An otome game ( Japanese : 乙女ゲーム , Hepburn : otome gēmu , lit. " maiden game ") is a story-based romance video game targeted towards women with a female protagonist as the player character. Generally one of the goals, besides the main story goal, is to develop a romantic relationship between the female main player character and one of the usually male, secondary lead characters.
163-397: The King of Fighters ( KOF ) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted
326-479: A 3rd Strike semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong . During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move using Chun-Li while Umehara had only one pixel on his health bar. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in
489-527: A Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X , first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of
652-418: A 3D game after he had left SNK. When Oda returned to SNK, there was never any debate about transitioning the series transition from 2D to 3D, though adapting some of the characters proved more difficult than others. Many of SNK's staff consider KOF '98 and KOF 2002 the best games in the franchise. They gave them ideas to create new entries in the series that would surpass the quality of these two games. During
815-500: A North American release with the first volume released in March 2020. light novel series Iori Yagami's Isekai Mu'sou by Nobuhiko Tenkawa which debuted in July 2019. The art was done by Eisuke Ogura. Centered after the events of KOF '97 , Iori finds himself into another world. A short series based on KOF titled The King of Fighters: Another Day was released in 2005. Production I.G produced
978-513: A PC platform which are rated 18+ for their sexual content . Some games were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2. Other common elements in otome games are the importance of voice acting, CG stills, and a small epilogue or set scene at the end of the game when a character is successfully finished. Traditionally, the goal of these games
1141-559: A best-of-three matches format like later fighting games, and has training bonus stages . The Player vs Player edition of Karate Champ , released later that year, is also the first fighting game to allow two-player duel. It influenced Konami 's Yie Ar Kung Fu , released in October 1984. The game drew heavily from Bruce Lee films, with the main player character Oolong modelled after Lee (like in Bruceploitation films). In contrast to
1304-472: A boxing game featuring a behind-the-character perspective, maneuvers such as blocking and dodging, and stamina meters that are depleted or replenished by blows. Karate Champ was developed by Technōs Japan and released by Data East in May 1984, and is credited with establishing and popularizing the one-on-one fighting game genre. A variety of moves can be performed using the dual-joystick controls. It uses
1467-512: A brutal and gruesome finishing move onto the defeated opponent. Prompted by the announcer saying "Finish Him!", players have a short time window to execute a Fatality by entering a specific button and joystick combination while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the Mortal Kombat series with cultural impact and controversies . Fighting games often include
1630-479: A certain parameter or parameters to be at a certain level for them to fall in love with the main character. There is also often a pure dating aspect of gameplay in simulations. This involves asking or being asked on dates by the love interest, doing an activity with them, and responding to their questions or comments. The player has a choice of responses, and a correct answer will raise your standing with that character. One feature that has become common in otome games
1793-411: A character's health, and the round continues until a fighter's health reaches zero. Hence, the main goal is to completely deplete the health bar of one's opponent, thus achieving a " knockout ". Games such as Virtua Fighter also allow a character to be defeated by forcing them outside of the arena, awarding a "ring-out" to the victor. The Super Smash Bros. series allows players to send fighters off
SECTION 10
#17328981732211956-571: A character's powerful knockdown attack. As with most other fighting games, each character has a set of basic, unique, and special moves the player can perform using a specific series of joystick and button inputs. Each new installment provides new ways to create stronger attacks such as The King of Fighters '97 . Instead of charging the Power Gauge it is now filled when the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of
2119-655: A commercial success. Despite initial issues with the online mode and other features of the game The King of Fighters XIV Yasuyuki Oda said the fan response was positive especially after these issues were fixed. Fighting game The fighting game genre of video games involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as blocking , grappling , counter-attacking, and chaining attacks together into " combos ". Characters generally engage hand-to-hand combat , often with martial arts , but some may include weaponry. Battles are usually set in
2282-596: A contest, SNK used the DLC character Najd based on the Saudi Arabian artist Mashael. SNK Chairman Zhihui Ge expressed a desire to attract more Middle Eastern fans to play the game. He also hired new creators during the post-release of XIV . In retrospect, Oda said the SNK game studio was revived with KOFXIV , resulting in the company finally making more Samurai Shodowns , Fatal Fury and Art of Fighting games in future years. Oda wishes
2445-518: A crossover with Fatal Fury . An otome game King of Fighters for Girls is also in development. The characters have also been guests in other mobile games such as Kyo in Fighting Days . In addition to the remakes of games such as KOF '94 Re-bout , KOF '98 Ultimate Match , and KOF 2002 Unlimited Match , SNK has released compilations of their KOF games. Two KOF compilations were released in Japan for
2608-445: A different career in the video game industry. SNK recruited much of its new staff back in the 1880s and early 1990s. Kuwasashi, Tanabe and Shimizu - under the stewardship of Nishiyama - would go on to form the core of a game development team. The prototype version of the game was a River City Ransom -style TEAM-BATTLE side-scrolling beat 'em up . However, the idea was eventually abandoned. They eventually decided to turn their idea into
2771-504: A fighting game. This game was a team battle concept and there were not enough characters, so characters from Fatal Fury , Art of Fighting , Ikari Warriors and Psycho Soldier were also added to the roster. The concept of a three-person team was one of the ideas kept from the side-scrolling version. The title The King of Fighters was re-used from the subtitle of the first Fatal Fury game, Fatal Fury: King of Fighters . The King of Fighters series' director Toyohisa Tanabe asserted that
2934-470: A fixed-size arena along a two-dimensional plane , where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken , while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone and Naruto: Ultimate Ninja Storm ; these are sometimes referred to as "3D arena" fighting games. The fighting game genre
3097-511: A game that featured unprecedentedly detailed pre-rendered 3D graphics and vastly improved on the core concept of combos, presenting a way faster gameplay than most other games of that era, specific combo-breaker maneuvers, and the "Ultra", a series of combined finishing moves surpassing the number of 20 hits. Many of the games of that period were low budget clones of the more popular games, and in some cases this led to controversy; in 1994, Capcom USA took unsuccessful legal action against Data East over
3260-417: A greater number of animations, but otherwise play like those rendered in two dimensions. Games that are fully three-dimensional without a 2D plane are sometimes referred to as "3D arena" fighting games. Aside from restricting movement space, fighting games confine the player's actions to offensive and defensive maneuvers. Players must learn each game's effective combinations of attacks and defenses. Blocking
3423-595: A guest character in Fatal Fury Special ; Bringing Ryo to Fatal Fury revolutioned the idea of the crossover concept that would conceptualize The King of Fighters . While the first two games used the Neo Geo MVS arcade, The King of Fighters '96 includes 68 KB of video RAM and 64 KB of RAM. This made The King of Fighters '96 the first game to break the technical limits of the MVS system. SNK staff members noted that due to
SECTION 20
#17328981732213586-482: A hit when countering zoning. The opposite of turtling , rushdown refers to a number of specific aggressive strategies, philosophies, and play styles across all fighting games. The general goal of a rushdown play style is to overwhelm the opponent and force costly mistakes, either by using fast, confusing setups or by taking advantage of an impatient opponent as they are forced to play defense for prolonged periods of time. Rushdown players often favor attacking opponents in
