In any narrative , a foil is a character who contrasts with another character, typically, a character who contrasts with the protagonist , in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot.
51-688: Kreia is a character and party member in Obsidian Entertainment 's video game Star Wars Knights of the Old Republic II: The Sith Lords . She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force . Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side of the Force , as well as the predestination
102-455: A Star Wars character. Attention was drawn to one moment where Kreia lectures about the dangers of charity . Despite this, Avellone felt he failed in creating a "sympathetic" Sith Lord, though he has called her one of his favorite characters in the game. The first draft of the game placed a figurehead similar to Kreia as the leader of matriarchs ruling the Handmaiden 's world, which the player
153-399: A Jedi historian and one of the teachers of Revan , who became a Sith Lord and was the player character of the first game , and how her teachings were blamed for his fall. The Sith Lords reveals she has trained two Sith antagonists of the game, Darth Sion and Darth Nihilus, before they cast her out. She is initially depicted in earth-brown hooded Jedi robes with empty white eyes, though after
204-484: A challenging one as few games cast women of her age group. Obsidian worked hard in finding Kreia's voice, which had to match with her model without being "witchy or grating" due to her lengthy amount of dialogue. Developers tried to give each companion a unique ability to make them distinct from any other companion. Originally, throughout The Sith Lords Kreia would be seen through cutscenes recruiting certain characters such as Hanharr to side with her and seducing them to
255-500: A foil is created between Laertes and Prince Hamlet to elaborate the differences between the two men. In Act V Scene 2, Prince Hamlet tells Laertes that he will fence with him and states, "I'll be your foil , Laertes" (5.2.272). This word play reveals the foil between Hamlet and Laertes that was developed throughout the play. George and Lennie are foils to each other in John Steinbeck's 1937 novella Of Mice and Men . Lennie
306-468: A foil to her sister Elizabeth Bennet 's lively and distracted nature. Similarly, in William Shakespeare 's tragedy Julius Caesar , the character Brutus has foils in the two characters Cassius and Mark Antony . In the play Romeo and Juliet , Romeo and Mercutio serve as character foils for one another, as well as Macbeth and Banquo in the play Macbeth . In the tragedy Hamlet ,
357-665: A fresh breath of air for the series, and easily one of the best RPG characters ever." The character is often considered The Sith Lord ' s greatest or most important character. Julie Muncy of The A.V. Club said she was the greatest part of the game and called her the game's most "captivating" character, which she credited to her "cold charisma". Muncy found herself genuinely changing her character based on her opinions, overly caring about how Kreia viewed her character. Similarly, PC Gamer credited Kreia with The Sith Lords ' s success, calling her "clearly haunted, bitter, manipulative, and yet right in so many ways". By looking at
408-457: A harsher prefix. Her visuals, meanwhile, combine elements of both "the wise mentor" like Obi-Wan 's robes and dark side elements like Palpatine 's hood. Brian Menze, lead concept artist and modeller for the characters, designed Kreia. Narratively, Kreia had several roles in The Sith Lords , acting as a party member, a foil , and a "sounding board" for the theme of the game, which concerned
459-425: A mentor from the start of the game. Alexander Gambotto-Burke of Eurogamer commented that she has a "genuine, albeit twisted maternal" love for the player, her student. In contrast to Darth Malak , the clear villain of the first game, Avellone called Kreia neither "necessarily good or evil"; instead, she merely wants the Exile to grow as a person. Kreia is deliberately complicated in her goals and motivations, giving
510-487: A moment described as "(in)famous" by Cross, on Nar Shaddaa the player may give a beggar money or leave him; if he is given the money, Kreia shows how he is made a target of and attacked, and if he is refused Kreia reveals he attacks others. Owen called this moment the crystallization of the game's gray areas. Anthony Brock of Gamers Hell noted how it led to him passionately arguing with a game character, complimenting Obsidian for how involved he felt. Cobbett similarly highlighted
561-445: A sullen ground/ My reformation, glittering o'er my fault/ Shall show more goodly and attract more eyes/ Than that which hath no foil to set it off." In Emily Brontë 's 1847 novel Wuthering Heights , Edgar Linton is described as opposite to main character Heathcliff , in looks, money, inheritance and morals, however similar in their love for Catherine. In Frankenstein; or, The Modern Prometheus , an 1818 novel by Mary Shelley ,
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#1732898149261612-568: A sympathetic Sith Lord . The character was highly influenced by Ravel Puzzlewell , a Planescape: Torment character which Avellone also wrote, and was intended to tell stories with her he had been unable to do in Torment . Avellone felt it would be "cool" to be in a party with Ravel. Despite Ravel's influence, the Star Wars setting and its elements resulted in Kreia changing heavily. A multi-page biography
