Instant messaging ( IM ) technology is a type of synchronous computer-mediated communication involving the immediate ( real-time ) transmission of messages between two or more parties over the Internet or another computer network . Originally involving simple text message exchanges, modern IM applications and services (also called "social messengers", "messaging apps", "chat apps" or "chat clients") tend to also feature the exchange of multimedia, emojis , file transfer , VoIP (voice calling) , and video chat capabilities.
71-431: Instant messaging systems facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list") or in chat rooms , and can be standalone apps or integrated into a wider social media platform, or in a website where it can for instance be used for conversational commerce . Originally the term "instant messaging" was distinguished from " text messaging " by being run on
142-456: A CIM provides the advantage of being inexpensive to implement and has little need for investing in new hardware or server software. IM is increasingly becoming a feature of enterprise software rather than a stand-alone application. Instant messaging has proven to be similar to personal computers, email, and the World Wide Web , in that its adoption for use as a business communications medium
213-434: A chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for
284-421: A chat, including games like Tetris and Blackjack . Discord features multiple games built inside the "activities" tab in voice channels . A relatively new feature to the world of instant messaging, peer-to-peer payments are available to do both financial tasks on top of communication. The lack of a service fee also makes these advantageous to financial applications. IM services such as Facebook Messenger and
355-480: A component of their overall platform, such as Facebook 's Facebook Messenger , who also own WhatsApp . Others have a direct IM function as an additional adjunct component of their social networking platforms , like Instagram , Reddit , Tumblr , TikTok , Clubhouse and Twitter ; this also includes for example dating websites , such as OkCupid or Plenty of Fish , and online gaming chat platforms. Private chat allows private conversation with another person or
426-535: A computer network instead of a cellular/mobile network, being able to write longer messages, real-time communication, presence ("status"), and being free (only cost of access instead of per SMS message sent). Instant messaging was pioneered in the early Internet era; the IRC protocol was the earliest to achieve wide adoption. Later in the 1990s, ICQ was among the first closed and commercialized instant messengers, and several rival services appeared afterwards as it became
497-804: A day on Slack, which is about 67% more time than they spend using email . Instant messaging is implemented in many video-conferencing tools. A study of chat use during work-related videoconferencing found that chat during meetings allows participants to communicate without interrupting the meeting, plan action around common resources, and enables greater inclusion. The study also found that chat can cause distractions and information asymmetries between participants. Users sometimes make use of internet slang or text speak to abbreviate common words or expressions to quicken conversations or reduce keystrokes. The language has become widespread, with well-known expressions such as ' lol ' translated over to face-to-face language. Emotions are often expressed in shorthand, such as
568-439: A group. The privacy aspect can also be enhanced in a number of ways such as end to end encryption by default. Public and group chat features allow users to communicate with multiple people at a time. Many major IM services and applications offer a call feature for user-to-user voice calls, conference calls, and voice messages. The call functionality is useful for professionals who utilize the application for work purposes and as
639-411: A hands-free method. Videotelephony using a webcam is also possible by some. Some IM applications include in-app games for entertainment. Yahoo! Messenger for example introduced these where users could play a game and viewed by friends in real-time. MSN Messenger featured a number of playable games within the interface. Facebook's Messenger has had a built in option to play games with people in
710-1039: A new platform called Microsoft Office Live Communications Server , and released Office Communications Server 2007 in October 2007. Oracle Corporation also jumped into the market with its Oracle Beehive unified collaboration software. Both IBM Lotus and Microsoft have introduced federation between their EIM systems and some of the public IM networks so that employees may use one interface to both their internal EIM system and their contacts on AOL, MSN, and Yahoo. As of 2010, leading EIM platforms include IBM Lotus Sametime , Microsoft Office Communications Server , Jabber XCP and Cisco Unified Presence. Industry-focused EIM platforms such as Reuters Messaging and Bloomberg Messaging also provide IM abilities to financial services companies. Crackers (malicious or black hat hackers) have consistently used IM networks as vectors for delivering phishing attempts, drive-by URLs , and virus-laden file attachments, with over 1100 discrete attacks listed by
781-408: A notable new example of traditional IM originally designed for desktops. Most IM protocols are proprietary and are not designed to be interoperable with others, meaning that many IM networks have been incompatible and users have been unable to reach users on other networks. As of 2024, fragmentation of IM services means that a typical user is likely to have to use more networks than ever, including
