This is a list of accessories for the Nintendo DS .
126-728: Accessories for the Nintendo DS often came in two forms: those that worked with Slot 1 as a regular DS cartridge, and those that worked in Slot 2 (for Game Boy Advance cartridges) known as a "DS Option Pak" when inserted in the DS or DS Lite system's main menu. When inserted, the GBA slot option on the DS menu will show the text "There is a DS Option Pak inserted", with the exception of any DS/GBA connectivity accessories such as Boktai Solar Sensors and Lunar Knights . Nintendo has emphasized that its primary intention for
252-418: A monochrome CRT touchscreen that functioned both as display and sole method of input. The ECC replaced the traditional mechanical stereo , fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle's cumulative and current operating status in real time . The ECC was standard equipment on the 1985–1989 Buick Riviera and later
378-760: A 16-bit bus. The SM83 is a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80 . The SM83 has the seven 8-bit registers of the 8080 (compared to 14 on the Z80), but uses the Z80's programming syntax and extra bit manipulation instructions. Like the Game Boy Color, the SM83 in the Advance could be commanded to operate at either 4.194304 MHz when playing games compatible with
504-480: A 20 MB hard drive. In order to keep up-to-date information during the event, the database of visitor information was updated and remotely transferred to the computer terminals each night. Using the touch screens, visitors were able to find information about the exposition’s rides, attractions, performances, facilities, and the surrounding areas. Visitors could also select between information displayed in English and Japanese;
630-528: A Game Boy Advance slot, it is incompatible with all subsequent Nintendo handhelds that do not have it, namely the DSi , DSi XL , or the Nintendo 3DS family . The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (a combination of a standard 3.5mm (1/8 inch) headphone connector, and a proprietary microphone connector) on the bottom of the system. It features one earphone and
756-624: A Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel). With hardware performance comparable to the Super Nintendo Entertainment System , the Game Boy Advance represents progress for sprite -based technology. The system's library includes platformers, SNES-like role-playing video games , and games ported from various 8-bit and 16-bit systems of
882-446: A bad reputation of being imprecise until 1988. Most user-interface books would state that touchscreen selections were limited to targets larger than the average finger. At the time, selections were done in such a way that a target was selected as soon as the finger came over it, and the corresponding action was performed immediately. Errors were common, due to parallax or calibration problems, leading to user frustration. "Lift-off strategy"
1008-530: A basic stylus that fits inside the DS stylus slot. The stylus came with every iteration of DS up to 3DS and 2DS systems. Licensed and unlicensed third party styluses were also released as well. Some were exclusive to preorders such as the Orcs & Elves Magic Wand stylus, Squeeballs Party Character Stylus, or the limited edition blue Guitar Pick Pick stylus for Guitar Hero: On Tour . Other colors of Guitar Pick Styluses came with various Guitar Hero and spin off games on
1134-421: A color Game Boy only when technology addressed the limitations of existing color handhelds. Internally, however, a team led by Satoru Okada , who played a key role in the original Game Boy's design, was already experimenting with color displays. Their early-1990s prototype, codenamed "Project Atlantis," featured a color screen and a powerful 32-bit processor designed by Advanced RISC Machines (ARM). The team
1260-401: A computer, and allows the Nintendo DS and Wii to access Nintendo Wi-Fi Connection through it. This device is not needed if one already owns a Nintendo Wi-Fi capable wireless router. The device is only compatible with Windows XP and Windows Vista , with a broadband Internet. Nintendo stopped making the connector because of computers or firewalls blocking some of the programs, which means that it
1386-559: A handheld device. Like all processors using the ARM architecture , the ARM7TDMI uses a reduced instruction set computer (RISC) design with sixteen 32-bit registers . Although the console was marketed as a 32-bit system, to reduce costs, Nintendo mixed 16-bit and 32-bit buses between the different modules within the CPU ;AGB. As a result, the majority of the console's memory is only accessible through
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#17328917269091512-423: A keyboard. An effective integration of this technology was aimed at helping flight crews maintain a high level of situational awareness of all major aspects of the vehicle operations including the flight path, the functioning of various aircraft systems, and moment-to-moment human interactions. EARLY 80s EVALUATATION FOR CARS - also, in the early 1980s, General Motors tasked its Delco Electronics division with
1638-464: A lot of CPU resources. For sound, the Game Boy Advance features two PCM sample player channels, which work in combination with the Audio Processing Unit (APU), a programmable sound generator first used by the legacy Game Boy. The APU has four channels: a pulse wave generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation,
1764-432: A lower budget." ROM hacks , fan games, and Homebrew games are developed for the GBA. Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed this to be a realistic goal due to the company's lack of major competition in the handheld video game market. Within
1890-416: A matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio , and
2016-591: A microphone, and is compatible with all games that use the internal microphone. It was released in Japan on September 14, 2006. The headset was released in North America on April 22, 2007, alongside Pokémon Diamond and Pearl , two games that have built-in voice chat. It was later released in Australia on June 21, 2007, also alongside Pokémon Diamond and Pearl . Other communication headsets not made by Nintendo also work as
2142-482: A new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit features a clamshell design that resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It has a rechargeable lithium-ion battery , a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign
2268-461: A nonorthogonal matrix to remove shadow readings when using multi-touch. 1963 INDIRECT LIGHT PEN - Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A , Graham, Robert E, "Telewriting apparatus", issued 1963-05-14 . 1965 CAPACITANCE AND RESISTANCE - The first finger driven touchscreen
2394-486: A plastic pen and a plastic board with a transparent window where pen presses are detected. It was used primarily with a drawing software application. 1985 MULTI-TOUCH CAPACITANCE - The University of Toronto group, including Bill Buxton, developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems (see History of multi-touch ). 1985 USED FOR POINT OF SALE - The first commercially available graphical point-of-sale (POS) software
2520-497: A project aimed at replacing an automobile's non-essential functions (i.e. other than throttle , transmission , braking , and steering ) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors , servomechanisms , solenoids , antenna and
2646-426: A prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers . Touchscreens are important in educational settings such as classrooms or on college campuses. The popularity of smartphones, tablets, and many types of information appliances has driven the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in
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#17328917269092772-487: A reflection of Australia’s overseas tourist market in the 1980s. It is worth noting that Telecom’s Expo Info system was based on an earlier system employed at Expo 86 in Vancouver , Canada . 1990 SINGLE AND MULTI-TOUCH GESTURES - Sears et al. (1990) gave a review of academic research on single and multi-touch human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping
2898-421: A rugged multi-touch capacitive touchscreen, that could sense through a rigid, protective overlay - the sort later required for a mobile phone, was ever developed or patented by Boie. Many of these citations rely on anecdotal evidence from Bill Buxton of Bell Labs. However, Bill Buxton did not have much luck getting his hands on this technology. As he states in the citation: "Our assumption (false, as it turned out)
3024-556: A second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike
3150-501: A simple mouse or keypad that capacitively sensed just one finger through a thin insulator. Although not claimed or even mentioned in the patent, this technology could potentially have been used as a capacitance touchscreen. 1993 FIRST RESISTIVE TOUCHSCREEN PHONE - IBM released the IBM Simon , which is the first touchscreen phone. EARLY 90s ABANDONED GAME CONTROLLER - An early attempt at a handheld game console with touchscreen controls
3276-575: A simple x/y pen plotter, eliminating the need for expensive and complicated sputter coating, laser ablation, screen printing or etching. The resulting, incredibly flexible, touchscreen film, less than 100 microns thick, could be attached by static or non-setting weak adhesive to one side of a sheet of glass, for sensing through that glass. Early versions of this device were controlled by the PIC16C54 microchip. 1994 FIRST PUB GAME WITH TOUCHSCREEN - Appearing in pubs in 1994, JPM's Monopoly SWP (skill with prizes)
3402-472: A small plastic pad attached to it that can also be used on the Touch Screen. This pad is designed for use on games that work better with a sliding type of control. To use it, a player must place their thumb or finger against the plastic pad and slide the straplock along the wrist strap to hold the pad in place. This was an accessory that came with DS Lites in assorted colors matching the system it came with. It
3528-414: A special stylus with a knob at one end and a string attached to it to hang from the stand. Although it was marketed alongside Personal Trainer: Cooking , it can work with any title. The DS Stand, included with Face Training , helps hold the DS or DS Lite in profile format so that the system and camera can be used hands-free. The Nintendo Wi-Fi USB Connector is a device that plugs into an open USB port on
3654-574: A successor to the Game Boy Color, with news of the project emerging at the Space World trade show in late August 1999. The project, codenamed the Advanced Game Boy (AGB), would bring the 32-bit processing power envisioned in Project Atlantis to market. Nintendo officially announced the Game Boy Advance on September 1, 1999, revealing details about the system's specifications and teasing that
3780-498: A team around Rainer Mallebrein [ de ] at Telefunken Konstanz for an air traffic control system. In 1970, this evolved into a device named "Touchinput- Einrichtung " ("touch input facility") for the SIG ;50 terminal utilizing a conductively coated glass screen in front of the display. This was patented in 1971 and the patent was granted a couple of years later. The same team had already invented and marketed
3906-600: A television factory in the early 1960s. Then manufactured by CERN, and shortly after by industry partners, it was put to use in 1973. 1972 OPTICAL - A group at the University of Illinois filed for a patent on an optical touchscreen that became a standard part of the Magnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of
List of Nintendo DS accessories - Misplaced Pages Continue
4032-562: A time, and few have had the capability to sense how hard one is touching. This has changed with the commercialization of multi-touch technology, and the Apple Watch being released with a force-sensitive display in April 2015. 2015 BISTATE PROJECTED CAPACITANCE - When used as a Projected Capacitance touchscreen, in mutual capacitance mode, diagonal wiring requires each I/O line to be capable of switching between two states (bistate), an output some of
4158-459: A touchscreen slider, which was later cited as prior art in the lock screen patent litigation between Apple and other touchscreen mobile phone vendors (in relation to U.S. patent 7,657,849 ). 1991 INERTIAL CONTROL - From 1991 to 1992, the Sun Star7 prototype PDA implemented a touchscreen with inertial scrolling . 1993 CAPACITANCE MOUSE / KEYPAD - Bob Boie of AT&T Bell Labs, patented
4284-489: A transparent implementation of an existing opaque touchpad technology, U.S. patent No. 3,911,215, October 7, 1975, which had been developed by Elographics' founder George Samuel Hurst . The resulting resistive technology touch screen was first shown on the World's Fair at Knoxville in 1982. 1982 MULTI-TOUCH CAMERA - Multi-touch technology began in 1982, when the University of Toronto 's Input Research Group developed
