This is a list of deities of Dungeons & Dragons , including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons ( D&D ) roleplaying game . Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. Dungeons and Dragons may be useful in teaching classical mythology. D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk , the Greyhawk gods list contains many of the deities listed here, and many more.
124-646: Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead. It was received positively by reviewers, with praise for its material for Dungeon Masters and its illustrations, but received criticism for its weak player-oriented content. The book
248-465: A bonus to all skill rolls based on level. A system of "healing surges" and short and long rests are introduced to act as resource management. In 2012, MJ Harnish of Wired commented that it was unclear what the "lasting legacy" of 4th Edition would be – "on the positive side, it introduced a new way to play the game, adding streamlined play, improved ease of dungeon master preparation, and character classes that were complementary and balanced. [...] On
372-428: A broadly recognizable commercial license. The third edition introduced iconic characters , a group of recurring characters used in illustrations and text explanations. They appear in a variety of Dungeons & Dragons game manuals and tie-in novels. In July 2003, a revised version of the 3rd edition D&D rules (termed v. 3.5 ) was released that incorporated numerous small rule changes, as well as expanding
496-415: A d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense. Skills and the new system of feats are introduced replacing non-weapon proficiencies, to allow players to further customize their characters. The combat system is greatly expanded, adopting into
620-498: A deity is largely a function of the deity's portfolio. Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity. Gods, Demi-Gods & Heroes (1976) included 10 pantheons of gods: The original edition of Deities & Demigods contained 17 pantheons of gods. Later printings removed
744-403: A divine rank, which determines how much power the entity has, from lowest to highest: Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio. Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with
868-508: A heavily revised treatment of psionics. The d20 System is presented under the Open Game License , which makes it an open source system for which authors can write new games and game supplements without the need to develop a unique rules system and, more importantly, without the need for direct approval from Wizards of the Coast. This makes it easier to market D&D-compatible content under
992-511: A lead designer of 4th Edition, and published by Pelgrane Press in 2013. List of Dungeons %26 Dragons deities The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes , published in 1976 as the fourth supplement for the original edition. This work was superseded by the Deities & Demigods source book, which
1116-530: A little more campaign advice here than in previous Wizards of the Coast products, though not a whole lot. You get a short introduction to what undead are and how they unlive, eat (eww), and procreate. Theories on whence they come, examples of cities and religions for the cosmopolitan zombie, and advice on strategy when facing (or being) the dead (especially the self-aware threats) make good reading, but these are sadly brief." Editions of Dungeons %26 Dragons#Dungeons ⁘ Dragons v3.5 Several different editions of
1240-609: A more tactical combat system including attacks of opportunity. A major revision of the AD&D rules was released in 2000, the first edition published by Wizards of the Coast , which had acquired TSR in 1997. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "advanced" was dropped and the new edition was named just Dungeons & Dragons , but still officially referred to as 3rd edition (or 3E for short). It also served as
1364-512: A movement known as the Old School Renaissance . Castles & Crusades , published in 2004 by Troll Lord Games , is an early example of the OGL and SRD being used to recreate the experience of older editions. Prominent retro-clones include Labyrinth Lord , OSRIC , and Swords & Wizardry . The Pathfinder Roleplaying Game was first published in 2009 by Paizo Publishing . It
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#17330935257621488-527: A new core of rule books that were simplified, updated, and errataed , so that they'd be easier to use". The Essentials line contains revisions to the rule set compiled over the prior two years, in the form of the Rules Compendium , which condenses rules and errata into one volume, while also updating the rules with newly introduced changes. The player books Heroes of the Fallen Lands and Heroes of
1612-660: A new set of rules that supported Immortal levels 1 through 36, and would operate on an interplanar level. This version was compiled and slightly revised by Aaron Allston in 1991 as the Rules Cyclopedia , a hardback book which includes all the sets except Immortals Rules (which was discontinued and replaced with the Wrath of the Immortals boxed set accessory). While the Rules Cyclopedia includes all information required to begin
1736-437: A rating of 9/10, with the comment " Libris Mortis isn't an essential source book, but it is a useful one." The Nuketown podcast gave the book 8/10, saying it was "good, but not essential. Worth picking up for anyone for whom the undead play a major role in their campaign." Vincent Venturella, of Flames Rising Dot Com, gave the book 3/5 for style, 5/5 for substance and 4/5 overall. The reviewer from Pyramid commented: "There's
1860-809: A red cover, and the Expert booklet has a blue cover. Between 1983 and 1985 this system was revised and expanded by Frank Mentzer as a series of five boxed sets (nicknamed the BECMI system, after the first letters of the five sets). This included the Basic Rules (red cover, supporting levels 1 through 3), Expert Rules (blue cover, supporting levels 4 through 14), Companion Rules (green cover, supporting levels 15 through 25), and Master Rules (black cover, supporting levels 26 through 36). The Immortals Rules (gold cover) supported characters who had transcended to becoming Immortals. The player's characters would be converted to
