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30-453: MERP may refer to: Middle-earth Role Playing Medicaid Estate Recovery Program MerP, a member of the Mercury transporter Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title MERP . If an internal link led you here, you may wish to change the link to point directly to

60-481: A cardboard case) and the majority of subsequent products supported play in the portion of the region of Rhovanion known as "The Wild", the setting of the later portions of The Hobbit east of the Misty Mountains. That was due to the project of releasing two other up-coming core books dealing with other regions, countries and kingdoms of Middle-earth, but instead of pursuing the idea of releasing two more core books,

90-438: A rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table

120-492: A revised edition was released in Summer 2014, which saw the original two-volume slipcase set combined into a single hardback edition. This version was substantially re-edited and re-laid out, with errata and clarifications added. Cubicle 7 also released a Clarifications and Amendments Document at the same time, to support owners of the previous edition. As of the 2014 re-release, the name was changed from The One Ring: Adventures Over

150-646: A roll is made, it consists of the Feat die plus a number of Success dice equal to the skill being used. The sum is compared to the Target Number of the action (typically 14). What sets the game apart from other fantasy/adventure RPGs is the factoring-in of the hardship involved in traveling in the wilderness for any length of time. The rules covering the making of journeys across country in Rhovanion (the Middle Earth setting of

180-419: A sensible grouping of charts onto single pages and into a larger batch on the rear of the book." He concluded, " MERP remains (for me) one of the more inventive and enjoyable roleplaying game currently available." In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan didn't think that MERP successfully recreated Tolkien's Midde-earth setting. For that reason, Swan thought that

210-449: A translated version called Sagan om Ringen: Rollspelet was released in 1986 by Target Games , followed by several translated modules. In Japan a translated version was released in 1987 by Hobby Japan . A Finnish language edition ( Keski-Maa Roolipeli or KERP ) was published in 1990. The first and second edition ruleset were translated for a French edition as Jeu de rôle des Terres du Milieu (JRTM) by Hexagonal, starting in 1986. In

240-469: Is a rare, subtle force only used by a few powerful characters, whereas "The MERP system gives these sorts of powers to almost anyone after the acquisition of relatively few experience points; for me, it upsets the flavor of the game and its authenticity." He concluded, " MERP can be used to recreate the great adventures of which Tolkien wrote: going with Frodo or Bilbo or Beren into the lair of evil and trying to escape alive, and it can go some way to fulfilling

270-487: Is so internally consistent that it is difficult not to love." The One Ring Roleplaying Game The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien 's Middle-earth , set at the time between The Hobbit and The Lord of the Rings . Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title The One Ring: Adventures over

300-410: Is used in the initial chart result called for it. Spellcasters learn lists of ten spells as a unit. Each of the spells is based on a theme (e.g. healing spells). I.C.E. published the first edition of MERP ruleset in 1984 and a second edition in 1986. A collector's edition was published in 1993, based upon the second edition with twice the number of pages. I.C.E. was working on the third edition that

330-777: The 1980s, and although mismanagement and rather daunting licensing dealings with the Tolkien estate finally resulted in the games dissolution and the company's bankruptcy, the body of work put out by I.C.E. in a little over a decade remains the Middle-Earth canon for all role-players who truly take the genre seriously." Taylor also commented on the maps of the game in 2014, "There is, and unfortunately never will be again, an astoundingly beautiful game like MERP that has kept gamers coming back for over thirty years. Frankly, if you ever intend to play in Middle-Earth I suggest these books being your basis". In his 2023 book Monsters, Aliens, and Holes in

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360-510: The Edge of the Wild . Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, The One Ring Roleplaying Game . The game was first published in 2011 under the title The One Ring: Adventures over the Edge of the Wild . This first edition core book (more exactly two booklets in

390-622: The Edge of the Wild to The One Ring Roleplaying Game . During the first edition run, the base game and some of the supplements have been released in English, French, German, Italian and Spanish. A second edition of The One Ring was announced but never released by Cubicle 7. In 2019 the company experienced a contractual issue preventing them from producing the game and on 27 November 2019 they announced that they would cease publishing both The One Ring and Adventures in Middle-earth . The licence

420-466: The Ground , RPG historian Stu Horvath noted, " MERP is a glorious mess. The ruleset, the sourcebooks, all of it — mess ... the system Iron Crown offered feels radically out of sync with the themes and aesthetics of Tolkien's world." However, Horvath felt the game had positive values, commenting, " MERP books aren't trash. They conjure a world in vivid, exacting detail. It may often feel like fan fiction, but it

450-464: The June 1985 edition of White Dwarf (Issue 66), Graham Staplehurst thought "Iron Crown has done superb development work on areas that Tolkien neglected or left unspecified." He found the rules system suitable "though not spectacularly original", and the combat system "can be rather bloody, which is no bad thing." However, Staplehurst had issues with the magic system, pointing out that in Tolkien's books, magic

480-637: The March–April 1985 edition of Space Gamer (Issue No. 73), William A. Barton commented that "If you haven't yet taken a trip to Middle-earth via the Iron Crown, I recommend you remedy the situation as soon as possible." In the January 1985 edition of Imagine (Issue 22), Andy Blakeman stated that "by its links with Tolkien, it cannot fail to attract many new gamers into this hobby; and I am reasonably confident that these newcomers will not be disappointed." In

