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An infobar is a graphical control element used by browsers including Firefox and Google Chrome and other software programs to display non-critical information to a user. It usually appears as a temporary extension of an existing toolbar , and may contain buttons or icons to allow the user to react to the event described in the infobar.

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34-470: An infobar may be used as an alternative to dialog boxes as it does not interrupt the user's activities and allows the user to read extra information in their own time. Some infobars unobtrusively appear from the edge of the screen with a message displayed, possibly with response buttons to then hide or fade after several seconds. Within Microsoft Outlook , an infobar may display information relevant to

68-412: A document modal dialog has recently been used, most notably in macOS and Opera Browser . These dialogs block only that window until the user dismisses the dialog, permitting work in other windows to continue, even within the same application. In macOS , prior to macOS Big Sur , dialogs appear to emanate from a slot in their parent window, and are shown with a reinforcing animation. This helps to let

102-399: A four-way stop sign near his or her home to assume that similar intersections will also be four way stops. If it happens to be only two way, the driver could proceed through if he or she sees no other cars. Especially if there is an obstructed view, a car could come though and hit the first car broadside. An improved design alleviates the problem by including a small diagram showing which of

136-402: A modeless interface. Modeless interfaces avoid mode errors , in which the user performs an action appropriate to one mode while in another mode, by making it impossible for the user to commit them. In his book The Humane Interface , Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface

170-477: A command. If the sustaining action is stopped without executing a command, the application returns to a neutral status. The purported benefit of this technique is that the user does not have to remember the current state of the application when invoking a command: the same action will always produce the same perceived result. An interface that uses quasimodes only and has no full modes is still modeless according to Raskin's definition. The StickyKeys feature turns

204-423: A decision as to whether or not an action should proceed, by clicking "OK" or "Cancel". Alerts are also used to display a "termination notice"—sometimes requesting confirmation that the notice has been read—in the event of either an intentional closing or unintentional closing (" crash ") of an application or the operating system . ( E.g. , " Gedit has encountered an error and must close.") Although this

238-433: A modal alert dialog that appears unexpectedly or which is dismissed automatically (because the user has developed a habit ) will not protect from the dangerous action. A modal dialog interrupts the main workflow . This effect has either been sought by the developer because it focuses on the completion of the task at hand or rejected because it prevents the user from changing to a different task when needed. The concept of

272-413: A response. Dialog boxes are classified as " modal " or "modeless", depending on whether they block interaction with the software that initiated the dialog. The type of dialog box displayed is dependent upon the desired user interaction . The simplest type of dialog box is the alert , which displays a message and may require an acknowledgment that the message has been read, usually by clicking "OK", or

306-520: A significant source of errors, confusion, unnecessary restrictions, and complexity in interfaces." Later he notes, " 'It is no accident that swearing is denoted by #&%!#$ &,' writes my colleague, Dr. James Winter; it is 'what a typewriter used to do when you typed numbers when the Caps Lock was engaged'." Raskin dedicated his book The Humane Interface to describe the principles of a modeless interface for computers. Those principles were implemented in

340-522: A situation it can easily happen that the user does some operations with the old state in mind, while the brain has not yet fully processed the signals indicating the state change. Modes are intended to grab the user's full attention and to cause them to acknowledge the content present in them, in particular when critical confirmation from the user is required. This latter use is criticised as ineffective for its intended use (protection against errors in destructive actions) due to habituation . Actually making

374-406: A specific type of email message, such as its sensitivity or message format. Citations Sources This graphical user interface article is a stub . You can help Misplaced Pages by expanding it . Dialog boxes In computing , a dialog box (also simply dialog ) is a graphical control element in the form of a small window that communicates information to the user and prompts them for

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408-416: A user is aware of a system state if the state change was purposefully initiated by the user, or if the system gives some strong signals to notify the user of the state change in the place where interaction occurs. If the user's locus of attention changes to a different area, the state of the interface may then represent a mode since the user is no longer aware of it. Larry Tesler defined modes as "a state of

442-649: Is a composite of the Latin prefix quasi- (which means almost , to some degree ) and the English word " mode ". Modifier keys on the keyboard, such as the Shift key , the Alt key and the Control key , are all examples of a quasimodal interface. The application enters into that mode as long as the user is performing a conscious action, like pressing a key and keeping it pressed while invoking

476-503: Is a frequent interaction pattern for modal dialogs, it is also criticized by usability experts as being ineffective for its intended use, which is to protect against errors caused by destructive actions, and for which better alternatives exist. An example of a dialog box is the about box found in many software programs, which usually displays the name of the program, its version number, and may also include copyright information. Non-modal or modeless dialog boxes are used when

510-480: Is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state." (Page 42). In Raskin's sense and according to his definition, an interface is not modal as long as the user is fully aware of its current state. Raskin refers to this as "locus of attention" (from the Latin word locus meaning "place" or "location"). Typically

544-425: Is that of driving motor vehicles. A driver may be surprised when pressing the acceleration pedal does not accelerate the vehicle in the forward direction, most likely because the vehicle has been placed in an operating mode like park, neutral, or reverse. Modal interfaces require training and experience to avoid mode errors like these. Interface expert Jef Raskin came out strongly against modes, writing, "Modes are

578-553: Is the shutdown screen of current Windows versions. Modal dialog boxes temporarily halt the program: the user cannot continue without closing the dialog; the program may require some additional information before it can continue, or may simply wish to confirm that the user wants to proceed with a potentially dangerous course of action ( confirmation dialog box ). Usability practitioners generally regard modal dialogs as bad design-solutions, since they are prone to produce mode errors . Dangerous actions should be undoable wherever possible;