4410-448: A wave channel that can reproduce any waveform recorded in RAM, and a white noise channel with volume variation. The Game Boy Advance features a D-pad (directional pad) and six action buttons labeled 'A,' 'B,' 'L,' 'R,' 'SELECT,' and 'START.' The top of the console has a link port that allows it to be connected to other Game Boy devices using a Game Link Cable or a Wireless Adapter , or
4536-519: Is 240 pixels wide by 160 pixels high in a 3:2 aspect ratio . Foreground objects are sprites with up to 128 per frame, sized from 8×8 to 64×64 pixels, and with 16 or 256 colors. Backgrounds can be rendered in one of six different modes. The first three are the "character modes," which use traditional tile map graphics: Mode 0 offers four static layers, Mode 1 has three layers with one affine transformation layer (which can be rotated and/or scaled), and Mode 2 has two affine layers. The other three are
4662-620: Is a Poké Ball -shaped pedometer that can connect to Pokémon HeartGold and SoulSilver game cards via infrared signals. The player can transfer a Pokémon to the Pokéwalker from either HeartGold or SoulSilver . Every time the player takes a step, the Pokémon inside gains experience points and the player earns "Watts", a type of in-game currency which was also used on the Pokémon Pikachu virtual pet . Players can also catch various Pokémon on
4788-415: Is a camera Option Pak that plugs into the GBA slot of the DS. It is only compatible with 2 games: Face Training , a game exclusive to Japan which gives the player a view of their face as they use the game, and Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty, another Japan-exclusive game by Sega that also used the camera attachment. The "Slide Controller" is an Option Pak that connects to
4914-452: Is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones , tablets , laptops , and other electronic devices. The display is often an LCD , AMOLED or OLED display. A user can give input or control
5040-487: Is double the size of a standard cartridge, sticks out of the slot 1 much like the TV Tuner, and has a locking mechanism on the side with a button to release the cart/compass. The Magnetic Stand is a stand that utilizes the Slot 2 to hold up the DS or DS Lite. It has embedded magnets on the back and can be closed and hung on a metallic surface such as a refrigerator (for use with cooking, music or exercise programs). It comes with
5166-521: Is essentially a basic GPU that renders visuals using 96 kilobyte (KB) of Video RAM located inside the CPU CGB. Inside the PPU itself is 1 KB of object attribute memory and 1 KB of palette RAM, which are optimized for fast rendering. The display itself is a 2.9-inch (diagonal) thin-film transistor (TFT) color liquid-crystal display (LCD), measuring 61.2 millimeters (2.41 in) wide by 40.8 millimeters (1.61 in) high. The screen
List of Nintendo DS accessories - Misplaced Pages Continue
5292-535: Is not supported on any Windows OS after Windows Vista. In addition to features added by Slot 2 accessories and functionality, a number of GBA games (both first and third party) offered slot 2 support as well offering add-ons and content to their DS counterparts (similar to extra features added by GBC/GBA link functionality on certain GBC games on a GBA, or GBA/GC connectivity on a number of games). For example, putting GBA generation Pokémon games in Slot 2 would allow Pokémon from
5418-555: Is part of the sixth generation of video game consoles . The original model was followed in 2003 by the Game Boy Advance SP , a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro , was released in September 2005. As of June 2010 , 81.51 million units of
5544-677: Is required for the browser to run. Two versions of the Memory Expansion Pak are available. One is compatible with both the original DS and the DS Lite. The second is a smaller translucent version which fits flush with the body of the DS Lite. However, the original DS version can be used with the Nintendo DS Lite, as said in the back of the box. The Expansion Pak is not used by any other commercial software, but some homebrew applications such as MoonShell or Quake DS can use it. The Faceningscan
5670-735: Is the final first-party-developed game for the system, released on August 3, 2006. An add-on for the GameCube , known as the Game Boy Player , was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System . This add-on allows Game Boy Advance, Game Boy, and Game Boy Color games to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware; for instance, WarioWare: Twisted! would require
5796-454: The Rollkugel mouse RKS 100-86 for the SIG 100-86 a couple of years earlier. 1968 CAPACITANCE - The application of touch technology for air traffic control was described in an article published in 1968. Frank Beck and Bent Stumpe , engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s, based on Stumpe's work at
5922-659: The ARM7TDMI running at a clock rate of 16.78 megahertz (MHz) for Game Boy Advance games and the Sharp SM83 running at either 4.194304 MHz or 8.388608 MHz for backward compatibility with Game Boy and Game Boy Color games. As such, the console has two operating modes: GBA mode using the ARM7TDMI and the backward-compatible CGB mode using the SM83. The ARM7TDMI is a 32-bit processor developed by Advanced RISC Machines (ARM) that maximizes performance under power and storage constraints, making it more suitable for use in
6048-554: The Expansion Pack tier. For the first time, players are able to play multiplayer games in their emulated form, online. This application emulates the Game Boy Player , meaning that games that support GameCube controller rumble work with the vibration of the Switch controllers. Nintendo released various addons for the Game Boy Advance, which include: Other accessories for the Game Boy Advance include: In early 2003, Nintendo introduced
6174-1273: The GameCube home console with a special GameCube – Game Boy Advance link cable . The Game Boy Advance was available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange (Japan Only), Fuchsia (translucent pink), Glacier (translucent blue), and Indigo. Later in the system's lifespan, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold (Japan Only), Hello Kitty edition (pink with Hello Kitty and logo on bezel ), The King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel). Several Pokémon -themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and
