78-563: MM6 may refer to: Mega Man 6 , a 1993 video game for the NES Might and Magic VI: The Mandate of Heaven , a 1998 video game for the PC Yamaha MM6 , a 61-key synthesizer keyboard MM6 register , a CPU register used by the MMX extension [REDACTED] Topics referred to by the same term This disambiguation page lists articles associated with
156-449: A "Blue"'s Trap, resulting in major focus when making illustrations focusing on him. For Mega Man 8 , Kaji had difficulties in making the illustrations, leading Inafune to revise the ones from Proto Man. The absence of Proto Man in Mega Man 11 has been criticized. Mega Man 11 producer Kazuhiro Tsuchiya explained his exclusion in the game, stating that "What we struggled with the most
234-399: A better female character than the ones featured from Nintendo Entertainment System games as she is not reward for the main character but instead a powerful character on her own. However, her weaponry was still called out for her distinctive weapon. In Gaming Disability: Disability Perspectives on Contemporary Video Games , Roll is seen as a clean up messes in a more common approach to women in
312-501: A cameo appearance in CD versions of Mega Man X3 , watching TV in the background of the FMV intro for Volt Catfish's stage, making him the only robot from the classic series to also appear in the X series. Beat is a robotic bird that Dr. Cossack created to provide additional support to Mega Man during the events of Mega Man 5 and has since appeared in many Mega Man games. Several of the games require
390-588: A cameo in Mega Man 10 in the item shop when playing as Proto Man. His name is derived from the music genre tango . Reggae is a robotic bird and Dr. Wily's pet, who appears in a Japan-exclusive drama CD , Wily & Right no RockBoard: That's Paradise , and in Rockman & Forte: Challenger From the Future as a weapon for Bass. His first appearance outside Japan is in Mega Man 7 , where he appears if an invalid password
468-483: A character exclusive to the comics who became involved in time travel after being part of an anti-robot extremist group known as the Emerald Spears. A view of the events of Mega Man 6 in the series' final issue prior to the hiatus hinted as Xander's overthrow and Wily's seizure of his resources and alias. The X Corporation's resources also provide Wily with the means of laying the groundwork for other schemes, including
546-440: A favorable reception from gaming publications and websites. The graphics, play control, challenge level, and added power-ups were generally praised. GamePro was impressed with some of the newer enemies and larger mid-stage bosses, but was displeased with the game's recycling of Master Weapons seen in previous Mega Man games. Overall, the magazine described the graphics, audio, and level design in Mega Man 6 as standard fare for
624-560: A female robot designed for housekeeping instead of fighting. She plays a supporting role in the first game and a more substantive role in subsequent sequels. Her name was never mentioned until Mega Man 3 , which marks her return, where her entry in Dr. Light's robot list is shown during the ending. She also appears in the "Navi Mode" of Mega Man 2 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. She
702-462: A laser beam. He also has the ability to merge with other vehicles to form King Jet Robo and King Tank Robo, the penultimate bosses of the game. Tango ( タンゴ ) is a green robotic cat and one of Mega Man's allies. Tango can roll himself into a buzzsaw and dive into enemies until all in-area enemies are defeated, he falls into a pit or spikes, or his energy is expended. He appears in Mega Man V , Rockman & Forte Mirai kara no Chōsensha , and as
780-467: A powerful, short-range punch attack for destroying large blocks. The player cannot slide when using either adapter. Mega Man 6 also presents less linear ways to complete the stages than in previous entries in the series. There are two pathways in many of the stages that lead to boss rooms, but the player is often required to use one of the Rush adaptors to begin an alternate route. Although either one will clear
858-403: A recurring enemy throughout the classic series, and most variants often operate machines such as walkers, gun turrets, jet skis, and helicopters. They wear a black visor and have a single red eye. The Yellow Devil is a powerful combat robot which Dr. Wily created. Its body is made from a shape-memory alloy , allowing it to split into multiple pieces and reform elsewhere. At the center of its body
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#1732870079502936-600: A retail price of $ 49.99 to attract consumers to buying the updated version of the original NES along with one or more new titles for the console, including Mega Man 6 . The game was also showcased alongside Mega Man X at the 1994 Winter Consumer Electronics Show in Las Vegas . Mega Man 6 was re-released for the PlayStation in 1999 as part of the Rockman Complete Works series exclusive to Japan. This version of