1984-508: A second edition for the game, which would also have been an update of the rules, incorporating the material from Unearthed Arcana , Oriental Adventures , and numerous new innovations from Dragon magazine in the Player's Handbook and Dungeon Master's Guide and would have consolidated the Monster Manual , Monster Manual II and Fiend Folio into one volume. Initially, the 2nd edition
2108-446: A single deity of the same name: Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood). The single unifying feature of all demon lords (also called demon princes) is the inherent control over part of the infinite layers of The Abyss . Only the first 666 layers of The Abyss are generally known, and of those only
2232-529: A single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades. The "advantage/disadvantage" mechanic
2356-432: A slightly modified version of the spell preparation system of previous editions. Healing Surges are replaced by Hit Dice, requiring a character to roll a hit die during a short rest instead of healing a flat rate of hit points. In September 2021, it was announced that a backward compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that
2480-651: A small fraction of the princes of those layers are a part of the D&D cosmology. The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. The celestial paragons of the archons are known collectively as the Celestial Hebdomad . They rule the layers of the Plane of Mount Celestia . The celestial paragons of
2604-427: A subtype of the wizard class, along with new classes specializing in the other schools of magic. Proficiencies are officially supported in the Player's Handbook and many supplements, rather than being an optional add-on. Psionics are no longer included in the Player's Handbook , though they later appeared in their own supplement. Sales of Second Edition's core books were somewhat weaker than First Edition. Combined,
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#17330935257622728-496: A variety of sources" such as Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018). Jackson Haime, for Screen Rant in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote, " Dungeons and Dragons 5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core rulebooks and 4 supplemental books in
2852-591: Is in the same format as the earlier published Draconomicon , which instead focused on Dragons , and was described as "a super-sized monster ecology" by the Nuketown podcast. Similar books that have since been released include Fiendish Codex I: Hordes of the Abyss , Fiendish Codex II: Tyrants of the Nine Hells and Lords of Madness . Inspiration for the book's content came from numerous sources. In an interview posted on
2976-423: Is intended to be backward-compatible with D&D v. 3.5 while adjusting some rules balance, and has been nicknamed "v. 3.75" by some fans. Pathfinder has been one of the best-selling role playing games in the industry. A second edition, which moves away from the v. 3.5 mechanics, was published in 2019. 13th Age is a game designed by Jonathan Tweet , a lead designer of the 3rd Edition, and Rob Heinsoo ,
3100-579: Is known about her, apart from the fact that she has the power to slay gods who displease her. These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include: Vestiges were introduced in D&D: Tome of Magic supplement by Matthew Sernett, Ari Marmell , David Noonan , Robert J. Schwalb . Wizards of
3224-549: Is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in. Greater deities Intermediate deities Lesser deities Demigods The third edition version of Deities & Demigods contains only four pantheons: The third edition version of the book also discusses in detail how one would go about the creation of their own pantheon, as well as individual gods, for use in Dungeons & Dragons . These three alternative faiths were described in
3348-489: Is modified in many ways. Demi-human races are given higher level maximums to increase their long-term playability, though they are still restricted in terms of character class flexibility. Character classes are organized into four groups: warrior (fighter, paladin, ranger), wizard (mage, specialist wizard), priest (cleric, druid), and rogue (thief, bard). Assassins and monks were removed from the game as character classes, "magic-users" are renamed "mages", illusionists are made into
3472-567: Is not used in any edition of the Player's Handbook , but it is used in Deities and Demigods (2002) and various v3.5 Edition materials. Although not listed in the Players Handbook , these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk , Forgotten Realms , or Eberron campaign settings , each one
3596-624: The Basic Set , which included a single booklet covering character levels 1 through 3, and also includes dice and a beginner's module. The booklet collects and organizes the rules from the original D&D boxed set and Greyhawk supplement and features a blue cover with artwork by David C. Sutherland III . The "blue booklet" explains the game's concepts and method of play in terms that made it accessible to new players not familiar with tabletop miniatures wargaming. Unusual features of this version include an alignment system of five alignments as opposed to
3720-411: The Dungeons & Dragons ( D&D ) fantasy role-playing game have been produced since 1974. The current publisher of D&D , Wizards of the Coast , produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After
3844-501: The Basic Set saw a major revision in 1981 by Tom Moldvay . It was immediately followed by the release of an Expert Set written by David Cook , to accompany the Basic Set , extending it to levels 4 through 14, for players who preferred the simplified introductory ruleset. With this revision, the Basic rules became their own game, distinct both from original D&D and AD&D . The revised Basic booklet features new artwork with
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3968-530: The Dungeon Master's Guide and Monster Manual . This revision was intentionally a small one focusing on addressing common complaints about certain aspects of gameplay, hence the "half edition" version number. The basic rules are fundamentally the same, only differing in balancing. Many monsters and items are compatible (or even unchanged) between those editions. New spells are added, and numerous changes are made to existing spells, while some spells are removed from
