Misplaced Pages

Majin Tensei

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time , but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.

#59940

89-653: Majin Tensei is a series of strategy video games published by Atlus . It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei . Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from

178-486: A kusoge ("shit game"); they said that it was not "completely terrible", but that it felt like "a poor man's Shining Force III ". Kalata and Snelgrove criticized the first two games' field graphics for being small and only featuring little animation, while praising the battle graphics, noting their size, level of detail and high-quality backgrounds, and calling them superior to their counterparts in all other Super Famicom Megami Tensei games. They did however think that

267-404: A campaign mode , which involves a series of matches against several artificial intelligence opponents. Finishing each match or mission will advance the game's plot, often with cut scenes , and some games will reward a completed mission with new abilities or upgrades. Hardcore strategy gamers tend to prefer multiplayer competition, where human opponents provide more challenging competition than

356-413: A mobile strategy video game. The origin of strategy video games is rooted in traditional tabletop strategy games like Chess , Checkers and Go , as well as board and miniature wargaming . The Sumerian Game , an early mainframe game written by Mabel Addis , based on the ancient Sumerian city-state of Lagash , was an economic simulation strategy game. The first console strategy game

445-500: A North American anime distribution label, Ponycan USA , which aims to license their titles for streaming and home video in US and Canada. Their home video releases will be distributed exclusively by Right Stuf Inc. Below is a selected list of musical artists signed under the Pony Canyon label in the past and present. Below is a selected list of video games either developed or published by

534-423: A board game or paper map. Many later games adopted an isometric perspective. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view. Very rarely do strategy games show the world from the perspective from an avatar on the ground. This is to provide the player with a big-picture view of the game world, and form more effective strategies. Exploration

623-580: A bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings. Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units may gain or lose advantages based on

712-440: A combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore or manage an economy. Even though there are many action games that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and its main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve

801-504: A conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from construction and management simulations , which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Nevertheless, some authors consider construction and management simulation games, in particular city-building games, as

890-485: A fixed set of units, and downplay other strategic considerations such as manufacturing, and resource management. Tactical games are strictly about combat, and typically focus on individual battles, or other small sections in a larger conflict. Strategy games can take place in a number of settings. Depending on the theatre of warfare , releases may be noted as naval strategy games, or space strategy games. A title may be noted for its grand strategic scale, whether

979-650: A larger volume of online data. By 2006, reviewers expressed disappointment with the titles produced thus far. Critics argued that strategy games are not conducive to massively multiplayer gameplay. A single victory cannot have much impact in a large persistent world, and this makes it hard for a player to care about a small victory, especially if they are fighting for a faction that is losing an overall war. However, more recent developers have tried to learn from past mistakes, resulting in Dreamlords from 2007, and Saga from 2008. In 2012, Supercell released Clash of Clans ,

SECTION 10

#1732898823060

1068-480: A nation and the coordination of its resources. Diplomacy and war interact with each other and become the primary means of reshaping the world map consisting of various states. Players use their nation's resources to achieve national goals such as world domination, whether through military might, diplomacy, or economics. Unlike 4X games, Grand Strategy games might not include such elements as exploration, but it still can be there. Great examples of Grand Strategy games are

1157-419: A notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the same order every time. With (b), the first player is selected according to a round-robin policy. With (c), random ,

1246-402: A part of the wider strategy game genre. Although strategy games are similar to role-playing video games in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units. The player commands their forces by selecting a unit, usually by clicking it with

1335-548: A part of wider subgenre of strategy games, while others consider them as a separate video game genre. Some games of this subgenre, like The Settlers, can include warfare, but this is not an essential element in them. Other strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. For example, base building and resource management in XCOM series. Usually applied only to certain computer strategy games,

1424-563: A physical challenge, and tend to annoy strategically minded players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced. Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from puzzle games . A strategy game calls for planning around

1513-427: A series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature

1602-439: A specific and specialized goal. They are analogous to chess openings , in that a player will have a specific order of play in mind, however, the amount of the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is. Early strategy games featured a top-down perspective, similar in nature to

1691-477: A strategic mode where players may plan their battle or choose an area to conquer, but players typically spend much less time in this mode and more time actually fighting. Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands. Pony Canyon Pony Canyon Inc. ( 株式会社ポニーキャニオン , Kabushiki gaisha Ponī Kyanion ) , also known by