663-527: Is what gives form and pattern to the universe". In her piece analysing game morality, Katherine Cross highlighted the beggar scene on Nar Shaddaa. Cross noted how it illustrated Kreia's morality, shed doubt on "tokenist" moral acts, and highlighted the player's own powerlessness. Hilary Goldstein noted how her philosophical points questioned the roles of the Jedi and the Sith. Party (role-playing games) A party
714-480: Is a group of characters adventuring together in a role-playing game . In tabletop role-playing , a party is composed of a group of player characters , occasionally with the addition of non-player character allies controlled by those players or by the gamemaster . In computer games, the relationship between the party and the players varies considerably. Online role-playing games parties often comprise player-controlled characters, as in tabletop games, except that
765-450: Is defeated she offers to describe the future she foresees before dying. The character would make no more future appearances in Star Wars fiction. However, Kreia is mentioned in several Star Wars reference books , such as Jedi vs. Sith: The Essential Guide to the Force and the second volume of The Complete Star Wars Encyclopedia . In addition, Wizards of the Coast created a miniature for
816-456: Is especially true in the case of metafiction and the " story within a story " motif. A foil usually either differs dramatically or is an extreme comparison that is made to contrast a difference between two things. Thomas F. Gieryn places these uses of literary foils into three categories, which Tamara A. P. Metze explains as: those that emphasize the heightened contrast (this is different because ...), those that operate by exclusion (this
867-480: Is huge and strong as a bull but mentally slow, while George is small, skinny and very smart. In Frank Herbert 's 1965 science fiction novel Dune , Feyd-Rautha serves as the narrative foil to Paul Atreides . While both characters are heirs of powerful noble houses, feature in the plans of the Bene Gesserit , and have received extensive combat training, Paul is compassionate and wishes to avoid war while Feyd
918-473: Is not X because...), and those that assign blame ("due to the slow decision-making procedures of government..."). The word foil comes from the old practice of backing gems with foil to make them shine more brightly. Shakespeare refers directly to the origin of the term "foil" in Henry IV, Part 1 . Prince Hal says that when he starts behaving better, the change will impress people: "And like bright metal on
969-563: Is one of the few female Sith Lords of the Star Wars universe, but she represents women of the dark side relatively ruthlessly." The "struggle" against her was called one of "25 greatest Star Wars moments in Xbox history" by Edwin Evans-Thirlwell writing for GamesRadar , who called her reveal of her agenda "compelling" despite being exposition. Not all reception of the character was positive. Adam Rosenburg of UGO Networks listed Kreia as one of
1020-602: Is portrayed as interested solely in the acquisition of power. In the Harry Potter series, Draco Malfoy can be seen as a foil to the Harry Potter character; Professor Snape enables both characters "to experience the essential adventures of self-determination " but they make different choices; Harry chooses to oppose Lord Voldemort and the Death Eaters wholeheartedly, whereas Draco struggles with his allegiances through
1071-447: The Star Wars mythos and the morality presented in most post- Garriott video games, and called her "a tutorial, an incentive to explore moral avenues you might have otherwise ignored". Gambotto-Burke considered her not purely evil, and felt even at the end of the game "you can't help but see her as a flawed visionary". GameSpot considered her point to be for the player to move on from "self-defeating" nihilism and realize "the act of choice
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#17328981492611122-502: The Star Wars world through the view of her philosophy, they felt Obsidian made "the most thoughtful take on Star Wars we'll ever get". Robert Purchese, writing for Eurogamer , called her "the strongest and most memorable character" in the game, praising her writing and how she embodied The Sith Lords ' s gray areas. Allen Rausch of GameSpy described her as the game's most compelling character, commending Kreia for her challenges to his choices and noting how one example, concerning
1173-417: The Exile. Either way, she will leave, and the player must hunt her to Malachor V, the site of such great atrocities and death that they caused a wound in the Force. Kreia seemingly plans on creating another wound in the Force there, deafening all to the Force and causing its "death", as well as potentially killing all those touched by it. The player faces Kreia, now "Darth Traya", as the final boss, and after she
1224-594: The Force entails. By the game's end, it is revealed she is the Sith Lord Darth Traya and is planning on destroying the Force, and she becomes the final boss of The Sith Lords . Kreia makes no more appearances in Star Wars fiction, though a miniature by Wizards of the Coast was released in August 2008, and she appears as an obtainable character in Star Wars: Galaxy of Heroes . Written by Chris Avellone ,
1275-419: The Handmaiden, his favorite character after T3-M4 , citing the mystery surrounding her. He called his favorite "unexpected turn" in the game the revelation of Kreia being neither fully good nor evil. In another interview, this time with Star Wars fansite EU Cantina, he called his favorite character either Kreia or T3, and called her scene where she explains her relationship with the Force one of his favorites in