1014-456: A temporary invincibility power-up in Power Fighters . Dr. Mikhail Sergeyevich Cossack is a Russian colleague of Dr. Light, who appears in Mega Man 4 as the main antagonist. However, it is later revealed that he was being blackmailed, as Wily kidnapped his daughter Kalinka. After Proto rescues Kalinka and the truth is revealed, Dr. Cossack betrays Wily and becomes an ally to Mega Man. He is
1092-589: A video game franchise with six titles is very rare, and one of the advantages to this is that players expect certain aspects of each game to be repeated in the next. After having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adaptor assembly was inevitable. The artist struggled with the adaptor designs and ultimately found them to be unrealistic. According to Inafune, "If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what
1170-630: Is a 1993 action - platform game developed by Capcom for the Nintendo Entertainment System . It is the sixth installment in the original Mega Man series . It was originally released in Japan by Capcom in 1993, and in North America by Nintendo in 1994. It was included in the Mega Man Anniversary Collection released in 2004. Its first release in Europe and PAL region was June 11, 2013, for
1248-716: Is a robot that Dr. Light created as a "walking suitcase", who first appeared in Mega Man 4 . He is usually sent to help Mega Man by providing recovery items, and can also fire bombs from his head while assisting Mega Man in the Rush Jet sections of Mega Man 8 . Starting with Mega Man 7 , Eddie only appears in the shop and no longer gives items to Mega Man. Kalinka Cossack is Dr. Cossack's daughter, who Proto Man kidnapped on Dr. Wily's orders to force her father into unwillingly declaring war against Mega Man on Wily's behalf. However, Proto Man later rescues her before Mega Man confronts and defeats Cossack in his citadel. Kalinka also appears in
1326-415: Is a scientist and roboticist and the creator of Mega Man and several other robots; as such, he can be considered the father of Mega Man, Roll, and Proto Man. Despite being a pacifist , he reluctantly recognizes that using force can sometimes be necessary. He plays a supporting role throughout the series, often developing and distributing new gear. He died prior to the events of the Mega Man X series, which
1404-706: Is a single mechanical eye, which keeps the body together and is its sole weakness. The Yellow Devil is a recurring boss character throughout the series, with several successors and offshoots appearing in other games, such as the Yellow Devil MK-II in Mega Man 3 , the Green Devil in Mega Man 8 , and the Block Devil in Mega Man 10 . Variants also appear in other series, including the Shadow Devil in Mega Man X5 and
1482-546: Is beaten and quickly reveals himself as none other than a disguised Dr. Wily. The evil scientist flees to a new fortress stronghold where Mega Man pursues and defeats him again. The game ends with Dr. Wily finally brought to justice and sent to prison . The gameplay in Mega Man 6 is largely similar to its five NES predecessors. The player takes control of Mega Man to complete a series of side-scrolling platform stages littered with smaller robot enemies and occasional larger mini-bosses . The player's primary method of attack
1560-477: Is derived from another Capcom game, The Speed Rumbler , which is known as Rush & Crash in Japan, while the pronunciation of his name is similar to Lassie . Auto, known as Rightot in Japan, is a robot that Dr. Light created to replace Rock's role as lab assistant due to him being unable to fulfill that role after becoming Mega Man. He is introduced in Mega Man 7 , where he provides Mega Man with upgrades and parts. In Mega Man 8 , Auto assists Mega Man in
1638-401: Is entered. He also appears in Mega Man 10 as shopkeeper when playing as Bass. In Archie Comics' adaptation of Mega Man, he has a more prominent role, usually mocking Dr. Wily's failures in the "Short Circuits" section. His name is derived from the music genre reggae . Treble ( ゴスペル , Gosuperu , Gospel) is Bass' equivalent to Rush, who, like Rush, can assume a jet-like form and fly in
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#17328700795021716-400: Is instead unlocked by either completing the game or by using a secret code at the title screen. In Mega Man 2: The Power Fighters , where Zero makes a cameo appearance, Bass seeks to destroy him to prove that he is stronger than all other robots, as Wily says that he is a creation that could surpass him. DLN-002 Roll ( ロール , DRN-003 Rōru ) is Mega Man's seven-eight younger "sister";