612-556: The Canon Cat and Archy systems. Some interface designers have recently taken steps to make modal windows more obvious and user friendly by darkening the background behind the window or allowing any mouse click outside of the modal window to force the window to close – a design called a Lightbox – thus alleviating the risk of modal errors. Jakob Nielsen states as an advantage of modal dialogs that it improves user awareness. "When something does need fixing, it's better to make sure that

646-437: The undo command and the recycle bin are recommended when possible. HCI researcher Donald Norman argues that the best way to avoid mode errors, in addition to clear indications of state, is helping the users to construct an accurate mental model of the system which will allow them to predict the mode accurately. This is demonstrated, for example, by some stop signs at road intersections. A driver may be conditioned by

680-576: The action reversible (providing an "undo" option) is recommended instead. Though modes can be successful in particular usages to restrict dangerous or undesired operations, especially when the mode is actively maintained by a user as a quasimode . Modes are sometimes used to represent information pertinent to the task that do not fit well into the main visual flow. Modes can also work as well-understood conventions, such as painting tools. Modal proponents may argue that many common activities are modal and users adapt to them. An example of modal interaction

714-417: The application's main window.) System modal dialog boxes prevent interaction with any other window onscreen and prevent users from switching to another application or performing any other action until the issue presented in the dialog box is addressed. System modal dialogs were more commonly used in the past on single tasking systems where only one application could be running at any time. One current example

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748-410: The directions have a stop sign and which do not, thus improving the situational awareness of drivers. Modal controls are best placed where the focus is in the task flow. For example, a modal window can be placed next to the graphical control element that triggers its activation. Modal controls can be disruptive, so efforts should be made to reduce their capacity to block user work. After completing

782-417: The early 1980s until his death in 2020. Along with others, he also used the phrase "Don't Mode Me In" for years as a rallying cry to eliminate or reduce modes. Bruce Wyman, the designer of a multi-touch table for a Denver Art Museum art exhibition argues that interfaces for several simultaneous users must be modeless, in order to avoid bringing any single user into focus. Alternatives to modes such as

816-475: The requested information is not essential to continue, and so the window can be left open while work continues elsewhere. A type of modeless dialog box is a toolbar which is either separate from the main application, or may be detached from the main application, and items in the toolbar can be used to select certain features or functions of the application. In general, good software design calls for dialogs to be of this type where possible, since they do not force

850-452: The same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer keyboard , both of which typically put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed. An interface that uses no modes is known as

884-489: The screen to bring into view information which they need to correctly choose from the options the modal window presents, and it does nothing to alleviate the user's frustration at having blundered into a dead end from which they cannot escape without some more or less destructive consequence. Larry Tesler , of Xerox PARC and Apple Computer , disliked modes sufficiently to get a personalized license plate for his car that read: "NO MODES". He used this plate on various cars from

918-491: The task for which the mode was activated, or after a cancel action such as the Escape key , returning to the previous state when a mode is dismissed will reduce the negative impact. In the book The Humane Interface , Jef Raskin championed what he termed quasimodes , which are modes that are kept in place only through some constant action on the part of the user; such modes are also called spring-loaded modes . The term quasimode

952-451: The user can work with them: The same type of dialog box can be compared with the "standard" modal dialog boxes used in Windows and other operating systems. Similarities include: The differences are that Both mechanisms have shortcomings: Mode error In user interface design, a mode is a distinct setting within a computer program or any physical machine interface , in which

986-423: The user copes with the sudden violation of their user expectations. Problems occur if a change in the system state happens unnoticed (initiated by the system, or by another person, such as the user who was previously using the machine), or if after some time the user forgets about the state change. Another typical problem is a sudden change of state that interrupts a user's activity, such as focus stealing . In such

1020-423: The user interface that lasts for a period of time, is not associated with any particular object, and has no role other than to place an interpretation on operator input." Several examples of software have been described as modal or using interface modes: Larry Tesler at PARC devised insights for a modeless word processor from the feedback gathered from a user test with newly-hired Sylvia Adams, where she

1054-421: The user into a particular mode of operation. An example might be a dialog of settings for the current document, e.g. the background and text colors. The user can continue adding text to the main window whatever color it is, but can change it at any time using the dialog. (This isn't meant to be an example of the best possible interface for this; often the same functionality may be accomplished by toolbar buttons on

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1088-465: The user knows about it." For this goal, the Lightbox design provides strong visual contrast of the dialog over the rest of the visuals. However, while such a method may reduce the risk of inadvertent wrong interactions, it does not solve the problem that the modal window blocks use of the application's normal features and so prevents the user from taking any action to fix the difficulty, or even from scrolling

1122-418: The user understand that the dialog is attached to the parent window, not just shown in front of it. In Big Sur and later, the parent window is greyed out, and the dialog appears on top of the middle of the parent window. No work can be done in the underlying document itself while the dialog is displayed, but the parent window can still be moved, re-sized, and minimized, and other windows can be brought in front so

1156-509: Was asked to ad lib some gestures to correct proofreading marks on the digital text. This test convinced Tesler's manager Bill English of the problems with their previous modal interface. Modes are often frowned upon in interface design because they are likely to produce mode errors when the user forgets what state the interface is in, performs an action that is appropriate to a different mode, and gets an unexpected and undesired response. A mode error can be quite startling and disorienting as

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