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Legend of the Five Rings Roleplaying Game

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83-599: The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group , under license from Five Rings Publishing Group , in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan , which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing games, Legend of

166-401: A "no-nonsense" theme throughout the text. For instance, he repeatedly remarks that technical flourishes are excessive, and contrasts worrying about such things with the principle that all technique is simply a method of cutting down one's opponent. He also continually makes the point that the understandings expressed in the book are important for combat on any scale, whether a one-on-one duel or

249-459: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing

332-517: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by

415-401: A bow. He writes: "The bow is tactically strong at the commencement of battle, especially battles on a moor, as it is possible to shoot quickly from among the spearmen. However, it is unsatisfactory in sieges, or when the enemy is more than forty yards away. For this reason there are nowadays few traditional schools of archery. There is little use for this kind of skill." One of the principles of

498-569: A character's Rings, both of the Ring's associated Traits must increase. There is a fifth Ring, called Void . This ring, like the other four, is taken from Miyamoto Musashi 's The Book of Five Rings . In the game, Void represents a character's inner strength, and its use allows a character to perform extraordinary actions, or to perform normal actions more efficiently. There are primarily two methods of creating characters in role-playing games: to roll dice to randomly generate attributes or to begin with

581-424: A duel, where your swords are clasped together. In one motion, when your sword springs away from theirs, Musashi says to use a continuous motion to slash their head, body, and legs. "Fire and Stone's Cut" refers to when swords clash together. Without raising the sword, cut as strongly as possible. This means cutting quickly with hands, body, and legs. "Red Leaves Cut" refers to knocking down the enemy's long sword in

664-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect

747-470: A hole by attacking deep within the enemy's party. Although it is not mentioned, this would most likely be to kill the officer of the highest rank as an attempt to remove the tactical centre of a group of soldiers. A method particularly useful for Musashi or others, if attacking a general directly would signal the end of the battle upon his defeat. Only a small amount of text is written about Tai Tai No Sen (Accompanying and Forestalling). Albeit very confusing,

830-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in

913-448: A massive battle . Descriptions of principles are often followed by admonitions to "investigate this thoroughly" through practice rather than trying to learn them by merely reading. Musashi describes and advocates a two-sword fencing style ( nitōjutsu ): that is, wielding both katana and wakizashi , contrary to the more traditional method of wielding the katana two-handed. However, he only explicitly describes wielding two swords in

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996-485: A master of strategy by training alone with a sword, so that you can understand the enemy's stratagems, his strength and resources, and come to appreciate how to apply strategy to beat ten thousand enemies. The dependence of location according to the Go Rin No Sho is crucial. You must be in a place where man-made objects such as buildings, towers, castles, and such do not obstruct your view, as well as facing or standing in

1079-472: A new role-playing game based on the Legend of the Five Rings setting in October, 2018. In 2020, FFG's parent company Asmodee transferred FFG's RPG lines, including Legend of the Five Rings, to another subsidiary, Edge Studio. The fictional setting of Legend of the Five Rings is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts. There

1162-487: A number of Disadvantages for his character, which give extra Character Points to spend in other areas, but imposes some penalty on the character during play (such as "Small", which decreases the damage the character can inflict with certain weapons, or "Bad Reputation", which causes a great number of NPCs to dislike the character). As of fifth edition, characters are created using a 20 question system, with each question determining skill, social, and ring stats. The Legend of

1245-482: A position where the sun or moon does not affect your vision. This is purely so that your vision is focused on nothing but the enemy, and thus there is more concentration upon the enemy's stratagems. Musashi also seems to note the age old strategy of the High Ground : You must look down on the enemy, and take up your attitude on slightly higher places. Other kinds of tactics which of Musashi tells are way of ensuring that

1328-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use

1411-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in

1494-458: A section on fighting against many adversaries. The stories of his many duels rarely refer to Musashi himself wielding two swords, although, since they are mostly oral traditions, their details may be inaccurate. Musashi states within the volume that one should train with a long sword in each hand, thereby training the body and improving one's ability to use two blades simultaneously. Go Rin No Sho are

1577-468: A set number of points and a formula by which attributes can be purchased with these points. Legend of the Five Rings uses the latter method. Each new character begins with 40 "Character Points" to spend to create the character (except for ronin characters, which begin with 55). These points are spent to raise the level of the character's Traits and Void Ring , to raise the level of the character's skills, and to purchase new skills. In previous versions of