1794-472: Is likely derived from the musical genre gospel . The Met, also known as Hard Hat, is a construction robot wearing a hard hat with a plus sign on it. Mets usually wait below their helmet before attacking, as it is impervious to most of Mega Man's weapons. They appear in the various series with many different variations and forms, such as the Metall, Mettool, and Mettaur variants, but their look has largely remained
1872-412: Is represented by a gauge that can be refilled by picking up energy pellets. Extra lives, reserve energy tanks, and pellets that refill Master Weapon power can also be found throughout each level. Mega Man 6 introduces the "Energy Balancer", which automatically refills the weapon with the lowest energy when picking up Master Weapon power. Previous Mega Man games typically allowed the player to call on
1950-407: Is revealed that Dr. Wily had programmed him to form a rebellion. While King seemingly dies after this revelation, during Mega Man's ending it is revealed that he survived and is now a wanderer, like Proto Man. He then apologizes for his actions and wishes to meet up with Mega Man peacefully. King wields several weapons, including a battle-axe and a shield which can absorb attacks and fire them back as
2028-420: Is set 100 years after the original series, but his legacy continues through his last creation, X , and he maintains a supporting role through enhancement capsules that contain upgrades to X's systems along with messages relayed by holographic projections of him. He also appears in the "Navi Mode" of Mega Man and Mega Man 6 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. He
2106-425: Is the "Mega Buster" cannon, which can be charged for more powerful shots. At the end of each of the initial eight stages is a boss battle, where the player inherits that Robot Master's unique "Master Weapon" if successful. These eight levels can be completed in any order, although all Robot Masters are weak to a specific Master Weapon, adding an element of strategy to the order chosen by the player. The player's health
2184-433: Is the protagonist of the original Mega Man series. Dr. Light originally created him to be a lab assistant named Rock, but he was modified for combat after Dr. Wily reprogrammed the original Robot Masters to take over the world. His Variable Weapons System allows him to copy the weapons of other Robot Masters and use them as his own. Doctor Thomas Light, known in Japan as Doctor Thomas Right ( トーマス・ライト , Tōmasu Raito ) ,
2262-924: Is usually depicted with blonde hair worn in a ponytail and wearing a red outfit. In Mega Man 8 , she wears a black and red dress with red boots and a green ribbon in her hair. Despite not being designed for fighting, she appears as a combatant in the fighting games Marvel vs. Capcom and Marvel vs. Capcom 2 , as well as in Tatsunoko vs. Capcom: Ultimate All Stars , and Mega Man Powered Up . Alternate versions of Roll appear in two other Mega Man spinoff series: Roll Caskett in Mega Man Legends , and Roll.EXE in Mega Man Battle Network . Roll also appears in other Mega Man media, including manga and Mega Man . Roll has proved popular amongst fans, who have created various ROM hacks and fangames to place her in
2340-647: Is voiced by Antony Holland in Captain N: The Game Master , Jim Byrnes in the 90s TV series , Randall Wiebe in Mega Man X8 , Mega Man Maverick Hunter X , and Mega Man Powered Up , Michael Mislove in Marvel vs. Capcom: Infinite , Doug Stone in Mega Man 11 , and Garry Chalk in Mega Man: Fully Charged . Doctor Albert W. Wily ( Dr.ワイリー , Dokutā Wairī ) is a mad scientist and
2418-425: The Mega Man series from Archie Comics prior to it going on indefinite hiatus. Some notable liberties were taken, such as introducing Dr. Pedro Astil, a creator character for Plant Man, and introducing the X Foundation (renamed the X Corporation) at the conclusion of the Mega Man 3 adaptation. The latter concept notably featured Mr. X as a separate character from Dr. Wily and as a future version of Xander Payne,
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2496-567: The Mega Man X and Mega Man Zero games, is a hero working alongside Light's last creation, X. Though Wily died prior to the events of the Mega Man X series, his legacy continues through a virus which Zero initially carries and is later transferred to Sigma , resulting in the creation of the Sigma Virus and most of the Mavericks. According to artist and producer Keiji Inafune , Wily's name and design are inspired by Albert Einstein , and he
2574-400: The 3DS Virtual Console , nearly twenty years after the game's initial release. The story of Mega Man 6 opens during a competitive robot fighting tournament with entrants from all around the globe. A villainous figure known as "Mr. X" announces he has reprogrammed the eight powerful finalists with the intent to use them for taking over the world. The game's robotic protagonist Mega Man , who
