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Marvel Super Heroes Adventure Game

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The Marvel Super Heroes Adventure Game is a role-playing game published by TSR, Inc. that uses the SAGA System and features characters published by Marvel Comics . It should not be confused with the earlier Marvel Super Heroes Game , also published by TSR, the later Marvel Universe Roleplaying Game , published by Marvel itself, or Marvel Heroic Roleplaying , published by Margaret Weis Productions .

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8-453: Marvel Super Heroes Adventure Game was published on July 30, 1998. The game was based on the SAGA System , and publications for the game lasted into 2000. The game box contained a Fate Deck, roster book, and instruction manual. The Fate Deck was a deck of 96 cards used instead of dice in order to determine the outcome of actions and to help determine results. Each card contained a picture of

16-431: A character, a Calling, an Aura (positive, neutral, or negative), and a Suit. There were five Suits, each of which represented by a character. The Suits were: TSR issued four promotional cards separately at the launch of the game: Ghost Rider, Lockheed, Deadpool and The Impossible Man. These cards are quite rare today. The roster book contained the game details and biographies of 31 Heroes and 19 Villains. The game book

24-451: A player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered "Trump." Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard

32-626: The Marvel Super Heroes Adventure Game , later published by TSR. Sue Cook was the brand manager for both of those game systems, and helped design the SAGA game rules. In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points system of many other role-playing games. The cards replace dice-rolling, as well. When

40-557: The very best at what they did, such as Captain America, had an Edge of 4; cosmic-level characters, such as the Watcher, had an Edge of 5. Characters also had 111 Powers, further customized by Stunts (additional abilities) and Limits (limitations of the power). There were 100 Skills to choose from, each of which had one of the Ability Suits as its Trump Suit. Marvel Super Heroes Adventure Game

48-478: Was an instruction manual that guided players in how to play the game and create their own characters. The game rules were designed for fast and simple play. Each character had 4 abilities, rated from 1 to 30. Normal human abilities ranked between 1 and 10; superhuman abilities, such as Thor's strength, ranged between 11 and 20; cosmic-level characters, such as Galactus, could have abilities between 21 and 30. Each character also had an Edge, ranked between 0 and 5, which

56-476: Was reviewed in the online second volume of Pyramid ." SAGA System The SAGA System is a role-playing game system that uses "fate cards" to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the gamemaster in telling the story and administering the game. The system has been used in TSR, Inc. 's Dragonlance: Fifth Age game and

64-503: Was to represent their experience as a hero or villain. The character's Edge determined the player's Hand Size (2 plus the Edge value). Supporting characters and minions typically had an Edge of 0; Inexperienced characters, hero such as Jubilee of the X-Men, had an Edge of 1; Experienced heroes, such as Hawkeye, had an Edge of 2; Expert characters, such as Iron Man, held an Edge of 3; Characters that were

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