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#1733085254651852-483: A popular use of the Internet. Beginning with its first introduction in 2005, BlackBerry Messenger became the first popular example of mobile -based IM, combining features of traditional IM and mobile SMS . Instant messaging remains very popular today; IM apps are the most widely used smartphone apps: in 2018 for instance there were 980 million monthly active users of WeChat and 1.3 billion monthly users of WhatsApp ,
923-531: A real-time online chat known as the party line. It was in use up until 1986. The first public online chat system was called Talkomatic , created by Doug Brown and David R. Woolley in 1973 on the PLATO System at the University of Illinois . It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic
994-651: A redesigned download page was created for the occasion. During the first two years of its life, the project's business and monetary side was handled by Tox Foundation, a California-registered corporation. On July 6, 2015 an issue was open on the project's GitHub, where a third party stated that Tox Foundation's sole board member, Sean Qureshi, used an amount of money in the thousands of US dollars to pay for their college tuition, with those funds coming from Tox Foundation's participation in Google Summer of Code . When asked for additional clarification, irungentoo, on behalf of
1065-431: A reported 100 million users of instant messaging in 2001. As of 2003, AIM was the globally most popular instant messenger with 195 million users and exchanges of 1.6 billion messages daily. By 2006, AIM controlled 52 percent of the instant messaging market, but rapidly declined shortly thereafter as the company struggled to compete with other services. Instant messaging integrated in other services started picking up pace in
1136-592: A type of graphical user interface (GUI), albeit much more primitive than the later Unix , Windows and Macintosh based GUI IM software. OLMs were what Q-Link called "Plus Services" meaning they charged an extra per-minute fee on top of the monthly Q-Link access costs. Development of the Internet Relay Chat (IRC) protocol began in 1989, and this would become the Internet's first widespread instant messaging standard. Modern, Internet-wide, GUI -based messaging clients as they are known today, began to take off in
1207-771: A unified standard. In 2022, the European Union passed the Digital Markets Act , which largely came into effect in early 2023. Among other things, the legislation mandates certain interoperability between the largest IM platforms in use in Europe. As a result, in March 2024, Meta Platforms opened up its WhatsApp and Messenger networks to be interoperable. There are two ways to combine the many disparate protocols: Some approaches allow organizations to deploy their own, private instant messaging network by enabling them to restrict access to
1278-399: A wide range of subjects. New technology has enabled the use of file sharing and webcams. The first chat system was used by the U.S. government in 1971. It was developed by Murray Turoff, a young PhD graduate from Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The system was called EMISARI and would allow 10 regional offices to link together in
1349-543: Is a service mark of Time Warner and may not be used in software not affiliated with AOL in the United States. For this reason, in April 2007, the instant messaging client formerly named Gaim (or gaim) announced that they would be renamed " Pidgin ". Modern IM services generally provide their own client, either a separately installed piece of software, or a browser-based client. They are normally centralised networks run by
1420-474: Is conducted over the Internet or other types of networks (see also LAN messenger ). Depending on the IM protocol, the technical architecture can be peer-to-peer (direct point-to-point transmission) or client–server (when all clients have to first connect to the central server). Major IM services are controlled by their corresponding companies and usually follow the client–server model. The term "Instant Messenger"
1491-661: Is end-to-end encrypted using the NaCl library, which provides authenticated encryption and perfect forward secrecy . Tox clients aim to provide support for various secure and anonymised communication features; while every client supports messaging , additional features like group messaging , voice and video calling , voice and video conferencing , typing indicators, message read-receipts , file sharing , profile encryption, and desktop streaming are supported to various degrees by mobile and desktop clients. Additional features can be implemented by any client as long as they are supported by
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#17330852546511562-449: The NSA with access to their infrastructure and encryption, just before they were bought by Microsoft. The initial commit to GitHub was pushed on June 23, 2013, by a user named irungentoo. Unofficial community builds became available as early as on August 23, 2013, with the first official builds made available in October 2013. On July 12, 2014, Tox entered an alpha stage in development and
1633-580: The Telegram instant messenger, which are freely available for download from Google Play . Chat room The term chat room , or chatroom (and sometimes group chat ; abbreviated as GC ), is primarily used to describe any form of synchronous conferencing , occasionally even asynchronous conferencing . The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums ) to fully immersive graphical social environments . The primary use of