2652-444: The "First Annual Robot Tournament" is held to determine the world's strongest peacekeeping robot. The tournament is hosted by a man known only as "Mr. X," the leader of the mysterious "X Foundation" and many strong robots participate. Dr. Light , a pacifist , decides not to enter the competition, but sends the robotic hero Mega Man to supervise it. Before the event can begin, however, Mr. X announces that he has reprogrammed eight of
2730-469: The "Navi Mode" of Mega Man 4 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. She is named after the Russian folk song Kalinka . King is a robot who appears in Mega Man and Bass as the apparent main antagonist. Declaring himself the king of all robots, he seeks to eradicate humanity and establish a world populated only by robots. After either Mega Man or Bass defeat him, it
2808-513: The "cheesiest" among the NES titles: "If you're looking for mega-laughs, you might want to try this one out." 1UP.com contributors likewise found that the game's "inane" storyline and villains both insult fans of the series and outweigh the game's good soundtrack and interesting power-ups. The four members of the Electronic Gaming Monthly review panel all voiced similar opinions regarding
2886-433: The 1980s in contrast to the heroic exploits of her brother, Mega Man. Rush ( ラッシュ , Rasshu ) is Mega Man's robotic dog, who Dr. Light created to be an all-around support unit and is first introduced in Mega Man 3 . He can transform into various forms, including Rush Marine, which transforms him into a one-seated submarine , and Rush Jet, which transforms his legs into jet engines that allow him to fly. He also has
2964-468: The 58th best game on the NES. The writers summarized, " Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects." Mega Man 6 is occasionally seen as "redundant" to the series. GameSpot editors Christian Nutt and Justin Speer labeled Mega Man 6
3042-556: The Buster. Save for a cameo showing a schematic of him, Bass does not appear in Mega Man 9 . His absence is not explained in the game, but according to the booklet that came with the Rockman 9 Arranged Album, he was undergoing adjustments. He is playable in Mega Man 10 , being added through DLC , where he retains his dash and rapid-fire, multi-directional arm cannon. In the game's re-release as part of Mega Man Legacy Collection 2 , Bass
3120-536: The Evil Energy on Earth, he thanks Mega Man and departs Earth to resume his search. He later appears in Mega Man 2: The Power Fighters , which was released before Mega Man 8 but set after its events, as well as Mega Man Battle & Chase and Rockman Strategy . Most of Duo's offensive abilities come from his left arm, which has a fist nearly as large as his torso, and his large spiked body. He primarily attacks by punching, though also wields projectile weapons,
3198-714: The Rainbow Devil in Mega Man Zero . Early Western media referred to the Yellow Devil as the "Rock Monster", a change made due to Nintendo's policies regarding religious figures and names. However, the "Devil" name has since been used in recent American releases. The Mega Man/ Sonic the Hedgehog crossover produced by Archie Comics featured the Chaos Devil, a being combining the Yellow Devil with Chaos . The Mega Man Killers are
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3276-636: The Rush Coil, a spring that pops out of his back and helps Mega Man reach higher platforms that he normally cannot access. Other games have him transform into a motorcycle and a drill car, and in the fourth and fifth Game Boy games as a spaceship. In later games, the Rush Adaptor allows Rush to attach himself to Mega Man, allowing him to float, shoot more powerful blasts, and launch his arms as projectiles. In some games, such as Mega Man 7 and Mega Man 8 , Rush can be used to obtain items, such as health. His name
3354-412: The Rush Jet scenes, using a rocket launcher and a propeller in his head that allows him to fly. He also appears in Mega Man & Bass , creating upgrades for the player in exchange for 'bolts' dropped by defeated enemies. He returns again in Mega Man 11 as Dr. Light's lab assistant, helping Mega Man by creating new parts for him from bolts collected from enemies. He, or a robot resembling him, makes
3432-516: The abduction of Kalinka Cossack leading into Mega Man 4 . Its membership was shown to include numerous identically costumed grunts and Madame Y, a character based on an "alternate universe" concept by former Capcom and Mega Man artist Hideki Ishikawa. Doctor Wily Since the release of Mega Man , numerous characters have appeared across the series . Key: = Does Not Appear List indicator(s) DLN-001 Mega Man, known in Japan as Rockman ( ロックマン , Rokkuman )
3510-562: The ability to fire upwards and diagonally. Unlike the Mega Buster, its bullets do not travel through solid surfaces without an upgrade. Like Mega Man and Proto Man, Bass can also copy the weapons of Robot Masters, with his body changing colors to reflect the weapon currently equipped. He can also combine with his robotic wolf Treble ( ゴスペル , Gosuperu , Gospel) for the Treble Boost, allowing him to fly and shoot more powerful projectiles from