1780-455: A structure that enables more advanced structures. Games with a large number of upgrades often feature a technology tree , which is a series of advancements that players can research to unlock new units, buildings, and other capabilities. Technology trees are quite large in some games, and 4X strategy games are known for having the largest. A build order is a linear pattern of production, research, and resource management aimed at achieving

1869-458: A team to achieve a victory condition which is to destroy the opposing team's main structure whilst protecting their own. Player characters , typically called "heroes" or "champions", are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths (called "lanes") toward their enemy's base. Defensive structures, which are usually automatic "towers", are in place to prevent this. The first team to destroy

SECTION 20

#1732898823060

1958-432: A time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. "Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action". Many strategy players claim that many RTS games really should be labeled as "real-time tactical" (RTT) games since

2047-414: A top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons. The various titles have been developed by Atlus, Multimedia Intelligence Transfer and Bbmf Corporation, and feature music by Hidehito Aoki and Misaki Okibe. Aoki made use of ambient music , while also incorporating other elements into

2136-481: A turn-based game is allowed a period of analysis before committing to a game action. Examples of this genre are the Civilization , Heroes of Might and Magic , Making History , Advance Wars and Master of Orion . TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously executed TBS games, with Diplomacy

2225-645: A video game producer, Pony Canyon brought the Ultima series from Origin Systems and the Advanced Dungeons and Dragons series from Strategic Simulations to Nintendo 's Family Computer . Between 1986 and 1990, they produced remakes of the first four Ultima titles for the MSX2 and NES platforms. These remakes differed from the original versions, with rewritten game code and all-new graphics. Pony Canyon's video game library

2314-473: A windowed interface to manage these complex challenges. Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units. The quantity and types of resources vary from game to game. Some games will emphasize resource acquisition by scattering large quantities throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing

2403-473: A world with high fidelity. Although many of these may still involve combat in the sense that units can capture or destroy each other, these games sometimes offer non-combat challenges such as arranging units in specific patterns. However, the vast majority of computerized strategy games are representational, with more complex game mechanics. Strategy games include single-player gameplay, multiplayer gameplay, or both. Single player games will sometimes feature

2492-407: Is Icehouse . Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at

2581-413: Is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the fog of war , where

2670-627: Is a subsidiary in Singapore called Skin which was managed by Jimmy Wee and signed local English language performers such as Gwailo, Art Fazil, Chris Vadham, The Lizards' Convention, Humpback Oak and Radio Active. In addition to Singapore, Pony Canyon has also had a subsidiary in Taiwan, and a joint venture in Hong Kong and South Korea, named as Golden Pony and SAMPONY, respectively. Four of five subsidiaries were closed in 1997 due to Asian financial crisis, leaving

2759-588: Is also a growing subgenre of purely tactical games, which are referred to as real-time tactics , and turn-based tactics . These types of games are sometimes categorized as "strategy" games. Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately. Chris Taylor , the designer of Total Annihilation and Supreme Commander , has gone so far as to suggest that real-time strategy titles are more about tactics than strategy. But releases that are considered pure tactical games usually provide players with

Majin Tensei - Misplaced Pages Continue

2848-691: Is also responsible for releasing taped concerts from its artists as well as many anime productions and several film productions. Pony Canyon is headquartered in Tokyo with offices in Taiwan and South Korea . It employs approximately 360 people. Pony Canyon also owns the recording label Flight Master. On October 1, 1966, Nippon Broadcasting System , Inc. opened a new record label division, called as Nippon Broadcasting System Service, Inc., in order to produce and market music from Japanese artists. The division formally changed its name in 1970 to Pony Inc. in order to match

2937-456: Is also sometimes considered a subgenre of real-time strategy , and thus may in this context exist as an element of gameplay or as a basis for the whole game. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Example titles include Warhammer: Dark Omen , World In Conflict ,

3026-414: Is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. A good example of a game of this genre is Clash Royale made by Finnish developers Supercell . The term turn-based strategy ( TBS ) is usually reserved for certain computer strategy games, to distinguish them from real-time computer strategy games. A player of

3115-682: Is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Many 4X games also fit into the category of grand strategy . Games can take a long time to complete since the amount of micromanagement needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X games were turn-based , but real-time 4X games are also not uncommon. Many 4X games were published in

