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The King of Fighters XI

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Neo Geo Battle Coliseum ( Japanese : ネオジオバトルコロシアム , Hepburn : Neojio Batoru Koroshiamu ) (usually abbreviated as NGBC or NGB ) is a fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010. In 2020, a homebrew conversion was released for the Dreamcast .

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129-675: The King of Fighters XI (KOF XI) is a 2005 2D fighting game produced by SNK Playmore . It is the eleventh installment in The King of Fighters series following The King of Fighters 2003 . Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It

258-479: A 3rd Strike semi-final match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong . During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move using Chun-Li while Umehara had only one pixel on his health bar. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in

387-456: A "Typical KoF final boss from hell". While noting the artificial intelligence had improved from that used in The King of Fighters 2003 , uVeJuegos.com said Magaki had unfair moves due to his massive damage input during battles. Game Revolution ' s reviewer felt that Magaki was one of the strongest bosses they had ever seen based on the way he moves across the screen. He said that proper use of

516-559: A best-of-three matches format like later fighting games, and has training bonus stages . The Player vs Player edition of Karate Champ , released later that year, is also the first fighting game to allow two-player duel. It influenced Konami 's Yie Ar Kung Fu , released in October 1984. The game drew heavily from Bruce Lee films, with the main player character Oolong modelled after Lee (like in Bruceploitation films). In contrast to

645-472: A boxing game featuring a behind-the-character perspective, maneuvers such as blocking and dodging, and stamina meters that are depleted or replenished by blows. Karate Champ was developed by Technōs Japan and released by Data East in May 1984, and is credited with establishing and popularizing the one-on-one fighting game genre. A variety of moves can be performed using the dual-joystick controls. It uses

774-512: A brutal and gruesome finishing move onto the defeated opponent. Prompted by the announcer saying "Finish Him!", players have a short time window to execute a Fatality by entering a specific button and joystick combination while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the Mortal Kombat series with cultural impact and controversies . Fighting games often include

903-411: A character's health, and the round continues until a fighter's health reaches zero. Hence, the main goal is to completely deplete the health bar of one's opponent, thus achieving a " knockout ". Games such as Virtua Fighter also allow a character to be defeated by forcing them outside of the arena, awarding a "ring-out" to the victor. The Super Smash Bros. series allows players to send fighters off

1032-470: A fixed-size arena along a two-dimensional plane , where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken , while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone and Naruto: Ultimate Ninja Storm ; these are sometimes referred to as "3D arena" fighting games. The fighting game genre

1161-511: A game that featured unprecedentedly detailed pre-rendered 3D graphics and vastly improved on the core concept of combos, presenting a way faster gameplay than most other games of that era, specific combo-breaker maneuvers, and the "Ultra", a series of combined finishing moves surpassing the number of 20 hits. Many of the games of that period were low budget clones of the more popular games, and in some cases this led to controversy; in 1994, Capcom USA took unsuccessful legal action against Data East over

1290-417: A greater number of animations, but otherwise play like those rendered in two dimensions. Games that are fully three-dimensional without a 2D plane are sometimes referred to as "3D arena" fighting games. Aside from restricting movement space, fighting games confine the player's actions to offensive and defensive maneuvers. Players must learn each game's effective combinations of attacks and defenses. Blocking

1419-482: A hit when countering zoning. The opposite of turtling , rushdown refers to a number of specific aggressive strategies, philosophies, and play styles across all fighting games. The general goal of a rushdown play style is to overwhelm the opponent and force costly mistakes, either by using fast, confusing setups or by taking advantage of an impatient opponent as they are forced to play defense for prolonged periods of time. Rushdown players often favor attacking opponents in

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1548-460: A homebrew conversion was released for the Dreamcast . On March 24, 2006, Scitron and SNK released The King of Fighters XI Sound Collection ( ザ・キング・オブ・ファイターズXI サウンドコレクション ) , a soundtrack from the game. It consists of two CDs, each containing different versions of the same 37 tracks. While some tracks are identical to the ones from the game, others have been rearranged. Disc one has the tracks from

1677-702: A meaning of compensation. ONE37pm listed it as the 16th best SNK game, for improving on KOF 2003 ' s new content and further expanding the amount of playable characters, especially thanks to the PS2 port. 2D fighting game The fighting game genre of video games involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as blocking , grappling , counter-attacking, and chaining attacks together into " combos ". Characters generally engage hand-to-hand combat , often with martial arts , but some may include weaponry. Battles are usually set in

1806-602: A number of games that sparked another surge in fighting game popularity. Super Smash Bros. Brawl was released in early March 2008 to universal acclaim and went on to set a new record in sales, at one point selling at 120 units per minute. Another game was Street Fighter IV , the series' first mainline title since Street Fighter III: 3rd Strike in 1999, which was released in early 2009 also to critical acclaim, having garnered praise since its debut at Japanese arcades in July 2008. The console versions of Street Fighter IV , as well as

1935-431: A player at any time. The game also introduced pressure-sensitive controls that determine the strength of an attack, though due to causing damaged arcade cabinets, Capcom replaced it soon after with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre. In 1988, Home Data released Reikai Dōshi: Chinese Exorcist , also known as Last Apostle Puppet Show ,

2064-417: A player, quantifies each player's skill. If none of the two teams manages to win by defeating all three characters from the opposite team, the placement of the judgement bar decides who the victor is. The judgment bar is affected by each attack in which the players are involved. Combos affect the bar more, and when a character of the opposing team is defeated, the bar changes significantly against that player. On

2193-501: A popular genre for amateur and doujin developers in Japan. The 2002 title Melty Blood was developed by then-amateur developer French Bread and achieved cult success on the PC . It became highly popular in arcades following its 2005 release, and a version was released for the PlayStation 2 the following year. The late 1990s and early 2000s saw the rise in online gaming . In 2004, Mortal Kombat: Deception , Dead or Alive Ultimate , and