1660-461: A skill which takes an enormous amount of practice to perfect. He notes that this is again one of the most important parts of strategy, as well as being able to see things which are close, such as the technique of an enemy. It is also used to perceive things far away, such as arriving troops or enemies, as that is the precursor to battle. One can then change one's actions according to what one sees. The five attitudes of swordsmanship are referred to as

1743-482: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate

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1826-465: Is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called

1909-559: Is a text on kenjutsu and the martial arts in general, written by the Japanese swordsman Miyamoto Musashi around 1645. Many translations have been made, and it has garnered broad attention in East Asia and throughout the world. For instance, some foreign business leaders find its discussion of conflict to be relevant to their work . The modern-day Hyōhō Niten Ichi-ryū employs it as a manual of technique and philosophy. Musashi establishes

1992-400: Is an obstruction overhead or to one side. The decision to use Left or Right depends on the place. As each is thought of as an attitude, it could be thought of that Musashi means to practice with each "attitude" so that you do not become over-reliant upon one, something which Musashi repeatedly notes as being worse than bad technique. "No Attitude" refers to those strategists who do not go with

2075-516: Is common sense, relating to caution and avoidance of such situations. The idea of timing, as with singular battles, is known as the most important part of attacking next to the skill of participants. However, the type of timing in this instance is somewhat different from the timing noted in The Ground Book since this variety of timing requires looking at the various physical factors which affect an enemy during battle, such as determining if strength

2158-482: Is discouraged by Musashi, as it would be seen to reveal one's spirituality to one's enemy. The idea is that a perfectly balanced spirit is also a perfectly balanced physical presence, and neither creates weakness nor reveals it to an enemy. During battle, the spirituality and balance is something of which Musashi notes that one should take advantage. Since small people know the spirituality of big people, they can thus note differences and weaknesses between each other. This

2241-409: Is distinctly and irrevocably western, I still fell into this game head first." Scott Taylor for Black Gate in 2013 rated Legend of the Five Rings as Honorable Mention #2 in the top ten role-playing games of all time, saying "Where games like Bushido and Oriental Adventures failed to hold market share, L5R stayed the course and not only taught us what honor truly means, but also gave everyone

2324-417: Is no given name for the entire world which the setting describes, so "Rokugan" is used alternately to refer to the specific nation within the setting or to refer to the entire world. Rokugani society is based on a clan structure, with seven (and later eight) so-called "Great Clans", as well as a number of minor clans. Great Clans are made up of several family lines, each with their own general purpose within

2407-445: Is rumored that Musashi disgraced a former sword master by using such a technique with a bokken , but there are no descriptions mentioning "In one" timing. "Abdomen Timing of Two" refers to feinting an attack, then striking an enemy as they are retreating from the attack, hitting them in the abdomen with the correct timing of either two moves or two seconds. Although the technique seems relatively simple, Musashi lists this as one of

2490-415: Is something which seems easy, but it is said to change when one is on the battlefield, as then one must know to both adjust one's spiritual balance according to the surrounding environment, and to perceive the balance of others to take advantage accordingly. Just as one's spirit should be balanced, one's various techniques be honed to a perfectly balanced demeanor. In terms of stance, much like balance within

2573-473: Is the most important method of hitting. It is often used. You must train hard to understand it. "Flowing Water Cut" technique is relevant to a fight with an enemy of a similar level in swordsmanship. When attacking fast, Musashi notes that one will always be at stalemate, so like stagnant water, one must cut as slowly as possible with the long sword. At the beginning of this technique, both combatants will be searching for an opening within each other's defense. When

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2656-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on

2739-484: Is timing.... There is timing in the whole life of the warrior, in his thriving and declining, in his harmony and discord. Similarly, there is timing in the Way of the merchant, in the rise and fall of capital. All things entail rising and falling timing. You must be able to discern this. In strategy there are various timing considerations. From the outset you must know the applicable timing and the inapplicable timing, and from among

2822-426: Is waning or rising within a group of troopers. The idea of treading down the sword is a very simple technique. Squashing an enemy's attack before it starts by using a form of charging and then attacking under the veil of gunpowder smoke, and arrow fire, the initial attacks used when starting battles can be highly effective. Individually, it refers to attacking the enemy's sword, breaking it, removing it from play, and

