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Hyperdimension Neptunia Victory

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Hyperdimension Neptunia Victory ( 神次元ゲイムネプテューヌV , Kami Jigen Game Neptune V , also known as Ultra Dimension Neptune V ) is an action role-playing game developed and published by Idea Factory with the assistance of Compile Heart . It is the third installment in the Hyperdimension Neptunia franchise. Set in the year 1989, the story takes place after Hyperdimension Neptunia Mk2 in an alternate dimension to Gamindustri, bringing more insight to the " Console War " story arc. The game was released in Japan in August 2012 and in North America and Europe in 2013.

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245-626: A portable remaster for the PlayStation Vita , titled Hyperdimension Neptunia Re;Birth3: V Century was released in Japan in December 2014, and worldwide under the subtitle of V Generation in 2015. The gameplay is similar to its predecessor, Hyperdimension Neptunia Mk2 , with one exception. The AP bar is gone so now characters can customize their combos but they are limited to one combo per turn. CPU's and Candidates can activate Hard Drive Divinity at

490-604: A day-night cycle , non-player characters the player could attack or converse with, and the need to survive by finding and consuming rations to restore hit points lost with each normal action. The trend of combining role-playing elements with arcade-style action mechanics was popularized by The Tower of Druaga , an arcade game released by Namco in June 1984. While the RPG elements in Druaga were very subtle, its success in Japan inspired

735-466: A handheld video game console , it connects to a television via HDMI like a traditional home video game console , and is controlled though the use of a DualShock 3 or DualShock 4 controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible. It also shares

980-546: A heart monitor . In 1992, Final Fantasy V improved on the ATB system by introducing a time gauge to indicate to the player which character's turn is next, and it expanded the job system by offering more customization options with more than 22 job classes and giving each character greater flexibility by allowing them to learn secondary abilities from each job before changing classes. The job and ATB systems continued to be used in later Final Fantasy titles, and helped differentiate

1225-459: A micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and light blue in North America and Europe. The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like

1470-654: A pausable real-time battle system based on targeting individual body parts, using both melee and bow & arrow weapons; similar body-targeting battle systems were later used in Bethesda 's Fallout 3 (2008) and Nippon Ichi 's Last Rebellion (2010). That year also saw the release of the PlayStation 2 , which would become the best-selling game console of all time, due in large part to its large variety of Japanese RPGs (including franchises such as Final Fantasy , Grandia , and Tales ) that established its dominance over

1715-505: A post-apocalyptic future were also released that year, including Digital Devil Story: Megami Tensei II , and Crystalis , which was inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . Crystalis also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time action-adventure combat and open world of The Legend of Zelda with

1960-417: A real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character 's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in

2205-522: A PS4 version more to appeal to North America's larger user-base. The March 2017 launch of the Nintendo Switch , which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. In mid-2017, Glixel estimated the Vita userbase to be around 15 million. On September 20, 2018, Sony announced at Tokyo Game Show 2018 that

2450-569: A PSP successor but would make comments regarding making future hardware. Shuhei Yoshida , President of SCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for smart phone users. The device

2695-711: A PlayStation button and Start and Select buttons. Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis gyroscope and a three-axis accelerometer . In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. Other hardware includes stereo speakers , a microphone , built-in Wi-Fi , and Bluetooth 2.1+EDR connectivity, and two cameras . The cameras are both 0.3 megapixel and run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s. They can be used to take photos or videos using built-in applications on

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2940-557: A Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming." At E3 2015 , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting

3185-471: A character's limit meter fills up by taking hits from opponents. The materia system is similar to, but more sophisticated than, the slotted item system in Diablo II (2000). Final Fantasy VII continues to be listed among the best games of all time , for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that

3430-462: A character's stats and skills learned from previous classes. This class-changing system shaped the gameplay of future console RPGs, especially the Final Fantasy series, While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of

3675-428: A combined special attack. Unlike other RPGs at the time, Romancing SaGa also required characters to pay mentors to teach them abilities, whether it was using certain weapons or certain proficiencies like opening a chest or dismantling a trap. Data East 's Heracles no Eikō III , written by Kazushige Nojima , introduced the plot element of a nameless immortal suffering from amnesia , and Nojima would later revisit

3920-408: A concept that has since appeared in later games such as Story of Seasons , The Sims 2 and Fable II . Dragon Quest V's monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as Pokémon , Digimon and Dokapon . In turn, the concept of collecting everything in a game, in

4165-502: A constant growth rate. Dragon Quest instead gave the player some extra hit points at the start and a level progression where the effective rate of character growth decelerates over time, similar to how the more recent editions of D&D have balanced the gameplay. Dragon Quest also gave players a clear objective from the start of the game and a series of smaller scenarios to build up the player's strength in order to achieve that objective. The ending could also be altered depending on

4410-442: A difficult moral choice towards the end of the game regarding which of two characters to save, each leading to a different ending. LandStalker's 1997 spiritual successor Alundra is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. In 1998, Square's Xenogears

4655-404: A list of different AI scripts chosen by the player. FromSoftware 's first video game title, King's Field , a first-person RPG, is noted for being one of the earliest known 3D console role-playing games. In addition, the game is known for its difficulty and unconventional structure, and would go on to influence FromSoftware's future RPG titles including Shadow Tower and Demon's Souls ,

4900-401: A lower-cost LCD display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. This model has

5145-518: A major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs. Around the same time, the first entry in the Shadow Hearts series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through

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5390-625: A mansion infested with undead creatures, and the player controlled a party of several characters with different professions, including a scientist who constructs tools and a journalist who takes pictures. In 1988, Arsys Software's Star Cruiser was an innovative action RPG released for the PC-8801. It was notable for being an early example of an RPG with fully 3D polygonal graphics, combined with first-person shooter gameplay, which would occasionally switch to space flight simulator gameplay when exploring outer space with six degrees of freedom . All

5635-447: A maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. This limit was later raised to 500 applications in system software version 3.10 released in 2014. Due to the high price of official Sony memory cards, inexpensive third-party "SD2Vita" adapter cards which allow

5880-414: A mechanic that has since become common in video games today. Ys was also a precursor to RPGs that emphasize storytelling, and it is known for its 'bump attack' system, where the protagonist Adol automatically attacks when running into enemies off-center, making the game more accessible and the usually tedious level-grinding task more swift and enjoyable for audiences at the time. The game also had what

6125-478: A modern science-fiction setting and horror theme. It also introduced the monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation. Sega 's original Phantasy Star for the Master System established

6370-448: A motivating factor for the characters and the player, was a major departure from previous RPGs and had a major influence on subsequent RPGs such as the Final Fantasy series. It also made a bold attempt at social commentary years before the Final Fantasy series started doing the same. Capcom 's Sweet Home for the NES introduced a modern Japanese horror theme and laid the foundations for

6615-455: A much wider console audience and played a key role in the success of the PlayStation gaming console. Following the success of Final Fantasy VII , console RPGs, previously a niche genre outside Japan, skyrocketed in popularity across the world. The game was soon ported to the PC. The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in

6860-508: A new scenario system, allowing players to choose which of 15 scenarios, or quests , to play through in the order of their choice. It was also an episodic video game , with expansion disks released soon after offering more scenarios. Falcom also released the first installment of its popular, long-running Ys series in 1987. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide , from which it borrowed certain mechanics such as health-regeneration when standing still,

7105-537: A number of genre conventions, and its setting combined sci-fi and fantasy in a way that set it apart from the D&;D staple. It also featured pre-defined player characters with their own backstories, which would later become common in console RPGs. It was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. Boys' Life magazine in 1988 predicted that Phantasy Star as well as