3204-502: Is seeking to present new candidates worthy of being known for "thought strategy" rather than "dexterity strategy". While Herzog Zwei is regarded as the first true RTS game, the defining title for the genre was Westwood Studios 's Dune II , which was followed by their seminal Command & Conquer games. Cavedog's Total Annihilation (1997), Blizzard 's Warcraft (1994) series, StarCraft (1998) series, and Ensemble Studios ' Age of Empires (1997) series are some of

3293-645: The Close Combat series, and early tactical role-playing games such as Bokosuka Wars , and Silver Ghost . Tower defense games have a very simple layout. Usually, computer-controlled monsters called creeps move along a set path, and the player must place, or "build" towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player

3382-537: The Wars and X-COM series, as well as tactical role-playing games such as the Jagged Alliance series , Fire Emblem series and Final Fantasy Tactics . Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy. The primary gameplay mode in a wargame is usually tactical: fighting battles. Wargames sometimes have

3471-666: The Blind Thinker titles by Bbmf Corporation. All the games were published by Atlus in Japan; none of them have been released in English, but the user interface of Majin Tensei II is in English rather than Japanese, and English fan translations of the first two games were released in 2019 and 2018, respectively. Rather than the Megami Tensei series regular Tsukasa Masuko, the soundtracks for

3560-525: The Golden Joystick Awards 1989's Herzog Zwei is often considered the first real-time strategy game, although real-time strategy elements can be found in several earlier games, such as Dan Bunten 's Cytron Masters and Don Daglow 's Utopia in 1982; Kōji Sumii's Bokosuka Wars in 1983; D. H. Lawson and John Gibson's Stonkers and Steven Faber's Epidemic! in 1983; and Evryware's The Ancient Art of War in 1984. The genre

3649-609: The brand names it had been using previously. These were "PONYPak" for 8-track cartridges from 1967, and "PONY" for cassettes from 1968. On August 1, 1970, another Japanese record label, Canyon Records Inc. was founded. Like Pony Inc., Canyon Records was part of the Fujisankei Communications Group . Canyon Records was financially backed at 60% by Pony Inc. and at 40% by Pony's parent company Nippon Broadcasting System. In 1982, Pony ventured into interactive content by producing personal computer game software under

Majin Tensei - Misplaced Pages Continue

3738-559: The Ancients (DotA), a community-created mod based on Warcraft III, is largely attributed as being the most significant inspiration for the multiplayer online battle arena (MOBA) format. Since the format was tied to the Warcraft property, developers began to work on their own " DOTA -style" games, including Heroes of Newerth (2009), League of Legends (2010), and the mod's standalone sequel, Dota 2 (2013). Blizzard Entertainment ,

3827-521: The Malaysian subsidiary as the only subsidiary to remain in operation. However, the Hong Kong and Korean operations were reestablished as a wholly owned subsidiary, although the Korean operation had a 16% stake of local partner. In 2003, the Hong Kong and Taiwan branch of Pony Canyon, both affected by the financial crisis, were acquired by Forward Music. In 2018, Pony Canyon reestablished its branch in Taiwan. As

3916-475: The Storm , and Smite being popular. MOBA games are well-represented in esports as well. In 2018, prize pools reached over US$ 60 million, 40% of the year's total esports prize pools. In management simulation games, players build, expand or manage fictional communities or projects with limited resources. Tycoons, city-building, business simulation and transport management games are considered by some authors as

4005-434: The advantages associated with both of the main types of strategy games. Most strategy video games involve a mix of both strategy and tactics . "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, the commander's larger goals or military doctrine , as well as the act of building up something (a base, economy, etc.). However, there

4094-429: The artificial intelligence. Artificial intelligence opponents often need hidden information or bonuses to provide a challenge to players. More recently, massively multiplayer online strategy games have appeared such as Shattered Galaxy from 2001. However, these games are relatively difficult to design and implement compared to other massively multiplayer online games , as the numerous player-controlled units create

4183-442: The availability of resources between players. To a lesser extent, some strategy games give players a fixed quantity of units at the start of the game. Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building

4272-459: The battles in Majin Tensei II were visually a step down in quality. They criticized Ronde 's visuals, saying that it was among the worst looking games from the 32-bit era, with characters looking like "blobs of discolored pixels", jerky camera movements, and slow-loading and visually unpleasing battles, and called the game "a total affront to the senses". RPGFan's Patrick Gann thought that