1704-411: The U.S. patent office . Meanwhile, other companies developed their own software; ( Excite , Microsoft (MSN) , Ubique , and Yahoo! ), each with its own proprietary protocol and client ; users therefore had to run multiple client applications if they wished to use more than one of these networks. However, the open protocol IRC continued to be popular by the millenium, and its most popular graphical app
1775-543: The WeChat ' super-app ' for example offer a payment feature. Though the term dates from the 1990s, instant messaging predates the Internet, first appearing on multi-user operating systems like Compatible Time-Sharing System (CTSS) and Multiplexed Information and Computing Service ( Multics ) in the mid-1960s. Initially, some of these systems were used as notification systems for services like printing, but quickly were used to facilitate communication with other users logged into
1846-497: The server (often with the IM network entirely behind their firewall ) and administer user permissions. Other corporate messaging systems allow registered users to also connect from outside the corporation LAN, by using an encrypted, firewall-friendly, HTTPS-based protocol. Usually, a dedicated corporate IM server has several advantages, such as pre-populated contact lists, integrated authentication, and better security and privacy. Instant messaging has changed how people communicate in
1917-539: The 1980s, some systems incorporated chat features which were similar to instant messaging; Freelancin' Roundtable was one prime example. The first such general-availability commercial online chat service (as opposed to PLATO, which was educational) was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio . As networks developed, the protocols spread with
1988-534: The AKE mechanisms used in the Noise Protocol Framework. This post also contains a detailed explanation of the original vulnerability. Users are assigned a public and private key, and they connect to each other directly in a fully distributed , peer-to-peer network. Users have the ability to message friends, join chat rooms with friends or strangers, voice/video chat, and send each other files. All traffic over Tox
2059-548: The IM Security Center in 2004–2007. Hackers use two methods of delivering malicious code through IM: delivery of viruses, trojan horses , or spyware within an infected file, and the use of "socially engineered" text with a web address that entices the recipient to click on a URL connecting him or her to a website that then downloads malicious code. IM connections sometimes occur in plain text , making them vulnerable to eavesdropping. Also, IM client software often requires
2130-651: The IM network consists only of clients. There are several serverless messengers: RetroShare , Tox , Bitmessage , Ricochet , Ring . See also: LAN messenger . Some examples of popular IM services today include Signal , Telegram , WhatsApp Messenger , WeChat , QQ Messenger , Viber , Line , and Snapchat . The popularity of certain apps greatly differ between different countries. Certain apps have emphasis on certain uses - for example Skype focuses on video calling , Slack focuses on messaging and file sharing for work teams, and Snapchat focuses on image messages. Some social networking services offer messaging services as
2201-508: The Quantum Link client software ran on a Commodore 64 , using only the Commodore's PETSCII text-graphics, the screen was visually divided into sections and OLMs would appear as a yellow bar saying "Message From:" and the name of the sender along with the message across the top of whatever the user was already doing, and presented a list of options for responding. As such, it could be considered
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2272-771: The Unix "talk" command line program, which was popular in the 1980s and early 1990s. Some BBS chat programs (i.e. Celerity BBS ) also used a similar interface. Modern implementations of real-time text also exist in instant messengers, such as AOL's Real-Time IM as an optional feature. In the latter half of the 1980s and into the early 1990s, the Quantum Link online service for Commodore 64 computers offered user-to-user messages between concurrently connected customers, which they called "On-Line Messages" (or OLM for short), and later "FlashMail." Quantum Link later became America Online and made AOL Instant Messenger (AIM, discussed later). While
2343-414: The abbreviation LOL , BRB and TTYL ; respectively laugh(ing) out loud, be right back, and talk to you later. Some, however, attempt to be more accurate with emotional expression over IM. Real time reactions such as ( chortle ) ( snort ) ( guffaw ) or ( eye-roll ) have been popular at one point. Also there are certain standards that are being introduced into mainstream conversations including, '#' indicates
2414-500: The chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user, an avatar virtual elements such as games (in particular massively multiplayer online games ) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments, such as The Palace , also allow users to create or build their own spaces. Some of
2485-474: The communications by the users (although many systems allow users to send offline messages that the other user receives when logging in). Earlier IM networks were limited to text-based communication, not dissimilar to mobile text messaging . As technology has moved forward, IM has expanded to include voice calling using a microphone , videotelephony using webcams , file transfer, location sharing, image and video transfer, voice notes, and other features. IM