3588-522: The established gameplay model from preceding chapters in the series, though it was criticized for not innovating much compared to its predecessors. It was followed up with Mega Man 7 , released for the SNES in 1995. Mega Man 6' s story takes place one year or so later after the events of Mega Man 5 . To counter Dr. Wily 's repeated attacks, the Global Robot Alliance was formed, and one year later
3666-584: The first five Mega Man games are available on the Wii's Virtual Console, Mega Man 6 is absent from the Wii Shop Channel; however, the game was released via the Nintendo 3DS Virtual Console in Japan and Europe, with North America on June 20, 2013. It was also released via the Wii U Virtual Console in Japan on May 14, 2014, in Europe on July 24, 2014 and in North America on August 21, 2014. Mega Man 6 has enjoyed
3744-507: The form of an armored suit called the Treble Boost, which was created after Bass stole designs for the Super Adapter in Mega Man 7 and gives Bass limited flight capability and increased firepower. It also appears in Mega Man & Bass , where it also grants Bass invulnerability while its energy lasts, and in Mega Man 10 , where it functions similarly to its previous incarnation, but without invulnerability. Its Japanese name of Gospel
3822-475: The franchise and called the game a "rock of reliable NES fun" in a series that is as "predictable as the tide". Destructoid editor Tony Ponce considered Mega Man 6 the best game in the entire series. He argued that the game "was retro before retro was cool" due to Capcom's decision to develop it as a higher profile game on the NES during the era of fourth generation consoles . He also expressed appreciation for its music, introductions for each Robot Master, and
3900-565: The game features a number of extras including remixed music, artwork galleries, and a "navi mode" to help guide players. A port of the Complete Works edition was released on the North American-exclusive Mega Man Anniversary Collection for the PlayStation 2 and GameCube in 2004 and Xbox in 2005. Mega Man 6 was released on Japanese mobile phones via the i-mode service in 2007. While
3978-453: The game outside Japan. Instead, Nintendo of America published it in March 1994. Before the NES era in North America was about to end, Nintendo of America made a plan to help sell it along with Zoda's Revenge: StarTropics II and the NES version of Wario's Woods , which were also published by Nintendo in North America during the same time. Their plan was to release the top-loading NES-101 for
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#17328700795024056-401: The game's familiar 8-bit presentation and its addition to the already repetitive nature of the series. One reviewer commented, "OK, Mega Man was fun and original back in the days when the letters 'N E S' meant something. Now the game is just getting redundant. Oh sure, Mega Man may learn a few new tricks here and there but this series has to end soon." Elements of the game made their way into
4134-592: The inventor of Beat and the Super Mega Buster, as well as several industrial and military robots . He also appears in the "Navi Mode" of Mega Man 5 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Duo is a robot from outer space who was designed to preserve the universe's peace and justice. Duo was formally introduced in Mega Man 8 , where he is battling a robot powered by Evil Energy. After crashing to Earth, Dr. Light repairs him and he becomes an ally of Mega Man. After eradicating
4212-418: The last game in the series with an 8-bit graphics style until Mega Man 9 in 2008. Due to the declining support of the NES and the growing presence of the newer and more powerful Super Nintendo Entertainment System (SNES), Capcom decided not to publish Mega Man 6 in North America, so it was released by Nintendo in that region. The game received positive reviews, with critics praising the gameplay and use of
4290-401: The main antagonist of the series. He was Dr. Light's colleague when they were university students; driven by jealousy towards Light and his achievements overshadowing his own, he reprogrammed Light's robots, except for Rock and Roll, to assist him in taking over the world. However, Rock, who was upgraded and became known as Mega Man, defeated him. Wily returns as antagonist in subsequent titles of
4368-591: The main role as a female counterpart to Mega Man. Theresa Romano from The Mary Sue said Roll had been the sole female robot in the franchise's universe to have made a lasting impression on the Mega Man fandom. She observed that Roll is notable for her constant character redesigns through the games or the animated series; for Romano, the most memorable iteration was the Ruby-Spears series version, whose arm could transform into different household appliances. Joshua Scullin from University of Washington Tacoma saw Roll as