7350-759: A number of later RPGs, including The Elder Scrolls IV: Oblivion , Silverfall , Dragon Age: Origins , Fable II , Fallout 3 , and The Elder Scrolls V: Skyrim . Square also expanded on the non-linearity of SaGa Frontier with their 1999 action RPG Legend of Mana , the most open-ended in the Mana series, allowing the player to build the game world they choose, complete any quests and subplots they choose in any order of their choice, and choose which storyline paths to follow, departing from most other action RPGs in its time. That same year, Square's survival horror RPG Parasite Eve II featured branching storylines and up to three different possible endings, while

7595-415: A predetermined story path and instead allowed the player to choose which missions to follow in whatever order while being able to visit any place in the game world. The ending also can be determined by the player's actions, while they can continue playing the game even after the ending. The game also allowed the player to choose the character classes for each player character as well as create and modify

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7840-476: A separate, graphical, overhead battle screen, where a tactical turn-based combat system is used. Also in 1982, Koei released another early Japanese RPG, Danchizuma no Yuwaku ( Seduction of the Condominium Wife ), a PC-8001 title that also featured adventure game elements in addition to eroge adult content . These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated

8085-553: A similar drop had been seen by Nintendo with its transition from the Nintendo DS to the Nintendo 3DS . Christian Phillips, a former senior director in Sony, said they had underestimated the impact of mobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to

8330-437: A single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after

8575-461: A skill, the better you are with it", a mechanic that later appeared in SaGa , Grandia , Final Fantasy XIV , and The Elder Scrolls . Final Fantasy II also featured open-ended exploration, and had a dialogue system where keywords or phrases can be memorized and mentioned during conversations with NPCs, the theme of an evil empire against a small band of rebels (similar to Star Wars ), and

8820-557: A smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the Wii U 's function of Off-TV Play . The platform stalled in 2017 upon

9065-464: A strategy-based battle system. Its purely science fiction setting was also a major departure for RPGs, which had previously been largely restricted to fantasy or science fantasy settings. The game's science fiction story was also unique, reversing the common alien invasion scenario by instead presenting Earthlings as the invading antagonists rather than the defending protagonists. The game's strong characterization, and use of self-discovery as

9310-480: A suction ability to absorb the opponent's power. It also featured a unique non-linear conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to Megami Tensei . Also in 1987, the survival horror game Shiryou Sensen: War of the Dead , an MSX2 title developed by Fun Factory and published by Victor Music Industries ,

9555-471: A television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. In November 2014, SCEA president Shawn Layden suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play, though he and another Sony representative did not give specific figures. Sony continued to make games for

9800-414: A unique plot revolving around archeology . Square's original Final Fantasy for the NES had a character creation system that allowed the player to create their own parties and assign different character classes to party members, who in turn evolve through an early class change system later in the game. It also featured concepts such as time travel; side-view battles, with the player characters on

10045-445: A very different experience during each run through the game, something that later non-linear RPGs such as SaGa Frontier and Fable had promised but were unable to live up to. The SaGa series has since become known for its open-ended gameplay. The series is also known for having an activity-based progression system instead of experience levels, and since Romancing Saga , a combo system where up to five party members can perform

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10290-577: Is a handheld game console developed and marketed by Sony Computer Entertainment . It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to the PlayStation Portable (PSP), and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles , it primarily competed with

10535-470: Is a historically significant title that helped lay the foundations for the Japanese role-playing game industry. It was a real-time hack & slash dungeon crawler that is considered the first action role-playing game . Dragon Slayer was a major success in Japan, and contributed to the emergence of a distinct action role-playing game subgenre on Japanese computers during the mid-1980s, with Nihon Falcom at

10780-513: Is considered to be one of the best and most influential video game music soundtracks of all time, composed by Yuzo Koshiro and Mieko Ishikawa. In terms of the number of game releases, Ys is second only to Final Fantasy as the largest Eastern role-playing game franchise. Hydlide 3: The Space Memories , released for the MSX in 1987 and for the Mega Drive as Super Hydlide in 1989, adopted

11025-435: Is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between turn-based and real-time combat, with its requirement of faster reactions from players appealing to those who were more used to action games . That same year, Crea-Tech 's Metal Max was an early non-linear , open-ended, post-apocalyptic, vehicle combat RPG that lacked

11270-515: Is limited to 1,000. The music for the game was composed by Kenji Kaneko. Nobuo Uematsu , along with his band Earthbound Papas, and Kenji Ito also contributed four songs each. The opening theme song is Kami Jigen! Fortune Material ( 神次元!ふぉーちゅん・まてりある ) by nao of 5pb. , and the ending theme is Venus Megamix! ( ヴィーナス女神っくす! ) by Afilia Saga . The opening theme song of the Hyperdimension Neptunia Re;Birth 3: V Century remake

11515-459: Is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. The explosion of Final Fantasy VII ' s sales and the ascendance of the PlayStation represented the dawning of a new era of RPGs. Backed by a clever multimillion-dollar marketing campaign, Final Fantasy VII brought RPGs to

11760-446: Is often dated from the 1990s to the early 2000s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose

12005-504: Is titled "Rave:tech(^_^)New;world", with vocals performed by nao and written by Shinchiro Yamashita, track composed by Ryu, and guitar by Demetori. And the ending theme is True End Player ( トゥルーエンド プレイヤー ) by Idol College . The original version received mixed reviews. It received an aggregated score of 55/100 on Metacritic based on 19 reviews. The remake received mixed reception, according to review aggregator Metacritic. PlayStation Vita The PlayStation Vita ( PS Vita )

12250-454: The Megami Tensei , Phantasy Star and Final Fantasy series. In particular, the Final Fantasy and Dragon Quest series remain popular today, Final Fantasy more so in the West and Dragon Quest more so in Japan. In 1988, Dragon Quest III introduced a character progression system allowing the player to change the party's character classes during the course of the game, and keep

12495-508: The Mission: Impossible franchise, it replaced the traditional fantasy setting with a modern espionage setting. It was then followed by Koei's The Dragon and Princess (ドラゴン&プリンセス) for the PC-8001 in 1982; it featured adventure game elements and revolved around rescuing a kidnapped princess. Following a random encounter , the game transitions from a text adventure interface to

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12740-556: The JRPG and visual novels genre to help keep a steady flow of mid-level releases coming to the system. Additionally, big games such as Final Fantasy X/X-2 HD Remaster sold well and roughly in-line with their home console counterparts. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the Atelier , Ys , Danganronpa , Persona , and Trails series localized into English on

12985-519: The NEC PC-8801 and PC-9801 , though with some competition from the Sharp X1 and X68000 ; FM-7 and FM Towns ; and MSX and MSX2 . A key difference between Western and Japanese systems at the time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn influenced game design. Japanese computers also employed Yamaha FM synthesis sound boards since

13230-400: The Nintendo 3DS , where it would sell millions of copies for Sony's main competitor. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who had previously released games for mobile and PC platforms. While not completely reversing

13475-407: The Nintendo 3DS . The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscreen , a rear touchpad, two analog joysticks , and front and shoulder push-button input, and supports Bluetooth , Wi-Fi , and optional 3G . The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of

13720-484: The PC-88 in Japan and ported to MS-DOS for Western release by Brøderbund . In WiBArm , the player controls a transformable mecha robot, switching between a 2D side-scrolling view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D shoot 'em up battle. The game featured a variety of weapons and equipment as well as an automap , and

13965-463: The PC-88 . It was developed by Yoshio Kiya, who would go on to create the Dragon Slayer and Brandish series of action RPGs. While its RPG elements were limited, lacking traditional statistical or leveling systems, the game featured real-time combat with a gun, bringing it close to the action RPG formula that Falcom would later be known for. The game's desert island overworld also featured