510-552: The October 1984 edition of White Dwarf (Issue 58), Sutherland reviewed the main rules system of MERP and thought that it "mirrors the consistently high-quality one has come to expect from ICE." Sutherland concluded that it "is a well-conceived, reasonably well-written system. I can't say it's easy and ideal for beginners but I can honestly recommend that you try it. MERP gets my vote as best new RPG this year; in fact I've not been so impressed since I first read Call of Cthulhu ." In

540-432: The Rings and The Hobbit under license from Tolkien Enterprises . Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999. The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, Rolemaster . Characters have Attributes and Skills rated between 1 and 100 on a percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to

570-459: The Rings and you've got to make a whole load of stuff up. Still, the supplements are all good, if you get off on bucketfuls of detail and polished prose. Not for everyone, sure, but die-hard Tolkien fans should check it out." In a retrospective review of Middle-earth Role Playing in Black Gate , Scott Taylor said " MERP , as it is more affectionately called, became the second leading RPG sold in

600-536: The crowdfunding site Kickstarter and included a starter set focused on The Shire . The game later became available as a general release by the company. Games of The One Ring are split into two phases: the Adventuring phase and the Fellowship phase. In an Adventuring phase, a company of adventurers heads off from their homes and into the Wild, in search of adventure; whereas the Fellowship phase provides heroes with

630-447: The desires of people who want to know more about Tolkien's world." In the January 1987 edition of White Dwarf (Issue 83), Graham Staplehurst reviewed the second edition of the rules and applauded ICE for including more material for newcomers, such as an introductory booklet and a short introductory adventure. He also liked the rearrangement of rules, pointing out that "Much of the confusion of tables, lists, and rules has been cleared by

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660-459: The game was "more likely to find favor with casual Tolkien fans than Middle Earth fanatics, because even though it's a pretty good fantasy game, it doesn't measure up to the novels." Swan concluded by giving this game a rating of 2.5 out of 4. In a 1996 readers poll taken by the British games magazine Arcane to determine the 50 most popular role-playing games of all time, Middle-earth Role Playing

690-471: The intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=MERP&oldid=1217688692 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Middle-earth Role Playing Middle-earth Role Playing ( MERP ) is a 1984 tabletop role-playing game based on J. R. R. Tolkien 's The Lord of

720-473: The opportunity to rest and recuperate, to practise their skills or pursue a noble undertaking. The One Ring Roleplaying Game uses a special set of dice: the twelve-sided Feat die, which is marked with numbers 1–10, as well as two special symbols, Gandalf 's rune and the Eye of Sauron , and a six-sided Success die, which is numbered 1–6, with a Tengwar rune on the 6. A regular d12 and d6 can be substituted. When

750-535: The previous Other Hands quarterly, both about a quote from J. R. R. Tolkien's Letters ) began publication in 2007. It also supports the role-playing community using ICE's MERP , Decipher's LotR , Cubicle 7 's The One Ring Roleplaying Game , and other Tolkien-centric role-playing game systems. In 1991-1993, I.C.E. also published the Lord of the Rings Adventure Game . It used a simpler system than MERP and

780-531: The summer of 2005, a new annual convention began known as Merpcon (Middle-earth Role Playing Convention). It initially used the ICE MERP and ICE Rolemaster role-playing game systems. In the February 1984 edition of White Dwarf (Issue 50), Jonathan Sutherland reviewed the various MERP supplements available at the time, and generally liked them, although he found their price a bit steep. A few issues later, in

810-469: Was acquired in 2020 by Free League Publishing . On 9 March 2020 Free League Publishing announced that it would publish a second edition of the game with Nepitello and Maggi as authors and lead designers. On 27 September 2020, Nepitello, when interviewed by Free League Publishing, announced that the second edition would be set in the Eriador region of Middle Earth. The second edition was initially released using

840-598: Was intended to introduce new players to role-playing. A UK edition was published by Games Workshop in 1985. It featured the First Edition rules, with a new box and booklet art by Chris Achilleos , along with 25mm floorplans for the sample adventure. Both the first and second edition ruleset and most of the adventure modules were translated for a German edition as Mittelerde-Rollenspiel (MERS) by Citadel Verlag, later Laurin Verlag, later Queen Games , starting in 1987. In Sweden

870-575: Was never published, along with many adventure and campaign modules, until Tolkien Enterprises revoked the license for games based on The Hobbit and The Lord of the Rings in 1999. I.C.E. declared bankruptcy in 2000. A related quarterly magazine, Other Hands Magazine created by Professor Chris Seeman , supporting the MERP community, was also sent a desist by Tolkien Enterprises and ceased publication in 2001. A second magazine named Other Minds Magazine created by Hawke Robinson , (named in recognition of

900-462: Was ranked 11th. Editor Paul Pettengale commented: "The popularity of the books, we would suggest, explains why the game based on Tolkien's world is so popular. The system is overly complicated (being based on the complex Rolemaster system - see number 15), and it suffers from the problem of timing. For example, at which time do you set your campaign? Set it before The Lord of the Rings and everyone knows what's going to happen, set it after The Lord of

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