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Saturday Night Slam Masters

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Saturday Night Slam Masters , known in Japan as Muscle Bomber: The Body Explosion ( Japanese : マッスルボマー ザ・ボディー・エクスプロージョン ) , is a 1993 pro wrestling arcade game released for the CP System by Capcom . The game features character designs by manga artist Tetsuo Hara , famous for Fist of the North Star .

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26-435: The game was followed by an updated version titled Muscle Bomber Duo: Ultimate Team Battle in 1993, and a sequel called Ring of Destruction: Slam Masters II in 1994. The original Slam Masters plays like a traditional wrestling game, only the game used a view similar to that commonly used in the fighting game genre. The game uses a three button configuration (grab, attack, and jump). Each character has two special attacks:

52-575: A 64-bit key. The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME . In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications. Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with Hyper Street Fighter II being

78-454: A considerable amount of jargon throughout its existence. Much of it stems from the industry's origins in the days of carnivals and circuses. In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the worked nature of the business. Into the 21st century, widespread discussion on the Internet has popularized these terms. Many of the terms refer to

104-480: A non-grappling technique and a finisher . When an opponent's life meter is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster. There are two game modes: Single Match , where the player fights in a series one-on-one matches against the CPU; and Team Battle Royale , where

130-557: Is an arcade system board that Capcom first used in 1993 for Super Street Fighter II . It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996 , of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II . Technical support for

156-556: Is an updated version of the original Slam Masters . This version eliminates the Single Match mode from the original game, focusing solely on the two-on-two Team Battle mode. The same character can now be chosen by more than one player and each wrestler now has two additional special moves: a dual side attack and a vacuum move. Duo is the only game in the series to retain the Muscle Bomber title for its international releases. Although

182-401: Is no longer possible for the player to pin their opponent to win a match, though all other wrestling-style moves have been retained. All ten characters from the original Slam Masters returned, along with four new selectable characters: In Japan, Game Machine listed Ring of Destruction: Slam Masters II on their November 1, 1994 issue as being the ninth most-successful table arcade unit of

208-566: Is shown to be Guile's brother (playing into the well-known rumor that the two are related). This is not canon for either game series, as the Japanese version of Slam Masters does not have him related to Guile in any way, shape, or form; the connection made between the two is likely nothing more than a reference to a popular video game rumor. Finisher (wrestling) Mid 20th Century 1970s and 1980s 1990s 2000s 2010s and 2020s Professional wrestling has accrued

234-452: The B board, which contains the game itself. The relationship between the A and B board is very similar to that between a home video game console and cartridge . CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together. The B boards hold battery-backed memory containing decryption keys needed for

260-503: The English localization, Capcom changed the names of all the characters and modified much of the backstory. The English names are used in this article, followed by the original Japanese names (when they differ) in parentheses. The table below summarizes the appearances of every character in the Slam Masters series. A green cell means the character is present in that series. A red cell means

286-457: The CPS-2 ended on February 28, 2019. Capcom announced the development of the CP System II (or CPS-2) in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of 3D graphics . The earlier Capcom system board , the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify

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312-574: The Genesis version replaces it with an exclusive Death Match mode. The Genesis version is also the only version of the game that allows the player to select The Scorpion and Jumbo for the Single Battle mode. In contrast to the arcade version, which only used Tetsuo Hara's artwork for promotional illustrations, the console versions of Slam Masters for the Super NES and Genesis use Hara ' s actual artwork in

338-471: The Super NES version an overall score of 8/10 praising the colors and sounds, the smooth character controls, and the gameplay as “slammingly brutal”. Stating the game as “A great home version of a great arcade game.” In 2018, Complex ranked the game 30th on their "The Best Super Nintendo Games of All Time." Muscle Bomber Duo: Ultimate Team Battle , released in Japan as Muscle Bomber Duo: Heat Up Warriors ,

364-553: The board would just simply die, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it. Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce

390-582: The character is absent from that series. A yellow cell means the character is present in the series, but cannot be played as. (i.e.: NPC Bosses or ending cameos) The original Slam Masters was ported to the Super Nintendo Entertainment System , Sega Genesis and FM Towns . The Super NES version retains the Team Battle Royale mode of Muscle Bomber Duo (which can be played with a Multi-Player Adapter for up to four players), while

416-492: The characters. They concluded "If you want a breather from intense fighting games, this wrestling cart's a refreshing break." A reviewer for Next Generation panned the Genesis version, saying that the game is generic and unoriginal, and that only the barbed-wire ring in the Death Match "[saves] the game from being horrible." He urged wrestling fans to get WWF Raw instead. Video Games: The Ultimate Gaming Magazine gave

442-634: The financial aspects of professional wrestling in addition to in-ring terms. Also road agent , producer and coach . Also juicing , gigging , getting color , and running the razor . Also booker and booking . Also going broadway . Also bury and buried . Also championship advantage . Also forbidden door . Also getting the heat . Also lackey or heavy Also babyface , blue-eye (England), or técnico (Mexico). Also playing Ricky Morton . Also hope spot . Also cross-promotion . Also persona . Also jobber to

468-470: The game. In Japan, Game Machine listed Saturday Night Slam Masters on their September 1, 1993 issue as being the sixth most-successful table arcade unit of the month. In North America, Play Meter listed it to be the 22nd most-popular arcade game in October 1993. Reviewing the Super NES version, GamePro praised the four-player gameplay, the variety of moves, and the unique graphical touches to each of

494-409: The games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently,

520-472: The player and another partner (controlled by another player or by the CPU) competes in a series of two-on-two matches . The game can be played by up to four players. The game features a playable roster of ten wrestlers. Only eight of the wrestlers are selectable in the Single Match mode. The remaining two: Jumbo and Scorpion, are non-playable boss characters in Single Match and selectable only in Team Battle Royale. In

546-400: The players can choose and pick their team as they please, there are five "official" combinations that the game will recognize and give a name to. The official tag teams are as follows: Ring of Destruction: Slam Masters II , released in Japan as Super Muscle Bomber: The International Blowout , is the proper sequel to Slam Masters , now a CP System II game. Unlike the original, this game

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572-539: The situation, Capcom took the CP System hardware (with QSound ) with minimal changes and employed encryption on the program ROMs to prevent software piracy . Due to the encryption, the system was never bootlegged until unencrypted program data became available. The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and

598-719: The stars . Also rudo (Mexico). Also live event . Also indie promotion . Also enhancement talent . Short-form of "legitimate". Also link up . Also simply Jannetty . Also microphone work . Also blown spot and mis-selling . Also house shooter . Also sandbag . Also kickoff show Also wrasslin' , southern style or, more specifically, Memphis style . Also return clause . Also audible finish . Also potato-sacking . Also write off television . Also young lion . CP System II The CP System II ( CPシステムII , CP shisutemu 2 ) , also known as Capcom Play System 2 or CPS-2 ,

624-473: The unencrypted data from the original ROM images , making emulation possible, as well as restoring cartridges that had been erased because of the suicide system. In January 2007, the encryption method was fully reverse-engineered by Andreas Naive ( Archived 2013-07-02 at the Wayback Machine ) and Nicola Salmoria . It has been determined that the encryption employs two four-round Feistel ciphers with

650-492: The year. In the Street Fighter animated series episode "New Kind of Evil", Mike Haggar appears in a fight against Blanka , and the human forms of the three guys who become monsters resemble that of Gunloc, The Great Oni, and Titanic Tim. It is also mentioned in the 1994 arcade game Street Fighter: The Movie that the "Blade" character is actually a deep cover agent named Gunloc in disguise as one of Bison's Shock Troops, and

676-421: Was never ported. The game's format was changed to play more like a traditional one-on-one 2D fighting game with the action restricted to one plane (similar to Street Fighter II ), albeit with an emphasis on grappling. Controls were upgraded to five buttons: two punch buttons, two kick buttons, and a grapple button. The objective of each match is to deplete the opponent's life bar in two out of three rounds. It

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