2322-441: A realistic fighting engine that features three-dimensional environments while abandoning time limits and health bars in favor of an innovative Body Damage System, where a sword strike to a certain body part can amputate a limb or decapitate the head. Video game enthusiasts took an interest in fictional crossovers , which feature characters from multiple franchises in a particular game. An early example of this type of fighting game

2451-512: A response to hackers of the original Street Fighter II game to add new features. However, criticism of these updates grew as players demanded a true sequel. By 1995, the dominant franchises were the Mortal Kombat series in America and the Virtua Fighter series in Japan, with Street Fighter Alpha unable to match the popularity of Street Fighter II . Throughout this period, the fighting game

2580-536: A result, the company decided to utilize those characters in The King of Fighters XI with a bigger role. The movements of the boss character Magaki – the leader of the group of antagonists "Those from the Past" – were intentionally designed to "disgust and disturb fans". The staff had mixed opinions about newcomer Momoko due to her relatively young age. She was designed to fit the Psycho Soldier Team. Meanwhile, Elisabeth

2709-609: A series of bosses , and Enter the Dragon (1973), about an international martial arts tournament. Other inspiration is Japanese martial arts works, including the manga and anime series Karate Master (1971–1977), and Sonny Chiba 's The Street Fighter (1974). Before martial arts games, the earliest video games with fist-fighting are boxing games , featuring battles between characters with fantastic abilities and complex special maneuvers. Sega 's black-and-white boxing game Heavyweight Champ , released for arcades in 1976,

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2838-480: A set number of lives (called stocks) for each player (usually three), and if the score is tied between two or more fighters when time runs out, then a " sudden death " match will take place by delivering a single hit to an opponent with 300% damage. Fighting games widely feature health bars , introduced in Yie Ar Kung-Fu in 1984, which are depleted as characters sustain blows. Each successful attack will deplete

2967-485: A set number of rounds (typically three ), beginning with the announcer's signal. If the score is tied after an even number of rounds (such as 1-1), then the winner is decided in the final round. Round decisions can also be determined by time over, which judge players based on remaining health to declare a winner. In the Super Smash Bros. series, the rules are different. Instead of rounds, the games usually give players

3096-473: A single-player campaign or tournament, where the player must defeat a sequence of several computer-controlled opponents. Winning the tournament often reveals a special story-ending cutscene , and some games also grant access to hidden characters or special features upon victory. Tekken introduced the concept of story modes in 1994 with the first arcade full motion video cutscenes for each character's victory. In most fighting games, players may select from

3225-534: A total of forty characters, including characters from other SNK games; in the PlayStation 2 port, this includes characters from the crossover game NeoGeo Battle Coliseum . The game retains many elements from its predecessor, involving fights between six fighters who can tag during the battle. It also provides new features allowing the player to perform simultaneous multiple special moves. Critical reception to The King of Fighters XI has been positive. Critics enjoyed

3354-463: A total of seven characters from NeoGeo Battle Coliseum . There is also an Edit Mode, where the player can alter the appearance of each character and give them different colors such as making Kyo Kusanagi shoot green flames instead of red. During the events of The King of Fighters 2003 , Mukai , a member of a mysterious group known as " Those from the Distant Land ", stole the seal belonging to

3483-465: A type of action game where two (in one-on-one fighting games) or more (in platform fighters ) on-screen characters fight each other. These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements. Games traditionally show fighters from a side view, even as the genre has progressed from two-dimensional (2D) to three-dimensional (3D) graphics. Street Fighter II , though not

3612-482: A variety of playable characters with unique fighting styles, special moves, and personalities. This became a strong convention for the genre with the release of Street Fighter II (1991), and these character choices have led to deeper game strategy and replay value. Custom character creation, or "create–a–fighter", is a feature of some fighting games that allows a player to customize the appearance and move set of their own character. Super Fire Pro Wrestling X Premium

3741-426: A variety of computer-controlled fighters, Street Fighter II allowed players to play against each other. The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand. Street Fighter II was also responsible for popularizing the combo mechanic, which came about when skilled players learned that they could combine several attacks that left no time for

3870-516: Is a basic defense against basic attacks. Some games feature more advanced blocking techniques; for example, Capcom's Street Fighter III features a move termed " parrying ", which can be immediately followed by counter-attack, skipping the temporary stun a block would have put them in. A similar stun state is termed "just defended" in SNK 's Garou: Mark of the Wolves . An integral feature of fighting games

3999-451: Is a common element of gameplay . Fighting games emphasize the height of blows, ranging from low to jumping attacks. Thus, strategy requires predicting adversarial moves, similar to rock–paper–scissors . In addition to blows, players can utilize throwing or grappling to circumvent blocks. Most fighting games allow a grapple move by pressing two or more buttons together, or simply by pressing punch or kick while being directly adjacent to

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4128-462: Is considered the first video game with fist fighting. Vectorbeam 's arcade video game Warrior (1979) is sometimes credited as one of the first fighting games; in contrast to Heavyweight Champ and most later games, Warrior is based on sword fighting duels and uses a bird's-eye view . Sega 's jidaigeki -themed arcade action game Samurai , released in March 1980, features a boss battle where

4257-496: Is considered to be the "Dark Age" of fighting games. The two most prolific developers of 2D fighting games, Capcom and SNK, combined intellectual property to produce SNK vs. Capcom games. SNK released the first game of this type, SNK vs. Capcom: The Match of the Millennium , for its Neo Geo Pocket Color handheld at the end of 1999. GameSpot regarded the game as "perhaps the most highly anticipated fighter ever" and called it

4386-458: Is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters. The first video game to feature fist fighting is Heavyweight Champ (1976), but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades . Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters , and The Way of