3749-556: A license agreement in the same year to keep producing the KOF series because of the franchise's popularity in Korea and worldwide. BrezzaSoft assisted Eolith with the game's production. Fearing disappointing returning fans, Eolith decided to maintain most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters to assist
3912-461: A more secure, modern platform for new arcade releases. This allowed the new KOF games to feature better audio and graphics than earlier games. Following the release of the first game in The King of Fighters series, a new game was released each year. The last of these yearly releases was The King of Fighters 2003 . In December 2004, Falcoon , the series' main illustrator, mentioned that the next game
4075-465: A number of figures and statues, mostly of Mai. Additionally, scale figures based on Kyo's and Iori's original forms and their XIV looks have been released, including a Nendoroid figure based on Kyo. While the fighting system has been well-received, critics have had mixed feelings regarding the Striker system introduced in KOF '99 . In GameSpot ' s "The History of SNK" article, KOF '99: Evolution
4238-555: A number of games that sparked another surge in fighting game popularity. Super Smash Bros. Brawl was released in early March 2008 to universal acclaim and went on to set a new record in sales, at one point selling at 120 units per minute. Another game was Street Fighter IV , the series' first mainline title since Street Fighter III: 3rd Strike in 1999, which was released in early 2009 also to critical acclaim, having garnered praise since its debut at Japanese arcades in July 2008. The console versions of Street Fighter IV , as well as
4401-431: A player at any time. The game also introduced pressure-sensitive controls that determine the strength of an attack, though due to causing damaged arcade cabinets, Capcom replaced it soon after with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre. In 1988, Home Data released Reikai Dōshi: Chinese Exorcist , also known as Last Apostle Puppet Show ,
4564-554: A popular genre for amateur and doujin developers in Japan. The 2002 title Melty Blood was developed by then-amateur developer French Bread and achieved cult success on the PC . It became highly popular in arcades following its 2005 release, and a version was released for the PlayStation 2 the following year. The late 1990s and early 2000s saw the rise in online gaming . In 2004, Mortal Kombat: Deception , Dead or Alive Ultimate , and
4727-517: A pose, and some dialogue. Most otome games' heroines are not voiced, due to the budget concerns of voicing all their dialogue. However, there are some games featuring fully voiced heroines, such as Norn9 or Haruka: Beyond the Stream of Time . In otome games, the main female character is generally categorized as either self-insert or non-self-insert. Self-insert does not have personality and backstory, giving players space to insert themselves into
4890-441: A realistic fighting engine that features three-dimensional environments while abandoning time limits and health bars in favor of an innovative Body Damage System, where a sword strike to a certain body part can amputate a limb or decapitate the head. Video game enthusiasts took an interest in fictional crossovers , which feature characters from multiple franchises in a particular game. An early example of this type of fighting game
5053-512: A response to hackers of the original Street Fighter II game to add new features. However, criticism of these updates grew as players demanded a true sequel. By 1995, the dominant franchises were the Mortal Kombat series in America and the Virtua Fighter series in Japan, with Street Fighter Alpha unable to match the popularity of Street Fighter II . Throughout this period, the fighting game
The King of Fighters - Misplaced Pages Continue
5216-609: A series of bosses , and Enter the Dragon (1973), about an international martial arts tournament. Other inspiration is Japanese martial arts works, including the manga and anime series Karate Master (1971–1977), and Sonny Chiba 's The Street Fighter (1974). Before martial arts games, the earliest video games with fist-fighting are boxing games , featuring battles between characters with fantastic abilities and complex special maneuvers. Sega 's black-and-white boxing game Heavyweight Champ , released for arcades in 1976,
5379-480: A set number of lives (called stocks) for each player (usually three), and if the score is tied between two or more fighters when time runs out, then a " sudden death " match will take place by delivering a single hit to an opponent with 300% damage. Fighting games widely feature health bars , introduced in Yie Ar Kung-Fu in 1984, which are depleted as characters sustain blows. Each successful attack will deplete
5542-485: A set number of rounds (typically three ), beginning with the announcer's signal. If the score is tied after an even number of rounds (such as 1-1), then the winner is decided in the final round. Round decisions can also be determined by time over, which judge players based on remaining health to declare a winner. In the Super Smash Bros. series, the rules are different. Instead of rounds, the games usually give players
5705-456: A side-scrolling beat 'em up until SNK changed it to a fighting game that took its subtitle from the first Fatal Fury game: Fatal Fury: King of Fighters . The King of Fighters was created by game designer Masanori Kuwasashi. He enjoys Tensai Bakabon , Ashita no Joe , Tiger Mask and Devilman , as well as arcade and Super Famicom games. After working on package design for electronic products, he decided that he would leave to pursue
5868-400: A single character. The CDs have different versions of the characters' themes, as well as quotes. Most of the albums' covers are illustrated by Masato Natsumoto. The Band of Fighters, shortened as BOF, is a character image band that includes Kyo Kusanagi, Iori Yagami, Terry Bogard, Nakoruru and Athena Asamiya . Dengeki Bunko and Pony Canyon have released several radio drama CDs based on
6031-473: A single-player campaign or tournament, where the player must defeat a sequence of several computer-controlled opponents. Winning the tournament often reveals a special story-ending cutscene , and some games also grant access to hidden characters or special features upon victory. Tekken introduced the concept of story modes in 1994 with the first arcade full motion video cutscenes for each character's victory. In most fighting games, players may select from
6194-418: A story, KOF XIII follows another tournament hosted by them where Ash eventually confronts their superior despite him being Ash's ancestor. KOF XIV establishes a new storyline involving a new lead character named Shun'ei. Described as a "kind-hearted" person, SNK states that while Shun'ei is not a new main character, he is still important for the saga. The King of Fighters was originally conceptualized as
6357-520: A storyline while popular series' characters were overlooked. After Ignition polled fans to choose an artbox for console versions of The King of Fighters XII . The company announced Ash's unpopularity reduced the number of potential covers to two featuring Kyo and Iori. Ben Herman, president of SNK Playmore USA, commented that although he received complaints about the English voices for the game, Maximum Impact sold over 100,000 units as of May 2006, becoming
6520-465: A type of action game where two (in one-on-one fighting games) or more (in platform fighters ) on-screen characters fight each other. These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements. Games traditionally show fighters from a side view, even as the genre has progressed from two-dimensional (2D) to three-dimensional (3D) graphics. Street Fighter II , though not
6683-482: A variety of playable characters with unique fighting styles, special moves, and personalities. This became a strong convention for the genre with the release of Street Fighter II (1991), and these character choices have led to deeper game strategy and replay value. Custom character creation, or "create–a–fighter", is a feature of some fighting games that allows a player to customize the appearance and move set of their own character. Super Fire Pro Wrestling X Premium
The King of Fighters - Misplaced Pages Continue
6846-426: A variety of computer-controlled fighters, Street Fighter II allowed players to play against each other. The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand. Street Fighter II was also responsible for popularizing the combo mechanic, which came about when skilled players learned that they could combine several attacks that left no time for