4092-545: The Expansion Gift Set was released which includes reissued versions of Xanathar's Guide to Everything (2017) and Tasha's Cauldron of Everything (2020), "the two most significant expansions for Dungeons & Dragons Fifth Edition " along with a new sourcebook, Mordenkainen Presents: Monsters of the Multiverse (2022). This sourcebook updates "over 250 monster stat blocks alongside 30 playable races pulled from
4216-640: The One D&D branding. Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to have a staggered release between September 2024 and February 2025. Jody Macgregor of PC Gamer reported that "the Revised Player's Handbook will have 48 subclasses, with four for each of the 12 classes" and that each subclass and character background will receive an illustration. In an August 2023 interview with ComicBook.com , lead rules designer Jeremy Crawford "pushed back on
4340-635: The Open Game License . This document was later revised and rereleased as System Reference Document 5.1 (SRD 5.1) in May 2016; in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license ( CC-BY-4.0 ). The edition returns to having only three core rule books, with the Player's Handbook containing most major races and classes. Since 2014, there have been over twenty 5th edition Dungeon & Dragons books published including new rulebooks, campaign guides and adventure modules . In January 2022,
4464-425: The Player's Handbook and Dungeon Master's Guide sold over 400,000 copies in the first year of release, a solid hit, but their lifetime sales were not close to matching the huge success of First Edition. The reasons why are contested. Michael Witwer, a biographer of Gary Gygax, cited the lack of involvement of Gygax and the changes that attempted to avoid controversy. Ben Riggs writes that TSR insiders worried that
4588-705: The eladrins are collectively known as The Court of Stars . They hail from the Plane of Arborea . The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions . They hail from the plane of Elysium . Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals . Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in
4712-426: The miniatures wargame Chainmail and use its measurement and combat systems. An optional combat system is included within the rules that later developed into the sole combat system of later versions of the game. In addition, the rules presume ownership of Outdoor Survival , a board game by then-unaffiliated company Avalon Hill for outdoor exploration and adventure. D&D was a radically new gaming concept at
4836-462: The "Dawn War Deities" as a sample pantheon, an updated version of the main pantheon of 4th Edition. These updates included readjusting some of the alignments, because 5th Edition returned to the previous schema of nine alignments, as well as adding suggested cleric domains of the available domains from the PHB and DMG . The Sword Coast Adventurer's Guide (2015) then gave a more detailed overview of all
4960-420: The 2nd edition of AD&D was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3rd edition, but dropped the "Advanced" prefix to be called simply Dungeons & Dragons . The 4th edition was published in 2008. The 5th edition was released in 2014. The original D&D was published as a box set in 1974 and features only a handful of the elements for which
5084-593: The Appendix section of the 5th Edition Players Handbook (2014). These include the deities from the Forgotten Realms , Greyhawk , Dragonlance , Eberron , and the deities derived from historical pantheons such as the Celtic deities and Norse deities . The historical deities have been removed from their historical aspect as to better serve the needs of the game. The 5th Edition Dungeon Master's Guide (2014) later provided
Libris Mortis - Misplaced Pages Continue
5208-711: The Books of Death would translate as (Ex) Libris Mortis . On the subject of name, Collins was quoted as saying "I don't have any insight on the naming process that produced Libris Mortis . I don't know Latin and wasn't involved in selecting that name. Regardless, I think what's in the book is far more important that what name is attached to it." Libris Mortis has seven chapters and an introduction. The chapters are named "All About Undead", "Character Options", "Prestige Classes", "Spells", "Equipment", "New Monsters" and "Campaigns". The first chapter, "All About Undead", contains general information about undead monsters. The chapter discusses
5332-418: The Coast has been trying to avoid at all costs" an edition war by attempting to maintain the game as 5th Edition with marketing that focuses on how the changes will be a backwards compatible update and not a new edition of Dungeons & Dragons . Codega commented that there's still the question on if "this is a new edition or it is errata. The books say it's the former; the digital tools [on D&D Beyond] say
5456-468: The Coast president Cynthia Williams announced "that One D&D 's playtest had seen more sign-ups since it launched on August 18 than D&D 5E's playtest saw during its entire two-year pre-release phase ahead of the game's release in 2014". During the April 2023 D&D Creator Summit, the lead rules designer clarified that " One D&D is not supposed to be a new edition or a new 'half edition' similar to
5580-494: The Coast, March 2006. The supplement Dragon Magic , by Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige: Wizards of the Coast created these vestiges online: These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). The list includes long-time D&D establishments from Greyhawk and
5704-495: The Corpsecrafter tree, for spellcasters to improve their undead, monstrous feats to modify the special abilities of undead creatures, and tomb-tainted feats, allowing living characters to gain undead traits. Smith commended feats that Dungeon Masters may use, such as Spell Drain, Lifesense and Necrotic Reserves, but said that "feats that players might use aren't nearly as interesting". The discussion of and rules for undead characters
