Diána Kőszegi (born August 14, 1983) is a Hungarian professional Go player. She became the sixth European professional player when she was promoted by the Korean Go Association on January 4, 2008 and is the first Hungarian professional player.
60-419: Kőszegi is a Hungarian surname. Notable people with the surname include: Diána Kőszegi (born 1983), Hungarian Go player György Kőszegi (1950–2001), Hungarian weightlifter Rodica Dunca or Rodica Dunca Kőszegi (born 1965), Romanian artistic gymnast Zoltán Kőszegi (born 1964), Hungarian politician Kőszegi family , a medieval Hungarian noble house from
120-410: A ko threat . Because Black has the advantage of playing the first move, the idea of awarding White some compensation came into being during the 20th century. This is called komi , which gives white a 5.5-point compensation under Japanese rules, 6.5-point under Korean rules, and 15/4 stones, or 7.5-point under Chinese rules (number of points varies by rule set). Under handicap play, White receives only
180-414: A 0.5-point komi, to break a possible tie ( jigo ). Two general types of scoring procedures are used, and players determine which to use before play. Both procedures almost always give the same winner. Both procedures are counted after both players have passed consecutively, the stones that are still on the board but unable to avoid capture, called dead stones, are removed. Given that the number of stones
240-447: A black stone. Such a point is often called a false eye . There is an exception to the requirement that a group must have two eyes to be alive, a situation called seki (or mutual life ). Where different colored groups are adjacent and share liberties, the situation may reach a position when neither player wants to move first because doing so would allow the opponent to capture; in such situations therefore both players' stones remain on
300-404: A circled point, because doing so would allow the opponent to capture their group on the next move. The outer groups in this example, both black and white, are alive. Seki can result from an attempt by one player to invade and kill a nearly settled group of the other player. Tactics deal with immediate fighting between stones, capturing and saving stones, life, death and other issues localized to
360-435: A game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second). Games may also end by resignation. The standard Go board has a 19×19 grid of lines, containing 361 points. Beginners often play on smaller 9×9 or 13×13 boards, and archaeological evidence shows that
420-399: A group of stones that prevents capture) and establish formations for potential territory. Players usually start near the corners because establishing territory is easier with the aid of two edges of the board. Established corner opening sequences are called joseki and are often studied independently. However, in the mid-game, stone groups must also reach in towards the large central area of
480-490: A handicap—Black is allowed to place two or more stones on the board to compensate for White's greater strength. There are different rulesets (Korean, Japanese, Chinese, AGA, etc.), which are almost entirely equivalent, except for certain special-case positions and the method of scoring at the end. Basic strategic aspects include the following: The strategy involved can become very abstract and complex. High-level players spend years improving their understanding of strategy, and
540-486: A move is not suicide because the Black stones are removed first. In the "Examples of eyes" diagram, all the circled points are eyes. The two black groups in the upper corners are alive, as both have at least two eyes. The groups in the lower corners are dead, as both have only one eye. The group in the lower left may seem to have two eyes, but the surrounded empty point marked a is not actually an eye. White can play there and take
600-416: A novice may play many hundreds of games against opponents before being able to win regularly. Strategy deals with global influence, the interaction between distant stones, keeping the whole board in mind during local fights, and other issues that involve the overall game. It is therefore possible to allow a tactical loss when it confers a strategic advantage. Novices often start by randomly placing stones on
660-432: A player has on the board is directly related to the number of prisoners their opponent has taken, the resulting net score, that is, the difference between Black's and White's scores is identical under both rulesets (unless the players have passed different numbers of times during the course of the game). Thus, the net result given by the two scoring systems rarely differs by more than a point. While not actually mentioned in
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#1732855532507720-450: A situation in which the ko rule applies Players are not allowed to make a move that returns the game to the immediately prior position. This rule, called the ko rule , prevents unending repetition (a stalemate). As shown in the example pictured: White had a stone where the red circle was, and Black has just captured it by playing a stone at 1 (so the White stone has been removed). However, it