7009-442: A very similar dynamic to its predecessor Angelique , with the protagonist Ashanty, a young woman who will have to choose between being the new sacred protector of a kingdom, or falling in love and living happily with one of her knights who will help her during the game. In 2002, Konami released its very successful Tokimeki Memorial Girl's Side , which brought many new fans to the still-new genre. In 2006, Famitsu 's listings for
7172-604: A young man who seeks to possess the powers of the Three Divine Vessels for his own unknown agenda. Similar to K', Ash is given a different characterization acting as a villain during his story arc. The tournaments in KOF 2003 and KOF XI were hosted by "Those From the Past", an organization of inhuman warriors who try to break the Orochi seal to take its powers so they can give them to their shrouded master. While KOF XII does not have
7335-401: Is "full voice" ( フルボイス , furu boisu ) , which is to have voice acting throughout the entire game. The love interests are often voiced by well-known voice actors . At certain points, or when the player passes certain requirements, special events can occur, often with a "CG" (computer graphic) as a reward. This CG is a set picture featuring the love interest and sometimes the main character in
7498-516: Is a basic defense against basic attacks. Some games feature more advanced blocking techniques; for example, Capcom's Street Fighter III features a move termed " parrying ", which can be immediately followed by counter-attack, skipping the temporary stun a block would have put them in. A similar stun state is termed "just defended" in SNK 's Garou: Mark of the Wolves . An integral feature of fighting games
7661-451: Is a common element of gameplay . Fighting games emphasize the height of blows, ranging from low to jumping attacks. Thus, strategy requires predicting adversarial moves, similar to rock–paper–scissors . In addition to blows, players can utilize throwing or grappling to circumvent blocks. Most fighting games allow a grapple move by pressing two or more buttons together, or simply by pressing punch or kick while being directly adjacent to
7824-500: Is also a spin-off manga story based on the adventures of the characters from The King of Fighters '96 centered around Kyo and Iori's rivalry entitled The King of Fighters: Kyo. It was written by Masato Natsumoto and published by Kodansha in two tankōbon volumes in 1997. Ryo Takamisaki also developed another adaptation from KOF '96 which Shinseisha published in three tankōbon compilations from June 1996 to February 1998. Akihiko Ureshino also wrote multiple novelizations based on
7987-414: Is considered the first video game with fist fighting. Vectorbeam 's arcade video game Warrior (1979) is sometimes credited as one of the first fighting games; in contrast to Heavyweight Champ and most later games, Warrior is based on sword fighting duels and uses a bird's-eye view . Sega 's jidaigeki -themed arcade action game Samurai , released in March 1980, features a boss battle where
8150-496: Is considered to be the "Dark Age" of fighting games. The two most prolific developers of 2D fighting games, Capcom and SNK, combined intellectual property to produce SNK vs. Capcom games. SNK released the first game of this type, SNK vs. Capcom: The Match of the Millennium , for its Neo Geo Pocket Color handheld at the end of 1999. GameSpot regarded the game as "perhaps the most highly anticipated fighter ever" and called it
8313-458: Is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters. The first video game to feature fist fighting is Heavyweight Champ (1976), but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades . Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters , and The Way of
SECTION 50
#17328981732218476-476: Is mitigated by technology such as GGPO , which synchronizes players by quickly rolling back to the most recent accurate game state, correcting errors, and then jumping back to the current frame. Such games include Skullgirls and Street Fighter III: 3rd Strike Online Edition . The first fighting games were fundamentally inspired by martial arts films , especially Bruce Lee 's Hong Kong action cinema . Films include Game of Death (1972), where Lee fights
8639-606: Is not a port , but a separately produced game based on the same premise. Capcom released Street Fighter III in 1997 which features improved 2D visuals, but is also unable to match the impact of earlier games. Excitement stirred in Japan over Virtua Fighter 3 in arcades, and Sega eventually ported the game to its Dreamcast console. Meanwhile, SNK released several fighting games on its Neo Geo platform, including Samurai Shodown II in 1994, Real Bout Fatal Fury in 1995, The Last Blade in 1997, and annual updates to its The King of Fighters franchise. Garou: Mark of
8802-485: Is similar to SNK's previous games like the Fatal Fury series, Art of Fighting and Samurai Shodown . The game uses a four attack button configuration like Fatal Fury 2 and Fatal Fury Special , that consists of light punch, light kick, strong punch and strong kick. Like Fatal Fury 2 , specialized techniques are performed by pressing buttons in combination, allowing the player to dodge an opponent's attack or to launch
8965-717: Is the 1996 arcade release X-Men vs. Street Fighter (which later became the Marvel vs. Capcom series), featuring comic book superheroes and characters from other Capcom games. In 1999, Nintendo released the first game in the Super Smash Bros. series, which allowed match-ups from various franchises, such as Pikachu vs. Mario . In the early 2000s, the fighting genre boom turned to bust. In retrospect, multiple developers attribute its decline to its increasing complexity and specialization, and to other factors such as over-saturation . This complexity shut out casual players, and
9128-508: Is the final boss in the arcade mode. The mist steps also allow combos to be performed as a manner of "crouch dashing," or when the Mishima player could run to the opponent while crouching since regular running prevented executing easy combos. Polygonal fighters became trendy and many developers started to make them. Further all-new titles were released in 1995: Zero Divide on the PlayStation,
9291-508: Is the use of "special attacks", also called "secret moves", that employ combinations of directional inputs and button presses to perform a particular move beyond basic punching and kicking. Some special moves, which play an animation portraying an aspect of the character's personality, are referred to as taunts . Originated by Japanese company SNK in Art of Fighting (1992), these add humor, and they effect gameplay in certain games, such as improving
9454-430: Is to force an opponent to take significant risks to approach the zoning player's character, or to stall out the in-game timer, which causes the player with more health (typically the one doing the zoning) to win. The effectiveness of the latter strategy varies from game to game, based on the effectiveness of zoning tools as well as the length of the in-game timer and the rewards characters can receive for successfully landing
9617-453: Is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game. While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types". Gameplay occasionally does not particularly focus on romance, even if there are several characters whose "routes" can be followed. In
9780-489: The Gundam: Battle Assault series. This genre is distinctly related to beat 'em ups, another action genre involving combat, where the player character must fight many enemies at the same time. Beat 'em ups, like traditional fighting games, display player and enemy health in a bar, generally located at the top of the screen. However, beat 'em ups generally do not feature combat divided into separate "rounds". During
9943-465: The Art of Fighting and Fatal Fury fighters were added specifically for adults. The newer KOF characters were intended to appeal to younger and recent audiences. Characters like Benimaru Nikaido and Chang Koehan were added to provide an off-beat variety to the cast, which he had previously said was too serious. A major inspiration for this crossover idea was the usage of Ryo Sakazaki from Art of Fighting as
SECTION 60
#173289817322110106-840: The Neo Geo Pocket and Maximum Impact for the PlayStation 2 , for example, have also been released. There have been multiple cross-over games in which the SNK cast interacted with characters created by Capcom , while some characters have been present as guest characters in other games, such as Mai Shiranui in the Dead or Alive games, Geese Howard in Tekken 7 , Kyo Kusanagi in Fighting Days , Kula Diamond in Dead or Alive 6 , and Terry Bogard in Fighting EX Layer , Super Smash Bros. Ultimate , and Street Fighter 6 . Critical reception of
10269-451: The Tekken , Soul and Dead or Alive franchises continued to release installments. Classic Street Fighter and Mortal Kombat games were re-released on PlayStation Network and Xbox Live Arcade , allowing internet play, and in some cases, HD graphics. The early part of the decade had seen the rise of competitive video gaming, referred to by the term Esports . The rise in esports saw