5828-450: The Cthulhu and Melnibonéan sections due to copyright concerns. Legends & Lore was expanded and fully revised from the 1st Edition AD&D volume, and rewritten to be used with the 2nd Edition rules. This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised. The Central American mythos
5952-626: The Elemental Princes of Good. The four most famous are: Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987). The Slaad Lords are the de facto rules of the Slaadi race and the plane of Limbo . Though true to their chaotic nature they often do not appear anything like other Slaadi. Primus is the leader of the modrons and is the epitome of order, and possesses god-like powers in
6076-532: The Forgotten Kingdoms contain rules for creating characters, as well as new builds for each class described in the books. Other Essentials releases include a Dungeon Master's Kit and Monster Vault , each also containing accessories. Shannon Appelcline, author of Designers & Dragons , highlighted that the Essentials line was "primarily the brain child of Mike Mearls ". Appelcline wrote, "though
6200-572: The Forgotten Realms, as well as several original gods. Although some gods are patrons of specific races, they are worshipped by all, and racial pantheons do not exist in this edition. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god. These are the deities for the 5th Edition of Dungeons & Dragons , which mostly are printed in
6324-648: The Ghoul Globe and Unholy Shroud. This section was also criticized by the Nuketown podcast, which said that the "Magic item section is only six pages; I'd like to have seen more magic items, particularly more unique ones alone with a few lesser artifacts". The grafts section worked on rules introduced in the Book of Vile Darkness and the Fiend Folio , adding new undead "grafts", but did not include rules for creating your own. Chapter six, "New Monsters", introduces 47 new monsters,
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#17330935257626448-468: The Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities: The faith of Dennari is a fictional mystery cult , presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods . It worships
6572-511: The Revived Fossil and Necropolitan "less interesting" and the Half Vampire an "extraordinarily bad idea". The seventh and final chapter, "Campaigns", includes tips on how to use undead in campaigns and adventures , as well as how to control specific undead monsters. It also has adventure sites and back-stories for various cults. The chapter was well received, being called the "best section of
6696-539: The Wizards of the Coast website, Collins said that inspiration came from Buffy the Vampire Slayer , Angel , various Dracula films, along with films The Mummy and The Mummy Returns . Cordell said that pop culture has "less impact on [his] conceptualizations of the undead", but he did mention The Evil Dead , 28 Days Later and the novel Salem's Lot . According to Collins, he and Cordell worked equally on
6820-440: The aim of the designers was to "simplify and declutter the whole system" – " D&D 3e and 3.5e bear the influence of Eurogame -style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it. Players understanding the game itself got more agency over their PCs' fate". The d20 System uses a more unified mechanic than earlier editions, resolving nearly all actions with
6944-406: The barrier of entry into the game. Essentials uses the D&D 4th edition rule set and provides simple player character options intended for first-time players. Many of the new player character options emulate features from previous editions, such as schools of magic for the wizard class, to appeal to older players who had not adopted the 4th edition rules. "The goal of Essentials was to provide
7068-430: The basis of a broader role-playing system designed around 20-sided dice, called the d20 System . Monte Cook , Jonathan Tweet , and Skip Williams all contributed to the 3rd edition Player's Handbook , Dungeon Master's Guide , and Monster Manual , and then each designer wrote one of the books based on those contributions. In a retrospective on the legacy of Dungeons & Dragons , academic Evan Torner commented that
7192-472: The battlefield. This meant a standardization of various components of character building. [...] Fourth edition improved D&D as a tactical combat game by providing PCs clear options in every fight, and a range of options beyond standard sword swinging for" multiple combat rounds. However, Torner viewed the edition as unsuccessful "despite its emphasis on game balance". This product line debuted in September 2010 and consists of ten products intended to lower
7316-611: The book" and being "better than I [the reviewer] expected". The maps were commended by some, being called "useful right out of the box" but Mike MacKenzie, of RPGnet, said they were "basically a Book of Lairs for undead. Nothing terribly remarkable here." The section includes statistics and back-stories for alternatives classic undead monsters, including ten different ghosts, six liches, 19 skeletons, ten vampires, and fifteen zombies. The Libris Mortis art staff comprises Dawn Murin as art director, Dee Barnett, Dawn Murin and Trich Yochum as graphic designers. The graphic production specialist
7440-443: The book". Overall, the section was described by one reviewer as "one of the more interesting". The second chapter, "Character Options", lists 59 feats , discusses undead characters in the party, and offers rules for undead monster classes. Many of the feats are geared towards spellcasters , with few martial feats, a single Bardic feat and no feats geared specifically towards Druids or Barbarians . Different types of feats include
7564-550: The book, with Collins focusing more on material relating to character building, sample undead and running undead, while Cordell dealt with monster design and undead material, but he said that they "dabbled in each others'" sections quite a bit as well". He also mentioned a monster template designed by Matt Sernett that was originally written for the Monster Manual III and had been included in Libris Mortis . Libris Mortis
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#17330935257627688-435: The chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It