4515-476: Is mitigated by technology such as GGPO , which synchronizes players by quickly rolling back to the most recent accurate game state, correcting errors, and then jumping back to the current frame. Such games include Skullgirls and Street Fighter III: 3rd Strike Online Edition . The first fighting games were fundamentally inspired by martial arts films , especially Bruce Lee 's Hong Kong action cinema . Films include Game of Death (1972), where Lee fights

4644-606: Is not a port , but a separately produced game based on the same premise. Capcom released Street Fighter III in 1997 which features improved 2D visuals, but is also unable to match the impact of earlier games. Excitement stirred in Japan over Virtua Fighter 3 in arcades, and Sega eventually ported the game to its Dreamcast console. Meanwhile, SNK released several fighting games on its Neo Geo platform, including Samurai Shodown II in 1994, Real Bout Fatal Fury in 1995, The Last Blade in 1997, and annual updates to its The King of Fighters franchise. Garou: Mark of

4773-717: Is the 1996 arcade release X-Men vs. Street Fighter (which later became the Marvel vs. Capcom series), featuring comic book superheroes and characters from other Capcom games. In 1999, Nintendo released the first game in the Super Smash Bros. series, which allowed match-ups from various franchises, such as Pikachu vs. Mario . In the early 2000s, the fighting genre boom turned to bust. In retrospect, multiple developers attribute its decline to its increasing complexity and specialization, and to other factors such as over-saturation . This complexity shut out casual players, and

4902-551: Is the Dream Cancel. Like the Super Cancel that first appeared in The King of Fighters '99 , Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution, with a more powerful move, allowing for devastating combos. Should the timer run down during a match, the winner is no longer decided based on remaining life; instead, the judgment bar, a new circular bar composed of two colors, each one representing

5031-454: Is the final boss in the arcade mode. The mist steps also allow combos to be performed as a manner of "crouch dashing," or when the Mishima player could run to the opponent while crouching since regular running prevented executing easy combos. Polygonal fighters became trendy and many developers started to make them. Further all-new titles were released in 1995: Zero Divide on the PlayStation,

5160-462: Is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release. Set after the events of The King of Fighters 2003 , the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi. The player can choose from

5289-508: Is the use of "special attacks", also called "secret moves", that employ combinations of directional inputs and button presses to perform a particular move beyond basic punching and kicking. Some special moves, which play an animation portraying an aspect of the character's personality, are referred to as taunts . Originated by Japanese company SNK in Art of Fighting (1992), these add humor, and they effect gameplay in certain games, such as improving

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5418-430: Is to force an opponent to take significant risks to approach the zoning player's character, or to stall out the in-game timer, which causes the player with more health (typically the one doing the zoning) to win. The effectiveness of the latter strategy varies from game to game, based on the effectiveness of zoning tools as well as the length of the in-game timer and the rewards characters can receive for successfully landing

5547-545: Is worried about the situation, and has secretly dispatched its two best secret agents, Yuki and Ai. A world on the verge of eternal darkness... The future of Neo Geo World is now in the hands of the warriors." (The name of the organization that hosts the tournament, WAREZ, is an obvious play on the word warez , as SNK Playmore blames software piracy as one of the contributing factors to its 2001 bankruptcy.) The game features 40 playable characters and one non-playable boss. Four characters are original to Battle Coliseum , while

5676-489: The Gundam: Battle Assault series. This genre is distinctly related to beat 'em ups, another action genre involving combat, where the player character must fight many enemies at the same time. Beat 'em ups, like traditional fighting games, display player and enemy health in a bar, generally located at the top of the screen. However, beat 'em ups generally do not feature combat divided into separate "rounds". During

5805-451: The Tekken , Soul and Dead or Alive franchises continued to release installments. Classic Street Fighter and Mortal Kombat games were re-released on PlayStation Network and Xbox Live Arcade , allowing internet play, and in some cases, HD graphics. The early part of the decade had seen the rise of competitive video gaming, referred to by the term Esports . The rise in esports saw

5934-652: The Xbox version of Street Fighter Anniversary Collection became the first fighting games to offer online multiplayer and have received positive reception from critics. While the genre became generally far less popular than it once was, arcades and their attendant fighting games remained reasonably popular in Japan during this time period, and remain so even today. Virtua Fighter 5 lacked an online mode, but still achieved success both on home consoles and in arcades; players practiced at home and went to arcades to compete face-to-face with opponents. In addition to Virtua Fighter ,

6063-457: The samurai player character confronts a boss samurai in one-on-one sword-fighting combat. One-on-one boxing games appeared on consoles with Activision 's Atari VCS game Boxing , released in July 1980, and Sega's SG-1000 game Champion Boxing (1983), which is Yu Suzuki 's debut at Sega. Nintendo 's arcade game Punch-Out was developed in 1983 and released in February 1984, as

6192-470: The 1980s to 1990s, publications used the terms "fighting game" and "beat 'em up" interchangeably, along with other terms such as " martial arts simulation" (or more specific terms such as " judo simulator") and "punch-kick" games. Fighting games were still being called "beat 'em up" games in video game magazines up until the end of the 1990s. With hindsight, critics have argued that the two types of game gradually became dichotomous as they evolved, though

6321-466: The 1993 arcade game Fighter's History , which supposedly plagiarized Street Fighter 2 . Data East's largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years, but the reason the case was decided against Capcom was that the copied elements were scènes à faire and thus excluded from copyright. Sega AM2 debuted in

6450-531: The Distant Land", consisting of a weapons expert named Shion and a dimension manipulator named Magaki, who serve as the respective sub and final bosses of the game. Following their defeat, Magaki tries to escape and steal Orochi's power, but instead ends up being murdered by his own ally Shion. In the ensuing chaos, Ash attacks a rampaging Iori Yagami (affected by his Riot of the Blood curse) who had seriously injured both Kyo Kusanagi and Shingo Yabuki , managing to steal