1326-411: The Jedi's role and the Force's nature in a living galaxy. As an extension of Avellone's voice, Kreia became his way of expressing all his problems with the Force. Despite her view of the Force, it was important to avoid causing continuity problems with the rest of the Star Wars series, and her views were presented within the context of the original Force in the Star Wars world. Kreia is intended to test
1377-513: The battle, which in turn causes the Exile tremendous pain due to their bond. After she rejoins the party and they escape the station on the Ebon Hawk, Kreia then appoints herself the Exile's "teacher". Kreia serves as a party member throughout the game, and may interject at certain points of it to offer her perspective. Depending on each decision the player makes, Kreia may gain or lose "Influence", which measures how much "trust, confidence, or control"
1428-513: The character a feel of mystery. IGN 's Hilary Goldstein noted this mystery, commenting both on her seemingly dark motives and yet how she appears as the player's "staunchest defender and a true protector". The game was first released in December 2004, on Xbox , marking the character's debut. Kreia initially seems dead when introduced, but after the player character, an exile of the Jedi Order , enters
1479-471: The character was created as a sounding board for the game's theme of the role of the Jedi and the nature of the Force, and was heavily influenced by Planescape: Torment ' s Ravel Puzzlewell . She served both to test the player and to act as a mouthpiece for any questions Avellone thought should be asked about the Star Wars universe. Sara Kestelman voiced the character, with Kreia's casting being considered
1530-513: The character, along with other characters in the Knights of the Old Republic series, which was released August 19, 2008. In February 2018, Darth Traya and select other Sith Lords characters were announced as playable characters and raid bosses for the mobile game Star Wars: Galaxy of Heroes . Kreia has been positively received. Alexander Gambotto-Burke, for Eurogamer , considered Kreia to be
1581-417: The dark side, though her exact purpose was not made overt. At the end of the game, they would then be used as " cannon fodder " before the fight with her began. Ultimately, this was cut. Kreia is shown as an elderly blind woman, whose eyes have atrophied from lack of use in preference of viewing things through the Force, viewing normal sight as a distraction. Dialogue in The Sith Lords establishes her past as
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1632-409: The galaxy. She shuns the light-side and the dark-side divide of the Force, as well as blanket good and evil, favoring choices that emphasise personal strength for the player. The A.V. Club ' s Julie Muncy described her philosophy as "a pessimistic and borderline- Randian way of thinking focused on the importance of power and strife". She is initially presented as an ally and a teacher, and acts
1683-439: The game. "Sometimes you face a situation with no good options, where tokenistic acts of morality may have unforeseen consequences. It's an interesting case where the restriction of player choice paradoxically opens up an exploratory space for the player." — "Moral Code: Learning from 'Lawful Good' in roleplaying games", Katherine Cross Alexander Gambotto-Burke felt the character was a presentation of Avellone's criticisms of
1734-400: The game. Her "practical" philosophy was also complimented by Kotaku 's Phil Owen, who noted its ties to reality over the traditional moral extremes of the Sith and the Jedi. Eurogamer ' s Richard Cobbett considered her the most "famous" of The Sith Lords ' subversion of Star Wars and the first Knights of the Old Republic , commenting "Whether you agree or think she's crazy, she's
1785-420: The greatest villain in video gaming, praising her dialogue, Kestelman's "intelligent and subtle" voice-acting, and the way she forced the player into making choices and considering their decisions. IGN's Hilary Goldstein offered similar praise to her dialogue. When looking at morality in games, Gamasutra 's Katherine Cross noted how Kreia's comments affected her more than many of the dark-side/light-side choices in
1836-433: The importance of lightsabers, changed his view of the game. The character has appeared in numerous lists, often reflecting her good reception as a Star Wars character. IGN placed her at 81 in "The Top 100 Star Wars Characters", noting her crypticness. She, along with the other Sith Lords in the game, came second-place in a modified list of the best Star Wars villains, based on reader requests for characters left out of
1887-475: The moment when praising the character. Buecheler, however, criticized the scene for using an unlikely chance event to make its point. Kreia won "Best Character" in GameSpy's 2005 game of the year awards. They called her a "deeply unpleasant, highly disturbing, and incredibly hateful person", but also "easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game [in 2005]". She
1938-434: The morgue of the mining station they've woken in, she begins conversation. She informs the player that while they slept they both formed a Force bond, tying the Exile and Kreia together. It is revealed that Kreia and the Exile both came in aboard the Ebon Hawk after the Exile's original ship was attacked by the Sith and the Exile rescued while unconscious. During their escape, Kreia encounters Darth Sion and loses her hand during