10432-652: The Xbox version of Street Fighter Anniversary Collection became the first fighting games to offer online multiplayer and have received positive reception from critics. While the genre became generally far less popular than it once was, arcades and their attendant fighting games remained reasonably popular in Japan during this time period, and remain so even today. Virtua Fighter 5 lacked an online mode, but still achieved success both on home consoles and in arcades; players practiced at home and went to arcades to compete face-to-face with opponents. In addition to Virtua Fighter ,
10595-411: The arcade games have been released for several video game consoles. The games' story focuses on the title tournament in which fighters from multiple SNK games take part. SNK also created original characters to serve as protagonists, with individual story arcs , interacting with fighters from Art of Fighting and Fatal Fury , among other titles. Multiple spin-off games, such as the R duology for
10758-428: The otome game: Oresama, Kuudere, Childhood Friend, Shota, Mature/Older Man, Dandere, Megane, Tsundere, Yandere, Genki Guy, the flirt, and the playboy. Otome games have strong links with shōjo manga , with popular titles often spawning a manga series (e.g. Neo Angelique and Meine Liebe ), and popular manga series getting adapted to videogames (such as Nana ). Some examples of simultaneous releases of
10921-457: The samurai player character confronts a boss samurai in one-on-one sword-fighting combat. One-on-one boxing games appeared on consoles with Activision 's Atari VCS game Boxing , released in July 1980, and Sega's SG-1000 game Champion Boxing (1983), which is Yu Suzuki 's debut at Sega. Nintendo 's arcade game Punch-Out was developed in 1983 and released in February 1984, as
11084-511: The visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format. In simulation otome games, there is also other gameplay which affects the plot, either by playing minigames or by raising stats. The main character often has several parameters, such as looks, style, intelligence, talent, etc., that can be raised through various activities in normal gameplay. The potential partners usually require
11247-470: The 1980s to 1990s, publications used the terms "fighting game" and "beat 'em up" interchangeably, along with other terms such as " martial arts simulation" (or more specific terms such as " judo simulator") and "punch-kick" games. Fighting games were still being called "beat 'em up" games in video game magazines up until the end of the 1990s. With hindsight, critics have argued that the two types of game gradually became dichotomous as they evolved, though
11410-466: The 1993 arcade game Fighter's History , which supposedly plagiarized Street Fighter 2 . Data East's largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years, but the reason the case was decided against Capcom was that the copied elements were scènes à faire and thus excluded from copyright. Sega AM2 debuted in
11573-431: The 2003 tournament. ComicsOne licensed the series with its first volume tying in with the release of a new video game and kept publishing it after their transition to DrMaster . They were published in five issues of 128 pages from May 25, 2005, to June 26, 2008. Another manhua series is King of Fighters RX Project '00 (拳皇RX) in three volumes that was officially sponsored by SNK-Playmore Hong Kong. The NESTS saga version
11736-506: The CPU in KOF '98 under specific conditions, a media gallery featuring listenable tracks from each game, and a collection of official illustrations. There were also two double-pack compilations, the first being The King of Fighters 2000/2001 ( The King of Fighters: The Saga Continues in PAL regions) and The King of Fighters 2002/2003, both on PlayStation 2 and Xbox. The basic gameplay system of KOF
11899-642: The Exploding Fist (1985) further popularized the genre on home systems. In 1987, Capcom 's Street Fighter introduced special attacks , and in 1991, its highly successful sequel Street Fighter II refined and popularized many genre conventions, including combos. Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter , Mortal Kombat , Super Smash Bros. , and Tekken . Fighting games are
12062-919: The Exploding Fist borrowed heavily from Karate Champ , but nevertheless achieved critical success and afforded the burgeoning genre further popularity on home computers in PAL regions, becoming the UK's best-selling computer game of 1985 . In North America, Data East ported Karate Champ to home computers in October 1985, becoming one of the best-selling computer games of the late 1980s. Other game developers also imitated Karate Champ , notably System 3 's computer game International Karate , released in Europe in November 1985; after Epyx released it in North America in April 1986, Data East took unsuccessful legal action against Epyx over
12225-516: The Multi-Matching BB (MMBB) service. The second compilation, The King of Fighters NESTS Hen ( ザ·キング·オブ·ファイターズ -ネスツ編- , The NESTS Saga ) , features the original Neo Geo versions of KOF '99 , KOF 2000 , and KOF 2001 , as well as the corresponding Dreamcast versions of each game. It has the same features as the previous compilation but with online support available only for the Dreamcast games in
12388-476: The NESTS story line, with each game unraveling the mystery of the organization further. KOF 2002 , like KOF '98 before it, is a "Special Edition" of the series with no particular plot. Like Kyo, K' was created as a different hero. Rather than the cocky Kyo, K' is a dark hero who reluctantly fights against the NESTS syndicate. KOF 2003 begins a new story line focusing on another new lead character named Ash Crimson ,
12551-573: The PlayStation 2 as part of the Neo Geo Online Collection . The first compilation, The King of Fighters Orochi Hen ( ザ·キング·オブ·ファイターズ -オロチ編- , The Orochi Saga ) features KOF '95 , KOF '96 , and KOF '97 , the three games comprising the Orochi story arc. The compilation features a Color Edit mode that allows the player to create a custom color palette for every character in each game, the choice to play each game with original and arranged soundtracks, and an online versus mode which supports
12714-500: The Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode allows the player to perform a more powerful Super Special Move. The franchise is known for innovating the fighting genre by replacing a traditional round-based format used in preceding fighting games with a format consisting of 3-on-3 team-based matches dubbed
12877-455: The SNK Playmore staff were trying to release was different from The King of Fighters: Maximum Impact or what could have been a The King of Fighters 2004 . The game's development began when SNK staff finished making Neo Geo Battle Coliseum . KOF 2003 would be followed by XI , XII and XIII which had major changes to appeal to the audience. The decision to create The King of Fighters XIV
13040-497: The Team Battle System. Instead of choosing a single character, the player selects from one of eight available teams, each consisting of three members. Before each match, the players choose the order in which their team members enter the battle. When the match begins, the members chosen to go first on their respective teams will fight. When one character is defeated, the next member of the same team will take his or her place, while
13203-484: The Top 20 selling love games included seven otome games. Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action, adventure, combat and plots in which "the heroine can 'save
13366-550: The Western-developed FX Fighter on PC and Criticom on console, and Sega's arcade Fighting Vipers - on top of Tekken 2 , an updated Battle Arena Toshinden 2 , and console ports of Tekken and Virtua Fighter 2 . A multitude of new polygonal releases arrived in 1996 from both prime and smaller developers, major games being Virtua Fighter 3 , Soul Edge , Dead or Alive , Last Bronx (in Japan), and
13529-473: The Wolves from 1999 (part of the Fatal Fury series) was considered one of SNK's last great games; the company announced that it would close its doors in late 2001. Electronic Gaming Monthly reported that in 1996, U.S. gamers spent nearly $ 150 million on current generation fighting games, and in Japan, fighting games accounted for over 80% of video game sales. The fighting game genre continued to evolve, with several strong 3D fighting games emerging in
13692-406: The Wolves , these two games were released during the time SNK went bankrupt leaving the company to mainly focus on KOF . The artist known as Shinkiro was responsible for the first artwork involving the cast. As a result, newcomer artist Hiroaki Hashimoto felt for his debut that he needed to draw appealing characters, despite his inexperience. For the first time, former producer Takashi Nishiyama