780-486: A specific part of the board. Larger issues which encompass the territory of the entire board and planning stone-group connections are referred to as Strategy and are covered in the Strategy section above. There are several tactical constructs aimed at capturing stones. These are among the first things a player learns after understanding the rules. Recognizing the possibility that stones can be captured using these techniques
840-400: A stone can never be moved and can be taken off the board only if it is captured . A player may pass their turn, declining to place a stone, though this is usually only done at the end of the game when both players believe nothing more can be accomplished with further play. When both players pass consecutively, the game ends and is then scored . Vertically and horizontally adjacent stones of
900-403: A stone such that it or its group immediately has no liberties unless doing so immediately deprives an enemy group of its final liberty. In the second case, the enemy group is captured, leaving the new stone with at least one liberty, so the new stone can be placed. This rule is responsible for the all-important difference between one and two eyes: if a group with only one eye is fully surrounded on
960-433: A time. The usual board size is a 19×19 grid, but for beginners or for playing quick games, the smaller board sizes of 13×13 and 9×9 are also popular. The board is empty to begin with. Black plays first unless given a handicap of two or more stones, in which case White plays first. The players may choose any unoccupied intersection to play on except for those forbidden by the ko and suicide rules (see below). Once played,
1020-817: A tutor. In 2001, she stayed in Japan for 1.5 months, thanks to her sister and brother Kobayashi Chizu and Kobayashi Satoru . In 2003, she studied at the Hungarian university ELTE in the programming mathematician department, but was unable to complete her course due to an invitation from the KimWon Baduk Academy sent by Eo Jong Soo (7 dan Korean), who Kőszegi met at the World Championship held in Korea in 2003. She stayed in Korea for three months during 2004, but returned once her visa could not be extended. Until Kőszegi
1080-666: A way as to construct territories rather than kill. The end of the middlegame and transition to the endgame is marked by a few features. Near the end of a game, play becomes divided into localized fights that do not affect each other, with the exception of ko fights, where before the central area of the board related to all parts of it. No large weak groups are still in serious danger. Moves can reasonably be attributed some definite value, such as 20 points or fewer, rather than simply being necessary to compete. Both players set limited objectives in their plans, in making or destroying territory, capturing or saving stones. These changing aspects of
1140-423: Is adjacent to two or more chains of the same color. A vacant point adjacent to a stone, along one of the grid lines of the board, is called a liberty for that stone. Stones in a chain share their liberties. A chain of stones must have at least one liberty to remain on the board. When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board. An example of
1200-583: Is different from Wikidata All set index articles Di%C3%A1na K%C5%91szegi Diána Kőszegi was born in August 1983 in Budapest . She began playing Go at the age of nine while learning from her father, Sándor Kőszegi, who also taught Go to primary school students. At the age of 11, she began studying under Tibor Pocsai, the winner of the European Go Championship in 1988, while also teaching Go on
1260-421: Is readily apparent that now Black's stone at 1 is immediately threatened by the three surrounding White stones. If White were allowed to play again on the red circle, it would return the situation to the original one, but the ko rule forbids that kind of endless repetition. Thus, White is forced to move elsewhere, or pass. If White wants to recapture Black's stone at 1 , White must attack Black somewhere else on
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#17328555325071320-425: Is surrounded by the opponent on the outside, because each eye constitutes a liberty that must be filled by the opponent as the final step in capture. A formation having two or more eyes is said to be unconditionally alive , so it can evade capture indefinitely, and a group that cannot form two eyes is said to be dead and can be captured. The general strategy is to place stones to fence-off territory, attack
1380-505: The KGS Go Server . In 1996, she met 9 dan professional Yasutoshi Yasuda , with whom she kept in contact and Shigeno Yuki, a friend whom Kőszegi considers as close as a sister. Although Kőszegi could not study under Yasuda, both Yasuda and Yuki were significant influences for her. When Kőszegi was 14, she placed 4th at the 1st World Women Amateur Baduk Championship, held in 1997 in Seoul . In