1989-460: The most important of all the characters. Her name references Princess Leia of the original Star Wars trilogy , while her character design draws both on Palpatine 's hood and Obi-Wan Kenobi 's robes. She was positively received, and is often pointed to as the highlight of The Sith Lords . Praise went to the questions and dialogue she provided, as well as her voice acting. The character has appeared in numerous "top lists", often commending her as
2040-493: The non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Resource management is a crucial part of role-playing games, and any player-controlled character, whether they can participate in combat or not, are always useful if they have the ability to carry heavy or bulky items. Non-player characters or alternative player-controlled characters used by
2091-541: The original list. The Lords of both the first and second Knights of the Old Republic were similarly grouped as some of gaming's best Star Wars characters by Joe Juba of Game Informer , calling most of them "cooler and better developed" than the Sith Lords in the actual Star Wars films. The character was ranked seventh among Game Informer ' s "Top Ten Female Villains in Video Games" by Liz Lanier, saying that "Kreia
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2142-404: The player character or Kreia use on themselves will also affect the other. After the player finds all the in-hiding Jedi Masters, Kreia will retake her mantle as a Sith Lord. If the player does not kill the Jedi, she will intervene when they attempt to cut the Exile off from the Force, draining the Jedi of the Force herself and killing them. If the player chooses to kill the Jedi, she will renounce
2193-418: The player has with a party member. Unlike other party members, Kreia's alignment is not affected by the player's Influence level with her and is instead set at neutral, though Influence will unlock new conversations with her. In gameplay, she may only equip one hand, and is a "Jedi Consular", focused on using the game's Force powers. Having her in the party grants the player extra experience, and any Force effects
2244-411: The player on the basic philosophical issues of the Star Wars universe. She is rude and dismissive to everyone but the player character, something intended to help make the player feel special. English actress Sara Kestelman voiced the character in the game. In voice directors Will Beckman and Darragh O'Farrell's "Designer Diary", the character was considered the most critical character to cast, though
2295-403: The player with only this purpose in mind are called mules . Usually, however, and exclusively in tabletop and single-player games, party members are valued for their tactical or story potential. This role-playing game related article is a stub . You can help Misplaced Pages by expanding it . Foil (literature) In some cases, a subplot can be used as a foil to the main plot. This
2346-427: The revelation of her identity as Darth Traya, both a Sith and a being of betrayal, both her robes and eyes are changed to black, and her skin becomes paler. Kreia was the personification of Avellone's frustrations with the concept of the Force. He called her "one redeeming feature" her love of the player character, and what they represent: a way of destroying the Force and its predestination in favor of giving freedom to
2397-541: The two main characters— Dr. Frankenstein and his "creature"—are literary foils to each other, functioning to compare one to the other. In David Copperfield , an 1850 novel by Charles Dickens , Edward Murdstone's marriage to David's mother Clara, contrasts with David's future marriage to Dora Spenlow, presented with a different outcome if David had endeavored to subdue his wife's caprices, as did Edward Murdstone with Clara's. In Jane Austen 's 1813 novel Pride and Prejudice , Mary's absorption in her studies places her as
2448-460: The worst Star Wars expanded universe characters, considering her at the center of Knights of the Old Republic II ' s "stupidity" and criticizing her Sith name. Gamasutra's Christopher Buecheler, the "Resident Cynic", found Kreia's comments "a bit trite and condescending". Buecheler also faulted how gaining Influence with Kreia was essential in understanding the main plot of the game. In
2499-516: Was also nominated for GameSpot 's 2004 "Best New Character" award, though lost to " The Boss " in Metal Gear Solid 3: Snake Eater . Avellone has said he felt he failed in creating a sympathetic Sith Lord, recalling buglists by QA testers referring to her as "that crusty annoying lady," and he considered the ending's explanations of her motivations more "hamfisted" than sympathetic. However, in an interview with 1UP.com he called Kreia, along with
2550-420: Was created for narrative reference, art and audio. When making characters, Avellone prefers to focus on their role in the story, their name, their visual signature (discussed with the concept artist), and in Kreia's case the character's ability to serve as his voice. Her name is inspired by Princess Leia of the original Star Wars films, and serves a similar role as ally, but Kreia has darker past demonstrated by
2601-506: Was sent to free. This draft was made before Obsidian had played the first game , and after they had played it the draft was discarded. However, some of Kreia's characteristics were salvaged, though little else was. In the game proper, Kreia was written by Chris Avellone , who was also lead designer of The Sith Lords and created most of the party. Avellone was initially unsure about working on Star Wars but after beginning became more "excited" about it. Avellone decided to attempt to create
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