2556-406: The consequence that both parties of the chat need to be online for the message to be sent and received. The Tox enabled messengers deal with this in separate ways: some prevent the user from sending the message if the other party has disconnected, while others show the message as being sent when in reality it is stored in the sender's phone waiting to be delivered when the receiving party reconnects to
2627-557: The core protocol. Features that are not related to the core networking system are left up to the client. Client developers are strongly encouraged to adhere to the Tox Client Standard in order to maintain cross-client compatibility and uphold best security practices. Though several apps that use the Tox protocol seem similar in function to regular instant messaging apps, the lack of central servers similar to XMPP or Matrix currently has
2698-493: The corporation. Similar to the e-mail filtering vendors, the IM security providers focus on the risks and liabilities described above. With rapid adoption of IM in the workplace, demand for IM security products began to grow in the mid-2000s. By 2007, the preferred platform for the purchase of security software had become the " computer appliance ", according to IDC, who estimated that by 2008, 80% of network security products would be delivered via an appliance. By 2014 however,
2769-507: The existing core implementation, along with in-parallel development of a new reference implementation in Rust . Initially, the Rust implementation of the protocol library was split in two halves, one handling most of the grunt work of communication with the network, and another one responsible specifically for bootstrap node operation. In December 2022 those were merged, with developers stating that code
2840-408: The largest IM network. Instant messaging (IM), sometimes also called "messaging" or " texting ", consists of computer-based human communication between two users ( private messaging ) or more ( chat room or "group") in real-time, allowing immediate receipt of acknowledgment or reply. This is in direct contrast to email , where conversations are not in real-time, and the perceived quasi- synchrony of
2911-411: The late 2000s. Myspace , the then-largest social networking service , launched Myspace IM in 2006, shortly after Google 's Gtalk , which was integrated into its Gmail webmail interface. Facebook Chat launched in 2008, providing IM to users of the social network. By 2010, traditional instant messaging was in sharp decline in favor of these new messaging features on wider social networks, which at
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2982-558: The level of safety offered by instant messengers was still extremely poor. According to a scorecard made by the Electronic Frontier Foundation , only 7 out of 39 instant messengers received a perfect score, whereas the most popular instant messengers at the time only attained a score of 2 out of 7. A number of studies have shown that IM services are quite vulnerable for providing user privacy. In 2023, cybersecurity researchers discovered that numerous malicious "mods" exist of
3053-425: The mid-1990s with PowWow , ICQ , and AOL Instant Messenger (AIM). Similar functionality was offered by CU-SeeMe in 1992; though primarily an audio/video chat link, users could also send textual messages to each other. AOL later acquired Mirabilis , the authors of ICQ; establishing dominance in the instant messaging market. A few years later ICQ (then owned by AOL) was awarded two patents for instant messaging by
3124-461: The most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin. Some online chat rooms also incorporate audio and video communications , so that users may actually see and hear each other. Games are also often played in chat rooms. These are typically implemented by an external process such as an IRC bot joining
3195-462: The need for formal agreements, and security concerns as reasons for making changes. There have been several attempts in the past to create a unified standard for instant messaging, including: Critics say AOL's slowness in embracing interoperability has caused setbacks to other companies trying to grow their businesses. AOL has said it supports the development of an interoperable system for all IM networks but has cited privacy and security concerns as
3266-617: The need to download the apps and signing up, to stay in touch with all their contacts. However, there had been attempts for solutions. Multi-protocol clients can use any of the IM protocols by using additional local libraries for each protocol. Examples of multi-protocol instant messenger software include Pidgin and Trillian , and more recently Beeper . These third-party clients have often been unable to keep up due to proprietary protocol restrictions and getting locked out of it. For instance, in 2015 WhatsApp started banning users who were using unofficial clients. Major IM providers usually cite
3337-517: The need to run multiple clients. Video calling using a webcam also started taking off during this time. Microsoft's NetMeeting , which was focused on business " web conferencing ", was one of the earliest; the company then launched Windows Messenger , coming preloaded on Windows XP , featuring video capabilities. Yahoo! Messenger added video capabilities in 2001, and by 2005 such features were built-in also in AIM, MSN Messenger , and Skype . There were
3408-409: The network. Tox received some significant publicity in its early conceptual stage, catching the attention of global online tech news sites. On August 15, 2013, Tox was number five on GitHub 's top trending list. Concerns about metadata leaks were raised, and developers responded by implementing Onion routing for the friend-finding process. Tox was accepted into the Google Summer of Code as