13855-437: The arcades in 1996, porting it for the PlayStation in 1998. It spawned a long-running franchise , known for its fast-paced control system, innovative counterattacks , and environmental hazards . The series again included games important to the success of their respective consoles, such as Dead or Alive 3 for the Xbox and Dead or Alive 4 for the Xbox 360 . In 1998, Bushido Blade , published by Square , introduced
14018-498: The basis for his fighting game Street Fighter . Nintendo's boxing sequel Super Punch-Out was released for arcades in late 1984 and ported by Elite to home computers as Frank Bruno's Boxing in 1985, features martial arts elements, high and low guarding, ducking, lateral dodging, and a KO meter. This meter is built up with successful attacks and, when full, enables a special, more powerful punch to be thrown. Broderbund 's Karateka , designed by Jordan Mechner and released at
14181-578: The best fighting game ever to be released for a handheld console. Capcom released Capcom vs. SNK: Millennium Fight 2000 for arcades and the Dreamcast in 2000, followed by sequels in subsequent years. Though none matched the critical success of the handheld version, Capcom vs. SNK 2 EO was noted as the first game of the genre to successfully utilize internet competition. Other crossovers from 2008 included Tatsunoko vs. Capcom and Mortal Kombat vs. DC Universe . The most successful crossover, however,
14344-403: The best-selling fighting arcade video game franchises that have sold at least 10,000 arcade units . The prices of fighting game arcade units ranged from $ 1,300 (equivalent to $ 2,800 in 2023) for Street Fighter II Dash ( Champion Edition ) in 1992, up to $ 21,000 (equivalent to $ 44,000 in 2023) for Virtua Fighter (1993). In addition to unit sales, arcade games typically earned
14507-683: The bonus CD drama KOF: Mid Summer Struggle . There are two stories on it—one is serious the other is a parody focused on KOF '03 . The scenarios were developed by Akihiko Ureshino and BoHyou. SNK also gave away a four-CD soundtrack featuring songs from past KOF games with the pre-order of KOF XIII on any GameStop in the United States. In December 2006, Sabertooth Games released a King of Fighters 2006 set along with Samurai Shodown V for its Universal Fighting System ( UFS ) collectible card game; character starter packs were released for Terry Bogard and Mai Shiranui . Other merchandise includes
14670-408: The character each player is currently using. As a result of this, a concept called "footsies" has emerged, frequently defined as players jockeying for position and using low-commitment moves at distances where neither character has a particular advantage. Depending on the game, character, and move used, a player may be rewarded for a decisive blow with a strong positional advantage, strong enough that
14833-432: The character on the other team will have a small portion of their life restored (if energy was lost during the previous round). If a character is losing a match against the opponent, then the player can call one of the remaining teammates standing on the sidelines to jump in and perform a support attack. The match ends when all three members of either team lose. Three games— The King of Fighters '99 , 2000 , and 2001 —added
14996-527: The company could keep doing this. SNK decided to make XV while they were still working on XIV but only started development after Samurai Shodown was completed. Feeling the previous title had outdated graphics for a 2016 game, SNK chairman Zhihui Ge said that XV would the Unreal Engine 4 to provide a better presentation. Oda has compared Shun'ei to Rock Howard , and says that his story could end up being as fun to write as Rock's. Oda feels that unlike
15159-488: The compilation. A separately produced compilation titled The King of Fighters Collection: The Orochi Saga was released for the PlayStation 2, PlayStation Portable and Wii outside of Japan. This compilation has the same lineup of games as the Japanese Orochi Hen , along with KOF '94 and KOF '98 . The extra features are different. There is an added Challenge Mode where the player must win certain matches against
15322-478: The corner of a stage or as they get up from a knockdown; both situations severely limit the options of the opponent and often allow the attacking player to force high-risk guessing scenarios. Spacing is the act of positioning a character at a range where their attacks and movement tools carry the lowest risk and the highest reward. The concept is somewhat akin to that of footwork in martial arts. The desired position for play varies based on what tools are available to
15485-440: The critically acclaimed Virtua Fighter 5 was released to very little acclaim in 2007, its update Virtua Fighter 5: Final Showdown received much more attention due to renewed interest in the genre. Numerous indie fighting games have also been crowdfunded on websites such as Kickstarter and Indiegogo , the most notable success being the tag team fighting game Skullgirls in 2012. Later, in 2019, Ubisoft reported that
15648-545: The end of 1984, is a one-on-one fighting game for home computers that successfully added plot to its fighting action, like the beat 'em up Kung-Fu Master . By early 1985, martial arts games had become popular in arcades. On home computers, the Japanese MSX version of Yie Ar Kung-Fu was released in January 1985, and Beam Software 's The Way of the Exploding Fist was released for PAL regions in May 1985; The Way of
15811-436: The events of Art of Fighting 2 ). The first game in the series, KOF '94 , centers on a black market arms dealer named Rugal Bernstein, who hosts a well-known fighting tournament to lure worthy adversaries into his trap so that he can kill them and turn them into stone statues, adding them to his collection of defeated martial artists. In addition to previously established fighting game stars Terry Bogard and Ryo Sakazaki ,
15974-610: The fast motions of a joystick, and so players had difficulty executing special moves with any accuracy. The release of Street Fighter II in 1991 is considered a revolutionary moment in the fighting game genre. Yoshiki Okamoto 's team developed the most accurate joystick and button scanning routine in the genre thus far. This allowed players to reliably execute multi-button special moves, which had previously required an element of luck. The graphics took advantage of Capcom's CPS arcade chipset , with highly detailed characters and stages . Whereas previous games allowed players to combat
16137-466: The first fighting game to use digitized sprites and motion capture animation. Meanwhile, home game consoles largely ignored the genre. Budokan: The Martial Spirit was one of the few releases for the Sega Genesis , but was not as popular as games in other genres. Technical challenges limited the popularity of early fighting games. Programmers had difficulty producing a game that could recognize
16300-451: The first fighting game, is considered to have standardized the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games. Fighting games typically involve hand-to-hand combat, though many games also feature characters with melee weapons. Fighting characters are usually based on humans, but there are also games that are entirely based around mecha robot characters, for example
16463-566: The first game not developed by the original company. In the book Gaming Cultures and Place in Asia-Pacific , Kyo was regarded as one of the most popular video game characters in Hong Kong from the mid-1990s onward alongside Iori and Mai, among others, to the point of overshadowing the Street Fighter characters who were also largely well-known. The Mexican company Evoga had a major influence on
16626-541: The free-to-play platform fighting game Brawlhalla reached 20 million players, with it climbing to 80 million by 2022. In 2018, Super Smash Bros. Ultimate for the Nintendo Switch was released. It became the best-selling fighting game of all time, topping its Wii predecessor Super Smash Bros. Brawl and introduced nearly 90 characters through its default mode and through downloadable content or DLC, having sold 34.22 million copies worldwide. Later in
16789-442: The game character as an avatar of the player is ambiguous and complex, a state where subject and object coexist: they are both the player's "shoes" and admirable icon. The main men characters who can develop a romantic relationship with vary from game to game. In general, however, the appearances of main men characters who can develop romantic relationships are handsome and attractive. There are some typical character archetypes in
16952-410: The game controls, which created a sense of mystique and invited players to practice the game. Following Street Fighter's lead, the use of command-based hidden moves began to pervade other games in the rising fighting game genre. Street Fighter also introduced other staples of the genre, including the blocking technique, as well as the ability for a challenger to jump in and initiate a match against