7812-405: The concepts behind the game could write smoother and easier-to-use rules systems and sell them to the growing D&D fanbase ( Tunnels & Trolls being the first such). Supplements such as Greyhawk , Blackmoor , Eldritch Wizardry and Gods, Demi-Gods & Heroes , published over the next two years, greatly expanded the rules, character classes, monsters and spells. For example,
7936-468: The core rulebooks for 2nd Edition with new covers, art, and page layouts. These releases were followed shortly by a series of volumes labelled Player's Option , allowing for alternate rules systems and character options, as well as a Dungeon Master Option for high-level campaigns. They consist of: Some of the optional rules include the introduction of a point-based system to allow players to pick and choose parts of classes to make their own class, and
8060-600: The core rulebooks. An alignment system with nine alignments is used, rather than the previous three-alignment system in the original D&D rules. Later supplements for AD&D include Deities & Demigods (1980), Fiend Folio (another book of monsters produced semi-autonomously in the UK - 1981), Monster Manual II (1983), Oriental Adventures , Unearthed Arcana (1985), which mostly compiles material previously published in Dragon magazine, and others. While AD&D
8184-439: The core rules. Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers . Powers have a wide range of effects including inflicting status effects, creating zones, and forced movement, making combat very tactical for all classes but essentially requiring use of miniatures, reinforced by
8308-477: The core system most of the optional movement and combat system of the 2nd edition Players Option: Combat and Tactics book. Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. New character options include
8432-634: The deities from the Forgotten Realm, including nonhuman deities. A more detailed and expanded overview of nonhuman deties was printed in the Mordenkainen's Tome of Foes (2018). The sourcebook Explorer's Guide to Wildemount (2020), which is the official adaptation of the Exandria setting from the web series Critical Role for 5th Edition, uses a variation of the Dawn War pantheon. This setting divides
8556-470: The deities themselves..." The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands . Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing
8680-566: The ecology of undead creatures, though this section was described as "very small", and talks about undead religion, introducing new deities . The chapter also discusses "stranger areas", including the idea of undead citizenship in cosmopolitan cities. Variant rules are introduced for areas including hauntings and exorcisms, which were received positively, and for undead hunger and appetites. The section also includes advice on how to combat undead, but according to Casey Smith of D20 Magazine Rack, "veteran players probably won't get much out of this part of
8804-483: The financial investment in v3.5 and the relatively brief period of time that it had been in publication. Although many players chose to continue playing older editions, or other games such as Pathfinder by Paizo Publishing (itself based on D&D v3.5 via the Open Game License), the initial print run of the 4th edition sold out during preorders, and Wizards of the Coast announced a second print run prior to
8928-467: The first four were included in Player's Handbook 2 , while the monk class appears in Player's Handbook 3 . The system of prestige classes is replaced by a system in which characters at 11th level choose a "paragon path", a specialty based on their class, which defines some of their new powers through 20th level; at level 21, an "epic destiny" is chosen in a similar manner. Core rules extend to level 30 rather than level 20, bringing "epic level" play back into
9052-412: The first goal with the release of D&D 4e had been to draw in established players, Wizards now wanted to bring in new players as well. [...] Essentials was more than just a chance to approach a new audience. It was also a revamp of the 4e game. Mearls was insistent that Essentials would not be a new edition, and so should remain entirely compatible with 4e to date. However, 4e had been heavily errataed in
9176-448: The game is known today: just three character classes ( fighting-man , magic-user , and cleric ); four races ( human , dwarf , elf , and hobbit ); only a few monsters; only three alignments (lawful, neutral, and chaotic). With a production budget of only $ 2000 to print a thousand copies, the result has been described as amateurish. Only $ 100 was budgeted for artwork, and TSR co-founder Gary Gygax pressed into service anyone who
9300-537: The game". On August 15, 2007, Wizards of the Coast announced the development of D&D 4th edition. In December 2007, the book Wizards Presents: Races and Classes , the first preview of 4th Edition, was released. This was followed by a second book in January 2008 named Wizards Presents: Worlds and Monsters . The Player's Handbook , Monster Manual , and Dungeon Master's Guide were released in June 2008. Slashdot reported anger from some players and retailers due to
9424-401: The game's '3.5 edition'. Instead, One D&D are revisions to the existing 5th Edition rules while keeping the bulks of those rules intact". Christian Hoffer, for ComicBook.com , wrote that the "backwards compatible" ruleset will include updated core rulebooks with "guidance on how rules from previous books line up with the new rules" and that older adventure modules will be compatible with
9548-450: The game's official release. Unlike previous editions with just three core rulebooks, 4th edition core rules include multiple volumes of the Player's Handbook , Dungeon Master's Guide , and Monster Manual that were released yearly, with each new book becoming a part of the core. In the first Player's Handbook , the warlock and warlord are included, while the barbarian, bard, druid, sorcerer and monk are not present. Of those classes,