3479-482: The networks. Some of these used a peer-to-peer protocol (e.g. talk , ntalk and ytalk), while others required peers to connect to a server (see talker and IRC ). The Zephyr Notification Service (still in use at some institutions) was invented at MIT's Project Athena in the 1980s to allow service providers to locate and send messages to users. Early instant messaging programs were primarily real-time text , where characters appeared as they were typed. This includes
3550-648: The original reference implementation saw a steady decline in development activity, with the last known commit currently dated Oct 2018. This caused the project to split, with those interested in continuing the development creating a new fork of Tox core called "c-toxcore" around the end of September 2016. Currently c-toxcore is being developed by a collective known as the TokTok Project. They describe their mission as "to promote universal freedom of expression and to preserve unrestricted information exchange". Their current goals are to continue slow iterative development of
3621-452: The project is to provide secure yet easily accessible communication for everyone. A reference implementation of the protocol is published as free and open-source software under the terms of the GNU GPL-3.0-or-later . An idea of developing a secure peer-to-peer messenger which would later turn into Tox sparked on the anonymous imageboard 4chan amidst the allegations that Skype provided
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#17330852546513692-451: The project's GitHub page where he stated that c-toxcore is vulnerable to key compromise impersonation (KCI) attacks. Donenfeld attributed his find to the fact that Tox is relying on "homebrew crypto" developed by "non-experts" to facilitate handshakes. He also criticized some other design choices used by Tox developers as well, like using raw ECDH values as encryption keys. This report has caused developers to put an additional disclaimer on
3763-456: The project's GitHub page, stating that Tox is an experimental cryptographic network library that has not been formally audited by an independent third party that specializes in cryptography or cryptanalysis, with a separate disclaimer that users may use it on their own risk. In March 2023, a post on the project's blog stated that one of the community members is working to redesign the cryptographic mechanism used by Tox to perform handshakes using
3834-492: The project's team, confirmed the allegations. On July 11, 2015 the project's infrastructure and repositories were moved to a new locations, due to the fact that Qureshi controlled the original project's domains and servers. In the project's blog the development team has announced their "disassociation" with Tox Foundation and Qureshi in particular, and further addressed the issue. This situation caused many prominent contributors to cease Tox-related activity. Sometime during 2016,
3905-609: The reasons it's taking its time. Competitors have labeled that argument a "smoke screen." In the early 2000s when instant messaging was quickly growing, most attempts at producing a unified standard for the-then major IM providers ( AOL , Yahoo! , Microsoft ) had failed. There was a "bitter row" between AOL and its rivals regarding the opening up of their networks. In 2000, U.S. regulatory Federal Communications Commission (FCC) proposed, and supported by Microsoft chairman Bill Gates , that AOL providing interoperability of its AIM and ICQ instant messengers with Microsoft's MSN Messenger
3976-555: The room to conduct the game. Trivia question & answer games are most prevalent. A historic example is Hunt the Wumpus . Chatroom-based implementations of the party game Mafia also exist. A similar, but more complex style of text-based gaming are MUDs , in which players interact within a textual, interactive fiction –like environment. Tox (protocol) Tox is a peer-to-peer instant-messaging and video-calling protocol that offers end-to-end encryption . The stated goal of
4047-464: The same machine. CTSS facilitated communication via text message for up to 30 people. Parallel to instant messaging were early online chat facilities, the earliest of which was Talkomatic (1973) on the PLATO system, which allowed 5 people to chat simultaneously on a 512 x 512 plasma display (5 lines of text + 1 status line per person). During the bulletin board system (BBS) phenomenon that peaked during
4118-432: The servers of the platform's operators, unlike peer-to-peer protocols like XMPP . These usually only work within the same IM network, although some allow limited function with other services (see #Interoperability ). Third party client software applications exist that will connect with most of the major IM services. There is the class of instant messengers that uses the serverless model, which doesn't require servers, and
4189-583: The time were not normally called IM. For instance, AIM 's userbase had declined by more than half throughout the year 2011. Standalone instant messenger services were revived, evolving into becoming primarily being used on mobile due to the increasing use of Internet-enabled cell phones and smartphones . Often called "chat apps", to distinguish it from cellular -based SMS and MMS " texting " services, these newer services were specially designed to be run on mobile platforms, as opposed to older services like AIM and MSN; BlackBerry Messenger , released in 2005,
4260-462: The use of sarcasm in a statement and '*' which indicates a spelling mistake and/or grammatical error in the prior message, followed by a correction. Instant messaging products can usually be categorised into two types: Enterprise Instant Messaging (EIM) and Consumer Instant Messaging (CIM). Enterprise solutions use an internal IM server, however this is not always feasible, particularly for smaller businesses with limited budgets. The second option, using