6579-642: The Exploding Fist (1985) further popularized the genre on home systems. In 1987, Capcom 's Street Fighter introduced special attacks , and in 1991, its highly successful sequel Street Fighter II refined and popularized many genre conventions, including combos. Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter , Mortal Kombat , Super Smash Bros. , and Tekken . Fighting games are

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6708-965: The Exploding Fist borrowed heavily from Karate Champ , but nevertheless achieved critical success and afforded the burgeoning genre further popularity on home computers in PAL regions, becoming the UK's best-selling computer game of 1985 . In North America, Data East ported Karate Champ to home computers in October 1985, becoming one of the best-selling computer games of the late 1980s. Other game developers also imitated Karate Champ , notably System 3 's computer game International Karate , released in Europe in November 1985; after Epyx released it in North America in April 1986, Data East took unsuccessful legal action against Epyx over

6837-544: The Japanese version does. The port was mostly done by Ignition and then reused in other regions, although SNK remained silent about this. Similar to previous entries, the port offers a rearranged version of the audio. SNK Playmore re-released the game in Japan on June 28, 2007, under the label of "SNK Best Collection". The company once again released the game for the PlayStation Network on December 17, 2014, in Japan. In 2020,

6966-509: The Tactical Shift System from The King of Fighters 2003 . The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed. The Saving Shift allows the player to take out a character when they are being hit, or as soon as they are hit, at the cost of both skill bars. The last new feature of The King of Fighters XI

7095-550: The Western-developed FX Fighter on PC and Criticom on console, and Sega's arcade Fighting Vipers - on top of Tekken 2 , an updated Battle Arena Toshinden 2 , and console ports of Tekken and Virtua Fighter 2 . A multitude of new polygonal releases arrived in 1996 from both prime and smaller developers, major games being Virtua Fighter 3 , Soul Edge , Dead or Alive , Last Bronx (in Japan), and

7224-525: The Wolves from 1999 (part of the Fatal Fury series) was considered one of SNK's last great games; the company announced that it would close its doors in late 2001. Electronic Gaming Monthly reported that in 1996, U.S. gamers spent nearly $ 150 million on current generation fighting games, and in Japan, fighting games accounted for over 80% of video game sales. The fighting game genre continued to evolve, with several strong 3D fighting games emerging in

7353-473: The Yasakani Jewel from him. Despite being confronted by his estranged childhood friend Elisabeth Blanctorche and her two associates Benimaru Nikaido and Duo Lon , Ash manages to swiftly escape from them, warning the trio that he intends to target Kyo as his final victim in the near future. The main cast includes the following 40 characters: In December 2004, Falcoon , the series' main illustrator, said

7482-622: The animation frames created for Iori Yagami. However, it lacked the AW-net , a program that allows for online play. SNK had previously tested this system for both NeoGeo Battle Coliseum and The King of Fighters Neowave . Hiroaki Hashimoto was the main designer for all of the game's characters, while Nona illustrated the endings. When the arcade version was released in the US, cabinets in Tilt Studio locations used converted Final Furlong cabinets, instead of

7611-403: The arcade version, while disc two has the tracks from the PS2 version. The music was composed by SHA-V and arranged by Koji Takata, Masuo Okumura and Masanori Kuki. Since the PlayStation 2 was being replaced by a new console during the release of The King of Fighters XI , Gamasutra listed the game as one for the "hardcore gamer". However, in its release week in Japan, The King of Fighters XI

7740-509: The arcade. On September 8, 2006, Ignition Entertainment announced they had licensed The King of Fighters XI for a European release. SNK Playmore USA announced the game on November 13, 2007. With respect to the progressive scan , SNK explained that the North American version of the game was based on the PAL region. As a result, the American and PAL versions do not support progressive scan, but

7869-437: The arcades in 1996, porting it for the PlayStation in 1998. It spawned a long-running franchise , known for its fast-paced control system, innovative counterattacks , and environmental hazards . The series again included games important to the success of their respective consoles, such as Dead or Alive 3 for the Xbox and Dead or Alive 4 for the Xbox 360 . In 1998, Bushido Blade , published by Square , introduced

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7998-435: The art employed in other areas of the game which they said showed a significant increase in graphic quality. Eurogamer said The King of Fighters XI would not stand out amongst other fighting game franchises like Soul Calibur or Tekken , which employ 3D graphics in contrast with this game's 2D graphics. Meristation agreed, saying the franchise was in need of a major overhaul. IGN said the developers should have optimized

8127-498: The basis for his fighting game Street Fighter . Nintendo's boxing sequel Super Punch-Out was released for arcades in late 1984 and ported by Elite to home computers as Frank Bruno's Boxing in 1985, features martial arts elements, high and low guarding, ducking, lateral dodging, and a KO meter. This meter is built up with successful attacks and, when full, enables a special, more powerful punch to be thrown. Broderbund 's Karateka , designed by Jordan Mechner and released at

8256-527: The best fighting game ever to be released for a handheld console. Capcom released Capcom vs. SNK: Millennium Fight 2000 for arcades and the Dreamcast in 2000, followed by sequels in subsequent years. Though none matched the critical success of the handheld version, Capcom vs. SNK 2 EO was noted as the first game of the genre to successfully utilize internet competition. Other crossovers from 2008 included Tatsunoko vs. Capcom and Mortal Kombat vs. DC Universe . The most successful crossover, however,

8385-403: The best-selling fighting arcade video game franchises that have sold at least 10,000 arcade units . The prices of fighting game arcade units ranged from $ 1,300 (equivalent to $ 2,800 in 2023) for Street Fighter II Dash ( Champion Edition ) in 1992, up to $ 21,000 (equivalent to $ 44,000 in 2023) for Virtua Fighter (1993). In addition to unit sales, arcade games typically earned