9672-420: The game, a revised introductory boxed set, named The New Easy-to-Master Dungeons & Dragons Game (and nicknamed "the black box") was released at the same time. A final repackaging of the introductory set, titled The Classic Dungeons & Dragons Game was released in 1994. By the end of 1995, TSR ended its support for the line. In 1987, a small team of designers at TSR led by David "Zeb" Cook began work on
9796-571: The game. Artist Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the Planescape campaign setting. Reviewer Scott Haring found the process successful as the "once-silly Modrons" were "given a new background and purpose that makes a lot more sense". "Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against
9920-443: The gods of non-human races in second edition. Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, which have to be considered by cleric player characters. In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster. For gaming purposes, they are also differentiated by a number of standardized characteristics: Each deity has
10044-681: The humorously numbered HackMaster 4th edition from 2001 until they lost their license. The game was well received and won the Origins Award for Game of the Year 2001 . A new edition of HackMaster was released in 2011 that no longer uses AD&D mechanics as Kenzer & Company's license expired. The publication of the System Reference Document (SRD) for 3rd edition under the Open Game License (OGL) allowed other companies to use
10168-460: The idea that the 2024 Rules Revisions were just glorified errata , because of the amount of new content that will be appearing in the 2024 rules revisions". Crawford stated that, "I think what people are going to experience when they get the new Core Rulebooks...it's definitely the game we've all been playing, but enhancements everywhere". In August 2024, Lin Codega of Rascal explained that "Wizards of
10292-433: The latter" and opined "that even if the 2024 updates are minor, they are still updates. [...] Either they functionally matter (which would support the production and need for a new edition) or they functionally don’t (which means that there is no need for them to change at all)". Kenzer & Company received permission from Wizards of the Coast to produce a parody version of 1st and 2nd edition AD&D . They published
10416-463: The loose leaf formatting was abandoned and the Compendium as a core book was replaced by single-volume hardcover Monstrous Manual in 1993, collecting popular monsters from the Compendium . The edition also greatly increases the power of dragons, in order to counter the impression of relative weakness of the game's titular monster. Numerous mechanical changes were made to the game. The combat system
10540-512: The moral ambiguity of the 1st edition AD&D , the TSR staff eliminated character classes and races like the assassin and the half-orc, and stressed heroic roleplaying and player teamwork. The target age of the game was also lowered, with most 2nd edition products being aimed primarily at teenagers. The game was again published as three core rulebooks which incorporated the expansions and revisions which had been published in various supplements over
10664-462: The new sorcerer class, the thief is renamed rogue (a term that 2nd edition uses to classify both the thief and bard classes), and the prestige classes are introduced, which characters can only enter at higher character levels and if they meet certain character-design prerequisites or fulfill certain in-game goals. Later products include additional and supplementary rules subsystems such as "epic-level" options for characters above 20th level, as well as
10788-403: The new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013. The 5th edition's Basic Rules , a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. The Starter Set
10912-442: The next phase of major changes for Dungeons & Dragons would occur under the One D&D initiative which included a public playtest of the next version of Dungeons & Dragons . The first public playtest was released on D&D Beyond on August 18, 2022. Samantha Nelson, for Polygon , commented that public playtest material should not be "considered final". In October 2022, Dicebreaker reported that Wizards of
11036-613: The original D&D rules and many additions and revisions from supplements and magazine articles. The three core rulebooks are the Monster Manual (1977), the Player's Handbook (1978), and the Dungeon Master's Guide (1979). Major additions include classes from supplements like assassin , druid , monk , paladin , and thief, while bard , illusionist, and ranger , which had previously only appeared in magazine articles, were added to
11160-506: The original Greyhawk supplement introduced the thief class, and weapon damage varying by weapon (as opposed to character class). In addition, many additions and options were published in the magazines The Strategic Review and its successor, The Dragon . An updated version of D&D was released between 1977 and 1979 as Advanced Dungeons & Dragons ( AD&D ). The game rules were reorganized and re-codified across three hardcover rulebooks, compiled by Gary Gygax , incorporating
11284-450: The original edition of D&D was introduced in 1974, the game was split into two branches in 1977: the rules-light system of Dungeons & Dragons and the more complex, rules-heavy system of Advanced Dungeons & Dragons ( AD&D ). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the Dungeons & Dragons Rules Cyclopedia . Meanwhile,
11408-456: The other hand, the introduction of 4E caused a major schism in the D&D player base and publishing world alike, one that ultimately lead to the rise of the Pathfinder RPG and a fragmentation of D&D's player base". In 2024, Torner highlighted that this edition focused on mechanical balance and "was a purely combat-based miniatures game that afforded each character comparable advantages on
11532-658: The previous decade. However, the Monster Manual was replaced by the Monstrous Compendium , a loose-leaf binder in which every monster is given a full page of information. It was the intention that packs of new monsters (often setting-specific) could be purchased and added to the binder without the expense or inconvenience of a separate book, allowing the book to be updated and customized as needed. This format proved highly susceptible to wear and tear, however, and presented difficulties in keeping alphabetic order when pages had been printed with monsters on each side. Subsequently,