17115-647: The game due to the franchise's popularity in Latin America and often playtested the games. With KOF XIV , SNK noted the series' popularity was still dominant in South America and China, leading to the creation of teams composed of characters from those areas. The popularity of the franchise in those markets has been attributed mainly to economic factors - machines featuring King of Fighters series were often cheaper and more easily accessible than those featuring competing titles from other companies. The Daily Star noted
17278-455: The game introduces a new hero: a young Japanese martial artist named Kyo Kusanagi , who serves as the lead character in the early KOF games. In making Kyo, SNK wanted his personality to contrast with those of earlier leads and stand out within the crossover. In KOF '95 , Rugal, having survived the previous tournament, hosts a new one with the intention of seeking revenge against his adversaries. KOF '95 introduced Kyo's rival Iori Yagami to
17441-424: The game outside Japan because it felt that "unrestrained" 3D fighting games were unenjoyable. Sega also attempted to introduce holographic 3D technology to the genre with Holosseum in 1992, though it was unsuccessful. Several fighting games achieved commercial success, including SNK's Art of Fighting and Samurai Shodown as well as Sega's Eternal Champions . Nevertheless, Street Fighter II remained
17604-528: The game. Yie Ar Kung-Fu went on to become the UK's best-selling computer game of 1986 , the second year in a row for fighting games. The same year, Martech 's Uchi Mata for home computers featured novel controller motions for grappling maneuvers, but they were deemed too difficult. In the late 1980s, side-scrolling beat 'em ups became considerably more popular than one-on-one fighting games, with many arcade game developers focused more on producing beat 'em ups and shoot 'em ups. Takashi Nishiyama used
17767-420: The game. In contrast, the non-self-insert main character has a more vivid personality and detailed story, whose characteristics do not depend on the player for existence. However, in either case, the main character in most otome games has a fixed image. Usually, the game unfolds from the protagonist's first point of view. In general, it is difficult to represent the female protagonist in simple terms, because
17930-505: The games with different artists contributing to each installment. A manhua adaptation of KOF titled The King of Fighters: Zillion was created by Andy Seto . Hong Kong artists Wing Yang and King Tung produced further manhua for the games, beginning with The King of Fighters 2001 through 2003 along with the Maximum Impact series. Both authors also made a sequel, The King of Fighters 03: Xenon Zero (拳皇 XENON ZERO), to conclude
18093-424: The games' popularity comes not only from the gameplay but also the characters who tend to develop across the series—for example the rivalry between Kyo and Iori. The franchise's story arcs were also found to be appealing as they stand out from other fighting game franchises. Kakuchopurei.com felt the series offered a balanced cast which would help any newcomer while also agreeing with The Daily Star on how SNK handled
18256-573: The genre into "true 3D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever". The "sidestep" in the game, however, consisted of shoulder rolls instead of actual sidesteps. That year, Namco released Tekken 2 , which introduced actual sidestepping or "mist steps" as first released in arcade games and in the international fighting game community. These moves are only exclusive to its two protagonists, Heihachi Mishima and his son, Kazuya Mishima , and his counterpart transformation which
18419-400: The genre with the 1993 arcade game Burning Rival , but they gained renown with the release of Virtua Fighter for the same platform the same year. It is the first fighting game with 3D polygon graphics and a viewpoint that zoomed and rotated with the action. Despite the graphics, players were confined to back and forth motion as seen in other fighting games. With only three buttons, it
18582-448: The great popularity of some of the series' characters, it is difficult to design new ones that might have the same appeal. This also happens during location tests of new games. During the mid 1990s, The King of Fighters was SNK's most popular IP as their other famous works like Art of Fighting 3 and Fatal Fury 3 were poorly received by the gamers. Though Fatal Fury saw a revival through Real Bout Fatal Fury and Garou: Mark of
18745-467: The grounded realism of Karate Champ , Yie Ar Kung-Fu moved the genre towards more fantastical, fast-paced action with a variety of special moves and high jumps, establishing the template for subsequent fighting games. It expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style. The player could also perform up to sixteen different moves, including projectile attacks, and it replaced
18908-480: The history of competitive video gaming, compared to sports moments such as Babe Ruth's called shot and the Ice Hockey Miracle on Ice . It inspired many to start playing 3rd Strike, which brought new life into the fighting game community (FGC) during a time when the community was in a state of stagnation. Dead or Alive 4 became the first fighting game to have a televised competitive esport scene as it
19071-435: The home port of Tekken 2 , cementing 3D as the future of the genre. In 1994, SNK released The King of Fighters '94 in arcades, where players choose from teams of three characters to eliminate each other one by one. Eventually, Capcom released further updates to Street Fighter II , including Super Street Fighter II and Super Street Fighter II Turbo . These games feature more characters and new moves, some of which are
19234-664: The idea of each team being given an extra character that can assist the player to produce more attacks or combos against the enemy. While 2002 brought back the classic 3-o- 3 teams, 2003 and XI made the change so that each team switches fighters in the middle of combat with one of them being a "Leader" character who can perform stronger techniques. Later games, however, returned to the classic way of fighting while still delivering different ways and rules of fighting. The titular King of Fighters tournament originated from SNK's previous fighting game franchises, Fatal Fury and Art of Fighting (canonically and chronologically beginning during
19397-417: The late 1990s, traditional 2D fighting games began to decline in popularity, with specific franchises falling into difficulty due to 3D fighters. Although the release of Street Fighter EX introduced 3D graphics to the series, both it and Street Fighter: The Movie flopped in arcades. A home video game also titled Street Fighter: The Movie was released for the PlayStation and Sega Saturn , but it
19560-469: The late 1990s. Namco 's Tekken (released in arcades in 1994 and on the PlayStation in 1995) proved critical to the PlayStation's early success, with its sequels also becoming some of the console's most important games. The Soul series of weapon-based fighting games also achieved considerable critical success, beginning with 1995's Soul Edge (known as Soul Blade outside Japan) to Soulcalibur VI in 2018. Tecmo released Dead or Alive in
19723-425: The latest game Tekken 8 , which was released in January 2024 sold over 2 million copies in its first month alone. Thus, the 2020s have had a marked resurgence in fighting games that has been deemed a new golden age in fighting games. The following are the highest-grossing fighting game franchises, in terms of total gross revenue generated by arcade games , console games , and computer games . The following are
19886-506: The majority of their gross revenue from coin drop earnings. Otome game The first otome game is generally acknowledged to be Angelique , released in 1994 by Koei in Japan for the Super Famicom , and created by Ruby Party , an all-woman development team division of Koei. The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s. In 2021,
20049-419: The market for fighting games became smaller and more specialized. Even as far back as 1997, many in the industry said that the fighting game market's growing inaccessibility to newcomers was bringing an end to the genre's dominance. Furthermore, arcades gradually became less profitable throughout the late 1990s to early 2000s due to the increased technical power and popularity of home consoles. The early 2000s
20212-434: The mid-2020s, the genre achieved another renaissance with the arrival of Street Fighter 6 and its immediate success, together with Mortal Kombat 1 and Tekken 8 . Street Fighter 6 sold over 1 million copies within five days after its launch, and sold over 3 million copies by January 2024. Mortal Kombat 1 sold over 2 million copies in its first two months, and garnered over 3 million copies by January 2024, while