6300-537: The Guitar Hero: On Tour games, and is also used to play Band Hero for the DS. Each game came with its own themed style insert to put into the Guitar Grip to decorate the grip. There were also additional designs sold, along with stickers to decorate the grip as well. Supported titles: The Band Hero DS Drum Skin is a piece of rubberized silicon that slips over a DS Lite, and is designed to better enable
6426-579: The Nintendo DS Lite . The cartridge is about 1 cm shorter to prevent it from protruding out of the Nintendo DS Lite as standard Game Boy Advance cartridges do. There was never an officially-licensed western version of the DS Lite Rumble Pak, however there were some off-brand and unlicensed versions released by various companies (see below ). Because the Rumble Pak is an Option Pak that requires
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#17328917269096552-569: The PlayStation 2 's previous record of 20,000 units. In 2004, the system's sales in the United Kingdom surpassed one million units. On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States. In a Kotaku article published on January 18, 2008, Nintendo revealed that
6678-497: The Wii U 's Virtual Console in April 2014. The first set of GBA games, including Advance Wars , Metroid Fusion , and Mario & Luigi: Superstar Saga , were released on April 3, 2014. All Virtual Console releases are single-player only, as they do not emulate multiplayer features enabled by Game Link cables. In February 2023, Nintendo added Game Boy Advance games to its Nintendo Switch Online service, exclusively to those with
6804-481: The "bitmap modes" which allow for rendering 3D geometry : Mode 3 has a single full-sized, fully-colored (32,768 colors) frame, Mode 4 provides two full-sized frames with 256 colors each, and Mode 5 provides two half-sized (160×128 pixels), fully-colored frames. Having two bitmaps allows "page-flipping" to avoid the artifacts that can sometimes appear when re-drawing a bitmap. While the bitmap modes were considered cutting-edge, most games avoided using them because they cost
6930-553: The "portrait" form factor (designed by Gunpei Yokoi ), the Game Boy Advance has a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. It was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc. Nintendo revealed the Game Boy Advance to the public on August 24, 2000, along with the Japanese and North American launch dates and 10 launch games . The GBA
7056-633: The 1988–1989 Buick Reatta , but was unpopular with consumers—partly due to the technophobia of some traditional Buick customers, but mostly because of costly technical problems suffered by the ECC's touchscreen which would render climate control or stereo operation impossible. 1985 GRAPHIC TABLET - Sega released the Terebi Oekaki, also known as the Sega Graphic Board, for the SG-1000 video game console and SC-3000 home computer . It consisted of
7182-519: The DS Lite/DSi/DSi XL). The original DS came with a special wrist strap, which included a small piece of smooth plastic intended to be used as a stylus with one's thumb. The wrist strap could be bought separately with later editions of the DS through the Nintendo Store, and all iterations of the DS had a hole for the official thumb stylus wrist straps or third-party straps. The wrist strap has
7308-448: The DS. The original DS came with a small stylus, and the DS Lite came with a slightly larger version. The DSi used more standard sized ones that were similar to the ones introduced with the Lite. The original 3DS came with a telescoping metal and plastic stylus, but later models (3DS XL, New 3DS, New 3DS XL, 2DS and New 2DS) used solid plastic styluses again (similar to the ones that came with
7434-399: The GBA game to transfer into the DS games. Connecting Castlevania: Aria of Sorrow into Castlevania: Dawn of Sorrow would unlock a few extra items in the store and the player's inventory. Unlockables varied per game, including in-game wallpaper/pictures, videos, items, new characters, easter eggs, new areas, in-game currency, mini-games, bonus outfits, new music, extra bosses, etc. There is
7560-404: The Game Boy Advance series had sold 36.2 million units in the United States, as of January 1, 2008. As of December 31, 2009 , 81.51 million units of the Game Boy Advance series have been sold worldwide, 43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units. XGP Touchscreen A touchscreen (or touch screen )
7686-849: The Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS , was released in November 2004 and is backward compatible with Game Boy Advance software. When the original Game Boy was first introduced in 1989, many people questioned why Nintendo had chosen to develop a monochrome handheld, considering competitors like the Lynx and Game Gear boasted color screens. However, Nintendo's gamble paid off. The rivals' color displays, while visually impressive, were criticized for their poor battery life and bulky size. The Game Boy, in contrast, offered superior portability and longevity, propelling it to immense popularity. Publicly, Nintendo pledged to develop
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#17328917269097812-430: The Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen. Game Boy Advance cartridges are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen (specifically the original model and the Nintendo DS Lite ), although they do not support multiplayer or features involving the use of GBA accessories due to
7938-465: The Nintendo DS, released exclusively for Japan through Nintendo's online shop. It was released on November 23, 2007. The top screen is for watching the broadcast in 16:9 or 4:3 ratio, while the touch screen is used to change the channels. It was packaged with the DS TV [NTR-016], DS TV dedicated cover [NTR-017], and DS TV Dedicated External Antenna (with suction panel) [NTR-025]. The external antenna plugged into
8064-438: The Pokéwalker, the list of routes they can select from is short. As players take strolls with their Pokémon, more routes are unlocked with additional Pokémon and items. One criticism of the Pokéwalker is the ease of "cheating" or "hacking" in which players will intentionally create artificial situations mimicking walking. This has consequently led to multiple varieties of Pokéwalker cheats causing Pokémon to gain experience without