14210-453: The PC-8801 in 1988, was an action RPG with a similar side-scrolling open-world gameplay to Metroid . That same year, Ys II introduced the unique ability to transform into a monster, which allows the player to both scare human non-player characters for unique dialogues as well as interact with all the monsters. This is a recurring highlight in the series, offering the player insight into

14455-534: The PlayStation Network via the PlayStation Store , although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platform's comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like

14700-528: The SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online. An early successful example was Corpse Party (1996), a survival horror indie game created using the RPG Maker engine. Much like the survival horror adventure games Clock Tower (1995 onwards) and later Haunting Ground (2005),

14945-557: The United States , and South Korea . The Japanese game development engine RPG Maker has also gained popularity, with hundreds of games being created with it and released on Steam by the late 2010s. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Bokosuka Wars , originally released for the Sharp X1 computer in 1983, was ported to the NES console in 1985, and

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15190-510: The Zelda games may represent the future of home video games, combining the qualities of both arcade and computer games . Another 1987 title Miracle Warriors: Seal of the Dark Lord was a third-person RPG that featured a wide open world and a mini-map on the corner of the screen. The Dragon Slayer series also made its debut on the NES console (and thus to American audiences) in 1987, with

15435-474: The arcades combined the first-person beat 'em up gameplay of SNK 's The Super Spy (released the same year) with RPG elements, while replacing the first-person shooting with hack & slash combat. Also in 1990, Hideo Kojima 's SD Snatcher , while turn-based, abandoned random encounters and introduced an innovative first-person shooter-based battle system where firearm weapons (each with different abilities and target ranges) have limited ammunition and

15680-417: The beat 'em up and action RPG genres, combining brawler combat with many RPG elements, including an inventory, buying and selling items, learning new abilities and skills, needing to listen for clues, searching to find all the bosses, shopping in the malls, buying items to heal, and increasing stats. It was also an early sandbox brawler reminiscent of Grand Theft Auto . The 'golden age' of console RPGs

15925-462: The first-person view used for dungeons in earlier computer RPGs. The streamlined gameplay of Dragon Quest thus made the game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work The Portopia Serial Murder Case , but this time introducing a coming of age tale for Dragon Quest that audiences could relate to, making use of

16170-483: The mecha and various weapons using power-orbs obtained from defeating enemies as well as storyline cut scenes . These cut scenes also occasionally contain lesbian adult content . Lastly, in the late 1990s, a new Internet fad began, owing to simplistic software development kits such as the Japanese RPG Maker series (1988 onwards). Influenced by console RPGs and based mostly on the gameplay and style of

16415-458: The platform-action mechanics of the original Castlevania with the open world of an action-adventure and RPG mechanics such as experience points . It also introduced a day-night cycle that affects when certain NPCs appear in certain locations and offered three possible multiple endings depending on the time it took to complete the game. Square 's Cleopatra no Mahō was an adventure RPG with

16660-412: The player character 's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him. It is also considered a "proto- Metroidvania " game, due to being an "RPG turned on its side" that allowed players to run, jump, collect, and explore. The way the Dragon Slayer series reworked the entire game system of each installment was an influence on Final Fantasy , which would do

16905-503: The player characters in Corpse Party lack any means of defending themselves; the game also featured up to 20 possible endings . The game was not released in Western markets until 2011. In an interview with GameDaily in 2007, MTVN 's Dave Williams remarked that "games like this [user generated] have been sort of under the radar for something that could be the basis of a business. We have

17150-464: The survival horror genre, later serving as the main inspiration for Resident Evil (1996). Like Resident Evil , Sweet Home featured the use of scattered notes as a storytelling mechanic and a number of multiple endings depending on which characters survived to the end. Tengai Makyo: Ziria released for the PC Engine CD that same year was the first RPG released on CD-ROM and the first in

17395-422: The time-keeping system does not stop. In Final Fantasy IV , the ATB system would be hidden to the player. However, starting with Final Fantasy V , the meter would be visible to the player. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time

17640-422: The " Ring Command " menu system, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of Phantasy Star IV: The End of

17885-441: The "Active Time Event Logic" system, more than a dozen different endings, plot-related sidequests, a unique battle system with innovations such as combo attacks, and lack of random encounters. It also popularized the concept of New Game+ . Chrono Trigger is frequently listed as one of the greatest video games of all time . That same year, Square's Romancing Saga 3 featured a storyline that could be told differently from

18130-422: The "Mixed" rating, and 0 in the "Bad" or "Awful" rating. Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for

18375-410: The "economics simply don't work with the traditional process". Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through Remote Play . Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of

18620-526: The 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, prior to mainstream titles such as Dragon Quest and Final Fantasy eventually cementing genre tropes by the 1990s. Japan's earliest RPGs were released in 1982. The earliest was Koei 's Underground Exploration , released in March 1982. It was followed by Pony Canyon 's Spy Daisakusen , released in April 1982; based on

18865-417: The 1990s and early 2000s, with little market competition, and Sony 's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony entered the handheld market as well. In 2004, it released the PlayStation Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles . After a slow start in the worldwide market, it

19110-434: The 4 million mark at the end of 2012. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety, and that current Vita owners only showed a 46% rate of approval for the device and its software library. Similarly, many Western critics felt that

19355-498: The Holy War gave players the ability to affect the relationships between different characters, which in turn affected the storyline as these relationships led to different characters appearing in the second generation of the game's plot. Enix released tri-Ace 's sci-fi action RPG Star Ocean , which also gave players the ability to affect the relationships between different characters through its "private actions" social system, where

19600-466: The Japanese imports". During the 1990s, console RPGs had become increasingly dominant. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade. In 1990, Dragon Quest IV segmented its plot into segregated chapters, making the game more linear than its predecessor while allowing for greater characterization. The game also introduced an AI system called "Tactics" which allowed

19845-506: The Millennium , which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. Madou Monogatari , a 1989 MSX and PC-98 computer RPG ported to the Game Gear handheld console in 1993, had several unique features, including magic-oriented turn-based combat that completely lacked physical attacks, and

20090-517: The PS3 and PS4, the Vita contains Trophy support for games. The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased tech demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device, high budget examples including Metal Gear Solid 4: Guns of

20335-570: The PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. The amount of RAM allows cross-game chat to be used on

20580-537: The PS3] because the battery would last five minutes and it would probably set fire to your pants". Its power was later described by Sony engineers as about halfway between the PSP and PS3. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. Sony also revealed that

20825-676: The PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few PlayStation 2 titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as Final Fantasy X/X2 Remaster and Persona 4 Golden required extensive reworking, or were based on their PS3 counterparts, such as Jak and Daxter Collection , Ratchet and Clank Collection , and Sly Cooper Collection . Towards

21070-657: The Patriots , Yakuza 4 , and Lost Planet . While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of PlayStation All-Stars Battle Royale , many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom's Trails of Cold Steel series, Compile Hearts' original Hyperdimension Neptunia trilogy, and many entries from Tecmo Koei's Atelier and Dynasty Warriors series. The trend continued on

21315-602: The PowerVR SGX543MP processor and perform at a level similar to the original Xbox . Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for

21560-417: The RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside anime -style art by Akira Toriyama and a classical score by Koichi Sugiyama that

21805-405: The RPG market. In 2001, Final Fantasy X made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII and Final Fantasy XII ) also featuring this development. It also replaced an overworld map with

22050-476: The RPG mechanics of Xanadu , such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict 30-minute time limit. The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor. These changes Romancia more like a side-scrolling action-adventure game . Square's 1986 release, Cruise Chaser Blassty ,

22295-718: The Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. Physical software for the Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on