4361-580: The best-selling games for the personal computer. It has been praised for pioneering the use of unique "factions" in RTS gameplay, and for having a compelling story. 2002's Warcraft III: Reign of Chaos has been an influence on real-time strategy games, especially the addition of role-playing elements and heroes as units. More than the game itself, mods created with the World Editor led to lasting changes and inspired many future strategy games. Defense of

4450-416: The compositions, including funk and synthesized piano. Soundtrack albums for the first two games were published by Pony Canyon , and a Majin Tensei manga was published by Enix . The series' gameplay, visuals and music have all been well received by critics, with particular praise to the demon fusion, the large character art and backgrounds for the battle scenes, and the use of ambient music. An exception

4539-506: The considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include

SECTION 50

#1732898823060

4628-463: The demon fusion. Kurt Kalata and Christopher J. Snelgrove of Hardcore Gaming 101 called Majin Tensei an interesting take on the genre, and worth playing; they said that while many players prefer Majin Tensei II , they enjoyed the first one more, but still found the second game decent; one change between the two that they liked was the larger focus on narrative, compared to the first game's focus on combat. They were highly critical of Ronde , labeling it

4717-595: The first Majin Tensei 's music was weaker than Masuko's compositions, as well as Aoki's later compositions for the Megami Tensei spin-off series Persona , but still well done; in contrast, he called Majin Tensei II 's music a pinnacle for the Super Famicom titles in the series, but still criticized its heavy use of synth. Kalata and Snelgrove enjoyed the "moody synth soundtrack" and opening of Majin Tensei II , while calling Ronde 's soundtrack mediocre. Chris Greening at VGMO called Majin Tensei "one of

4806-545: The first Majin Tensei , only the opponent is shown in battle scenes, while Majin Tensei II uses a split-screen presentation to show both sides. Ronde is an exception, and instead uses 3D graphics with a scrolling camera. On the field, the player can access pools that regenerate their energy, and starting in Majin Tensei II , they can use the terrain to gain an advantage in battles, increasing their defense rating. The player can also use items, which are bought using money they earn from battles. To attack enemies or support allies,

4895-440: The first player is, of course, randomly selected. Almost all non-computer strategy games are turn-based; however, the personal computer game market trend has lately inclined more towards real-time games. Some recent games feature a mix of both real-time and turn-based elements thrown together. Turn-based tactics ( TBT ), or tactical turn-based ( TTB ), is a genre of strategy video games that through stop-action simulates

4984-663: The first two games were composed by Hidehito Aoki; he composed the Majin Tensei music on his own, and cooperated with Misaki Okibe on Majin Tensei II . He made use of ambient music , while also incorporating elements of funk , electronic distortion and sound effects; for the second game, he also introduced a focus on synthesized piano in the compositions. Music albums featuring the first two games' original soundtracks, along with new arrangements, were released by Pony Canyon : Majin Tensei Excellence Sound Collection

5073-455: The following series of games: Europa Universalis, Hearts of Iron, Crusader Kings. Artillery is the generic name for either early two- or three-player (usually turn-based ) computer games involving tanks fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate

5162-615: The game is real-time, or turn-based. Strategy games also draw on a number of historical periods , including World War II , the medieval era, or the Napoleonic era . Some examples of these are: Hearts of Iron IV , Europa Universalis IV , and Victoria II . Some strategy games are even based in an alternate history , by manipulating and rewriting certain historical facts. It is also common to see games based in science fiction or futuristic settings, as well as fantasy settings. Some strategy games are abstract, and do not try to represent

5251-408: The game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time implementing strategy since having strategy implies some mechanism for "winning". MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to "crack the code," so-to-speak, of

5340-414: The genre by other studios, such as Teamfight Tactics , Dota Underlords , and Hearthstone Battlegrounds releasing soon after. Multiplayer online battle arena (MOBA) is a genre of strategy video games in which each player controls a single character with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. Players work together as

5429-498: The landscape. Some strategy games such as Civilization III and Medieval 2: Total War involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing. Strategy games often involve other economic challenges. These can include building construction, population maintenance, and resource management . Strategy games frequently make use of

SECTION 60

#1732898823060

5518-444: The major shareholder of Pony Canyon in 2006. The following year, Fuji Television made Pony Canyon its wholly owned subsidiary. Fuji Television was subsequently renamed Fuji Media Holdings in 2008. Despite associations with Fuji Television, not all of Pony Canyon's TV show and movie library has been broadcast on Fuji Television. Some of Pony Canyon's non-Fuji TV catalog includes Doraemon movies. In September 2014, Pony Canyon opened