20375-400: The most popular, spawning a Champion Edition that improved game balance and allowed players to use boss characters that were unselectable in the previous version. Chicago's Midway Games achieved unprecedented notoriety when they released Mortal Kombat in 1992. The game featured digital characters drawn from real actors, numerous secrets, and " Fatality " finishing maneuvers in which
20538-458: The older fighting game protagonists, Shun'ei has a one-of-a-kind world view, and his values change as he grows older. During 1995 Tatsuya Shingyoji wrote a manga adaptation of The King of Fighters '94 . It was serialized in Monthly Shōnen Ace published by Kadokawa Shoten and collected into four tankōbon volumes. They were released from February 10, 1995, to December 1996. There
20701-434: The one-on-one boss battles of his earlier beat 'em up Kung-Fu Master as the template for Capcom 's fighting game Street Fighter , combined with elements of Karate Champ and Yie Ar Kung Fu . Street Fighter found its own niche in the gaming world, which was dominated by beat 'em ups and shoot 'em ups at the time. Part of the game's appeal was the use of special moves that could only be discovered by experimenting with
20864-439: The opponent to recover if they timed them correctly. Its success led to fighting games becoming the dominant genre in the arcade game industry of the early 1990s, which led to a resurgence of the arcade game industry. The popularity of Street Fighter II led it to be released for home game consoles and becoming the defining template for fighting games. SNK released Fatal Fury shortly after Street Fighter II in 1991. It
21027-485: The opponent. Other fighting games, like Dead or Alive , have a unique button for throws and takedowns. Projectiles are primarily in 2D fighting games, like the Hadouken in Street Fighter . Projectiles can simply inflict damage, or can maneuver opponents into disadvantageous positions. Especially in 2D, zoning is defensive play that focuses on using relatively risk-free attacks to keep the opposing player away. The object
21190-404: The playable one. The team aimed to refine the original gameplay system of earlier KOF games. While conducting a popularity poll of the characters, Eolith still aimed to include the least popular teams in the game. The great popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game. References to works from Evoga can be seen in the game's scenarios. While working on it,
21353-760: The player's character kills their opponent. The game earned a reputation for its gratuitous violence, and was adapted for home game consoles. The home version of Mortal Kombat was released on September 13, 1993, a day promoted as "Mortal Monday". The advertising resulted in line-ups to purchase the game and a subsequent backlash from politicians concerned about the game's violence. The Mortal Kombat franchise would achieve iconic status similar to that of Street Fighter with several sequels as well as movies, television series, and extensive merchandising. Numerous other game developers tried to imitate Street Fighter II and Mortal Kombat 's financial success with similar games, including Rare Software with Killer Instinct ,
21516-528: The point-scoring system of Karate Champ with a health meter system, becoming the standard for the genre. Irem 's Kung-Fu Master , designed by Takashi Nishiyama and released in November 1984, is a side-scrolling beat 'em up that, at the end of each level , featured one-on-one boss battles that resemble fighting games. It is based on Hong Kong martial arts films, specifically Jackie Chan 's Wheels on Meals (1984) and Bruce Lee's Game of Death . Nishiyama later used its one-on-one boss battles as
21679-411: The rewarded player can minimize the number of viable moves available to the other player. Doing so, and then taking advantage of the opponent's limited options, is called pressure. Common forms of pressure include making a player guess whether they should block high or low, or keeping the opposing player trapped in the corner and punishing any attempts to escape. Fighting game matches generally consist of
21842-411: The rise of major international fighting game tournaments such as Tougeki – Super Battle Opera and Evolution Championship Series , and famous players such as Daigo Umehara . An important fighting game at the time was Street Fighter III: 3rd Strike , originally released in 1999. The game gained significant attention with " Evo Moment 37 ", also known as the "Daigo Parry", which refers to a portion of
22005-479: The series as the platform fighter subgenre due to its deviation from traditional fighting game rules and design. Several games such as Marvel vs. Capcom and Dead or Alive have featured teams where players form "tag teams" to fight duels, but a character may be swapped by a teammate. Some fighting games offer the endurance challenge of a series of opponents. Online games can suffer lag from slow data transmission , which can disrupt split-second timing. This
22168-420: The series continues with Angelique Luminarise , in which the protagonist is a 25-year-old office worker. Angelique is credited with "set[ting] up the specifics and conventions of women's games: a focus on romance, easy controls and utilizing other multimedia." In 1997 the second otome game, Albaria no Otome was released by Gimmick House and Magical Craft for PC-FX and later for PlayStation. The game has
22331-414: The series, KOF '98 , is a "Special Edition" with no plot development. KOF '99 introduces a new story arc involving a mysterious corporation known as NESTS, which seeks to create an army of genetically altered fighters. The game introduces a new lead character named K' , a fugitive from NESTS who was genetically enhanced with Kyo's DNA. The next two games in the series, KOF 2000 and KOF 2001 , continue
22494-539: The series. It was the first game to mention the presence of the Orochi clan, which would serve as the central plot element in the series' following two games. The tournaments in KOF '96 and KOF '97 are hosted by a woman named Chizuru Kagura , who seeks to recruit allies (particularly Kyo and Iori, who are descended from the Three Divine Vessels along with Kagura herself) to fight against the Orochi clan. The Orochi storyline concludes in KOF '97 . The next game in
22657-522: The series. Some of them are direct adaptations of the video games KOF '94 to KOF '00 . Another CD is Iori Yagami Original Drama the Setting Sun and Moon ~ Prologue (八神庵オリジナルドラマ 夕陽と月〜プロローグ〜), which is centered on Iori Yagami. The drama originally aired on the Game Dra Night and Neo Chupi and was then released by Pony Canyon CD on July 7, 1999. The guidebook The King of Fighters Perfect Reader includes
22820-655: The sports game genre. Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves. They typically revolve primarily around brawling or combat sport , though some variations feature weaponry. Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of motion. Games usually confine characters to moving left and right and jumping, although some games such as Fatal Fury: King of Fighters allow players to move between parallel planes of movement. Recent games tend to be rendered in three dimensions, making it easier for developers to add
22983-460: The stage when a character reaches a high percentage of damage; however, the gameplay objective differs from that of traditional fighting games in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. Beginning with Midway's Mortal Kombat released in 1992, the Mortal Kombat series introduced "Fatalities", where the match victor inflicts
23146-759: The story lines. There has also been censorship of some of the ports of the North American games, most notably Whip's gun and blood. Singer Del the Funky Homosapien has recorded a song titled "The King of Fighters" whose lyrics involve the characters and special moves. Ash Crimson's character received a poor response in Western regions. In an interview with Ignition Entertainment's director of business development Shane Bettehausen, Alex Lucard of Diehard GameFan said that North American SNK fans detested Ash and complained about his inclusion in The King of Fighters XII without
23309-545: The strength of other attacks. Some characters have unusual taunts, like Dan Hibiki from Street Fighter Alpha . Combos that chain several attacks are fundamental to the genre since Street Fighter II (1991). Most fighting games display a "combo meter" of progress through a combo. The effectiveness of such moves often relates to the difficulty of execution and the degree of risk. These moves are often challenging, requiring excellent memory and timing. Predicting opponents' moves and counter-attacking, known as "countering",