8190-425: The absence of the GBA's external peripheral port on the DS. They can also be used to unlock original content found in Nintendo DS games. The Nintendo DSi and Nintendo DSi XL lack a GBA cartridge slot, and therefore do not support backward compatibility with the GBA. Since the Game Boy Advance was discontinued, many of its games have been re-released via digital distribution on later Nintendo consoles, mainly in
8316-557: The bottom of the controller. In order to move the Mag Kid across the screen during the game, the player must slide the entire Nintendo DS system with this controller at a slant angle on a table surface. The slide controller also has built in rumble features used in the game. The Nintendo DS Digital TV Tuner ( ワンセグ受信アダプタ DSテレビ , Wansegu Jushin Adaputa Dī Esu Terebi ) is a 1seg TV tuner that picks up TV signals and plays them on
8442-420: The city of Brisbane , Australia hosted Expo 88 , whose theme was “leisure in the age of technology”. To support the event and provide information to expo visitors, Telecom Australia (now Telstra ) erected 8 kiosks around the expo site with a total of 56 touch screen information consoles, being specially modified Sony Videotex Workstations. Each system was also equipped with a videodisc player, speakers, and
8568-453: The console to be rotated manually due to its nature as a tilt sensor game. The GBA is the last Nintendo handheld system to bear the Game Boy name. Games developed for it are incompatible with older Game Boy systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems." Conversely, games designed for older Game Boy systems are compatible with
8694-572: The creation of children's blood glucose meters. The peripheral came with a pack-in game entitled Knock 'Em Downs - Worlds Fair developed by Sensory Sweep Studios , which is a series of minigames where players are rewarded with bonuses and power-ups should they regularly check their blood sugar levels. Supported titles: The Magic Reader was an Option Pak manufactured by Konami . It was another card reader that plugged into Slot 2, and came with Juushinden: Ultimate Beast Battlers (a card game similar to Yu-Gi-Oh). The cards were read by tapping them onto
8820-430: The device and obtain items, then transfer them to the game. The device comes bundled with the games. When players transfer a Pokémon from their game into their Pokéwalker, they can select which route they would like to take their Pokémon along. Depending on which route the player takes (such as in a grassland or by the sea), they will encounter different wild Pokémon and items. When players first begin their journeys with
8946-439: The feel of rapidly playing the drums rather than tapping on drum icons on the DS touch screen. The Paddle controller is an Option Pak manufactured by Taito . The Paddle controller was available exclusively in Japan. It was sold both as a standalone and bundled with Arkanoid . The paddle controller is a miniature version of the arcade knob controllers that were first made popular with Pong . They came in assorted colors, including
9072-539: The first human-input multi-touch system, using a frosted-glass panel with a camera placed behind the glass. 1983 OPTICAL - An optical touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world's earliest commercial touchscreen computers. HP mounted their infrared transmitters and receivers around the bezel of a 9-inch Sony cathode ray tube (CRT). 1983 MULTI-TOUCH FORCE SENSING TOUCHSCREEN - Bob Boie of AT&T Bell Labs, used capacitance to track
9198-519: The first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June. The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating
9324-561: The folded DSTV when not in use, covering the contacts over the cartridge portion of the DSTV. While the TV tuner was a Japan-only accessory (due to it only using 1seg signals), it works with all DS and 3DS models. The activity meter is a pedometer included with Personal Trainer: Walking (also named Walk With Me in Europe and other regions ). It communicates with the DS using an infrared transceiver built into
9450-611: The form of emulation . As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten GBA games, along with ten Nintendo Entertainment System games, were made available free for players who bought a 3DS system before the price drop on August 12, 2011. Unlike other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of via emulation. In January 2014, Nintendo President Satoru Iwata announced that Game Boy Advance games would be released on
9576-411: The form of a Game Boy Advance cartridge. The Rumble Pak provides force feedback for a limited number of games in reaction to events such as collisions in racing games or taking damage in combat-oriented games. It was released on October 24, 2005, and bundled with Metroid Prime Pinball , although it can be purchased separately. A specially designed Rumble Pak was released in Japan in late May 2006 for
9702-555: The front of the screen. Stumpe and Beck developed a self-capacitance touchscreen in 1972, and a mutual capacitance touchscreen in 1977. Both these devices could only sense the finger by direct touch or through a thin insulating film. This was 11 microns thick according to Stumpe's 1977 report. 1984 TOUCHPAD - Fujitsu released a touch pad for the Micro 16 to accommodate the complexity of kanji characters, which were stored as tiled graphics. 1986 GRAPHIC TABLET - A graphic touch tablet
9828-469: The game (usually for the Pokémon series; Pokémon Emerald , for example, being a clear emerald green). Others have special built-in features, including rumble features ( Drill Dozer ), tilt sensors ( WarioWare: Twisted! , Yoshi's Universal Gravitation ), and solar sensors ( Boktai ). In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which
9954-574: The handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year. On August 21, 2000, IGN showed images of a GBA development kit running a demonstrational port of Yoshi's Story , and on August 22, pre-production images of the GBA were revealed in Famitsu magazine in Japan. Unlike the Game Boy and Game Boy Color, which have
10080-519: The inclusion of a GBA cartridge slot was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension. As the Nintendo DSi and later models lack a GBA slot, Option Paks are not compatible with it, rendering certain games unplayable. The Rumble Pak, also known as the Option Pak, was the first official expansion slot accessory in