4446-450: The main series, each time with a different scheme, only to ultimately be defeated and surrender to Mega Man. Wily has also played a major role in the backgrounds of other characters in the series. He repaired the prototype for Mega Man, Proto Man, and in Mega Man 7 used the knowledge he gained from the process to create his answer to Light's work, Bass. After Bass proved to be unreliable, Wily refined his design, creating Zero , who, in
4524-537: The more than 200,000 worldwide character submissions for Mega Man 6 were accepted for the game. Six of the Robot Masters were designed by Japanese fans, while the remaining two (Knight Man and Wind Man) were designed by North American fans who entered the Nintendo Power contest. The North American cover of the game pays homage to the two designers by featuring their Robot Masters on it. Inafune admitted that it
4602-477: The most powerful of which is a blast in the shape of his own hand. He also appears to have the same weapon copying abilities as Mega Man, Proto Man, and Bass; like them, his body changes color in accordance with the weapon he has equipped. Having been created for the purpose of destroying Evil Energy, he has the unique ability to purge it from an infected victim's body, as demonstrated when he saves Mega Man. Eddie, originally known as Flip Top in early Western manuals,
4680-423: The musical score for Mega Man 6 . Takehara collaborated with several other composers for the follow-up Mega Man 7 in 1995. A few months after the publication of Mega Man 5 , Capcom announced the sixth installment in the original series, as well as Mega Man Soccer and Mega Man X for the SNES, making Mega Man 6 the last title in the franchise to be released on the 8-bit NES. Capcom chose not to publish
4758-605: The name Break Man to help train Mega Man by fighting him. Beyond their armor and personality, Proto Man and Mega Man are supposedly identical. However, at the end of Mega Man 2: The Power Fighters , Dr. Light reveals that Proto Man's energy system has a fatal defect, causing him great pain and shortening his lifespan. He also appears in the "Navi Mode" of Mega Man 3 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Character designer Keiji Inafune stated that "We wanted people to be unsure whether Proto Man
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#17328700795024836-466: The past of Dr. Light and Dr. Wily." SWN-001 Bass, known in Japan as Forte ( フォルテ , Forute ) , is a robot Dr. Wily designed, who was constructed based on research conducted on Mega Man with the intention of matching his power, being a more advanced model of Robot Master compared to Mega Man. He is powered by the energy Bassnium, the most powerful form of energy on Earth, which Wily discovered by mistake. He seeks to defeat Mega Man and be acknowledged as
4914-500: The player to obtain a certain number of Beat Plates in order to use him. Beat homes in on enemies, providing damage by slamming into them; however, in Mega Man 6 , he does not attack bosses. In Mega Man 7 , Mega Man 9 , Mega Man 10 and Mega Man 11 , he rescues Mega Man, as well as Proto Man in Mega Man 10, from pits. In Mega Man 8 , he can assist Mega Man during the Rush Jet scenes, and also provides him with an energy barrier in Mega Man & Bass . He assists Duo and Proto Man as
4992-422: The production of Mega Man 2 , Inafune decided to redraw Wily's design completely, aiming to tie into the common perception of a mad scientist . After making his design slightly taller and with elongated hair and chin, Inafune was satisfied with the alternations and kept the design consistent for later appearances of the character. Since the beginning of the Mega Man X series, Inafune wanted to add Dr. Wily to
5070-664: The same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=MM6&oldid=843670103 " Category : Letter–number combination disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Mega Man 6 Mega Man 6 (stylized as MEGA MAN VI ) , known in Japan as Rockman 6: The Greatest Battle in History!! ,
5148-666: The same. In the original Mega Man , another common enemy, the Picket Man, has a head similar to the Met, but with a full body, a shield, and a pickaxe. The Mets also appear in Super Smash Bros. for Nintendo 3DS and Wii U as a collectable trophy in both versions, as well as enemies in the 3DS-exclusive Smash Run mode. Sniper Joe is a humanoid robot which Dr. Light built and which Dr. Wily later modified for infantry. They were built based on Proto Man and mass-produced for combat. Sniper Joes are
5226-516: The stage, only one of them will give the player a letter circuit board for assembling the helper bird Beat . Collecting all four parts will allow the player to call on Beat to attack enemies. Mega Man 6 was developed at the same time as the franchise's first spin-off, Mega Man X for Nintendo's newer console, the Super Nintendo Entertainment System . Series artist Keiji Inafune , credited as "Inafking", stated that having