2905-473: The Oriental Adventures D&;D setting ; this was discontinued after third edition was published. The mechanic for which the game is most widely known is the "Roll & Keep" system, designed by Dave Williams and John Wick . When dice are rolled, there are two quantities given: a number of dice to be rolled and a number of dice to be "kept". The totals of the kept dice are added together, giving

2988-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and

3071-405: The tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called a game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of

3154-593: The 2006 Gold Ennie Award for "Best Interior Art". In a review of Legend of the Five Rings Roleplaying Game in Black Gate , Scott Taylor said " L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced 'exploding D10s'. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset

3237-450: The Five Rings is played by one or more players and a game master , who controls the events that happen during the game as well as the non-player characters (NPCs). Legend of the Five Rings features many courtiers and other non-combatant character types as valid player characters. In September 2015, AEG and Fantasy Flight Games (FFG) jointly announced that the intellectual property had been sold to FFG. Fantasy Flight Games released

3320-433: The Five Rings uses eight traits : Stamina , Willpower , Strength , Perception , Agility , Intelligence , Reflexes , and Awareness . The Traits are grouped into pairs associated with four elemental "Rings" (respectively to above): Earth, Water, Fire and Air. The four Rings represent a limitation in character development, because in order for a character to advance, the level of his Rings must increase, and to increase

3403-537: The Five Rings Role-Playing Game is renowned for its lethality. Players who charge into combat unaware will often find their characters killed in the first session. Proper role-playing is encouraged to avoid combat when unnecessary, but the characters do have requisite abilities to survive if combat is forced in the early stages. Oriental Adventures was published originally in 1985 by TSR, Inc. as an expansion for Advanced Dungeons & Dragons and

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3486-780: The Five Rings Second Edition Player's Guide and corresponding mechanics for d20 System , such as those presented in Oriental Adventures . Beginning with the Third Edition of the Legend of the Five Rings Role-Playing Game, and because of the lack of availability of the now out of print Oriental Adventures , the d20 System rules have been dropped from current Legend of the Five Rings Role-Playing Game books. Listed by AEG reference number in parentheses followed by title ( d20 System ) (Oriental Adventures) The reviewer from

3569-535: The Niten Ichi-ryū is that one should be versed in many weaponry skills. Musashi indicates that during battle one should not overuse one weapon—this is as bad as using the weapon poorly, since it becomes easy for an enemy to find a weakness in one's style after countless uses of the same weapon. Timing, as explained by Musashi, is the core principle in strategy which is listed in Earth . The idea of timing as explained within

3652-496: The Way of Strategy there will not be one thing you cannot see. You must study hard. Upon their mastery of the strategy and timing listed in the five books, Musashi states that people will be able to defeat ten men as easily as they could defeat one, and asks: "When you have reached this point, will it not mean that you are invincible?" The strategies listed in this discipline or book relate to situations requiring different weapons and tactics, such as indoor weapons. Musashi states that

3735-408: The ability to live out a samurai fantasy that sat unattended in their imaginations. Certainly helped along by its popular collectible card game of the same name, L5R nonetheless has produced some absolutely fantastic role-playing books in the half a dozen editions since its inception." Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG )

3818-437: The book is that one must be able to adapt one's strategy to timing with your skill, in that one must know when to attack and when not to attack. In The Book of Five Rings he writes on timing: Timing is important in dancing and pipe or string music, for they are in rhythm only if timing is good. Timing and rhythm are also involved in the military arts, shooting bows and guns, and riding horses. In all skills and abilities there

3901-479: The boundaries which contain it, seeking the most efficient and productive path. So also should one possess the ability to change in accordance with one's own situation to easily shift between disciplines, methods, and options when presented with new information. A person should master many aspects of life allowing them to possess both balance and flexibility. The spiritual bearing in strategy, which Musashi writes about concerns your temperament and spirituality whilst in

3984-413: The clan. Minor clans generally only have one family. Each clan also has areas of land bequeathed by the emperor under their control. The emperor retains ownership of all lands, however, and the clans essentially rent the lands by paying annual taxes. The game system of Legend of the Five Rings uses 10-sided dice exclusively. Usually, when a die is rolled and the result is 10 (normally marked '0' on

4067-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be

4150-424: The die), the die is said to "explode". In this situation, the player rolls again and the new result is added to the original result. If this second result is a 10, the player rolls a third time, totaling all three results. This process is repeated until the player rolls something other than 10. The second edition and most books made for it were written to work both with this system and with D20 rules as presented in