10206-430: The information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase
10332-429: The invention of a wire based touchscreen in 1994, where one 25 micron diameter, insulation coated wire replaced about 30 of these 80 micron wide tracks, and could also accurately sense fingers through thick glass. Screen masking, caused by the copper, was reduced from 50% to less than 0.5%. The use of fine wire meant that very large touchscreens, several meters wide, could be plotted onto a thin polyester support film with
10458-559: The last 60 days of total step counts. There is a clip built into the meter's battery door allowing it to be attached to a person's clothes or a dog's collar. A flat battery door without the clip is also included. The system came with two meters, one is black and one is white. In Europe a green and white activity meter came with Active Health with Carol Vorderman It could also be bought separately. The games that supported this were Personal Trainer: Walking and Active Health with Carol Vorderman . The Pokéwalker ( ポケウォーカー , Pokewōkā )
10584-475: The length of the horizontal sensing elements increases as the width of the touchscreen increases. Eventually, a limit is hit where the resistance gets so great that the touchscreen can no longer function properly. The patent describes how the use of diagonal elements ensures that the length of any element never exceeds 1.414 times the height ⌈ H 2 ⌋ {\textstyle \left\lceil H{\sqrt {2}}\right\rfloor } of
10710-446: The mechanical changes in thickness of a soft, deformable overlay membrane when one or more physical objects interact with it; the flexible surface being easily replaced, if damaged by these objects. The patent states "the tactile sensor arrangements may be utilized as a touch screen". Many derivative sources retrospectively describe Boie as making a major advancement with his touchscreen technology; but no evidence has been found that
10836-560: The medical field, heavy industry , automated teller machines (ATMs), and kiosks such as museum displays or room automation , where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content. Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators , and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged
10962-582: The method of control. It is compatible with Tony Hawk's Motion and Hue Pixel Painter . The Didget blood glucose monitoring system is a blood glucose meter Option Pak that was developed by Bayer HealthCare together with Paul Wessel, the father of a child with diabetes mellitus . It is essentially an upgraded version of the Glucoboy for the Game Boy Advance, which Wessel developed for his son Luke, who often lost his blood glucose meter. Wessel later founded his own company, Guidance Interactive Healthcare, to pursue
11088-404: The mic. On February 15, 2006, Nintendo announced a DS version of Opera , a cross-platform web browser. The browser took advantage of the device's dual screens by zooming in or having a longer vertical view. The browser went on sale in Japan on July 24, 2006, for ¥ 3,800 (approx. $ 33). It was released in Europe on October 6, 2006. The Nintendo DS Browser ships with an 8 MB RAM Option Pak which
11214-403: The monitor line scans. About 600 of these were sold for this purpose, retailing at £50 apiece, which was very cheap for the time. Working through very thick glass made it ideal for operation in a "hostile" environment, such as a pub. Although reflected light from the copper wires was noticeable under certain lighting conditions, this problem was eliminated by using tinted glass. The reflection issue
11340-460: The most common one, white (which came with the game), followed by black, pink and silver, each sold separately. Supported titles: Despite being available only in Japan, the Paddle controller is compatible with versions of the above titles from any region. Tony Hawk's Motion uses a motion-sensing peripheral Option Pak called the "Motion Pack", which is inserted into the Game Boy Advance's Slot 2 as
11466-454: The original Game Boy or at 8.388608 MHz when playing games designed for the Game Boy Color. The SoC also contains a 2 KB "bootstrap" ROM which is used to start up the device in CGB mode. The CPU CGB incorporates an updated version of Nintendo's venerable Picture Processing Unit (PPU), which was used in the Game Boy, Game Boy Color, and Super Nintendo Entertainment System . The PPU
11592-589: The original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A , Denk, William E, "Electronic pointer for television images", issued 1949-11-08 . 1962 OPTICAL - The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A , Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09 . This touchscreen utilized
11718-440: The previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by the Nintendo DS , which also played Game Boy Advance games through the GBA cartridge slot. Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized
11844-551: The previous generations. This includes the Super Mario Advance series, and the system's backward compatibility with all earlier Game Boy titles. Though most GBA games primarily employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom , racing games like V-Rally 3 , and even platformers , like Asterix & Obelix XXL . Some cartridges are colored to resemble
11970-905: The release of the Nintendo DS in 2004. 2007 MOBILE PHONE WITH CAPACITANCE - The first mobile phone with a capacitive touchscreen was LG Prada , released in May 2007 (which was before the first iPhone released). By 2009, touchscreen-enabled mobile phones were becoming trendy and quickly gaining popularity in both basic and advanced devices. In Quarter-4 2009 for the first time, a majority of smartphones (i.e. not all mobile phones) shipped with touchscreens over non-touch. 2013 RESISTIVE VERSUS PROJECTED CAPACITANCE SALES - In 2007, 93% of touchscreens shipped were resistive and only 4% were projected capacitance. In 2013, 3% of touchscreens shipped were resistive and 96% were projected capacitance (see page 5). 2015 FORCE SENSING TOUCHSCREENS - Until recently, most consumer touchscreens could only sense one point of contact at
12096-411: The screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. 1973 MULTI-TOUCH CAPACITANCE - In 1973, Beck and Stumpe published another article describing their capacitive touchscreen. This indicated that it was capable of multi-touch but this feature