5304-447: The story, leading to Mega Man X4 revealing that he created Zero to set the climax of the series. Wily often is shown moving his eyebrows up and down when he appears in most of the games, usually seen in the prologue cutscenes to the castle levels. DLN-000 Proto Man, known in Japan as Blues ( ブルース , Burūsu ) , is an early prototype of Mega Man and his twelve-thirteen older teenage brother, who first appeared in Mega Man 3 under
5382-409: The strongest contestants to do his bidding in taking over the world: Blizzard Man, Centaur Man, Flame Man, Knight Man, Plant Man, Tomahawk Man, Wind Man, and Yamato Man, and tells Mega Man he had been manipulating Dr. Wily from the beginning. Following this, Mega Man and Rush set out to put an end to Mr. X's plan. Mega Man destroys the eight Robot Masters and then goes to Mr. X's fortress. The villain
5460-402: The transformable dog Rush or use other support items in order to traverse difficult or otherwise inaccessible parts of a stage. Mega Man 6 instead features a pair of "Rush Adaptors" that fuse Mega Man and Rush into special forms. The first, "Jet Mega Man", lets the player fly upward or hover for a brief period of time, but prevents the use of charge shots. The second, "Power Mega Man", utilizes
5538-414: The use of branching pathways in each level, among many other reasons. Nintendo Power listed Mega Man 6 as the best NES game of 1993, stating, "His sixth NES adventure, in which he uses two new, Special Power-Ups, might just be his best". Craig Skistimas of ScrewAttack also appreciated these innovations and regretted missing out on the game when it was first released. Mega Man 6 is listed by IGN as
5616-525: The world's strongest robot, and as such frequently rebels against Wily when he feels he is standing in the way of his goals. Despite this, Bass has worked with Mega Man several times, though usually for his own purposes. Bass wields the Bass Buster, which originally functioned similarly to the Mega Buster, albeit with slightly different shots. As of Mega Man & Bass , however, it has lost its ability to charge shots in favor of an increased rate of fire and
5694-419: Was I supposed to do?" The Robot Masters featured in some of the previous Mega Man games were the result of design contests held in Japan, in which fans of the series would submit their character ideas to Capcom. Keeping with the tradition, Japan held a design contest for Mega Man 6 . After the release of Mega Man 5 , the magazine Nintendo Power held a similar contest in North America. Only eight out of
5772-471: Was a friend or a foe. On one hand, he'd seem like a rival to Mega Man, but at the same time he'd seem like a comrade." Several anime characters Inafune used to watch inspired Proto Man, with the glow from his eyes being inspired by Break Man. The design also involved his shield being a "cool factor" and a sign of his superiority over Mega Man. Higurashi considers Proto Man and Rush to be the main attractions of Mega Man 3 , while Hideki considers Mega Man 5 as
5850-437: Was how to develop a clear and engaging story that builds upon the previous installments while appealing to a wide range of players; new players picking up a Mega Man game for the first time, those who may have forgotten the series' backstory, and the hardcore fans who remember the events of 9 and 10 as though they happened yesterday. After the long gap between 10 and 11, we decided to focus on sharing an untold story that touches on
5928-440: Was initially conceived to appear as a tall, thin scientist with a mustache, glasses, balding hair, and lab coat. As development on Mega Man progressed, Inafune redrew Wily to match the in-game sprites , making him shorter and removing the glasses from his design. Inafune has expressed disdain for this design, stating in a 2003 interview that if an artist approached him with similar work, he would reject it and demand better. With
6006-425: Was sent to oversee the tournament, springs into action to foil X's plot. Mega Man 6 plays nearly identically to its five predecessors with a few added features such as stages with alternate pathways and new Rush adaptors. Mega Man 6 is the first game in the series to receive character design input from fans outside Japan. This late-era game was also the last in the series released on Nintendo's 8-bit console, and
6084-416: Was stressful when the last characters being designed for the game were not meeting with the development team's schedule. He concluded, "For having hit a lot of roadblocks, I feel like we got a lot done for 6 . The theme for our designs was 'The world is our stage,' and I really enjoyed bringing what I felt was the unique flavor of different countries into the game." Yuko Takehara, credited as "Yuko", composed
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