8514-408: The character each player is currently using. As a result of this, a concept called "footsies" has emerged, frequently defined as players jockeying for position and using low-commitment moves at distances where neither character has a particular advantage. Depending on the game, character, and move used, a player may be rewarded for a decisive blow with a strong positional advantage, strong enough that

8643-468: The coolest sub-boss ever". In 2009, SNK Playmore released a sequel called The King of Fighters XII . However, as the game did not feature a story, SNK Playmore finished the story arc involving Ash in The King of Fighters XIII released in 2011. Writer Akihiko Ureshino lamented Mai Shiranui did not make it to the game canonically but was satisfied with her inclusion in KOF: Maximum Impact 2 as

8772-478: The corner of a stage or as they get up from a knockdown; both situations severely limit the options of the opponent and often allow the attacking player to force high-risk guessing scenarios. Spacing is the act of positioning a character at a range where their attacks and movement tools carry the lowest risk and the highest reward. The concept is somewhat akin to that of footwork in martial arts. The desired position for play varies based on what tools are available to

8901-440: The critically acclaimed Virtua Fighter 5 was released to very little acclaim in 2007, its update Virtua Fighter 5: Final Showdown received much more attention due to renewed interest in the genre. Numerous indie fighting games have also been crowdfunded on websites such as Kickstarter and Indiegogo , the most notable success being the tag team fighting game Skullgirls in 2012. Later, in 2019, Ubisoft reported that

9030-477: The demon Orochi . Taking advantage of this situation, Ash Crimson attacked Chizuru Kagura in her weakened state and stole the Yata Mirror from her, draining her powers in the process. In due time, a new tournament is established which follows the previous tournament's new rules, with both established fighters and newcomers participating in the competition. The hosts of the tournament are two members of "Those from

9159-545: The end of 1984, is a one-on-one fighting game for home computers that successfully added plot to its fighting action, like the beat 'em up Kung-Fu Master . By early 1985, martial arts games had become popular in arcades. On home computers, the Japanese MSX version of Yie Ar Kung-Fu was released in January 1985, and Beam Software 's The Way of the Exploding Fist was released for PAL regions in May 1985; The Way of

9288-610: The fast motions of a joystick, and so players had difficulty executing special moves with any accuracy. The release of Street Fighter II in 1991 is considered a revolutionary moment in the fighting game genre. Yoshiki Okamoto 's team developed the most accurate joystick and button scanning routine in the genre thus far. This allowed players to reliably execute multi-button special moves, which had previously required an element of luck. The graphics took advantage of Capcom's CPS arcade chipset , with highly detailed characters and stages . Whereas previous games allowed players to combat

9417-466: The first fighting game to use digitized sprites and motion capture animation. Meanwhile, home game consoles largely ignored the genre. Budokan: The Martial Spirit was one of the few releases for the Sega Genesis , but was not as popular as games in other genres. Technical challenges limited the popularity of early fighting games. Programmers had difficulty producing a game that could recognize

9546-451: The first fighting game, is considered to have standardized the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games. Fighting games typically involve hand-to-hand combat, though many games also feature characters with melee weapons. Fighting characters are usually based on humans, but there are also games that are entirely based around mecha robot characters, for example

9675-633: The franchise are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. The Power Stocks that existed before are still present, and are filled through encounters within fighters. There are now Skill Stocks which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves , Guard Cancels, and Tag Attacks, continue to use Power Stocks; however, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. The King of Fighters XI utilizes

9804-541: The free-to-play platform fighting game Brawlhalla reached 20 million players, with it climbing to 80 million by 2022. In 2018, Super Smash Bros. Ultimate for the Nintendo Switch was released. It became the best-selling fighting game of all time, topping its Wii predecessor Super Smash Bros. Brawl and introduced nearly 90 characters through its default mode and through downloadable content or DLC, having sold 34.22 million copies worldwide. Later in

9933-410: The game controls, which created a sense of mystique and invited players to practice the game. Following Street Fighter's lead, the use of command-based hidden moves began to pervade other games in the rising fighting game genre. Street Fighter also introduced other staples of the genre, including the blocking technique, as well as the ability for a challenger to jump in and initiate a match against

10062-424: The game outside Japan because it felt that "unrestrained" 3D fighting games were unenjoyable. Sega also attempted to introduce holographic 3D technology to the genre with Holosseum in 1992, though it was unsuccessful. Several fighting games achieved commercial success, including SNK's Art of Fighting and Samurai Shodown as well as Sega's Eternal Champions . Nevertheless, Street Fighter II remained

10191-458: The game's mechanics would allow the player to defeat him and said that the game was still enjoyable despite this boss. In a retrospective review, HardcoreGaming regarded The King of Fighters XI as one of the best entries in the franchise, noting the backgrounds' quality, the gameplay and quick load times compared to the original arcade game. In 2012, Complex ranked it as the eighth best SNK fighting game ever made, adding that "Shion has to be

10320-528: The game. Yie Ar Kung-Fu went on to become the UK's best-selling computer game of 1986 , the second year in a row for fighting games. The same year, Martech 's Uchi Mata for home computers featured novel controller motions for grappling maneuvers, but they were deemed too difficult. In the late 1980s, side-scrolling beat 'em ups became considerably more popular than one-on-one fighting games, with many arcade game developers focused more on producing beat 'em ups and shoot 'em ups. Takashi Nishiyama used

10449-573: The genre into "true 3D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever". The "sidestep" in the game, however, consisted of shoulder rolls instead of actual sidesteps. That year, Namco released Tekken 2 , which introduced actual sidestepping or "mist steps" as first released in arcade games and in the international fighting game community. These moves are only exclusive to its two protagonists, Heihachi Mishima and his son, Kazuya Mishima , and his counterpart transformation which

