audience will boo the character off-stage and the game is over. Each song is divided into approximately 30 to 50 "phrases". A meter will fill up and turn from red to green for each phrase, based on how well the player sings the right notes; if the player can fill the meter to green, they will score more points, and getting several greens in a row will create a "combo" and award

1190-547: Was released in North America on March 28, 2006, on PlayStation 2. Karaoke Revolution Presents: American Idol was released in North America on January 2, 2007, on PlayStation 2. Karaoke Revolution Presents: American Idol Encore was released in the North America on PlayStation 2, Wii , and Xbox 360 on February 5, 2008, then to Canadian retailers on February 17, with the PlayStation 3 version released in North American on March 4. The PlayStation 3 and Xbox 360 versions were

1225-662: Was released in November 2003 on PlayStation 2 version in a bundle with the Logitech headset attachment. The game was sold without the headset in February 2004. The European version of the game, titled Karaoke Stage , was released on April 22, 2005. Karaoke Stage 2 contains the same songs as Karaoke Revolution Party . The Xbox version was released in November 2004 featuring four more songs that were present in Karaoke Revolution Volume 2 and 10 exclusive Motown songs which are

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