22540-451: The Vita contains a multitude of input methods . The device features a " super oval " shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) qHD OLED capacitive touchscreen in the centre of the device. The device features two analog sticks, a D-pad , a set of standard PlayStation face buttons ( [REDACTED] , [REDACTED] , [REDACTED] and [REDACTED] ), two shoulder buttons (L and R),

22785-400: The Vita had been released too late into the main PlayStation console cycle and too close to the PlayStation 4 's release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita

23030-543: The Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction. However, reviewers felt more mixed on the decision to change from OLED to LCD screen in the revised model, with some feeling it led to a minor downgrade in image quality. While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it

23275-408: The Vita over the course of almost two years. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 Remote Play , PS3 games with PS Now , and the dedicated games. The whole ecosystem with PS4 at

23520-434: The Vita would be discontinued in 2019, ending its hardware production. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. At the time of the announcement, USgamer estimated that the Vita userbase had grown to approximately 16 million units. Production of Vita hardware officially ended on March 1, 2019. In March 2021, Sony announced that

23765-456: The Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in

24010-403: The Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer feedback. In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like smartphones and tablets ,

24255-534: The Vita's web browser. Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead, it uses a touchscreen-based UI dubbed LiveArea , which includes various social networking features via the PlayStation Network . Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through

24500-438: The Vita, according to Phillips. While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market. John Koller, the former vice president of marketing at Sony, also believed that

24745-399: The Vita, or made playable through the system's backward compatibility with digital PSP games. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the Nintendo 3DS , and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and

24990-399: The Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store . Pre-loaded apps include an internet browser , a "Content Manager" app for monitoring data saved to the device, an email client , a music app, a photo app, and a video player. The system's web browser supports HTML5 , cookies, and JavaScript , but not Adobe Flash . Also included

25235-432: The Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a television . The end result is similar to what a Wii U console does with its GamePad controller through Off-TV Play . The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with

25480-451: The Vita/PSP line of handhelds. With the success of the Nintendo Switch and Steam Deck handhelds moving into the 2020s, publications questioned Sony's decision to abandon the market. In 2023, Sony announced "Project Q", a controller with an 8-inch screen for the PlayStation 5 that would replicate the experience of remote play on a Vita or Off-TV Play of the Wii U GamePad . The product

25725-504: The Wizard ) returned to the deeper action-RPG mechanics of Xanadu while maintaining the fully side-scrolling view of Romancia . It also featured an open world and nonlinear gameplay similar to " Metroidvania " platform-adventures, making Drasle Family an early example of a non-linear, open-world action RPG. Another " Metroidvania " style open-world action RPG released that year was System Sacom 's Sharp X1 computer game Euphory , which

25970-493: The amnesia theme in Final Fantasy VII and Glory of Heracles . Climax Entertainment 's Landstalker: The Treasures of King Nole was an early isometric RPG that combined the gameplay of an open-world action RPG with an isometric platformer , alongside an emphasis on varied puzzle-solving as well as strong characterization and humorous conversations. The TurboGrafx-CD port of Dragon Knight II released that year

26215-599: The arrival of Wizardry and Ultima in Japan. In June 1983, Koei released Sword & Sorcery (剣と魔法) for the PC-8001, and it also revolved around rescuing a princess in addition to killing a wizard. That same year, Koei released Secrets of Khufu (クフ王の秘密), a dungeon crawl RPG that revolved around a search for the treasure of Khufu . ASCII released its own RPG that year called Arfgaldt (アルフガルド), an FM-7 title also featuring adventure game elements. Also in 1983, Nihon Falcom released Panorama Toh ( Panorama Island ) for

26460-474: The backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry . The game also emphasized storytelling, with plot twists and extensive character dialogues, taking place in a futuristic science fiction setting. It won the 1988 Game of the Year awards from the Japanese computer game magazines POPCOM and Oh!X . Star Cruiser

26705-443: The best games of all time, its status as an action RPG continues to be debated, much likes its predecessors. In 1999, the cinematic trend set by Final Fantasy VII continued with Final Fantasy VIII , which introduced characters with a proportionately sized human appearance. The game also featured a level-scaling system where the enemies scale in level along with the player's party. Similar level-scaling mechanics have been used in

26950-485: The best-selling PC game in Japan. It was a full-fledged RPG with character stats and a large quest, with action-based combat setting it apart from other RPGs, including both melee combat and projectile magic attacks, while incorporating a side-scrolling platform game view during exploration and an overhead view during battle. Xanadu also featured innovative gameplay mechanics such as individual experience for equipped items, and an early Karma morality system, where

27195-556: The bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's The 7th Saga and extended to normal enemies in Square's Romancing Saga 3 and later Final Fantasy VIII . In 1993, Square's Secret of Mana , the second in the Mana series, further advanced the action RPG subgenre with its introduction of cooperative multiplayer into the genre. The game

27440-465: The center, the Vita's a part of that." Sony later announced that the Vita will have PlayStation VR integration in the form of a second screen as well. Open beta trials for PlayStation Now functionality on the PS Vita began on October 14, 2014, in North America. The PlayStation TV , released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on

27685-529: The cost of 20% of their SP. Also included is the EXE Drive Gauge which fills up by the number of hits in a combo. This gauge can be expanded upon three times for a total of four gauges. When the gauge is full, characters can utilize an EXE drive, which is the equivalent of a special move. Joint attacks cost more than one section of the gauge. In the remake, the EXE drive gauge is gone, so Special moves cost all SP, which

27930-579: The course of the game. That same year also saw the release of Nintendo 's Fire Emblem: Ankoku Ryu to Hikari no Tsurugi , a game that set the template for the tactical role-playing game genre and was the first entry in the Fire Emblem series. Another notable strategy RPG that year was Koei 's Bandit Kings of Ancient China , which was successful in combining the strategy RPG and management simulation genres, building on its own Nobunaga's Ambition series that began in 1983. Several early RPGs set in

28175-467: The deaths of loved ones. Square's Live A Live , released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's ninja chapter in particular was an early example of stealth game elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if

28420-508: The decade also saw the debut of Nihon Falcom 's Ys series on PC as well as FromSoftware 's Dark Souls , which sold millions on the platform. Other Japanese RPGs were subsequently ported to the platform, such as the previously niche Valkyria Chronicles and The Legend of Heroes: Trails in the Sky , as well as ports of several Final Fantasy games. By 2015, Japan had become the world's fourth largest PC game market, behind only China ,

28665-567: The device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. Strong support by Japanese developers also helped, with companies such as Bandai Namco , Falcom , Koei Tecmo , 5pb , Compile Heart , Spike Chunsoft , and Atlus releasing many games in

28910-427: The device would be using a mix of retail and digital distribution of games. Further details were announced at Game Developers Conference 2011, including that Sony would be dropping the PSP's UMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants. along with two cameras, facial detection, head detection and tracking capabilities. On June 6, 2011, at E3 2011 , Sony announced that

29155-405: The device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Mark Cerny was the lead architect of the device. Despite reports of the 2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. The release date

29400-425: The device, though in smaller number than in past. The last major Sony-developed title, Freedom Wars , still found success, selling over 188,000 copies in its first week of release in Japan. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of God Eater 2 on the platform. In September 2015, Yoshida stated that Sony had no current plans for

29645-514: The device. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like iOS and Android . Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style role-playing games and visual novels and Western-style indie video games through 2017. Minecraft in particular

29890-414: The device. At the 2016 Game Developers Conference , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million units sold through the end of 2015. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive

30135-680: The early 1980s, allowing video game music composers such as Yuzo Koshiro to produce highly regarded chiptune music for RPG companies such as Nihon Falcom. Due to hardware differences, only a small portion of Japanese computer games were released in North America, as ports to either consoles (like the NES or Genesis ) or American PC platforms (like MS-DOS ). The Wizardry series (translated by ASCII Entertainment ) became popular and influential in Japan. Early Japanese RPGs were also influenced by visual novel adventure games , which were developed by companies such as Enix , Square , Nihon Falcom and Koei before they moved onto developing RPGs. In