10578-400: The genre with the 1993 arcade game Burning Rival , but they gained renown with the release of Virtua Fighter for the same platform the same year. It is the first fighting game with 3D polygon graphics and a viewpoint that zoomed and rotated with the action. Despite the graphics, players were confined to back and forth motion as seen in other fighting games. With only three buttons, it

10707-420: The graphics, though they felt the menus and cutscenes were well done. uVeJuegos.com was more critical, saying that SNK Playmore should have updated the graphics of the series several years earlier. On the other hand, Game Revolution did not mind the use of 2D graphics based on how the scenarios change across the fights. Despite finding the game's graphics dated, GameZone enjoyed the overall presentation, which

10836-467: The grounded realism of Karate Champ , Yie Ar Kung-Fu moved the genre towards more fantastical, fast-paced action with a variety of special moves and high jumps, establishing the template for subsequent fighting games. It expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style. The player could also perform up to sixteen different moves, including projectile attacks, and it replaced

10965-471: The heart of the "WAREZ Conglomerate" with overwhelming financial power behind him, had already set out on his ambitious path to gain Neo Geo World's power. Those who knew the truth of his intentions were already trembling with fear... As Neo Geo World drew closer to the verge of disaster, a WAREZ sponsored fighting competition was announced. This event is called "Neo Geo Battle Coliseum". The federal government

11094-480: The history of competitive video gaming, compared to sports moments such as Babe Ruth's called shot and the Ice Hockey Miracle on Ice . It inspired many to start playing 3rd Strike, which brought new life into the fighting game community (FGC) during a time when the community was in a state of stagnation. Dead or Alive 4 became the first fighting game to have a televised competitive esport scene as it

11223-435: The home port of Tekken 2 , cementing 3D as the future of the genre. In 1994, SNK released The King of Fighters '94 in arcades, where players choose from teams of three characters to eliminate each other one by one. Eventually, Capcom released further updates to Street Fighter II , including Super Street Fighter II and Super Street Fighter II Turbo . These games feature more characters and new moves, some of which are

11352-417: The late 1990s, traditional 2D fighting games began to decline in popularity, with specific franchises falling into difficulty due to 3D fighters. Although the release of Street Fighter EX introduced 3D graphics to the series, both it and Street Fighter: The Movie flopped in arcades. A home video game also titled Street Fighter: The Movie was released for the PlayStation and Sega Saturn , but it

11481-469: The late 1990s. Namco 's Tekken (released in arcades in 1994 and on the PlayStation in 1995) proved critical to the PlayStation's early success, with its sequels also becoming some of the console's most important games. The Soul series of weapon-based fighting games also achieved considerable critical success, beginning with 1995's Soul Edge (known as Soul Blade outside Japan) to Soulcalibur VI in 2018. Tecmo released Dead or Alive in

11610-425: The latest game Tekken 8 , which was released in January 2024 sold over 2 million copies in its first month alone. Thus, the 2020s have had a marked resurgence in fighting games that has been deemed a new golden age in fighting games. The following are the highest-grossing fighting game franchises, in terms of total gross revenue generated by arcade games , console games , and computer games . The following are

11739-408: The majority of their gross revenue from coin drop earnings. NeoGeo Battle Coliseum The game system of the arcade NGBC, as previously mentioned, is a 2-on-2 tag battle, regardless of how many players are playing. While the two-player game system is similar to most tag-team systems of other games, the single player system is unusual. The game's single play is more like a survival battle, where

11868-419: The market for fighting games became smaller and more specialized. Even as far back as 1997, many in the industry said that the fighting game market's growing inaccessibility to newcomers was bringing an end to the genre's dominance. Furthermore, arcades gradually became less profitable throughout the late 1990s to early 2000s due to the increased technical power and popularity of home consoles. The early 2000s

11997-434: The mid-2020s, the genre achieved another renaissance with the arrival of Street Fighter 6 and its immediate success, together with Mortal Kombat 1 and Tekken 8 . Street Fighter 6 sold over 1 million copies within five days after its launch, and sold over 3 million copies by January 2024. Mortal Kombat 1 sold over 2 million copies in its first two months, and garnered over 3 million copies by January 2024, while

12126-400: The most popular, spawning a Champion Edition that improved game balance and allowed players to use boss characters that were unselectable in the previous version. Chicago's Midway Games achieved unprecedented notoriety when they released Mortal Kombat in 1992. The game featured digital characters drawn from real actors, numerous secrets, and " Fatality " finishing maneuvers in which

12255-404: The new fighting system, the balance between characters, as well as other elements that managed to improve upon its predecessor. However, the graphics were found to be dated due to the use of 2D pixel graphics. Also, a few journalists found the final bosses too complicated to defeat. Despite skeptical commercial expectations for the game, as it was being released on the PlayStation 2 when that console

12384-407: The next game SNK Playmore were developing would be different from the recent spin-off The King of Fighters: Maximum Impact , which was originally intended to be released as The King of Fighters 2004 . Development of the game began when SNK completed production on the crossover game NeoGeo Battle Coliseum in 2005. SNK cancelled production of The King of Fighters 2004 in the fall of 2004, after it

12513-434: The one-on-one boss battles of his earlier beat 'em up Kung-Fu Master as the template for Capcom 's fighting game Street Fighter , combined with elements of Karate Champ and Yie Ar Kung Fu . Street Fighter found its own niche in the gaming world, which was dominated by beat 'em ups and shoot 'em ups at the time. Part of the game's appeal was the use of special moves that could only be discovered by experimenting with

12642-439: The opponent to recover if they timed them correctly. Its success led to fighting games becoming the dominant genre in the arcade game industry of the early 1990s, which led to a resurgence of the arcade game industry. The popularity of Street Fighter II led it to be released for home game consoles and becoming the defining template for fighting games. SNK released Fatal Fury shortly after Street Fighter II in 1991. It