4233-462: The enemy is at a disadvantage. Forcing yourself on the non-dominant side of a trooper is one way because the left side is difficult for a right-handed soldier. Other disadvantages, such as forcing enemies into footholds, swamps, ditches, and other difficult terrain, force the enemy to be uncertain of his situation. These things cannot be clearly explained in words. You must research what is written here. In these three ways of forestalling, you must judge

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4316-516: The exact methods or techniques which are described by such elements. The term Ichi School refers to "Niten No Ichi Ryu" or "Ni-Ten Ichi Ryu", which literally translates to "Two Heavens, One School". Alternative translations include: "Two Swords, One Spirit", and "Two Swords, One Entity". The translation, "Two Swords, One Dragon" was thought to be a misinterpretation of the Kanji word Ryu . The Earth book, according to "Go Rin No Sho", refers expressly to

4399-505: The five classifications of areas for attack on the human body. These are areas which are noted for their advantages when striking at an enemy, and the strategist is said to think of them when in situations where, for any reason, they should not be able to strike them, and adjust accordingly. Your attitude should be large or small according to the situation. Upper, Lower and Middle attitudes are decisive. Left Side and Right Side attitudes are fluid. Left and Right attitudes should be used if there

4482-432: The game, characters started with 30 points, or 45 for ronin. These points may also be used to purchase Advantages , which give the character some extra bonus or ability that is designed to help in certain situations (such as "Large", which increases the damage a character can inflict, or "Social Position", which increases that character's standing in the courts of the land). Conversely, if a player so chooses, he can select

4565-404: The gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters. [REDACTED] Media related to Role-playing games at Wikimedia Commons The Book of Five Rings#The Book of Void The Book of Five Rings ( 五輪書 , Go Rin no Sho )

4648-520: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs

4731-464: The hardest techniques to time correctly. "No Design, No Conception" refers to When word and actions are spontaneously the same . Aside from this philosophical approach to the meaning, the technique is relatively simple to explain: if you are in a deadlock with the enemy, using the force from the cut, you push with your body and use the disciplines outlined in the Void Book to knock the enemy over. This

4814-425: The idea of Tai Tai No Sen is circumventing an ambush or quick attack from the enemy by taking the initiative and attacking in full force. Musashi admits himself that this is a difficult thing to explain. Although there are other methods, they are mostly situational methods relating to the crossing of rough terrain, and battling within such rough terrain. Although it spreads over two or more paragraphs, most information

4897-485: The large and small things and the fast and slow timings find the relevant timing, first seeing the distance timing and the background timing. This is the main thing in strategy. It is especially important to know the background timing, otherwise your strategy will become uncertain. The Book of Earth ends with nine basic principles – the "ground" upon which the samurai must rely. These are "practical" or "worldly," each intended to help develop an understanding of strategy (while

4980-498: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,

5063-479: The midst of, or in formulation of a battle. Being a Buddhist, most of what is written in the section concerning spirituality refers to principles of calmness, tranquility and spiritual balance: In strategy your spiritual bearing must not be any different from normal. Both in fighting and in everyday life you should be determined though calm. This balance refers to what could be thought of as yin and yang within one person. The over-familiarity or over-use of one weapon

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5146-501: The most likely to have a higher death count than the others due to the sheer mass of enemies because more than one enemy could then attack a single soldier or trooper. As the name suggests, Tai No Sen (Waiting for the Initiative) is invented for very opportunistic and decided battles between parties. The main idea being to feign weakness as to open a weak spot, or Achilles' heel , in the opposing force, and then regrouping to exploit such

5229-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,

5312-472: The online second volume of Pyramid stated that "I have a great deal of nostalgia for FGU's classic game Bushido , and Legend of the Five Rings captures much of Bushido' s Oriental swords & sorcery feel, with, thankfully, much more comprehensible rules." In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997 . Legend of the Five Rings Roleplaying Game won

5395-474: The opponent either tries to push off the sword, or to hasten back as to disengage it, you must first expand your whole body and your mind. By moving your body first and then that of your sword, you will be able to strike powerfully and broadly with a movement that seems to reflect the natural flow of water. Ease and confidence will be attained when this technique is continuously practiced upon. "Continuous Cut" refers to when you are again faced with stalemate within