30380-410: The end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high attach rate of software sold per hardware user. Limited Run Games and various indie game developers praised the platform for its wide selection of more original and niche video games, and

30625-425: The end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases. The device is backward compatible with most PSP games; however, its lack of a UMD disc drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store , but not physical PSP games or films. The Vita is also backward compatible with

30870-536: The enemies. Also that same year, War of the Dead Part 2 for the MSX2 and PC-88 abandoned certain RPG elements of its predecessor, such as random encounters , and instead adopted more action-adventure elements from Metal Gear while retaining the horror atmosphere of its predecessor. Telenet Japan 's Exile also debuted in 1988. It is a series of action-platform RPGs, beginning with XZR: Idols of Apostate . The series

31115-409: The entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. That same year saw the release of the 3DO console port of the 1991 PC RPG Knights of Xentar , which had introduced a unique pausable real-time battle system, where characters automatically attack based on

31360-404: The first games to use CD-ROM , utilized to provide enhanced graphics, animated cut scenes , a Red Book CD soundtrack, and voice acting. The game offered a "much larger, more colorful world, populated with lifelike characters who communicated with voice instead of text", heralding "the evolution of the standard role-playing game" according to RPGFan. Its English localization was also one of

31605-443: The first in the Mana series, featured the ability to kill townspeople. The most important RPG that year, however, was Final Fantasy IV , one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new battle system : the " Active Time Battle " system, developed by Hiroyuki Ito , where

31850-557: The first in the SaGa series, adopted Final Fantasy II's activity-based progression, expanding it with weapons that shatter with repeated use, and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The game also introduced the concept of memento mori , with a theme revolving around death, while the plot consisted of loosely connected stories and sidequests rather than an epic narrative. That same year, River City Ransom featured elements of both

32095-525: The first to use voice dubbing . Ys I & II went on to receive the Game of the Year award from OMNI Magazine in 1990, as well as many other prizes. In 1989, Dungeon Explorer was also released by Atlus for the TurboGrafx-16. The game is considered a pioneer title in the action RPG genre with its multiplayer cooperative gameplay , allowing up to five players to play simultaneously. That year also saw

32340-638: The following weeks. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions. The system continued to get high-profile games over the course of 2012, including Gravity Rush , LittleBigPlanet PS Vita , Sonic & All-Stars Racing Transformed , Persona 4 Golden , Assassin's Creed III: Liberation , and Call of Duty: Black Ops: Declassified . Despite this,

32585-454: The forefront of this new subgenre. Hydlide , an action RPG released for the PC-8801 in 1984 and the Famicom in 1986, was an early open world game, rewarding exploration in an open world environment. It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of

32830-547: The form of achievements or similar rewards, has since become a common trend in video games. Dragon Quest V also expanded the AI "Tactics" system of its predecessor by allowing each ally's AI routines to be set individually. Shin Megami Tensei , released in 1992 for the SNES, introduced an early moral alignment system that influences the direction and outcome of the storyline. It gave

33075-610: The foundations for modern Japanese RPGs with its progressive, non-linear, open world design and subversive themes. In 1994, Final Fantasy VI moved away from the medieval setting of its predecessors, instead being set in a steampunk environment. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. Final Fantasy VI dealt with mature themes such as suicide, war crimes, child abandonment, teen pregnancy , and coping with

33320-422: The game Tales of Hearts R was localized into English only because it was number one in a survey of games desired on the platform. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as Killzone: Mercenary and Tearaway , along with a handful of other Western-developed ports such as FIFA 13 and Rayman Legends . While the focus on indie games kept

33565-493: The game could be sold, the Dragon Quest series is still considered a bellwether for the Japanese video game market. Dragon Quest did not reach North America until 1989, when it was released as Dragon Warrior , the first NES RPG to be released in North America. The release of Dragon Quest was followed by NES remakes of the early Wizardry and Ultima titles over the next several years by Pony Canyon . Other releases at

33810-546: The game in early 1986, it became the template for future console RPGs. The game was influenced by the first-person random battles in Wizardry , the overhead movement in Ultima , and the mystery storytelling in Horii's own 1983 visual novel game The Portopia Serial Murder Case . Horii's intention behind Dragon Quest was to create a RPG that appealed to a wider audience unfamiliar with

34055-594: The game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's Ys series from 1987 onwards. The Tower of Druaga , Dragon Slayer and Hydlide were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as Ys and The Legend of Zelda . Also in 1984, The Black Onyx , developed by Bullet-Proof Software , led by Henk Rogers ,

34300-415: The gameplay, with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat. It also made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between distinct character classes, and a weight system affecting the player's movement depending on the weight of carried equipment. The Final Fantasy Legend ,

34545-440: The games to Europe a high-cost venture with little potential payoff. As a result, JRPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required. In 1995, Square's Chrono Trigger raised the standards for the genre, with certain aspects that were considered revolutionary in its time, including its nonlinear gameplay , branching plot,

34790-425: The genre or video games in general. This required the creation of a new kind of RPG, that did not rely on previous D&D experience, nor require hundreds of hours of rote fighting , and that could appeal to any kind of gamer. Compared to statistics-heavy computer RPGs, Dragon Quest was a more streamlined, faster-paced game based on exploration and combat, and featured a top-down view in dungeons, in contrast to

35035-399: The genre to feature animated cut scenes and voice acting. The game's plot was also unusual for its feudal Japan setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale Jiraiya Goketsu Monogatari . The music for the game was also composed by noted musician Ryuichi Sakamoto . Also in 1989, the early enhanced remake Ys I & II was one of

35280-439: The greatest examples of video game storytelling. That year also saw the rise of monster-collecting RPGs which, although originating from Megami Tensei , Dragon Quest V , and Robotrek , was further advanced and popularized by Pokémon , which featured multiplayer gameplay and was released in North America that year. Pokémon has since become the best-selling RPG franchise of all time. Another 1998 title, Suikoden II ,

35525-510: The handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report later confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts , Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. In

35770-560: The iconic chocobo , a fictional creature inspired by Hayao Miyazaki's Nausicaa of the Valley of the Wind . That same year, World Court Tennis for the TurboGrafx-16 introduced a new form of gameplay: a unique tennis-themed sports RPG mode. In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter, and

36015-505: The increasing popularity of smartphones and tablets . In August 2013, Sony addressed the first two, dropping the price to $ 199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. The redesign included making the system 20% thinner and 15% lighter, while adding 1 GB of internal storage, and an extra hour of battery life. However,

36260-501: The internet, seeing if there are downloadable updates available for the software, and seeing a newsfeed -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. According to review aggregator Metacritic , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Metacritic editor Jason Dietz noted that reviewers tended to praise

36505-420: The inventory management of its predecessors with the addition of a bag to store extra items. Meanwhile, Quintet 's Terranigma allowed players to shape the game world through town-building simulation elements, expanding on its 1992 predecessor Soul Blazer , while Square's Seiken Densetsu 3 allowed a number of different possible storyline paths and endings depending on which combination of characters

36750-413: The late 1990s, which saw the rise of 3D computer graphics and optical discs in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time, akin to that of Star Wars in

36995-463: The later Dragon Quest and Final Fantasy games, and giving rise to "an entire pantheon of multiplayer dungeon crawlers that continue to dominate the Japanese sales charts". More generally, Phantasy Star Online made "both online gaming and the concept of fee-based services a reality for consoles", paving the way for the online gaming services later provided by all three of the seventh-generation consoles . That same year, Vagrant Story introduced

