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Falcon–hunter chess

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Falcon–hunter chess (also called Schultz's chess , one-way chess , and meso chess ) is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations hunter chess and decimal falcon–hunter chess added in the 1950s.

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3-496: Neither piece can move along a rank . The pieces capture the same as they move. All the rules and conventions and objective of standard chess apply, including the starting setup. The falcon and hunter start the game off the board and out of play (see diagram). Once a player loses (or exchanges) their queen , a rook, a bishop, or a knight , they may, on any subsequent move, enter their falcon or hunter into play on any empty square of their home rank . Doing so constitutes

6-416: A turn. The player becomes eligible to enter their remaining fairy piece (falcon or hunter) after losing a second piece (queen, rook, bishop, or knight). A move entering the falcon or hunter into play may also give check . Decimal falcon–hunter chess (also known as great one-way chess), invented in the 1950s, is played on a 10×10 board with the falcon and hunter already in the starting setup (see diagram). All

9-444: The standard chess rules and conventions apply, with the following differences: Bibliography Glossary of chess#rank This glossary of chess explains commonly used terms in chess , in alphabetical order. Some of these terms have their own pages, like fork and pin . For a list of unorthodox chess pieces, see Fairy chess piece ; for a list of terms specific to chess problems , see Glossary of chess problems ; for

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