12222-538: The screen to activate a switch (or a U-shaped gesture for a toggle switch). The HCIL team developed and studied small touchscreen keyboards (including a study that showed users could type at 25 wpm on a touchscreen keyboard), aiding their introduction on mobile devices. They also designed and implemented multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger. 1990 TOUCHSCREEN SLIDER AND TOGGLE SWITCHES - HCIL demonstrated
12348-420: The side of the DS TV itself through a standard headphone jack. A series of three suction cups could be used to attach the wire to a window or other smooth surfaces. The DSTV folds in when not in use with the half containing extendable rabbit ear antennas. The other half clips onto the DS and has a locking mechanism for stability. A button on the side releases the lock. The dedicated cover slips over both halves of
12474-401: The stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small plectrum -stylus that can be put away into a small slot on the controller. It also features a hand strap. The controller comes with two Option Pak adapters, one for the DS Lite, and one for the original DS. The grip is required in order to play any of
12600-567: The suggested price of $ 99.99 and the 15 launch games . Nintendo estimated that around 60 new games would be released by the end of 2001. The Game Boy Advance uses a custom system on a chip (SoC), integrating the CPU and other major components into a single package, named the CPU ;AGB by Nintendo and manufactured by the Sharp Corporation . The CPU AGB contains two completely different CPUs:
12726-425: The system with a 7.0 out of 10, praising its graphical performance and backward compatibility, but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately recommended the sleeker and backlit Game Boy Advance SP instead, despite noting that the cheaper price of the original model may "appeal to gamers on
12852-474: The system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow", ultimately scoring the system with an "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games. ABC News praised the Game Boy Advance's graphics, grip, and larger screen, stating that "You've never had as much fun playing old games." Reviewing for CNET , Darren Gladstone scored
12978-586: The text size. A touchscreen enables the user to interact directly with what is displayed, instead of using a mouse , touchpad , or other such devices (other than a stylus, which is optional for most modern touchscreens). Touchscreens are common in devices such as smartphones , handheld game consoles , and personal computers . They are common in point-of-sale (POS) systems, automated teller machines (ATMs), electronic voting machines , and automobile infotainment systems and controls. They can also be attached to computers or, as terminals, to networks. They play
13104-517: The time and an input at other times. I/Os are inputs most of the time, but, once every scan, one of the I/Os has to take its turn at being an output, the remaining input I/Os sensing any signals it generates. The I/O lines, therefore, may have to change from input to output, and vice versa, many times a second. This new design won an Electronics Weekly Elektra Award in 2017. 2021 FIRST "INFINITELY WIDE" TOUCHSCREEN PATENT - With standard x/y array touchscreens,
13230-510: The top of the device. Game Boy Advance The Game Boy Advance ( GBA ) is a 32-bit handheld game console developed, manufactured, and marketed by Nintendo as the successor to the Game Boy Color . It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA
13356-399: The top of the meter, and one in the end of the game cartridge, meaning it works with all Nintendo DS / 3DS consoles. Its only display is an LED which changes its colour and flashing pattern once the user reaches their daily step goal; all other information has to be viewed by transferring it to the Nintendo DS cartridge. The device stores the final seven days of detailed activity statistics, and
13482-538: The touchscreen, no matter how wide it is. This could be reduced to 1.15 times the height, if opposing diagonal elements intersect at 60 degrees instead of 90 degrees. The elongated touchscreen could be controlled by a single processor, or the distant ends could be controlled totally independently by different processors, linked by a synchronizing processor in the overlapping middle section. The number of unique intersections could be increased by allowing individual sensing elements to run in two opposing directions - as shown in
13608-449: The trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products. One predecessor of the modern touchscreen includes stylus based systems. 1946 DIRECT LIGHT PEN - A patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode-ray tube (CRT) display would amplify and add to
13734-450: The underside of a Nintendo DS, making the entire device act as an optical mouse. It launched as a Japan-exclusive on August 3, 2007. The Slide Controller is bundled with the game Slide Adventure MAGKID . The Mag Kid is a small magnet centered on the touchscreen . The Slide Controller is attached to Slot 2 of the DS , using technology similar to an optical mouse , with a red LED light located at
13860-539: The user actually expending the intended effort. Due to its efficient accuracy when compared to some other pedometers, the Pokéwalker's technical design had since been reused to work for other titles, such as Wii Fit U , which is compatible with the Fit Meter pedometer, an accessory which shares hardware and design with the Pokéwalker. The Nintendo Wireless Keyboard ( ニンテンドーワイヤレスキーボード , Nintendō Waiyaresu Kībōdo ) , released with Learn with Pokémon: Typing Adventure ,
13986-513: The website (Play-Yan Garage Games). While the updated Play-Yan Micro (same as the MP3 Player in Europe) was not compatible with the mini-games. The DS Direction Sensing Card was a Slot 1 cartridge that added a compass feature to DS products. Astroarts Hoshizora Navi uses the DS direction sensing card to figure out one's current orientation and adjusts it on the screen star chart accordingly. The cartridge
14112-636: Was Sega 's intended successor to the Game Gear , though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s. 1994 FIRST WIRE BASED PROJECTED CAPACITANCE - Stumpe and Beck's touchscreens (1972/1977 - already cited), used opaque conductive copper tracks that obscured about 50% of the screen (80 micron track / 80 micron space). The advent of projected capacitance in 1984, however, with its improved sensing capability, indicated that most of these tracks could be eliminated. This proved to be so, and led to