11656-436: The revised character creation rules. A compiled sourcebook pulling together rules and other information from Xanathar's Guide to Everything and Tasha's Cauldron of Everything is also in development; this sourcebook will be in a similar style to Monsters of the Multiverse . In May 2023, Wizards stated that One D&D was not the name used by the design team for the 2024 revision of 5th Edition, and began to move away from
11780-417: The rules to create their own variants of Dungeons & Dragons , providing that they did not use anything Wizards of the Coast considered trade dress or signature content, known as "product identity" under the terms of the OGL. In January 2016, Wizards of the Coast published an updated SRD for 5th edition D&D. " Retro-clones " are variants created to even more closely simulate previous editions, part of
11904-494: The second edition of the AD&D game, which would be completed almost two years later. In 1989, Advanced Dungeons & Dragons 2nd Edition was published, featuring new rules and character classes. By the end of its first decade, AD&D had expanded to several rulebooks, including three collections of monsters ( Monster Manual , Monster Manual II , Fiend Folio ), and two books governing character skills in wilderness and underground settings. Gygax had already planned
12028-458: The source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings. The evil archomentals are collectively known as the Princes of Elemental Evil. At their introduction in Fiend Folio (1981) reviewer Ed Greenwood considered them "worthy additions to any campaign". The five most famous are: The good archomentals are collectively known as
12152-557: The spells included in the chapter were version 3.5 reworks of spells found in the Book of Vile Darkness . Chapter five, "Equipment", contains sections on special items and alchemical substances, "positoxins", magic items and undead grafts. Positoxins, poisons that affect undead, were poorly received by reviewers, with the Nuketown podcast asking "we have plenty of folklore remedies for combating undead, why not create magical versions of those?" Magic items included profane weapons, sacred weapons, ectoplasmic armor and specific items including
12276-439: The style of 3.5". This edition also has "setting guides that add some setting-specific rules as opposed to complete supplements that are intended for inclusion with any Dungeons and Dragons game". Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use
12400-445: The third edition Deities and Demigods book. The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity (though said deity is described as having two aspects; a creator one and a destroyer one): Following
12524-450: The three or nine alignments of the other versions. This Basic Set was very popular and allowed many to discover and experience the D&D game for the first time. Although the Basic Set is not fully compatible with AD&D , as some rules were simplified to make the game easier for new players to learn, players were expected to continue play beyond third level by moving on to the AD&D version. Once AD&D had been released,
12648-503: The time, and it was difficult for players without prior tabletop wargaming experience to grasp the vague rules. The release of the Greyhawk supplement removed the game's dependency on the Chainmail rules, and made it much easier for new, non-wargaming players to grasp the concepts of play. It also inadvertently aided the growth of competing game publishers, since just about anyone who grasped
12772-439: The two years since its release [...]. Essentials provided an opportunity to incorporate those changes and errata back into a set of core rulebooks". In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as D&D Next , was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of
12896-716: The undead prestige classes "are excellent for turning traditional undead threats into something exceptional", and said that his "only complaint with these prestige classes is that there aren't enough of them". Chapter four, "Spells", introduces 57 new spells . The spells mostly focus around the school of Necromancy, with many domain spells for the new deities introduced in the first chapter. Spells commented on by reviewers included Consumptive Field, Awaken Undead, Wither Limb, Avasculate, Necrotic Cyst (and related spells, including Necrotic Domination and Necrotic Bloat), along with spells aimed at players, such as Spawn Screen and Mass Death Ward, described as "more pragmatic than exciting". Some of
13020-428: The updated Player's Handbook . New feats are added and numerous changes are made to existing feats, while several skills are renamed or merged with other skills. Jackson Haime, for Screen Rant , highlighted that "Wizards of the Coast printed 12 different core D&D rulebooks between 2000 and 2007. At the same time, they published over 50 supplements that added additional rules, features, races, and magic items to
13144-417: The use of squares to express distances. Attack rolls, skill checks and defense values all get a bonus equal to one-half level, rounded down, rather than increasing at different rates depending on class or skill point investment. Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either case all characters also receive
13268-758: The weakest of which is the Carcass Eater and the strongest of which is the Dream Vestige. Newquist praised ooze like Blood Animote, while the Nuketown podcast commended the Swarm templates. Smith praised the Brain in a Jar, swarm-shifter templates, Necropolitan, Revived Fossil and Skulking Cyst, but called the Hulking Corpse and Murk "surprisingly benign". Mike MacKenzie, of RPGnet , called the Skin Kite and Angel of Decay "ghastly",
13392-451: The word "Advanced" in the title was scaring off interested newcomers into thinking the product was not for them, and more generally that players of First Edition could simply continue using their old books. Both Witwer and Riggs cite increasing competition from other role-playing games; First Edition was a trailblazer that had carved out an entirely new space, but many more tabletop role-playing games existed by 1989. In 1995, TSR re-released