12771-541: The opponent. Other fighting games, like Dead or Alive , have a unique button for throws and takedowns. Projectiles are primarily in 2D fighting games, like the Hadouken in Street Fighter . Projectiles can simply inflict damage, or can maneuver opponents into disadvantageous positions. Especially in 2D, zoning is defensive play that focuses on using relatively risk-free attacks to keep the opposing player away. The object

12900-590: The player must beat enemy after enemy as long as possible. However, the game gives the player 300 seconds, and when time-out occurs, instead of win or lose, the player will face the boss (depending on how well they perform). Only at this point will time-out determine the victor. During a single-play, the rule is to defeat either member of the team, not both team members. That is, unlike most tag-team systems (but similar to Kizuna Encounter or Tekken Tag Tournament ), where all opposition must be beaten in order to win, in NGBC

13029-552: The player only needs to beat one member of the opposite team to win, without the need to fight the other member if the first is defeated. The official plot, as given by SNK, is as follows: "In February, 2017 of the new Japanese era there is a man trying to rule the Neo Geo World. "I will topple Neo Geo's most powerful warriors and put myself on the throne!". We knew that if he managed to obtain Neo Geo world's awesome power, world domination would not be far from his reach. This man, who sat at

13158-760: The player's character kills their opponent. The game earned a reputation for its gratuitous violence, and was adapted for home game consoles. The home version of Mortal Kombat was released on September 13, 1993, a day promoted as "Mortal Monday". The advertising resulted in line-ups to purchase the game and a subsequent backlash from politicians concerned about the game's violence. The Mortal Kombat franchise would achieve iconic status similar to that of Street Fighter with several sequels as well as movies, television series, and extensive merchandising. Numerous other game developers tried to imitate Street Fighter II and Mortal Kombat 's financial success with similar games, including Rare Software with Killer Instinct ,

13287-528: The point-scoring system of Karate Champ with a health meter system, becoming the standard for the genre. Irem 's Kung-Fu Master , designed by Takashi Nishiyama and released in November 1984, is a side-scrolling beat 'em up that, at the end of each level , featured one-on-one boss battles that resemble fighting games. It is based on Hong Kong martial arts films, specifically Jackie Chan 's Wheels on Meals (1984) and Bruce Lee's Game of Death . Nishiyama later used its one-on-one boss battles as

13416-432: The rare occasion when the bar is exactly in the center, the match will end in a draw and both sides will lose. The PlayStation 2 port added multiple modes not present in the arcade version. The player can use the original The King of Fighters team mode where characters are not randomly tagged and instead fight in an order decided by the player. In Challenge Mode, the player is given multiple missions where they can unlock

13545-456: The remainder are drawn from 11 different SNK series. IGN gave the game 7.3/10. HonestGamers gave a 4/5 review stating "A fun and challenging fighter with bits of SNK nostalgia makes this a great game." Cheat Code Central gave a 2.5/5 review stating "Neo Geo Battle Coliseum doesn't bring anything new at all to the fighting formula, instead choosing to place all of its stock in the nostalgia factor.", but claiming nostalgic fans of SNK would enjoy

13674-502: The reviewer called "one of best fighting games ever to grace the PS2", noting its low price provided great replay value. The boss characters attracted some negative responses. GameSpot described the sub-boss Shion as "terribly powerful" and the final boss Magaki as "absurdly overpowered", and criticized the voice acting for the Magaki character, additionally noting that his appearance was unimpressive. GamesRadar+ agreed, describing Magaki as

13803-411: The rewarded player can minimize the number of viable moves available to the other player. Doing so, and then taking advantage of the opponent's limited options, is called pressure. Common forms of pressure include making a player guess whether they should block high or low, or keeping the opposing player trapped in the corner and punishing any attempts to escape. Fighting game matches generally consist of

13932-411: The rise of major international fighting game tournaments such as Tougeki – Super Battle Opera and Evolution Championship Series , and famous players such as Daigo Umehara . An important fighting game at the time was Street Fighter III: 3rd Strike , originally released in 1999. The game gained significant attention with " Evo Moment 37 ", also known as the "Daigo Parry", which refers to a portion of

14061-479: The series as the platform fighter subgenre due to its deviation from traditional fighting game rules and design. Several games such as Marvel vs. Capcom and Dead or Alive have featured teams where players form "tag teams" to fight duels, but a character may be swapped by a teammate. Some fighting games offer the endurance challenge of a series of opponents. Online games can suffer lag from slow data transmission , which can disrupt split-second timing. This

14190-655: The sports game genre. Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves. They typically revolve primarily around brawling or combat sport , though some variations feature weaponry. Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of motion. Games usually confine characters to moving left and right and jumping, although some games such as Fatal Fury: King of Fighters allow players to move between parallel planes of movement. Recent games tend to be rendered in three dimensions, making it easier for developers to add

14319-460: The stage when a character reaches a high percentage of damage; however, the gameplay objective differs from that of traditional fighting games in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. Beginning with Midway's Mortal Kombat released in 1992, the Mortal Kombat series introduced "Fatalities", where the match victor inflicts

14448-434: The standard Atomiswave cabinets. As a result of this, there were two screens, one for each player. The addition of mid-bosses from Buriki One and Kizuna Encounter were meant to surprise gamers; since their original moves did not "fit" in The King of Fighters XI , developers had to change some of them. In 1999, SNK released a Fatal Fury installment named Garou: Mark of the Wolves whose narrative lacked closure. As

14577-545: The strength of other attacks. Some characters have unusual taunts, like Dan Hibiki from Street Fighter Alpha . Combos that chain several attacks are fundamental to the genre since Street Fighter II (1991). Most fighting games display a "combo meter" of progress through a combo. The effectiveness of such moves often relates to the difficulty of execution and the degree of risk. These moves are often challenging, requiring excellent memory and timing. Predicting opponents' moves and counter-attacking, known as "countering",