37240-444: The later more famous Megami Tensei . The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was WiBArm , the earliest known RPG to feature 3D polygonal graphics . It was a 1986 role-playing shooter released by Arsys Software for

37485-415: The latter described by its staff as a spiritual successor to King's Field . Robotrek by Quintet and Ancient was a predecessor to Pokémon in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like Pokémon , Robotrek was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. However, unlike the mentioned game,

37730-406: The less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now , though they are streamed over the internet in the form of cloud computing rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. A revised model of the Vita

37975-432: The level-building and spell-casting of traditional RPGs like Final Fantasy . That year also saw the release of Phantasy Star III: Generations of Doom , which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, Final Fantasy Adventure ,

38220-477: The low sales through 2013 would lead to an early death for the product. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a niche product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its PlayStation 4 platform with its remote play connectivity functions. Sony also released

38465-625: The majority of the PS one Classics – the group of PlayStation 1 games Sony has made available digitally for download, and PlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's PlayStation Mobile initiative had initially been compatible but were removed when the service was shut down in September 2015. In Japan, select downloadable PC Engine and PocketStation titles became backward compatible as well. A number of applications are available to run on

38710-619: The mid-1990s, the Japanese video game industry began declining. This was partly due to the death of the NEC PC-9801 computer format, as the Sega Saturn and Sony PlayStation became increasingly powerful in the console market while the computer market became increasingly dominated by the IBM Personal Computer and Microsoft Windows 95 . This led to many Japanese PC manufacturers either continuing to develop for Windows 95 or moving over to

38955-448: The moral dialogue choice of whether or not the protagonist should join the antagonist on his evil conquest towards the end of the game. The game also had a limited inventory requiring item management, while the caves were dark, requiring the use of a torch to display a field of vision around the character. With Dragon Quest becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when

39200-411: The morality meter of its predecessor, expanded on its time option with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat, and made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between four distinct character classes, a wider variety of equipment and spells, and a weight system affecting

39445-593: The more lucrative console market. While most developers turned their attention to the console market, some developers dedicated to content unsuitable for consoles (such as eroge and complex military strategy games ) continued their focus on the PC market. In 1996, Night Slave was a shooter RPG released for the PC-98 that combined the side-scrolling shooter gameplay of Assault Suits Valken and Gradius , including an armaments system that employs recoil physics , with many RPG elements such as permanently levelling up

39690-467: The movie industry. With a record-breaking production budget of around $ 45 million, the ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, dozens of minigames , and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than

39935-442: The near-simultaneous development of three early action role-playing games , combining Druaga ' s real-time hack-and-slash gameplay with stronger RPG mechanics, all released in late 1984: Dragon Slayer , Courageous Perseus , and Hydlide . A rivalry developed between the three games, with Dragon Slayer and Hydlide continuing their rivalry through subsequent sequels. Nihon Falcom 's Dragon Slayer , released in 1984,

40180-418: The original Romancing Saga scenarios were changed according to dialogue choices during conversations, Romancing Saga 2 further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. PCGamesN credits Romancing SaGa 2 for having laid

40425-535: The other characters, allowing the player to pair together, or ship , any couples (both romantic heterosexual relationships as well as friendships) of their choice, allowing a form of fan fiction to exist within the game itself. This type of social system was later extended to allow romantic lesbian relationships in BioWare 's 2007 sci-fi RPG Mass Effect . However, the relationship system in Star Ocean not only affected

40670-429: The party at the same time, organized into three groups of five characters. The ambitious amount of freedom the game offered was a departure from most RPGs in its time, but this led to a mixed reception due to its lack of direction. Quintet's 1997 release The Granstream Saga was an early fully 3D action RPG that had a unique third-person one-on-one combat system and a storyline that, while being mostly linear, offered

40915-557: The party at will, and another major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day. Final Fantasy II is considered "the first true Final Fantasy game", introducing an "emotional story line, morally ambiguous characters, tragic events" and a story to be "emotionally experienced rather than concluded from gameplay and conversations". It also replaced traditional levels and experience points with an activity-based progression system, where "the more you use

41160-527: The perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in Final Fantasy VIII . Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X . Dragon Quest VI also improved on

41405-423: The player can aim at specific parts of the enemy's body with each part weakening the enemy in different ways; an auto-battle feature could also be enabled. Such a battle system has rarely been used since, though similar battle systems based on targeting individual body parts can later be found in Square's Vagrant Story (2000), Bethesda 's Fallout 3 (2008), and Nippon Ichi 's Last Rebellion (2010). From

41650-543: The player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. Magical Zoo's The Screamer , released for the PC-8801 in 1985, was an early example of a real-time shooter-based RPG . Set after World War III , the game also featured elements of post-apocalyptic science fiction as well as cyberpunk and bio-horror themes. Square also released their first RPG that same year, which

41895-435: The player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen. Dragon Slayer: The Legend of Heroes in 1989 departed from the action-oriented gameplay of previous Dragon Slayer titles, and instead used a more traditional turn-based combat system. In 1990, Data East 's Gate of Doom

42140-447: The player could upgrade equipment and earn experience to raise stats. Unlike first-person RPGs at the time that were restricted to 90-degree movements, WiBArm's use of 3D polygons allowed full 360-degree movement. Another 1986 release was Falcom's Xanadu Scenario II , an early example of an expansion pack . The game was non-linear , allowing the eleven levels to be explored in any order. Dragon Slayer Jr: Romancia simplified

42385-551: The player kills civilians or shows mercy to enemies. That same year, the first installment of the Story of Seasons series introduced a new form of gameplay: a role-playing simulation centred around managing a farm. The series would later inspire popular social network games such as FarmVille in the late 2000s. Sega's Sakura Wars for the Saturn combined tactical RPG combat with dating sim and visual novel elements, introducing

42630-491: The player must go back and forth between the worlds to recruit party members, obtain items, and advance the plot, with events in one dimension influencing the other. Like its predecessor Chrono Trigger , Chrono Cross featured a New Game+ option and multiple endings, with at least a dozen possible endings based on the player's actions. In 2000, Phantasy Star Online on the Dreamcast introduced online gaming to consoles and

42875-468: The player selected. Beyond the Beyond introduced a turn-based battle system dubbed the "Active Playing System", which allows the player to increase the chances of landing an improved attack or defending from an attack by pressing the X button at the correct time during battle, similar to the timing-based attacks in the later game Final Fantasy VIII . In 1996, the tactical RPG Fire Emblem: Genealogy of

43120-403: The player the freedom to choose between three different paths: Chaos, Law, and Neutral, none of which is portrayed as right or wrong. The deep personal choices the player makes throughout the game affects the protagonist's alignment, leading to different possible paths and multiple endings . This has since become a hallmark of the Megami Tensei series. Another non-linear RPG released that year

43365-433: The player to modify the strategies used by the allied party members while maintaining full control of the hero. This "Tactics" system is seen as a precursor to Final Fantasy XII ' s " Gambits " system. Final Fantasy III introduced the classic " job system ", a character progression engine allowing the player to change the character classes , as well as acquire new and advanced classes and combine class abilities, during

43610-427: The player's Attack Power and Armour Class statistics, and another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes but with side-effects such as affecting the heart-rate or causing death. An early attempt at incorporating a point-and-click interface in a real-time overhead action RPG was Silver Ghost , a 1988 NEC PC-8801 game by Kure Software Koubou . It

43855-412: The player's movement depending on the overall weight of the equipment carried. That same year, Kogado Studio 's sci-fi RPG Cosmic Soldier: Psychic War featured a unique " tug of war " style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or