13516-475: Was Angelika Lokotz, with Candice Baker as image technician. Cartography was provided by Dennis Kauth, with the cover designed by Tom Kidd . Interior illustrations were provided by Thomas Baxa , Steve Belledin , Jeff Easley , Steve Ellis , Wayne England , Emmanuelle Hunter , Jeremy Jarvis , Chuck Lukacs (who provided the images for the start of each chapter), David Martin , Michael Phillippi , Steve Prescott , Wayne Reynolds and Brian Snoddy . The artwork
13640-608: Was changed to the Aztec mythos , while the Nehwon mythos was retained. The book Monster Mythology (1992) included over 100 deities for nonhumans. There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for
13764-547: Was first published in 1980. The first printing included the Cthulhu Mythos , but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity. The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi. In 1992, Monster Mythology
13888-484: Was generally received positively by reviewers. Mike MacKenzie, of RPGnet, gave the book a 5/5 for style and a 4/5 for substance, with the summary comment: "As a DM, I personally think this is a great (creepy) book, especially the first and last chapters, and there is some good crunch to be found." Casey Smith, of D20 Magazine Rack, gave the book 80% "reviewer opinion", averaging with other scores to give an overall grade of 82%. Kenneth Newquist, of Nuketown, gave Libris Mortis
14012-456: Was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and canceling each other out when more than one apply. The power system of 4th edition was replaced with more traditional class features that are gained as characters level. Clerics, druids, paladins, and wizards prepare known spells using
14136-478: Was modified. The minimum number required to hit a target uses a mathematical formula in which the defender's armor class (AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 ' ") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition DMG . Distances are based on in-game units (feet) rather than miniatures-board ones (inches). Critical hits are offered as optional rules. Character creation
14260-461: Was named after a book from within the Dungeons & Dragons universe written by an aasimar cleric of Pelor named Acrinus in a dialect of the Celestial language of good outsiders . The title of the fictional book probably translates into English as From the Books of Death , though the dialect is no longer used. The title Libris Mortis ' was intended to be interpreted as Latin , in which From
14384-457: Was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities. The book Monster Mythology , however, was considered to be canon for core materials for
14508-492: Was planned to consolidate the game, but more changes were made during development, while still aiming at backwards compatibility with 1st edition. The release of AD&D 2nd Edition corresponded with important policy changes at TSR. An effort was made to remove aspects of the game which had attracted negative publicity, most notably the removal of all mention of demons and devils , although these fiendish monsters were renamed tanar'ri and baatezu, respectively. Moving away from
14632-572: Was praised by Mike MacKenzie of RPGnet, who said that "the art is good. Its re-assuring to see the quality we expect from WotC in this department." He criticized the "unintentionally goofy" images of the Mohrg Barbarian and Wight archer, but commended the " sepia-tinged " work of Wayne England as fitting the book's mood. The work by Chuck Lukacs was also praised, as were the images by Jeremy Jarvis. Jarvis' Angel of Decay and Atropal Scion were said to be "just as creepy as we would expect". Libris Mortis
14756-462: Was published as a sourcebook for the second edition of Dungeons & Dragons . This work re-introduced detailed information on the deities of several non-human pantheons. The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–1998 with the publication of Faiths & Avatars , Powers & Pantheons and Demihuman Deities . The deities are grouped into three categories: Before third edition, there
14880-440: Was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of Phandelver . The Player's Handbook was released on August 19, 2014. The fifth edition Monster Manual was released on September 30, 2014. The Dungeon Master's Guide was released on December 9, 2014. In January 2016, Wizards released a system reference document for 5th Edition under
15004-526: Was said to be the "weakest section of the book". Five alternate base classes were introduced in the Savage Species "monsters as classes" format. These are classes for the Ghoul / Ghast , Mohrg, Mummy , Vampire Spawn and Wight . Chapter three, "Prestige Classes", introduces eleven new prestige classes. The chapter has four prestige classes specifically for undead: Kenneth Newquist, of Nuketown, said that
15128-469: Was still in the works, TSR was approached by an outside writer and D&D enthusiast, John Eric Holmes , who offered to re-edit and rewrite the original rules into an introductory version of D&D . Although TSR was focused on AD&D at the time, the project was seen as a profitable enterprise and a way to direct new players to anticipate the release of the AD&D game. It was published in July 1977 as
15252-518: Was the second in the series of books about specific monster types, the first being Draconomicon . Similar books published since include Lords of Madness . Libris Mortis included content from older books, such as Tome and Blood and the Book of Vile Darkness , that had been reworked. Libris Mortis was written to present "a comprehensive overview of the undead " within the Dungeons & Dragons universe, offering new game rules and content, for both players and Dungeon Masters . The book
15376-436: Was willing to help, including local artist Cookie Corey; Greg Bell, a member of Jeff Perren 's gaming group; D&D co-creator Dave Arneson ; Gygax's wife's half-sister Keenan Powell; and fellow TSR co-founder Don Kaye . Each artist was paid $ 2 for a small piece or $ 3 for a larger piece, with an identical amount paid as a royalty every time another thousand copies were printed. The rules assume that players own and play
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