14238-468: Was a Bluetooth wireless keyboard for learning how to type quickly and accurately. The keyboard can be put into a "pairing" mode by holding "Fn" while switching it on; it could then connect with other hardware. The Nintendo MP3 Player was an accessory (cartridge) for the Nintendo DS lite that turned the DS or GBA into a functioning MP3 player. The Play-Yan had two releases in Japan. The first version Play-Yan, had game mini-games which could be downloaded from
14364-428: Was a blank Option Pak that fit into the Slot 2 flush with the system to keep dust out of the slot. Some modders have repurposed them for DIY Rumble Pak projects. The Guitar Grip controller is an Option Pak that comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons just like the ones that can be found on regular Guitar Hero guitar controllers for
14490-490: Was also the final game published by Nintendo on the system. In North America, the last game for the system was Samurai Deeper Kyo , released on February 12, 2008. In Europe, the last game for the system is The Legend of Spyro: The Eternal Night , released on November 2, 2007. The Japan-only Rhythm Tengoku , the first game in what would eventually become known outside Japan as the Rhythm Heaven / Rhythm Paradise series,
14616-674: Was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface. The ViewTouch POS software was first shown by its developer, Gene Mosher, at the Atari Computer demonstration area of the Fall COMDEX expo in 1986. 1987 CAPACITANCE TOUCH KEYS - Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4×4 matrix, resulting in 16 touch areas in its small LCD graphic screen. 1988 SELECT ON "LIFT-OFF" - Touchscreens had
14742-550: Was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern , England, who described his work on capacitive touchscreens in a short article published in 1965 and then more fully—with photographs and diagrams—in an article published in 1967. MID-60s ULTRASONIC CURTAIN - Another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by
14868-432: Was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to a dark screen. On September 19, 2005, Nintendo released a new version of the SP, model AGS-101, that features a brighter backlit display. The switch that controls the backlight now toggles between two brightness levels. In September 2005, Nintendo released
14994-488: Was introduced by researchers at the University of Maryland Human–Computer Interaction Lab (HCIL). As users touch the screen, feedback is provided as to what will be selected: users can adjust the position of the finger, and the action takes place only when the finger is lifted off the screen. This allowed the selection of small targets, down to a single pixel on a 640×480 Video Graphics Array (VGA) screen (a standard of that time). 1988 WORLD EXPO - From April to October 1988,
15120-639: Was later resolved by using finer (10 micron diameter), dark coated wires. Throughout the following decade JPM continued to use touchscreens for many other games such as "Cluedo" and "Who wants to be a Millionaire". 1998 PROJECTED CAPACITANCE LICENSES - This technology was licensed four years later to Romag Glass Products - later to become Zytronic Displays, and Visual Planet in 2003 (see page 4). 2004 MOBILE MULTI-TOUCH PROJECTED CAPACITANCE PATENT - Apple patents its multi-touch capacitive touchscreen for mobile devices. 2004 VIDEO GAMES WITH TOUCHSCREENS - Touchscreens were not be popularly used for video games until
15246-649: Was not satisfied with the outcome and shelved further development by 1997. However, Nintendo was under pressure from other companies who were introducing next-generation handhelds, including the Neo Geo Pocket and WonderSwan . To maintain consumer interest in the Game Boy, the company decided to pair the color screen they had been testing for Project Atlantis with a faster version of the existing Game Boy's 8-bit processor. The Game Boy Color launched in 1998. Still under pressure from its competitors more technically advanced handhelds, Nintendo quickly started developing
15372-590: Was purposely inhibited, presumably as this was not considered useful at the time ("A...variable...called BUT changes value from zero to five when a button is touched. The touching of other buttons would give other non-zero values of BUT but this is protected against by software" (Page 6, section 2.6). "Actual contact between a finger and the capacitor is prevented by a thin sheet of plastic" (Page 3, section 2.3). At that time Projected capacitance had not yet been invented. 1977 RESISTIVE - An American company, Elographics – in partnership with Siemens – began work on developing
15498-475: Was released for the Sega AI Computer . EARLY 80s EVALUATION FOR AIRCRAFT - Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s. Initial research showed that a touch interface would reduce pilot workload as the crew could then select waypoints, functions and actions, rather than be "head down" typing latitudes, longitudes, and waypoint codes on
15624-529: Was that the Boie technology would become available to us in the near future. Around 1990 I took a group from Xerox to see this technology it [sic] since I felt that it would be appropriate for the user interface of our large document processors. This did not work out". UP TO 1984 CAPACITANCE - Although, as cited earlier, Johnson is credited with developing the first finger operated capacitive and resistive touchscreens in 1965, these worked by directly touching wires across
15750-412: Was the first machine to use touch screen technology instead of buttons (see Quiz machine / History). It used a 14 inch version of this newly invented wire based projected capacitance touchscreen and had 64 sensing areas - the wiring pattern being similar to that shown in the lower diagram. The zig-zag pattern was introduced to minimize visual reflections and prevent Moire interference between the wires and
15876-464: Was then featured at Space World 2000 from August 24 to 26 alongside several peripherals for the system, including the GBA Link cable , the GameCube – Game Boy Advance link cable , a rechargeable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data. In March 2001, Nintendo revealed details about the system's North American launch, including
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