44100-487: The port of Legacy of the Wizard ( Dragon Slayer IV ), a non-linear action RPG featuring a Metroidvania-style open world , and the release of Faxanadu , a side-story to Xanadu . Wonder Boy in Monster Land combined the platform gameplay of the original Wonder Boy with many RPG elements, which would inspire later action RPGs such as Popful Mail (1991). The Magic of Scheherazade , released in 1987,

44345-455: The protagonist sometimes use Big Bombs or Weather as a defense. During this period, comparatively few Eastern RPGs were released in Europe. The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing

44590-496: The protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. Treasure 's Guardian Heroes allowed players to alter the storyline through their actions, such as choosing between a number of branching paths leading to multiple different endings and through the Karma meter which changes depending on whether

44835-529: The redesign did remove the OLED screen in favor of a cheaper LCD screen. Towards the end of 2013, around the launch of Sony's next video game device, the home video game console the PlayStation 4 , Sony began making comments in regard to the change in focus with the Vita. Yoshida stated that Sony would be releasing fewer first party games for the platform. Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that

45080-402: The release of Super Hydlide , the Mega Drive port of the 1987 MSX action RPG Hydlide 3: The Space Memories , which adopted the morality meter of its 1985 predecessor Hydlide II: Shine of Darkness where the player's alignment changes depending on whether the player kills humans, good monsters, or evil monsters, and expanded its predecessor's time option, which speeds up or slows down

45325-514: The release of the Nintendo Switch , and was completely discontinued in 2019. The system is regarded as a commercial failure in the video game industry , and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, the PlayStation Portal , was released for the PlayStation 5 . After the success of Nintendo 's Game Boy family of handheld game consoles throughout

45570-431: The replacement of numerical statistics with visual representations, where the protagonist's condition is represented by her facial expressions and sprite graphics while experience is measured in jewels that encircle the screen, with the only visible numerical statistic being the collected gold. That year also saw the release of Romancing Saga 2 , which further expanded the non-linear gameplay of its predecessor. While in

45815-559: The resources and we can afford to invest more... I think it's going to be a great thing for the consumer". In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam platform. This began with the 2010 release of doujin/indie game Recettear (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. The early part of

46060-532: The right and the enemies on the left, which soon became the norm for numerous console RPGs; and the use of transportation for travel, "by ship, canoe, and even flying airship". While creating Final Fantasy , Hironobu Sakaguchi took inspiration from certain elements in Hayao Miyazaki 's anime films, such as the airships being inspired by Castle in the Sky . Some of these 1987 releases proved popular and went on to spawn their own RPG franchises, particularly

46305-564: The rising costs of video game development in general, and it led to Square's foray into films with Final Fantasy: The Spirits Within . Later in 1997, Square released SaGa Frontier , which expands on the non-linear gameplay of its Romancing Saga predecessors. It has a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places. The characters have several different possible endings each, and there can be up to 15 characters in

46550-456: The sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the system's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Fez , Spelunky , Hotline Miami , and OlliOlli all found success with releases on Vita. Ahmad also maintained interest in the device by directly interacting with consumers on social media;

46795-452: The same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles . This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize

47040-494: The same for each of its installments. According to Games and John Szczepaniak (of Retro Gamer and The Escapist ), Enix 's Dragon Quest was also influenced by Dragon Slayer and in turn defined many other RPGs. Falcom would soon become one of the three most important Japanese role-playing game developers in the 1980s, alongside Enix and Square, both of which were influenced by Falcom. Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where

47285-418: The same month, VG247 released pictures of an early prototype version showing a PSP Go -like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of

47530-576: The same year—down to 12 and then 10 million units sold. With higher-profile games not pushing the system sales enough in 2012, big third-party companies like Ubisoft and Activision started reducing or eliminating support for the system, especially in the West. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, Capcom , had decided to release Monster Hunter Tri and future Monster Hunter games exclusively on

47775-399: The sci-fi RPG Star Ocean: The Second Story boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the amount of outcomes possible for a video game. Using a relationship system inspired by dating sims , each of the characters in Star Ocean had friendship points and relationship points with each of

48020-457: The series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of Sakura Wars led to a wave of games that combine the RPG and dating sim genres, including Thousand Arms in 1998, Riviera: The Promised Land in 2002, and Luminous Arc in 2007. The next major revolution came in

48265-418: The series from the character class systems and turn-based systems of traditional CRPGs. 1992 also saw the release of Dragon Quest V , a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy,

48510-409: The story, graphics, and music, while the gameplay used shooter-based combat and gave limited ammunition for each weapon, forcing the player to search for ammo and often run away from monsters in order to conserve ammo. That same year saw the release of Laplace no Ma , another hybrid of survival horror and RPG, though with more traditional RPG elements such as turn-based combat. It was mostly set in

48755-480: The storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Another 1999 RPG, Persona 2 , also featured dating elements, including the option to engage in a homosexual relationship. That same year saw the release of Chrono Cross , which became the third game to receive a perfect score from GameSpot , after The Legend of Zelda: Ocarina of Time and Soulcalibur . The game featured two major parallel dimensions, where

49000-413: The strong respective sales of them. In mid-2017, Glixel estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units. In a 2021 retrospective by The Verge , Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime;

49245-489: The system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in

49490-409: The system's future revised models. Internally, the device features a custom system on chip with a quad-core ARM Cortex-A9 MPCore processor and a quad-core GPU SGX543MP4+ . Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and

49735-563: The system's release overall. The Vita launched in the west with 25 titles, including original titles such as Uncharted: Golden Abyss and Wipeout 2048 , and ports of games such as FIFA 12 and Rayman Origins . The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in

49980-517: The system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD panel instead of an OLED. Sony released the PlayStation TV , a short-lived, re-purposed version of the Vita that uses a television screen like a home video game console , discontinued at the end of 2015. The Vita's design was intended to meld the experience of big-budget, dedicated video game platforms with

50225-613: The system. Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable. The shape and size of the card itself is very similar to an SD card . 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard memory cards , such as SD cards , and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. Initially,

50470-542: The system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with 3G mobile data support, which required a separate data plan through a data provider. The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US, Rogers in Canada and Vodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in

50715-422: The tanks used in battle. The Metal Max series continued to allow tank customization and open-ended gameplay, while also allowing the player to obtain an ending at almost any time, particularly Metal Saga , which could be completed with an ending scenario just minutes into the game, making it the shortest possible RPG. Telenet Japan released a console remake of its 1988 action-platform RPG Exile , which

50960-644: The then up-and-coming trend of mobile gaming as seen on smart phones and tablets . However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in JRPGs , visual novels , and Western-developed indie games . This built moderate sales in Japan and

51205-517: The time were the action role-playing games Deadly Towers (1986) and Rygar (1987), which were notable as some of the first Japanese console RPGs to be released in North America, where they were well received for being a new kind of RPG that differed from both the console action-adventures (such as Castlevania , Trojan , and Wizards & Warriors ) and American computer RPGs (such as Wizardry , Ultima , and Might & Magic ) that American gamers were previously more familiar with at

51450-512: The time. Deadly Towers and Rygar were particularly notable for their permanent power-up mechanic, which at the time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs. In 1987, Digital Devil Story: Megami Tensei by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of

51695-421: The time. Japanese console RPGs were also generally more faster-paced and action-adventure -oriented than their American computer counterparts. The console RPG market became more profitable, which led to several American manufacturers releasing console ports of traditional computer RPGs such as Ultima , though they received mixed reviews due to console gamers at the time considering them to be not "as exciting as

51940-538: The traversing of real-time 3D environments, which has also become a standard of the series, as demonstrated in Final Fantasy XI , XII and XIII . The game introduced several other gameplay elements to the series, such as its Conditional Turn-Based Battle System and Overdrive Limit Breaks . It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes , and "well-scripted, well-acted dialogue", that helped it become