23472-490: The team played The King of Fighters '98 for the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team asking to add Angel to the game. Starting in 2003, the games were again developed by SNK, now called SNK Playmore. SNK Playmore discontinued the AES system in 2003, preferring to publish video games in cooperation with Sammy , using its Atomiswave arcade board, which provided
23635-429: The title as an original net animation with a total of four episodes, each about 10 minutes in length. It has since been released as a bonus DVD, packaged with KOF: Maximum Impact 2 . An English-language live-action film The King of Fighters was released direct-to-DVD in the United States in 2010. New anime and live-action drama productions were announced in 2016. The CG anime series The King of Fighters: Destiny
23798-604: The two terms may still be conflated. Sports-based combat games are games that feature boxing , mixed martial arts (MMA), or wrestling . Serious boxing games belong more to the sports game genre than the action game genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be either highly exaggerated or outright fantastical models of Asian martial arts techniques. As such, boxing games, mixed martial arts games, and wrestling games are often described as distinct genres, without comparison to fighting games, and belong more in
23961-404: The updated Super Street Fighter IV , sold more than 6 million copies over the next few years. The success of these two games, among others, sparked a renaissance for the genre, introducing new players to the genre and with the increased audience allowing other fighting game franchises to achieve successful revivals of their own, as well as increasing tournament participation. Tekken 6
24124-551: The video games have been generally positive with their use of teams and balanced gameplay often cited. Several characters from the series also appear in crossover video games. NeoGeo Battle Coliseum is a 2-on-2 tag team fighting game for the Atomiswave arcade board, and SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Color. Along with the KOF , characters from other SNK series also star in both of these games. A rhythm game titled The Rhythm of Fighters
24287-852: The world' and 'get the guy' at the same time". McKenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC. Some publications that regularly cover otome games include B's LOG and Dengeki Girl's Style . The genre has many style elements in common with shōjo manga and josei manga , and plotwise they are often similar to harem manga . Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it. There are games released on
24450-722: Was Super Smash Bros. Brawl for the Wii . Featuring 40 characters from Nintendo and third-party franchises, the game was a runaway commercial success in addition to being lavished with critical praise. In the new millennium, fighting games became less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres. However, SNK reappeared in 2003 as SNK Playmore and continued to release games. Arc System Works received critical acclaim for releasing Guilty Gear X in 2001, as well as its sequel Guilty Gear XX , as both were 2D fighting games featuring striking anime -inspired graphics. Fighting games became
24613-419: Was building off the popularity of its previous iteration and was still positively received, selling more than 3 million copies worldwide by August 2010, one year after its release. Other successful games that followed include Mortal Kombat , Marvel vs. Capcom 3 , The King of Fighters XIII , Dead or Alive 5 , Tekken Tag Tournament 2 , Soulcalibur V , and Guilty Gear Xrd . Though
24776-562: Was described as one of the best fighting games on the Dreamcast, along with Garou: Mark of the Wolves . However, because it was released during the PlayStation 2's launch and Dreamcast's ending, the game did not sell well. The boss character Rugal Bernstein, among others, has been described as one of the most challenging characters to defeat in fighting games; this feeling also led to some criticism. The developers of KOF noted that Kyo and Iori were also highly popular in Korea which led to their immediate inclusion in The King of Fighters 2001 ,
24939-474: Was designed by Takashi Nishiyama, the creator of the original Street Fighter , which it was envisioned as a spiritual successor to. Fatal Fury placed more emphasis on storytelling and the timing of special moves, and added a two-plane system where characters could step into the foreground or background. Meanwhile, Sega experimented with Dark Edge , an early attempt at a 3D fighting game where characters could move in all directions. However, Sega never released
25102-473: Was easier to learn than Street Fighter and Mortal Kombat , which has six and five buttons respectively. By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio. In 1994, Namco released Tekken , the rival arcade game using cutting-edge 3D polygon technology. The 1995 PlayStation game Battle Arena Toshinden is credited for taking
25265-558: Was followed by a minor upgrade, Capcom vs. SNK Pro , and a sequel titled Capcom vs. SNK 2 , both released in 2001. The three games were produced for NAOMI hardware and later ported to various consoles. SNK also produced SNK vs. Capcom: SVC Chaos , and the video game card game titled SNK vs. Capcom: Card Fighters DS . Multiple mobile phone games have also been produced including The King of Fighters All Star , Kimi wa Hero , Clash of Kings , KOF X Arena Masters , KOF: WORLD , The King of Fighters Orochi Go , The King of Cyphers , and
25428-504: Was illustrated by Ricky, and covers the fight against NESTS primarily focused on the 2000 tournament. The King of Fighters: A New Beginning is a shōnen manga authored by Kyōtarō Azuma. It is based on the events of The King of Fighters XIV . The series was serialized in Kodansha 's Magazine Pocket since January 2018, ending in August 2020. Seven Seas Entertainment licensed the manga for
25591-491: Was made when SNK Playmore's CEO Eikichi Kawasaki decided the company should return to producing appealing fighting games rather than Pachinko-Slot Machines and Mobile Apps. While it took some time, full production of the game began when more staff from Esaka joined the team in April 2014. Yasuyuki Oda was the game's director. This was his first contribution to the franchise, leading a younger staff. During his first employment at SNK, games like Virtua Fighter motivated him to make
25754-436: Was not on the team for The King of Fighters 2000 which caused the team some concern. Despite early unease over the game's state, SNK was pleased with the outcome and described it as an appealing arcade game. Following its release, SNK thanked the fans for their support. Mexican company Evoga had a major influence on the games due to the franchise's popularity within Latin America. In 2000, SNK went bankrupt. Eolith negotiated
25917-535: Was released for mobile phone games during 2015. Capcom also produced a series of similar crossover fighting games with SNK. The SNK-produced fighting games of this crossover include the Dimps -developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003. The games produced by Capcom are Capcom vs. SNK in 2000. This
26080-595: Was released on Steam and YouTube beginning in 2017. The first season retells the story of the first games with Kyo Kusanagi leading the Japan Team to participate in the title tournament, eventually encountering the host, Rugal, who is using the power of the mythical creature Orochi. The series has received over 800 million views. SNK has released a series of CD soundtracks titled SNK Character Sounds Collection or SNK Sound Character Collection (SNKサウンドキャラクターズコレクション). As of 2008, there are 11 volumes; each one focuses on
26243-446: Was the dominant genre in competitive video gaming, with enthusiasts popularly attending arcades in order to find human opponents. The genre was also very popular on home consoles. At the beginning of 1996, GamePro (a magazine devoted chiefly to home console and handheld gaming) reported that for the last several years, their reader surveys had consistently yielded 4 out of 5 respondents name fighting games as their favorite genre. In
26406-425: Was the first game to include such a feature. Fighting games can support a two-player duel, sometimes by letting a second player challenge the first at any moment during a single-player match. Some games allow four-player simultaneous competition. Uniquely, the Super Smash Bros. series has allowed eight-player local and online multiplayer matches, beginning with Super Smash Bros. for Wii U , though many classify
26569-539: Was the only fighting game included in the esport league, the Championship Gaming Series (CGS), in 2007 and 2008. The league was operated and fully broadcast by DirecTV in association with British Sky Broadcasting (BSkyB) and STAR TV . Dead or Alive has been credited for launching the careers of pro-gamer turned Koei Tecmo employee, Emmanuel Rodriguez, and the highest-paid women pro-gamers, Kat Gunn and Vanessa Arteaga . The late 2000s featured
#220779