5478-480: The other books focus on tactics and movement). These rules are for his students, and are complemented by the 21 "spiritual principles" for all to follow, which are found in the Dokkōdō (Musashi's final work). The principles are: The water book concerns strategy , spirituality and philosophy. The meaning of water in relation to life is flexibility . Water demonstrates natural flexibility as it changes to conform with

5561-845: The other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control a character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under

5644-420: The player the total sum for his or her roll. For example, if a roll called for five dice to be rolled and three kept (said simply "five keep three" or written "5k3"), five dice would be rolled. Out of those five, the player would choose three (generally, but not necessarily, the player would choose the three with the highest values) whose values would be added together for the total value of the roll. Legend of

5727-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in

5810-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form

5893-464: The situation. This does not mean that you always attack first; but if the enemy attacks first you can lead him around. In strategy, you have effectively won when you forestall the enemy, so you must train well to attain this. Ken No Sen (Attacking) is the most obvious method of forestalling an enemy because a head-on collision forces both parties to a standstill. Although it is not mentioned, Musashi must have been well aware that this method would also be

5976-568: The spirit of the "No Design, No Conception" cut. The Fire Book refers to fighting methods unlike the specific fighting techniques listed in the Water Book . It goes into a broader scope in terms of hints as to assess a situation, as well as specific situational instructions. He notes obvious advantages of armor and preparedness before a duel or battle as it applies to one man or a whole group of men: As one man can defeat ten men, so can one thousand men defeat ten thousand. However, you can become

6059-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in

6142-538: The strategy taught by Musashi at the Ichi School. It is said to be how to distinguish the Way through "Sword-Fencing", or "Swordsmanship". The idea of strategy would be encouraged to be very astute in their study and strategy: Know the smallest things and the biggest things, the shallowest things and the deepest things. As if it were a straight road mapped out on the ground... These things cannot be explained in detail. From one thing, know ten thousand things. When you attain

6225-402: The teachings which Musashi preached to his students in his own dōjō . Though ideas are taken from other sources, the text is predominantly seminal. The five "books" refer to the idea that there are different elements of battle, just as there are different physical elements in life, as described by Buddhism , Shinto , and other Eastern religions. The five books below are Musashi's descriptions of

6308-429: The techniques and principles of both at whichever moment is most opportune. "In-One Timing" refers to the technique of biding one's time until a suitable gap can be found in the enemies' defense, to which one will deliver one fatal blow to the enemy. Although this is said to be difficult, Musashi notes that masters of this technique are usually masters of the five attitudes because they must be perceptive of weaknesses. It

6391-400: The trooper, Musashi notes that stance is an important part of strategy, or battle: Adopt a stance with the head erect, neither hanging down, nor looking up, nor twisted. This is part of what Musashi notes as wedging in . In regards to the gaze of someone, he notes that a person must be able to perceive that which is all around him without moving their eyeballs noticeably, which is said to be

6474-433: The use of glaive -like naginata and spears are purely for the field, whereas the longsword and accompanying short-sword can be used in most environments, such as on horseback or in fierce battle. Musashi also remarks on the gun as having no equal on the battlefield, until swords clash, when it becomes useless. He does note that the gun had the disadvantage of being unable to see a bullet and adjust aim as one would with

6557-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,

6640-514: The use of the "Five Attitudes" and prefer to simply go without the attitudes of the long sword to focus entirely on technique, as opposed to focusing on both technique and the five attitudes. This is similar to taking chances as opposed to making chances. The attitude of "Existing – Non Existing", mixes the Five Attitudes with the Attitude of "No Attitude", meaning that the user of the longsword uses

6723-665: The v.3.5 rules can be found in Dragon Magazine #318 (April 2004), pp. 32–48. For the entirety of its Second Edition, with the exception of the Player's Guide , Game Master's Guide , Way of the Shadowlands , Winter Court: Kyuden Asako , and Time of the Void , books published for the Legend of the Five Rings RPG had two different sets of game mechanics: the mechanics from the Legend of

6806-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because

6889-450: Was set in a land called Kara-Tur . In 2001, Wizards of the Coast released a new edition of Oriental Adventures as an expansion for the third edition of Dungeons & Dragons . It was decided to make this new version of Oriental Adventures a showcase for their recently acquired Legend of the Five Rings property. An official (but not 100% comprehensive) update of Oriental Adventures to

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