1440-531: The kindred of Héder [REDACTED] Surname list This page lists people with the surname Kőszegi . If an internal link intending to refer to a specific person led you to this page, you may wish to change that link by adding the person's given name (s) to the link. Retrieved from " https://en.wikipedia.org/w/index.php?title=Kőszegi&oldid=1159286285 " Categories : Surnames Hungarian-language surnames Hidden categories: Articles with short description Short description
1500-451: The number of atoms in the observable universe , which is estimated to be on the order of 10 . The name Go is a short form of the Japanese word igo ( 囲碁 ; いご ), which derives from earlier wigo ( ゐご ), in turn from Middle Chinese ɦʉi gi ( 圍棋 , Mandarin : wéiqí , lit. ' encirclement board game ' or ' board game of surrounding ' ). In English,
1560-423: The Black stones. (Such a move is forbidden according to the suicide rule in most rule sets, but even if not forbidden, such a move would be a useless suicide of a White stone.) If a Black group has two eyes, White can never capture it because White cannot remove both liberties simultaneously. If Black has only one eye, White can capture the Black group by playing in the single eye, removing Black's last liberty. Such
1620-437: The black group with false eye a can be killed by white in two turns. When a group of stones is mostly surrounded and has no options to connect with friendly stones elsewhere, the status of the group is either alive, dead or unsettled . A group of stones is said to be alive if it cannot be captured, even if the opponent is allowed to move first. Conversely, a group of stones is said to be dead if it cannot avoid capture, even if
1680-413: The board (in seki). Neither player receives any points for those groups, but at least those groups themselves remain living, as opposed to being captured. Seki can occur in many ways. The simplest are: In the "Example of seki (mutual life)" diagram, the two circled points are liberties shared by both a black and a white group. Both of these interior groups are at risk, and neither player wants to play on
1740-428: The board so forcefully that Black moves elsewhere to counter that, giving White that chance. If White's forcing move is successful, it is termed "gaining the sente "; if Black responds elsewhere on the board, then White can retake Black's stone at 1 , and the ko continues, but this time Black must move elsewhere. A repetition of such exchanges is called a ko fight . To stop the potential for ko fights , two stones of
1800-457: The board to capture more territory. Dame are points that lie in between the boundary walls of black and white, and as such are considered to be of no value to either side. Seki are mutually alive pairs of white and black groups where neither has two eyes. Ko (Chinese and Japanese: 劫 ) is a potentially indefinitely repeated stone-capture position. The rules do not allow a board position to be repeated. Therefore, any move which would restore
1860-456: The board with one's stones than the opponent. As the game progresses, the players place stones on the board creating stone "formations" and enclosing spaces. Stones are never moved on the board, but when "captured" are removed from the board. Stones are linked together into a formation by being adjacent along the black lines, not on diagonals (of which there are none). Contests between opposing formations are often extremely complex and may result in
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1920-411: The board, as if it were a game of chance. An understanding of how stones connect for greater power develops, and then a few basic common opening sequences may be understood. Learning the ways of life and death helps in a fundamental way to develop one's strategic understanding of weak groups . A player who both plays aggressively and can handle adversity is said to display kiai , or fighting spirit, in
1980-432: The elements of life or death are the primary challenges of Go. In the end game players may pass rather than place a stone if they think there are no further opportunities for profitable play. The game ends when both players pass or when one player resigns. In general, to score the game, each player counts the number of unoccupied points surrounded by their stones and then subtracts the number of stones that were captured by
2040-414: The expansion, reduction, or wholesale capture and loss of formations and their enclosed empty spaces (called "eyes"). Another essential component of the game is control of the sente (that is, controlling the offense, so that one's opponent is forced into defensive moves); this usually changes several times during play. Initially the board is bare, and players alternate turns to place one stone per turn. As
2100-625: The following autumn, she finished 2nd in the 2nd European Women Amateur Go Championship. In 1998, she placed 9th at the female equivalent of the World Amateur Go Championship and was invited to Japan and South Korea to study as an insei . However, her family prohibited her travel due to her young age. In March of 2000, Kőszegi won the European Youth Go Championship that was held in Sinaia . She had earned 2nd place in
2160-417: The game and takes a large proportion of professional players' thinking time. The first stone played at a corner of the board is generally placed on the third or fourth line from the edge. Players tend to play on or near the 4–4 star point during the opening. Playing nearer to the edge does not produce enough territory to be efficient, and playing further from the edge does not safely secure the territory. In