5607-462: The mid-1990s, but were later outsold by other types of strategy games. Sid Meier 's Civilization and the Total War series are important examples from this formative era, and popularized the level of detail that would later become a staple of the genre. In the new 2000 millennium, several 4X releases have become critically and commercially successful. Grand Strategy games emphasize the management of

5696-416: The moniker real-time strategy ( RTS ) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example

5785-576: The most individualistic and accomplished ambient scores on the Super Nintendo", enjoying the mix of conventional ambiance and funk, saying that it both enhanced the game's mood and worked as stand-alone music. On the other hand, he found Majin Tensei II 's soundtrack "pleasant but disappointing", saying that several of the compositions were underdeveloped, uninspired or repetitive, while noting more developed tracks such as "A.D. 1995 Story" as highlights. Strategy video game A player must plan

5874-473: The most popular RTS games. Massively multiplayer online real-time strategy games , also known as MMORTS , combine real-time strategy (RTS) with a persistent world . Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTS games by

5963-484: The most successful series of strategy games of all time. 4X games are a genre of strategy video game in which players control an empire and " e x plore, e x pand, e x ploit, and e x terminate ". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World . Since then, others have adopted the term to describe games of similar scope and design . 4X games are noted for their deep, complex gameplay . Emphasis

6052-491: The mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide

6141-799: The name "Ponyca". In 1984, the company entered license agreements with major overseas companies MGM/UA Home Video , Vestron Video International , Walt Disney Home Video and BBC Video (the company also entered a license agreement with RCA/Columbia Pictures International Video in 1986), and in 1985, they established offices in New York and London. In 1986, Pony signed licensing agreements with A&M Records and in 1989 with Virgin Records to handle both companies' Japanese CD releases. On October 21, 1987, Pony Inc. and Canyon Records merged their operations to form Pony Canyon Inc. In 1990, Pony Canyon branched out, and opened five subsidiaries outside Japan, one of them

6230-432: The number of players and common use of a persistent world , generally hosted by the game's publisher, which continues to evolve even when the player is offline. Real-time tactics (abbreviated RTT and less commonly referred to as fixed-unit real-time strategy ) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics . It

6319-405: The opponents' main structure wins the match. The genre is seen as a fusion of real-time strategy games , role-playing games , and action games , however, players usually do not construct either buildings or units. This type of multiplayer online video games gained popularity in early 2010s, with Defense of the Ancients mod for Warcraft III , League of Legends , Dota 2 , Heroes of

6408-550: The owner of Warcraft property, developed a game inspired by DotA titled Heroes of the Storm (2015), which features an array of heroes from Blizzard's franchises, including numerous heroes from Warcraft III. Former game journalist Luke Smith called DotA "the ultimate RTS". Since its first title was released in 2000, the Total War series by the Creative Assembly has sold over 20 million copies, becoming one of

6497-512: The player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas. Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy , or the discrete phases of turn-based strategy . These differences in time-keeping lead to several other differences. Typically, turn-based strategy games have stronger artificial intelligence than real-time strategy games, since

6586-450: The player does not initiate these conversations themselves, however: instead, defeated demons sometimes choose to talk to the player, and sometimes decide to join their party. Like in other Megami Tensei games, the player can fuse multiple allied demons with each other, thereby creating more powerful demons. In Ronde , the player can form contracts with demons, allowing human characters to use demon magic. Demons are fueled by magnetite, so

6675-407: The player needs to manage the supply of this, and thus cannot have too many allied demons on the field at once or take too long to finish a battle. By clearing battles, the player can advance to the next chapter. The games' stories are affected by player choices, and have multiple endings. The first two games were developed by Atlus , while Ronde was handled by Multimedia Intelligence Transfer, and

6764-399: The player needs to move their units on the field so that they are adjacent to the target of the action. In addition to fighting, the player can choose to talk to demons encountered on the field, and attempt to recruit them to their party; the success of this depends on the player's level , with more powerful demons only being recruitable if the player's level is sufficiently high. In Ronde ,