14706-400: The style of the series had not changed much since The King of Fighters '94 . He said the game was well organized, despite the large number of playable characters, and enjoyed experimenting with each character's variable fighting techniques. He added that fights would be very difficult for players, until they learned how to use the special moves. Andrew Park of GameSpot opined that the game

14835-604: The two terms may still be conflated. Sports-based combat games are games that feature boxing , mixed martial arts (MMA), or wrestling . Serious boxing games belong more to the sports game genre than the action game genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be either highly exaggerated or outright fantastical models of Asian martial arts techniques. As such, boxing games, mixed martial arts games, and wrestling games are often described as distinct genres, without comparison to fighting games, and belong more in

14964-404: The updated Super Street Fighter IV , sold more than 6 million copies over the next few years. The success of these two games, among others, sparked a renaissance for the genre, introducing new players to the genre and with the increased audience allowing other fighting game franchises to achieve successful revivals of their own, as well as increasing tournament participation. Tekken 6

15093-722: Was Super Smash Bros. Brawl for the Wii . Featuring 40 characters from Nintendo and third-party franchises, the game was a runaway commercial success in addition to being lavished with critical praise. In the new millennium, fighting games became less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres. However, SNK reappeared in 2003 as SNK Playmore and continued to release games. Arc System Works received critical acclaim for releasing Guilty Gear X in 2001, as well as its sequel Guilty Gear XX , as both were 2D fighting games featuring striking anime -inspired graphics. Fighting games became

15222-469: Was announced the company had signed an agreement with Sammy Corporation to use their arcade system instead of the Neo Geo cabinets that had been used for the franchise previously. The King of Fighters XI 's arcade version used Sammy Corporation's Atomiswave system. SNK commented that by using this new system, The King of Fighters XI would stand out from its predecessors due to improvements in both gameplay mechanics and graphic quality, specifically

15351-480: Was being abandoned, it was still noted to sell well in Japan, and was followed by a sequel titled The King of Fighters XII , released in 2009. The game retains the gameplay elements from The King of Fighters 2003 involving fights between six characters who can tag between members during battle. It also provides new features which allow the player to perform simultaneous multiple special moves. The four most substantial innovations The King of Fighters XI brings to

15480-419: Was building off the popularity of its previous iteration and was still positively received, selling more than 3 million copies worldwide by August 2010, one year after its release. Other successful games that followed include Mortal Kombat , Marvel vs. Capcom 3 , The King of Fighters XIII , Dead or Alive 5 , Tekken Tag Tournament 2 , Soulcalibur V , and Guilty Gear Xrd . Though

15609-497: Was created as a "leading lady" character to give Ash Crimson a rival. Developers sought to make the levels as realistic as possible, with particular focus paid to the Esaka stage. The company planned to add more stages, but these were removed due to time constraints. The game's Japanese port for the PlayStation 2 was released on June 22, 2006. Multiple changes were made for the port to make the controls more responsive, based on feedback from

15738-474: Was designed by Takashi Nishiyama, the creator of the original Street Fighter , which it was envisioned as a spiritual successor to. Fatal Fury placed more emphasis on storytelling and the timing of special moves, and added a two-plane system where characters could step into the foreground or background. Meanwhile, Sega experimented with Dark Edge , an early attempt at a 3D fighting game where characters could move in all directions. However, Sega never released

15867-473: Was easier to learn than Street Fighter and Mortal Kombat , which has six and five buttons respectively. By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio. In 1994, Namco released Tekken , the rival arcade game using cutting-edge 3D polygon technology. The 1995 PlayStation game Battle Arena Toshinden is credited for taking

15996-446: Was the dominant genre in competitive video gaming, with enthusiasts popularly attending arcades in order to find human opponents. The genre was also very popular on home consoles. At the beginning of 1996, GamePro (a magazine devoted chiefly to home console and handheld gaming) reported that for the last several years, their reader surveys had consistently yielded 4 out of 5 respondents name fighting games as their favorite genre. In

16125-425: Was the first game to include such a feature. Fighting games can support a two-player duel, sometimes by letting a second player challenge the first at any moment during a single-player match. Some games allow four-player simultaneous competition. Uniquely, the Super Smash Bros. series has allowed eight-player local and online multiplayer matches, beginning with Super Smash Bros. for Wii U , though many classify

16254-492: Was the only PlayStation 2 title to be featured on Japanese sales charts alongside Konami 's World Soccer Winning Eleven 10 . The number of copies the game sold in Japan throughout 2005 is unknown, although it sold 47,225 units in 2006. Critical reception to The King of Fighters XI has been "generally favorable" based on an average score of 75 out of 100 on the Metacritic website. The quality of gameplay and cast of characters

16383-539: Was the only fighting game included in the esport league, the Championship Gaming Series (CGS), in 2007 and 2008. The league was operated and fully broadcast by DirecTV in association with British Sky Broadcasting (BSkyB) and STAR TV . Dead or Alive has been credited for launching the careers of pro-gamer turned Koei Tecmo employee, Emmanuel Rodriguez, and the highest-paid women pro-gamers, Kat Gunn and Vanessa Arteaga . The late 2000s featured

16512-413: Was the subject of positive response. GameZone said it offered the "most bang for your buck" on the PS2, considering its late release schedule, calling it a "complex" 2D fighter game. GamesRadar+ enjoyed the considerably higher number of characters and the noticeably fast combat than in previous entries in the series. Ryan Clements of IGN called it "a very old-school 2D fighter" while indicating that

16641-480: Was well-balanced with its variety of playable characters and complimented its illustrative design. Eurogamer called it an "excellent 2D game", comparable to other works such as one of Capcom 's most famous games, Street Fighter III , although they complained about the lack of popular characters from the franchise such as Joe Higashi . Numerous publications said the graphics were dated due to SNK Playmore's constant use of sprites , although Siliconera enjoyed

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