52185-419: The use of commodity micro SD storage media in conjunction with a modified console appeared on the market. All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera , are playable on the Vita through Remote Play . With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to

52430-422: The video game industry itself. Due to the worldwide success of Japanese consoles beginning with the NES , the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; Lode Runner , for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by

52675-436: The year after launch in North America. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. The device sold 1.2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting

52920-455: Was Romancing Saga , an open-world RPG by Square that offered many choices and allowed players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. Romancing SaGa thus succeeded in providing

53165-925: Was "Near", a social media / GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015. A number of other third party apps commonly found on mobile devices have also been made available on the Vita: Crunchyroll , Facebook (removed in 2015), Flickr (broken), Google Maps (removed in 2015), Hulu , Live Tweet (Sony's third-party client for Twitter ), MLB.tv (broken), Netflix , Redbox Instant (discontinued), Skype (removed in 2016), TuneIn (broken), Twitch , WeatherNation and YouTube (removed in 2015). Facebook, Flickr, Google Maps, Twitter and YouTube no longer function as Vita apps, but continue to be available by using

53410-546: Was a commercial success in Japan, where it laid the foundations for the tactical role-playing game subgenre. Other notable early console RPGs included ports of Namco 's 1984 arcade action role-playing games : The Tower of Druaga , which was ported to the NES in 1985, and Dragon Buster , the first video game to feature a life meter (called "Vitality" in-game), also ported to the NES in 1987. In 1985, Yuji Horii and his team at Chunsoft began production on Dragon Quest ( Dragon Warrior ). After Enix published

53655-492: Was a sci-fi RPG that had the player control a customizable mecha robot from a first-person view. That same year also saw the arcade release of the sequel to The Tower of Druaga , The Return of Ishtar , an early action RPG to feature two-player cooperative gameplay , dual-stick control in single player, a female protagonist, the first heroic couple in gaming, and the first password save system in an arcade game. In 1987, Dragon Slayer IV: Drasle Family ( Legacy of

53900-401: Was acclaimed for its "winding, emotionally charged narrative" that involved recruiting an army and gave players the choice of whether to "redeem or kill" key characters. The same year also saw the release of The Legend of Zelda: Ocarina of Time , which was considered an action RPG at the time and was "poised to shape the action RPG genre for years to come". While it is still considered one of

54145-416: Was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind, and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the philosophies of Sigmund Freud , Carl Jung and Friedrich Nietzsche . It is today considered one of

54390-641: Was also notable for introducing erotic adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the Lunar series on the Sega CD with Lunar: The Silver Star , one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where

54635-439: Was an arcade action RPG that combined beat 'em up fighting gameplay with fantasy role-playing and introduced an isometric perspective . That same year, Enix released a unique biological simulation action RPG by Almanic that revolved around the theme of evolution , 46 Okunen Monogatari , a revised version of which was released in 1992 as E.V.O.: Search for Eden . That same year, Alpha Denshi 's Crossed Swords for

54880-457: Was an action- strategy RPG where characters could be controlled using a cursor. It was cited by Camelot Software Planning 's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs. According to Takahashi, Silver Ghost was a simulation action type of game where the players had to direct, oversee and command multiple characters. Unlike later tactical RPGs, however, Silver Ghost

55125-467: Was an early futuristic sci-fi RPG for the PC-8801, Genesis: Beyond The Revelation , featuring a post-apocalyptic setting. Other sci-fi RPGs released in 1985 include The Earth Fighter Rayieza by Enix , and Kogado Studio 's MSX game Cosmic Soldier , which introduced an early dialogue conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to

55370-460: Was considered revolutionary for console video game music . The gameplay of Dragon Quest itself was non-linear , with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player. This was balanced by the use of bridges to signify a change in difficulty and a new level progression that departed from D&D , where in the 1st and 2nd editions, players are given random initial stats and

55615-412: Was controversial for its plot, which revolves around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series. The gameplay of Exile included both overhead exploration and side-scrolling combat, featured a heart monitor to represent

55860-421: Was controversial, with a plot revolving around a time-traveling Crusades -era Syrian Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day Assassin's Creed action game series, while the gameplay of Exile involved taking drugs that increase or decrease statistics and affect the player's heart-rate, displayed using

56105-536: Was created by a team previously responsible for the first three Final Fantasy titles: Nasir Gebelli , Koichi Ishii , and Hiromichi Tanaka . It was intended to be one of the first CD-ROM RPGs, as a launch title for the SNES CD add-on, but had to be altered to fit onto a standard game cartridge after the SNES CD project was dropped. The game received considerable acclaim, for its innovative pausable real-time battle system,

56350-510: Was happy and surprised with, sometimes even falling out of stock. Similar response was found in the UK as well. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker Media Create . It also obtained million-selling software in the same year, with the Japanese Vita release of Minecraft . By

56595-504: Was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly

56840-558: Was later named PlayStation Portal and was released on November 15, 2023. XGP JRPG While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan , many video games have also arisen in China , developed in South Korea , and Taiwan . The Japanese video game industry has long been viewed as console -centric within

57085-481: Was later narrowed down to a December 17, 2011, release in Japan, and a February 22, 2012, release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi-Fi model of the device, the game Little Deviants , a limited-edition carry case, and a 4 GB memory card. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to

57330-409: Was later ported to the Mega Drive console in 1990. Another 1988 release, Last Armageddon , produced for the PC-8801 and later ported to the PC Engine CD and NES consoles in 1990, featured a unique post-apocalyptic storyline set in a desolate future where humanity has become extinct and the protagonists are demon monsters waging war against an alien species. The Scheme , released by Bothtec for

57575-525: Was not turn-based , but instead used real-time strategy and action role-playing game elements. A similar game released by Kure Software Koubou that same year was First Queen , a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game , it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let

57820-468: Was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into the PlayStation 3 's lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita. The Vita was considered a commercial failure for Sony. In 2018, Sony announced there would be no successor to

58065-474: Was notable for several innovations, including a unique setting based on the Arabian Nights , time travel between five different time periods, a unique combat system featuring both real-time solo action and turn-based team battles, and the introduction of team attacks where two party members could join forces to perform an extra-powerful attack. Castlevania II: Simon's Quest was an action RPG that combined

58310-515: Was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable" (NGP), was announced to be a handheld gaming device that aimed for PlayStation 3 quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America , "Well, it's not going to run at 2 GHz [like

58555-424: Was possibly the only Metroidvania-style multiplayer action RPG produced, allowing two-player cooperative gameplay. The fifth Dragon Slayer title, Sorcerian , was also released in 1987. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and

58800-459: Was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with

59045-401: Was released on the PC-8801 in Japan. It became one of the best-selling computer games at the time and was voted Game of the Year by Login , the largest Japanese computer game magazine at the time. The game is thus credited for bringing wider attention to computer role-playing games in the country. Dragon Slayer' s success led to a 1985 sequel Dragon Slayer II: Xanadu , which became

59290-451: Was responsible for pushing console gamers "to dial up with the Dreamcast to play online and to experience a new style of play". It resulted in taking "consoles online" and defining "small-scale multiplayer RPGs", paving the way for larger-scale MMORPG efforts such as Final Fantasy XI , setting the template for small-scale online RPGs such as Capcom 's Monster Hunter series and some of

59535-438: Was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for

59780-421: Was the first true survival horror RPG. Designed by Katsuya Iwamoto, the game revolved around a female SWAT member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It was open-ended like Dragon Quest and had real-time side-view battles like Zelda II . Unlike other RPGs at the time, however, the game had a dark and creepy atmosphere expressed through

60025-465: Was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as Final Fantasy and Lufia , with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at

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