2220-517: The game is played is heuristic, meaning it is learned information about how the patterns of the stones on the board function, rather than a rule. Other rules are specialized, as they come about through different rulesets, but the above two rules cover almost all of any played game. Although there are some minor differences between rulesets used in different countries, most notably in Chinese and Japanese scoring rules, these differences do not greatly affect
2280-549: The game proceeds, players try to link their stones together into "living" formations (meaning that they are permanently safe from capture), as well as threaten to capture their opponent's stones and formations. Stones have both offensive and defensive characteristics, depending on the situation. An essential concept is that a formation of stones must have, or be capable of making, at least two enclosed open points known as eyes to preserve itself from being captured. A formation having at least two eyes cannot be captured, even after it
2340-474: The game usually occur at much the same time, for strong players. In brief, the middlegame switches into the endgame when the concepts of strategy and influence need reassessment in terms of concrete final results on the board. Aside from the order of play (alternating moves, Black moves first or takes a handicap) and scoring rules, there are essentially only two rules in Go: Almost all other information about how
2400-407: The game was played in earlier centuries on a board with a 17×17 grid. Boards with a 19×19 grid had become standard, however, by the time the game reached Korea in the 5th century CE and Japan in the 7th century CE. Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as
2460-406: The game. In the opening of the game, players usually play and gain territory in the corners of the board first, as the presence of two edges makes it easier for them to surround territory and establish the eyes they need. From a secure position in a corner, it is possible to lay claim to more territory by extending along the side of the board. The opening is the most theoretically difficult part of
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2520-457: The historical annal Zuo Zhuan ( c. 4th century BCE). Despite its relatively simple rules , Go is extremely complex. Compared to chess , Go has both a larger board with more scope for play and longer games and, on average, many more alternatives to consider per move. The number of legal board positions in Go has been calculated to be approximately 2.1 × 10 , which is far greater than
2580-417: The joining of Bat , meaning 'field', and Dok , meaning 'stone'. Less plausible etymologies include a derivation of Badukdok , referring to the playing pieces of the game, or a derivation from Chinese páizi ( 排子 ), meaning 'to arrange pieces'. Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of
2640-475: The life of a large group, while others may be worth just one or two points. Some ko fights are referred to as picnic kos when only one side has a lot to lose. In Japanese, it is called a hanami ko. Playing with others usually requires a knowledge of each player's strength, indicated by the player's rank (increasing from 30 kyu to 1 kyu, then 1 dan to 7 dan, then 1 dan pro to 9 dan pro). A difference in rank may be compensated by
2700-509: The middlegame, the players invade each other's territories, and attack formations that lack the necessary two eyes for viability. Such groups may be saved or sacrificed for something more significant on the board. It is possible that one player may succeed in capturing a large weak group of the opponent's, which often proves decisive and ends the game by a resignation. However, matters may be more complex yet, with major trade-offs, apparently dead groups reviving, and skillful play to attack in such
2760-535: The name Go when used for the game is often capitalized to differentiate it from the common word go . In events sponsored by the Ing Chang-ki Foundation, it is spelled goe . The Korean name baduk (바둑) derives from the Middle Korean word Badok , the origin of which is controversial; the more plausible etymologies include the suffix dok added to Ba to mean 'flat and wide board', or
2820-448: The opening, players often play established sequences called joseki , which are locally balanced exchanges; however, the joseki chosen should also produce a satisfactory result on a global scale. It is generally advisable to keep a balance between territory and influence. Which of these gets precedence is often a matter of individual taste. The middle phase of the game is the most combative, and usually lasts for more than 100 moves. During
2880-427: The opponent's weak groups (trying to kill them so they will be removed), and always stay mindful of the life status of one's own groups. The liberties of groups are countable. Situations where mutually opposing groups must capture each other or die are called capturing races, or semeai . In a capturing race, the group with more liberties will ultimately be able to capture the opponent's stones. Capturing races and