6853-500: The relationship between economic growth, technological progress, and conquest. That same year, Nobunaga's Ambition was a conquest-oriented grand strategy wargame with historical simulation elements. The Lords of Midnight combined elements of adventure, strategy and wargames, and won the Crash magazine award for Best Adventure game of 1984, as well as Best Strategy Game of the Year at

6942-451: The shorthand form Ponican ( ぽにきゃん , Ponikyan ) , is a Japanese company, established on October 1, 1966, which publishes music, DVD and VHS videos, movies, and video games. It is affiliated with the Japanese media group Fujisankei Communications Group . Pony Canyon is a major leader in the music industry in Japan, with its artists regularly at the top of the Japanese charts. Pony Canyon

7031-474: The tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets. Auto battler , also known as auto chess , is a type of strategy game that features chess -like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. It was created and popularized by Dota Auto Chess in early 2019, and saw more games in

7120-546: The trajectories of rockets and other related military-based calculations. Artillery games have been typically described as a type of turn-based tactics game, though they have also been described as a type of "shooting game." Examples of this genre are Pocket Tanks , Hogs of War , Scorched 3D and the Worms series. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A BASIC game known simply as Artillery

7209-420: The true real-time strategy MMOG. One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry

7298-507: The turn-based pace allows more time for complex calculations. But a real-time artificial intelligence makes up for this disadvantage with its ability to manage multiple units more quickly than a human. Overall, real-time strategy games are more action-oriented, as opposed to the abstract planning emphasized in turn-based strategy. The relative popularity of real-time strategy has led some critics to conclude that more gamers prefer action-oriented games. Fans of real-time strategy have criticized

7387-671: The wait times associated with turn-based games, and praised the challenge and realism associated with making quick decisions in real-time. In contrast, turn-based strategy fans have criticized real-time strategy games because most units do not behave appropriately without orders, and thus a turn-based pace allows players to input more realistic and detailed plans. Game theorists have noted that strategic thinking does not lend itself well to real-time action, and turn-based strategy purists have criticized real-time strategy games for replacing "true strategy" with gameplay that rewards "rapid mouse-clicking". Overall, reviewers have been able to recognize

7476-494: Was Ronde , which was heavily criticized, particularly for its visuals. The Majin Tensei titles are strategy games in which the player takes the role of a human character who battles against demons. They navigate a field – seen in a top-down perspective in Majin Tensei and in a three-quarters perspective starting in Majin Tensei II – with characters represented by small, stick figure-like sprites , and switch to scenes with large, detailed characters when engaging in battle; in

7565-541: Was a Risk -like game called Invasion, released in 1972 for the Magnavox Odyssey . Strategic Simulations (SSI)'s Computer Bismarck , released in 1980, was the first historical computer wargame. Companies such as SSI, Avalon Hill , MicroProse , and Strategic Studies Group released many strategy titles throughout the 1980s. Reach for the Stars from 1983 was one of the first 4X strategy games, which expanded upon

7654-594: Was generally released in North America by FCI . Pony Canyon has not released any video games since Virtual View: Nemoto Harumi for the PlayStation 2 in July 2003. The company has occasionally been involved in film production. For example, they were a co-production company for the 1996 Indian erotic film Kama Sutra: A Tale of Love . Following a merger with Nippon Broadcasting System, Fuji Television Network, Inc. became

7743-501: Was popularized by Dune II three years later in 1992. Brett Sperry, the creator of Dune II , coined the name "real-time strategy" to help market the new game genre he helped popularize. Real-time strategy games changed the strategy genre by emphasizing the importance of time management, with less time to plan. Real-time strategy games eventually began to outsell turn-based strategy games. With more than 11 million copies sold worldwide by February 2009, StarCraft (1998) became one of

7832-622: Was published on March 18, 1994, and Majin Tensei II: Spiral Nemesis Excellence Sound Collection on May 19, 1995. A manga by Shinshū Ueda, Majin Tensei: The True Remembrance , was published by Enix in five volumes. The gameplay, which several publications found similar to the Fire Emblem series, was well received, with multiple Famitsu reviewers commenting on how enjoyable they found

7921-458: Was written by Mike Forman and was published in Creative Computing magazine in 1976 . This seminal home computer version of the game was revised in 1977 by M. E. Lyon and Brian West and was known as War 3 ; War 3 was revised further in 1979 and published as Artillery-3 . These early versions of turn-based tank combat games interpreted human-entered data such as the distance between

#59940