4331-487: The user to expose open UDP ports to the world, raising the threat posed by potential security vulnerabilities. In the early 2000s, a new class of IT security provider emerged to provide remedies for the risks and liabilities faced by corporations who chose to use IM for business communications. The IM security providers created new products to be installed in corporate networks for the purpose of archiving, content-scanning, and security-scanning IM traffic moving in and out of
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#17330852546514402-481: The workplace. Enterprise messaging applications like Slack , TeleMessage , Teamnote and Yammer allow companies to enforce policies on how employees message at work and ensure secure storage of sensitive data. They allow employees to separate work information from their personal emails and texts. Messaging applications may make workplace communication efficient, but they can also have consequences on productivity. A study at Slack showed on average, people spend 10 hours
4473-475: Was mIRC . While instant messaging was mainly in use for consumer recreational purposes, in 1998 IBM launched their Lotus Sametime instant messenger software, the first popular example of enterprise-grade instant messaging. In 2000, an open-source application and open standards -based protocol called Extensible Messaging and Presence Protocol (XMPP) was launched, initially branded as Jabber . XMPP servers could act as gateways to other IM protocols, reducing
4544-404: Was a condition for the forecoming AOL-Time Warner merger . However in 2004, Microsoft, Yahoo! and AOL agreed to a deal in which Microsoft's enterprise IM server Live Communications Server 2005 would have the possibility to talk to their rival counterparts and vice versa. On October 13, 2005, Microsoft and Yahoo! announced that their IM networks would soon be interoperable, using SIP/SIMPLE. This
4615-497: Was driven primarily by individual employees using consumer software at work, rather than by formal mandate or provisioning by corporate information technology departments. Tens of millions of the consumer IM accounts in use are being used for business purposes by employees of companies and other organizations. The adoption of IM across corporate networks outside of the control of IT organizations creates risks and liabilities for companies who do not effectively manage and support IM use. IM
4686-744: Was finally rolled out to Windows Live Messenger and Yahoo! Messenger users in July 2006. Additionally, in December 2005 by the AOL and Google strategic partnership deal, it was announced that AIM and ICQ users would be able to communicate with Google Talk users. However this feature took until December 2007 to roll out. XMPP provided the best example of open protocol interoperability, having had gateways that connected to Google Talk, Lotus Sametime and others. Later, RCS had been developed by telecommunication companies as an instant messaging protocol to replace SMS , under
4757-492: Was initially shunned by the corporate world partly due to security concerns, but by 2003 many had started embracing these new services. In response to the demand for business-grade IM and the need to ensure security and legal compliance, a new type of instant messaging, called "Enterprise Instant Messaging" ("EIM") was created when Lotus Software launched IBM Lotus Sametime in 1998. Microsoft followed suit shortly thereafter with Microsoft Exchange Instant Messaging, later created
4828-508: Was now mature enough to support basic communication and bootstrap node operations using TCP connections. As of June 2023 the development is still ongoing, but no client implementations using Rust core library is available yet. Although the original core library implementation and its forks have been available for the general public for almost a decade, none of them have been reviewed by a competent third-party security researcher. In 2017, WireGuard 's author Jason A. Donenfeld opened an issue on
4899-499: Was one of the influential pioneers of mobile IM, and led to other companies launching services with proprietary protocols, such as WhatsApp . Mobile instant messaging surpassed SMS in global message volume by 2013. While SMS relied on traditional paid telephone services, IM apps on mobile were available for free or a minor data charge. Older IM services were eventually shut, including AIM and Yahoo! Messenger, and also Windows Live Messenger , which merged into Skype in 2013. In 2014, it
4970-460: Was reported that instant messaging had more users than social networks. Concurrently, rising use of instant messaging at workplaces led to the creation of new services ( enterprise application integration (EAI)) often integrated with other enterprise applications such as workflow systems, for example in Skype for Business , Slack and Microsoft Teams . Meanwhile, the launch of Discord in 2015 has marked
5041-783: Was very popular among PLATO users into the mid-1980s. In 2014 Brown and Woolley released a web-based version of Talkomatic. The first dedicated online chat service that was widely available to the public was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio . Chat rooms gained mainstream popularity with AOL . Jarkko Oikarinen created Internet Relay Chat (IRC) in 1988. Many peer-to-peer clients have chat rooms, e.g. Ares Galaxy, eMule , Filetopia , Retroshare , Vuze , WASTE , WinMX , etc. Many popular social media platforms are now used as chat rooms, such as WhatsApp , Facebook , Twitter , Discord , Snapchat , Instagram , TikTok , and many more. Visual chat rooms add graphics to
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