2940-620: The opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation 's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia . The playing pieces are called stones . One player uses
3000-481: The opponent. The player with the greater score (after adjusting for handicapping called komi ) wins the game. In the opening stages of the game, players typically establish groups of stones (or bases ) near the corners and around the sides of the board, usually starting on the third or fourth line in from the board edge rather than at the very edge of the board. The edges and corners make it easier to develop groups which have better options for life (self-viability for
3060-433: The outside, it can be killed with a stone placed in its single eye. (An eye is an empty point or group of points surrounded by a group of stones). The Ing and New Zealand rules do not have this rule, and there a player might destroy one of its own groups (commit suicide). This play would only be useful in limited sets of situations involving a small interior space or planning. In the example at right, it may be useful as
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#17328555325073120-413: The owner of the group is allowed the first move. Otherwise, the group is said to be unsettled: the defending player can make it alive or the opponent can kill it, depending on who gets to play first. An eye is an empty point or group of points surrounded by a group of stones. If the eye is surrounded by Black stones, White cannot play there unless such a play would take Black's last liberty and capture
3180-431: The previous board position would not be allowed, and the next player would be forced to play somewhere else. If the play requires a strategic response by the first player, further changing the board, then the second player could "retake the ko," and the first player would be in the same situation of needing to change the board before trying to take the ko back. And so on. Some of these ko fights may be important and decide
3240-412: The rules of Go (at least in simpler rule sets, such as those of New Zealand and the U.S.), the concept of a living group of stones is necessary for a practical understanding of the game. Examples of eyes (marked). The black groups at the top of the board are alive, as they have at least two eyes. The black groups at the bottom are dead as they only have one eye. The point marked a is a false eye, thus
3300-410: The same color form a chain (also called a string or group ), forming a discrete unit that cannot then be divided. Only stones connected to one another by the lines on the board create a chain; stones that are diagonally adjacent are not connected. Chains may be expanded by placing additional stones on adjacent intersections, and they can be connected together by placing a stone on an intersection that
3360-451: The same color would need to be added to the group, making either a group of 5 Black or 5 White stones. While the various rulesets agree on the ko rule prohibiting returning the board to an immediately previous position, they deal in different ways with the relatively uncommon situation in which a player might recreate a past position that is further removed. See Rules of Go § Repetition for further information. A player may not place
3420-411: The tactics and strategy of the game. Except where noted, the basic rules presented here are valid independent of the scoring rules used. The scoring rules are explained separately. Go terms for which there is no ready English equivalent are commonly called by their Japanese names. The two players, Black and White, take turns placing stones of their color on the intersections of the board, one stone at
3480-693: The two years preceding her victory, and finished with the same position in 2001. In the same year, despite finishing only joint 8th at the Hungarian Go Championship, winning the play-offs between the top 6, she became the Hungarian Go Champion. She was the first Hungarian invited to professional competitions in China, while still an amateur. Representing Europe, she entered three competitions in 2000 ( Shanghai ), 2001 ( Guiyang ), and 2002 ( Hong Kong ). Since 2001, she has continued studying Go without
3540-452: The white stones and the other black. The players take turns placing their stones on the vacant intersections ( points ) on the board . Once placed, stones may not be moved, but captured stones are immediately removed from the board. A single stone (or connected group of stones) is captured when surrounded by the opponent's stones on all orthogonally adjacent points. The game proceeds until neither player wishes to make another move. When
3600-526: Was promoted to professional from 2005 as an insei, she competed at the league in Seoul. In 2005, she studied at the Korean Myongji University and started teaching Go online. She translated the Go book 21st Century New Openings by Kim Sung Rae (4 Dan) into English. Baduk (game) Go is an abstract strategy board game for two players in which the aim is to fence off more territory than
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